[] build failure with QTOpenGLWidget

Host Environment

OS: Windows 10
Compiler: VS 2019 (MSVC 19.24.28314.0)

To Reproduce
Steps to reproduce the behavior:
./vcpkg install vtk[opengl]
Failure logs
-Unable to build/link any application which uses QVTKOpenGLWidget
-Sample application which exhibits the problem here: https://github.com/jafrado/QVTKOpenGLWidget
Additional context
I already have a fix for this issue, at a minimum it requires adding -DvtkGUISupportQtOpenGL=ON to the VTK_WITH_QT stanza in ports/vtk/portfile.cmake. Optimally, this should be a separate build feature. I have both, and can push the changes.

Add pull request https://github.com/microsoft/vcpkg/pull/10060 with fixes.

Hi @jafrado
Have you tried the latest version? opengl has been added for vtk.
Can this current version work for you?
Thanks.

yes, that part works. But PCL is not working with this version of VTK,
unfortunately it needs some more work. However, the issue is resolved.
On Fri, Jul 24, 2020 at 12:27 AM NancyLi1013<EMAIL_ADDRESS>wrote:

Hi @jafrado https://github.com/jafrado
Have you tried the latest version? opengl has been added for vtk.
Can this current version work for you?
Thanks.
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/microsoft/vcpkg/issues/10027#issuecomment-663385251,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/ACXSUDHKAJDCXWDNTDQVHBDR5EZXRANCNFSM4KTIF4TA
.

Thanks for your reply.
Since this issue is solved, I'm closing it for now.
You can open a new issue if there is another problem.


style: updates formatting for lint workflows

Description
In order for the linting and docs-check workflows to pass, the format of various files needed to be updated.
Type of Change

[x] Non-module change (e.g. CI/CD, documentation, etc.)
[ ] Azure Verified Module updates:

[x] Bugfix containing backwards compatible bug fixes, and I have NOT bumped the MAJOR or MINOR version in locals.version.tf.json:

[ ] Someone has opened a bug report issue, and I have included "Closes #{bug_report_issue_number}" in the PR description.
[ ] The bug was found by the module author, and no one has opened an issue to report it yet.

[ ] Feature update backwards compatible feature updates, and I have bumped the MINOR version in locals.version.tf.json.
[ ] Breaking changes and I have bumped the MAJOR version in locals.version.tf.json.
[ ] Update to documentation

Checklist

[x] I'm sure there are no other open Pull Requests for the same update/change
[ ] My corresponding pipelines / checks run clean and green without any errors or warnings
[ ] I did run all  pre-commit checks

Closing this as it appears most, if not all, is actually contained in the remaining PR.


Store messages

Make a "conversation" view that allows standard text-style message history

Not a feature users want


Error while running rasa nlu train.

Rasa version: 0.13.3
Python version: 3.6
Operating system (windows, osx, ...): centOS 6.1
Issue:
Getting below error while running rasa nlu train.py . When the code tf.session() gets executed, getting below error.
2019-05-30 05:43:06.487464: I tensorflow/core/platform/cpu_feature_guard.cc:141] Your CPU supports instructions that this TensorFlow binary was not compiled to use: AVX2 FMA
terminate called after throwing an instance of 'std::system_error'
what():  Resource temporarily unavailable
Aborted
Content of configuration file (config.yml):

Content of domain file (domain.yml) (if used & relevant):

Thanks for raising this issue, @Ghostvv  will get back to you about it soon.

2019-05-30 05:43:06.487464: I tensorflow/core/platform/cpu_feature_guard.cc:141] Your CPU supports instructions that this TensorFlow binary was not compiled to use: AVX2 FMA

this is a warning, you can ignore it
terminate called after throwing an instance of 'std::system_error'
what(): Resource temporarily unavailable
Aborted

this looks like memory issue, could you please print full debug log?


**[Official-LIVE!]**Brighton vs Crystal Palace live On TV CHANNEL 15 December 2024

Brighton & Hove Albion is going head to head with Crystal Palace starting on 15 Dec 2024 at 14:00 UTC at American Express Stadium stadium, Falmer city, England. The match is a part of the Premier League.
Currently, Brighton & Hove Albion rank 7th, while Crystal Palace hold 17th position. Looking to compare the best-rated player on both teams? Sofascore's rating system assigns each player a specific rating based on numerous data factors.
On Sofascore livescore you can find all previous Brighton & Hove Albion vs Crystal Palace results sorted by their H2H matches. Sofascore also provides the best way to follow the live score of this game with various sports features. Therefore, you can:
Find out who scored in a live match
Get real-time information on which team is dominating the match using the Attack Momentum
Follow detailed statistics such as ball possession, shots, corner kicks, big chances created, cards, key passes, duels and more
Check all head to head matches – for instance, in the last season Brighton & Hove Albion and Crystal Palace played 2 games against each other
Track all home and away games for each team in the Premier League
Check out how Sofascore community votes on which team is more likely to win this match.
All of these features can help you decide on Brighton & Hove Albion vs. Crystal Palace game prediction. Even though Sofascore doesn't offer direct betting, it provides the best odds and shows you which sites offer live betting. Live U-TV odds are viewable on Sofascore's Football live score section.
Where to watch Brighton & Hove Albion vs. Crystal Palace? Under TV Channels section you can find the list of all channels that broadcast Brighton & Hove Albion – Crystal Palace live match. You can also live stream this match through our betting partners or click on any links on Sofascore for a legal live stream.

hgyt


Job to Remove Validation Reports for Unsupported Resource Types

feat(dev): implemented IDomainObjectModification;

Implemented IDomainObjectModification.
Queued new job callback for unsupported validation resources.
Added new config option ckanext.validation.limit_validation_reports.

See https://github.com/open-data/ckanext-canada/pull/1382 for more discussion.

Just working on some better conditions to prevent multiple jobs queuing up

@wardi okay this should be good for review.
So for the validation extension, I was not able to do it in the IDomainObjectModification implementation as it was firing off during the validation runs. And as the validation runs do a resource/package patch it would add another job to the queue, doubling the job.
So I was able to just add it into the after_update hook as this extension has a context key in there which handles the resource patch thing.

@wardi I was also able to fix the KeyErrors happening frequently in the resource_validation_delete action method in the logic.py script. So the validation extras should actually get deleted from the resource metadata. Hopefully this issue was not happening a lot on production.

@wardi New config option has been added to readme. And I fixed up the custom code in the resource_validation_delete method a bit more. So the key checks are actual key checks now for the validation metadata. And the action now uses the ckanapi.localCKAN


Module 1.1 Assignment

Given what you have learned about Git, why would you want to use Git in your classroom?

Because it not only offers opportunities for rollback/reverting and prevents loss of data, but also allows  students to collaborate on code projects more efficiently


Bag of Holding with too many data crashes

When put an storage cell from AE2 with items inside an Golden Bag of Holding, the client crashes and can't connect at server, AND server owners can't open player inventory to delete bag of holding, they are kicked too.
How to produce:
1- Fill an storage cell from AE2 with some items.
2- Put it inside an Golden Bag of Holding
3- Profit

This is due to the playerdata being too large.

Can confirm- This is not an issue with Extra Utilities. It happens with many other bags (And without bags). Basically- there is too much data within those Storage Cells and the player data cannot handle it.

Drop items from bag if there is too much data. When close bags and are too much data, items from bag are dropped.
Can do this?

What is the crash log?

@Robotia I dont crash exactly, but everyone that load the bag (admin /openinv or /invsee commands) is kicked by "internal server error" from server. Then it is impossible recover the bag by normal methods...

Hmm maybe I can try to compress the data packet, I will try to see


Remove end to end tests

The frame comparison tests make pixel-perfect comparisons which are too sensitive to test effectively. The tests are currently giving false negatives for every commit. This PR removes the tests until we can decide on a more effective way to test.

Pinging @huguesdevimeux for their input.

The tests work.
I just found why they were failing, I will make a PR soon. They undercovered two bugs : one related to the core of manim and one related to #98.
One again, I'm deeply convinced that removing tests when they fail is not the right solution and it goes against the very essence of testing.

It's not that we should remove all tests, only that we shouldn't have tests that fail when nothing is wrong.
The failures on each commit are confusing, and even with a fix it likely won't be sustainable to ensure each pixel of output is never changed. It'd probably be best to rethink our approach to testing.

It's not that we should remove all tests, only that we shouldn't have tests that fail when nothing is wrong.

Believe me, nothing was not wrong.
These tests were at the beginning supposed to be useful when adding a new graphical functionality, like a new animation, to be sure that the new feature has not broken anything. They are not designed IMO for other additions, as the CONFIG refactoring.
I do think those tests are useful, they allow me to spot a lot of bugs. But If you have a better idea, that's cool.
And I agree, we should have other tests.

I think we should make all of these tests optional, not remove them, until such a time when they are passing again. I agree with @huguesdevimeux that the tests do work in principle. Also it seems like #185 is going to deprecate this PR?


Add "Python versions" badge (README)

Discovered this today. Very sweet!

:+1: but GitHub does not allow me to merge from my phone.

Phew! Python 3.2 and virtualenv via tox, a pain. See Travis issue #5517 for details.
Sorry for the mess, @jcassee. Yet still we can merge this PR now, I guess, and continue with the other PRs.


Using state = XXX in the reducer

Hi,
In the reducer we're using the following code (we are using redux-actions to reduce boilerplate):
const myReducer = handleActions
({
     [myAction]: (state, action) => {
         state = update(state, {
             something: {$set: !state.shortListOnly}
         });
         return someFunction(state);
     }
})

We are using update from React Immutability Helpers but assigning the result into the state using state =.
Is this against the basic Redux guidlines? Because the code seems to work perfectly and quickly, and the redux devtools shows the state changes correctly...

A couple thoughts:

This is related to Redux itself, not the React-Redux library
This is a usage question, and should really be asked on Stack Overflow instead
That said, what you're actually doing is simply assigning a new value to the local variable named "state", not actually modifying the contents of the object that variable was previously pointing to.  So, that's not direct mutation, and should be okay.


Having config menu popping up above bottom of windows instead of having to scroll

I use VS Code maximized or full screen, and clicking on the config gear always bring a truncated menu. I'd rather have it in full and higher because I have to scroll every time.
Showing might help, please see my two screen shots.

I'm using MacOS 10.13.16
Thank you for your time.

Please file this against Electron https://github.com/electron/electron


Fix minor issues

Codecov Report

Merging #128 (8f1da0d) into master (ec1f6ce) will decrease coverage by 0.01%.
The diff coverage is 91.89%.

@@            Coverage Diff             @@
##           master     #128      +/-   ##
==========================================
- Coverage   93.71%   93.70%   -0.02%
==========================================
  Files          81       81
  Lines        9896     9905       +9
==========================================
+ Hits         9274     9281       +7
- Misses        622      624       +2

Impacted Files
Coverage Δ

unified_planning/solvers/tarski_grounder.py
75.71% <75.00%> (ø)

unified_planning/model/problem.py
85.02% <80.00%> (-0.13%)
:arrow_down:

unified_planning/test/pddl/enhsp.py
97.67% <100.00%> (ø)

unified_planning/test/test_pddl_planner.py
100.00% <100.00%> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update ec1f6ce...8f1da0d. Read the comment docs.


Roll Flutter Engine from 11a32d43e3f6 to dddabddc6f98 (1 revision)

https://github.com/flutter/engine/compare/11a32d43e3f6...dddabddc6f98
2024-06-04<EMAIL_ADDRESS>[Impeller] Intel iOS Simulators must block on GPU completion. (flutter/engine#53073)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
Please CC matanl@google.com,rmistry<EMAIL_ADDRESS>on the revert to ensure that a human
is aware of the problem.
To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose
To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Commit queue failed; closing this roll.


Oj Serializers 2.0

Description 📖
This pull request introduces a rework of the internals, after experimenting with ways to reduce the indirection to obtain the values for each attribute.
It has more features than v1, while increasing performance even further 🚀
Features ✨

Added render_as_hash to efficiently build a Hash from the serializer
render shortcut, unifying one and many
transform_keys :camelize: a built-in setting to convert keys, in a way that does not affect runtime performance
sort_keys_by :name: allows to sort the response alphabetically, without affecting runtime performance
serialize as an easier approach to define serializer attributes

Breaking Changes
Since returning a Hash is more convenient than returning a Oj::StringWriter, and performance is comparable, I'm considering making default_format :hash the default.
The previous APIs will still be available as one_as_json and many_as_json, as well as a default_format :json setting to make the library work exactly the same as in version 1.
Performance 🚀
Additional optimizations have made JSON rendering  20% to 40% faster than the previous version, so it's now 3x to 7x faster than active_model_serializers or blueprinter.
These are some preliminary results from running the benchmarks:
serializing options
        oj_serializers (v2):     9257.4 i/s
   oj_serializers (v2 hash):     9256.2 i/s
        oj_serializers (v1):     6579.9 i/s - 1.40x slower
                blueprinter:     1741.4 i/s - 5.32x slower
   active_model_serializers:     1308.1 i/s - 7.08x slower

serializing a model
   oj_serializers (v2 hash):    23819.3 i/s
        oj_serializers (v2):    22655.6 i/s - 1.05x slower
        oj_serializers (v1):    19870.2 i/s - 1.20x slower
                blueprinter:     6635.5 i/s - 3.59x slower
   active_model_serializers:     6298.1 i/s - 3.78x slower

serializing a collection
     oj_serializers as_hash:      243.6 i/s
             oj_serializers:      239.4 i/s - 1.02x slower
                blueprinter:       68.5 i/s - 3.56x slower
   active_model_serializers:       64.3 i/s - 3.79x slower

serializing a large collection
             oj_serializers:       23.1 i/s
     oj_serializers as_hash:       23.1 i/s - 1.00x slower
                blueprinter:        6.6 i/s - 3.53x slower
   active_model_serializers:        6.1 i/s - 3.79x slower

memory when serializing an object
                         oj:       5809 allocated
                    oj_hash:       6809 allocated - 1.17x more
                blueprinter:      17465 allocated - 3.01x more
                        ams:      26704 allocated - 4.60x more

memory when serializing a collection
                         oj:    5521290 allocated
                    oj_hash:    6777082 allocated - 1.23x more
                blueprinter:   17217298 allocated - 3.12x more
                        ams:   26672082 allocated - 4.83x more

@ElMassimo Will this include changes to allow ControllerSerializer to use the new render method?

Will this include changes to allow ControllerSerializer to use the new render method?

Correct, if you use default_format :hash in your base serializer, then the controller would use the new strategy.

Also, can we add the benchmark results in the Readme?

Can you add belongs_to? It should be the same as has_one.

Looks good!

Also, might be a good idea to add Panko to the benchmarks?

Can you add the belongs_to alias again?

Added Alba and Panko to the benchmarks:
serializing a model
          oj_serializers 22.667k (± 0.7%) i/s - 113.730k in 5.017690s
  oj_serializers as_hash 23.684k (± 0.4%) i/s - 120.615k in 5.092785s
                   panko 13.756k (± 0.4%) i/s -  69.050k in 5.019598s
             blueprinter  6.613k (± 0.3%) i/s -  33.660k in 5.090191s
active_model_serializers  6.199k (± 0.7%) i/s -  31.000k in 5.000678s
                    alba  4.197k (± 0.5%) i/s -  21.100k in 5.026957s

Comparison:

  oj_serializers as_hash:    23683.9 i/s
          oj_serializers:    22667.0 i/s - 1.04x slower
                   panko:    13756.3 i/s - 1.72x slower
             blueprinter:     6612.8 i/s - 3.58x slower
active_model_serializers:     6199.5 i/s - 3.82x slower
                    alba:     4197.5 i/s - 5.64x slower

serializing a collection
          oj_serializers    239.447  (± 0.4%) i/s -   1.219k in 5.090952s
  oj_serializers as_hash    243.253  (± 0.4%) i/s -   1.224k in 5.031894s
                   panko    169.772  (± 0.6%) i/s - 864.000  in 5.089264s
             blueprinter     68.523  (± 0.0%) i/s - 348.000  in 5.078683s
active_model_serializers     63.380  (± 1.6%) i/s - 318.000  in 5.018310s
                alba         44.679  (± 0.0%) i/s - 224.000  in 5.013989s

Comparison:

  oj_serializers as_hash:      243.3 i/s
          oj_serializers:      239.4 i/s - 1.02x slower
                   panko:      169.8 i/s - 1.43x slower
             blueprinter:       68.5 i/s - 3.55x slower
active_model_serializers:       63.4 i/s - 3.84x slower
                    alba:       44.7 i/s - 5.44x slower

I think the only reason Panko performs worse in this benchmark is that it's specialized for ActiveRecord, but the benchmark uses a normal object. Otherwise I'd expect Panko to be faster in most cases (although it's less friendly to use, and let's flexible when combining with other libraries as it requires using Panko::Response).

When are you expecting to release to master?

Nice work, congrats!


Lua script is not updated if the user re-uploads the operator over API

If the user uploads an operator using the respective API call:
POST /operators/addTarball
the lua script is created as expected.
If the user changes something in the description of the operator
e.g. Execution.memory=8192
creates a new tarball and uploads it again with the same name
the memory is not updated in the lua file.
If the user deletes completely the operator from:
IRes-Platform/asap-platform/asap-server-target/asapLibrary/operators
and uploads the last created tarball
the memory in the lua file will be correctly set to 8192.

When an operator is being added via the REST API the .lua file is generated only if it does not exists. The functionality can be seen in this line.
So, in order to generate a new .lua file the old one should be deleted.


Update slf4j-api to 2.0.0

Updates org.slf4j:slf4j-api from 1.7.36 to 2.0.0.
I'll automatically update this PR to resolve conflicts as long as you don't change it yourself.
If you'd like to skip this version, you can just close this PR. If you have any feedback, just mention me in the comments below.
Configure Scala Steward for your repository with a .scala-steward.conf file.
Have a fantastic day writing Scala!

Adjust future updates
Add this to your .scala-steward.conf file to ignore future updates of this dependency:
updates.ignore = [ { groupId = "org.slf4j", artifactId = "slf4j-api" } ]

Or, add this to slow down future updates of this dependency:
dependencyOverrides = [{
  pullRequests = { frequency = "@monthly" },
  dependency = { groupId = "org.slf4j", artifactId = "slf4j-api" }
}]

labels: library-update, early-semver-major, semver-spec-major, commit-count:1

This will need some tweak to our package assembly to work through. I'll get to it before long.

Resolved the conflicting manifest files by adding another case to our assembly filter.

Hmm, seems my fix for the assembly ends up leaving us with no logging provider! Will have to dig deeper here.

Ah, the assembly fix is not the problem. That fix is fine as is. SLF4J 2 breaks the API: https://jira.qos.ch/browse/SLF4J-555?jql=project %3D SLF4J

Superseded by #2154


[#90] Update LMS BB

Description
Please provide a summary of the pull request and the issue it resolves. Please add necessary details, context, dependencies, explanation of when review is needed (see next section), etc.
Resolves #90
Review Time Estimate
Please give your idea of how soon this pull request needs to be reviewed by selecting one of the options below. This can be based on the criticality of the issue at hand and/or other relevant factors.

[ ] Immediately
[ ] Within a week
[x] When possible

Type of changes
Please select a relevant option:

[ ] Bug fix (non-breaking change which fixes an issue).
[ ] New feature (non-breaking change which adds functionality).
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected).
[x] Other (any another change that does not fall in one of the above categories.)

Checklist:
Please select all applicable options:

[x] I have signed the Rokwire Contributor License Agreement (CLA). (Any contributor who is not an employee of the University of Illinois whose official duties include contributing to the Rokwire software, or who is not paid by the Rokwire project, needs to sign the CLA before their contribution can be accepted.)
[x] I have updated the CHANGELOG.
[x] I have read the Contributor Guidelines.
[x] I have performed a self-review of my own code.
[x] I have commented my code, particularly in hard-to-understand areas.
[x] My change requires updating the documentation.
[ ] I have made necessary changes to the documentation.
[ ] I have added tests related to my changes.
[x] My changes generate no new warnings.
[x] New and existing unit tests pass locally with my changes.
[x] Any dependent changes have been merged and published in downstream modules.

Hi @mdryankov, this PR is ready for your review. Please let @bsdworkin or I know if you have any questions or concerns. Thanks!


Minor Bug for IE8

I found a minor bug within the mediaelement-and-player.js.
Starting on line 1199.
[...]
// test version of plugin (for future features)
pluginVersions = mejs.plugins[pluginName];
for (k=0; k<pluginVersions.length; k++) {
pluginInfo = pluginVersions[k];
[...]
IE8 is not able to determin the length attribute, because it's an object. So I changed this to
[...]
pluginVersions = mejs.plugins[pluginName];
for (var key in pluginVersions) {
pluginInfo = pluginVersions[key];
[...]
and it's working for me. I saw other code which could result to the same problem. I know, IE8 is outdated, but in my case customers still want to have it supported.
So cheers ... thanks for sharing anyway!

We still want to support IE8 so this is great. Any chance you can submit a
pull request?
On Tue, Nov 24, 2015 at 4:43 AM, powerpoint<EMAIL_ADDRESS>wrote:

I found a minor bug within the mediaelement-and-player.js.
Starting on line 1199.
[...]
// test version of plugin (for future features)
pluginVersions = mejs.plugins[pluginName];
for (k=0; k<pluginVersions.length; k++) {
pluginInfo = pluginVersions[k];
[...]
IE8 is not able to determin the length attribute, because it's an object.
So I changed this to
[...]
pluginVersions = mejs.plugins[pluginName];
for (var key in pluginVersions) {
pluginInfo = pluginVersions[key];
[...]
and it's working for me. I saw other code which could result to the same
problem. I know, IE8 is outdated, but in my case customers still want to
have it supported.
So cheers ... thanks for sharing anyway!
—
Reply to this email directly or view it on GitHub
https://github.com/johndyer/mediaelement/issues/1656.

--
John Dyer - http://j.hn/

@powerpoint Do you have a URL when we can test this? I haven't been able to replicate any issues with the current code on IE8


Integrated terminal pop-up error renderer seems to be slow

VSCode Version: 1.26.0
OS Version: Debian Stretch running in a VirtualMachine, VirtualBox with GuestAdditions installed and 3D Acceleration disabled.

Steps to Reproduce:

Open VSCode
Warning/Error pops up when typring something in the integrated terminal "The standard renderer for the integrated terminal appears to be slow on your computer. Would you like to switch to the alternative DOM-based render which may improve performance?"

Does this issue occur when all extensions are disabled?: Yes
On the last build the error didn't appear, just after updating with apt-get dist-upgrade this morning it happened (followed this steps to install the repository by hand https://code.visualstudio.com/docs/setup/linux )

Duplicate https://github.com/Microsoft/vscode/issues/56628


az acr build warnings

Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
root@debian10:~# cd acr-cli/
root@debian10:~/acr-cli# az acr build --image acr:latest --registry $MYACR --no-push --file Dockerfile .
Packing source code into tar to upload...
Excluding '.git' based on default ignore rules
Excluding '.gitignore' based on default ignore rules
Uploading archived source code from '/tmp/build_archive_0b518ca4ccc64eeab4f838eec7d9cbeb.tar.gz'...
Sending context (5.602 MiB) to registry: myacr...
Queued a build with ID: cgxr
Waiting for an agent...
2022/04/11 09:48:59 Downloading source code...
2022/04/11 09:49:00 Finished downloading source code
2022/04/11 09:49:01 Using acb_vol_88762e04-bdc0-426e-a5b1-cf3acdf4b5c9 as the home volume
2022/04/11 09:49:01 Setting up Docker configuration...
2022/04/11 09:49:01 Successfully set up Docker configuration
2022/04/11 09:49:01 Logging in to registry: myacr.azurecr.io
2022/04/11 09:49:02 Successfully logged into myacr.azurecr.io
2022/04/11 09:49:02 Executing step ID: build. Timeout(sec): 28800, Working directory: '', Network: ''
2022/04/11 09:49:02 Scanning for dependencies...
2022/04/11 09:49:03 Successfully scanned dependencies
2022/04/11 09:49:03 Launching container with name: build
Sending build context to Docker daemon  21.35MB
Step 1/10 : FROM golang:1.17-alpine3.14 AS gobuild-base
1.17-alpine3.14: Pulling from library/golang
8663204ce13b: Pulling fs layer
f792083cb66d: Pulling fs layer
166b6af146ed: Pulling fs layer
e4b24c66de7e: Pulling fs layer
50e715718d09: Pulling fs layer
e4b24c66de7e: Waiting
50e715718d09: Waiting
166b6af146ed: Verifying Checksum
166b6af146ed: Download complete
f792083cb66d: Verifying Checksum
f792083cb66d: Download complete
8663204ce13b: Verifying Checksum
8663204ce13b: Download complete
8663204ce13b: Pull complete
f792083cb66d: Pull complete
50e715718d09: Verifying Checksum
50e715718d09: Download complete
166b6af146ed: Pull complete
e4b24c66de7e: Verifying Checksum
e4b24c66de7e: Download complete
e4b24c66de7e: Pull complete
50e715718d09: Pull complete
Digest: sha256:9e085c25a5928df75e13f9810139b004de862ec95e1987343a37573cee2d1874
Status: Downloaded newer image for golang:1.17-alpine3.14
---> ab2dd1c34b24
Step 2/10 : RUN apk add --no-cache      git     make
---> Running in abbf7cfdffdd
fetch https://dl-cdn.alpinelinux.org/alpine/v3.14/main/x86_64/APKINDEX.tar.gz
fetch https://dl-cdn.alpinelinux.org/alpine/v3.14/community/x86_64/APKINDEX.tar.gz
(1/7) Installing brotli-libs (1.0.9-r5)
(2/7) Installing nghttp2-libs (1.43.0-r0)
(3/7) Installing libcurl (7.79.1-r0)
(4/7) Installing expat (2.4.7-r0)
(5/7) Installing pcre2 (10.36-r0)
(6/7) Installing git (2.32.0-r0)
(7/7) Installing make (4.3-r0)
Executing busybox-1.33.1-r7.trigger
OK: 19 MiB in 22 packages
Removing intermediate container abbf7cfdffdd
---> 0adec2b90f7e
Step 3/10 : FROM gobuild-base AS acr-cli
---> 0adec2b90f7e
Step 4/10 : WORKDIR /go/src/github.com/Azure/acr-cli
---> Running in 9fe2cecd020a
Removing intermediate container 9fe2cecd020a
---> bdc63b31d991
Step 5/10 : COPY . .
---> 6e9d7f1f5e18
Step 6/10 : RUN make binaries && mv bin/acr /usr/bin/acr
---> Running in 2a66881e6735
fatal: not a git repository (or any of the parent directories): .git
fatal: not a git repository (or any of the parent directories): .git
warning: Not a git repository. Use --no-index to compare two paths outside a working tree
usage: git diff --no-index []
Diff output format options
-p, --patch           generate patch
-s, --no-patch        suppress diff output
-u                    generate patch
-U, --unified[=]   generate diffs with  lines context
-W, --function-context
generate diffs with  lines context
--raw                 generate the diff in raw format
--patch-with-raw      synonym for '-p --raw'
--patch-with-stat     synonym for '-p --stat'
--numstat             machine friendly --stat
--shortstat           output only the last line of --stat
-X, --dirstat[=<param1,param2>...]
output the distribution of relative amount of changes for each sub-directory
--cumulative          synonym for --dirstat=cumulative
--dirstat-by-file[=<param1,param2>...]
synonym for --dirstat=files,param1,param2...
--check               warn if changes introduce conflict markers or whitespace errors
--summary             condensed summary such as creations, renames and mode changes
--name-only           show only names of changed files
--name-status         show only names and status of changed files
--stat[=[,[,]]]
generate diffstat
--stat-width   generate diffstat with a given width
--stat-name-width
generate diffstat with a given name width
--stat-graph-width
generate diffstat with a given graph width
--stat-count   generate diffstat with limited lines
--compact-summary     generate compact summary in diffstat
--binary              output a binary diff that can be applied
--full-index          show full pre- and post-image object names on the "index" lines
--color[=]      show colored diff
--ws-error-highlight
highlight whitespace errors in the 'context', 'old' or 'new' lines in the diff
-z                    do not munge pathnames and use NULs as output field terminators in --raw or --numstat
--abbrev[=]        use  digits to display object names
--src-prefix
show the given source prefix instead of "a/"
--dst-prefix
show the given destination prefix instead of "b/"
--line-prefix
prepend an additional prefix to every line of output
--no-prefix           do not show any source or destination prefix
--inter-hunk-context
show context between diff hunks up to the specified number of lines
--output-indicator-new
specify the character to indicate a new line instead of '+'
--output-indicator-old
specify the character to indicate an old line instead of '-'
--output-indicator-context
specify the character to indicate a context instead of ' '
Diff rename options
-B, --break-rewrites[=[/]]
break complete rewrite changes into pairs of delete and create
-M, --find-renames[=]
detect renames
-D, --irreversible-delete
omit the preimage for deletes
-C, --find-copies[=]
detect copies
--find-copies-harder  use unmodified files as source to find copies
--no-renames          disable rename detection
--rename-empty        use empty blobs as rename source
--follow              continue listing the history of a file beyond renames
-l                 prevent rename/copy detection if the number of rename/copy targets exceeds given limit
Diff algorithm options
--minimal             produce the smallest possible diff
-w, --ignore-all-space
ignore whitespace when comparing lines
-b, --ignore-space-change
ignore changes in amount of whitespace
--ignore-space-at-eol
ignore changes in whitespace at EOL
--ignore-cr-at-eol    ignore carrier-return at the end of line
--ignore-blank-lines  ignore changes whose lines are all blank
-I, --ignore-matching-lines
ignore changes whose all lines match
--indent-heuristic    heuristic to shift diff hunk boundaries for easy reading
--patience            generate diff using the "patience diff" algorithm
--histogram           generate diff using the "histogram diff" algorithm
--diff-algorithm
choose a diff algorithm
--anchored      generate diff using the "anchored diff" algorithm
--word-diff[=]  show word diff, using  to delimit changed words
--word-diff-regex
use  to decide what a word is
--color-words[=]
equivalent to --word-diff=color --word-diff-regex=
--color-moved[=]
moved lines of code are colored differently
--color-moved-ws
how white spaces are ignored in --color-moved
Other diff options
--relative[=]
when run from subdir, exclude changes outside and show relative paths
-a, --text            treat all files as text
-R                    swap two inputs, reverse the diff
--exit-code           exit with 1 if there were differences, 0 otherwise
--quiet               disable all output of the program
--ext-diff            allow an external diff helper to be executed
--textconv            run external text conversion filters when comparing binary files
--ignore-submodules[=]
ignore changes to submodules in the diff generation
--submodule[=]
specify how differences in submodules are shown
--ita-invisible-in-index
hide 'git add -N' entries from the index
--ita-visible-in-index
treat 'git add -N' entries as real in the index
-S            look for differences that change the number of occurrences of the specified string
-G             look for differences that change the number of occurrences of the specified regex
--pickaxe-all         show all changes in the changeset with -S or -G
--pickaxe-regex       treat  in -S as extended POSIX regular expression
-O              control the order in which files appear in the output
--rotate-to     show the change in the specified path first
--skip-to       skip the output to the specified path
--find-object
look for differences that change the number of occurrences of the specified object
--diff-filter [(A|C|D|M|R|T|U|X|B)...[*]]
select files by diff type
--output        Output to a specific file

bin/acr
go: downloading github.com/pkg/errors v0.9.1
go: downloading github.com/docker/docker v1.4.2-0.20200227233006-38f52c9fec82
go: downloading github.com/sirupsen/logrus v1.4.2
go: downloading github.com/spf13/cobra v0.0.5
go: downloading github.com/Azure/go-autorest/autorest v0.11.21
go: downloading github.com/Azure/go-autorest v14.2.0+incompatible
go: downloading github.com/Azure/go-autorest/tracing v0.6.0
go: downloading github.com/Azure/go-autorest/autorest/adal v0.9.16
go: downloading github.com/golang-jwt/jwt/v4 v4.1.0
go: downloading github.com/docker/cli v0.0.0-20190506213505-d88565df0c2d
go: downloading golang.org/x/sys v0.0.0-20190422165155-953cdadca894
go: downloading github.com/spf13/pflag v1.0.3
go: downloading github.com/Azure/go-autorest/logger v0.2.1
go: downloading github.com/Azure/go-autorest/autorest/date v0.3.0
go: downloading golang.org/x/crypto v0.0.0-20201002170205-7f63de1d35b0
go: downloading github.com/docker/docker-credential-helpers v0.6.1
go: downloading github.com/docker/distribution v2.7.1+incompatible
go: downloading github.com/docker/go-connections v0.4.0
go: downloading github.com/docker/go-units v0.3.3
go: downloading github.com/opencontainers/go-digest v1.0.0-rc1
go: downloading github.com/opencontainers/image-spec v1.0.1
go: downloading github.com/containerd/containerd v1.4.10
go: downloading google.golang.org/grpc v1.19.1
go: downloading github.com/morikuni/aec v0.0.0-20170113033406-39771216ff4c
go: downloading github.com/golang/protobuf v1.3.1
go: downloading google.golang.org/genproto v0.0.0-20190307195333-5fe7a883aa19
go: downloading github.com/gogo/protobuf v1.2.0
go: downloading github.com/gorilla/mux v1.6.2
go: downloading github.com/docker/go-metrics v0.0.0-20181218153428-b84716841b82
go: downloading github.com/prometheus/client_golang v0.9.3-0.20190127221311-3c4408c8b829
go: downloading github.com/beorn7/perks v0.0.0-20180321164747-3a771d992973
go: downloading github.com/prometheus/client_model v0.0.0-20190115171406-56726106282f
go: downloading github.com/prometheus/common v0.2.0
go: downloading github.com/prometheus/procfs v0.0.0-20190117184657-bf6a532e95b1
go: downloading github.com/matttproud/golang_protobuf_extensions v1.0.1

binaries
Removing intermediate container 2a66881e6735
---> 2669004e55b2
Step 7/10 : FROM alpine:3.14
3.14: Pulling from library/alpine
8663204ce13b: Already exists
Digest: sha256:06b5d462c92fc39303e6363c65e074559f8d6b1363250027ed5053557e3398c5
Status: Downloaded newer image for alpine:3.14
---> e04c818066af
Step 8/10 : RUN apk --update add ca-certificates
---> Running in 4993433ace56
fetch https://dl-cdn.alpinelinux.org/alpine/v3.14/main/x86_64/APKINDEX.tar.gz
fetch https://dl-cdn.alpinelinux.org/alpine/v3.14/community/x86_64/APKINDEX.tar.gz
(1/1) Installing ca-certificates (20211220-r0)
Executing busybox-1.33.1-r7.trigger
Executing ca-certificates-20211220-r0.trigger
OK: 6 MiB in 15 packages
Removing intermediate container 4993433ace56
---> 22601949e2e1
Step 9/10 : COPY --from=acr-cli /usr/bin/acr /usr/bin/acr
---> c4fe66f39a44
Step 10/10 : ENTRYPOINT [ "/usr/bin/acr" ]
---> Running in b8eefd929a4c
Removing intermediate container b8eefd929a4c
---> e75d15b53eea
Successfully built e75d15b53eea
Successfully tagged myacr.azurecr.io/acr:latest
2022/04/11 09:49:44 Successfully executed container: build
2022/04/11 09:49:44 Step ID: build marked as successful (elapsed time in seconds: 41.677286)
2022/04/11 09:49:44 Populating digests for step ID: build...
2022/04/11 09:49:45 Successfully populated digests for step ID: build
2022/04/11 09:49:45 The following dependencies were found:
2022/04/11 09:49:45

image:
registry: myacr.azurecr.io
repository: acr
tag: latest
runtime-dependency:
registry: registry.hub.docker.com
repository: library/alpine
tag: "3.14"
digest: sha256:06b5d462c92fc39303e6363c65e074559f8d6b1363250027ed5053557e3398c5
buildtime-dependency:

registry: registry.hub.docker.com
repository: library/golang
tag: 1.17-alpine3.14
digest: sha256:9e085c25a5928df75e13f9810139b004de862ec95e1987343a37573cee2d1874
git: {}

Run ID: cgxr was successful after 47s
root@debian10:~/acr-cli#
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Any relevant environment information

OS: [e.g. Windows]
Version [e.g. v1.0.0]

Additional context
Add any other context about the problem here.

It's an azure cli issue as the acr build command by default exclude .git file when uploading to the agent. Please open the issue in https://github.com/Azure/azure-cli/issues


image or src property in CardMedia is not working when changing using getElementById()

Hi guys first of all thanks for making this wonderful library. I am new to React and has started my  projects using this framework.
While using i had a small problem related to CardMedia, when ever i am trying to change the image or src property using document.getElementById() or something related to this, it's not changing anything. Here is code if i am doing it wrong.
<CardMedia id="testImage"
          className={classes.media}
          image="/static/images/cards/contemplative-reptile.jpg"
          title="Contemplative Reptile"
        />

//javascript code for manipulating image source
const testUrl = "https://www.fatbit.com/fab/wp-content/uploads/2015/12/material-design-3.jpg";
document.getElementById("testImage").src = testUrl;
console.log(document.getElementById("testImage"));

//here is console output

My Environment

Tech
Version

Material-UI
v1.2.0

React
16.4.0

browser
chrome 66

Do you want to do something like this
document.getElementById("testImage").style['background-image'] = 'url("https://avatars3.githubusercontent.com/u/10533214?s=88&v=4")'

hi @adeelibr your example worked  but this property belongs to CSS I guess for setting  background image on some view but what about the source since a image can have a source as well as background and i was trying this using the material docs. Just curious if i can do this using docs or i am doing wrong or it was meant to be done like the way you did only. thanks for the help.

image
string

Image to be displayed as a background image. Either image or src prop must be specified. Note that caller must specify height otherwise the image will not be visible.

src
string

An alias for image property. Available only with media components. Media components: video, audio, picture, iframe, img.

Will close this soon just waiting for some replies on doing using docs.

Oh if you want to change the image for CardMedia the proper way in React, I suggest you do something like this.
class Examples extends React {
    state = {
       imgSrc:  '/static/images/cards/contemplative-reptile.jpg',
     };
     componentDidMount() {
        DUMMY_API_CALL_EXAMPLE().then(response => {
             this.setState({ imgSrc: response.imageUrl }); // example supposedly
        });
     }
     render() {
         const { imgSrc } = this.state;
         return (
           <CardMedia
             // id="testImage" // you don't need this anymore
              className={classes.media}
              image={imgSrc}
              title="Contemplative Reptile"
            />
         );
     }
}

I'm closing for #11675 where we look into using a  element.
@adeelibr Thanks for answering @worstkiller's question.


3.5 rc1 editor layout loading is broken

Godot version
v3.5.rc1.official.e86d840d4
System information
linux
Issue description
Editor layout loading is broken in rc1 (things used to work fine in beta 5):

you can load the default layout
but to load the nth custom layout, you must press the n+1th option

Note that opening a project with a layout set in beta 5 loads the layout correctly.
Steps to reproduce

create two different custom layouts
try loading the first one: nothing happens
try loading the second one: the first one is loaded

https://user-images.githubusercontent.com/71937306/169539531-de5e54a1-c725-4626-a1be-155102716531.mp4
Minimal reproduction project
No response

Duplicate of https://github.com/godotengine/godot/issues/61179 (fixed by https://github.com/godotengine/godot/pull/61181 in the latest 3.x branch).


[BUG] Schedule not loading the 2024 Chinese Sprint Qualifying correctly

Describe the issue:
When attempting to load the session for the 2024 Chinese Sprint Qualifying, there is a bug that incorrectly provides it with the API path. It's using '/static/2024/2024-04-21_Chinese_Grand_Prix/2024-04-20_Sprint_Qualifying/' when the correct should be '/static/2024/2024-04-21_Chinese_Grand_Prix/2024-04-19_Sprint_Qualifying/'
Reproduce the code example:
import fastf1

session = fastf1.get_session(2024, 5, 'SQ')
session.load()

Error message:
req            INFO 	Using cached data for season_schedule
core           INFO 	Loading data for Chinese Grand Prix - Sprint [v3.3.0]
req            INFO 	No cached data found for session_info. Loading data...
_api           INFO 	Fetching session info data...
logger      WARNING 	Failed to load session info data!
req            INFO 	No cached data found for driver_info. Loading data...
_api           INFO 	Fetching driver list...
2024/2024-04-21 Chinese Grand Prix/2024-04-20 Sprint/
core        WARNING 	Failed to load extended driver information!
Traceback (most recent call last):

  File ~/anaconda3/envs/f1_visualisation/lib/python3.11/site-packages/spyder_kernels/py3compat.py:356 in compat_exec
    exec(code, globals, locals)

  File ~/Documents/Sheffield PDRA/basisopt_legendre_revamp/final_legendre_investigation/compare_grouped_to_individual/untitled0.py:22
    session.load()

  File ~/anaconda3/envs/f1_visualisation/lib/python3.11/site-packages/fastf1/core.py:1415 in load
    self._load_drivers_results(livedata=livedata)

  File ~/anaconda3/envs/f1_visualisation/lib/python3.11/site-packages/fastf1/core.py:2146 in _load_drivers_results
    driver_info_f1 = self._drivers_from_f1_api(livedata=livedata)

  File ~/anaconda3/envs/f1_visualisation/lib/python3.11/site-packages/fastf1/core.py:2230 in _drivers_from_f1_api
    return pd.DataFrame(driver_info, index=driver_info['DriverNumber'])

KeyError: 'DriverNumber'

Please update to the latest version of FastF1. Some changes were necessary to support the newly renamed "Sprint Qualifying". (Last year it was still called "Sprint Shootout"). This name changed caused some problems that needed to be fixed.

I just saw the update! Sorry about that. Cheers for the fix =)


[glfw3] Build error

Package: glfw3[core]:x86-windows -> 3.3.8#2
Host Environment

Host: x64-windows
Compiler: MSVC 19.34.31937.0
vcpkg-tool version: 2022-12-14-7ae0d8527fb488fde10a89c2813802dc9b03b6f9
vcpkg-scripts version: 036769f5d 2023-01-11 (16 hours ago)

To Reproduce
vcpkg install libfreenect2
Failure logs
-- Using cached glfw-glfw-7482de6071d21db77a7236155da44c172a7f6c9e.tar.gz.
-- Cleaning sources at C:/dev/vcpkg/buildtrees/glfw3/src/172a7f6c9e-7678776297.clean. Use --editable to skip cleaning for the packages you specify.
-- Extracting source C:/dev/vcpkg/downloads/glfw-glfw-7482de6071d21db77a7236155da44c172a7f6c9e.tar.gz
-- Using source at C:/dev/vcpkg/buildtrees/glfw3/src/172a7f6c9e-7678776297.clean
GLFW3 currently requires the following libraries from the system package manager:
    xinerama
    xcursor
    xorg
    libglu1-mesa
    pkg-config

These can be installed via brew install libxinerama-dev libxcursor-dev xorg-dev libglu1-mesa-dev pkg-config
-- Found external ninja('1.11.0').
-- Configuring x86-windows
CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message):
    Command failed: "C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" -v
    Working Directory: C:/dev/vcpkg/buildtrees/glfw3/x86-windows-rel/vcpkg-parallel-configure
    Error code: 1
    See logs for more information:
      C:\dev\vcpkg\buildtrees\glfw3\config-x86-windows-dbg-CMakeCache.txt.log
      C:\dev\vcpkg\buildtrees\glfw3\config-x86-windows-rel-CMakeCache.txt.log
      C:\dev\vcpkg\buildtrees\glfw3\config-x86-windows-out.log

Call Stack (most recent call first):
  installed/x64-windows/share/vcpkg-cmake/vcpkg_cmake_configure.cmake:247 (vcpkg_execute_required_process)
  ports/glfw3/portfile.cmake:40 (vcpkg_cmake_configure)
  scripts/ports.cmake:147 (include)

C:\dev\vcpkg\buildtrees\glfw3\config-x86-windows-dbg-CMakeCache.txt.log
# This is the CMakeCache file.
# For build in directory: c:/dev/vcpkg/buildtrees/glfw3/x86-windows-dbg
# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//No help, variable specified on the command line.
BUILD_SHARED_LIBS:UNINITIALIZED=ON

//Path to a program.
CMAKE_AR:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/lib.exe

//Choose the type of build, options are: None Debug Release RelWithDebInfo
// MinSizeRel ...
CMAKE_BUILD_TYPE:STRING=Debug

CMAKE_CROSSCOMPILING:STRING=OFF

CMAKE_CXX_FLAGS:STRING=' /nologo /DWIN32 /D_WINDOWS /W3 /utf-8 /GR /EHsc /MP '

CMAKE_CXX_FLAGS_DEBUG:STRING='/D_DEBUG /MDd /Z7 /Ob0 /Od /RTC1 '

CMAKE_CXX_FLAGS_RELEASE:STRING='/MD /O2 /Oi /Gy /DNDEBUG /Z7 '

//C compiler
CMAKE_C_COMPILER:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe

CMAKE_C_FLAGS:STRING=' /nologo /DWIN32 /D_WINDOWS /W3 /utf-8 /MP '

CMAKE_C_FLAGS_DEBUG:STRING='/D_DEBUG /MDd /Z7 /Ob0 /Od /RTC1 '

//Flags used by the C compiler during MINSIZEREL builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=/O1 /Ob1 /DNDEBUG

CMAKE_C_FLAGS_RELEASE:STRING='/MD /O2 /Oi /Gy /DNDEBUG /Z7 '

//Flags used by the C compiler during RELWITHDEBINFO builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/Zi /O2 /Ob1 /DNDEBUG

//Libraries linked by default with all C applications.
CMAKE_C_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib

//No help, variable specified on the command line.
CMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION:UNINITIALIZED=ON

//Flags used by the linker during all build types.
CMAKE_EXE_LINKER_FLAGS:STRING=/machine:X86

//Flags used by the linker during DEBUG builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=/nologo    /debug /INCREMENTAL

//Flags used by the linker during MINSIZEREL builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO

CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING='/nologo /DEBUG /INCREMENTAL:NO /OPT:REF /OPT:ICF  '

//Flags used by the linker during RELWITHDEBINFO builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL

//Enable/Disable output of compile commands during generation.
CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=

//No help, variable specified on the command line.
CMAKE_EXPORT_NO_PACKAGE_REGISTRY:UNINITIALIZED=ON

//No help, variable specified on the command line.
CMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY:UNINITIALIZED=ON

//No help, variable specified on the command line.
CMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY:UNINITIALIZED=ON

//Value Computed by CMake.
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=C:/dev/vcpkg/buildtrees/glfw3/x86-windows-dbg/CMakeFiles/pkgRedirects

//No help, variable specified on the command line.
CMAKE_INSTALL_BINDIR:STRING=bin

//No help, variable specified on the command line.
CMAKE_INSTALL_LIBDIR:STRING=lib

//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/dev/vcpkg/packages/glfw3_x86-windows/debug

//No help, variable specified on the command line.
CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP:UNINITIALIZED=TRUE

//Path to a program.
CMAKE_LINKER:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/link.exe

//make program
CMAKE_MAKE_PROGRAM:FILEPATH=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe

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//No help, variable specified on the command line.
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VCPKG_CXX_FLAGS:UNINITIALIZED=

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VCPKG_TARGET_ARCHITECTURE:UNINITIALIZED=x86

//Vcpkg target triplet (ex. x86-windows)
VCPKG_TARGET_TRIPLET:STRING=x86-windows

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VCPKG_TRACE_FIND_PACKAGE:BOOL=OFF

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C:\dev\vcpkg\buildtrees\glfw3\config-x86-windows-out.log
[1/2] "C:/Program Files/CMake/bin/cmake.exe" -E chdir "../../x86-windows-dbg" "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/glfw3/src/172a7f6c9e-7678776297.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/glfw3_x86-windows/debug" "-DGLFW_BUILD_EXAMPLES=OFF" "-DGLFW_BUILD_TESTS=OFF" "-DGLFW_BUILD_DOCS=OFF" "-DGLFW_USE_WAYLAND=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x86-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x86" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
FAILED: ../../x86-windows-dbg/CMakeCache.txt
"C:/Program Files/CMake/bin/cmake.exe" -E chdir "../../x86-windows-dbg" "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/glfw3/src/172a7f6c9e-7678776297.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/glfw3_x86-windows/debug" "-DGLFW_BUILD_EXAMPLES=OFF" "-DGLFW_BUILD_TESTS=OFF" "-DGLFW_BUILD_DOCS=OFF" "-DGLFW_USE_WAYLAND=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x86-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x86" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
-- The C compiler identification is MSVC 19.34.31937.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.25/Modules/CMakeTestCCompiler.cmake:70 (message):
  The C compiler

    "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe"

  is not able to compile a simple test program.

  It fails with the following output:

    Change Dir: C:/dev/vcpkg/buildtrees/glfw3/x86-windows-dbg/CMakeFiles/CMakeScratch/TryCompile-yuqgih

    Run Build Command(s):C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_2c6f5 && [1/2] Building C object CMakeFiles\cmTC_2c6f5.dir\testCCompiler.c.obj
    [2/2] Linking C executable cmTC_2c6f5.exe
    FAILED: cmTC_2c6f5.exe
    cmd.exe /C "cd . && "C:\Program Files\CMake\bin\cmake.exe" -E vs_link_exe --intdir=CMakeFiles\cmTC_2c6f5.dir --rc=rc --mt=CMAKE_MT-NOTFOUND --manifests  -- C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1434~1.319\bin\Hostx64\x86\link.exe /nologo CMakeFiles\cmTC_2c6f5.dir\testCCompiler.c.obj  /out:cmTC_2c6f5.exe /implib:cmTC_2c6f5.lib /pdb:cmTC_2c6f5.pdb /version:0.0 /machine:X86  /debug /INCREMENTAL /subsystem:console  kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib && cd ."
    RC Pass 1: command "rc /fo CMakeFiles\cmTC_2c6f5.dir/manifest.res CMakeFiles\cmTC_2c6f5.dir/manifest.rc" failed (exit code 0) with the following output:

    The system cannot find the file specified

    ninja: build stopped: subcommand failed.

  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:3 (project)

-- Configuring incomplete, errors occurred!
See also "C:/dev/vcpkg/buildtrees/glfw3/x86-windows-dbg/CMakeFiles/CMakeOutput.log".
See also "C:/dev/vcpkg/buildtrees/glfw3/x86-windows-dbg/CMakeFiles/CMakeError.log".
[2/2] "C:/Program Files/CMake/bin/cmake.exe" -E chdir ".." "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/glfw3/src/172a7f6c9e-7678776297.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/glfw3_x86-windows" "-DGLFW_BUILD_EXAMPLES=OFF" "-DGLFW_BUILD_TESTS=OFF" "-DGLFW_BUILD_DOCS=OFF" "-DGLFW_USE_WAYLAND=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x86-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x86" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
FAILED: ../CMakeCache.txt
"C:/Program Files/CMake/bin/cmake.exe" -E chdir ".." "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/glfw3/src/172a7f6c9e-7678776297.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/glfw3_x86-windows" "-DGLFW_BUILD_EXAMPLES=OFF" "-DGLFW_BUILD_TESTS=OFF" "-DGLFW_BUILD_DOCS=OFF" "-DGLFW_USE_WAYLAND=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x86-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x86" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
-- The C compiler identification is MSVC 19.34.31937.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.25/Modules/CMakeTestCCompiler.cmake:70 (message):
  The C compiler

    "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x86/cl.exe"

  is not able to compile a simple test program.

  It fails with the following output:

    Change Dir: C:/dev/vcpkg/buildtrees/glfw3/x86-windows-rel/CMakeFiles/CMakeScratch/TryCompile-tvwzts

    Run Build Command(s):C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe cmTC_94989 && [1/2] Building C object CMakeFiles\cmTC_94989.dir\testCCompiler.c.obj
    [2/2] Linking C executable cmTC_94989.exe
    FAILED: cmTC_94989.exe
    cmd.exe /C "cd . && "C:\Program Files\CMake\bin\cmake.exe" -E vs_link_exe --intdir=CMakeFiles\cmTC_94989.dir --rc=rc --mt=CMAKE_MT-NOTFOUND --manifests  -- C:\PROGRA~1\MICROS~1\2022\COMMUN~1\VC\Tools\MSVC\1434~1.319\bin\Hostx64\x86\link.exe /nologo CMakeFiles\cmTC_94989.dir\testCCompiler.c.obj  /out:cmTC_94989.exe /implib:cmTC_94989.lib /pdb:cmTC_94989.pdb /version:0.0 /machine:X86  /debug /INCREMENTAL /subsystem:console  kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib && cd ."
    RC Pass 1: command "rc /fo CMakeFiles\cmTC_94989.dir/manifest.res CMakeFiles\cmTC_94989.dir/manifest.rc" failed (exit code 0) with the following output:
    The system cannot find the file specified
    ninja: build stopped: subcommand failed.

  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:3 (project)

-- Configuring incomplete, errors occurred!
See also "C:/dev/vcpkg/buildtrees/glfw3/x86-windows-rel/CMakeFiles/CMakeOutput.log".
See also "C:/dev/vcpkg/buildtrees/glfw3/x86-windows-rel/CMakeFiles/CMakeError.log".
ninja: build stopped: subcommand failed.

Additional context

@jabberjabberjabber  Do you have Windows SDK installed?

@jabberjabberjabber Do you have Windows SDK installed?

I have the Kinect v2 SDK installed if that is what you mean.

@jabberjabberjabber Do you have Windows SDK installed?

No I do not.

Please install the Windows SDK and try again.

Please install the Windows SDK and try again.

That did it, thank you very much!


Duplicating unsaved matrix block fails

Description
When you try to duplicate a matrix block that has not been saved yet since creation, a javascript occurs and the block isn't duplicated.
Uncaught TypeError: t.blocks.filter is not a function
    at s.constructor.filterBlocks (smith.js:299)
    at smith.js:325
    at Array.forEach (<anonymous>)
    at s.constructor.filterBlocks (smith.js:315)
    at smith.js:325
    at Array.forEach (<anonymous>)
    at s.constructor.filterBlocks (smith.js:315)
    at smith.js:325
    at Array.forEach (<anonymous>)
    at s.constructor.filterBlocks (smith.js:315)

Steps to reproduce

Create new matrix block and don't save the entry
Duplicate the matrix block

Additional info

Plugin version: 1.1.13
Craft version: 3.6.15
Multi-site: Yes

Additional context
MatrixMate plugin is installed.

Pretty sure this is a MatrixMate issue, as I can't replicate this on a fresh install without it. Would you be able to test if this is still an issue, after the fix in https://github.com/verbb/smith/issues/18 ?

Sorry for the late response, I've been really busy and didn't have time to test this before.
I still seem to get the same error as above:
Uncaught TypeError: t.blocks.filter is not a function
    at s.constructor.filterBlocks (smith.js:291)
    at smith.js:317
    at Array.forEach (<anonymous>)
    at s.constructor.filterBlocks (smith.js:307)
    at smith.js:317
    at Array.forEach (<anonymous>)
    at s.constructor.filterBlocks (smith.js:307)
    at smith.js:317
    at Array.forEach (<anonymous>)
    at s.constructor.filterBlocks (smith.js:307)

Hmmm, I can't seem to replicate how you've got that exact error I'm afraid. But I have added guards against it. To get the fix early, change your verbb/smith requirement in composer.json to:
"require": {
  "verbb/smith": "dev-craft-3 as 1.1.14",
  "...": "..."
}

Then run composer update.

The guards you added seem to solve the problem!
Thanks for looking into it 😄