code: 
  
  
  
  
  
  
  import torch
  
  from transformers import PreTrainedModel
  
  from .custom_configuration import CustomConfig, NoSuperInitConfig
  
  
  
  
  
  
  
  class     UpperCAmelCase_		(      lowercase				):
  
  
  
        """simple docstring"""
        UpperCamelCase_       :      Any     =CustomConfig
        def __init__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
            super().__init__(SCREAMING_SNAKE_CASE_				)
            UpperCamelCase :List[Any]										=     torch.nn.Linear(config.hidden_size					,       config.hidden_size				)
        def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Tuple:
            return self.linear(SCREAMING_SNAKE_CASE_				)
  
  
  
  
        def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
            pass
  
  
  
  
  
  
  
  class     UpperCAmelCase_		(      lowercase				):
  
  
  
        """simple docstring"""
        UpperCamelCase_       :      Tuple     =NoSuperInitConfig
        def __init__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
            super().__init__(SCREAMING_SNAKE_CASE_				)
            UpperCamelCase :List[Any]										=     torch.nn.Linear(config.attribute					,       config.attribute				)
        def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   int:
            return self.linear(SCREAMING_SNAKE_CASE_				)
  
  
  
  
        def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Union[str, Any]:
            pass
  
  
  
  
  
  
style_context: 
  
  
  
  
  
  
  from __future__ import annotations
  
  import os
  
  
  
  
  
  
  
  class     UpperCAmelCase_		:
  
  
  
        """simple docstring"""
        UpperCamelCase_       :      Union[str, Any]     =(
            'High card',
            'One pair',
            'Two pairs',
            'Three of a kind',
            'Straight',
            'Flush',
            'Full house',
            'Four of a kind',
            'Straight flush',
            'Royal flush',
        )
  
        UpperCamelCase_       :      List[str]     =(
            '',  # placeholder as tuples are zero-indexed
            'One',
            'Two',
            'Three',
            'Four',
            'Five',
            'Six',
            'Seven',
            'Eight',
            'Nine',
            'Ten',
            'Jack',
            'Queen',
            'King',
            'Ace',
        )
        def __init__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   None:
            if not isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
                UpperCamelCase :Tuple										=     F'''Hand should be of type \'str\': {hand!r}'''
                raise TypeError(SCREAMING_SNAKE_CASE_				)
            # split removes duplicate whitespaces so no need of strip
            if len(hand.split(''' '''				)				) != 5:
                UpperCamelCase :List[Any]										=     F'''Hand should contain only 5 cards: {hand!r}'''
                raise ValueError(SCREAMING_SNAKE_CASE_				)
            UpperCamelCase :Dict										=     hand
            UpperCamelCase :int										=     0
            UpperCamelCase :Union[str, Any]										=     0
            UpperCamelCase							,     UpperCamelCase :Union[str, Any]										=     self._internal_state()
            UpperCamelCase :Any										=     self._get_hand_type()
            UpperCamelCase :List[Any]										=     self._card_values[0]
        @property
        def 					UpperCAmelCase		(       self				)       ->   str:
            return self._hand
        def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   str:
            # Breaking the tie works on the following order of precedence:
            # 1. First pair (default 0)
            # 2. Second pair (default 0)
            # 3. Compare all cards in reverse order because they are sorted.
  
            # First pair and second pair will only be a non-zero value if the card
            # type is either from the following:
            # 21: Four of a kind
            # 20: Full house
            # 17: Three of a kind
            # 16: Two pairs
            # 15: One pair
            if self._hand_type > other._hand_type:
                return "Win"
            elif self._hand_type < other._hand_type:
                return "Loss"
            elif self._first_pair == other._first_pair:
                if self._second_pair == other._second_pair:
                    return self._compare_cards(SCREAMING_SNAKE_CASE_				)
                else:
                    return "Win" if self._second_pair > other._second_pair else "Loss"
            return "Win" if self._first_pair > other._first_pair else "Loss"
        def 					UpperCAmelCase		(       self				)       ->   str:
            UpperCamelCase :List[str]										=     PokerHand._HAND_NAME[self._hand_type - 14]
            UpperCamelCase :Optional[Any]										=     PokerHand._CARD_NAME[self._high_card]
            UpperCamelCase :List[Any]										=     PokerHand._CARD_NAME[self._first_pair]
            UpperCamelCase :Dict										=     PokerHand._CARD_NAME[self._second_pair]
            if self._hand_type in [22, 19, 18]:
                return name + F''', {high}-high'''
            elif self._hand_type in [21, 17, 15]:
                return name + F''', {paira}s'''
            elif self._hand_type in [20, 16]:
                UpperCamelCase :Tuple										=     '''over''' if self._hand_type == 20 else '''and'''
                return name + F''', {paira}s {join} {paira}s'''
            elif self._hand_type == 23:
                return name
            else:
                return name + F''', {high}'''
        def 					UpperCAmelCase		(       self					,       SCREAMING_SNAKE_CASE_				)       ->   str:
            # Enumerate gives us the index as well as the element of a list
            for index, card_value in enumerate(self._card_values				):
                if card_value != other._card_values[index]:
                    return "Win" if card_value > other._card_values[index] else "Loss"
            return "Tie"
        def 					UpperCAmelCase		(       self				)       ->   int:
            # Number representing the type of hand internally:
            # 23: Royal flush
            # 22: Straight flush
            # 21: Four of a kind
            # 20: Full house
            # 19: Flush
            # 18: Straight
            # 17: Three of a kind
            # 16: Two pairs
            # 15: One pair
            # 14: High card
            if self._is_flush():
                if self._is_five_high_straight() or self._is_straight():
                    return 23 if sum(self._card_values				) == 60 else 22
                return 19
            elif self._is_five_high_straight() or self._is_straight():
                return 18
            return 14 + self._is_same_kind()
        def 					UpperCAmelCase		(       self				)       ->   bool:
            return len(self._card_suit				) == 1
        def 					UpperCAmelCase		(       self				)       ->   bool:
            # If a card is a five high straight (low ace) change the location of
            # ace from the start of the list to the end. Check whether the first
            # element is ace or not. (Don't want to change again)
            # Five high straight (low ace): AH 2H 3S 4C 5D
            # Why use sorted here? One call to this function will mutate the list to
            # [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
            # need to compare the sorted version.
            # Refer test_multiple_calls_five_high_straight in test_poker_hand.py
            if sorted(self._card_values				) == [2, 3, 4, 5, 14]:
                if self._card_values[0] == 14:
                    # Remember, our list is sorted in reverse order
                    UpperCamelCase :Optional[int]										=     self._card_values.pop(0				)
                    self._card_values.append(SCREAMING_SNAKE_CASE_				)
                return True
            return False
        def 					UpperCAmelCase		(       self				)       ->   bool:
            for i in range(4				):
                if self._card_values[i] - self._card_values[i + 1] != 1:
                    return False
            return True
        def 					UpperCAmelCase		(       self				)       ->   int:
            # Kind Values for internal use:
            # 7: Four of a kind
            # 6: Full house
            # 3: Three of a kind
            # 2: Two pairs
            # 1: One pair
            # 0: False
            UpperCamelCase :Optional[int]										=     0
            for i in range(4				):
                # Compare two cards at a time, if they are same increase 'kind',
                # add the value of the card to val1, if it is repeating again we
                # will add 2 to 'kind' as there are now 3 cards with same value.
                # If we get card of different value than val1, we will do the same
                # thing with val2
                if self._card_values[i] == self._card_values[i + 1]:
                    if not vala:
                        UpperCamelCase :List[Any]										=     self._card_values[i]
                        kind += 1
                    elif vala == self._card_values[i]:
                        kind += 2
                    elif not vala:
                        UpperCamelCase :Optional[Any]										=     self._card_values[i]
                        kind += 1
                    elif vala == self._card_values[i]:
                        kind += 2
          # For consistency in hand type (look at note in _get_hand_type function)
            UpperCamelCase :List[Any]										=     kind + 2 if kind in [4, 5] else kind
            # first meaning first pair to compare in 'compare_with'
            UpperCamelCase :int										=     max(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				)
            UpperCamelCase :Optional[int]										=     min(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				)
            # If it's full house (three count pair + two count pair), make sure
            # first pair is three count and if not then switch them both.
            if kind == 6 and self._card_values.count(SCREAMING_SNAKE_CASE_				) != 3:
                UpperCamelCase							,     UpperCamelCase :Union[str, Any]										=     second, first
            UpperCamelCase :int										=     first
            UpperCamelCase :int										=     second
            return kind
        def 					UpperCAmelCase		(       self				)       ->   tuple[list[int], set[str]]:
            # Internal representation of hand as a list of card values and
            # a set of card suit
            UpperCamelCase :dict										=     {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
            UpperCamelCase :Any										=     self._hand.translate(str.maketrans(SCREAMING_SNAKE_CASE_				)				).split()
            UpperCamelCase :Any										=     [int(card[:-1]				) for card in new_hand]
            UpperCamelCase :Optional[int]										=     {card[-1] for card in new_hand}
            return sorted(SCREAMING_SNAKE_CASE_					,       reverse=SCREAMING_SNAKE_CASE_				), card_suit
        def __repr__(       self				)       ->   List[Any]:
            return F'''{self.__class__}("{self._hand}")'''
        def __str__(       self				)       ->   Optional[Any]:
            return self._hand
        def __eq__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Dict:
            if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
                return self.compare_with(SCREAMING_SNAKE_CASE_				) == "Tie"
            return NotImplemented
        def __lt__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Tuple:
            if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
                return self.compare_with(SCREAMING_SNAKE_CASE_				) == "Loss"
            return NotImplemented
        def __le__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   List[Any]:
            if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
                return self < other or self == other
            return NotImplemented
        def __gt__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Tuple:
            if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
                return not self < other and self != other
            return NotImplemented
        def __ge__(       self					,       SCREAMING_SNAKE_CASE_				)       ->   Optional[int]:
            if isinstance(SCREAMING_SNAKE_CASE_					,       SCREAMING_SNAKE_CASE_				):
                return not self < other
            return NotImplemented
  
  
  
  
        def __hash__(       self				)       ->   List[Any]:
            return object.__hash__(self				)
  
  
  
  
  
  
  
  def 						_A     (       ):
      # Solution for problem number 54 from Project Euler
      # Input from poker_hands.txt file
      UpperCamelCase :str										=     0
      UpperCamelCase :str										=     os.path.abspath(os.path.dirname(SCREAMING_SNAKE_CASE__ ) )
      UpperCamelCase :Dict										=     os.path.join(SCREAMING_SNAKE_CASE__  ,						'''poker_hands.txt''' )
      with open(SCREAMING_SNAKE_CASE__ ) as file_hand:
          for line in file_hand:
              UpperCamelCase :Dict										=     line[:14].strip()
              UpperCamelCase :Optional[Any]										=     line[15:].strip()
              UpperCamelCase							,     UpperCamelCase :Tuple										=     PokerHand(SCREAMING_SNAKE_CASE__ ), PokerHand(SCREAMING_SNAKE_CASE__ )
              UpperCamelCase :Optional[Any]										=     player.compare_with(SCREAMING_SNAKE_CASE__ )
              if output == "Win":
                  answer += 1
      return answer
  
  
  if __name__ == "__main__":
   solution()
  
  
  
  
  
  