>

Yea. It’s really unfortunate that the best solution happened to maximize vendor lock in by not only preventing the controller from being used on other platforms, but also preventing generic Bluetooth controllers from working with Stadia.
Seems like a good move. Users will be more likely to continue using the controller for PC rather than just tossing it in the trash. >

The question is why was that not enabled from the start? Clearly the controllers have bluethooth capability and most likely it was intentionally not enabled to lock it into their ecosystem. Just add it on the massive list of reasons why Stadia is a failure I guess. >

The stadia controllers connected directly to the stadia servers. They didn't need to be wired to work. But with the stadia servers gone, bluetooth means they'll be at least useful as an ordinary controller for typical use cases. >

I've used the controller connected via wire to my computer on steam since I got it like over a year ago for free off some special they did. >

I absolutely love these controllers and am glad I'll be able to use them without a cord after shutdown. >

How do they compare to PS or Xbox controllers if you've used them? >

The biggest issue for me is the height of the joystick if that makes sense.  The Xbox feels so tall and just doesn’t work for me.  Then the ps controller just feels kind of small >

This will be good for retropie >

I'd have purchased it back when Stadia still existed if it was cross-platform compatible. I liked the color scheme. >

Ok, but if they can enable bluetooth now, that means it was always there. So why the hell was that not an active feature from the start? Why would you add a bluetooth chip and not use it in the first place? >

Apparently Wi-Fi directly to the servers in the controller was faster.