Graph that maximizes minimum hitting time? Let $G$ be some connected bidirectional (or undirected) graph. We define a random walk as a walk that begins at a vertex chosen uniformly at random, and at each step proceeds to one of its current vertex's neighbors uniformly at random. The expected hitting time for a vertex $v$ is the time it takes, on average, for the walk to reach $v$. 

For what family of graphs is the minimum of all expected hitting times as large as it can be?
It is well known that a barbell graph (two cliques of size $n/3$ connected by a path of length $n/3$) has average hitting time $\Omega(n^3)$, but I believe the same applies to minimum hitting time (for uniform or stationary distribution). Whatever vertex you choose as the one that you think is easiest to hit, you have constant probability of starting in the far clique from that vertex, after which it will take $\Omega(n^3)$ time in expectation before you traverse the connecting path to your chosen vertex.