

"""simple docstring"""




from __future__ import annotations

import os





class     __UpperCamelCase				:
		SCREAMING_SNAKE_CASE              =					(
		    "High card",
		    "One pair",
		    "Two pairs",
		    "Three of a kind",
		    "Straight",
		    "Flush",
		    "Full house",
		    "Four of a kind",
		    "Straight flush",
		    "Royal flush",
		)

		SCREAMING_SNAKE_CASE              =					(
		    "",  # placeholder as tuples are zero-indexed
		    "One",
		    "Two",
		    "Three",
		    "Four",
		    "Five",
		    "Six",
		    "Seven",
		    "Eight",
		    "Nine",
		    "Ten",
		    "Jack",
		    "Queen",
		    "King",
		    "Ace",
		)


		def __init__(self				:	Dict  ,  __SCREAMING_SNAKE_CASE				:	str):
							if not isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
												A    =      F"""Hand should be of type 'str': {hand!r}"""
												raise TypeError(__SCREAMING_SNAKE_CASE)
							# split removes duplicate whitespaces so no need of strip
							if len(hand.split(" ")) != 5:
												A    =      F"""Hand should contain only 5 cards: {hand!r}"""
												raise ValueError(__SCREAMING_SNAKE_CASE)
							A    =      hand
							A    =      0
							A    =      0
							A    ,					A    =      self._internal_state()
							A    =      self._get_hand_type()
							A    =      self._card_values[0]


		@property
		def       SCREAMING_SNAKE_CASE__     (self				:	List[str]):
							return self._hand


		def       SCREAMING_SNAKE_CASE__     (self				:	Dict  ,  __SCREAMING_SNAKE_CASE				:	PokerHand):
							# Breaking the tie works on the following order of precedence:
							# 1. First pair (default 0)
							# 2. Second pair (default 0)
							# 3. Compare all cards in reverse order because they are sorted.

							# First pair and second pair will only be a non-zero value if the card
							# type is either from the following:
							# 21: Four of a kind
							# 20: Full house
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							if self._hand_type > other._hand_type:
												return "Win"
							elif self._hand_type < other._hand_type:
												return "Loss"
							elif self._first_pair == other._first_pair:
												if self._second_pair == other._second_pair:
																	return self._compare_cards(__SCREAMING_SNAKE_CASE)
												else:
																	return "Win" if self._second_pair > other._second_pair else "Loss"
							return "Win" if self._first_pair > other._first_pair else "Loss"


		def       SCREAMING_SNAKE_CASE__     (self				:	str):
							A    =      PokerHand._HAND_NAME[self._hand_type - 1_4]
							A    =      PokerHand._CARD_NAME[self._high_card]
							A    =      PokerHand._CARD_NAME[self._first_pair]
							A    =      PokerHand._CARD_NAME[self._second_pair]
							if self._hand_type in [2_2, 1_9, 1_8]:
												return name + F""", {high}-high"""
							elif self._hand_type in [2_1, 1_7, 1_5]:
												return name + F""", {paira}s"""
							elif self._hand_type in [2_0, 1_6]:
												A    =      "over" if self._hand_type == 2_0 else "and"
												return name + F""", {paira}s {join} {paira}s"""
							elif self._hand_type == 2_3:
												return name
							else:
												return name + F""", {high}"""


		def       SCREAMING_SNAKE_CASE__     (self				:	Optional[int]  ,  __SCREAMING_SNAKE_CASE				:	PokerHand):
							# Enumerate gives us the index as well as the element of a list
							for index, card_value in enumerate(self._card_values):
												if card_value != other._card_values[index]:
																	return "Win" if card_value > other._card_values[index] else "Loss"
							return "Tie"


		def       SCREAMING_SNAKE_CASE__     (self				:	int):
							# Number representing the type of hand internally:
							# 23: Royal flush
							# 22: Straight flush
							# 21: Four of a kind
							# 20: Full house
							# 19: Flush
							# 18: Straight
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							# 14: High card
							if self._is_flush():
												if self._is_five_high_straight() or self._is_straight():
																	return 2_3 if sum(self._card_values) == 6_0 else 2_2
												return 1_9
							elif self._is_five_high_straight() or self._is_straight():
												return 1_8
							return 1_4 + self._is_same_kind()


		def       SCREAMING_SNAKE_CASE__     (self				:	Optional[Any]):
							return len(self._card_suit) == 1


		def       SCREAMING_SNAKE_CASE__     (self				:	Dict):
							# If a card is a five high straight (low ace) change the location of
							# ace from the start of the list to the end. Check whether the first
							# element is ace or not. (Don't want to change again)
							# Five high straight (low ace): AH 2H 3S 4C 5D
							# Why use sorted here? One call to this function will mutate the list to
							# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
							# need to compare the sorted version.
							# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
							if sorted(self._card_values) == [2, 3, 4, 5, 1_4]:
												if self._card_values[0] == 1_4:
																	# Remember, our list is sorted in reverse order
																	A    =      self._card_values.pop(0)
																	self._card_values.append(__SCREAMING_SNAKE_CASE)
												return True
							return False


		def       SCREAMING_SNAKE_CASE__     (self				:	int):
							for i in range(4):
												if self._card_values[i] - self._card_values[i + 1] != 1:
																	return False
							return True


		def       SCREAMING_SNAKE_CASE__     (self				:	Tuple):
							# Kind Values for internal use:
							# 7: Four of a kind
							# 6: Full house
							# 3: Three of a kind
							# 2: Two pairs
							# 1: One pair
							# 0: False
							A    =      A    =      A    =      0
							for i in range(4):
												# Compare two cards at a time, if they are same increase 'kind',
												# add the value of the card to val1, if it is repeating again we
												# will add 2 to 'kind' as there are now 3 cards with same value.
												# If we get card of different value than val1, we will do the same
												# thing with val2
												if self._card_values[i] == self._card_values[i + 1]:
																	if not vala:
																						A    =      self._card_values[i]
																						kind += 1
																	elif vala == self._card_values[i]:
																						kind += 2
																	elif not vala:
																						A    =      self._card_values[i]
																						kind += 1
																	elif vala == self._card_values[i]:
																						kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
							A    =      kind + 2 if kind in [4, 5] else kind
							# first meaning first pair to compare in 'compare_with'
							A    =      max(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE)
							A    =      min(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE)
							# If it's full house (three count pair + two count pair), make sure
							# first pair is three count and if not then switch them both.
							if kind == 6 and self._card_values.count(__SCREAMING_SNAKE_CASE) != 3:
												A    ,					A    =      second, first
							A    =      first
							A    =      second
							return kind


		def       SCREAMING_SNAKE_CASE__     (self				:	int):
							# Internal representation of hand as a list of card values and
							# a set of card suit
							A    =      {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
							A    =      self._hand.translate(str.maketrans(__SCREAMING_SNAKE_CASE)).split()
							A    =      [int(card[:-1]) for card in new_hand]
							A    =      {card[-1] for card in new_hand}
							return sorted(__SCREAMING_SNAKE_CASE  ,  reverse=__SCREAMING_SNAKE_CASE), card_suit


		def __repr__(self				:	Any):
							return F"""{self.__class__}(\"{self._hand}\")"""


		def __str__(self				:	Union[str, Any]):
							return self._hand


		def __eq__(self				:	List[str]  ,  __SCREAMING_SNAKE_CASE				:	str):
							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
												return self.compare_with(__SCREAMING_SNAKE_CASE) == "Tie"
							return NotImplemented


		def __lt__(self				:	str  ,  __SCREAMING_SNAKE_CASE				:	Tuple):
							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
												return self.compare_with(__SCREAMING_SNAKE_CASE) == "Loss"
							return NotImplemented


		def __le__(self				:	Tuple  ,  __SCREAMING_SNAKE_CASE				:	Tuple):
							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
												return self < other or self == other
							return NotImplemented


		def __gt__(self				:	Union[str, Any]  ,  __SCREAMING_SNAKE_CASE				:	List[str]):
							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
												return not self < other and self != other
							return NotImplemented


		def __ge__(self				:	Tuple  ,  __SCREAMING_SNAKE_CASE				:	Optional[int]):
							if isinstance(__SCREAMING_SNAKE_CASE  ,  __SCREAMING_SNAKE_CASE):
												return not self < other
							return NotImplemented


		def __hash__(self				:	str):
							return object.__hash__(self)

def      __SCREAMING_SNAKE_CASE		(		):
					"""simple docstring"""
					# Solution for problem number 54 from Project Euler
					# Input from poker_hands.txt file
					A    =      0
					A    =      os.path.abspath(os.path.dirname(lowercase__   )   )
					A    =      os.path.join(lowercase__    ,							"poker_hands.txt"   )
					with open(lowercase__   ) as file_hand:
										for line in file_hand:
															A    =      line[:14].strip()
															A    =      line[15:].strip()
															A    ,					A    =      PokerHand(lowercase__   ), PokerHand(lowercase__   )
															A    =      player.compare_with(lowercase__   )
															if output == "Win":
																				answer += 1
					return answer


if __name__ == "__main__":
	solution()








"""simple docstring"""




def      __SCREAMING_SNAKE_CASE		(		lowercase__   ):
					"""simple docstring"""
					if not isinstance(lowercase__    ,							lowercase__   ):
										A    =      (
										    "operation can not be conducted on a object of type "
										    F"""{type(lowercase__   ).__name__}"""
										)
										raise TypeError(lowercase__   )
					A    =      ""
					for _ in range(0    ,							32   ):
										bit_string += str(number % 2   )
										A    =      number >> 1
					return bit_string
def      __SCREAMING_SNAKE_CASE		(		lowercase__   ):
					"""simple docstring"""
					if number < 0:
										raise ValueError("the value of input must be positive"   )
					elif isinstance(lowercase__    ,							lowercase__   ):
										raise TypeError("Input value must be a 'int' type"   )
					elif isinstance(lowercase__    ,							lowercase__   ):
										raise TypeError("'<' not supported between instances of 'str' and 'int'"   )
					A    =      0
					# iterator over [1 to 32],since we are dealing with 32 bit integer
					for _ in range(1    ,							33   ):
										# left shift the bits by unity
										A    =      result << 1
										# get the end bit
										A    =      number % 2
										# right shift the bits by unity
										A    =      number >> 1
										# add that bit to our ans
										A    =      result | end_bit
					return get_reverse_bit_string(lowercase__   )


if __name__ == "__main__":
	import doctest

	doctest.testmod()





