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\hypertarget{_game_object_8h}{}\section{Game\+Engine\+Architecture/include/\+Game\+Object.h File Reference}
\label{_game_object_8h}\index{GameEngineArchitecture/include/GameObject.h@{GameEngineArchitecture/include/GameObject.h}}


An abstract class that stores components, and allows components to be added and accessed.  


{\ttfamily \#include $<$unordered\+\_\+map$>$}\newline
{\ttfamily \#include $<$typeindex$>$}\newline
{\ttfamily \#include $<$memory$>$}\newline
{\ttfamily \#include \char`\"{}Component.\+h\char`\"{}}\newline
\subsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \mbox{\hyperlink{class_game_object}{Game\+Object}}
\begin{DoxyCompactList}\small\item\em An abstract class that stores components, and allows components to be added and accessed. \end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
An abstract class that stores components, and allows components to be added and accessed. 

