code: from __future__ import annotations
  
  import os
  
  
  
  
  class      lowercase_						:
  
  
  
  	"""simple docstring"""
  
  
  
  
  
  	UpperCAmelCase_						:      str     =       (
  	    """High card""",
  	    """One pair""",
  	    """Two pairs""",
  	    """Three of a kind""",
  	    """Straight""",
  	    """Flush""",
  	    """Full house""",
  	    """Four of a kind""",
  	    """Straight flush""",
  	    """Royal flush""",
  	)
  
  	UpperCAmelCase_						:      Dict     =       (
  	    """""",  # placeholder as tuples are zero-indexed
  	    """One""",
  	    """Two""",
  	    """Three""",
  	    """Four""",
  	    """Five""",
  	    """Six""",
  	    """Seven""",
  	    """Eight""",
  	    """Nine""",
  	    """Ten""",
  	    """Jack""",
  	    """Queen""",
  	    """King""",
  	    """Ace""",
  	)
  
  
  	def __init__(							self	,    __SCREAMING_SNAKE_CASE       )		->None:
  								if not isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
  															lowerCAmelCase				=	F"Hand should be of type 'str': {hand!r}"
  															raise TypeError(__SCREAMING_SNAKE_CASE       )
  								# split removes duplicate whitespaces so no need of strip
  								if len(hand.split(''' '''       )       ) != 5:
  															lowerCAmelCase				=	F"Hand should contain only 5 cards: {hand!r}"
  															raise ValueError(__SCREAMING_SNAKE_CASE       )
  								lowerCAmelCase				=	hand
  								lowerCAmelCase				=	0
  								lowerCAmelCase				=	0
  								lowerCAmelCase	,   lowerCAmelCase				=	self._internal_state()
  								lowerCAmelCase				=	self._get_hand_type()
  								lowerCAmelCase				=	self._card_values[0]
  
  
  	@property
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->Dict:
  								return self._hand
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self	,    __SCREAMING_SNAKE_CASE       )		->str:
  								# Breaking the tie works on the following order of precedence:
  								# 1. First pair (default 0)
  								# 2. Second pair (default 0)
  								# 3. Compare all cards in reverse order because they are sorted.
  
  								# First pair and second pair will only be a non-zero value if the card
  								# type is either from the following:
  								# 21: Four of a kind
  								# 20: Full house
  								# 17: Three of a kind
  								# 16: Two pairs
  								# 15: One pair
  								if self._hand_type > other._hand_type:
  															return "Win"
  								elif self._hand_type < other._hand_type:
  															return "Loss"
  								elif self._first_pair == other._first_pair:
  															if self._second_pair == other._second_pair:
  																						return self._compare_cards(__SCREAMING_SNAKE_CASE       )
  															else:
  																						return "Win" if self._second_pair > other._second_pair else "Loss"
  								return "Win" if self._first_pair > other._first_pair else "Loss"
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->str:
  								lowerCAmelCase				=	PokerHand._HAND_NAME[self._hand_type - 14]
  								lowerCAmelCase				=	PokerHand._CARD_NAME[self._high_card]
  								lowerCAmelCase				=	PokerHand._CARD_NAME[self._first_pair]
  								lowerCAmelCase				=	PokerHand._CARD_NAME[self._second_pair]
  								if self._hand_type in [22, 19, 18]:
  															return name + F", {high}-high"
  								elif self._hand_type in [21, 17, 15]:
  															return name + F", {paira}s"
  								elif self._hand_type in [20, 16]:
  															lowerCAmelCase				=	'''over''' if self._hand_type == 20 else '''and'''
  															return name + F", {paira}s {join} {paira}s"
  								elif self._hand_type == 23:
  															return name
  								else:
  															return name + F", {high}"
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self	,    __SCREAMING_SNAKE_CASE       )		->str:
  								# Enumerate gives us the index as well as the element of a list
  								for index, card_value in enumerate(self._card_values       ):
  															if card_value != other._card_values[index]:
  																						return "Win" if card_value > other._card_values[index] else "Loss"
  								return "Tie"
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->int:
  								# Number representing the type of hand internally:
  								# 23: Royal flush
  								# 22: Straight flush
  								# 21: Four of a kind
  								# 20: Full house
  								# 19: Flush
  								# 18: Straight
  								# 17: Three of a kind
  								# 16: Two pairs
  								# 15: One pair
  								# 14: High card
  								if self._is_flush():
  															if self._is_five_high_straight() or self._is_straight():
  																						return 23 if sum(self._card_values       ) == 60 else 22
  															return 19
  								elif self._is_five_high_straight() or self._is_straight():
  															return 18
  								return 14 + self._is_same_kind()
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->bool:
  								return len(self._card_suit       ) == 1
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->bool:
  								# If a card is a five high straight (low ace) change the location of
  								# ace from the start of the list to the end. Check whether the first
  								# element is ace or not. (Don't want to change again)
  								# Five high straight (low ace): AH 2H 3S 4C 5D
  								# Why use sorted here? One call to this function will mutate the list to
  								# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
  								# need to compare the sorted version.
  								# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
  								if sorted(self._card_values       ) == [2, 3, 4, 5, 14]:
  															if self._card_values[0] == 14:
  																						# Remember, our list is sorted in reverse order
  																						lowerCAmelCase				=	self._card_values.pop(0       )
  																						self._card_values.append(__SCREAMING_SNAKE_CASE       )
  															return True
  								return False
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->bool:
  								for i in range(4       ):
  															if self._card_values[i] - self._card_values[i + 1] != 1:
  																						return False
  								return True
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->int:
  								# Kind Values for internal use:
  								# 7: Four of a kind
  								# 6: Full house
  								# 3: Three of a kind
  								# 2: Two pairs
  								# 1: One pair
  								# 0: False
  								lowerCAmelCase				=	lowerCAmelCase				=	lowerCAmelCase				=	0
  								for i in range(4       ):
  															# Compare two cards at a time, if they are same increase 'kind',
  															# add the value of the card to val1, if it is repeating again we
  															# will add 2 to 'kind' as there are now 3 cards with same value.
  															# If we get card of different value than val1, we will do the same
  															# thing with val2
  															if self._card_values[i] == self._card_values[i + 1]:
  																						if not vala:
  																													lowerCAmelCase				=	self._card_values[i]
  																													kind += 1
  																						elif vala == self._card_values[i]:
  																													kind += 2
  																						elif not vala:
  																													lowerCAmelCase				=	self._card_values[i]
  																													kind += 1
  																						elif vala == self._card_values[i]:
  																													kind += 2
          # For consistency in hand type (look at note in _get_hand_type function)
  								lowerCAmelCase				=	kind + 2 if kind in [4, 5] else kind
  								# first meaning first pair to compare in 'compare_with'
  								lowerCAmelCase				=	max(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       )
  								lowerCAmelCase				=	min(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       )
  								# If it's full house (three count pair + two count pair), make sure
  								# first pair is three count and if not then switch them both.
  								if kind == 6 and self._card_values.count(__SCREAMING_SNAKE_CASE       ) != 3:
  															lowerCAmelCase	,   lowerCAmelCase				=	second, first
  								lowerCAmelCase				=	first
  								lowerCAmelCase				=	second
  								return kind
  
  
  	def     SCREAMING_SNAKE_CASE_       (							self       )		->tuple[list[int], set[str]]:
  								# Internal representation of hand as a list of card values and
  								# a set of card suit
  								lowerCAmelCase				=	{"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
  								lowerCAmelCase				=	self._hand.translate(str.maketrans(__SCREAMING_SNAKE_CASE       )       ).split()
  								lowerCAmelCase				=	[int(card[:-1]       ) for card in new_hand]
  								lowerCAmelCase				=	{card[-1] for card in new_hand}
  								return sorted(__SCREAMING_SNAKE_CASE	,    reverse=__SCREAMING_SNAKE_CASE       ), card_suit
  
  
  	def __repr__(							self       )		->Any:
  								return F"{self.__class__}(\"{self._hand}\")"
  
  
  	def __str__(							self       )		->List[Any]:
  								return self._hand
  
  
  	def __eq__(							self	,    __SCREAMING_SNAKE_CASE       )		->List[str]:
  								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
  															return self.compare_with(__SCREAMING_SNAKE_CASE       ) == "Tie"
  								return NotImplemented
  
  
  	def __lt__(							self	,    __SCREAMING_SNAKE_CASE       )		->Dict:
  								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
  															return self.compare_with(__SCREAMING_SNAKE_CASE       ) == "Loss"
  								return NotImplemented
  
  
  	def __le__(							self	,    __SCREAMING_SNAKE_CASE       )		->Tuple:
  								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
  															return self < other or self == other
  								return NotImplemented
  
  
  	def __gt__(							self	,    __SCREAMING_SNAKE_CASE       )		->Optional[int]:
  								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
  															return not self < other and self != other
  								return NotImplemented
  
  
  	def __ge__(							self	,    __SCREAMING_SNAKE_CASE       )		->List[str]:
  								if isinstance(__SCREAMING_SNAKE_CASE	,    __SCREAMING_SNAKE_CASE       ):
  															return not self < other
  								return NotImplemented
  
  
  
  
  	def __hash__(							self       )		->List[Any]:
  								return object.__hash__(self       )
  
  def      SCREAMING_SNAKE_CASE_  (		)  ->			int:
  							# Solution for problem number 54 from Project Euler
  							# Input from poker_hands.txt file
  							lowerCAmelCase				=	0
  							lowerCAmelCase				=	os.path.abspath(os.path.dirname(snake_case__							)							)
  							lowerCAmelCase				=	os.path.join(snake_case__     ,						'''poker_hands.txt'''							)
  							with open(snake_case__							) as file_hand:
  														for line in file_hand:
  																					lowerCAmelCase				=	line[:1_4].strip()
  																					lowerCAmelCase				=	line[1_5:].strip()
  																					lowerCAmelCase	,   lowerCAmelCase				=	PokerHand(snake_case__							), PokerHand(snake_case__							)
  																					lowerCAmelCase				=	player.compare_with(snake_case__							)
  																					if output == "Win":
  																												answer += 1
  							return answer
  
  
  if __name__ == "__main__":
  	solution()
  
  
  
  
style_context: from dataclasses import dataclass
  from typing import List, Optional, Union
  
  import numpy as np
  import PIL
  
  from ...utils import BaseOutput, is_invisible_watermark_available, is_torch_available, is_transformers_available
  
  
  
  
  @dataclass
  class      lowercase_						(						UpperCamelCase_		):
  
  
  
  	"""simple docstring"""
  
  
  
  
  
  	UpperCAmelCase_						:      Union[List[PIL.Image.Image], np.ndarray]
  
  
  if is_transformers_available() and is_torch_available() and is_invisible_watermark_available():
  	from .pipeline_stable_diffusion_xl import StableDiffusionXLPipeline
  	from .pipeline_stable_diffusion_xl_imgaimg import StableDiffusionXLImgaImgPipeline
  
  
  
  