Free hits
When does a person recieve free hits?
Field hockey
Field hockey Thomas no Shinzō Bohm Dialogue Chronicles (Free album) Twenty-one (basketball)
Field_hockey-Free_hits Thomas_no_Shinzō-Themes Bohm_Dialogue-The_Experience_of_a_Dialogue Chronicles_(Free_album)-Abstract Twenty-one_(basketball)-Variations
Free hits are awarded when offences are committed outside the scoring circles (the term 'free hit' is standard usage but the ball need not be hit). The ball may be hit, pushed or lifted in any direction by the team offended against. The ball can be lifted from a free hit but not by hitting, you must flick or scoop to lift from a free hit. (In previous rules versions hits in the area outside the circle in open play have been permitted but lifting one direction from a free hit prohibited). Opponents must move from the ball when a free hit is awarded. A free hit must be taken from within playing distance of the place of the offence for which it was awarded and the ball must be stationary when the free-hit is taken. As mentioned above, a 15 m hit is awarded if an attacking player commits a foul forward of that line, or if the ball passes over the back line off an attacker. These free hits are taken in line with where the foul was committed (taking a line parallel with the sideline between where the offence was committed, or the ball went out of play). When an attacking free hit is awarded within 5 m of the circle everyone including the person taking the penalty must be five metres from the circle and everyone apart from the person taking the free hit must be five metres away from the ball. When taking an attacking free hit the ball may not be hit straight into the circle if you are within your attacking 23 metre area (25 yard area). It must travel 5 metres before going in.
In an interview, Hagio said that she felt the theme might be "When does a person learn love? When does one awake to love?"
Twenty to forty participants sit in a circle and engage in free-flowing conversation. A dialogue typically goes on for a few hours (or for a few days in a workshop environment). Participants "suspend" their beliefs, opinions, impulses, and judgments while speaking together, in order to see the movement of the group's thought processes and what their effects may be. In such a dialogue, when one person says something, the other person does not, in general, respond with exactly the same meaning as that seen by the first person. Rather, the meanings are only "similar" and not identical. Thus, when the 2nd person replies, the 1st person sees a "Difference" between what he meant to say and what the other person understood. On considering this difference, he may then be able to see something new, which is relevant both to his own views and to those of the other person. And so it can go back and forth, with the continual emergence of a new content that is common to both participants. Thus, in a dialogue, each person does not attempt to "make common" certain ideas or items of information that are already known to him. Rather, it may be said that two people are making something "in common", i.e., creating something new together. (from "On Dialogue") 
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Common additional rules include:  Regional variations may include: A field goal counting for 2 points and the 3-point shot (which is only two in street basketball) counting for 3 points, Going back to zero at 11, and/or having to win by a certain number of points  Allowing the starting shot to score points for the shooter if it goes in  Inverting scoring values such that a field goal is worth 1 and a free throw worth 2  Forcing a player to take a fourth free throw and intentionally miss if he has made all 3 free throws, instead of just returning the ball to him  A player can attempt a 3-pointer instead of attempting three free throws   Variations on what a score is reset to if 21 is exceeded (7, 10, 11, 13, and 15 are common)  "Tips" or "Taps" : With these rules, if a player jumps up, gets a rebound in the air and makes a shot before touching the ground, the player who initially shot the ball is said to have been "tipped." or "tapped", and their score is reset to zero (or sometimes to 11 if their score is 12 or greater). The tipper then gets awarded the ball but does not earn points for tapping the free-throw shooter out. In some games, if a player gets tipped 3 times, or if their score is already zero, they are out of the game. In another variation, if a player is tapped using only one hand, they are immediately eliminated. If a player who has 11 points misses the next shot, regardless of whether it is a free throw, then that player's points revert to 0. This is referred to as "poison points". Players with fewer than 11 points at the end of a game keep their points into the next game (a sort of handicapping system for when there is a wide variation in skill between the players). After exactly 21 points are reached, the player must make a final 3 pointer. If the game was started without a traditional jump ball, then the person who didn't receive the ball first receives 1 chance to even the game  If the player is at 20 in twenty one the player must hit the front of the rim only, if the player sinks the ball, hits the backboard or hits the inside rim the player goes back to 11. "Breaking the ice" : There is no penalty for going over 21, but if a player scores 21 or more with a two or three point shot, the player must first hit a free throw successfully. If he does so, he then shoots a 3-pointer to win the game. If he misses the free throw, he does not lose any points, and the game continues. If he makes the free throw but misses the 3-pointer, his score is reset to a lower value (e.g. 13, as above) and the game continues.  