code: 
  
  """simple docstring"""
  
  
  
  
  from __future__ import annotations
  
  import os
  
  
  
  
  
  class     __UpperCamelCase				:
  		SCREAMING_SNAKE_CASE              =					(
  		    "High card",
  		    "One pair",
  		    "Two pairs",
  		    "Three of a kind",
  		    "Straight",
  		    "Flush",
  		    "Full house",
  		    "Four of a kind",
  		    "Straight flush",
  		    "Royal flush",
  		)
  
  		SCREAMING_SNAKE_CASE              =					(
  		    "",  # placeholder as tuples are zero-indexed
  		    "One",
  		    "Two",
  		    "Three",
  		    "Four",
  		    "Five",
  		    "Six",
  		    "Seven",
  		    "Eight",
  		    "Nine",
  		    "Ten",
  		    "Jack",
  		    "Queen",
  		    "King",
  		    "Ace",
  		)
  
  
  		def __init__(self				:	Dict  ,  __SCREAMING_SNAKE_CASE				:	str):
  							if not isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
  												A    =      F"""Hand should be of type 'str': {hand!r}"""
  												raise TypeError(__SCREAMING_SNAKE_CASE)
  							# split removes duplicate whitespaces so no need of strip
  							if len(hand.split(" ")) != 5:
  												A    =      F"""Hand should contain only 5 cards: {hand!r}"""
  												raise ValueError(__SCREAMING_SNAKE_CASE)
  							A    =      hand
  							A    =      0
  							A    =      0
  							A    ,					A    =      self._internal_state()
  							A    =      self._get_hand_type()
  							A    =      self._card_values[0]
  
  
  		@property
  		def       SCREAMING_SNAKE_CASE__     (self				:	List[str]):
  							return self._hand
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	Dict  ,  __SCREAMING_SNAKE_CASE				:	PokerHand):
  							# Breaking the tie works on the following order of precedence:
  							# 1. First pair (default 0)
  							# 2. Second pair (default 0)
  							# 3. Compare all cards in reverse order because they are sorted.
  
  							# First pair and second pair will only be a non-zero value if the card
  							# type is either from the following:
  							# 21: Four of a kind
  							# 20: Full house
  							# 17: Three of a kind
  							# 16: Two pairs
  							# 15: One pair
  							if self._hand_type > other._hand_type:
  												return "Win"
  							elif self._hand_type < other._hand_type:
  												return "Loss"
  							elif self._first_pair == other._first_pair:
  												if self._second_pair == other._second_pair:
  																	return self._compare_cards(__SCREAMING_SNAKE_CASE)
  												else:
  																	return "Win" if self._second_pair > other._second_pair else "Loss"
  							return "Win" if self._first_pair > other._first_pair else "Loss"
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	str):
  							A    =      PokerHand._HAND_NAME[self._hand_type - 1_4]
  							A    =      PokerHand._CARD_NAME[self._high_card]
  							A    =      PokerHand._CARD_NAME[self._first_pair]
  							A    =      PokerHand._CARD_NAME[self._second_pair]
  							if self._hand_type in [2_2, 1_9, 1_8]:
  												return name + F""", {high}-high"""
  							elif self._hand_type in [2_1, 1_7, 1_5]:
  												return name + F""", {paira}s"""
  							elif self._hand_type in [2_0, 1_6]:
  												A    =      "over" if self._hand_type == 2_0 else "and"
  												return name + F""", {paira}s {join} {paira}s"""
  							elif self._hand_type == 2_3:
  												return name
  							else:
  												return name + F""", {high}"""
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	Optional[int]  ,  __SCREAMING_SNAKE_CASE				:	PokerHand):
  							# Enumerate gives us the index as well as the element of a list
  							for index, card_value in enumerate(self._card_values):
  												if card_value != other._card_values[index]:
  																	return "Win" if card_value > other._card_values[index] else "Loss"
  							return "Tie"
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	int):
  							# Number representing the type of hand internally:
  							# 23: Royal flush
  							# 22: Straight flush
  							# 21: Four of a kind
  							# 20: Full house
  							# 19: Flush
  							# 18: Straight
  							# 17: Three of a kind
  							# 16: Two pairs
  							# 15: One pair
  							# 14: High card
  							if self._is_flush():
  												if self._is_five_high_straight() or self._is_straight():
  																	return 2_3 if sum(self._card_values) == 6_0 else 2_2
  												return 1_9
  							elif self._is_five_high_straight() or self._is_straight():
  												return 1_8
  							return 1_4 + self._is_same_kind()
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	Optional[Any]):
  							return len(self._card_suit) == 1
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	Dict):
  							# If a card is a five high straight (low ace) change the location of
  							# ace from the start of the list to the end. Check whether the first
  							# element is ace or not. (Don't want to change again)
  							# Five high straight (low ace): AH 2H 3S 4C 5D
  							# Why use sorted here? One call to this function will mutate the list to
  							# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
  							# need to compare the sorted version.
  							# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
  							if sorted(self._card_values) == [2, 3, 4, 5, 1_4]:
  												if self._card_values[0] == 1_4:
  																	# Remember, our list is sorted in reverse order
  																	A    =      self._card_values.pop(0)
  																	self._card_values.append(__SCREAMING_SNAKE_CASE)
  												return True
  							return False
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	int):
  							for i in range(4):
  												if self._card_values[i] - self._card_values[i + 1] != 1:
  																	return False
  							return True
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	Tuple):
  							# Kind Values for internal use:
  							# 7: Four of a kind
  							# 6: Full house
  							# 3: Three of a kind
  							# 2: Two pairs
  							# 1: One pair
  							# 0: False
  							A    =      A    =      A    =      0
  							for i in range(4):
  												# Compare two cards at a time, if they are same increase 'kind',
  												# add the value of the card to val1, if it is repeating again we
  												# will add 2 to 'kind' as there are now 3 cards with same value.
  												# If we get card of different value than val1, we will do the same
  												# thing with val2
  												if self._card_values[i] == self._card_values[i + 1]:
  																	if not vala:
  																						A    =      self._card_values[i]
  																						kind += 1
  																	elif vala == self._card_values[i]:
  																						kind += 2
  																	elif not vala:
  																						A    =      self._card_values[i]
  																						kind += 1
  																	elif vala == self._card_values[i]:
  																						kind += 2
          # For consistency in hand type (look at note in _get_hand_type function)
  							A    =      kind + 2 if kind in [4, 5] else kind
  							# first meaning first pair to compare in 'compare_with'
  							A    =      max(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE)
  							A    =      min(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE)
  							# If it's full house (three count pair + two count pair), make sure
  							# first pair is three count and if not then switch them both.
  							if kind == 6 and self._card_values.count(__SCREAMING_SNAKE_CASE) != 3:
  												A    ,					A    =      second, first
  							A    =      first
  							A    =      second
  							return kind
  
  
  		def       SCREAMING_SNAKE_CASE__     (self				:	int):
  							# Internal representation of hand as a list of card values and
  							# a set of card suit
  							A    =      {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
  							A    =      self._hand.translate(str.maketrans(__SCREAMING_SNAKE_CASE)).split()
  							A    =      [int(card[:-1]) for card in new_hand]
  							A    =      {card[-1] for card in new_hand}
  							return sorted(__SCREAMING_SNAKE_CASE  ,  reverse=__SCREAMING_SNAKE_CASE), card_suit
  
  
  		def __repr__(self				:	Any):
  							return F"""{self.__class__}(\"{self._hand}\")"""
  
  
  		def __str__(self				:	Union[str, Any]):
  							return self._hand
  
  
  		def __eq__(self				:	List[str]  ,  __SCREAMING_SNAKE_CASE				:	str):
  							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
  												return self.compare_with(__SCREAMING_SNAKE_CASE) == "Tie"
  							return NotImplemented
  
  
  		def __lt__(self				:	str  ,  __SCREAMING_SNAKE_CASE				:	Tuple):
  							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
  												return self.compare_with(__SCREAMING_SNAKE_CASE) == "Loss"
  							return NotImplemented
  
  
  		def __le__(self				:	Tuple  ,  __SCREAMING_SNAKE_CASE				:	Tuple):
  							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
  												return self < other or self == other
  							return NotImplemented
  
  
  		def __gt__(self				:	Union[str, Any]  ,  __SCREAMING_SNAKE_CASE				:	List[str]):
  							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
  												return not self < other and self != other
  							return NotImplemented
  
  
  		def __ge__(self				:	Tuple  ,  __SCREAMING_SNAKE_CASE				:	Optional[int]):
  							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
  												return not self < other
  							return NotImplemented
  
  
  		def __hash__(self				:	str):
  							return object.__hash__(self)
  
  def      __SCREAMING_SNAKE_CASE		(		):
  					"""simple docstring"""
  					# Solution for problem number 54 from Project Euler
  					# Input from poker_hands.txt file
  					A    =      0
  					A    =      os.path.abspath(os.path.dirname(lowercase__   )   )
  					A    =      os.path.join(lowercase__    ,							"poker_hands.txt"   )
  					with open(lowercase__   ) as file_hand:
  										for line in file_hand:
  															A    =      line[:14].strip()
  															A    =      line[15:].strip()
  															A    ,					A    =      PokerHand(lowercase__   ), PokerHand(lowercase__   )
  															A    =      player.compare_with(lowercase__   )
  															if output == "Win":
  																				answer += 1
  					return answer
  
  
  if __name__ == "__main__":
  	solution()
  
  
  
  
  
  
style_context: 
  
  """simple docstring"""
  
  
  
  
  def      __SCREAMING_SNAKE_CASE		(		lowercase__   ):
  					"""simple docstring"""
  					if not isinstance(lowercase__    ,							lowercase__   ):
  										A    =      (
  										    "operation can not be conducted on a object of type "
  										    F"""{type(lowercase__   ).__name__}"""
  										)
  										raise TypeError(lowercase__   )
  					A    =      ""
  					for _ in range(0    ,							32   ):
  										bit_string += str(number % 2   )
  										A    =      number >> 1
  					return bit_string
  def      __SCREAMING_SNAKE_CASE		(		lowercase__   ):
  					"""simple docstring"""
  					if number < 0:
  										raise ValueError("the value of input must be positive"   )
  					elif isinstance(lowercase__    ,							lowercase__   ):
  										raise TypeError("Input value must be a 'int' type"   )
  					elif isinstance(lowercase__    ,							lowercase__   ):
  										raise TypeError("'<' not supported between instances of 'str' and 'int'"   )
  					A    =      0
  					# iterator over [1 to 32],since we are dealing with 32 bit integer
  					for _ in range(1    ,							33   ):
  										# left shift the bits by unity
  										A    =      result << 1
  										# get the end bit
  										A    =      number % 2
  										# right shift the bits by unity
  										A    =      number >> 1
  										# add that bit to our ans
  										A    =      result | end_bit
  					return get_reverse_bit_string(lowercase__   )
  
  
  if __name__ == "__main__":
  	import doctest
  
  	doctest.testmod()
  
  
  
  
  
  