import{s as k,n as S,o as G}from"../chunks/scheduler.be7fe76e.js";import{S as z,i as U,e as u,s as m,c as M,h as V,a as f,d as a,b as c,f as x,g as A,j as P,k as T,l as q,m as i,n as C,t as E,o as H,p as I}from"../chunks/index.0ce520ff.js";import{H as J,E as O}from"../chunks/MermaidChart.svelte_svelte_type_style_lang.a207c8e3.js";function R(y){let o,p,h,g,s,v,n,j=`If you are interested in knowing more about how AI in video games evolved from the 50s into nowadays, to have a historical perspective,
we recommend the <code>AI in video games: a historical evolution, from Search Trees to LLMs</code> series by <a href="https://www.linkedin.com/in/jjmcarrascosa/" rel="nofollow">Juan Martinez</a>:`,w,r,L='<li><a href="https://medium.com/@jjmcarrascosa/ai-in-video-games-a-historical-evolution-from-search-trees-to-llms-chapter-1-1950-1980-f3b04d6e9dc8" rel="nofollow">Chapter 1: 1950–1980.</a></li> <li><a href="https://medium.com/@jjmcarrascosa/ai-in-video-games-a-historical-evolution-from-search-trees-to-llms-chapter-2-1980-2000-341bc31860d9" rel="nofollow">Chapter 2: 1980-2000</a></li> <li><a href="https://medium.com/@jjmcarrascosa/ai-in-video-games-a-historical-evolution-from-search-trees-to-llms-chapter-3-2000-2023-ae286c975387" rel="nofollow">Chapter 3: 2000+</a></li>',_,l,$,d,b;return s=new J({props:{title:"Additional readings about the history of AI in Video Games",local:"additional-readings-about-the-history-of-ai-in-video-games",headingTag:"h1"}}),l=new O({props:{source:"https://github.com/huggingface/making-games-with-ai-course/blob/main/units/en/unitbonus1/additional-readings.mdx"}}),{c(){o=u("meta"),p=m(),h=u("p"),g=m(),M(s.$$.fragment),v=m(),n=u("p"),n.innerHTML=j,w=m(),r=u("ul"),r.innerHTML=L,_=m(),M(l.$$.fragment),$=m(),d=u("p"),this.h()},l(e){const t=V("svelte-u9bgzb",document.head);o=f(t,"META",{name:!0,content:!0}),t.forEach(a),p=c(e),h=f(e,"P",{}),x(h).forEach(a),g=c(e),A(s.$$.fragment,e),v=c(e),n=f(e,"P",{"data-svelte-h":!0}),P(n)!=="svelte-1p45i8s"&&(n.innerHTML=j),w=c(e),r=f(e,"UL",{"data-svelte-h":!0}),P(r)!=="svelte-1tichrx"&&(r.innerHTML=L),_=c(e),A(l.$$.fragment,e),$=c(e),d=f(e,"P",{}),x(d).forEach(a),this.h()},h(){T(o,"name","hf:doc:metadata"),T(o,"content",B)},m(e,t){q(document.head,o),i(e,p,t),i(e,h,t),i(e,g,t),C(s,e,t),i(e,v,t),i(e,n,t),i(e,w,t),i(e,r,t),i(e,_,t),C(l,e,t),i(e,$,t),i(e,d,t),b=!0},p:S,i(e){b||(E(s.$$.fragment,e),E(l.$$.fragment,e),b=!0)},o(e){H(s.$$.fragment,e),H(l.$$.fragment,e),b=!1},d(e){e&&(a(p),a(h),a(g),a(v),a(n),a(w),a(r),a(_),a($),a(d)),a(o),I(s,e),I(l,e)}}}const B='{"title":"Additional readings about the history of AI in Video Games","local":"additional-readings-about-the-history-of-ai-in-video-games","sections":[],"depth":1}';function D(y){return G(()=>{new URLSearchParams(window.location.search).get("fw")}),[]}class Q extends z{constructor(o){super(),U(this,o,D,R,k,{})}}export{Q as component};
