
'''simple docstring'''





def 							snake_case				(		UpperCAmelCase   ,	UpperCAmelCase   ,	UpperCAmelCase   ,	UpperCAmelCase						)->      int:







      """simple docstring"""
      __A													=      int((lower_bound + upper_bound) // 2						)
      if array[r] == value:
            return r
      if lower_bound >= upper_bound:
            return -1
      if array[r] < value:
            return binary_search(UpperCAmelCase   ,	r + 1   ,	UpperCAmelCase   ,	UpperCAmelCase						)
      else:
            return binary_search(UpperCAmelCase   ,	UpperCAmelCase   ,	r - 1   ,	UpperCAmelCase						)





def 							snake_case				(		UpperCAmelCase   ,	UpperCAmelCase						)->      list:







      """simple docstring"""
      __A													=      0
      if matrix[index][0] == value:
            return [index, 0]
      while index < len(UpperCAmelCase						) and matrix[index][0] < value:
            __A													=      binary_search(matrix[index]   ,	0   ,	len(matrix[index]						) - 1   ,	UpperCAmelCase						)
            if r != -1:
                  return [index, r]
            index += 1
      return [-1, -1]


if __name__ == "__main__":
 import doctest

 doctest.testmod()







import gym
import numpy as np
import torch
from mujoco_py import GlfwContext

from transformers import DecisionTransformerModel


GlfwContext(offscreen=True)  # Create a window to init GLFW.


def       a__      (					a  ,   a  ,   a  ,   a  ,   a  ,   a							)		->	int:
       # we don't care about the past rewards in this model

       A_							:       Dict	      =				states.reshape(1  ,   -1  ,   model.config.state_dim							)
       A_							:       Dict	      =				actions.reshape(1  ,   -1  ,   model.config.act_dim							)
       A_							:       Dict	      =				returns_to_go.reshape(1  ,   -1  ,   1							)
       A_							:       Tuple	      =				timesteps.reshape(1  ,   -1							)

       if model.config.max_length is not None:
              A_							:       int	      =				states[:, -model.config.max_length :]
              A_							:       Optional[int]	      =				actions[:, -model.config.max_length :]
              A_							:       Any	      =				returns_to_go[:, -model.config.max_length :]
              A_							:       Tuple	      =				timesteps[:, -model.config.max_length :]

              # pad all tokens to sequence length
              A_							:       Optional[Any]	      =				torch.cat(
                  [torch.zeros(model.config.max_length - states.shape[1]							), torch.ones(states.shape[1]							)]							)
              A_							:       Optional[Any]	      =				attention_mask.to(dtype=torch.long  ,   device=states.device							).reshape(1  ,   -1							)
              A_							:       Union[str, Any]	      =				torch.cat(
                  [
                      torch.zeros(
                          (states.shape[0], model.config.max_length - states.shape[1], model.config.state_dim)  ,   device=states.device  ,   ),
                      states,
                  ]  ,   dim=1  ,   ).to(dtype=torch.floataa							)
              A_							:       Optional[Any]	      =				torch.cat(
                  [
                      torch.zeros(
                          (actions.shape[0], model.config.max_length - actions.shape[1], model.config.act_dim)  ,   device=actions.device  ,   ),
                      actions,
                  ]  ,   dim=1  ,   ).to(dtype=torch.floataa							)
              A_							:       Optional[Any]	      =				torch.cat(
                  [
                      torch.zeros(
                          (returns_to_go.shape[0], model.config.max_length - returns_to_go.shape[1], 1)  ,   device=returns_to_go.device  ,   ),
                      returns_to_go,
                  ]  ,   dim=1  ,   ).to(dtype=torch.floataa							)
              A_							:       List[str]	      =				torch.cat(
                  [
                      torch.zeros(
                          (timesteps.shape[0], model.config.max_length - timesteps.shape[1])  ,   device=timesteps.device							),
                      timesteps,
                  ]  ,   dim=1  ,   ).to(dtype=torch.long							)
       else:
              A_							:       str	      =				None

       A_      ,							A_      ,							A_							:       List[str]	      =				model(
           states=a  ,   actions=a  ,   rewards=a  ,   returns_to_go=a  ,   timesteps=a  ,   attention_mask=a  ,   return_dict=a  ,   )

       return action_preds[0, -1]


# build the environment

_lowerCAmelCase        =       gym.make('Hopper-v3')
_lowerCAmelCase        =       env.observation_space.shape[0]
_lowerCAmelCase        =       env.action_space.shape[0]
_lowerCAmelCase        =       1_0_0_0
_lowerCAmelCase        =       'cuda'
_lowerCAmelCase        =       1000.0  # normalization for rewards/returns
_lowerCAmelCase        =       3_6_0_0 / scale  # evaluation conditioning targets, 3600 is reasonable from the paper LINK
_lowerCAmelCase        =       np.array(
    [
        1.31_1279,
        -0.0846_9521,
        -0.538_2719,
        -0.0720_1576,
        0.0493_2366,
        2.106_6856,
        -0.1501_7354,
        0.0087_8345,
        -0.284_8186,
        -0.1854_0096,
        -0.2846_1286,
    ]
)
_lowerCAmelCase        =       np.array(
    [
        0.1779_0751,
        0.0544_4621,
        0.2129_7139,
        0.1453_0419,
        0.612_4444,
        0.8517_4465,
        1.451_5252,
        0.675_1696,
        1.53_6239,
        1.616_0746,
        5.607_2536,
    ]
)
_lowerCAmelCase        =       torch.from_numpy(state_mean).to(device=device)
_lowerCAmelCase        =       torch.from_numpy(state_std).to(device=device)

# Create the decision transformer model
_lowerCAmelCase        =       DecisionTransformerModel.from_pretrained('edbeeching/decision-transformer-gym-hopper-medium')
_lowerCAmelCase        =       model.to(device)
model.eval()

for ep in range(1_0):
    _lowerCAmelCase  ,			_lowerCAmelCase        =       0, 0
    _lowerCAmelCase        =       env.reset()
    _lowerCAmelCase        =       torch.tensor(TARGET_RETURN, device=device, dtype=torch.floataa).reshape(1, 1)
    _lowerCAmelCase        =       torch.from_numpy(state).reshape(1, state_dim).to(device=device, dtype=torch.floataa)
    _lowerCAmelCase        =       torch.zeros((0, act_dim), device=device, dtype=torch.floataa)
    _lowerCAmelCase        =       torch.zeros(0, device=device, dtype=torch.floataa)

    _lowerCAmelCase        =       torch.tensor(0, device=device, dtype=torch.long).reshape(1, 1)
    for t in range(max_ep_len):
        env.render()
        # add padding
        _lowerCAmelCase        =       torch.cat([actions, torch.zeros((1, act_dim), device=device)], dim=0)
        _lowerCAmelCase        =       torch.cat([rewards, torch.zeros(1, device=device)])

        _lowerCAmelCase        =       get_action(
            model,
            (states.to(dtype=torch.floataa) - state_mean) / state_std,
            actions.to(dtype=torch.floataa),
            rewards.to(dtype=torch.floataa),
            target_return.to(dtype=torch.floataa),
            timesteps.to(dtype=torch.long),
        )
        _lowerCAmelCase        =       action
        _lowerCAmelCase        =       action.detach().cpu().numpy()

        _lowerCAmelCase  ,			_lowerCAmelCase  ,			_lowerCAmelCase  ,			_lowerCAmelCase        =       env.step(action)

        _lowerCAmelCase        =       torch.from_numpy(state).to(device=device).reshape(1, state_dim)
        _lowerCAmelCase        =       torch.cat([states, cur_state], dim=0)
        _lowerCAmelCase        =       reward

        _lowerCAmelCase        =       target_return[0, -1] - (reward / scale)
        _lowerCAmelCase        =       torch.cat([target_return, pred_return.reshape(1, 1)], dim=1)
        _lowerCAmelCase        =       torch.cat([timesteps, torch.ones((1, 1), device=device, dtype=torch.long) * (t + 1)], dim=1)

        episode_return += reward
        episode_length += 1

        if done:
            break


