No clock to kill
In what year did  Nippon Professional Baseball make the games shorter?
Baseball
In clock-limited sports, games often end with a team that holds the lead killing the clock rather than competing aggressively against the opposing team. In contrast, baseball has no clock; a team cannot win without getting the last batter out and rallies are not constrained by time. At almost any turn in any baseball game, the most advantageous strategy is some form of aggressive strategy. In contrast, again, the clock comes into play even in the case of multi-day Test and first-class cricket: the possibility of a draw often encourages a team that is batting last and well behind to bat defensively, giving up any faint chance at a win to avoid a loss. Baseball offers no such reward for conservative batting. While nine innings has been the standard since the beginning of professional baseball, the duration of the average major league game has increased steadily through the years. At the turn of the 20th century, games typically took an hour and a half to play. In the 1920s, they averaged just less than two hours, which eventually ballooned to 2:38 in 1960. By 1997, the average American League game lasted 2:57 (National League games were about 10 minutes shorter—pitchers at the plate making for quicker outs than designated hitters). In 2004, Major League Baseball declared that its goal was an average game of merely 2:45. The lengthening of games is attributed to longer breaks between half-innings for television commercials, increased offense, more pitching changes, and a slower pace of play with pitchers taking more time between each delivery, and batters stepping out of the box more frequently. Other leagues have experienced similar issues. In 2008, Nippon Professional Baseball took steps aimed at shortening games by 12 minutes from the preceding decade's average of 3:18.