





"""simple docstring"""
def      __lowerCamelCase   (							a_     :		int ,   a_     :		int							)			->      int:
      return number | (1 << position)



def      __lowerCamelCase   (							a_     :		int ,   a_     :		int							)			->      int:
      return number & ~(1 << position)



def      __lowerCamelCase   (							a_     :		int ,   a_     :		int							)			->      int:
      return number ^ (1 << position)



def      __lowerCamelCase   (							a_     :		int ,   a_     :		int							)			->      bool:
      return ((number >> position) & 1) == 1



def      __lowerCamelCase   (							a_     :		int ,   a_     :		int							)			->      int:
      return int((number & (1 << position)) != 0							)


if __name__ == "__main__":
  import doctest

  doctest.testmod()






"""simple docstring"""
from manim import *






class 					_SCREAMING_SNAKE_CASE(   A  ):




       def     _UpperCamelCase     (						self							)			->      str:





             """simple docstring"""






             __SCREAMING_SNAKE_CASE   :Optional[Any]						=  Rectangle(height=0.5		,width=0.5							)
             __SCREAMING_SNAKE_CASE   :List[str]						=  Rectangle(height=0.4_6		,width=0.4_6							).set_stroke(width=0							)

             __SCREAMING_SNAKE_CASE   :List[str]						=  [mem.copy() for i in range(6							)]
             __SCREAMING_SNAKE_CASE   :List[str]						=  [mem.copy() for i in range(6							)]
             __SCREAMING_SNAKE_CASE   :Optional[int]						=  VGroup(*SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0							)
             __SCREAMING_SNAKE_CASE   :Optional[Any]						=  VGroup(*SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0							)
             __SCREAMING_SNAKE_CASE   :Any						=  VGroup(SCREAMING_SNAKE_CASE__		,SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0							)
             __SCREAMING_SNAKE_CASE   :Tuple						=  Text('''CPU'''		,font_size=24							)
             __SCREAMING_SNAKE_CASE   :Optional[Any]						=  Group(SCREAMING_SNAKE_CASE__		,SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0.5		,aligned_edge=SCREAMING_SNAKE_CASE__							)
             cpu.move_to([-2.5, -0.5, 0]							)
             self.add(SCREAMING_SNAKE_CASE__							)

             __SCREAMING_SNAKE_CASE   :List[Any]						=  [mem.copy() for i in range(1							)]
             __SCREAMING_SNAKE_CASE   :str						=  VGroup(*SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0							)
             __SCREAMING_SNAKE_CASE   :Union[str, Any]						=  Text('''GPU'''		,font_size=24							)
             __SCREAMING_SNAKE_CASE   :int						=  Group(SCREAMING_SNAKE_CASE__		,SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0.5		,aligned_edge=SCREAMING_SNAKE_CASE__							)
             gpu.align_to(SCREAMING_SNAKE_CASE__		,SCREAMING_SNAKE_CASE__							)
             gpu.set_x(gpu.get_x() - 1							)

             self.add(SCREAMING_SNAKE_CASE__							)

             __SCREAMING_SNAKE_CASE   :str						=  [mem.copy() for i in range(6							)]
             __SCREAMING_SNAKE_CASE   :int						=  VGroup(*SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0							)

             __SCREAMING_SNAKE_CASE   :List[Any]						=  Text('''Model'''		,font_size=24							)
             __SCREAMING_SNAKE_CASE   :int						=  Group(SCREAMING_SNAKE_CASE__		,SCREAMING_SNAKE_CASE__							).arrange(SCREAMING_SNAKE_CASE__		,buff=0.5		,aligned_edge=SCREAMING_SNAKE_CASE__							)
             model.move_to([3, -1.0, 0]							)

             self.play(
                 Create(SCREAMING_SNAKE_CASE__		,run_time=1							)		,Create(SCREAMING_SNAKE_CASE__		,run_time=1							)		,Create(SCREAMING_SNAKE_CASE__		,run_time=1							)		,)

             __SCREAMING_SNAKE_CASE   :List[str]						=  MarkupText(
                 f'''First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.'''		,font_size=24		,)

             __SCREAMING_SNAKE_CASE   :List[Any]						=  Square(side_length=2.2							)
             key.move_to([-5, 2, 0]							)

             __SCREAMING_SNAKE_CASE   :Optional[Any]						=  MarkupText(
                 f'''<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'''		,font_size=18		,)

             key_text.move_to([-5, 2.4, 0]							)

             step_a.move_to([2, 2, 0]							)
             self.play(Write(SCREAMING_SNAKE_CASE__		,run_time=2.5							)		,Write(SCREAMING_SNAKE_CASE__							)		,Write(SCREAMING_SNAKE_CASE__							)							)

             self.add(SCREAMING_SNAKE_CASE__							)

             __SCREAMING_SNAKE_CASE   :Union[str, Any]						=  []
             __SCREAMING_SNAKE_CASE   :int						=  []
             __SCREAMING_SNAKE_CASE   :List[Any]						=  []
             for i, rect in enumerate(SCREAMING_SNAKE_CASE__							):
                   __SCREAMING_SNAKE_CASE   :Any						=  Rectangle(height=0.4_6		,width=0.4_6							).set_stroke(width=0.0							).set_fill(SCREAMING_SNAKE_CASE__		,opacity=0.7							)
                   cpu_target.move_to(SCREAMING_SNAKE_CASE__							)
                   cpu_target.generate_target()
                   __SCREAMING_SNAKE_CASE   :Union[str, Any]						=  0.4_6 / 4
                   __SCREAMING_SNAKE_CASE   :Tuple						=  0.4_6 / 3

                   if i == 0:
                         cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT							)		,buff=0.0_2		,direction=SCREAMING_SNAKE_CASE__							)
                         cpu_target.target.set_x(cpu_target.target.get_x() + 0.1							)
                   elif i == 3:
                         cpu_target.target.next_to(cpu_targs[0].target		,direction=SCREAMING_SNAKE_CASE__		,buff=0.0							)
                   else:
                         cpu_target.target.next_to(cpu_targs[i - 1].target		,direction=SCREAMING_SNAKE_CASE__		,buff=0.0							)
                   cpu_targs.append(SCREAMING_SNAKE_CASE__							)

                   first_animations.append(rect.animate(run_time=0.5							).set_stroke(SCREAMING_SNAKE_CASE__							)							)
                   second_animations.append(MoveToTarget(SCREAMING_SNAKE_CASE__		,run_time=1.5							)							)

             self.play(*SCREAMING_SNAKE_CASE__							)
             self.play(*SCREAMING_SNAKE_CASE__							)

             self.wait()