hotfix/todos -> dev

This change is

Reviewed 9 of 9 files at r1.
Review status: all files reviewed at latest revision, all discussions resolved.

app/src/main/assets/ADBMobileConfig.json, line 72 at r1 (raw file):

        within a defined POI, a context data variable is populated and sent with the trackLocation call. */
        "poi": [
            //todo: Figure out how to properly track, view, and implement poi (What is this? Is it still relevant?)

Yes it is. In fact, that TODO should refer to the entire file. We need to learn how best to use our mobile analytics file

app/src/main/java/edu/byu/suite/features/addDrop/controller/AddClassActivity.java, line 195 at r1 (raw file):

						showErrorDialog(byuError.getReadableMessage());
						// Todo: Find out what to do with this: You may only waitlist one section of a non-R course. STAC 107 Section 002 is already in your waitlist. Would you like to replace it with STAC 107 Secton 003?
						// ^ Do we know what this is referring to?

Yes. There is an error that comes back from the service that returns that question, but since it's an error, there are no "Yes" or "No" options. Does that make sense? If so, update the TODO

app/src/main/java/edu/byu/suite/features/classRolls/controller/FlashCardSlideFragment.java, line 61 at r1 (raw file):

	private void loadImage() {
		//TODO: Do not load these again. Save them into the student object and figure out how to deal with unloaded photos. (Still relevant?)

I believe it is. Did you see anything to the contrary?

app/src/main/java/edu/byu/suite/features/labComputers/service/LabComputersClient.java, line 30 at r1 (raw file):

	@Override
	protected ByuApiGenerator.AuthType getAuthType() {
		// TODO: 3/20/17 Resolve issues with wso2 (Is this still relevant? If so what "issues" are being referred to?)

This is still relevant. There are many users still having issues going through WSO2. I might have you look into those if you get a second.... Slack me for details

app/src/main/java/edu/byu/suite/features/sickVacation/model/LeaveAccrual.java, line 12 at r1 (raw file):

 */
public class LeaveAccrual extends ByuParcelable {
	//TODO: Why are we savings this as a String? Why not use the GsonConverter to save a date? (Should we change this or just wait till Kotlin rewrite?)

Yes. But that will probably be the case for all of these TODO (we'll do them in Kotlin, and probably do the rest of the feature if it's small)

app/src/main/java/edu/byu/suite/features/vending/controller/VendingProductsActivity.java, line 60 at r1 (raw file):

		} else {
			getSupportActionBar().setTitle("Products");
			//TODO: Changes service to add method to return all products to make the following calls simpler. (Did this happen?)

I don't believe so. Is there still an ClientHelper or something like that in this feature?

Comments from Reviewable

Reviewed 3 of 3 files at r2.
Review status: all files reviewed, 6 unresolved discussions (waiting on @geogor37)

Comments from Reviewable


[Feature]: Ability to change the text size on the DetailsList Control

**Is this request for a new component, or additional functionality for an existing component? **
Additional Functionality to existing control
**Have you validated that your desired feature or component is not already in the [backlog]
Yes
Describe the component and functionality you would like to see in the starter kit
A font size property for the component to allow the font size to be changed
Describe alternatives you've considered
Continue to work with PowerApps gallery (which are barely usable IMHO)
Additional context
Add any other context or screenshots about the feature request here.

@matteoparlato how much customization on text size are you looking for?
Fluent UI has a specific range of allowable text sizes, and our team strives to help users align to that design standard to help influence consistency.
You can slightly adjust a column's text size to be larger by providing the ColRowHeader: true property in the columns table definition for a column. You should only adjust one column to be a header to follow best practices.
In general, if you are looking for larger font sizes, it's recommended to design fully responsive apps so people can use the native zoom capabilities controlled by the device or browser settings.


Issue #166: token_expires not raised with password flow after page re…

Setup expiration timers if service already has a valid id-token

Hi,
Has this been made available as a part of any release?

Don't forget, it's OSS so you can check for yourself. Mentioned code is in 4.0.2 so should at least be available in the latest version.


feat: let the editor handle any debug errors

Great, thanks for your time! I need to modify this PR once more and drop a240d93, remove VSIX from version control, and do a release after the merge.


Transfer repo ownership should be confirmed by new owner

Gitea version (or commit ref): b1ad573
Git version: any
Operating system: any
Database (use [x]): any
Can you reproduce the bug at https://try.gitea.io:

[x] Yes (provide example URL) https://try.gitea.io/test/frame-test
[ ] No
[ ] Not relevant

Log gist:

Description
User can easily frame another user. How to reproduce:

Create new repo.
Configure local git to use victim's name/email.
Add to this repo something illegal in victim's country (or something agressive about other group of people or just smething very shameful).
Transfer ownership of repo to victim.
Call the police (or press, victim's boss, victim's wife or anyone else who will hate victim for publishing such information).

From (2) there is no protection, because it's how git itself works (it allows unsigned commits by design).
But from (4) there should be some kind of protection. For example, on Github anyone cannot simply transfer repo ownership to anyone, new owner should confirm this transfer.
Between user/org, user should be able to transfer repo without confirmation if he has admin rights in this org. If transferring repo to another org, any org admin should be able to confirm this transfer. If transferring repo to another user, another user should confirm transfer. And actual transfer must be performed after confirmation. And if user has admin rights, he probably should be able to transfer repo without confirmation (as he implicitly has all privileges on server).
Screenshot
How it looks on Github:

Wasn't there already issue for that?


Open native Select on mobile

I need to open the native select in Mobile.
I tried:
$("#mySelect").on("select2-opening", function() {
	openNativeSelect($('#mySelect'));
	return false;
});

function openNativeSelect(elem) {
    if (document.createEvent) {
        var e = document.createEvent("MouseEvents");
        e.initMouseEvent("mousedown", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
        elem[0].dispatchEvent(e);
    } else if (element.fireEvent) {
        elem[0].fireEvent("onmousedown");
    }
}

but still opens the select2

@kevin-brown why not allow developers the option?

why not allow developers the option?

This is not a feature that will land in the core, and there are a few reasons behind it

Select2 jQuery events - The standard <select> does not provide any ways for us to relay our select2: prefixes jQuery events, so these would suddenly break on mobile devices.
Remote data sets - A standard <select> doesn't allow for it to be connected to a remote endpoint. So we wouldn't be able to allow this to happen when working with AJAX, which would create a broken user experience.
Consistency - With Select2, we are trying to create a consistent experience across all platforms. Allowing this in the core would go against that.

Now, this doesn't mean that it's not possible for developers to implement this on their own. It just means that developers have to make the decision to do this, knowing that Select2 won't work the same across all platforms.


[Bug]: Nginx_ingress not able to install

Welcome to Amazon EKS Blueprints!

[X] Yes, I've searched similar issues on GitHub and didn't find any.

Amazon EKS Blueprints Release version
4.0.9
What is your environment, configuration and the example used?
module "eks_kubernetes_addons" {
source         = "github.com/aws-ia/terraform-aws-eks-blueprints//modules/kubernetes-addons"
eks_cluster_id = module.eks_addon.eks_cluster_id
EKS Managed Add-ons
enable_amazon_eks_coredns    = true
enable_amazon_eks_kube_proxy = true
Ingress
enable_ingress_nginx = true
ingress_nginx_helm_config = {
version = "4.1.4"
values  = [templatefile("${path.module}/helm_values/nginx_values.yaml", {})]
}
K8s Add-ons
enable_aws_load_balancer_controller = true
enable_metrics_server               = true
enable_cluster_autoscaler           = true
enable_aws_efs_csi_driver           = false
Prometheus and Amazon Managed Prometheus integration
enable_prometheus                    = true
enable_amazon_prometheus             = false
amazon_prometheus_workspace_endpoint = module.prometheus.workspace_prometheus_endpoint
Fluentbit integration
enable_aws_for_fluentbit = true
aws_for_fluentbit_helm_config = {
name                                      = "aws-for-fluent-bit"
chart                                     = "aws-for-fluent-bit"
repository                                = "https://aws.github.io/eks-charts"
version                                   = "0.1.0"
namespace                                 = "logging"
aws_for_fluent_bit_cw_log_group           = "/${module.eks_addon.eks_cluster_id}/worker-fluentbit-logs" # Optional
aws_for_fluentbit_cwlog_retention_in_days = 90
create_namespace                          = true
values = [templatefile("${path.module}/helm_values/fluentbit-values.yaml", {
region                          = var.region_name
aws_for_fluent_bit_cw_log_group = "/${module.eks_addon.eks_cluster_id}/worker-fluentbit-logs"
})]
set = [
{
name  = "nodeSelector.kubernetes\.io/os"
value = "linux"
}
]
}
What did you do and What did you see instead?
I tried searching in issue and google but no luck.
Additional Information
Other charts are working properly.

Error: release ingress-nginx failed, and has been uninstalled due to atomic being set: timed out waiting for the condition
with module.**********.module.ingress_nginx[0].module.helm_addon.helm_release.addon[0]
on .terraform/modules/********/modules/kubernetes-addons/helm-addon/main.tf line 1, in resource "helm_release" "addon":
resource "helm_release" "addon" {

I tried to look into it . Deployment is not able to create load balancer with external ip .
ingress-nginx-controller             LoadBalancer   <IP_ADDRESS>        80:30222/TCP,443:32457/TCP   4m35s

hey @s9r-5 , while working on https://github.com/aws-ia/terraform-aws-eks-blueprints/pull/683 i'll look into this.

Unable to reproduce the issue with latest main SHA, going to try again with 4.0.9, I couldn't see any related changes to lb controller/nginx that may affect this from >4.0.9 .

Unable to reproduce with 4.0.9.
@s9r-5 , can you please try the following:

re-create the addons module, you can do so by running:

terraform destroy -target="module.eks_blueprints_kubernetes_addons" -auto-approve

Then:
terraform apply -target="module.eks_blueprints_kubernetes_addons" -auto-approve

If the timeout still occurs, check the helm release status (helm ls -A -a and you can also check the overall events).
If problem still persists, let us know.

Yes , Now it's working. Thanks


Implement #pipelined, #multi, #pubsub, #size, #with

Hi @supercaracal (and @byroot who I see over on redis-client)!
I'm very interested in redis-client and redis-cluster-client. We're wanting to switch to clustered mode redis at @buildkite but finding that redis-rb's restriction on cross-slot pipeline is a blocker:
https://github.com/redis/redis-rb/blob/4724c1bfde2d5679128ced8ec7b46bac66605b7b/lib/redis/cluster.rb#L83-L84
Are you hoping to fix that problem in this gem? Maybe doing something like what redis-py-cluster does?
https://redis-py-cluster.readthedocs.io/en/master/pipelines.html
If so I'd be keen to figure out if we can collaborate. 🙏

#pipelined and #pubsub methods were implemented. The others were gotten rid of.

@sj26 0.0.3 is out. You can use this if you’d like.

Thanks @supercaracal! We'll take a look when we can. 🙏


Cycling Time Gaussian Mixture case

Hi, I have some questions related to this model (attached at the end):

I can not make this following model to generate a solution close to the expected one. Can you suggest remedies?
I am not sure if the "n_its" is set correctly.
Can I show results in specified distribution as Gamma, Dirichlet?
Can you recommend any changes in the code for correctness or efficiency?
Code:

#---------------------------------------------------------------
# CyclingTime 3

using ForneyLab

TravelTime_data = [ 13.0, 17.0, 16.0, 12.0, 13.0, 12.0, 14.0, 18.0, 16.0, 16.0,27.0, 32.0,27.0, 32.0,27.0, 32.0,27.0, 32.0,27.0, 32.0 ]
n=20

g3 = FactorGraph()

# Specify generative model
@RV _pi ~ Beta(1.0, 1.0)
@RV AverageTime_1 ~ GaussianMeanVariance(15.0, 100.0)
@RV TrafficNoise_1 ~ Gamma(2.0, 0.5)
@RV AverageTime_2 ~ GaussianMeanVariance(30.0, 100.0)
@RV TrafficNoise_2 ~ Gamma(2.0, 0.5)

z = Vector{Variable}(undef, n)
TravelTime = Vector{Variable}(undef, n)
for i = 1:n
    @RV z[i] ~ Bernoulli(_pi)
    @RV TravelTime[i] ~ GaussianMixture(z[i], AverageTime_1, TrafficNoise_1, AverageTime_2, TrafficNoise_2)
    placeholder(TravelTime[i], :TravelTime, index=i)
end

q = RecognitionFactorization(_pi, AverageTime_1, TrafficNoise_1, AverageTime_2, TrafficNoise_2, z,
                                ids=[:PI, :AverageTime_1, :TrafficNoise_1, :AverageTime_2, :TrafficNoise_2, :Z])

# Generate the algorithm
algo = variationalAlgorithm(q);
algo_F = freeEnergyAlgorithm(q);

eval(Meta.parse(algo))
eval(Meta.parse(algo_F));

data = Dict(:TravelTime => TravelTime_data)

# Prepare recognition distributions
marginals = Dict(:_pi => vague(Beta),
                 :AverageTime_1 => ProbabilityDistribution(Univariate, GaussianMeanVariance, m=-1.0, v=1e4),
                 :TrafficNoise_1 => vague(Gamma),
                 :AverageTime_2 => ProbabilityDistribution(Univariate, GaussianMeanVariance, m=1.0, v=1e4),
                 :TrafficNoise_2 => vague(Gamma))
for i = 1:n
    marginals[:z_*i] = vague(Bernoulli)
end

# Execute algorithm
n_its = n*2
F = Float64[]
for i = 1:n_its
    stepZ!(data, marginals)
    stepPI!(data, marginals)
    stepAverageTime_1!(data, marginals)
    stepTrafficNoise_1!(data, marginals)
    stepAverageTime_2!(data, marginals)
    stepTrafficNoise_2!(data, marginals)

    # Store variational free energy for visualization
    push!(F, freeEnergy(data, marginals))
end

mean(marginals[:AverageTime_1]), var(marginals[:AverageTime_1])
#(16.156251733553507, 0.08699525635593493)
mean(marginals[:AverageTime_2]), var(marginals[:AverageTime_2])
#(17.907081197841816, 3.5320629822501064)

mean(marginals[:TrafficNoise_1]), var(marginals[:TrafficNoise_1])
#(4.169853434502669, 5.143993801619434)
mean(marginals[:TrafficNoise_2]), var(marginals[:TrafficNoise_2])
#(0.029331249662152697, 0.00012996177209009975)
F #40-element Array{Float64,1}:

"""
Expected Results:
Average travel time distribution 1 = Gaussian(14.7, 0.3533)
Average travel time distribution 2 = Gaussian(29.51, 1.618)
Traffic noise distribution 1 = Gamma(7, 0.0403)[mean=0.2821]
Traffic noise distribution 2 = Gamma(3, 0.1013)[mean=0.304]
Mixing coefficient distribution = Dirichlet(11 3)
"""

Hi @caxelrud, answering your questions:

Yes, you can definitely obtain a solution close to the expected one by, for example, changing Gamma prior to non-informative (see code below).
One way of choosing the number of VMP iterations can be based on the evolution of free-energy. That is to say, you can pick the number when you start seeing the stagnation of free-energy (there's no decrease with a new iteration i). Surely, the optimal number of VMP iterations depends on different factors, e.g. data (TravelTime_data), priors, recognition distribution, etc.
Yes, however, for the mixing coefficient, you'll have Beta instead of Dirichlet (see code below)
Here are a few changes in the code, we've made:

#---------------------------------------------------------------
# CyclingTime 3

using ForneyLab

TravelTime_data = [ 13.0, 17.0, 16.0, 12.0, 13.0, 12.0, 14.0, 18.0, 16.0, 16.0,27.0, 32.0,27.0, 32.0,27.0, 32.0,27.0, 32.0,27.0, 32.0 ]
n=length(TravelTime_data)

g3 = FactorGraph()

# Specify generative model
@RV _pi ~ Beta(1.0, 1.0)
@RV AverageTime_1 ~ GaussianMeanVariance(15.0, 100.0)
@RV TrafficNoise_1 ~ Gamma(0.0001, 0.0001)
@RV AverageTime_2 ~ GaussianMeanVariance(30.0, 100.0)
@RV TrafficNoise_2 ~ Gamma(0.0001, 0.0001)

z = Vector{Variable}(undef, n)
TravelTime = Vector{Variable}(undef, n)
for i = 1:n
    @RV z[i] ~ Bernoulli(_pi)
    @RV TravelTime[i] ~ GaussianMixture(z[i], AverageTime_1, TrafficNoise_1, AverageTime_2, TrafficNoise_2)
    placeholder(TravelTime[i], :TravelTime, index=i)
end

q = RecognitionFactorization(_pi, AverageTime_1, TrafficNoise_1, AverageTime_2, TrafficNoise_2, z,
                                ids=[:PI, :AverageTime_1, :TrafficNoise_1, :AverageTime_2, :TrafficNoise_2, :Z])

# Generate the algorithm
algo = variationalAlgorithm(q);
algo_F = freeEnergyAlgorithm(q);

eval(Meta.parse(algo))
eval(Meta.parse(algo_F));

data = Dict(:TravelTime => TravelTime_data)

# Prepare recognition distributions
marginals = Dict(:_pi => vague(Beta),
                 :AverageTime_1 => vague(GaussianMeanVariance),
                 :TrafficNoise_1 => vague(Gamma),
                 :AverageTime_2 => vague(GaussianMeanVariance),
                 :TrafficNoise_2 => vague(Gamma))
for i = 1:n
    marginals[:z_*i] = vague(Bernoulli)
end

# Execute algorithm
n_its = 40
F = Float64[]
for i = 1:n_its
    stepZ!(data, marginals)
    stepPI!(data, marginals)
    stepAverageTime_1!(data, marginals)
    stepTrafficNoise_1!(data, marginals)
    stepAverageTime_2!(data, marginals)
    stepTrafficNoise_2!(data, marginals)
    push!(F, freeEnergy(data, marginals))
end

println(ForneyLab.unsafeMeanCov(marginals[:AverageTime_1]))
println(ForneyLab.unsafeMeanCov(marginals[:AverageTime_2]))
print(marginals[:TrafficNoise_1]); println(ForneyLab.unsafeMean(marginals[:TrafficNoise_1]))
print(marginals[:TrafficNoise_2]); println(ForneyLab.unsafeMean(marginals[:TrafficNoise_2]))
println(ForneyLab.unsafeMean(marginals[:_pi]))
println(F)

"""
Expected Results:
Average travel time distribution 1 = Gaussian(14.7, 0.3533)
Average travel time distribution 2 = Gaussian(29.51, 1.618)
Traffic noise distribution 1 = Gamma(7, 0.0403)[mean=0.2821]
Traffic noise distribution 2 = Gamma(3, 0.1013)[mean=0.304]
Mixing coefficient distribution = Dirichlet(11 3)
"""


chore: run CI tests on Node 20

uh oh. I've run the tests three times now and they've failed in the same way each time:

packages/kit test:    FAIL  make_trackable  "makes URL properties trackable"
packages/kit test:     Expected value to be truthy  (ok)
packages/kit test:
packages/kit test:     at Object.handler (file:///home/runner/work/kit/kit/packages/kit/src/utils/url.spec.js:103:10)

In make_trackable, we're using tracked[property] to access searchParams, its impl in Node 20 is
if (this.#searchParams == null) {
      this.#searchParams = new URLSearchParams(this.search);
      setURLSearchParamsContext(this.#searchParams, this);
    }
    return this.#searchParams;

so when it tries to access this.search, it triggers the tracking callback because the search property was patched in the previous iteration.
I think at some point we used proxies instead for this, I'll try to dig up the history, perhaps we can switch to that depending on the reason or if I'm just misremembering.
or alternatively hack around it by accessing searchParams before we patching search.

Test are passing now with 20.1.0.

amazing! thank you so much @gtm-nayan !

I forgot to add a changeset here after this added changes to sveltekit, so did that here: https://github.com/sveltejs/kit/commit/6e2efcf627ce8d179c941212d761aa93568b1724


fix(effect): remove redundant loop

#5533

Why would you only delete the effect from one dep, but not the others?

After adding the above test, my previous PR couldn't pass.

So we can close this as it would break stuff.

sure,i think we need #5537 this test case,to make sure effect more robust🥰


Unable to connect fetch response for sample deployment and resolve DNS

Issue
Emissary-ingress being setup as per the "getting started" along with required CRD's , Helm chart for emissary-ingress, Http listner, sample quote service with mappings

Hi @Anthony-A-K , it sounds like you're following our Emissary QuickStart and that's not working?  What errors are you getting and at what stage?

Closing this issue as it was a fault in internal configuration from my end.


Include non-dropping-particle in family name

Hi,
Thanks for this great filter!
Currently, .author is filled from the family field only, which means that non-dropping particles are dropped.  I would suggest to replace line 99 by something like:
local prefix = ref[the_arg][ordinal]["non-dropping-particle"] or nil
if prefix then prefix = prefix .. " " end
the_result = (prefix or "") .. ref[the_arg][ordinal]["family"]

What do you think?
Best regards,
Michael

Thanks for the suggestion, @mxpiotrowski! I already committed this change to the main branch.

Awesome, thanks for the quick and positive response!


How to mention URL scheme to both (http & https) in creator tool

How to mention URL scheme to both (http & https) in creator tool

you can specify the schema in the swagger file, creator tool itself doesn't support this


Updates to support ROS 2 Rolling

Changes Made
Several changes are made in the scope of this PR to bring support for ROS 2 Rolling (and eventually Jazzy)
Associated Issues

Fixes #39

Testing
Testing was done using both demos

Going to wait to merge this until #36 is addressed


Unreal Engine Version 4.26.2 Crashes Upon Project Creation

Hello, I am following the guide in the link below to build carla 0.9.13 for windows:
https://carla.readthedocs.io/en/0.9.13/build_windows/
I have a Windows 10 PC with a NVIDIA Geforce RTX 2060 graphics card.
I followed all the steps listed in the document above and cloned Unreal Engine from the following address (cloning from this address gives me UE_4.26.2):
https://github.com/CarlaUnreal/UnrealEngine.git
I ran the Setup.bat and GenerateProjectFiles.bat scripts successfully.
I opened up UE4.sln with Microsoft Visual Studio 2019 and selected the ‘Development Editor’, ‘Win64’ and ‘UnrealBuildTool’ options.
I built the UE4 solution successfully.
Now that everything is complete, when I run UE4Editor.exe I can create a new project. But when the project opens, the editor suddenly crashes with the following message:

Fatal error: [File:C:/Users/123/Downloads/ue4/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 907]
Rendering thread exception:
Assertion failed: ResourceTableFrameCounter == INDEX_NONE [File:C:/Users/123/Downloads/ue4/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp] [Line: 2260]

0x00007ff8c1bccd29 KERNELBASE.dll!UnknownFunction []
0x00007ff85e3cac76 UE4Editor-Core.dll!ReportAssert() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1616]
0x00007ff85e3ce428 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
0x00007ff85e0df31d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
0x00007ff85e075b55 UE4Editor-Core.dll!AssertFailedImplV() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
0x00007ff85e077bf0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
0x00007ff8437397bf UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHIUpdateTextureReference() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:2260]
0x00007ff85f70a6a2 UE4Editor-RHI.dll!FRHICommandListImmediate::UpdateTextureReference() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:2730]
0x00007ff84d86dac1 UE4Editor-Engine.dll!FStreamableTextureResource::InitRHI() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Engine\Private\Rendering\StreamableTextureResource.cpp:183]
0x00007ff8600632cb UE4Editor-RenderCore.dll!FRenderResource::InitResource() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:102]
0x00007ff8600bc65f UE4Editor-RenderCore.dll!TEnqueueUniqueRenderCommandType<BeginInitResource'::2’::InitCommandName,<lambda_62eddc873155d85469e17b1ba3893b43> >::DoTask() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183]
0x00007ff8600cd4b0 UE4Editor-RenderCore.dll!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource'::2’::InitCommandName,<lambda_62eddc873155d85469e17b1ba3893b43> > >::ExecuteTask() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
0x00007ff85de8e3b4 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709]
0x00007ff85de8e7be UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
0x00007ff8600eb532 UE4Editor-RenderCore.dll!RenderingThreadMain() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
0x00007ff8600f3c04 UE4Editor-RenderCore.dll!FRenderingThread::Run() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
0x00007ff85e3e69bb UE4Editor-Core.dll!FRunnableThreadWin::Run() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
0x00007ff85e3df680 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [C:\Users\123\Downloads\ue4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
0x00007ff8c3477614 KERNEL32.DLL!UnknownFunction []
0x00007ff8c45026a1 ntdll.dll!UnknownFunction []

I have tried rebuilding the solution multiple times with different options, including the "UE4" option.
I installed the latest NVIDIA graphics driver (studio version).

Any help would be much appreciated. Thanks in advance.

Same problem, same exception. Help needed.

Not sure if this helps your problem but I downgraded to 0.9.9 with UE_4.24 (installed from epic games launcher) and its working fine.

Thanks but I had no problems from 0.9.13 source on the same machine

Have you solved it ever? I encount the same issue now:
Assertion failed: ResourceTableFrameCounter == INDEX NONE[File:D:/UnrealEngine 4.26/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp] [Line: 2260].
I'm using carla 0.9.13 build from source.

Thanks but I had no problems from 0.9.13 source on the same machine

Have you solved it ever? I encount the same issue now: Assertion failed: ResourceTableFrameCounter == INDEX_NONE[File:D:/UnrealEngine4.26/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp] [Line: 2260]. I'm using carla 0.9.13 build from source.

Hi, unfortunately I only came across this exception until 0.9.14.

It seems the problem fixed (both DX11 and DX12) by upgrading to Windows Server 2022

I faced the same problem on CARLA 0.9.14 built from source in Windows and couldn't find any solutions, despite the issue being reported in multiple places (link, #6201).
A hack I'm using that appears to work (so far at least) is to just comment out the line (l. 2260) that throws the error in D3D11Texture.cpp. Doing this I can now create projects and have seen no issues so far.
But again, this is a hack and not a solution. It would be great to get an actual solution.

I faced the same problem on CARLA 0.9.14 built from source in Windows and couldn't find any solutions, despite the issue being reported in multiple places (link, #6201).
A hack I'm using that appears to work (so far at least) is to just comment out the line (l. 2260) that throws the error in D3D11Texture.cpp. Doing this I can now create projects and have seen no issues so far.
But again, this is a hack and not a solution. It would be great to get an actual solution.

Although still not sure which one, I highly suspect that it is due to some Windows compablility issues. I no longer have these issues since my last reply above.

I faced the same problem on CARLA 0.9.14 built from source in Windows and couldn't find any solutions, despite the issue being reported in multiple places (link, #6201).
A hack I'm using that appears to work (so far at least) is to just comment out the line (l. 2260) that throws the error in D3D11Texture.cpp. Doing this I can now create projects and have seen no issues so far.
But again, this is a hack and not a solution. It would be great to get an actual solution.

I faced the same problem on CARLA 0.9.14 built from source in Windows and couldn't find any solutions, despite the issue being reported in multiple places (link, #6201).
A hack I'm using that appears to work (so far at least) is to just comment out the line (l. 2260) that throws the error in D3D11Texture.cpp. Doing this I can now create projects and have seen no issues so far.
But again, this is a hack and not a solution. It would be great to get an actual solution.

it works for me.  just comment out the line (l. 2260) that throws the error in D3D11Texture.cpp.

it works for me. just comment out the line (l. 2260) that throws the error in D3D11Texture.cpp.

Hi, the error still persists, even after I comment out the line. It gives me the same error, in the same line, even though the line shouldnt actually exist.

Unfornately, the error persists even after I comment out the line. This makes no sense at all

Anyone found the solution for this? facing the same error

Hello, I am having the same issue. Did someone manage to solve it?

Launching the UE4Editor.exe file with -dx12 argument (like: UnrealEngine\Engine\Binaries\Win64> .\UE4Editor.exe -dx12) resolved  this error for me in windows 11.
If -dx12 argument doesn't work, try -dx11 or -vulkan or -opengl.

Launching the UE4Editor.exe file with -dx12 argument (like: UnrealEngine\Engine\Binaries\Win64> .\UE4Editor.exe -dx12) resolved this error for me in windows 11.
If -dx12 argument doesn't work, try -dx11 or -vulkan or -opengl.

This method helped me solve the problem by adding a -dx12 to the file path, I tried rebuild and turning off the graphics driver, etc., but the problem was not solved until I tried this method

Launching the UE4Editor.exe file with -dx12 argument (like: UnrealEngine\Engine\Binaries\Win64> .\UE4Editor.exe -dx12) resolved this error for me in windows 11.
If -dx12 argument doesn't work, try -dx11 or -vulkan or -opengl.

This method helped me solve the problem by adding a -dx12 to the file path, I tried rebuild and turning off the graphics driver, etc., but the problem was not solved until I tried this method

Was your Carla make PythonAPI and make launch successful afterwards?

Launching the UE4Editor.exe file with -dx12 argument (like: UnrealEngine\Engine\Binaries\Win64> .\UE4Editor.exe -dx12) resolved this error for me in windows 11.
If -dx12 argument doesn't work, try -dx11 or -vulkan or -opengl.

This method helped me solve the problem by adding a -dx12 to the file path, I tried rebuild and turning off the graphics driver, etc., but the problem was not solved until I tried this method

Was your Carla make PythonAPI and make launch successful afterwards? I am aware that this could be the solution for creating a project, but I suspect that the make process might fail

Did your Carla make PythonAPI and make succeed after launching?
I realize that this may be the solution to create the project, but I suspect that the make process may be missing
Yes, I've run both successfully and I've had no problems with the rest of the process.

Any news on this have your problems been fixed?

-dx12

this method work for me, win10 vs2019 build for carla eu4


[WIP] initial pyyaml-libyaml support for faster/more scalable conf loading

Description of PR

What component(s) does this PR affect?

[x] Back-End (Database, Microservices, Containers, etc)
[x] Front-End (Flask, API, etc)
[ ] Docs
[ ] Build System

Does the PR require changes on other components? If yes, please mark the components:

[ ] Back-End (Database, Microservices, Containers, etc)
[ ] Front-End (Flask, API, etc)
[ ] Docs
[ ] Build System

Related Issue

Resolves #
Solution

Type

[ ] Bug fix (non-breaking change which fixes an issue)
[ ] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to change)
[ ] Docs update
[x] None of the above

Checklist:

[x] I have read the contributing guide and my code conforms to the guidelines.
[ ] This change requires a change in the documentation.
[ ] I have updated the documentation accordingly.

See also https://github.com/slowr/bgpstream-redis/pull/1 (for backend, maybe we need a similar pre-container for frontend too)

Needs much more testing first.

Closing until further notice (no merging)


Property filter does not exist on datasource when using table schematic

Bug, feature request, or proposal:
When generating a table schematic, datasource is extended instead of MatTableDataSource. Because of this, the filter method is not available to set up table filtering.
What is the expected behavior?
Extending MatTableDataSource so that filtering may be applied to the table
What is the current behavior?
Filter function not available because generic datasource was extended in x.datasource.ts
What are the steps to reproduce?
ng new table-project --style scss --routing
code cip
ng add @angular/material
ng generate @angular/material:material-table --name table
Add below function to table.component.ts:
applyFilter(filterValue: string) {     filterValue = filterValue.trim(); // Remove whitespace     filterValue = filterValue.toLowerCase(); // MatTableDataSource defaults to lowercase matches     this.dataSource.filter = filterValue; }
Intellisense indicates that filter function not found on datasource
What is the use-case or motivation for changing an existing behavior?
Need to be able to apply table filtering when using schematics
Which versions of Angular, Material, OS, TypeScript, browsers are affected?
"@angular/animations": "^6.0.3",
"@angular/cdk": "^6.2.0",
"@angular/common": "^6.0.3",
"@angular/compiler": "^6.0.3",
"@angular/core": "^6.0.3",
"@angular/flex-layout": "^6.0.0-beta.15",
"@angular/forms": "^6.0.3",
"@angular/http": "^6.0.3",
"@angular/material": "^6.2.0",
"@angular/platform-browser": "^6.0.3",
"@angular/platform-browser-dynamic": "^6.0.3",
"@angular/router": "^6.0.3",
"core-js": "^2.5.4",
"rxjs": "^6.0.0",
"zone.js": "^0.8.26"
Is there anything else we should know?

@andrewseguin - We wanted to show how to do all the internal yourself so that you can easily hookup to backend services rather than just use the client side features. I believe the majority of cases will be doing this.

My thinking is that using a separate data source teaches the user how they should structure their code (separation between data manipulation and display).

OK, @jelbourn - we ok w/ closing this then?

I think so. Andrew's out-of-office so he won't be weighing in further

What's the fix for this, guys?

Rewriting the entire implementation for the DataSource seems to be completely opposite to the goal of using material components.
Why not providing both schematics with full functionality (including filter)?

Using custom DataSource class: for server side handling, as mentioned by @amcdnl
Using MatTableDataSource: for client side handling


Remove jest coverage dir from npm package

npx clean-publish (and npm publish) shows the list of files in npm package. Always try to check it to avoid unnecessary files.

Managed to fix


Add a promise-based main-thread lock (for browsers)

There is a TC39 proposal for an Atomics feature that allows the main thread to block in a promise-based way, eg,
await Atomics.waitNonblocking(i32, idx, v)

The polyfill for that proposal is a little bit too expensive for high-performance work, but it could still be imported into the present repo to make that feature available; we might then build a main-thread lock around it that would become faster once waitNonblocking is implemented in browsers.  Perversely, this new lock could simply take the form
await l.lock()

where l is a Lock object, provided the lock is aware of the type of thread it is on (the lock method would behave in a thread-specific way).  More realistically we'd just add a method, eg,
await l.lockNonblocking()

Similarly, we should be able to do
await c.waitNonblocking()

where c is a Cond.
(Likely the "Nonblocking" part of the name will not be that, if TC39 has its way.  More likely names here are Lock.p.asyncLock and Cond.p.asyncWait, as well as Atomics.asyncWait.)

Observe that tryLock does not wait and does not need an async variant.

Fixed.


xHyper-V - Fix issues flagged by scriptanalyzer

[x] xVHD
[ ] xVhdFile
[ ] xVMHyperV

xVHD will be fixed once #77 is merged

xVhdFileDirectory will be fixed once #122 is merged

This is fixed with the conversion to new CI pipeline. There might still be things to do for HQRM level. But the flagged are fixed.


Spark 1.4.1 java.lang.NoSuchMethodError: org.apache.spark.TaskContext$.getPartitionId()I

I'm running Spark 1.4.1 shell as follows
spark-shell --master yarn-client --jars xgboost-latest/jvm-packages/xgboost4j-spark/target/xgboost4j-spark-0.5-jar-with-dependencies.jar
... and
sc.getConf.registerKryoClasses(Array(classOf[Booster]))
val model = XGBoost.train(training, paramMap, 10, nWorkers = 9)
fails with following stacktrace:
16/03/25 20:23:10 WARN TaskSetManager: Lost task 0.0 in stage 2.0 (TID 471, lvsdevfrsa06.gspt.net): java.lang.NoSuchMethodError: org.apache.spark.TaskContext$.getPartitionId()I
at ml.dmlc.xgboost4j.scala.spark.XGBoost$$anonfun$buildDistributedBoosters$1.apply(XGBoost.scala:59)
at ml.dmlc.xgboost4j.scala.spark.XGBoost$$anonfun$buildDistributedBoosters$1.apply(XGBoost.scala:58)
at org.apache.spark.rdd.RDD$$anonfun$mapPartitions$1$$anonfun$apply$17.apply(RDD.scala:686)
at org.apache.spark.rdd.RDD$$anonfun$mapPartitions$1$$anonfun$apply$17.apply(RDD.scala:686)
at org.apache.spark.rdd.MapPartitionsRDD.compute(MapPartitionsRDD.scala:35)
at org.apache.spark.rdd.RDD.computeOrReadCheckpoint(RDD.scala:277)
at org.apache.spark.CacheManager.getOrCompute(CacheManager.scala:69)
at org.apache.spark.rdd.RDD.iterator(RDD.scala:242)
at org.apache.spark.scheduler.ResultTask.runTask(ResultTask.scala:63)
at org.apache.spark.scheduler.Task.run(Task.scala:70)
at org.apache.spark.executor.Executor$TaskRunner.run(Executor.scala:213)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)

xgboost4j is developed with Spark 1.6.x, so it will not support running with older spark versions....
in your case, because getPartitionId() does not exist in Spark 1.4.x but is called by XGBoost4J, it will not run.....

I don't remember seeing anywhere that Spark >= 1.6.x was a requirement. Came across another unrelated issue which mentioned getPartitionId missing from Spark 1.4.x so I sort of knew but wanted to find out if it could be fixed. Will close this issue if you prefer but at the very least it will help warn others until documentation reflects the requirement.

I'm sorry for the inconvenience
this will not be fixed considering the dev overhead, which is kind of unnecessary since 1.4.x has been outdated for a long time....

No need to apologize, it's free software and I appreciate all you have put into it! Thanks! Okay, that makes sense but I sort of disagree with the "outdated for a long time". I just upgraded my Hortonworks cluster to the one (2.3.2) before latest release (2.4) and it has Spark 1.4.1. The latest has Spark 1.6.x but it also has Kafka 0.9 which Samza does not support. So it's my problem, not yours, but it's good to know the constraints that exist out there.


What happened to the repo recently?

Hi @anidl why was the repo deleted 15+ days ago (10-15th, August 2022)
has izu-co Resigned from the project?
who will keep the project going now?
as I rarely see any updates made by you personally.
As I use this nearly every day & CR has stepped up their encryption. the only way to DL from them is via their API now..
no longer are the days of getting the m3u8 file & ripping right with ffmpeg..
& Getting L3 CDM keys for encrypted MPD manifest files is beyond me.

A C&D was received. We talked about it a bit on the discord if you join that.
Yes, Izu-co has resigned
AniDL, @AnidlSupport, and myself

Also, this i the first I'm hearing of CR changing their encryption, could you give me an example episode to test?

@AnimeDL whats the discord invite?
as for encryption, I used to rip right from the browser by inspecting the network traffic to ger their m3u8 files & then pass my cookies through ffmpeg/yt-dlp to rip the streams.
howver they have switched over to MPD & you can crack that..
I use a firefox plugin to pick these up easier: https://addons.mozilla.org/en-US/firefox/addon/hls-stream-detector/
Exsample black summoner EP 1: https://beta.crunchyroll.com/watch/G0DUN1X9Q/reincarnated-without-memories
https://pl.crunchyroll.com/evs3/dce5dbf4d4c2639b3118db7a6d57fe43/assets/p/384c1fad3321c4bcb821b236a890bc21_,4569715.mp4,4569716.mp4,4569714.mp4,4569712.mp4,4569713.mp4,.urlset/manifest.mpd?Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiaHR0cCo6Ly9wbC5jcnVuY2h5cm9sbC5jb20vZXZzMy9kY2U1ZGJmNGQ0YzI2MzliMzExOGRiN2E2ZDU3ZmU0My9hc3NldHMvcC8zODRjMWZhZDMzMjFjNGJjYjgyMWIyMzZhODkwYmMyMV8sNDU2OTcxNS5tcDQsNDU2OTcxNi5tcDQsNDU2OTcxNC5tcDQsNDU2OTcxMi5tcDQsNDU2OTcxMy5tcDQsLnVybHNldC9tYW5pZmVzdC5tcGQiLCJDb25kaXRpb24iOnsiRGF0ZUxlc3NUaGFuIjp7IkFXUzpFcG9jaFRpbWUiOjE2NjE4ODA5ODl9fX1dfQ__&Signature=OPUeLiZySltWMlFQgOX7s33WYy~5rPbHAyIQ2cSndcoIA8ahomwT1h-WblG~I7IFJkhTDjc2Rz5-229-CG4c5rOwnBSzFrlxf810ilZCJkAySKuOWnMK0GpCWzcjnlyPojuRfl~O2hf3NXMtHDJ8E~dUGhStsZXOiniakS6iuWgP9Sz5CPtzv1TqkFb3e1-lv9CqIE0vRLxkupTz2u1d8YSMYu4Z2mZAU~VCoWMZoDWy-hznz7nOKFXTxTgzenNqs5f9jIgLN1rEQ4HZMdRXOHY3hDi~ZA-qYX0XzsXl8P4DT5bCNRDplJwXDVRdGe9UZdMHg5Zs5VXwz3XlzM~Rwg__&Key-Pair-Id=APKAJMWSQ5S7ZB3MF5VA

manifest.mpd.zip
& then trying to pass this command:
ffmpeg -user_agent "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/<IP_ADDRESS> Safari/537.36" -headers "Cookie: session_id=HIDDEN; c_visitor=HIDDEN; __cf_bm=HIDDEN" -referer "https://static.crunchyroll.com/" -i "https://pl.crunchyroll.com/evs3/dce5dbf4d4c2639b3118db7a6d57fe43/assets/p/384c1fad3321c4bcb821b236a890bc21_,4569715.mp4,4569716.mp4,4569714.mp4,4569712.mp4,4569713.mp4,.urlset/manifest.mpd?Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiaHR0cCo6Ly9wbC5jcnVuY2h5cm9sbC5jb20vZXZzMy9kY2U1ZGJmNGQ0YzI2MzliMzExOGRiN2E2ZDU3ZmU0My9hc3NldHMvcC8zODRjMWZhZDMzMjFjNGJjYjgyMWIyMzZhODkwYmMyMV8sNDU2OTcxNS5tcDQsNDU2OTcxNi5tcDQsNDU2OTcxNC5tcDQsNDU2OTcxMi5tcDQsNDU2OTcxMy5tcDQsLnVybHNldC9tYW5pZmVzdC5tcGQiLCJDb25kaXRpb24iOnsiRGF0ZUxlc3NUaGFuIjp7IkFXUzpFcG9jaFRpbWUiOjE2NjE4Nzk5NTJ9fX1dfQ__&Signature=mlah3g4vhIDL~eb0eQ1z6nAAmBz~ttbYw2Ww0x0OCk9rquDn2SIRWaHy9cIIOSWeu0p1DkMRDX~kbE4WOu-ZMnvbZ7-MrCD0CaW0s3mnpceJMLUv41EgJEc2DwtW0tkcv~oD~JdmiKJHPhoTckINIDal9DlhIwAhUaLD3qSCVyQX2RHgz8mLMnBSyGVxeZ5nl681bQygcnaajKfWrMl559hW4ImxlSsAfBXkKnsasSYRllwHp8oHHgUl6H0dSm2MTSBEIjqg7LgdZil0n9gzUX5FtkI5~bvHTukdjJ7eClL1zKW2E94V10wqco47dnIYW~62WwM3HmQ~vfDX4jcAJA__&Key-Pair-Id=APKAJMWSQ5S7ZB3MF5VA" -c copy "manifest.ts"

OR
yt-dlp --no-part --restrict-filenames --user-agent "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/<IP_ADDRESS> Safari/537.36" --cookies cookies.txt --referer "https://static.crunchyroll.com/" "https://pl.crunchyroll.com/evs3/dce5dbf4d4c2639b3118db7a6d57fe43/assets/p/384c1fad3321c4bcb821b236a890bc21_,4569715.mp4,4569716.mp4,4569714.mp4,4569712.mp4,4569713.mp4,.urlset/manifest.mpd?Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiaHR0cCo6Ly9wbC5jcnVuY2h5cm9sbC5jb20vZXZzMy9kY2U1ZGJmNGQ0YzI2MzliMzExOGRiN2E2ZDU3ZmU0My9hc3NldHMvcC8zODRjMWZhZDMzMjFjNGJjYjgyMWIyMzZhODkwYmMyMV8sNDU2OTcxNS5tcDQsNDU2OTcxNi5tcDQsNDU2OTcxNC5tcDQsNDU2OTcxMi5tcDQsNDU2OTcxMy5tcDQsLnVybHNldC9tYW5pZmVzdC5tcGQiLCJDb25kaXRpb24iOnsiRGF0ZUxlc3NUaGFuIjp7IkFXUzpFcG9jaFRpbWUiOjE2NjE4Nzk5NTJ9fX1dfQ__&Signature=mlah3g4vhIDL~eb0eQ1z6nAAmBz~ttbYw2Ww0x0OCk9rquDn2SIRWaHy9cIIOSWeu0p1DkMRDX~kbE4WOu-ZMnvbZ7-MrCD0CaW0s3mnpceJMLUv41EgJEc2DwtW0tkcv~oD~JdmiKJHPhoTckINIDal9DlhIwAhUaLD3qSCVyQX2RHgz8mLMnBSyGVxeZ5nl681bQygcnaajKfWrMl559hW4ImxlSsAfBXkKnsasSYRllwHp8oHHgUl6H0dSm2MTSBEIjqg7LgdZil0n9gzUX5FtkI5~bvHTukdjJ7eClL1zKW2E94V10wqco47dnIYW~62WwM3HmQ~vfDX4jcAJA__&Key-Pair-Id=APKAJMWSQ5S7ZB3MF5VA"

By passing the cookies.txt file (exported cookies)

now this still works with Hidive, funimation.
Exsample funimation does 0 protection: https://www.funimation.com/v/shadows-house/the-shadow-and-her-doll
```text
yt-dlp --no-part --restrict-filenames --user-agent "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/<IP_ADDRESS> Safari/537.36" --referer "https://www.funimation.com/" "https://vmfst-api.prd.funimationsvc.com/FunimationStoreFront/V2293852/de6ca9bb-d750-4926-a0ef-5c0cf8605ec5strnv-hl154_streaming_video_1920_1080_7800000_index.m3u8?t=exp%3D1661713542%7Eacl%3Dhttps%3A%2F%2Fvideo.prd.funimation.com%2FFunimationStoreFront%2FV2293852%2F*%7Ehmac%3Da54049fbc3a0db76522311fb1024f4dcd07a5c43bc9b5c21bccb3ab46038c800"

I reckon you could get the hidive downloader to work instead of using API, just search through the webpage instead & pick up on the ".m3u8" manifest files, and authenticate with cookies.

The tool basically does the same. It only decrypted the downloaded content in the end.

Closed since all the questions are answered.


Cow: Watch tekemon.com

Cow requests the watch of the watch_keyword tekemon\.com. See the MS search here and the Stack Exchange search in text, in URLs, and in code.

tekemon\.com has been seen in 1 true positive, 0 false positives, and 0 NAAs.

Approved by Jeff Schaller in Charcoal HQ


Nuget in visual studio does not include he new version <IP_ADDRESS> FULL

Please add this backward compatible version - otherwise, we can't manage upgrades with nuget.

Select2.js on NuGet is unofficial (not that it's a bad thing) and is managed by @splattne. They are the only one who could possibly add the full build of Select2 to the release.

The current version of the nuget package doesn't include select2.full.js either, just FYI.


Can't convert if participate with '&force='

We use sixpack 2.0.3.
It's possible to participate with a forced alternative:
/participate?experiment=mytest1&alternatives=one&alternatives=two&client_id=123456789&force=one
Response:
{
"status": "ok",
"alternative":
{
"name": "one"
},
"experiment":
{
"name": "mytest1"
},
"client_id": "123456789"
}
However conversion doesn't work:
/convert?experiment=mytest1&client_id=123456789
Response:
{
"status": "failed",
"message": "this client was not participaing"
}

Calling force intentionally skips the data store and as such the participation wasn't recorded. Force is intended to preview what alternatives look like in production. This is the extended behavior.

@zackkitzmiller I get the rationale behind this - force is intended for previewing.
However, the are usecases where we might want to force certain users into a segment and still record the results, like:

We want to force all employees into the experiment
We use a CDN like Akamai which prevents us from making per-user modifications on the server, but Akamai supports segmentation. So the decision on which segment the user is in would actually be done by Akamai and then we just use sixpack to record the conversions.

Is this something you would be open to incorporating, or reviewing a PR for?


Enhance the process logic in MigrationRuleListener.

What is the purpose of the change
if the content from config-center is blank or is same with before, ignore it.

Codecov Report

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Styles not working on vercel

Hey author, I got an issue. When I deployed a theme on Vercel, the styles didn't take effect.
The styles that didn't work:
Here's the build log.
Running build in Washington, D.C., USA (East) – iad1
Cloning github.com/okaykai/gallery (Branch: main, Commit: eb86092)
Previous build cache not available
Cloning completed: 2.198s
Running "vercel build"
Vercel CLI 32.7.1
Running "install" command: `npm install`...
added 301 packages, and audited 302 packages in 4s
50 packages are looking for funding
  run `npm fund` for details
found 0 vulnerabilities
  % Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
                                 Dload  Upload   Total   Spent    Left  Speed

  0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0
  0     0    0     0    0     0      0      0 --:--:-- --:--:-- --:--:--     0

100 20.4M  100 20.4M    0     0   126M      0 --:--:-- --:--:-- --:--:--  126M
Start building sites …
hugo v0.120.4-f11bca5fec2ebb3a02727fb2a5cfb08da96fd9df+extended linux/amd64 BuildDate=2023-11-08T11:18:07Z VendorInfo=gohugoio
                   | EN
-------------------+-----
  Pages            | 13
  Paginator pages  |  0
  Non-page files   |  5
  Static files     |  5
  Processed images | 12
  Aliases          |  0
  Sitemaps         |  1
  Cleaned          |  0
Total in 7118 ms
Build Completed in /vercel/output [13s]
Deploying outputs...
Deployment completed
Uploading build cache [7.00 MB]...
Build cache uploaded: 1.029s

The generated files are as follows:
path_name,size
404.html,5079
about/index.html,5875
css/styles.min.e6775a5c1048f94eb33adf78257d2340972eca7cbdfbcd29c4b22ac753302810.css,8068
family/abstract/abstract1_hu5d1ece14cb2168849fcd39c5edd8b3ca_9310139_1600x1600_fit_catmullrom_3.png,4242262
family/abstract/abstract1_hu5d1ece14cb2168849fcd39c5edd8b3ca_9310139_800x800_fit_catmullrom_3.png,1113995
family/abstract/abstract1_hu5d1ece14cb2168849fcd39c5edd8b3ca_9310139_900x600_fill_catmullrom_smart1_3.png,1451494
family/abstract/abstract1.png,9310139
family/abstract/feature_hu88ae204ea5bfa6609280f8732eb03114_21133002_1600x1600_fit_catmullrom_3.png,5255049
family/abstract/feature_hu88ae204ea5bfa6609280f8732eb03114_21133002_800x800_fit_catmullrom_3.png,1273098
family/abstract/feature.png,21133002
family/abstract/index.html,7507
family/cartoon/cartoon1_hu6ad646dc7fcb7728280ab14a44dee8cd_560239_1600x1600_fit_catmullrom_3.png,321024
family/cartoon/cartoon1_hu6ad646dc7fcb7728280ab14a44dee8cd_560239_800x800_fit_catmullrom_3.png,260630
family/cartoon/cartoon1_hu6ad646dc7fcb7728280ab14a44dee8cd_560239_900x600_fill_catmullrom_smart1_3.png,181412
family/cartoon/cartoon1.png,560239
family/cartoon/cartoon2_hua2c4c8253c4d8ac80bd022a3e1d157ac_1484884_1600x1600_fit_catmullrom_3.png,1181125
family/cartoon/cartoon2_hua2c4c8253c4d8ac80bd022a3e1d157ac_1484884_800x800_fit_catmullrom_3.png,769030
family/cartoon/cartoon2.png,1484884
family/cartoon/feature_hu2c49a8f84e27470dba29057061bda01e_961106_1600x1600_fit_catmullrom_3.png,641795
family/cartoon/feature_hu2c49a8f84e27470dba29057061bda01e_961106_800x800_fit_catmullrom_3.png,482100
family/cartoon/feature.png,961106
family/cartoon/index.html,8585
family/dear-pan/index.html,5166
family/index.html,6932
fashion-beauty/index.html,5631
fonts/InterVariable.woff2,345588
images/apple-touch-icon.png,2019
images/favicon.png,292
images/favicon.svg,959
imprint/index.html,5008
index.html,5158
index.xml,3280
js/bundle.js,0
js/main.d29b83bef51e0c01886b583d0a03d2f789fc1fc37420e921ae7b9d50e643aa37.js,148695
nature/index.html,5651
private/index.html,5219
robots.txt,13
sitemap.xml,1111

And the JS and CSS file links are correctly referenced.
But the styles load and work fine in my local public folder. I don't get it.

No 404 errors, and nothing in the console.

Could you try the new version (v2) of the theme? I changed quite some things and baked in the compiled CSS now.

It worked! Thanks again to the author for creating such a beautiful theme.

Hey author, sorry to bother you again, but I'm facing a similar issue once more.
This time I've recreated the site and pulled the code again from version v2.
And I moved the files from the theme/gallery/exampleSite directory to the root / directory of the site.
It's still working fine locally on my end.

I pushed the code to Vercel and the output log is as follows.
Running build in Washington, D.C., USA (East) – iad1
Cloning github.com/okaykai/gallery (Branch: master, Commit: 3346cfa)
Previous build cache not available
Cloning completed: 4.724s
Running "vercel build"
Vercel CLI 32.7.1
Building sites … WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "section": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "home": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "taxonomyTerm": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "taxonomyTerm": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
WARN 2023/12/20 15:19:53 found no layout file for "HTML" for "page": You should create a template file which matches Hugo Layouts Lookup Rules for this combination.
                   | EN
+------------------+----+
  Pages            |  4
  Paginator pages  |  0
  Non-page files   | 20
  Static files     |  0
  Processed images |  0
  Aliases          |  0
  Sitemaps         |  1
  Cleaned          |  0
Total in 72 ms
Build Completed in /vercel/output [213ms]
Deploying outputs...
Deployment completed
Uploading build cache [29.00 B]...
Build cache uploaded: 385.936ms

And this is the final page I ended up with. ☹

@nicokaiser
The configuration file is as follows.
title = "Keith's Gallery"
languageCode = "en-us"
copyright = "Keith"
disableKinds = ["taxonomy", "term"]
defaultContentLanguage = "en"
enableRobotsTXT = true
timeZone = "Europe/Berlin"
theme = "github.com/nicokaiser/hugo-theme-gallery/v2"

[params]
  title = "Keith's Gallery"
  description = "A private personal photo album. "
  defaultTheme = "dark"

[author]
  name = "Keith"

[outputs]
  page = ["HTML"]
  home = ["HTML", "RSS"]
  section = ["HTML"]

[imaging]
  resampleFilter = "CatmullRom"
  quality = 75
  [imaging.exif]
    disableDate = false
    disableLatLong = true
    includeFields = "ImageDescription"

[module]
  [module.hugoVersion]
    extended = false
    min = "0.112.0"

[menu]
[[menu.footer]]
  name = "Blog"
  url = "https://www.xxx.xx/"

I have no idea how Vercel works. Seems like Hugo does not pull the theme on Vercel, maybe because Go is not available. You can vendor in the theme by running hugo mod vendor, so the theme files are added to your repository. Does this help?

@nicokaiser
Thanks for your reply. Unfortunately, it didn't work.
My local file directory is as follows.
│  .gitignore
│  .gitmodules
│  .hugo_build.lock
│  go.mod
│  go.sum
│  hugo.toml
│  package.json
│  pull-images.sh
│
├─archetypes
│      default.md
│
├─assets
│      jsconfig.json
│
├─content
│  │  about.md
│  │  imprint.md
│  │  main-index.jpg
│  │  _index.md
│   ... Omit the directory structure of the content.
│
│
├─data
├─i18n
├─layouts
├─resources
│  └─_gen
│      └─images
│          └─family
│          ... Omit the directory structure of the resources.
│
├─static
├─themes
│  └─gallery
│	... Omit the directory structure of the gallery theme.
│
└─_vendor
    │  modules.txt
    │
    └─github.com
        └─nicokaiser
            └─hugo-theme-gallery
			... Omit the directory structure of the _vendor.

Sorry, you need to figure out how (if?) Vercel works with Hugo. If it works in a local deployment, it is a matter of deployment...

@nicokaiser
Thanks for your reply, I think I know what the problem is now.
It's caused by the difference between the Vercel environment and my local environment.


Any possibilities for running x86_64 OS's?

Hello,
I just came across your v86 project and think that it has awesome potential.
Just wandering of there are any plans to eventually support x86_64 OS's or perhaps any similar projects that can do it?
Thanks and have a great day.

See #133. It would be nice to have, but I currently don't have the time to work on it. Would happily accept a PR though.


Clipboard.getData returns null during didChangeAppLifecycleState

In the didchangeapplifecycle state event, use
var clipboard data = await clipboard.getdata (clipboard. Ktextplain);
print(clipboardData);
Get replication The first copy is printed as follows:
I/flutter (30204): get stream event fetching
I/flutter (30204): ===knight firstFrameTime: 15, interactTime: 290
I/flutter ( 5011): Instance of 'ClipboardData'

The second and later copies are printed as follows:
I/flutter (30204): ===knight fps: 60
I/flutter ( 5011): null

flutter version：
[✓] Flutter (Channel stable, v1.9.1+hotfix.6, on Mac OS X 10.15.1 19B88, locale
    zh-Hans-CN)
[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 11.2)
[✓] Android Studio (version 3.5)
[✓] IntelliJ IDEA Ultimate Edition (version 2019.2.4)
[✓] Connected device (1 available)

Test phone version:
Android 10

Hi @hjlxy ,
if I understand correctly the issue is the didChangeAppLifecycleState event
triggering only once, right?
I'm not quite sure, but it might depend from how is implemented.
It would be helpful if you could post a self contained app on github
or the steps to reproduce it.
Thank you

Hi @iapicca
this is test repository https://github.com/hjlxy/testclipboard.git
Please take a look.
Thank you

Hi again @hjlxy
I believe that both Clipboard.getData (sample)
and WidgetsBindingObserver + AppLifecycleState (sample)
are behaving as intended, you might want to revise your code
to fix this issue.
This platform is not met for assistance on personal code.
Please see https://flutter.dev/community for resources for asking questions like this,
you may also get some help if you post it on Stack Overflow.
Closing, as this isn't an issue with Flutter itself,
if you disagree please write in the comments and I will reopen it
Thank you

Hi @iapicca
Clipboard.getData and WidgetsBindingObserver + AppLifecycleState，There is no problem writing alone, but when Clipboard.getdata gets the copied data in the applifecyclestate event, there will be a problem

Future.delayed(Duration(milliseconds: 500)).then((_) => ..);  it work well ~~

Hi @hjlxy,
Is this still a valid issue ?
If so, can you provide more details as how to get first and subsequent copies using your code ?
Thanks.

Future.delayed(Duration(milliseconds: 500)).then((_) => ..);  it work well ~~

you can try also:
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {});


Strange: "Abort trap: 6" output

Using phoenix version 0.2.3
When creating my project I get:

Generating project Test.xcodeproj
Abort trap: 6

The generated Xcode project seems ok.
Test.pxproject

Maybe on of this PRs can solve your problem: #23 or #28

Please retest with 0.2.4. Thanks @karstenlitsche

0.2.4 fixed the issue. 👍


Settings: input field for value looks readonly

Refs: #50496

I feel like this setting should visually indicate that it is editable by having a border.

I agree, I think we should introduce new theme tokens for controls in the settings editor.

It has a border on the light themes so it's usable, will figure out full theming story in July.


keywords, not x-gnome-keywords

doesn't need the x-gnome bit

Yup, it's in the freedesktop specification :+1:


Include german language

Is was wondering if it would be possible to include more languages in the standard configuration? The dictionaries are there, it would be just a matter of packaging them.
I am using vs code as a LaTeX editor and a good german spell checking is just what i am missing.

Try this: https://www.npmjs.com/package/cspell-dict-de-de
You will need to tell the spell checker to use it:
In your project settings:
"cspell.language": "en,de"

or in cSpell.json file:
"language": "en,de"

Thank you, for your fast response.
Sadly i am not familiar with nodejs or javascript development and i am sure many other people would be pleased if you could include common dictionarys (french, russian, german, spanish e.g.) by default in the extension.
I don't think it would increase the size of this nice piece of software too much and it would be a great addition for writing markdown/LaTeX files.

@flocomkoko Including a basic German dictionary would increase the size of extension by at least 4 MB, so that generally might not make sense to do by default.

cspell-dicts repository shows what things there are in the German dictionary.

Node.js & tools distributed via npm can be installed easily,
without need to know anything about JavaScript itself.

Quick guide: Installing Node.js with nvm to Linux & OS X

After installing the Node itself, run these two commands in your computer's command line terminal:
npm install -g cspell-dict-de-de

cspell-dict-de-de-link

After that, follow the instructions of the Spell Checker's documentation. You can either add the settings to VS Code's global settings, or have project-specific custom adjustments.

Oh, i see.
Now it works very well on my end, 4 MB would be indeed too much.
Thank you for your help.

You still bring up a good point. I am looking into making VS Code add-on extensions for each of the common languages. This would make installing them much easier.

That would be a really nice and easy solution.


URGENT (?) Close the registration for part-time courses

Think this should be closed for registration for the courses that have already begun. Either that or start enrolling for the next part time class after this one ends?

Done


Updated content per peer review.

Hi @amallen02, can you please resolve conflicts so I can approve the PR? Thanks!


Issue with /docs/getting-started-guides/vsphere/

This is a...

[ ] Feature Request
[ ] Bug Report

Problem:
vsphere provider template contains only  one entry for datastore.
How to manage more than one datastore using this template?
[Global]
user = "${username}"
password = "${password}"
server = "${vsphere_server}"
port = "${port}"
insecure-flag = "${allow_unverified_ssl}"
datacenter = "${datacenter}"
datastore = "${datastore}"
working-dir = "${working_dir}"
[Disk]
scsicontrollertype = pvscsi
Proposed Solution:
Page to Update:
http://kubernetes.io/...

 1.4 and 1.5

authors cc: @erictune @jbeda

@erictune @jbeda 👋 Any updates here?


Slugify tag and category links

Fixes links to jekyll-archive pages when tag/category contains spaces.

Thanks for the quick merge!
Just wondering, would you be open to accepting this for Hacktoberfest, e.g. with a PR label: https://hacktoberfest.com/participation/#maintainers?

Hey @sim642, I have added the hacktoberfest-accepted label to this PR.
Thank you for your contributions to al-folio.


.NET 6 template changes for dotnet new console

For .NET 6, in preview 6, the “dotnet new console” app and Visual Studio’s “File:New Project” template for console apps will use top level statements.
We expect new developers to find this confusing if they are following an existing tutorial that shows the earlier Program.cs generated by those templates.
We need a new doc that helps these customers map from the tutorial text (using static void Main() in a Program class in a namespace) to the new output using top-level statements.
This new article will be linked from an aka.ms link that describes the changes.

This looks good and matches the goal. I'd add that multiple people will encounter this link. We might want a landing page that has a bit about what top level programs are and has a few links:

Creating your first program using top level programs
Understanding top level programs

Compiler feature, no runtime changes
The class name is unspeakable (can't access from tests) although we are open to feedback on that
Multiple lines can be used (this has not been obvious to a couple people I have talked to, so making this easy)
If you add methods, they are local methods
Adding classes looks legal. I'm pretty sure they are nested in the unspeakable class for use by Main. Adding a namespace may change that.
They (of course) have access to implicit usings and any global usings set for the project

This last set of things would be super confusing for a new user, but pretty essential for any current programmer. Some of this is demonstrated in the current tutorial https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/tutorials/top-level-statements, but not laid out directly. That tutorial needs will not be best practice for C# 10 (implicit usings)

Thanks @KathleenDollard
I think this article covers a lot of your additional points.
I'd like to keep this new link destination a short article that explains how to build the mental map from top-level programs to traditional tutorial content. That will point to these two articles, and let people explore more when they are ready. But the first touch is to remove the confusion by having different code than you were expecting.


Error installation: simple setup not working...

Describe the bug
Simple setup not working..
"Class cms-language does not exist"
To Reproduce
Steps to reproduce the behavior:
1: Install laravel 5.7.*
2: composer require grafite/cms (^3.2)
3: php artisan vendor:publish --provider="Grafite\Cms\GrafiteCmsProvider"
4: php artisan grafite:cms-setup
4.1: Please confirm that you have a database set and configured in your .env file. ( yes/no) [no]: yes
Screenshots

@oscarmolinadev Is really confusing but you must continue with the complex setup, add to the Kernel Route Middleware
        'admin' => \App\Http\Middleware\Admin::class,
        'cms' => \App\Http\Middleware\GrafiteCms::class,
        'cms-api' => \App\Http\Middleware\GrafiteCmsApi::class,
        'cms-language' => \App\Http\Middleware\GrafiteCmsLanguage::class,
        'cms-analytics' => \Grafite\Cms\Middleware\GrafiteCmsAnalytics::class,

There must be something broken in the setup if its not adding the middleware to the Kernel automatically - I'll look at this

Should be resolved now in the latest build


PR for Review Only

This PR is only for me to start a review. Not intended for merge.

@burkeholland : Thanks for your contribution! The author(s) have been notified to review your proposed change.

thanks @burkeholland - please close when you're done with it.
PR Reviewers: Do Not Merge. #hold-off


Add a license to the repository

I recently came across your project ReversibleCarrySelectAdder and I noticed that the repository github.com/edogab33/ReversibleCarrySelectAdder currently does not have a license specified.
Why Adding a License is Important?
As GitHub documents

Public repositories on GitHub are often used to share open source software. For your repository to truly be open source, you'll need to license it so that others are free to use, change, and distribute the software.

Would be possible to add a valid license to this repository? Probably something really OpenSource such as the Apache 2.0 license would fit really well.
Thanks!

Hi @cbjuan, thanks for pointing this out. I've added the Apache license as requested

Thanks!


PubSub with Tcp

Pub Sub pattern with tcp

apparently this issue was solved by implementing the pubsub retry policy (which required to change the bind and connect calls from subscriber to publisher and made it work 4 tcp)

i.e. issue #6, PR #51


Clarify the pipeline

Tks for your brilliant work!!! However, I want to clarify several steps in the proposed method. Specifically, first of all, the proposed method  extract the deformed points by utilizing FLAME, and then query the canonical points using correspondence seach, is that right ?

Hi,
the deformed points are not extracted from FLAME, they are instead sampled with ray marching, as in most implicit representation rendering methods. And yes the deformed points are then mapped to the canonical space using correspondence search.
Yufeng

feel free to re-open the issue