code: 
  
  
  
  
  
  '''simple docstring'''
  
  from manim import *
  
  
  class       a_  (       snake_case_ ):
  
      '''simple docstring'''
  
  
      def     snake_case_(	self )	->     str:
          _SCREAMING_SNAKE_CASE             =    Rectangle(height=0.5				,	width=0.5 )
          _SCREAMING_SNAKE_CASE             =    Rectangle(height=0.46				,	width=0.46 ).set_stroke(width=0 )
          _SCREAMING_SNAKE_CASE             =    Rectangle(height=0.25				,	width=0.25 )
  
          _SCREAMING_SNAKE_CASE             =    [mem.copy() for i in range(6 )]
          _SCREAMING_SNAKE_CASE             =    [mem.copy() for i in range(6 )]
          _SCREAMING_SNAKE_CASE             =    VGroup(*A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    VGroup(*A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    VGroup(A				,	A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    Text("""CPU"""				,	font_size=24 )
          _SCREAMING_SNAKE_CASE             =    Group(A				,	A ).arrange(A				,	buff=0.5				,	aligned_edge=A )
          cpu.move_to([-2.5, -0.5, 0] )
          self.add(A )
  
          _SCREAMING_SNAKE_CASE             =    [mem.copy() for i in range(4 )]
          _SCREAMING_SNAKE_CASE             =    VGroup(*A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    Text("""GPU"""				,	font_size=24 )
          _SCREAMING_SNAKE_CASE             =    Group(A				,	A ).arrange(A				,	buff=0.5				,	aligned_edge=A )
          gpu.move_to([-1, -1, 0] )
          self.add(A )
  
          _SCREAMING_SNAKE_CASE             =    [mem.copy() for i in range(6 )]
          _SCREAMING_SNAKE_CASE             =    VGroup(*A ).arrange(A				,	buff=0 )
  
          _SCREAMING_SNAKE_CASE             =    Text("""Model"""				,	font_size=24 )
          _SCREAMING_SNAKE_CASE             =    Group(A				,	A ).arrange(A				,	buff=0.5				,	aligned_edge=A )
          model.move_to([3, -1.0, 0] )
          self.add(A )
  
          _SCREAMING_SNAKE_CASE             =    []
          _SCREAMING_SNAKE_CASE             =    []
  
          for i, rect in enumerate(A ):
              rect.set_stroke(A )
  
              _SCREAMING_SNAKE_CASE             =    Rectangle(height=0.46 / 4				,	width=0.46 / 3 ).set_stroke(width=0.0 ).set_fill(A				,	opacity=0.7 )
  
              if i == 0:
                  cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT )				,	buff=0.02				,	direction=A )
                  cpu_target.set_x(cpu_target.get_x() + 0.1 )
              elif i == 3:
                  cpu_target.next_to(model_cpu_arr[0]				,	direction=A				,	buff=0.0 )
              else:
                  cpu_target.next_to(model_cpu_arr[i - 1]				,	direction=A				,	buff=0.0 )
              self.add(A )
              model_cpu_arr.append(A )
  
          self.add(*A				,	*A )
  
          _SCREAMING_SNAKE_CASE             =    [meta_mem.copy() for i in range(6 )]
          _SCREAMING_SNAKE_CASE             =    [meta_mem.copy() for i in range(6 )]
          _SCREAMING_SNAKE_CASE             =    VGroup(*A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    VGroup(*A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    VGroup(A				,	A ).arrange(A				,	buff=0 )
          _SCREAMING_SNAKE_CASE             =    Text("""Disk"""				,	font_size=24 )
          _SCREAMING_SNAKE_CASE             =    Group(A				,	A ).arrange(A				,	buff=0.5				,	aligned_edge=A )
          disk.move_to([-4.0, -1.25, 0] )
          self.add(A				,	A )
  
          _SCREAMING_SNAKE_CASE             =    []
  
          for i in range(6 ):
              _SCREAMING_SNAKE_CASE             =    fill.copy().set_fill(A				,	opacity=0.8 )
              target.move_to(disk_left_col_base[i] ).scale(0.5 )
              cpu_disk_arr.append(A )
  
          self.add(*A )
  
          _SCREAMING_SNAKE_CASE             =    Square(side_length=2.2 )
          key.move_to([-5, 2, 0] )
  
          _SCREAMING_SNAKE_CASE             =    MarkupText(
              f'<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'				,	font_size=18				,	)
  
          key_text.move_to([-5, 2.4, 0] )
  
          self.add(A				,	A )
  
          _SCREAMING_SNAKE_CASE             =    MarkupText(
              f'<span fgcolor=\'{BLUE}\'>●</span> Checkpoint'				,	font_size=18				,	)
  
          blue_text.next_to(A				,	DOWN * 2.4				,	aligned_edge=key_text.get_left() )
          self.add(A )
  
          _SCREAMING_SNAKE_CASE             =    MarkupText(f'The offloaded weights are all sent to the CPU.'				,	font_size=24 )
          step_a.move_to([2, 2, 0] )
  
          self.play(Write(A				,	run_time=3 ) )
  
          for i in range(6 ):
              _SCREAMING_SNAKE_CASE             =    cpu_disk_arr[i]
              _SCREAMING_SNAKE_CASE             =    rect.copy().set_fill(A				,	opacity=0.8 ).scale(2.0 )
              cpa.generate_target()
              cpa.target.move_to(model_base[i] )
  
              if i == 0:
                  rect.set_fill(A				,	opacity=0.8 )
                  rect.generate_target()
                  rect.target.move_to(cpu_left_col_base[0] ).scale(2.0 )
  
                  self.remove(
                      *A				,	*A				,	)
  
              else:
                  rect.generate_target()
                  rect.target.move_to(cpu_left_col_base[i] ).scale(2.0 )
              self.play(MoveToTarget(A )				,	MoveToTarget(A )				,	model_base[i].animate.set_stroke(A ) )
          self.play(FadeOut(A ) )
  
          _SCREAMING_SNAKE_CASE             =    MarkupText(
              f'Finally, hooks are added to each weight in the model\nto transfer the weights from CPU to GPU\n\t\tand back when needed.'				,	font_size=24				,	)
          step_a.move_to([2, 2, 0] )
  
          self.play(Write(A				,	run_time=3 ) )
  
          _SCREAMING_SNAKE_CASE             =    []
          _SCREAMING_SNAKE_CASE             =    []
          for i in range(6 ):
              _SCREAMING_SNAKE_CASE             =    Arrow(start=A				,	end=A				,	color=A				,	buff=0.5 )
              a.next_to(model_base[i].get_left()				,	A				,	buff=0.2 )
              arrows.append(A )
              animations.append(Write(A ) )
          self.play(*A )
          self.wait()
  
  
  
  
style_context: 
  
  
  
  
  
  '''simple docstring'''
  
  import safs
  
  
  class       a_  (       safs.SaFileSystem ):
  
      '''simple docstring'''
  
  
  
  