# Classical AI in Unreal Engine

Unreal Engine provides some **powerful tools and documentation to create AI in Games**.

The best content you can get from Unreal AI is clearly their documentation:
- [Navigation Meshes](https://docs.unrealengine.com/5.3/en-US/navigation-system-in-unreal-engine/)
- [Behavior Trees](https://docs.unrealengine.com/5.3/en-US/behavior-trees-in-unreal-engine/)
- [State Trees](https://docs.unrealengine.com/5.3/en-US/state-tree-in-unreal-engine)
- [Environment Query System](https://docs.unrealengine.com/5.3/en-US/environment-query-system-in-unreal-engine/)
- [AI Perception](https://docs.unrealengine.com/5.3/en-US/ai-perception-in-unreal-engine)
- [MassEntity](https://docs.unrealengine.com/5.3/en-US/mass-entity-in-unreal-engine)
- [Smart Objects](https://docs.unrealengine.com/5.3/en-US/smart-objects-in-unreal-engine)

<EditOnGithub source="https://github.com/huggingface/making-games-with-ai-course/blob/main/units/en/unitbonus1/ai-in-unreal.mdx" />