


"""simple docstring"""



def 						_SCREAMING_SNAKE_CASE     (							lowercase_		)		->	int:
 A__ =       len(_UpperCamelCase		)
 A__ =       [0] * length
 A__ =       [[False for i in range(_UpperCamelCase		)] for j in range(_UpperCamelCase		)]
 for i, c in enumerate(_UpperCamelCase		):
  A__ =       i
  for j in range(i + 1		):
   if c == string[j] and (i - j < 2 or is_palindromic[j + 1][i - 1]):
    A__ =       True
    A__ =       min(_UpperCamelCase    ,				0 if j == 0 else (cut[j - 1] + 1)		)
  A__ =       mincut
 return cut[length - 1]


if __name__ == "__main__":
      SCREAMING_SNAKE_CASE       = input("Enter the string: ").strip()
      SCREAMING_SNAKE_CASE       = find_minimum_partitions(s)
      print(f'Minimum number of partitions required for the \'{s}\' is {ans}')











"""simple docstring"""



from manim import *




class 			UpperCAmelCase_						(		A_							):




    def 							__magic_name__							(					self		: Any   )   ->							Optional[int]:




     '''simple docstring'''

     A__ =       Rectangle(height=0.5			,				width=0.5   )
     A__ =       Rectangle(height=0.46			,				width=0.46   ).set_stroke(width=0   )
     A__ =       Rectangle(height=0.25			,				width=0.25   )

     A__ =       [mem.copy() for i in range(6   )]
     A__ =       [mem.copy() for i in range(6   )]
     A__ =       VGroup(*snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       VGroup(*snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       VGroup(snake_case_			,				snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       Text("CPU"			,				font_size=24   )
     A__ =       Group(snake_case_			,				snake_case_   ).arrange(snake_case_			,				buff=0.5			,				aligned_edge=snake_case_   )
     cpu.move_to([-2.5, -0.5, 0]   )
     self.add(snake_case_   )

     A__ =       [mem.copy() for i in range(4   )]
     A__ =       VGroup(*snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       Text("GPU"			,				font_size=24   )
     A__ =       Group(snake_case_			,				snake_case_   ).arrange(snake_case_			,				buff=0.5			,				aligned_edge=snake_case_   )
     gpu.move_to([-1, -1, 0]   )
     self.add(snake_case_   )

     A__ =       [mem.copy() for i in range(6   )]
     A__ =       VGroup(*snake_case_   ).arrange(snake_case_			,				buff=0   )

     A__ =       Text("Model"			,				font_size=24   )
     A__ =       Group(snake_case_			,				snake_case_   ).arrange(snake_case_			,				buff=0.5			,				aligned_edge=snake_case_   )
     model.move_to([3, -1.0, 0]   )
     self.add(snake_case_   )

     A__ =       []
     A__ =       []

     for i, rect in enumerate(snake_case_   ):
      rect.set_stroke(snake_case_   )

      A__ =       Rectangle(height=0.46 / 4			,				width=0.46 / 3   ).set_stroke(width=0.0   ).set_fill(snake_case_			,				opacity=0.7   )

      if i == 0:
       cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT   )			,				buff=0.02			,				direction=snake_case_   )
       cpu_target.set_x(cpu_target.get_x() + 0.1   )
      elif i == 3:
       cpu_target.next_to(model_cpu_arr[0]			,				direction=snake_case_			,				buff=0.0   )
      else:
       cpu_target.next_to(model_cpu_arr[i - 1]			,				direction=snake_case_			,				buff=0.0   )
      self.add(snake_case_   )
      model_cpu_arr.append(snake_case_   )

     self.add(*snake_case_			,				*snake_case_   )

     A__ =       [meta_mem.copy() for i in range(6   )]
     A__ =       [meta_mem.copy() for i in range(6   )]
     A__ =       VGroup(*snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       VGroup(*snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       VGroup(snake_case_			,				snake_case_   ).arrange(snake_case_			,				buff=0   )
     A__ =       Text("Disk"			,				font_size=24   )
     A__ =       Group(snake_case_			,				snake_case_   ).arrange(snake_case_			,				buff=0.5			,				aligned_edge=snake_case_   )
     disk.move_to([-4.0, -1.25, 0]   )
     self.add(snake_case_			,				snake_case_   )

     A__ =       []

     for i in range(6   ):
      A__ =       fill.copy().set_fill(snake_case_			,				opacity=0.8   )
      target.move_to(disk_left_col_base[i]   ).scale(0.5   )
      cpu_disk_arr.append(snake_case_   )

     self.add(*snake_case_   )

     A__ =       Square(side_length=2.2   )
     key.move_to([-5, 2, 0]   )

     A__ =       MarkupText(
         F"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""			,				font_size=18			,				)

     key_text.move_to([-5, 2.4, 0]   )

     self.add(snake_case_			,				snake_case_   )

     A__ =       MarkupText(
         F"""<span fgcolor='{BLUE}'>●</span> Checkpoint"""			,				font_size=18			,				)

     blue_text.next_to(snake_case_			,				DOWN * 2.4			,				aligned_edge=key_text.get_left()   )
     self.add(snake_case_   )

     A__ =       MarkupText(F"""The offloaded weights are all sent to the CPU."""			,				font_size=24   )
     step_a.move_to([2, 2, 0]   )

     self.play(Write(snake_case_			,				run_time=3   )   )

     for i in range(6   ):
      A__ =       cpu_disk_arr[i]
      A__ =       rect.copy().set_fill(snake_case_			,				opacity=0.8   ).scale(2.0   )
      cpa.generate_target()
      cpa.target.move_to(model_base[i]   )

      if i == 0:
       rect.set_fill(snake_case_			,				opacity=0.8   )
       rect.generate_target()
       rect.target.move_to(cpu_left_col_base[0]   ).scale(2.0   )

       self.remove(
           *snake_case_			,				*snake_case_			,				)

      else:
       rect.generate_target()
       rect.target.move_to(cpu_left_col_base[i]   ).scale(2.0   )
      self.play(MoveToTarget(snake_case_   )			,				MoveToTarget(snake_case_   )			,				model_base[i].animate.set_stroke(snake_case_   )   )
     self.play(FadeOut(snake_case_   )   )

     A__ =       MarkupText(
         F"""Finally, hooks are added to each weight in the model\nto transfer the weights from CPU to GPU\n\t\tand back when needed."""			,				font_size=24			,				)
     step_a.move_to([2, 2, 0]   )

     self.play(Write(snake_case_			,				run_time=3   )   )

     A__ =       []
     A__ =       []
     for i in range(6   ):
      A__ =       Arrow(start=snake_case_			,				end=snake_case_			,				color=snake_case_			,				buff=0.5   )
      a.next_to(model_base[i].get_left()			,				snake_case_			,				buff=0.2   )
      arrows.append(snake_case_   )
      animations.append(Write(snake_case_   )   )
     self.play(*snake_case_   )
     self.wait()





