[draco] build failure when I tried to install gazebo

Package: draco[core]:x64-windows -> 1.5.3
Host Environment

Host: x64-windows
Compiler: MSVC 19.0.23026.0
vcpkg-tool version: 2022-12-14-7ae0d8527fb488fde10a89c2813802dc9b03b6f9
vcpkg-scripts version: 6adca01a3 2022-12-22 (4 days ago)

To Reproduce
vcpkg install gazebo:x64-windows
Failure logs
-- Note: draco only supports static library linkage. Building static library.
-- Using cached google-draco-1.5.3.tar.gz.
-- Cleaning sources at C:/dev/vcpkg/buildtrees/draco/src/1.5.3-f6cecd9b35.clean. Use --editable to skip cleaning for the packages you specify.
-- Extracting source C:/dev/vcpkg/downloads/google-draco-1.5.3.tar.gz
-- Applying patch fix-compile-error-uwp.patch
-- Applying patch fix-uwperror.patch
-- Applying patch disable-symlinks.patch
-- Using source at C:/dev/vcpkg/buildtrees/draco/src/1.5.3-f6cecd9b35.clean
-- Configuring x64-windows
CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:96 (message):
    Command failed: C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe -v
    Working Directory: C:/dev/vcpkg/buildtrees/draco/x64-windows-rel/vcpkg-parallel-configure
    Error code: 1
    See logs for more information:
      C:\dev\vcpkg\buildtrees\draco\config-x64-windows-CMakeCache.txt.log
      C:\dev\vcpkg\buildtrees\draco\config-x64-windows-CMakeCache.txt.log
      C:\dev\vcpkg\buildtrees\draco\config-x64-windows-out.log

Call Stack (most recent call first):
  installed/x64-windows/share/vcpkg-cmake/vcpkg_cmake_configure.cmake:247 (vcpkg_execute_required_process)
  ports/draco/portfile.cmake:15 (vcpkg_cmake_configure)
  scripts/ports.cmake:147 (include)

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C:\dev\vcpkg\buildtrees\draco\config-x64-windows-out.log
[1/2] "C:/Program Files/CMake/bin/cmake.exe" -E chdir ".." "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/draco/src/1.5.3-f6cecd9b35.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/draco_x64-windows" "-DCMAKE_MAKE_PROGRAM=C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v140" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
FAILED: ../CMakeCache.txt
"C:/Program Files/CMake/bin/cmake.exe" -E chdir ".." "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/draco/src/1.5.3-f6cecd9b35.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/draco_x64-windows" "-DCMAKE_MAKE_PROGRAM=C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v140" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
-- The C compiler identification is MSVC 19.0.23026.0
-- The CXX compiler identification is MSVC 19.0.23026.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.25/Modules/CMakeTestCCompiler.cmake:70 (message):
  The C compiler

    "C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe"

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  It fails with the following output:

    Change Dir: C:/dev/vcpkg/buildtrees/draco/x64-windows-rel/CMakeFiles/CMakeScratch/TryCompile-mljgow

    Run Build Command(s):C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe cmTC_bb3da && [1/2] Building C object CMakeFiles\cmTC_bb3da.dir\testCCompiler.c.obj
    cl : Command line warning D9002 : ignoring unknown option '/utf-8'
    [2/2] Linking C executable cmTC_bb3da.exe
    FAILED: cmTC_bb3da.exe
    cmd.exe /C "cd . && "C:\Program Files\CMake\bin\cmake.exe" -E vs_link_exe --intdir=CMakeFiles\cmTC_bb3da.dir --rc=rc --mt=CMAKE_MT-NOTFOUND --manifests  -- C:\PROGRA~2\MICROS~2.0\VC\bin\X86_AM~1\link.exe /nologo CMakeFiles\cmTC_bb3da.dir\testCCompiler.c.obj  /out:cmTC_bb3da.exe /implib:cmTC_bb3da.lib /pdb:cmTC_bb3da.pdb /version:0.0 /machine:x64  /debug /INCREMENTAL /subsystem:console  kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib && cd ."
    RC Pass 1: command "rc /fo CMakeFiles\cmTC_bb3da.dir/manifest.res CMakeFiles\cmTC_bb3da.dir/manifest.rc" failed (exit code 0) with the following output:
    El sistema no puede encontrar el archivo especificado
    ninja: build stopped: subcommand failed.

  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:16 (project)

-- Configuring incomplete, errors occurred!
See also "C:/dev/vcpkg/buildtrees/draco/x64-windows-rel/CMakeFiles/CMakeOutput.log".
See also "C:/dev/vcpkg/buildtrees/draco/x64-windows-rel/CMakeFiles/CMakeError.log".
[2/2] "C:/Program Files/CMake/bin/cmake.exe" -E chdir "../../x64-windows-dbg" "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/draco/src/1.5.3-f6cecd9b35.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/draco_x64-windows/debug" "-DCMAKE_MAKE_PROGRAM=C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v140" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
FAILED: ../../x64-windows-dbg/CMakeCache.txt
"C:/Program Files/CMake/bin/cmake.exe" -E chdir "../../x64-windows-dbg" "C:/Program Files/CMake/bin/cmake.exe" "C:/dev/vcpkg/buildtrees/draco/src/1.5.3-f6cecd9b35.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/dev/vcpkg/packages/draco_x64-windows/debug" "-DCMAKE_MAKE_PROGRAM=C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v140" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/dev/vcpkg" "-D_VCPKG_INSTALLED_DIR=C:/dev/vcpkg/installed" "-DVCPKG_MANIFEST_INSTALL=OFF" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
-- The C compiler identification is MSVC 19.0.23026.0
-- The CXX compiler identification is MSVC 19.0.23026.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.25/Modules/CMakeTestCCompiler.cmake:70 (message):
  The C compiler

    "C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe"

  is not able to compile a simple test program.

  It fails with the following output:

    Change Dir: C:/dev/vcpkg/buildtrees/draco/x64-windows-dbg/CMakeFiles/CMakeScratch/TryCompile-cfwtw4

    Run Build Command(s):C:/dev/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe cmTC_de363 && [1/2] Building C object CMakeFiles\cmTC_de363.dir\testCCompiler.c.obj
    cl : Command line warning D9002 : ignoring unknown option '/utf-8'
    [2/2] Linking C executable cmTC_de363.exe
    FAILED: cmTC_de363.exe
    cmd.exe /C "cd . && "C:\Program Files\CMake\bin\cmake.exe" -E vs_link_exe --intdir=CMakeFiles\cmTC_de363.dir --rc=rc --mt=CMAKE_MT-NOTFOUND --manifests  -- C:\PROGRA~2\MICROS~2.0\VC\bin\X86_AM~1\link.exe /nologo CMakeFiles\cmTC_de363.dir\testCCompiler.c.obj  /out:cmTC_de363.exe /implib:cmTC_de363.lib /pdb:cmTC_de363.pdb /version:0.0 /machine:x64  /debug /INCREMENTAL /subsystem:console  kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib && cd ."
    RC Pass 1: command "rc /fo CMakeFiles\cmTC_de363.dir/manifest.res CMakeFiles\cmTC_de363.dir/manifest.rc" failed (exit code 0) with the following output:
    El sistema no puede encontrar el archivo especificado
    ninja: build stopped: subcommand failed.

  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:16 (project)

-- Configuring incomplete, errors occurred!
See also "C:/dev/vcpkg/buildtrees/draco/x64-windows-dbg/CMakeFiles/CMakeOutput.log".
See also "C:/dev/vcpkg/buildtrees/draco/x64-windows-dbg/CMakeFiles/CMakeError.log".
ninja: build stopped: subcommand failed.

Additional context

Please install a windows SDK

I install windows sdk of https://developer.microsoft.com/es-es/windows/downloads/windows-sdk/ and same error persist

I install windows sdk of https://developer.microsoft.com/es-es/windows/downloads/windows-sdk/ and same error persist

Do you have installed the "Desktop Development with C++" workload in Visual Studio?

Could you please provide the content you downloaded in Visual Studio Installer ? :)

I have installed: ASP.NET and web develop,  Desktop Development of .NET and now Desktop Development with C++. At the moment, I am tried to install gazebo again. I will notify you if a new error appears or if, on the contrary, it has already been solved.

5 hours later installation failed again.
error: building gazebo:x64-windows failed with: BUILD_FAILED
error: Please ensure you're using the latest port files with git pull and vcpkg update.
Then check for known issues at:
https://github.com/microsoft/vcpkg/issues?q=is%3Aissue+is%3Aopen+in%3Atitle+gazebo
You can submit a new issue at:
https://github.com/microsoft/vcpkg/issues/new?template=report-package-build-failure.md&title=[gazebo]+Build+error
Include '[gazebo] Build error' in your bug report title, the following version information in your bug description, and attach any relevant failure logs from above.
vcpkg-tool version: 2022-12-14-7ae0d8527fb488fde10a89c2813802dc9b03b6f9
vcpkg-scripts version: a0cd24633 2022-12-27 (12 hours ago)
Please use the prefilled template from C:\dev\vcpkg\installed\vcpkg\issue_body.md when reporting your issue.
issue_body.md

Please update your vcpkg to master.
https://github.com/microsoft/vcpkg/blob/54cc53c43430c73f489e52af5fadd032c1aced16/ports/gazebo/portfile.cmake#L11
File: C:\dev\vcpkg\downloads\osrf-gazebo-382dcc3f36095a8d79b5bc9c8b8ad346e867c51d.tar.gz.11416.part
Expected hash: 57638cd0b23b5f2bfd32fdc159d6cd77ca34e3bd695c225591979aef4b7271eac93d3706fa1ffa2340f90013267a4171bebe1e4c142f19ad2bf67963dfed627e
Actual hash: 1ddae39a5e46708d11729786853b199dbf5a8dadf9dfa6a32d82defe820d8721fb51ae22b6f041703bcdc4680fce15adf21c6fa8c3a11413d8b072ac8a8557ee

This issue hasn’t been updated for a long time; if it is still an issue, please reopen this issue.


Enhancement : Ec2 - Add describe-vpc-endpoint-services method support.

Enhancement : Ec2 - Add describe-vpc-endpoint-services method support.
https://github.com/localstack/localstack/issues/2650

Coverage decreased (-0.05%) to 94.294% when pulling 73f854781b2f981afbd09ed2c18d7a9b8f96c0c9 on usmangani1:LISSUE_2650 into 1998b8b5d48b46db87d42c0703df7fab04bb167d on spulec:master.

Thanks for the PR, @usmangani1! Got one minor niggle, happy to merge after that

@bblommers Not sure why this error is coming up here.Can you pelase help me out here ?

Thanks for the PR, @usmangani1! Got one minor niggle, happy to merge after that

@bblommers Not sure why this error is coming up here.Can you please help me out here ?

@bblommers Can you please help me get this merged ?

That was an intermittent failure, @usmangani1 - I restarted the build, and it's fine now.

This is now part of moto >= 1.3.15.dev1023


Curie resolution strategy and/or service discussion document

Richard, I think that we decided not to pursue this.  Is that correct?


Support recursively watching on Linux

Changes
Use 3rd-party pub package(https://pub.dev/packages/watcher) instead dart official API.
Support recursively watching on all platform now.

Wow, looks great :)

I will take a look soon, thankss


prompt type for video issue

Hi, thanks for the great work!
I am trying to obtain the point tracking results instead of segmentation masks, even though I substitute the PROMPT_TYPE_FOR_VIDEO to "point", the output video and tracking results are still segmentation masks. Is there any way to obtain the points instead of masks?
Thank you in advance!

Hi @ZhangT-tech
the hyperparam PROMPT_TYPE_FOR_VIDEO="point" means we're using point prompts to segment objects, it doesn't return the point tracking results. If you want to track any point in video, you can try our TAPTR model.

Thank you very much, also I checked that the point is uniformly sampled from the mask, is there any way we can obtain the sampled data point on the mask?

Thank you very much, also I checked that the point is uniformly sampled from the mask, is there any way we can obtain the sampled data point on the mask?

The sampled point is in (x, y) format, I think you can directly save it, but we only sample points on the first frame, and the points are just used as prompts, so we can not get the tracking results of each point in the following frames.


Can we show 'Destination folder access denied' pop-up window?

What feature or improvement do you think would benefit Files?
Hello,
Is it possible to show a similar pop-up in Files? Below is the screenshot from default windows explorer

At the moment the copy fails in Files as admin permission needs to be provided for that and since no such pop-up comes up, there is no way to do it.
Requirements
This will help to copy the file post giving the admin permission like how its currently possible in default windows explorer!
Files Version
<IP_ADDRESS>
Windows Version
10.0.22621.1848
Comments
No response

Merging with #10422

Thanks for the feedback,
You can also right click Files in the start menu to run as admin as a workaround right now.


setPreview (not togglePreview)

is there a way to set to preview mode (rather than toggling between preview and edit mode with togglePreview?  it would be nice to be able to setPreview(true) or setPreview(false), or detect if in preview mode. great library!

ah nevermind, got it: you can see if it's in preview mode with isPreviewActive().


Autocompletion support for python dataclasses' init

Autocompletion could be better for dataclasses in Python. Currently, when creating a new instance of such a class, the only parameter suggestion is args, kwargs.
from dataclasses import dataclass

@dataclass
class Animal:
    species: str

Animal()

This is the tooltip we get:

It'd be nice if we could have the actual properties of the class in the right order, as well as their type.

@aspyct, thanks for letting us know about this.  Sorry for the delay.  We'll look into if this is something we will support in the extension.


Dockerfile

Your project seems amazing.
Could you provide a docker file for docker compose?
Thanks

Started working.

Thanks a lot.
Goal is to be able to offer such service for our scientists, so they can spend more time on research for the good of planet rather on making meetings note.

Thanks to @Helion55 for the PR, closing this issue now.


Embedding MemBlockBuilder into the data representation for Buffer::Instance

Description:
As suggested by @jmarantz in #13770, having the BufferImpl, OwnedImpl,(and related classes - i.e.Slice - ) to store its raw data in members of the type MemBlockBuilder could improve memory safety at the class level.

Hi @jmarantz,
I have started to refactor the Slice class in source/common/buffer/buffer_impl.h. I wanted to check with you if replacing the storage_ type would be a good start since doing so might imply that the base_ attribute would have to be removed, as the reference to the beginning of the Slice can be store in the MemBlockBuilder's data_ member. wdyt?
diff --git a/source/common/buffer/buffer_impl.h b/source/common/buffer/buffer_impl.h
index 33b9bed..2112489 100644
--- a/source/common/buffer/buffer_impl.h
+++ b/source/common/buffer/buffer_impl.h
@@ -9,6 +9,7 @@

 #include "common/common/assert.h"
 #include "common/common/non_copyable.h"
+#include "common/common/mem_block_builder.h"
 #include "common/common/utility.h"
 #include "common/event/libevent.h"

@@ -33,10 +34,11 @@ namespace Buffer {
 class Slice {
 public:
 public:
   using Reservation = RawSlice;
-  using StoragePtr = std::unique_ptr<uint8_t[]>;
+  using Storage = MemBlockBuilder<uint8_t>;

   static constexpr uint32_t free_list_max_ = Buffer::Reservation::MAX_SLICES_;
-  using FreeListType = absl::InlinedVector<StoragePtr, free_list_max_>;
+  using FreeListType = absl::InlinedVector<Storage, free_list_max_>;

@antoniovicente @KBaichoo for visibility, as they are also looking at changes to BufferImpl for other reasons.
@rialg one thing we want to make sure that this change is "instruction-neutral" and "memory-layout-neutral" while adding better abstraction boundaries and strict control of use of memcpy. I think what you have achieves that but I just wanted to have Antonio & Kevin in the loop for this.
Having said that, to me, that looks like a good place to start for BufferImpl.
OTOH if there are other TODOs remaining from the prior PR it might be better to do those first. BufferImpl is one of the more important and performance-critical components of the data plane.

The PR #15722 was created to keep track of the changes for this issue. Atm, I've only applied the patch for mem_block_builder.h which was taken from the previous PR.
My plan is to modify other classes to use the MemBlockBuilder resource mgmt objects, such as BufferImpl, as previously agreed. wdyt?

@rialg @jmarantz what are your thoughts on my replies above? I think that it is fine for Buffer::Instance to do low level operations, no need to use MemBlockBuilder
Can this issue be closed?

Agreed; let's close this for now, especially as we'd have to extend MemBlockBuilder to handle this case.
There may be other instances of memcpy calls we should still tackle, but for now let's leave this one alone.

Hi @antoniovicente, sorry for your late response. After reviewing your previous comment, I agree with you on this point. Maybe, it will be better to update other places with MemBlockBuilder, but for that I will create a separate PR. So, this issue can be closed. WDYT @jmarantz ?


CQ-42822133 Keyboard focus is not moving to the close(x) button present in 'Version Preview' dialog, while navigating using Keyboard TAB key.

Description
After Dialog opens and focuses an element other than the close button, include the close button in the tab order.
Related Issue
https://jira.corp.adobe.com/browse/CQ-4282133
https://jira.corp.adobe.com/browse/CUI-7392
Motivation and Context
For keyboard-only users, even though the Dialog can be closed using the Esc key, it is confusing for the Close button to not be included in the tab navigation order.
How Has This Been Tested?
Tested using a keyboard in Coral-Spectrum example documentation.
Types of changes

[ ] Bug fix (non-breaking change which fixes an issue)
[x] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to change)

Checklist:

[ ] My change requires a change to the documentation.
[ ] I have updated the documentation accordingly.
[x] I have read the CONTRIBUTING document.

LGTM


Changed ReleaseFunds func to check if transaction goes through before saving

Can one of the admins verify this patch?

Rod and I tested this the following way:

The buyer makes a purchase to an offline seller
The buyer then immediately disputes the order
The buyer then goes offline
The moderator decides the outcome of the dispute
The seller comes online and accepts the decision from the moderator, and then goes offline
The buyer comes online

Now, for one reason or another, DISPUTE_CLOSE messages from the seller aren't being detected, so the buyer sees that they can accept the dispute. What was happening was that they would attempt to do this and it would fail with unknown script type as the response.
This response is still there and is expected because the funds have already moved out of the multisig escrow (if anything the error should be more descriptive here). THE PROBLEM this PR fixes is that the order state would update before it would try and spend the funds. If it did this, it would leave the order in a bad state where it didn't have all the data it needed and it even if it did receive the DISPUTE_CLOSE message, it couldn't progress to the DECIDED state in the correct way.
As a side note, we're looking into why offline messages are being so poorly retrieved from the push nodes.


Feature: live data overwrite

In this first draft I have added two config options:

showRealTimeModeButton

if enabled adds a button to disable live mode

resetRealTimeModeAfterStream

if enabled (default): the live data will be ignored until the live data stream ends. If a new stream begins live mode will be active again (thats internal wled functionallity, and can be done through this.wledClient.ignoreLiveData(until_reboot)
if disabled: live mode will only change through the new button in homekit or if wled is rebooted

It would be also possible to add another button for changing resetRealTimeModeAfterStream, but I don't think its that important.
Homekit wise I want to preserve the homekit internal preset switch. The one below the light switch:

But I don't really know how. Homekit is moving the additional button right next to the light switch. You can still click on the color picker and the presets exists in there. But I would prefer them right below the light switch :)

Any ideas how to work around this?
In general I am open to rename the config options. I think showRealTimeModeButton and resetRealTimeModeAfterStream are rather long. Couldn't really think of a shorter name :(
Info: In the wled documentation live mode and real time mode are used synonymously.

Hi @LeLunZ , nice work 👍
I have some smaller additions:

Could you please update the configuration and settings section in README.MD?
Can you add this new feature to CHANGELOG.MD?
It's not required at the moment, however I recommend you to add a specific id to the switch service. As soon as you add a second switch to the same service distinction becomes important for HomeKit (see example in onPresetsReceived).

I will approve your PR and add a contributors section with your username (if that's okay for you) before creating the next release.
To your questions: there is no way to programmatically define the way how HomeKit arranges the controls (afaik). If you want to have the presets underneath the switch/control you have to use separate tiles for each service.


It's not work on chrome

It's not work on chrome,Firefox is fine

I can not reproduce the bug in the latest Chrome. Please provide more information like your browser version, userscript or userstyle manager, etc.

OK
chrome: 79.0.3945.56
Tampermonkey: 4.9

Strangely, it works for me here.
Check if you're using other extensions/userscripts that may modify the page. Or maybe Google is just doing some A/B testings.
I'll keep this issue open and see if anyone else is experiencing this.

I already try disabled other extensions or userscripts and the problem still came out.....
when I sign out my account the userscripts worked...
probably the A/B test is on my account..

You can close bookmark toolbar.

I have a similar issue but only on the "Images" search tab
Could it be also A/B feature rollout or you also can reproduce it?

相同問題，自行排除各種搭配後不果，故轉至這裏彙報問題；
症狀同 https://github.com/jmlntw/google-search-sidebar/issues/24 裏 Wcw5504 第二則回覆所回報相同；
只要登入特定 Google 帳號問題則顯現；已自行排除所有腳本/樣式/擴充問題
系統 Windows 10 17134.137 64BIT,
曾測試已知有問題的 Chrome 版本：
80.0.3987.106
80.0.3987.116
預設網址欄搜索腳本無效之網址：
例：
https://www.google.com/search?q=test
https://www.google.com.hk/search?q=test
使用其他區域 Google 搜索的鏈接則有效
例：
https://www.google.com.tw/search?q=test
https://www.google.co.jp/search?q=test
望解決，感謝作者。
P.S. Google Search Region 偶爾會不顯示的情況基於上述問題下變爲完全不會生效。

same issue happed with my account when use Edge browser, try another browser or other account is OK .

#hdtbMenus.hdtb-td-c {
    opacity: 0;
    top: 68px;
}

找到了，这是不显示的原因

I believe that this issue has been fixed in the latest version.


The Withdraw Flow

correct the assset urls in note account table
feat: update missing dependencies on deposit container
chore: update withdraw flow state
add error message for amount validation
re-style fixed amount items
add strict to tsconfig for react-hooks package
add more states for withdraw confirm container
re-style withdraw confirm component
correct the relayer in the withdraw confirm card
fix: the amount calculation
style: update new design for the note section
update the disabled logic inside withdraw confirm card
add missing state inside remove all note function
set gas limit manually, remove redundant await and cached new leaves
allow withdraw and unwrap inside unwrap function
update currency type in withdraw confirm container
add transaction queue to withdraw flow
remove notifications
improve the note account creation animation
fix: modify gas limit to fix the out of gas transaction error

Summary of changes

Add the explorer URL for assets in the note account table
Re-style components
Add error message for amount input
Cached new fetched leaves to improve the leaves fetching function
Add unwrap functionality into the withdraw function to allows withdraw and unwrap

Reference issue to close (if applicable)

Closes https://github.com/webb-tools/webb-dapp/issues/712

Code Checklist

[x] Tested
[x] Documented

Additional info

Right now, I only can deposit and withdraw on the same chain.
Currently, we don't support withdraw and unwrap that works with relayers
We also need to improve the transaction state for the TransactionQueueCard component to support multiple transactions at the same time.

Screen Recording
https://user-images.githubusercontent.com/60747384/204351524-dbbec4a8-10dc-4a66-8769-fc53c1d048ee.mp4

@AtelyPham please resolve conflicts


Remove CoreRegistry usage: Part III + Improve ComponentSystemManager life cycle

While the main goal of this pull request is again to reduce CoreRegistry usage it also does some noteworthy changes:
The most important one being that it changes the life cycle of the ComponentSystemManager object(Fixing #1125).

It no longer gets added into game engine context
It still get instanced and added to the Context of StateMainMenu and that instance still lifes for the duration of that state
It now get instanced and added to the Context of the game during the loading phase.
It no longer removes the objects it registered from the Context, as it stays in the context until it gets garbage collected. It is also no longer necessary to clear its list from references to other objects for the same reason.

@immortius  and @emanuele3d are you fine with that solution?
This pull request also removes the delete method from the Context as it is no longer necessary. @msteiger introduced a new delete usage in  #1726 but the lack of it wasn't an issue previously and there is surely a better way of solving it than having objects be removed from a context. e.g. like creating another sub context for the given life duration or having a manager that lifes longer.

Refer to this link for build results (access rights to CI server needed):
http://jenkins.terasology.org/job/TerasologyPRs/96/
Hooray Jenkins reported success with all tests good!

Looks good to me, my only comment is perhaps ComponentSystemManager should add itself to the context in its constructor. But it is a tiny thing and is possibly clearer as it is now.
I would request it is held off until after the asset system changes are merged, but that should be soon now.

About the delete usage in PreviewWorldScreen: I would assume that a new child context must be created and fed to ComponentSystemManager to have it injected into all world-gen related classes. Is that how you intended it?

Big merge is done now so this should be ready to move again - but @flo may be out of pocket for a little while before this can be reviewed for conflicts

Refer to this link for build results (access rights to CI server needed):
http://jenkins.terasology.org/job/TerasologyPRs/143/
Hooray Jenkins reported success with all tests good!

I fixed a small merge conflict and this branch is ready for merging.
@msteiger About the PreviewWorldScreen: Sorry for not replying earlier. I am not sure if you noticed but Immortius changed the PreviewWorldScreen in the asset integration branch to create a sub context and assign it temporarly to the CoreRegistry as global context, so that code that still uses the CoreRegistry remains working until all CoreRegistry usages got removed. So for the mean time everything is okay.
AnotherWorld preview seems broken(not related to this pull quest), since the world field of the world generator is null when the FacetLayerPreview gets created in WorldPreviewScreen#onOpened:
                worldGenerator = worldGeneratorManager.searchForWorldGenerator(worldGenUri, environment);
                worldGenerator.setWorldSeed(seed.getText());
                previewGen = new FacetLayerPreview(environment, worldGenerator);

@Msteiger I am not familiar with world generation code but maybe a initialize call is missing?
That issue asside I however also assume that it will still continue to fail because PluggableWorldGenerator is trying to obtain the ClimateConditionsSystem from the CoreRegistry which however would mean that systems need to be activated.
@immortius, @MarcinSc, @msteiger I think we have to decide design wise if we want to allow world generators to use module specific systems for world preview generation. If we allow the use of systems we propably also want them to be ready which means that the system initialization has to happen at latest when the preview screen gets opened.  Depending on the complexity of the system initialization this may slow down the world preview generation.
If we want world generators to have access to the systems of the modules then we could create a direct sub context from the engine context and fill  it via another ComponentSystemManager instance (Currently a sub context of StateMainMenut gets used that has a few basic systems initialized).

Will aim to merge this tomorrow sometime if some time to do so appears, if no other obstacles :-) Or somebody else can test and merge.
The world gen / preview discussion sounds worthy of an issue to work next sometime. It does sound a bit like the preview would fit well with the new sub context thing? Maybe it could disable some of the time consuming stuff (if there is anything that sticks out and isn't needed)

I think we need to consider any way to possibly simplify the world previewing - what is the minimum needed to generate the preview. Are assets needed? Potentially (although I would argue that blocks should not be needed). The entity system? Quite likely (too much hangs off of it). Everything? Or conversely should world previews be handled through a complete environment switch and load rather than messing around with a partial switch?
This actually touches on the concept of gametype again, as we would then have two reasons to load a particular module set - to play a game, and to preview a world. Essentially previewing the world is a playerless, worldless gametype that would run instead of other game types.
But really I think that is trying too hard. I would suggest instead we require world generators to optionally provide a preview that must be generated sans component systems, and possibly without additional assets. If they cannot the preview would be marked as unavailable (but configuration options still provided).

I've never used the world preview in Terasology, but I have a feeling it's making a lot of assumptions, for example on some specific fassets being there, which are not really required, as each WorldGenerator might define and use their own.
My guess is, that we should define an interface for the preview and world generator should return an instance of that interface (or not) with the methods mapping to whatever it should display.
The interface should be very high level to allow the world generator flexibility in what information it provides.

On the point of PluggableWorldGenerator using ClimateConditionsSystem, it seems we are currently unable to pass the information from world generator to systems if they need to share some information. Neither WorldGenerator should have access to Systems, nor Systems have access to Facets (or generator). I'm pretty sure we should have some way of doing this and I'm open to suggestions.
To remove the "CoreRegistry.get()" from PluggableWorldGenerator we can temporarily duplicate the code that is in ClimateConditionsSystem that establishes base climate conditions and make all the settings into constants.

Some world gens. use assets: HeightMapWorldGenerator uses textures to derive the height map and potentially other 2D information. I'd also like to use the pojo prefabs from NameGenerator and draw labels for islands, towns, etc. on the preview map.
I thought about loading BlockManager for WorldViewer, but it comes with a lot of dependencies, so I used a dummy block manager that returns AIR on all requests to avoid NPE crashes instead. I believe that blocks and entities/components should not be necessary for a preview.
How about reorganizing the UI screen and making the preview/config screen the final screen before switching to in-game? Then, the module env. could be fully switched and directly re-used for the game. Maybe even the generated facets could be re-used.
@MarcinSc I think that creating entities in the world gen. is the most versatile approach. I plan to have a TownGeneratorFacetProvider that also creates both facet and entity for each town. Maybe the entity could hold a reference to the facet? Not sure yet.
In any case, this is beyond this PR imho.

Went ahead and merged this since it was discussed earlier, and split out a separate issue for the world preview discussion.
Tested out fine in something like TTA, although JoshariasSurvival crashes on placing a workbench (#1779) - unsure if that relates to this PR or not. We're unstable and backed up with PRs so moving forward anyway :-)
@Josharias - ping!


After selection, menu does not close. [GIF included]

So, it's hard to explain what my select options are doing, so I recorded a GIF. Basically, once I click an option, it is highlighted but never closed.
IGNORE THE MOUSE POSITION.
https://i.imgur.com/CJOqbQ0.gif

Is it possible you're including Bootstrap JS more than once? Bug reports must include a live demo of the problem. Per our contributing guidelines, please create a reduced test case via Plunker, jsFiddle, CodePen or JS Bin, and report back with your link, Bootstrap version, bootstrap-select version, and specific browser and OS details.

Wow! Thank you for the very fast reply.
So here was the deal. I am using CoreUI Ajax version. In CoreUI's app.js there is a function to load (a[href]) links into the view, and it just so happens that the select's options are  links as well so there was a conflict...
Just for future reference (if you come across this again) here is my fix.
Inside app.js (line ~130ish)
$(document).on('click', 'a[href!="#"]', function(e) {
  var thisNav = $(this).parent().parent();
  if ( thisNav.hasClass('nav-tabs') || thisNav.hasClass('nav-pills') ) {
    e.preventDefault();
  } else if ( $(this).attr('target') == '_top' ) {
    e.preventDefault();
    var target = $(e.currentTarget);
    window.location = (target.attr('href'));
  } else if ( $(this).attr('target') == '_blank' ) {
    e.preventDefault();
    var target = $(e.currentTarget);
    window.open(target.attr('href'));
  } else {
    e.preventDefault();
    var target = $(e.currentTarget);
    setUpUrl(target.attr('href'));
  }
});

I added the following "if" around the inside of the above function...
if ( $(this).attr('role') != 'option' ) {
   ...
}

...so it looks like this:
  $(document).on('click', 'a[href!="#"]', function(e) {
    if ( $(this).attr('role') != 'option' ) {
      var thisNav = $(this).parent().parent();
      if ( thisNav.hasClass('nav-tabs') || thisNav.hasClass('nav-pills') ) {
        e.preventDefault();
      } else if ( $(this).attr('target') == '_top' ) {
        e.preventDefault();
        var target = $(e.currentTarget);
        window.location = (target.attr('href'));
      } else if ( $(this).attr('target') == '_blank' ) {
        e.preventDefault();
        var target = $(e.currentTarget);
        window.open(target.attr('href'));
      } else {
        e.preventDefault();
        var target = $(e.currentTarget);
        setUpUrl(target.attr('href'));
      }
    }
  });

...and now it's working perfectly. I'm currently as I type this editing the stylesheet to match my theme and so far so good. Thanks for this amazing plugin!
Here's it working 100%: https://i.imgur.com/M6iMhhn.gif
Again, thank you for the very fast response, and amazing plugin!


--tfhub_module param is unused?

Hey there, really enjoying playing with this tutorial! 😄
I was trying to retrain using nasnet_mobile using the tfhub_module param like so:
--tfhub_module="https://tfhub.dev/google/imagenet/nasnet_mobile/feature_vector/1"

However I noticed no matter what I did and which model I tried to use it didn't change or error out, it just kept using the inception_v3 model instead.
I had a look at the code in retrain.py and saw that the tfhub_module param was not used at all and only the architecture flag was used. However the architecture flag only supports inception and mobilenet models. Is tfhub_module deprecated and should be removed from the tutorial or? And if so what is the recommended method of using a net other than mobilenet and inception?

I have same issue as you!  I am considering about how I will solve this problem! Did you solve this problem?

I didn't resolve it (I ended up just using mobilenets anyways for what I was doing). From what I can remember though should be able to add an elif on model architecture and sort copy what they do with the parameters / modify them to meet your model - https://github.com/googlecodelabs/tensorflow-for-poets-2/blob/master/scripts/retrain.py#L861

I didn't resolve it (I ended up just using mobilenets anyways for what I was doing). From what I can remember though should be able to add an elif on model architecture and sorta copy what they do with the parameters / modify them to meet your model - https://github.com/googlecodelabs/tensorflow-for-poets-2/blob/master/scripts/retrain.py#L861

Ok, thank you! I will check!


feat: add support for manual ops.Clip

This should be replaced if/when Substrait adds a clip scalar function definition
Resolves #409

cc @icexelloss Clip is here, check it out

Nice!


Be more explicit about DCO

Add link about the browser extension.

Relates #2118
Signed-off-by: Harold Dost<EMAIL_ADDRESS>

@juliusv  Something appears to be going wrong with Netlify testing.

@hdost Ah drat, I believe that's due to the Netlify setting to omit sensitive environment variables for forks:

Not sure what to do there as a quick fix, because we can't just expose sensitive vars to the world, but the GitHub token is required for assembling the docs from the other repos.

Btw., I think this is the same CONTRIBUTING.md as in the other repos, so we probably want this change everywhere.
I thought it was part of the files that we automatically sync across repos, but it seems CONTRIBUTING.md is not included in that: https://github.com/prometheus/prometheus/blob/707600d84f5567354ef48d4593ddab84c4837811/scripts/sync_repo_files.sh#L40 - @SuperQ @roidelapluie should it be?

@juliusv Yes, I think we should sync this file. But some repos have repo-specific instructions. We'll have to come up with pattern to handle this. Either move the repo-specific stuff to a separate file, or have some kind of "# Additional considerations` section that we can patch around.

@hdost Ah drat, I believe that's due to the Netlify setting to omit sensitive environment variables for forks:

Not sure what to do there as a quick fix, because we can't just expose sensitive vars to the world, but the GitHub token is required for assembling the docs from the other repos.

I'm not so sure because I just had this PR merged yesterday https://github.com/prometheus/docs/pull/2138

I'm not so sure because I just had this PR merged yesterday https://github.com/prometheus/docs/pull/2138

Ah indeed, I retried the build and now it succeeded.

@juliusv Yes, I think we should sync this file. But some repos have repo-specific instructions. We'll have to come up with pattern to handle this. Either move the repo-specific stuff to a separate file, or have some kind of "# Additional considerations` section that we can patch around.

Oh, I wasn't aware of some repos having more specific instructions. That complicates things... I mean for now I'd be ok just merging this one here then, if other files are diverging already as well.

@juliusv Looks good to go, and I could always push PRs to some of the others with this same language. Just let me know 👍🏼

@hdost Definitely not gonna say no to that, but we do have a lot of repos and that would be creating a lot of work for you that seems like it should be automated in some way :)

We need to resolve at least some of the wording diff with prometheus/prometheus. There appear to have been a number of small changes.

We need to resolve at least some of the wording diff with prometheus/prometheus. There appear to have been a number of small changes.

Yea prometheus/prometheus is significantly different. I'm not sure the others (more code based) would suffer as much from the same issues as docs are something I think more people are likely to not feel they need to try changes locally first.

On mobile.
There's also a "be" missing around the DCO link.
Sent by mobile; please excuse my brevity.
On Tue, May 17, 2022, 19:50 Harold Dost @.***> wrote:

Add link about the browser extension.

Relates #2118 https://github.com/prometheus/docs/issues/2118
Signed-off-by: Harold Dost @.***
You can view, comment on, or merge this pull request online at:
https://github.com/prometheus/docs/pull/2140
Commit Summary

5ebecac
https://github.com/prometheus/docs/pull/2140/commits/5ebecac157527c43a296596cbf63fb12c888a3cf
Be more explicit about DCO

File Changes
(1 file https://github.com/prometheus/docs/pull/2140/files)

M CONTRIBUTING.md
https://github.com/prometheus/docs/pull/2140/files#diff-eca12c0a30e25b4b46522ebf89465a03ba72a03f540796c979137931d8f92055
(6)

Patch Links:

https://github.com/prometheus/docs/pull/2140.patch
https://github.com/prometheus/docs/pull/2140.diff

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Colors broken on OpenGLES backend.

Colors are extremely dark and washed-out when using wgpu's OpenGLES backend.
Vulkan:
https://i.imgur.com/M8Zcxzi.png
GL:
https://i.imgur.com/e83psTU.png

@hasenbanck Any update on this?


Code split lodash and lazy load html2canvas

Just a small optimisation for the bundle size, I've code splitted the lodash and lazy loaded the html2canvas library since its taking up a huge chunk of the bundle tree
Before

After

Pull Request Test Coverage Report for Build<PHONE_NUMBER>
Details

3 of 3 (100.0%)  changed or added relevant lines in 3 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage remained the same at 75.811%

Totals

Change from base Build<PHONE_NUMBER>:
0.0%

Covered Lines:
4691

Relevant Lines:
5597

💛  - Coveralls


gt (and friends) not suited for partial apply

const R = require('ramda');

/* check if length greater than 1 */
let shouldBeTrue = R.compose(R.gt(1), R.length)([1,2]); // returned false

let theRightWayBut = R.compose(l => R.gt(l, 1), R.length)([1,2]);

let reallyRightWay = R.compose(R.gt(R.__, 1), R.length)([1,2]);

This has been discussed a number of times.  (Many of these issues touch on it: https://github.com/ramda/ramda/issues?page=1&q=commutative.)
We've never found a great solution that works well with both
gt(5, 2) //=> true, as expected

and
const greaterThan5 = gt (5)

greaterThan5 (10) //=> false... surprise!

While additional suggestions are welcome, we have looked at this often and never found something satisfying.

Closing as duplicate of https://github.com/ramda/ramda/issues/1497


Generated query causes exceptions - and can even freeze, no exception, just never returns

Using AutoMapper, generated SQL causes exceptions. Identical code works in Entity Framework 6.
See https://github.com/AutoMapper/AutoMapper/issues/2174
Not reproduced in the gist provided but at one point during my exploration I had it where the call to entity framework core simply never returned, I was able to see the generated SQL logged but then it never returned data and the program simply sat there doing nothing. No errors, no return, just frozen.
Different exceptions in .NET Core 1.1 and .NET Core 2.0 Preview 2. Below is the 2.0 Preview 2 error:
System.InvalidOperationException occurred
  HResult=0x80131509
  Message=variable 'markerPersonReferenceNumber' of type 'ConsoleApp.SQLite.PersonReferenceNumber' referenced from scope '', but it is not defined
  Source=<Cannot evaluate the exception source>
  StackTrace:
   at System.Linq.Expressions.Compiler.VariableBinder.Reference(ParameterExpression node, VariableStorageKind storage)
   at System.Linq.Expressions.Compiler.VariableBinder.VisitParameter(ParameterExpression node)
   at System.Linq.Expressions.ParameterExpression.Accept(ExpressionVisitor visitor)
   at System.Linq.Expressions.Compiler.VariableBinder.Visit(Expression node)
   at System.Linq.Expressions.ExpressionVisitor.VisitBinary(BinaryExpression node)
   at System.Linq.Expressions.BinaryExpression.Accept(ExpressionVisitor visitor)
   at System.Linq.Expressions.Compiler.VariableBinder.Visit(Expression node)
   at System.Linq.Expressions.ExpressionVisitor.VisitConditional(ConditionalExpression node)
   at System.Linq.Expressions.ConditionalExpression.Accept(ExpressionVisitor visitor)
   at System.Linq.Expressions.Compiler.VariableBinder.Visit(Expression node)
   at System.Linq.Expressions.ExpressionVisitor.VisitMemberAssignment(MemberAssignment node)
   at System.Linq.Expressions.ExpressionVisitor.VisitMemberBinding(MemberBinding node)
   at System.Linq.Expressions.ExpressionVisitor.Visit[T](ReadOnlyCollection`1 nodes, Func`2 elementVisitor)
   at System.Linq.Expressions.ExpressionVisitor.VisitMemberInit(MemberInitExpression node)
   at System.Linq.Expressions.MemberInitExpression.Accept(ExpressionVisitor visitor)
   at System.Linq.Expressions.Compiler.VariableBinder.Visit(Expression node)
   at System.Linq.Expressions.ExpressionVisitor.Visit(ReadOnlyCollection`1 nodes)
   at System.Linq.Expressions.Compiler.VariableBinder.VisitLambda[T](Expression`1 node)
   at System.Linq.Expressions.Expression`1.Accept(ExpressionVisitor visitor)
   at System.Linq.Expressions.Compiler.VariableBinder.Visit(Expression node)
   at System.Linq.Expressions.Compiler.LambdaCompiler.Compile(LambdaExpression lambda)
   at System.Linq.Expressions.LambdaExpression.Compile()
   at Microsoft.EntityFrameworkCore.Query.ExpressionVisitors.Internal.ProjectionShaper.Create(Shaper originalShaper, LambdaExpression materializer)
   at Microsoft.EntityFrameworkCore.Query.RelationalQueryModelVisitor.VisitSelectClause(SelectClause selectClause, QueryModel queryModel)
   at Remotion.Linq.Clauses.SelectClause.Accept(IQueryModelVisitor visitor, QueryModel queryModel)
   at Remotion.Linq.QueryModelVisitorBase.VisitQueryModel(QueryModel queryModel)
   at Microsoft.EntityFrameworkCore.Query.EntityQueryModelVisitor.VisitQueryModel(QueryModel queryModel)
   at Microsoft.EntityFrameworkCore.Query.RelationalQueryModelVisitor.VisitQueryModel(QueryModel queryModel)
   at Microsoft.EntityFrameworkCore.Query.EntityQueryModelVisitor.CreateQueryExecutor[TResult](QueryModel queryModel)
   at Microsoft.EntityFrameworkCore.Storage.Database.CompileQuery[TResult](QueryModel queryModel)
   at Microsoft.EntityFrameworkCore.Query.Internal.QueryCompiler.CompileQueryCore[TResult](Expression query, INodeTypeProvider nodeTypeProvider, IDatabase database, IDiagnosticsLogger`1 logger, Type contextType)
   at Microsoft.EntityFrameworkCore.Query.Internal.QueryCompiler.<>c__DisplayClass15_0`1.<Execute>b__0()
   at Microsoft.EntityFrameworkCore.Query.Internal.CompiledQueryCache.GetOrAddQueryCore[TFunc](Object cacheKey, Func`1 compiler)
   at Microsoft.EntityFrameworkCore.Query.Internal.CompiledQueryCache.GetOrAddQuery[TResult](Object cacheKey, Func`1 compiler)
   at Microsoft.EntityFrameworkCore.Query.Internal.QueryCompiler.Execute[TResult](Expression query)
   at Microsoft.EntityFrameworkCore.Query.Internal.EntityQueryProvider.Execute[TResult](Expression expression)
   at System.Linq.Queryable.FirstOrDefault[TSource](IQueryable`1 source)
   at ConsoleApp.SQLite.Program.Main() in C:\dev\ConsoleApp.SQLite\Program.cs:line 25

The .error in .NET Core 1.1 is something like below (didnt actually run the gist in 1.1)
System.ArgumentNullException: Value cannot be null.
Parameter name: querySource
   at Remotion.Utilities.ArgumentUtility.CheckNotNull[T](String argumentName, T actualValue)
   at Remotion.Linq.Clauses.Expressions.QuerySourceReferenceExpression..ctor(IQuerySource querySource)
....

Steps to reproduce
Gist here - https://gist.github.com/slubowsky/d992fd34a5e648b3c0f4fd0b0a915944
Further technical details
EF Core version: (found in project.json or packages.config)
Tried 2.0.0-preview2-final and 1.1.2
Database Provider: (e.g. Microsoft.EntityFrameworkCore.SqlServer)
Tried Microsoft.EntityFrameworkCore.Sqlite and Microsoft.EntityFrameworkCore.SqlServer
Operating system:
Windows 10
IDE: (e.g. Visual Studio 2015)
Visual Studio 2107

@slubowsky Just to confirm, the query works fine without AutoMapper in the picture?

If I do a straight projection, then yes:
var result = context.Persons.Select(p => new
            {
                Id = p.Id,
                Name = p.Name,
                PersonReferenceNumbers = p.PersonReferenceNumbers
            });

This particular one does - but my real one, which is not completely duplicated here does not. It actually freezes (no exceptions, no return) whether I use AutoMapper or not. That may be a different issue. I wasn't yet able to duplicate that behavior in a simple use case (but I believe its related as my real use case builds on this one and adds more projections).

Is the complex freezing case an async query?

yes it is async

Sorry you are hitting that. I think it is this issue: https://github.com/aspnet/EntityFramework/issues/8208

Yes, that looks like it's probably my other ssue. Seems like that's going to come up a lot especially when people try to use AutoMapper and write mapping functions that won't work with async.
Interesting that the problem doesn't seem to occur (at least in my user cases) until .Net 2.0 preview 2. The same code runs without issues in. Net 1.1 and .net 2.0 preview 1.
In any event the bug actually described in this issue is unrelated to async.

@anpete do you think the issue tracked here was the same as https://github.com/aspnet/EntityFrameworkCore/issues/9128 or does this one still belong in the backlog?

@divega The one documented in #9128 was a separate issue. That one I believe has been fixed in the latest bits. At the time I wrote this issue I did not yet understand that the async deadlock issue was a separate issue as both were caused by one query in my code.
This one is still as issue as of today. Running the gist provided in the original comment even with entity framework core 2.1.0 preview still fails with:
Exception thrown: 'System.InvalidOperationException' in System.Linq.Expressions.dll
An unhandled exception of type 'System.InvalidOperationException' occurred in System.Linq.Expressions.dll
variable 'markerPersonReferenceNumber' of type 'ConsoleApp.SQLite.PersonReferenceNumber' referenced from scope '', but it is not defined

Project configuration for today is:
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>netcoreapp2.0</TargetFramework>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="AutoMapper" Version="6.1.1" />
    <PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.1.0-preview1-26892" />
    <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0-preview1-26892" />
  </ItemGroup>
</Project>

Thanks for the details @slubowsky. I will update the title to reflect that.

With current versions (EntityFrameworkCore 2.0.1 and AutoMapper 6.2.0) this now  appears to work so closing issue


Support for .Net 5 / EF Core 5

Question
Dear Dominick & Allen,
Could you tell me what is the plan for supporting .Net 5 / EF Core 5? I know that those are still in Preview, but they are about to be released soon.
Thank you and best regards,
Nole

Please ignore my question. I have found the answer in your Milestones page.

Where can I see the Milestones showing the support for .Net 5? The only thing that I can find is that IS is going to be paid, not sure even how much.

IdentityServer4 works fine on .NET 5.

I can host and identityserver4 using. Net core 5? I was trying to update the project from 3.1 to 5 and was unable to do it. Which version supports. NET5?

v4.x works fine on .NET 5 - Microsoft ships it with its templates.


This states that it uses Bootstrap 4, but actually it uses Boostrap 3.3.7

There's an existing issue for this: #196

Thanks, hope it gets updated soon. Would really like to use this template with my 4.0 projects.

I wasted quite some time on this template before figuring that out as well...

https://github.com/jondavis0787/sb-admin-2-bs4


Usage of credential storage is problematic

It seems this app uses credential storage. However, this has some (unintended?) results.
If a entry is added to the authenticator, it prevents the device from disabling the lockscreen (the option states "Disabled by administrator, encyption policy, or credential storage")
One can use "Clear credentials" under the Security settings to clear these, but that also clears all entries added to the authenticator.
This is quite unfortunate.

Thanks for bringing this issue to my attention!
My phone is encrypted/always had a lockscreen and therefore I never came across this thing.
So far having a lockscreen works for me and I don't want to promise a solution for this in the near future.

This repo seems to be unmaintained, but there is a active fork, which is also in F-Droid: https://github.com/kckrinke/onetimepad


token use

there is no indication of tokens remaining or why you have hit a rate limit.   How did i burn through over 10m in just a few hours?

If you press "Prompt enhanced" after the token error you get some infos

Seems something is wrong with the numbers /settings

Hey, @DoughBoy01! We are actively working on providing a clearer in-app status for the tokens.
Additionally, as we have been working on optimizing the tokens usage and accidentally triggered the limit on the accounts that weren't close to the limit.
We've reverted the change so this should now be resolved and you should have your correct limit back. I'll close the issue, but in case a problem persist, please open a new one! Thank you for being an early adopter and for your patience as we're ironing out the experience on bolt!

Awesome, thanks for the update!
On Wed, 9 Oct 2024 at 11:51, Tomek Sulkowski @.***>
wrote:

Hey, @DoughBoy01 https://github.com/DoughBoy01! We are actively working
on providing a clearer in-app status for the tokens.
Additionally, as we have been working on optimizing the tokens usage and
accidentally triggered the limit on the accounts that weren't close to the
limit.
We've reverted the change so this should now be resolved and you should
have your correct limit back. I'll close the issue, but in case a
problem persist, please open a new one! Thank you for being an early
adopter and for your patience as we're ironing out the experience on bolt!
—
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Update tobySolutions.json

Changes proposed

Check List (Check all the applicable boxes)

[x] My code follows the code style of this project.
[x] My change requires changes to the documentation.
[x] I have updated the documentation accordingly.
[x] All new and existing tests passed.
[x] This PR does not contain plagiarized content.
[x] The title of my pull request is a short description of the requested changes.

Note to reviewers
I added my Youtube channel's link to the Link array of objects.

Thank you maintainers!


Use original data for creating the chart Y scale

Preventing this problem in the zoomed histogram:
Before:

After:

cc @javierarce

:+1:


Change Calendar From Monday to Sunday

Hi this is awesome library but only thing is can I able to change Calendar from Monday to Sunday...
If its possible please let me know for same...
Waiting for your valuable reply

Hi @supriya456 as of now there is no option to do it, I will add this to our feature request bucket.


WebSearch: "OR NOT" bug

A users report on INSPIRE:
[...]
I'm having some problems related to the Google-like search functionality which I guess are related to parenthesis handling.
As an example take the two following searches:
author:"a valcarce" -author:"catelan, m"
author:"e. hernandez" (salamanca | valladolid)
As far as I know, both are well formed. The first one returns 161 results and the second one 94.
Now we may try the search which combines both with an OR:
(author:"a valcarce" -author:"catelan, m") | (author:"e. hernandez" (salamanca | valladolid))
We obtain 94 results, which makes no sense (at least the first 161 results should satisfy this query). I would be grateful to be told why this is happening and how to solve it, if possible.
Despite having carefully checked my syntax, I was unable to find any error. If that was case, I apologize.
[...]
removing the outer right parentheses yields 248 results.
(author:"a valcarce" -author:"catelan, m") | author:"e. hernandez" (salamanca | valladolid)
[...]
@tsgit reports:
[...]
it's because the search token substitution in the conjunctive normal
form mishandles the negation to "and not" instead of "or not"
[...]
what that means is that
['(', 'p2', '|', 'p0', ')', '+', '(', 'p3', '|', 'p4', '|', 'p0', ')', '+', '(', 'p2', '|', '-', 'p1', ')', '+', '(', 'p3', '|', 'p4', '|', '-', 'p1', ')']
results in
['+', 'author:"e. hernandez" | author:"a valcarce"', '+', 'salamanca | valladolid | author:"a valcarce"', '+', 'author:"e. hernandez" - author:"catelan, m"', '+', 'salamanca | valladolid - author:"catelan, m"']
so '|' '-' becomes '-' ?
that's a bug
[...]
this also means that the much simpler search
valladolid | -author:"catelan, m"
does not return the same result as
-author:"catelan, m" | valladolid
[...]

This stems from the fact that nested expressions weren't first-class citizens in the original query parser, so to speak.  While expressions like "foo AND NOT bar" can be reduced to linear L2R processing by transforming them to "foo -bar", expressions like "foo OR NOT bar" require an "invisible" parentheses like "foo OR (everything NOT bar)".
This should not be a problem in Invenio 2.1 code base thanks to the invenio-query-parser package where nested expressions are first-class citizens, so to speak (untested).  In the legacy code base we can fix the problem by introducing special treatment for "OR NOT".  I can take care of this bug for maint-1.2 as well, because this affects last stable release too.