Using UnityEngine.** is Error

using UnityEngin.UI

If you write something like UnityEngin.** as above, you'll get the following error.
The type or namespace name 'UI' does not exist in the namespace 'UnityEngine' (are you missing
 an assembly reference?)

I also checked the log and found the following warning.
        Unable to resolve assembly '/Users/~~/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/~~/Temp/bin/Debug/UnityEngine.UI.dll'

I've tried the following

Reinstall omnisharp-vim using dein
rm -rf ~/.omnisharp ~/.cache/omnisharp-vim
Reinstall omnisharp-roslyn v1.35.2(I've tried the latest version too.)

I've investigated and this bug seems to have occurred after https://github.com/OmniSharp/omnisharp-vim/commit/787213ff92e276ece530884b7c2a2dc3275aaf7b.
My environment

MacOS 10.15.5 (x64)
NVIM v0.4.3

[[plugins]]
repo = "OmniSharp/omnisharp-vim"
on_ft = ["cs"]
build = "xbuild server/OmniSharp.sln"
hook_add = '''
let g:OmniSharp_server_stdio = 1
autocmd FileType cs nnoremap gd :OmniSharpGotoDefinition<cr>
autocmd FileType cs nnoremap <C-m><c-n> :OmniSharpRename<cr>
autocmd FileType cs nnoremap <C-m><C-f> :OmniSharpCodeFormat<cr>
'''

Thanks for narrowing this down to a specific commit.
Would you be able to post logs before and after that commit? I've been trying to tighten our omnisharp-roslyn integration and send requests at the correct time, but I haven't seen an error like that before.

Logging with :OmniSharpOpenLog in e6b30f572f87dc9144ddc5def14f3537af1e89c3
NVIM v0.4.3

OmniSharp server started.
    Path: /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/run
    Target: /Users/project_path/BrackOut2.sln
    PID: 3106

[info]: OmniSharp.Stdio.Host
        Starting OmniSharp on MacOS 10.15.5 (x64)
[info]: OmniSharp.Services.DotNetCliService
        DotNetPath set to dotnet
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        Located 1 MSBuild instance(s)
            1: StandAlone 16.4 - "/Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin"
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        MSBUILD_EXE_PATH environment variable set to '/Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin/MSBuild.dll'
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        Registered MSBuild instance: StandAlone 16.4 - "/Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin"
            CscToolExe = csc.exe
            MSBuildToolsPath = /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin
            CscToolPath = /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin/Roslyn
            BypassFrameworkInstallChecks = true
            MSBuildExtensionsPath = /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild
[info]: OmniSharp.Cake.CakeProjectSystem
        Detecting Cake files in '/Users/project_path'.
[info]: OmniSharp.Cake.CakeProjectSystem
        Could not find any Cake files
[info]: OmniSharp.MSBuild.ProjectSystem
        Detecting projects in '/Users/project_path/BrackOut2.sln'.
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEngine.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEngine.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.TextMeshPro.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.Timeline.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Assembly-CSharp.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.TextMeshPro.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.Timeline.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEditor.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEditor.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.Rider.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.CollabProxy.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.VSCode.Editor.csproj'
[info]: OmniSharp.Script.ScriptProjectSystem
        Detecting CSX files in '/Users/project_path'.
[info]: OmniSharp.Script.ScriptProjectSystem
        Could not find any CSX files
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEngine.TestRunner.csproj
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.BlockStructureWorkspaceOptionsProvider, Order: 140
[info]: OmniSharp.WorkspaceInitializer
        Configuration finished.
[info]: OmniSharp.Stdio.Host
        Omnisharp server running using Stdio at location '/Users/project_path' on host -1.
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEngine.TestRunner.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEngine.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEngine.UI.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEngine.UI.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEngine.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.TextMeshPro.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.TextMeshPro.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.TextMeshPro.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.Timeline.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.Timeline.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.Timeline.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Assembly-CSharp.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Assembly-CSharp.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Assembly-CSharp.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.TextMeshPro.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.TextMeshPro.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.TextMeshPro.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.Timeline.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.Timeline.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.Timeline.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEditor.TestRunner.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEditor.TestRunner.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEditor.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEditor.UI.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEditor.UI.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEditor.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.Rider.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.Rider.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.Rider.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.CollabProxy.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.CollabProxy.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.CollabProxy.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.VSCode.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.VSCode.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.VSCode.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEngine.TestRunner
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEngine.UI
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.TextMeshPro
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.Timeline
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Assembly-CSharp
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.CollabProxy.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Rider.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.TextMeshPro.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.TextMeshPro.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Timeline.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Timeline.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.VSCode.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.TextMeshPro.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.TextMeshPro.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.Timeline.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Timeline.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEditor.TestRunner
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEditor.UI
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.Rider.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.CollabProxy.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.VSCode.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
Workspace complete: 12 project(s)
Replaying requests

Logging with :OmniSharpOpenLog in 787213ff92e276ece530884b7c2a2dc3275aaf7b
NVIM v0.4.3

OmniSharp server started.
    Path: /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/run
    Target: /Users/project_path/BrackOut2.sln
    PID: 10603

[info]: OmniSharp.Stdio.Host
        Starting OmniSharp on MacOS 10.15.5 (x64)
[info]: OmniSharp.Services.DotNetCliService
        DotNetPath set to dotnet
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        Located 1 MSBuild instance(s)
            1: StandAlone 16.4 - "/Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin"
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        MSBUILD_EXE_PATH environment variable set to '/Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin/MSBuild.dll'
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
        Registered MSBuild instance: StandAlone 16.4 - "/Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin"
            CscToolExe = csc.exe
            MSBuildToolsPath = /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin
            CscToolPath = /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild/Current/Bin/Roslyn
            BypassFrameworkInstallChecks = true
            MSBuildExtensionsPath = /Users/username/.cache/omnisharp-vim/omnisharp-roslyn/omnisharp/.msbuild
[info]: OmniSharp.Cake.CakeProjectSystem
        Detecting Cake files in '/Users/project_path'.
[info]: OmniSharp.Cake.CakeProjectSystem
        Could not find any Cake files
[info]: OmniSharp.MSBuild.ProjectSystem
        Detecting projects in '/Users/project_path/BrackOut2.sln'.
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEngine.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEngine.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.TextMeshPro.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.Timeline.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Assembly-CSharp.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.TextMeshPro.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.Timeline.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEditor.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/UnityEditor.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.Rider.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.CollabProxy.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Queue project update for '/Users/project_path/Unity.VSCode.Editor.csproj'
[info]: OmniSharp.Script.ScriptProjectSystem
        Detecting CSX files in '/Users/project_path'.
[info]: OmniSharp.Script.ScriptProjectSystem
        Could not find any CSX files
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEngine.TestRunner.csproj
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110
[info]: OmniSharp.WorkspaceInitializer
        Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.BlockStructureWorkspaceOptionsProvider, Order: 140
[info]: OmniSharp.WorkspaceInitializer
        Configuration finished.
[info]: OmniSharp.Stdio.Host
        Omnisharp server running using Stdio at location '/Users/project_path' on host -1.
[info]: OmniSharp.OmniSharpWorkspace
        Miscellaneous file: /Users/project_path/Assets/Scripts/BallController.cs added to workspace
Replaying requests for buffer 1
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEngine.TestRunner.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEngine.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEngine.UI.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEngine.UI.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEngine.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.TextMeshPro.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.TextMeshPro.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.TextMeshPro.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.Timeline.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.Timeline.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.Timeline.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Assembly-CSharp.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Assembly-CSharp.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Assembly-CSharp.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.TextMeshPro.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.TextMeshPro.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.TextMeshPro.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.Timeline.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.Timeline.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.Timeline.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEditor.TestRunner.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEditor.TestRunner.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEditor.TestRunner.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/UnityEditor.UI.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/UnityEditor.UI.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/UnityEditor.UI.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.Rider.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.Rider.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.Rider.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.CollabProxy.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.CollabProxy.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.CollabProxy.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Loading project: /Users/project_path/Unity.VSCode.Editor.csproj
[info]: OmniSharp.MSBuild.ProjectManager
        Successfully loaded project file '/Users/project_path/Unity.VSCode.Editor.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
        Adding project '/Users/project_path/Unity.VSCode.Editor.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEngine.TestRunner
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEngine.UI
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.TextMeshPro
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.Timeline
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Assembly-CSharp
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.CollabProxy.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Rider.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.TextMeshPro.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.TextMeshPro.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Timeline.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Timeline.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.VSCode.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.TextMeshPro.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.TextMeshPro.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.Timeline.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/Unity.Timeline.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEditor.TestRunner
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: UnityEditor.UI
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.Rider.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.CollabProxy.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
[info]: OmniSharp.MSBuild.ProjectManager
        Update project: Unity.VSCode.Editor
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.TestRunner.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
        Unable to resolve assembly '/Users/project_path/Temp/bin/Debug/UnityEngine.UI.dll'
Workspace complete: 12 project(s)

Thanks. Those 2 logs are very similar - are you saying that you don't get the The type or namespace name 'UI' does not exist in the namespace 'UnityEngine' errors when using the first commit, but you do when using the 2nd?
Do the /Users/project_path/Temp/bin/Debug/UnityEditor.UI.dll files which are warned as "Unable to resolve" actually exist? From all those errors it seems like the server is just not loading - but you used to have working omnisharp-vim support in this repo?

I've found a couple of pages which seem to suggest this is a known Unity bug:
https://forum.unity.com/threads/visual-studio-code-editor-1-1-4-error-the-referenced-project-does-not-exist.806628/
https://forum.unity.com/threads/namespace-name-ui-does-not-exist-in-the-namespace-unityengine-error-on-2019-3-2f1.831922/
Please let me know if this is just a Unity thing, or if other versions of OmniSharp-vim are able to work with this project.

/Users/project_path/Temp/bin/Debug/ UnityEditor.UI.dll does not actually exist. However, it works fine in versions prior to e6b30f5, and : OmniSharpGotoDefinition and others also worked.

Now I'm getting confused.

However, it works fine in versions prior to e6b30f5,

Does e6b30f5 work properly? Or just versions before that?
Could you try adding this to your .vimrc, and post the log from the last working version, and then the log from the current master? These will be quite big, it might be a good idea to use a pastebin:
let g:OmniSharp_loglevel = 'debug'

This will include the raw requests and responses to/from the server in the log, as well as extra debugging info from OmniSharp-roslyn. So please perform a :OmniSharpGotoDefinition in each session, so we can compare the outputs in the logs.

https://gist.github.com/DuGlaser/2789d2e6020e85638f5830acf0210a2b
https://gist.github.com/DuGlaser/1bbea99433ceceebd092da5a3907c0e0
These will be the logs.
In practice, the latest version of UnityEngin.UI's Text class has a When I try to jump, I get "Not Found", and with the e6b30f5 version, the You can jump.

Thanks so much for the logs, very helpful.
The only real difference here is the timing of when we send requests to the server. In 787213f I changed the system to make some requests much earlier - in the various environments I've tested in this has worked well but clearly not in this one.
I don't have any Unity experience - is there any kind of sample repo I can pull to reproduce this locally? Or do I need to install Unity and have it generate projects for me?? Without being able to reproduce, all I can do is guess.

I've created a sample repository
Try it here!

https://github.com/DuGlaser/sample-bug-unity

If you have any questions, please let me know!

That's awesome, thank you!
I can repro in Windows, after installing unity, and setting the preferences as you described.

Also running into this issue using the Windows Linux subsystem.

After trying the sample project provided by @DuGlaser again, in both Windows and linux, I can no longer reproduce the issue. It looks to me like either OmniSharp-vim improvements or OmniSharp-roslyn improvements or a combination have resolved the issue, so I will close this.


fix: don't use python 3.13 in setuptools test

It did indeed fix the build: https://github.com/prefix-dev/pixi/actions/runs/11268985066/job/31336719799?pr=2247


Update developer guide with user stories

Fixes #17

Codecov Report

Merging #51 (c494b11) into master (4c2dc68) will not change coverage.
The diff coverage is n/a.

@@            Coverage Diff            @@
##             master      #51   +/-   ##
=========================================
  Coverage     72.15%   72.15%
  Complexity      399      399
=========================================
  Files            70       70
  Lines          1232     1232
  Branches        125      125
=========================================
  Hits            889      889
  Misses          311      311
  Partials         32       32

Help us with your feedback. Take ten seconds to tell us how you rate us. Have a feature suggestion? Share it here.


Adding docs for the Numerics library.

Docs Build status updates of commit 65bea4d:
:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 19b236c:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 23: [Warning] Invalid file link:(~/media/vs2017-nuget-package-search.png).
Line 33: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 55: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 05cc4c2:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 5b917bb:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 848f891:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 4e3c58c:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 58b1cf1:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 7671126:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 42baff7:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit cfe04eb:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit cfe04eb:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 691d9ba:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 9c76392:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 7ccac13:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit b2a0503:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 4e540b1:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 34d6ad3:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).
Line 53: [Warning] Invalid file link:(~/libraries/numerics/LINK).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 3109c46:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit c8cab18:
:warning: Validation status: warnings

File
Status
Preview URL
Details

articles/libraries/numerics/installation.md
:warning:Warning

Details

articles/libraries/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/index.md
:white_check_mark:Succeeded

articles/libraries/numerics/numerics.md
:white_check_mark:Succeeded

articles/libraries/numerics/toc.yml
:white_check_mark:Succeeded

articles/libraries/toc.yml
:white_check_mark:Succeeded

articles/libraries/numerics/installation.md

Line 31: [Warning] Invalid file link:(~/media/vs2017-nuget-console-menu.png).

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.


Extend mokctl to mokctl exec into a 'node'

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
After a cluster is installed I would like to use mokctl exec to exec into it rather than using docker exec
Describe the solution you'd like
A clear and concise description of what you want to happen.
mokctl exec myclust-master-1 - to exec into the myclust cluster master-1 node.
mokctl exec - will give me a list of nodes I can log into (probably using select) then I just press the number and enter.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Using docker exec is fine, I just want a shorter version.
Additional context
Add any other context or screenshots about the feature request here.

Completed by PR#10


Using more bootstrap pagination classes

Hi, i want to use other bootstarp pagination classes "pagination-lg" and "pagination-sm" rather than the default one. How can i do that?

To change the size just append
.pagination {
        font-size: 11px;
}

to app/assets/stylesheets/custom.css.scss


config: Add from_dict method

Now you can
from karton.core.Config import Config
config = Config.from_dict({
    "minio": {...},
    "redis":  {...},
})

It's ugly, but it works!

ah, I'm dumb

:shipit:


one query multi inputs

What type of PR is this?

What does this PR do / why is it needed ?

Which issue(s) this PR fixes:

Fixes #
Other notes for reviewers:
Does this PR introduce a user-facing change?

@MauricioUyaguari @akphi I don't think we can release in this state. My major concern is us leaking modelStore into Mapping. It feels we are targeting ModelStore use case and that is impacting the design too much and soon we will be back tracking this and that will impact core again.
We need to appreciate more that changes to contract leads to changes in all stores (all your PR's has been impacting all stores - relational, service store, mongo), so I feel we should review this a bit more and be comfortable that changes we are pushing won't need to change soon else its really difficult to stabilize core.


don't return Promise from asCallback when function is passed

This addressed #1194. It eliminates some confusion from the usage of asCallback.
 I doesn't seem like the "both" behavior was intended. I don't think any of the unit tests were intentionally testing it and none of the doc examples use it.

I think this solution is the way to go. Unfortunately its a breaking change so it would have to wait for 4.0.0
I also think that throwing an error when the passed argument is not a function or undefined would make sense

+1


Create zh_CN.lang

This is the Simplified Chinese language files

This mod is dead >.> please instead post your translation here.


[feat/fix/docs]: Improve code to follow CI/repo rules

Description of Change

Add a bit of documentation in various files.
Improve code to use C++ standard libraries, and respect repo rules and CI.
This pull request is still WIP.
I will still make more changes.
Checklist

[x] Added description of change
[x] Relevant documentation/comments is changed or added
[x] PR title follows semantic commit guidelines
[x] Search previous suggestions before making a new one, as yours may be a duplicate.
[x] I acknowledge that all my contributions will be made under the project's license.

Notes: Forgot to split commits per change, apologizes.

please split this commit bac4e70 Will be difficult to revert or make any changes otherwise.

Description of Change
Add a bit of documentation in various files.
Improve code to use C++ standard libraries, and respect repo rules and CI.
This pull request is still WIP.
I will still make more changes.
Checklist

[x]  Added description of change
[x]  Relevant documentation/comments is changed or added
[x]  PR title follows semantic commit guidelines
[x]  Search previous suggestions before making a new one, as yours may be a duplicate.
[x]  I acknowledge that all my contributions will be made under the project's license.

Notes: Forgot to split commits per change, apologizes.

Please create separate pull-requests. better for maintenance.

Do you mean, separate pull requests for:

Documentation.
Fixes.
Feat.

Do you mean, separate pull requests for:

Documentation.
Fixes.
Feat.

separate one for each file or a maximum of five related files

I'll do as your request when I have time, thanks.

I'll do as your request when I have time, thanks.

These are good fixes, but disorganized and hence an invitation for new issues.
Splitting them into coherent pulls would benefit the repo. 👍

@kvedala is it OK if I create a PR for each small folder (such as backtracking)?

@kvedala is it OK if I create a PR for each small folder (such as backtracking)?

that would be better and start with one or two file changes only.


Add typing stub for Module call

Typecheckers like pytype currently don't recognize Module as a Callable
type when "nn.Module" is used as a dataclass attribute type, leading to
spurious typing errors, this adds a type-checking-only call stub,
and moves the previous init stub under the type-checking guard as
well.
As discussed in #1364

Codecov Report

Merging #1365 (78d999c) into master (752a2c0) will decrease coverage by 0.04%.
The diff coverage is 33.33%.

@@            Coverage Diff             @@
##           master    #1365      +/-   ##
==========================================
- Coverage   82.34%   82.29%   -0.05%
==========================================
  Files          65       65
  Lines        5318     5322       +4
==========================================
+ Hits         4379     4380       +1
- Misses        939      942       +3

Impacted Files
Coverage Δ

flax/linen/module.py
94.36% <33.33%> (-0.66%)
:arrow_down:

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 752a2c0...78d999c. Read the comment docs.


Neo4jClient 4.0 Support

Support to the Neo4jClient 4.0 library.
Removed the roles list from IdentityUser and used the relational fetch method like (Claims and Logins).
Add some integration tests.

Before reviewing this please take a look at the Neo4jClient.DataAnnotations PR.

Added Integration tests
Code Cleanup


add support for FeatureTable and FeatureData generation from classify-kraken results

Ultimately we'll want FeatureTable and FeatureData[Taxonomy] results to use these data in downstream applications. One option would be to use Bracken to go from SampleData[Kraken2Output] and/or SampleData[Kraken2Report] to a FeatureTable and FeatureData[Taxonomy]. Should we start thinking about that, or is there another approach that is planned?

Hey @gregcaporaso,
yes, I'm planning on writing an action for Bracken already (haven't started working on it yet though). This would only work though when we classify reads directly (not MAGs), right?

@misialq, I wasn't certain about that but that's what makes sense to me too. Do you have thoughts on the pathway from Kraken results on MAGs to a feature table? We do have FeatureTable[PresenceAbsence], which could be relevant for MAGs, at least to get us started.

Hey this is a complex issue, with a few other issues linked. I opened the following issue after looking into this a bit, and discussing with @misialq that FeatureTable generation should be separated from taxonomic classification of MAGs (e.g., with kraken2): https://github.com/bokulich-lab/q2-moshpit/issues/33
Regarding feature tables:

For reads, bracken can be used to estimate abundances and generate a table as @misialq noted.
For MAGs, feature table generation should happen prior to taxonomic classification, hence the issue above. This would most likely happen at the point of MAG dereplication, see this issue: https://github.com/bokulich-lab/q2-moshpit/issues/33

Regarding FeatureData[Taxonomy]:

For read-based profiling, the problem is that we are working with raw sequences (a SampleData type), not dereplicated FeatureData[Sequence] data. I do not think that a FeatureData[Taxonomy] is useful to map back to the raw sequences, though technically this would be straightforward to put together from the kraken2 ouptut files. So a FeatureTable[Frequency] of taxa X samples might be all we need/can get.
For dereplicated MAG-based profiling, a FeatureData[Taxonomy] is more meaningful.

Thanks @nbokulich!

For reads, bracken can be used to estimate abundances and generate a table as @misialq noted.

That seems like the way to go. Just FYI, @colinvwood is doing some exploration of this on our end as we need to use this for some experimental analyses that we're running.

For MAGs, feature table generation should happen prior to taxonomic classification

We were thinking that it may be possible to generate a FeatureTable[PresenceAbsence] from taxonomically annotated MAG data that we're currently generating. That would at least let us get a view of what taxa are expected to be present based on MAG data (also helpful for some experimental analyses that we're working on). Does that seem problematic to you?

For read-based profiling, the problem is that we are working with raw sequences...

It may still be useful for practical purposes to generate FeatureData[Taxonomy] (even if the information in there is redundant) so we can use it e.g. to create a taxa barplot or to collapse by taxonomy.

Hey @gregcaporaso ,

We were thinking that it may be possible to generate a FeatureTable[PresenceAbsence] from taxonomically annotated MAG data that we're currently generating

If the MAGs are not yet dereplicated then this would make a massively sparse table with MAGs unique to samples. Without abundance information I am not sure what value this would have. But I propose that we discuss MAGs->table on the other issue to keep it separate from taxonomic classification.

It may still be useful for practical purposes to generate FeatureData[Taxonomy] (even if the information in there is redundant) so we can use it e.g. to create a taxa barplot or to collapse by taxonomy.

For read-based profiling the table we will get (via bracken) will already be collapsed by taxonomy. The only other way would be a massive sparse presence-absence table with each feature observed once, which seems like an inefficient solution.
For the purposes of taxa barplots, I think that we should instead alter the action to make FeatureData[Taxonomy] optional — if not passed then the labels are pulled from the index. This would allow it to operate on a collapsed table or directly on ASV abundances — both are requests that have come up on the forum with some open issues in q2-taxa. What do you think about this?

regardless of the decision we make here wrt where/how MAG abundances are tabulated, I put in this PR to make it possible for collapsed feature tables (e.g., from bracken) to be passed to barplot:
https://github.com/qiime2/q2-taxa/pull/153

But I propose that we discuss MAGs->table on the other issue

:+1:

The only other way would be a massive sparse presence-absence table with each feature observed once, which seems like an inefficient solution.

Yep, I agree that that wouldn't make sense or be useful. I was thinking that the feature ids in the table would be taxa, but that we might want to have a way to create a corresponding FeatureData[Taxonomy] as well, even if the ids and the taxa labels are redundant (see example below) to facilitate use with existing actions. Generating barplots is the main action of interest for me right now though, so I agree that your other solution is better (as long as we still retain the ability to view the barplot at different taxonomic levels). We'll test your q2-taxa PR out.
Here's an example of what the FeatureData[Taxonomy] could look like. This is a bit silly, but it would let us (a) define meaningful features when doing read-based profiling, and (b) use existing actions that work with FeatureTable and FeatureData[Taxonomy].

Feature ID
Taxon

k__Bacteria; p__Verrucomicrobia; c__Verrucomicrobiae; o__Verrucomicrobiales; f__Verrucomicrobiaceae; g__Akkermansia; s__muciniphila
k__Bacteria; p__Verrucomicrobia; c__Verrucomicrobiae; o__Verrucomicrobiales; f__Verrucomicrobiaceae; g__Akkermansia; s__muciniphila

k__Bacteria; p__Proteobacteria; c__Betaproteobacteria; o__Burkholderiales; f__Comamonadaceae; g__Acidovorax
k__Bacteria; p__Proteobacteria; c__Betaproteobacteria; o__Burkholderiales; f__Comamonadaceae; g__Acidovorax

k__Bacteria; p__Firmicutes; c__Clostridia; o__Clostridiales; f__[Mogibacteriaceae]; g__; s__
k__Bacteria; p__Firmicutes; c__Clostridia; o__Clostridiales; f__[Mogibacteriaceae]; g__; s__

yeah this is how my PR in q2-taxa handles taxonomies/labels pulled from tables without accompanying FeatureData[Taxonomy] inputs, by creating a dummy taxonomy from those labels.

(b) use existing actions that work with FeatureTable and FeatureData[Taxonomy].

Can you think of some use cases? Aside from barplot, most other downstream actions that also accept taxonomy, e.g., for making heatmaps, sample classification, maybe differential abundance (?) might as well just operate on the collapsed table directly without a dummy taxonomy. The only other action that I can think of right now where this would be useful is for filtering a feature table based on taxonomy, but surely here another solution could be used.

@nbokulich, I'll follow up with you on this within about the next week. We're working through some analyses, so I may either have specific examples or ideas of when it's needed, or not (in which case that will suggest we don't need this after all). Thanks for the q2-taxa PR!

For reads, bracken can be used to estimate abundances and generate a table as @misialq noted.

@colinvwood and I are going to write a prototype of a function that reads braken reports and generates a FeatureTable[Frequency] artifact as we need to do this for an analysis we're working on. We'll be happy to contribute that to the plugin, or just toss it if this is already in progress. Just wanted to mention this, @misialq and @nbokulich, so you know that we're working on it in case it's helpful for you.

Hey @gregcaporaso, thanks, that's great! I haven't gotten to that part quite yet, so it would be wonderful if you could contribute that to the plugin. I'm wrapping up rewriting the database building action to add the Bracken DB (PR coming very soon) and will then move to expanding the reads-based classification by the Bracken step - I will then ping you guys on the respective PR. Thanks!

That all sounds great @misialq. We are currently running braken outside of QIIME 2 for our analysis, so we should have some good context for reviewing PRs. Turns out generating feature tables from the Braken output is very straightforward - we have that working now (again, outside of QIIME 2 for now) but we can contribute that whenever it makes sense.

Great! I'll get back to you on that most likely some time next week.


Added demo gif to readme file

Thanks! Let's try to make sure the image resolution and size make sense .. It is a bit too big now, with a relatively large size.

@Mazyod Ok I'm recording the updated one now.

@Mazyod Ok? if still not ok feel free to tell me :)

@Mazyod Well I think it's better if I make it smaller, I will make it إن شاء الله within 48 hours in maximum. Sorry but I have something suddenly happened.

can we use the app in the gif as a demo app with source in the sandbox repo?

@Mazyod Salam, hmmmm do you think it's ok now? the video in my browser works very fast, I don't know if it works to all as it works to me! Secondly, If you want to make it more smaller feel free to tell me :)

@Mazyod This one is better, do you agree?  If you want to edit it more feel free to tell me :)

@Maryom lol, gifs are always fun! This size is much better, if you can please center it, I can merge

@Dreamersoul I am against adding a demo within this repository, since it will be harder to maintain and write proper tests for. We should use SwiftKitz/sandbox

@Mazyod Like this? please if you want me to edit it more feel free because PR make me happy 😊 I would lie to add frame to it or some polish ✨

I compressed it from 27.6 MB to 2.2MB :)

excellent, the quality is also superb! Thanks again!

@Mazyod Most welcome :)


Changing to Sass on an existing project does not work

According to the docs you may change our css preprocessor on an existing project (see here.
However this will not work at least for Sass as the node-sass dev-dependency is missing on existing projects.
This affects at least version 1.0.0-beta.10. I did not check the webpack-branch.
Installing node-sass as a dev-dependency resolves the issue.

Don't know why has it been downvoted. I was having the same issue, css files were not being generated from .scss. npm install node-sass --save-dev did the trick. How could it be solved when changing an existing project to sass with ng set defaults.styleExt scss?

@caroso1222 How did you you fix this exactly?
I am trying to convert an existing project over to sass. CLI is still looking for css files that are not being compiled from my scss files in my components.
I did the NPM install as you mentioned, but what other configuring did you do..if any? Thanks!
angular-cli: 1.0.0-beta.11-webpack.2
node: 6.3.0
os: win32 x64

This is a problem with our README. It's listing instructions for the latest webpack version but that is not the latest in npm. To install the webpack version, see https://github.com/angular/angular-cli#webpack-preview-release-update


Restrict Event Creation for Past Dates

Description: Currently, users can create events for past dates on the event calendar. We need to restrict this to ensure that events can only be created for the current or future dates.

Expected Behavior: The system should restrict users from selecting past dates and provide a validation message when attempting to create an event for a date before the current date.
Actual Behavior: The system allows users to create events for past dates.
Possible Solution:
Implement date validation to disable event creation for any past dates.
Labels:
Bug
gssoc-ext
hacktoberfest-accepted
level1
Maintainers: @Rizwan102003 @SaurabhS55 Could you please assign this issue to me under Hacktoberfest? I would like to work on it.

@akshayabankumidi I have assigned this issue to you. You can start working on it. make sure to create new branch for you changes.
Expected result: restrict users from creating events for past dates. (if date is past date then this "add form button should be disabled and restricted"). Don't restrict users from veiwing past created events.

@SaurabhS55  could u please review my code


[WIP] telemetry: move wasmplugin e2e to api

Please provide a description of this PR:
part of https://github.com/istio/istio/issues/39623

@zirain: The following test failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test analyze-tests

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test analyze-tests

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test analyze-tests

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test analyze-tests

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

lint_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test lint

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test analyze-tests

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

lint_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test lint

integ-telemetry-istiodremote_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-istiodremote

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test analyze-tests

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

integ-telemetry-istiodremote_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-istiodremote

lint_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test lint

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

integ-telemetry-istiodremote_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-istiodremote

lint_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test lint

analyze-tests_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test analyze-tests

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

integ-telemetry_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

lint_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test lint

analyze-tests_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test analyze-tests

integ-telemetry-istiodremote_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test integ-telemetry-istiodremote

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

integ-telemetry-mc_istio
cf6980f70f671ca06c9c577f6b606e2073fac12a
link
true
/test integ-telemetry-mc

lint_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test lint

analyze-tests_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test analyze-tests

integ-telemetry-istiodremote_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test integ-telemetry-istiodremote

integ-telemetry_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test integ-telemetry

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following tests failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

lint_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test lint

analyze-tests_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test analyze-tests

integ-telemetry-istiodremote_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test integ-telemetry-istiodremote

integ-telemetry_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test integ-telemetry

integ-telemetry-mc_istio
b8511e4966326b26afed5302dc4f62f27650b3a7
link
true
/test integ-telemetry-mc

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.

@zirain: The following test failed, say /retest to rerun all failed tests or /retest-required to rerun all mandatory failed tests:

Test name
Commit
Details
Required
Rerun command

analyze-tests_istio
76e20716259b5532141cd46e14c55751f6c8b7a0
link
true
/test analyze-tests

Instructions for interacting with me using PR comments are available here.  If you have questions or suggestions related to my behavior, please file an issue against the kubernetes/test-infra repository. I understand the commands that are listed here.


How to delete api in config?

if i view the log i get every second:
[17:13:16][W][api.connection:083]: Home Assistant 2023.2.4 (<IP_ADDRESS>): Connection closed
how can i fix this?

And how can i install the config on a board: nodemcuv2 ?

The complete YAML consist of the 3 included files.
Esphome/watermeter.yaml
Esphome/components/basis.yaml
Esphome/components/watermeter.yaml
Put those 3 together and you're set.


Works with EAS build ?

Hi the viro community.
I would like to know please if the package is compatible with eas? I tried to do a development build but I always get the same error: "package com.viromedia.bridge does not exist"
I have attached a very explicit screenshot.
All my packages are up to date. The react native version I am using is: 0.72.6
thank you for your explanations

Hi @LouisSyfer
I'm using this package with react native version 0.71.14 (expo sdk 48) without a issue. To make it work, I followed this:
https://github.com/ViroCommunity/viro/issues/218#issuecomment-1632408994

Adding jcenter() to the repository list in the android/build.gradle.
Add to the android/app/build.gradle  the following:

    implementation project(':gvr_common')
    implementation project(':arcore_client')
    implementation project(path: ':react_viro')
    implementation project(path: ':viro_renderer')
    implementation 'com.google.android.exoplayer:exoplayer:2.17.1'
    implementation 'com.google.protobuf.nano:protobuf-javanano:3.0.0-alpha-7'

In my project I only use the AR component, so I only added packages.add(new ReactViroPackage(ReactViroPackage.ViroPlatform.valueOf("AR"))); to the MainApplication (i didn't add the "GVR" and "OVR_MOBILE" as I didn't need them.
I hope this helps. Please let me know if it work (or didn't), to know what to expect when I upgrade to Expo sdk 49, as it will update the react native version.

Hi @psanchezUndanet
Thanks for your reply.
Ok I will have a look later. Otherwise I think I may have another solution.

@LouisSyfer can you tell me that if it worked and can you mention the other solution as well thanks

@Haseebshah936 I didn't have the time to try ! But I will let you know if I do it ASAP

@LouisSyfer thanks bud.

@Haseebshah936 I tried the solution above. You can build a dev app. But it's not possible to use Viro. I get another error and I don't have a workaround. Please check the screenshot.


Change OSB server lib with reverse proxy

Depends on https://github.com/Peripli/service-manager/pull/113

 Thank you for your submission, we really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.

Pull Request Test Coverage Report for Build 162

0 of 100 (0.0%)  changed or added relevant lines in 3 files are covered.
2 unchanged lines in 2 files lost coverage.
Overall coverage increased (+0.3%) to 2.615%

Changes Missing Coverage
Covered Lines
Changed/Added Lines
%

pkg/osb/config.go
0
5
0.0%

pkg/server/server.go
0
16
0.0%

pkg/osb/controller.go
0
79
0.0%

Files with Coverage Reduction
New Missed Lines
%

pkg/server/server.go
1
0.0%

pkg/osb/config.go
1
0.0%

Totals

Change from base Build 151:
0.3%

Covered Lines:
17

Relevant Lines:
650

💛  - Coveralls


Reviver

Is there any way to customize parsing the response text, like to pass a reviver function to JSON.parse, so we can get a response with customized object ? JSON.parse(text[, reviver])

You can use a custom transformResponse option in your request config. Please review the documentation.


Ping6 does not work after config

After seemingly successfully configuring the GIF:
$ sudo /usr/local/sbin/ipv6tun up
[Wed  3 Jul 2019 14:31:24 EDT] Configuring tunnel to ... via 192.168.... (en0)
[Wed  3 Jul 2019 14:31:24 EDT] Applying WAN address ... with gateway ...
[Wed  3 Jul 2019 14:31:24 EDT] Setting up default route to ...
[Wed  3 Jul 2019 14:31:24 EDT] Tunnel is up

$ ifconfig gif0
gif0: flags=8051<UP,POINTOPOINT,RUNNING,MULTICAST> mtu 1280
	tunnel inet 192.168.... --> ...
	inet6 fe80::...%gif0 prefixlen 64 scopeid 0x2
	inet6 2001:... --> 2001:... prefixlen 128
	nd6 options=201<PERFORMNUD,DAD>

$ ping6 -b gif0 google.ca
ping6: invalid socket buffer size

Hi, sorry for the late response.
I’m not sure of your usage of the ping6 tool. There is a -b option but it’s to set the socket buffer size. I think you want to use to -B option in order to bind the socket the gif0 interface.
$ ping6 -B gif0 google.ca
PING6(56=40+8+8 bytes) 2a01:<REDACTED> --> 2a00:1450:4007:815::2003
16 bytes from 2a00:1450:4007:815::2003, icmp_seq=0 hlim=51 time=5.265 ms
16 bytes from 2a00:1450:4007:815::2003, icmp_seq=1 hlim=51 time=5.147 ms
16 bytes from 2a00:1450:4007:815::2003, icmp_seq=2 hlim=51 time=5.965 ms
16 bytes from 2a00:1450:4007:815::2003, icmp_seq=3 hlim=51 time=5.857 ms
^C
--- google.ca ping6 statistics ---
4 packets transmitted, 4 packets received, 0.0% packet loss
round-trip min/avg/max/std-dev = 5.147/5.558/5.965/0.357 ms

I’ll close this as I don’t think this is related to ipv6tun, do not hesititate to reopen the issue if I’m mistaken.


remove mention of dill in release notes as it's not relevant.

Please add a meaningful description for your change here

Thank you for your contribution! Follow this checklist to help us incorporate your contribution quickly and easily:

[ ] Choose reviewer(s) and mention them in a comment (R: @username).
[ ] Mention the appropriate issue in your description (for example: addresses #123), if applicable. This will automatically add a link to the pull request in the issue. If you would like the issue to automatically close on merging the pull request, comment fixes #<ISSUE NUMBER> instead.
[ ] Update CHANGES.md with noteworthy changes.
[ ] If this contribution is large, please file an Apache Individual Contributor License Agreement.

See the Contributor Guide for more tips on how to make review process smoother.
To check the build health, please visit https://github.com/apache/beam/blob/master/.test-infra/BUILD_STATUS.md
GitHub Actions Tests Status (on master branch)

See CI.md for more information about GitHub Actions CI.

r: @ryanthompson591

btw there is also a redundant Fixed X (Java/Python) ([BEAM-X](https://issues.apache.org/jira/browse/BEAM-X)). in release note.

Thanks! LGTM


Add fence_aws Fence Agent

highavailability/ha repository is required for downloading the fence-agents-aws package and fence_aws FA.

looks like dnf config-manager --set-enabled ha doesn't work on the CI image

looks like dnf config-manager --set-enabled ha doesn't work on the CI image

And in Centos it does work 🤷🏻

CI image has been changed to CentOS stream 8 - https://github.com/openshift/release/pull/37985

/lgtm


[BUG] "Available Stock" field is not presented correctly when exporting BOM

Error

"Available Stock" reported as e.g. 1.00000

Should be normalized e.g. 1

Specifically found in .xslx export format

Need to try other formats

Looks like this may be due to particular versions of python packages, although I have not yet worked out which one.
Problem is very repeatable on my work database, but not on my development one.


changed content to satisfy cncf guidelines for projects websites

Signed-off-by: Patrick Chanezon<EMAIL_ADDRESS>Guidelines at https://docs.google.com/document/d/1xcvMfPB1J21Pc4lJohQD0fEoy1iuBeFxrvqdFL-KA04/edit

LGTM

Hey @chanezon! Not sure if you are able to squash these commits; the 2 merge commits are breaking the CI's DCO sign-off check. Maybe not that important for website changes, but if possible that would make the CI and git history cleaner.


Done button required in iOS

Hi,
Great package. For add text feature we need to tap outside keyboard to close the keyboard. It would be better to have done button.
Thanks,
Subbarao

The problem with this is that the done and return button take the same location, so if the button is switched to done, you wouldn't be able to add a new line.

Closed for inactivity.


Correct timeout remarks for async command methods

Same as https://github.com/dotnet/dotnet-api-docs/pull/3343

Thanks, could you guys also approve https://github.com/dotnet/dotnet-api-docs/pull/3343 which does the same for the corefx docs? This is what users actually see in the doc website.


Styling Changes on About-Us Page

Fixes #2901
Describe the changes you have made in this PR -
Changed the Styling Components onto the About Page which were need looking as Expected.  Added appropriate flex properties and adjusted incompatible width
Screenshots of the changes (If any) -

Note: Please check Allow edits from maintainers. if you would like us to assist in the PR.

Coverage remained the same at 81.774% when pulling fc14c1b441a60796cd864ad62b333e7116d7079a on Harshil-Jani:Fixing-Icons-#2901 into a978b46a15ad68aee6a19924b1d35bbe73eccae1 on CircuitVerse:master.


Visibility of tailwind styles

Hi,
I really like the fact that tailwind option is being added to park-ui. Thank you for your hard work on this!
One concern I have is the ease of changing recipe styles.
I really like that in the panda version all of the styles are clearly visible. If I want to make a component fully custom, I just copy/paste the recipe from the docs and tweak it to my needs. This clear visibility of default styles and ease of customisation is why I am using park-ui in the first place.
In contrast, the tailwind recipe definition hides the actual style definitions and I'm not sure how I'd change any of the default styles. This makes the DX much worse in my option, but perhaps I am missing something here - please let me know.

There are some ways to customize the tailwind styles. You can find it in the documentation.
However, currently, there is no way to eject the css classes on a recipe basis.


Pool Thread Cache support memory leak check.

Motivation:
Fixes-#12749

If the PoolThreadCache is already freed, didn't add the ByteBuf to the cache, free it to PoolChunk directly.
If the PoolThreadCache leak, print warns log.

@horizonzy Thanks a lot!


Eliminate double headings on element specs

The element specification pages have two identical headings. We don't know why. Putting this issue on Pat's radar in case it's a design issue. Assigning Martin in case it's a processing issue.
See: Element spec for ab

Fix committed in rev 9970. If all is well and the problem is gone, this can be closed.

Fixed. Closing.


Fix set-output and node.js warnings

It seems these deprecations are happening in every repo one way or another :)


Include hex, oct & bin values in literals.md

Summary
I was not aware F# supported bit literals until I found an example.
Also found a reference to octal literals.
I think this would be valuable to include in this documentation in some form.

Hi @dtchepak, I'm your friendly neighborhood .NET Foundation Pull Request Bot (You can call me DNFBOT). Thanks for your contribution!

This seems like a small (but important) contribution, so no Contribution License Agreement is required at this point. Real humans will now evaluate your PR.

TTYL, DNFBOT;

Thanks @dtchepak! @cartermp can you please review this?

LGTM modulo tiny nitpick, @dtchepak, thanks!

Oops, that's what I get for making a last second heading change. 😆


Release V2.17.0

Changes
🔨 Improvements

Improve ExpressCheckout button containers
Added warning message for merchants with custom themes
Hosted fields customization
Custom ENV loader
Enhance OrderState checking at install

🐛 Bugfixes

Display product price on product page with PayPal banner pay 4x
Add a retry when PSL timeout
Guzzle compatibility fix
Added error message to display that some currencies are misconfigured

Hi
is it possible to improve the italian translations about these voices?

thanks


ServiceRegistry exception when metadata is defined but empty

I register a service and send:
{
"providedService" : {
"serviceDefinition" : "emergencyLight1",
"interfaces" : [ ]
},
"provider" : {
"systemName" : "DEPOSIT1",
"address" : "<IP_ADDRESS>",
"port" : 80,
"authenticationInfo" : ""
},
"serviceURI" : "emergencyLight",
"version" : 1,
"metadata" : "",
"udp" : false
}
the SR register the service but returns an error message because:
java.lang.ArrayIndexOutOfBoundsException: 1
	at eu.arrowhead.common.database.ServiceRegistryEntry.fromDatabase(ServiceRegistryEntry.java:202)
	at eu.arrowhead.core.serviceregistry_sql.ServiceRegistryResource.registerService(ServiceRegistryResource.java:86)
	at sun.reflect.GeneratedMethodAccessor29.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at org.glassfish.jersey.server.model.internal.ResourceMethodInvocationHandlerFactory.lambda$static$0(ResourceMethodInvocationHandlerFactory.java:76)
	at org.glassfish.jersey.server.model.internal.AbstractJavaResourceMethodDispatcher$1.run(AbstractJavaResourceMethodDispatcher.java:148)
	at org.glassfish.jersey.server.model.internal.AbstractJavaResourceMethodDispatcher.invoke(AbstractJavaResourceMethodDispatcher.java:191)
	at org.glassfish.jersey.server.model.internal.JavaResourceMethodDispatcherProvider$ResponseOutInvoker.doDispatch(JavaResourceMethodDispatcherProvider.java:200)
	at org.glassfish.jersey.server.model.internal.AbstractJavaResourceMethodDispatcher.dispatch(AbstractJavaResourceMethodDispatcher.java:103)
	at org.glassfish.jersey.server.model.ResourceMethodInvoker.invoke(ResourceMethodInvoker.java:493)
	at org.glassfish.jersey.server.model.ResourceMethodInvoker.apply(ResourceMethodInvoker.java:415)
	at org.glassfish.jersey.server.model.ResourceMethodInvoker.apply(ResourceMethodInvoker.java:104)
	at org.glassfish.jersey.server.ServerRuntime$1.run(ServerRuntime.java:277)
	at org.glassfish.jersey.internal.Errors$1.call(Errors.java:272)
	at org.glassfish.jersey.internal.Errors$1.call(Errors.java:268)
	at org.glassfish.jersey.internal.Errors.process(Errors.java:316)
	at org.glassfish.jersey.internal.Errors.process(Errors.java:298)
	at org.glassfish.jersey.internal.Errors.process(Errors.java:268)
	at org.glassfish.jersey.process.internal.RequestScope.runInScope(RequestScope.java:289)
	at org.glassfish.jersey.server.ServerRuntime.process(ServerRuntime.java:256)
	at org.glassfish.jersey.server.ApplicationHandler.handle(ApplicationHandler.java:703)
	at org.glassfish.jersey.grizzly2.httpserver.GrizzlyHttpContainer.service(GrizzlyHttpContainer.java:377)
	at org.glassfish.grizzly.http.server.HttpHandler$1.run(HttpHandler.java:224)
	at org.glassfish.grizzly.threadpool.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:593)
	at org.glassfish.grizzly.threadpool.AbstractThreadPool$Worker.run(AbstractThreadPool.java:573)
	at java.lang.Thread.run(Unknown Source)

the problem seems to be that metadata : "", because if I don't send the field or send a "key=value" it returns a good reponse.
I think the SR should treat an empty string in the metadata as if the field wasn't there.

Thanks, will fix tomorrow along with the other one you opened today.

hi, thanks for the fix. Tested and worked smoothly. Regarding the presence of the metadata in the serviceRegistryEntry level, I followed the SD where it's defined. In the IDD for REST-JSON it doesn't appear in the example for the interfaces in the SDs, but it these are just examples of the dataypes defined in the SD. I'm not sure if the IDD can just discard fields of the SD which aren't explictely tagged as optional. But I think in the Bilbao meeting there would be some talks about the metadata

It should have been said in the SD, that this metadata field is there to be a "replacement" to the serviceMetadata field inside the ArrowheadService class.
Logically it makes sense to have the serviceMetadata inside the ArrowheadService class, and it's fine to have it there when the object is passed around between systems, because that is a concrete instance of an ArrowheadService there.
But we needed that extra metadata field in the SREntry to convert between JSON and database format, because in the database the metadata should belong to the SREntry, allowing it to providers to provide the same ArrowheadServices with different metadata.


Hamburger menu not working

Expected behavior
When website width is not wide enough the menu shrinks to a hamburger menu.  Should be able to click the hamburger menu.
Actual behavior
Clicking the hamburger menu does nothing.
Steps to reproduce the problem
Reduce width of website then try to click on hamburger menu.  Tested with Edge & Firefox latest versions.

Where can I get the paid discord module?
Here.


Style the labes for line chart possible?

I'm using the chart.js to display some long line charts with the following labels:
labels : ["2014","sem I","sem II","sem III","sem IV","2015","sem I","sem II","sem III","sem IV","2016","sem I","sem II","sem III","sem IV"]
All I want to know is if its possible to make the years in bold for a better readability?
Thank you

You can set this option in the default globals or do this while initiating the charts
var hypotheticalChart = new Chart(ctx).Line(data, {
  scaleFontStyle: "bold",
  // include other options
})

And now your chart labels will appear in bold.

I need just the years in bold the semesters can remain normal.
Maybe extend the function or maybe can manipulate html5 canvas with css?

This is supported in v2. The options are shown at https://github.com/nnnick/Chart.js/blob/v2.0-dev/src/core/core.scale.js#L40-L43 and documented at http://nnnick.github.io/Chart.js/docs-v2/#scales-scales


The virus is there.

Could you explain, why the code contains virus?
thanks

it is for testing purpose! The following file contains the ICAR Test virus:
https://github.com/mediafactory/yats/blob/master/test/icar.txt
see https://en.wikipedia.org/wiki/EICAR_test_file for more info

Thank You for the rapid response!


Outdated statements on containerd/CRI

This article was last updates end of 2018, and it states regarding containerd and CRI that this is still under development and only for dev/test. Is there an updated statement on this, or a roadmap that supports this statement?
Also, the CRI link within the same chapter is dead.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 7207c603-8e9d-3ade-18c6-a04fd9537b2e
Version Independent ID: b0f2df64-6d9f-2429-d4f3-5d192196c4fe
Content: Windows container platform
Content Source: virtualization/windowscontainers/deploy-containers/containerd.md
Service: windows-containers
Product: windows-containers
GitHub Login: @scooley

The linked CRI API spec was moved to https://github.com/kubernetes/kubernetes/blob/master/staging/src/k8s.io/cri-api/pkg/apis/runtime/v1alpha2/api.proto between 1.14 and 1.15.

We hugely appreciate your contribution, feedback, and support to our technical documentation.
We’ve phased out GitHub Issues on this repository as the feedback mechanism for content and have replaced it with a new feedback system. For more information see, Content User Feedback. As part of this rollout, we are migrating your issue where our team will use your comments to improve the documentation experience. Unfortunately, this does mean you won't be able to access this issue after the migration is complete.
All issues will be migrated by Thursday 29th August 2024.
Once again, thank you for your valuable feedback, we hope you’ll continue to contribute using our new feedback system.