




from __future__ import annotations

import os




class        snake_case__				:
				"""simple docstring"""



				SCREAMING_SNAKE_CASE_			:				Any									=   (
				    """High card""",
				    """One pair""",
				    """Two pairs""",
				    """Three of a kind""",
				    """Straight""",
				    """Flush""",
				    """Full house""",
				    """Four of a kind""",
				    """Straight flush""",
				    """Royal flush""",
				)

				SCREAMING_SNAKE_CASE_			:				Union[str, Any]									=   (
				    """""",  # placeholder as tuples are zero-indexed
				    """One""",
				    """Two""",
				    """Three""",
				    """Four""",
				    """Five""",
				    """Six""",
				    """Seven""",
				    """Eight""",
				    """Nine""",
				    """Ten""",
				    """Jack""",
				    """Queen""",
				    """King""",
				    """Ace""",
				)





				def __init__( self							:	str   , __lowerCamelCase							:	Union[str, Any]				)   ->	None:
							if not isinstance(__UpperCAmelCase   , __UpperCAmelCase				):
										a       =     f"""Hand should be of type \'str\': {hand!r}"""
										raise TypeError(__UpperCAmelCase				)
							# split removes duplicate whitespaces so no need of strip
							if len(hand.split(" "				)				) != 5:
										a       =     f"""Hand should contain only 5 cards: {hand!r}"""
										raise ValueError(__UpperCAmelCase				)
							a       =     hand
							a       =     0
							a       =     0
							a       ,						a       =     self._internal_state()
							a       =     self._get_hand_type()
							a       =     self._card_values[0]





				@property
				def 				__UpperCAmelCase				( self							:	int				)   ->	Any:
							return self._hand





				def 				__UpperCAmelCase				( self							:	List[Any]   , __lowerCamelCase							:	int				)   ->	str:
							# Breaking the tie works on the following order of precedence:
							# 1. First pair (default 0)
							# 2. Second pair (default 0)
							# 3. Compare all cards in reverse order because they are sorted.

							# First pair and second pair will only be a non-zero value if the card
							# type is either from the following:
							# 21: Four of a kind
							# 20: Full house
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							if self._hand_type > other._hand_type:
										return "Win"
							elif self._hand_type < other._hand_type:
										return "Loss"
							elif self._first_pair == other._first_pair:
										if self._second_pair == other._second_pair:
													return self._compare_cards(__UpperCAmelCase				)
										else:
													return "Win" if self._second_pair > other._second_pair else "Loss"
							return "Win" if self._first_pair > other._first_pair else "Loss"





				def 				__UpperCAmelCase				( self							:	Any				)   ->	str:
							a       =     PokerHand._HAND_NAME[self._hand_type - 14]
							a       =     PokerHand._CARD_NAME[self._high_card]
							a       =     PokerHand._CARD_NAME[self._first_pair]
							a       =     PokerHand._CARD_NAME[self._second_pair]
							if self._hand_type in [22, 19, 18]:
										return name + f""", {high}-high"""
							elif self._hand_type in [21, 17, 15]:
										return name + f""", {paira}s"""
							elif self._hand_type in [20, 16]:
										a       =     "over" if self._hand_type == 20 else "and"
										return name + f""", {paira}s {join} {paira}s"""
							elif self._hand_type == 23:
										return name
							else:
										return name + f""", {high}"""





				def 				__UpperCAmelCase				( self							:	Any   , __lowerCamelCase							:	Union[str, Any]				)   ->	str:
							# Enumerate gives us the index as well as the element of a list
							for index, card_value in enumerate(self._card_values				):
										if card_value != other._card_values[index]:
													return "Win" if card_value > other._card_values[index] else "Loss"
							return "Tie"





				def 				__UpperCAmelCase				( self							:	Tuple				)   ->	int:
							# Number representing the type of hand internally:
							# 23: Royal flush
							# 22: Straight flush
							# 21: Four of a kind
							# 20: Full house
							# 19: Flush
							# 18: Straight
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							# 14: High card
							if self._is_flush():
										if self._is_five_high_straight() or self._is_straight():
													return 23 if sum(self._card_values				) == 60 else 22
										return 19
							elif self._is_five_high_straight() or self._is_straight():
										return 18
							return 14 + self._is_same_kind()





				def 				__UpperCAmelCase				( self							:	str				)   ->	bool:
							return len(self._card_suit				) == 1





				def 				__UpperCAmelCase				( self							:	Optional[int]				)   ->	bool:
							# If a card is a five high straight (low ace) change the location of
							# ace from the start of the list to the end. Check whether the first
							# element is ace or not. (Don't want to change again)
							# Five high straight (low ace): AH 2H 3S 4C 5D
							# Why use sorted here? One call to this function will mutate the list to
							# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
							# need to compare the sorted version.
							# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
							if sorted(self._card_values				) == [2, 3, 4, 5, 14]:
										if self._card_values[0] == 14:
													# Remember, our list is sorted in reverse order
													a       =     self._card_values.pop(0				)
													self._card_values.append(__UpperCAmelCase				)
										return True
							return False





				def 				__UpperCAmelCase				( self							:	Union[str, Any]				)   ->	bool:
							for i in range(4				):
										if self._card_values[i] - self._card_values[i + 1] != 1:
													return False
							return True





				def 				__UpperCAmelCase				( self							:	Optional[int]				)   ->	int:
							# Kind Values for internal use:
							# 7: Four of a kind
							# 6: Full house
							# 3: Three of a kind
							# 2: Two pairs
							# 1: One pair
							# 0: False
							a       =     a       =     a       =     0
							for i in range(4				):
										# Compare two cards at a time, if they are same increase 'kind',
										# add the value of the card to val1, if it is repeating again we
										# will add 2 to 'kind' as there are now 3 cards with same value.
										# If we get card of different value than val1, we will do the same
										# thing with val2
										if self._card_values[i] == self._card_values[i + 1]:
													if not vala:
																a       =     self._card_values[i]
																kind += 1
													elif vala == self._card_values[i]:
																kind += 2
													elif not vala:
																a       =     self._card_values[i]
																kind += 1
													elif vala == self._card_values[i]:
																kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
							a       =     kind + 2 if kind in [4, 5] else kind
							# first meaning first pair to compare in 'compare_with'
							a       =     max(__UpperCAmelCase   , __UpperCAmelCase				)
							a       =     min(__UpperCAmelCase   , __UpperCAmelCase				)
							# If it's full house (three count pair + two count pair), make sure
							# first pair is three count and if not then switch them both.
							if kind == 6 and self._card_values.count(__UpperCAmelCase				) != 3:
										a       ,						a       =     second, first
							a       =     first
							a       =     second
							return kind





				def 				__UpperCAmelCase				( self							:	Any				)   ->	tuple[list[int], set[str]]:
							# Internal representation of hand as a list of card values and
							# a set of card suit
							a       =     {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
							a       =     self._hand.translate(str.maketrans(__UpperCAmelCase				)				).split()
							a       =     [int(card[:-1]				) for card in new_hand]
							a       =     {card[-1] for card in new_hand}
							return sorted(__UpperCAmelCase   , reverse=__UpperCAmelCase				), card_suit





				def __repr__( self							:	Any				)   ->	List[Any]:
							return f"""{self.__class__}(\"{self._hand}\")"""





				def __str__( self							:	Dict				)   ->	int:
							return self._hand





				def __eq__( self							:	Union[str, Any]   , __lowerCamelCase							:	Any				)   ->	Optional[int]:
							if isinstance(__UpperCAmelCase   , __UpperCAmelCase				):
										return self.compare_with(__UpperCAmelCase				) == "Tie"
							return NotImplemented





				def __lt__( self							:	Any   , __lowerCamelCase							:	Tuple				)   ->	Tuple:
							if isinstance(__UpperCAmelCase   , __UpperCAmelCase				):
										return self.compare_with(__UpperCAmelCase				) == "Loss"
							return NotImplemented





				def __le__( self							:	Optional[int]   , __lowerCamelCase							:	Union[str, Any]				)   ->	List[str]:
							if isinstance(__UpperCAmelCase   , __UpperCAmelCase				):
										return self < other or self == other
							return NotImplemented





				def __gt__( self							:	Dict   , __lowerCamelCase							:	Any				)   ->	Optional[Any]:
							if isinstance(__UpperCAmelCase   , __UpperCAmelCase				):
										return not self < other and self != other
							return NotImplemented





				def __ge__( self							:	Any   , __lowerCamelCase							:	Optional[int]				)   ->	Dict:
							if isinstance(__UpperCAmelCase   , __UpperCAmelCase				):
										return not self < other
							return NotImplemented





				def __hash__( self							:	List[str]				)   ->	Optional[int]:
							return object.__hash__(self				)




def      __magic_name__							(					):






			'''simple docstring'''







			a       =     0
			a       =     os.path.abspath(os.path.dirname(__UpperCamelCase  )  )
			a       =     os.path.join(__UpperCamelCase,    "poker_hands.txt"  )
			with open(__UpperCamelCase  ) as file_hand:
						for line in file_hand:
									a       =     line[:14].strip()
									a       =     line[15:].strip()
									a       ,						a       =     PokerHand(__UpperCamelCase  ), PokerHand(__UpperCamelCase  )
									a       =     player.compare_with(__UpperCamelCase  )
									if output == "Win":
												answer += 1
			return answer


if __name__ == "__main__":
		solution()








"""simple docstring"""


def        _lowerCamelCase(__UpperCamelCase = 20			)							->					int:

	try:
		_lowerCAmelCase								=int(__UpperCamelCase			)
	except (TypeError, ValueError):
		raise TypeError("""Parameter n must be int or castable to int."""			)
	if n <= 0:
		raise ValueError("""Parameter n must be greater than or equal to one."""			)
	_lowerCAmelCase								=0
	while 1:
		i += n * (n - 1)
		_lowerCAmelCase								=0
		for j in range(2       ,					__UpperCamelCase			):
			if i % j != 0:
				_lowerCAmelCase								=1
				break
		if nfound == 0:
			if i == 0:
				_lowerCAmelCase								=1
			return i
	return None


if __name__ == "__main__":
			print(F"""{solution() = }""")



