Computers finding computer moves There are positions in chess where the only good move (e.g. only move that preserves equality) is very unnatural for a human player. For instance if this move goes against common principles or if it opens the king to a potential attack, a human might be less likely to play this move.

Have there been attempts to find such positions with a computer? 

I am not interested in using this to identify cheaters (=humans using illegally computer help in chess). 

I am more interested in whether this could be used to win equal positions against humans. For example with such analysis, one could improve opening preparation, steering towards positions where the opponent has to find a "computer move". Also in endgame studies it could be used for the same reason.
One of the most common "unnatural" moves for a human is an under-developing move. Computers find them easily, as it's just another move to check but human's have invested time and energy developing a piece - why then move it back again?

Computers just crunch and then evaluate. Humans are much more emotive and have certain biases for development so it's very easy as a human to overlook a move that a computer would find in a heartbeat. 

(one example might be re-routing a queen from one side of the board to the other, via the home-square - e.g. Qa5-d8-h4)

I realise this is a general answer but might help :)