install extentions ,mission tab.scss

install extentions  and run rebuild, i get an error:
(base) jovyan@tf-gpu-mnist-0:~/start-mnist/mnist$ jupyter lab build
[LabBuildApp] JupyterLab 3.4.3
[LabBuildApp] Building in /opt/conda/share/jupyter/lab
[LabBuildApp] Building jupyterlab assets (production, minimized)
Build failed.
Troubleshooting: If the build failed due to an out-of-memory error, you
may be able to fix it by disabling the `dev_build` and/or `minimize` options.

If you are building via the `jupyter lab build` command, you can disable
these options like so:

jupyter lab build --dev-build=False --minimize=False

You can also disable these options for all JupyterLab builds by adding these
lines to a Jupyter config file named `jupyter_config.py`:

c.LabBuildApp.minimize = False
c.LabBuildApp.dev_build = False

If you don't already have a `jupyter_config.py` file, you can create one by
adding a blank file of that name to any of the Jupyter config directories.
The config directories can be listed by running:

jupyter --paths

Explanation:

- `dev-build`: This option controls whether a `dev` or a more streamlined
`production` build is used. This option will default to `False` (i.e., the
`production` build) for most users. However, if you have any labextensions
installed from local files, this option will instead default to `True`.
Explicitly setting `dev-build` to `False` will ensure that the `production`
build is used in all circumstances.

- `minimize`: This option controls whether your JS bundle is minified
during the Webpack build, which helps to improve JupyterLab's overall
performance. However, the minifier plugin used by Webpack is very memory
intensive, so turning it off may help the build finish successfully in
low-memory environments.

An error occurred.
RuntimeError: JupyterLab failed to build
See the log file for details:  /tmp/jupyterlab-debug-xki2wilg.log
(base) jovyan@tf-gpu-mnist-0:~/start-mnist/mnist$ cat /tmp/jupyterlab-debug-xki2wilg.log
[LabBuildApp] Building in /opt/conda/share/jupyter/lab
[LabBuildApp] Node v14.20.1

[LabBuildApp] Yarn configuration loaded.
[LabBuildApp] Building jupyterlab assets (production, minimized)
[LabBuildApp] > node /opt/conda/lib/python3.8/site-packages/jupyterlab/staging/yarn.js install --non-interactive
[LabBuildApp] yarn install v1.21.1
[1/5] Validating package.json...
[2/5] Resolving packages...
success Already up-to-date.
Done in 0.69s.

[LabBuildApp] > node /opt/conda/lib/python3.8/site-packages/jupyterlab/staging/yarn.js yarn-deduplicate -s fewer --fail
[LabBuildApp] yarn run v1.21.1
$ /opt/conda/share/jupyter/lab/staging/node_modules/.bin/yarn-deduplicate -s fewer --fail
Done in 0.43s.

[LabBuildApp] > node /opt/conda/lib/python3.8/site-packages/jupyterlab/staging/yarn.js run build:prod:minimize
[LabBuildApp] yarn run v1.21.1
$ webpack --config webpack.prod.minimize.config.js
[webpack-cli] ModuleNotFoundError: Module not found: Error: Can't resolve './tab.scss' in '/opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style'
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/Compilation.js:1768:28
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:742:13
    at eval (eval at create (/opt/conda/share/jupyter/lab/staging/node_modules/tapable/lib/HookCodeFactory.js:33:10), <anonymous>:10:1)
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:276:22
    at eval (eval at create (/opt/conda/share/jupyter/lab/staging/node_modules/tapable/lib/HookCodeFactory.js:33:10), <anonymous>:9:1)
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:405:22
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:119:11
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:650:24
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:813:8
    at /opt/conda/share/jupyter/lab/staging/node_modules/webpack/lib/NormalModuleFactory.js:933:5
resolve './tab.scss' in '/opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style'
  using description file: /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/package.json (relative path: ./style)
    Field 'browser' doesn't contain a valid alias configuration
    using description file: /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/package.json (relative path: ./style/tab.scss)
      no extension
        Field 'browser' doesn't contain a valid alias configuration
        /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style/tab.scss doesn't exist
      .js
        Field 'browser' doesn't contain a valid alias configuration
        /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style/tab.scss.js doesn't exist
      .json
        Field 'browser' doesn't contain a valid alias configuration
        /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style/tab.scss.json doesn't exist
      .wasm
        Field 'browser' doesn't contain a valid alias configuration
        /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style/tab.scss.wasm doesn't exist
      as directory
        /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style/tab.scss doesn't exist
error Command failed with exit code 2.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.

[LabBuildApp] JupyterLab failed to build
[LabBuildApp] Traceback (most recent call last):

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/debuglog.py", line 47, in debug_logging
    yield

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/labapp.py", line 196, in start
    raise e

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/labapp.py", line 187, in start
    build(

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/commands.py", line 498, in build
    return handler.build(

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/commands.py", line 713, in build
    raise RuntimeError(msg)

[LabBuildApp] RuntimeError: JupyterLab failed to build

[LabBuildApp] Exiting application: JupyterLab

when i copy  tab.scss into  /opt/conda/share/jupyter/lab/staging/node_modules/jupyterlab_tensorboard_pro/style
I get this :
WARNING in license-webpack-plugin: could not find any license file for jsonify. Use the licenseTextOverrides option to add the license text if desired.

ERROR in ./node_modules/jupyterlab_tensorboard_pro/style/tab.scss 1:0
Module parse failed: Unexpected token (1:0)
You may need an appropriate loader to handle this file type, currently no loaders are configured to process this file. See https://webpack.js.org/concepts#loaders
> .tensorboard-ng-creator {
|   display: flex;
|   width: 100%;
 @ ./node_modules/jupyterlab_tensorboard_pro/style/index.js 2:0-20
 @ ./build/style.js
 @ ./build/index.out.js 27:0-20
 @ ./build/bootstrap.js

webpack 5.44.0 compiled with 1 error and 112 warnings in 80706 ms

asset index.css 15.9 KiB [compared for emit] (name: index)
asset index.js 0 bytes [compared for emit] [minimized] (name: index)
Entrypoint index 15.9 KiB = index.css 15.9 KiB index.js 0 bytes
<EMAIL_ADDRESS>50 bytes [built] [code generated]
css<EMAIL_ADDRESS>15.4 KiB [code generated]
css<EMAIL_ADDRESS>472 bytes [code generated]
webpack 5.44.0 compiled successfully in 2032 ms

asset index.css 14.8 KiB [compared for emit] (name: index)
asset index.js 0 bytes [compared for emit] [minimized] (name: index)
Entrypoint index 14.8 KiB = index.css 14.8 KiB index.js 0 bytes
<EMAIL_ADDRESS>50 bytes [built] [code generated]
css<EMAIL_ADDRESS>14.3 KiB [code generated]
css<EMAIL_ADDRESS>472 bytes [code generated]
webpack 5.44.0 compiled successfully in 2024 ms
error Command failed with exit code 1.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.

[LabBuildApp] JupyterLab failed to build
[LabBuildApp] Traceback (most recent call last):

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/debuglog.py", line 47, in debug_logging
    yield

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/labapp.py", line 196, in start
    raise e

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/labapp.py", line 187, in start
    build(

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/commands.py", line 498, in build
    return handler.build(

[LabBuildApp]   File "/opt/conda/lib/python3.8/site-packages/jupyterlab/commands.py", line 713, in build
    raise RuntimeError(msg)

[LabBuildApp] RuntimeError: JupyterLab failed to build

[LabBuildApp] Exiting application: JupyterLab

This problem does exist because jupyter cannot load scss correctly. According to https://github.com/jupyterlab/jupyterlab/issues/7502, it is a feature of jupyter
Later, I will consider eliminating scss at an earlier stage, although I think it may not be very flexible
At present, I think that jupyter lab build is not a high-frequency command? You can consider uninstalling this plugin, run jupyter lab build and then reinstalling it

After installing the extension with the ui and rebuilding, I got an installation error, prompted me to run jupyter lab build for detailed error information ,The above error occurred  when I ran jupyter lab build command.

Command line installation is preferred

In fact, I tried to use the UI to install, and it should prompt that the installation is not possible:

close the issue because of no update or no one else seems to have Similar questions


Fix build for non macOS platforms

The Swift Package Index builds swift-mmio for non-macOS apple platforms like iOS. These builds would fail because xcbuild doesn't currently make the macros dylib available for tests on non-macOS platforms. This change resolves the build failures by guarding test code which requires MMIOMacros with a compile time #if canImport statement.

@swift-ci test


Please add/modify an example to have at least one usage of XAttribute

Please add/modify an example to have at least one usage of XAttribute

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: e560c974-8b41-6f50-2997-e512c7e49134
Version Independent ID: d55b88af-c6bd-a2ed-f64d-a58dd158675a
Content: Creating XML Trees in C# (LINQ to XML)
Content Source: docs/csharp/programming-guide/concepts/linq/creating-xml-trees-linq-to-xml-2.md
Product: dotnet-csharp
GitHub Login: @BillWagner
Microsoft Alias: wiwagn

Thanks, @cowlinator, for your feedback.  The topic certainly could benefit from an XAttribute usage example. We've added it to our backlog.


Add initial LDK integration

Use bdk-ldk crate to create a BdkLdkWallet
setup lightning node
start lightning node networking
add open_channel API

So far the sync on lightning happens periodically, but there's not much to see when there are no
peers connected.
You can also see outputs in logs.txt as well.
TODO: Handle ldk events
Co-authored-by: Richard Holzeis<EMAIL_ADDRESS>

bors r+

going ahead with merging this to unblock us, if there will be more feedback, I'm happy to do follow-ups.


[Event Request] - New event OnBeforeOnRun inside codeunit 12170 "Recall Customer Bill"

Hello, please consider adding the following event to Codeunit 12170 "Recall Customer Bill"
    [IntegrationEvent(false, false)]
    local procedure OnBeforeOnRun(var CustomerBillHeader: Record "Customer Bill Header"; var IsHandled: Boolean)
    begin
    end;

and call it inside the "OnRun" procedure:
    trigger OnRun()
    var

        **IsHandled: Boolean;**

    begin

        **IsHandled := false;
        OnBeforeOnRun(Rec, IsHandled);
        if IsHandled then
            exit;**

        if not Confirm(Text1130001) then
            exit;

        TestField("Payment Method Code");
        SalesSetup.Get();

        PaymentMethod.Get("Payment Method Code");
        Bill.Get(PaymentMethod."Bill Code");
...
...

Thanks!

Thanks for reporting this. We agree, and we’ll publish a fix asap, either in an update for the current version or in the next major release. Please do not reply to this, as we do not monitor closed issues. If you have follow-up questions or requests, please create a new issue where you reference this one.
Build ID: 52146.


Unexpected failure on emulated pairing check

Hi,
I quickly hit an issue when trying to do many different pairing checks and can reproduce an issue where the addStep called in the miller loop is failing with something that look like a zero point addition:
                       fields_bn254.Ext2.AssertIsEqual
                                        e2.go:292
                                fields_bn254.Ext2.DivUnchecked
                                        e2.go:338
                                sw_bn254.Pairing.addStep
                                        pairing.go:583
                                sw_bn254.Pairing.MillerLoop
                                        pairing.go:353
                                sw_bn254.Pairing.Pair
                                        pairing.go:207

If I patch addStep with a variant similar to AddUnified the error disappear and the pairing check is passing.
Is this a corner case we don't handle in gnark yet, i.e. can the miller loop hit zero point when doing the addition?

cc @yelhousni

What test vector did you use to hit this issue? in the error below addStep is used in the second iteration of the Miller loop to replace doubleAndAddStep(Qacc,-Q) (2Qacc-Q) by addStep(Qacc,Q) (Qacc+Q). At this iteration, Qacc=2Q so edge cases should not happen in the addition (no need to use addUnifedStep). Maybe you provided a point Q=0?

I no longer have the regression test (my bad really...). But I know we were on a pretty outdated develop commit prior to https://github.com/Consensys/gnark/pull/603. Maybe #603 solved it (I will see if I hit the issue again without the addStepUnified). Thanks for investigating :). I don't think we were having a zero point in Q as the pairing check would have failed in the end? Also I noticed the gnark-crypto pairing algorithm do use an addition that handle the zero case, even in the miller loop, thats why I went in this direction. I'll let you know anyway, thanks for the help!

closing this, but feel free to re-open if you find a regression test on master.


Network error. Verify your connection

OS --> Parrot Sec
I'm getting this error so please advise. is this bug?
Already checked network connection work fine & requirement has been installed.
#python SocialFish.py
............     ____ ____ ____ _ ____ _       ____ _ ____ _  _
/     /|         [  |  | |    | || |       |__ | [__  ||
\o  /|         ] || |__ | |  | |___    |    | ___] |  |
|
[!] Network error. Verify your connection.

Your connection should be very slow at that time, could you test again now?
 Verify your connection.\n '''.format(RED, END)      exit(0)

yup its fixed, Appreciate you'r help.
And Awesome Tool better the SET.

I have same problem but it's still not fixed

Is there any solution for this


Check git_provider and reference_link before using them in utils.py

User description

add missed emoji for "PR contains tests"
check git_provider and reference_link before using them. because default value for git_provider is None, it is nessary to check whether is None and protect from exception

PR Type
enhancement, bug_fix

Description

Enhanced the markdown conversion function by adding an emoji to the "PR contains tests" message.
Implemented safety checks for git_provider and reference_link to prevent potential exceptions when they are None or empty.
Improved the robustness of the markdown generation logic by ensuring links are only created when valid.

Changes walkthrough 📝
Relevant filesEnhancement

utils.pyEnhance markdown conversion and add safety checks

pr_agent/algo/utils.py
Added emoji to "PR contains tests" message.  Checked git_provider before using it to prevent exceptions.  Checked reference_link for None or empty values before using it.

+13/-4

💡 PR-Agent usage: Comment /help "your question" on any pull request to receive relevant information

/improve

@ryanzll
Sorry for the delay in the response.
This PR content is solid, especially the first fix.
Thanks for the contribution 👍


soroban-rpc: Testnet release: Remove preflight hacks once Core releases an update to implement it properly

We have temporarily included hacks to the preflight computation at #798 and #807
These should be replaced by a reliable algorithm update once Core releases the required updates.

This was fixed by https://github.com/stellar/soroban-tools/pull/846


Applying overlay rpi-poe-plus-overlay fails on current nixpkgs master with can't find symbol 'i2c0if'

After an update of nixpkgs I fail to build my raspberry Pi 4 config.
The nixpkgs revision is d4652d33d6af0caf80c9976af34db03d5c2c8fa7
The nixos-hardware revision is 51559e691f1493a26f94f1df1aaf516bb507e78b
The relevant config is:
hardware =  raspberry-pi."4".poe-plus-hat.enable = true;

and
hardware = {
        enableRedistributableFirmware = true;
        deviceTree = {
          enable = true;
};

(They come from different files and get merged later)
The error message I am getting is:
./broadcom -> /nix/store/fkj28s2k5bwj9z48hgsfbri6sfslnqj3-device-tree-overlays/./broadcom
'./broadcom/bcm2711-rpi-cm4-io.dtb' -> '/nix/store/fkj28s2k5bwj9z48hgsfbri6sfslnqj3-device-tree-overlays/./broadcom/bcm2711-rpi-cm4-io.dtb'
'./broadcom/bcm2711-rpi-400.dtb' -> '/nix/store/fkj28s2k5bwj9z48hgsfbri6sfslnqj3-device-tree-overlays/./broadcom/bcm2711-rpi-400.dtb'
'./broadcom/bcm2711-rpi-cm4.dtb' -> '/nix/store/fkj28s2k5bwj9z48hgsfbri6sfslnqj3-device-tree-overlays/./broadcom/bcm2711-rpi-cm4.dtb'
'./broadcom/bcm2711-rpi-cm4s.dtb' -> '/nix/store/fkj28s2k5bwj9z48hgsfbri6sfslnqj3-device-tree-overlays/./broadcom/bcm2711-rpi-cm4s.dtb'
'./broadcom/bcm2711-rpi-4-b.dtb' -> '/nix/store/fkj28s2k5bwj9z48hgsfbri6sfslnqj3-device-tree-overlays/./broadcom/bcm2711-rpi-4-b.dtb'
Applying overlay rpi-poe-plus-overlay to bcm2711-rpi-cm4-io.dtb... DTOVERLAY[error]: can't find symbol 'i2c0if'

If I disable the poe overlay, the build succeeds.
I suspect it has something to do with an update of the kernel? I'm not really sure how I can debug this failure. A quick google and discourse search didn't yield any current reports.

I guess this could be the cause:
https://github.com/NixOS/nixpkgs/commit/228b2cd449a61ca94abf7b5fd5b27a48987a888d
This changes the necessary device overlay from https://github.com/raspberrypi/linux/blob/rpi-5.15.y/arch/arm/boot/dts/overlays/rpi-poe-overlay.dts to https://github.com/raspberrypi/linux/blob/rpi-6.1.y/arch/arm/boot/dts/overlays/rpi-poe-overlay.dts


Add an integration test case for call factory that decorates calls

Tests for #1825 to prevent regressions
I have checked that the tests pass with the fix in #1828 and fail without it.

@steventannz: Thank you for submitting a pull request! Before we can merge it, you'll need to sign the Apollo Contributor License Agreement here: https://contribute.apollographql.com/

Thanks ! Any reason to write the test in Java rather than Kotlin ? Not than anything wrong with Java but I would expect new code to be more and more written in Kotlin ?

Absolutely no reason for it to be in Java. I just noticed that all the code that I had looked so far in this codebase had been in Java, so I figured at the time I'd stick to the status quo. More than happy to convert this to Kotlin, here's the PR: #1847


CI failures due to invalid pid value/wait logic in conformance image

What steps did you take and what happened:
Travis is often failing with:
ERRO[0000] could not get tests from archive: failed to find results file "plugins/e2e/results/junit_01.xml" in archive
The command "./travis-ci.sh" exited with 1.

but we have 0 artifacts or extra messages to help debug this. Usually a rerun will fix it so the code isn't actually broken. I suspect it is a problem with the agent itself being properly sized to run the kind cluster and get the results predictably. Needs some investigation though, #744 would help tremendously.

During our last release, this happened 2-3 times in a row; I added some debug lines and then it went green so I didn't get to check on the issue.
We need to monitor CI for these and see if the new dump of data will provide info as to why the failures are happening.

One example here: https://travis-ci.org/heptio/sonobuoy/builds/547854573
The debug lines partially worked (and partially failed, see #761 ). In this case we could see that the e2e.log was there but not the junit.
The implication there is that it may have been the case that the run failed to execute properly at all (if that happens the junit reporter does not get run and doesnt spit out the junit file). Either that or it is a case where the results are not getting reported/saved properly.
Either way, those debug lines are starting to prove useful.

Finally added enough/the right debug lines to figure out the flakiness in some of our CI (and the good news is that it is a known issue and an upstream issue, not our fault :slightly_smiling_face: )
https://travis-ci.org/heptio/sonobuoy/builds/548216979#L4065
See: kubernetes/kubernetes#78699

Log lines so they get persisted here if the build gets archived.
Printing file info and contents of results/podlogs/heptio-sonobuoy/sonobuoy-e2e-job-6779aa36e7924ed1/logs/e2e.txt
-rw-r--r-- 1 travis travis 362 Jun 20 14:40 results/podlogs/heptio-sonobuoy/sonobuoy-e2e-job-6779aa36e7924ed1/logs/e2e.txt
+ set +x
+ tee /tmp/results/e2e.log
/run_e2e.sh: line 65: wait: `': not a pid or valid job spec

The go-runner has been merged upstream and will be available starting in v1.16 of k8s. At that time I propose that we move towards using it for our CI runs at least to kick the tires.

For reference, the failing line: https://github.com/kubernetes/kubernetes/blob/4fec7c75689efb349f6809420c46554144a69c69/cluster/images/conformance/run_e2e.sh#L65
We are experiencing this with k3s also, where we are always passing the tests, but sometimes a run will fail w/o logs. I have added some extra logic to retry under certain conditions, but sometimes the run will fail too late for us to retry.
For what it is worth I am trying to understand why run_e2e.sh is doing a wait "$(pgrep ginkgo)" instead of just wait. If the ginko process has exited by the time we reach that line then wait "" will fail and that error will appear.

Thanks for filing this & the related kubernetes isssue @johnSchnake!
Submitted PR for fix, in my case I think sonobuoy is failing fast, and I clean up with sonobuoy delete --wait which can take a long (400s or more), I suspect because the tests are still actually running. Often I see no particularly helpful error messages, although I have seen /run_e2e.sh: line 65: wait: ': not a pid or valid job spec` in logs. Tested the change with 100% success rate, reverted back and had 66% success rate.

@erikwilson Thanks for your upstream change!
Good to know that even without action we should see that issue go away. I think we may (at v0.16.0 try out using the go-runner so that we can tinker with different deployment options. I do hope your change gets cherry-picked for other versions though.

FYI I run into this locally on a reasonably powerful workstation, so I don't think it's a matter of sizing (?)
I eventually gave up on using sonobuoy for v1.15, but thankfully we had the upstream conformance image CI results (thanks for helping maintain those!) at https://testgrid.k8s.io/conformance-kind#conformance-image, 1.15 (dev) so I've submitted those. https://github.com/cncf/k8s-conformance/pull/907
For v1.16 sonobuoy worked fine :-)


add AccessControlAllowOrigin header implementation

This adds an AccessControlAllowOrigin header that works analogously to the UserAgent header.

Adds header implementation as discussed in issue #92.

Hello,
I added a unit-test and merged-it in master.
Thanks for the contribution


Add support for YAML config files

Hi! I don't think we're looking to accept yaml configs, but could you explain your usecase? You may be able to wire this up in the future if and when we expose a first class api.

Hey! This came out of a discussion in the Discord server with other folks using wrangler, that it'd be nice to have other config formats supported including YAML. So I decided to poke around and it seems like implementing YAML into the core is actually pretty simple :)

Alrighty, I'll close this out and let someone else tackle https://github.com/cloudflare/wrangler2/issues/1165#issuecomment-1144124962 then :)


game crashes when i load up using the code

-plugin PluginLoader.dll
game crash log
023-05-14 16:01:31.648 - Thread:   1 ->  Log Started
2023-05-14 16:01:31.648 - Thread:   1 ->  Timezone (local - UTC): 1h
2023-05-14 16:01:31.648 - Thread:   1 ->  App Version: 01_202_112
2023-05-14 16:01:31.658 - Thread:   1 ->  Is official: True [NO][NIS][NAMP]
2023-05-14 16:01:31.658 - Thread:   1 ->  Branch / Sandbox: SVN
2023-05-14 16:01:31.658 - Thread:   1 ->  Environment.ProcessorCount: 12
2023-05-14 16:01:31.694 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0)
2023-05-14 16:01:31.694 - Thread:   1 ->  Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -plugin PluginLoader.dll
2023-05-14 16:01:31.694 - Thread:   1 ->  Environment.Is64BitProcess: True
2023-05-14 16:01:31.694 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
2023-05-14 16:01:31.695 - Thread:   1 ->  Environment.Version: .NET Framework 4.8.4614.0
2023-05-14 16:01:31.695 - Thread:   1 ->  Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
2023-05-14 16:01:31.698 - Thread:   1 ->  CPU Info: AMD Ryzen 5 3600 6-Core Processor
2023-05-14 16:01:31.698 - Thread:   1 ->  IntPtr.Size: 8
2023-05-14 16:01:31.698 - Thread:   1 ->  Default Culture:
2023-05-14 16:01:31.698 - Thread:   1 ->  Default UI Culture:
2023-05-14 16:01:31.702 - Thread:   1 ->  MyConfig.Load() - START
2023-05-14 16:01:31.704 - Thread:   1 ->     Path: C:\Users\camer\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableDamageEffects: True
2023-05-14 16:01:31.840 - Thread:   1 ->     GraphicsRenderer: DirectX 11
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableReverb: False
2023-05-14 16:01:31.840 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2023-05-14 16:01:31.840 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary2[System.String,System.String]
2023-05-14 16:01:31.840 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary2[System.String,VRage.Serialization.SerializableDictionary2[System.String,System.String]]
2023-05-14 16:01:31.840 - Thread:   1 ->     FirstTimeRun: False
2023-05-14 16:01:31.840 - Thread:   1 ->     ExperimentalMode: True
2023-05-14 16:01:31.840 - Thread:   1 ->     VideoAdapter: 0
2023-05-14 16:01:31.840 - Thread:   1 ->     ScreenWidth: 1920
2023-05-14 16:01:31.840 - Thread:   1 ->     ScreenHeight: 1200
2023-05-14 16:01:31.840 - Thread:   1 ->     RefreshRate: 59950
2023-05-14 16:01:31.840 - Thread:   1 ->     WindowMode: 2
2023-05-14 16:01:31.840 - Thread:   1 ->     VerticalSync: 0
2023-05-14 16:01:31.840 - Thread:   1 ->     FieldOfView: 70
2023-05-14 16:01:31.840 - Thread:   1 ->     PostProcessingEnabled: True
2023-05-14 16:01:31.840 - Thread:   1 ->     FlaresIntensity: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     TreeViewDistance: 3000
2023-05-14 16:01:31.840 - Thread:   1 ->     GrassDensity: 4
2023-05-14 16:01:31.840 - Thread:   1 ->     GrassDrawDistance: 1000
2023-05-14 16:01:31.840 - Thread:   1 ->     AntialiasingMode: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     ShadowMapResolution: 4
2023-05-14 16:01:31.840 - Thread:   1 ->     AmbientOcclusionEnabled: True
2023-05-14 16:01:31.840 - Thread:   1 ->     TextureQuality: 2
2023-05-14 16:01:31.840 - Thread:   1 ->     VoxelTextureQuality: 2
2023-05-14 16:01:31.840 - Thread:   1 ->     AnisotropicFiltering: 4
2023-05-14 16:01:31.840 - Thread:   1 ->     ModelQuality: 3
2023-05-14 16:01:31.840 - Thread:   1 ->     VoxelQuality: 2
2023-05-14 16:01:31.840 - Thread:   1 ->     ShaderQuality: 2
2023-05-14 16:01:31.840 - Thread:   1 ->     LightsQuality: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     LowMemSwitchToLow: 0
2023-05-14 16:01:31.840 - Thread:   1 ->     FirstVTTimeRun: False
2023-05-14 16:01:31.840 - Thread:   1 ->     WelcomeScreenCurrentStatus: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     GDPRConsent: True
2023-05-14 16:01:31.840 - Thread:   1 ->     GDPRConsentSentUpdated: True
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableTrading: True
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableSteamCloud: True
2023-05-14 16:01:31.840 - Thread:   1 ->     CubeBuilderBuildingMode: 0
2023-05-14 16:01:31.840 - Thread:   1 ->     ControlsHints: True
2023-05-14 16:01:31.840 - Thread:   1 ->     GoodBotHints: False
2023-05-14 16:01:31.840 - Thread:   1 ->     RotationHints: True
2023-05-14 16:01:31.840 - Thread:   1 ->     AreaInteraction: True
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorColorCharacter:<PHONE_NUMBER>
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorColorFriend:<PHONE_NUMBER>
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorColorGrid:<PHONE_NUMBER>
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorColorHeadshot:<PHONE_NUMBER>
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorColorKill:<PHONE_NUMBER>
2023-05-14 16:01:31.840 - Thread:   1 ->     HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png
2023-05-14 16:01:31.840 - Thread:   1 ->     ShowCrosshair2: 0
2023-05-14 16:01:31.840 - Thread:   1 ->     IronSightSwitchState: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     SpriteMainViewportScale: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     UiTransparency: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     UiBkTransparency: 0.8
2023-05-14 16:01:31.840 - Thread:   1 ->     HUDBkTransparency: 0.6
2023-05-14 16:01:31.840 - Thread:   1 ->     FirstTimeTutorials: False
2023-05-14 16:01:31.840 - Thread:   1 ->     ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
2023-05-14 16:01:31.840 - Thread:   1 ->     ControllerDefaultOnStart: False
2023-05-14 16:01:31.840 - Thread:   1 ->     HudState: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     TutorialsFinished: System.String[]
2023-05-14 16:01:31.840 - Thread:   1 ->     MutedPlayers: [REDACTED]
2023-05-14 16:01:31.840 - Thread:   1 ->     CubeBuilderAlignToDefault: False
2023-05-14 16:01:31.840 - Thread:   1 ->     ModIoConsent: True
2023-05-14 16:01:31.840 - Thread:   1 ->     ScreenshotSizeMultiplier: 1
2023-05-14 16:01:31.840 - Thread:   1 ->     CubeBuilderUseSymmetry: True
2023-05-14 16:01:31.840 - Thread:   1 ->     EnablePerformanceWarningsTempV2: True
2023-05-14 16:01:31.840 - Thread:   1 ->     GameVolume: 0.3368517
2023-05-14 16:01:31.840 - Thread:   1 ->     Music_Volume: 0.0234331
2023-05-14 16:01:31.840 - Thread:   1 ->     VoiceChatVolume: 5
2023-05-14 16:01:31.840 - Thread:   1 ->     HudWarnings: True
2023-05-14 16:01:31.840 - Thread:   1 ->     MicrophoneSensitivity: 0.5
2023-05-14 16:01:31.840 - Thread:   1 ->     VoiceChat: True
2023-05-14 16:01:31.840 - Thread:   1 ->     VoiceChatVoiceActivation: False
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableMuteWhenNotInFocus: True
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableDynamicMusic: True
2023-05-14 16:01:31.840 - Thread:   1 ->     ShipSoundsAreBasedOnSpeed: True
2023-05-14 16:01:31.840 - Thread:   1 ->     EnableDoppler: True
2023-05-14 16:01:31.842 - Thread:   1 ->  MyConfig.Load() - END
2023-05-14 16:01:36.548 - Thread:   1 ->  Error initializing PerformanceCounters. CPU and Memory statistics logging will be suspended.
Try running "lodctr /r" in admin command line to fix it.
2023-05-14 16:01:36.553 - Thread:   1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
2023-05-14 16:01:36.834 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - START
2023-05-14 16:01:36.889 - Thread:   1 ->  Sending event to ElasticSearch: SessionEnd
2023-05-14 16:01:36.979 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - END
2023-05-14 16:01:36.981 - Thread:   1 ->  Found processor count: 6
2023-05-14 16:01:36.981 - Thread:   1 ->  Using processor count: 6
2023-05-14 16:01:37.140 - Thread:   1 ->  All detected adapters:
2023-05-14 16:01:37.153 - Thread:   1 ->     NVIDIA GeForce GTX 1650 - VendorID=4318, SubsystemID=325259486, DeviceID=8066
2023-05-14 16:01:37.153 - Thread:   1 ->     Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2023-05-14 16:01:37.606 - Thread:   1 ->  AdapterInfo = {
2023-05-14 16:01:37.607 - Thread:   1 ->     Name = NVIDIA GeForce GTX 1650 + DISPLAY1
2023-05-14 16:01:37.607 - Thread:   1 ->     Description = dev id: 8066, mem:<PHONE_NUMBER>, shared mem:<PHONE_NUMBER>2, Luid: 52392, rev: 161, subsys id: 325259486, vendor id: 4318, feature_level 11.1: True
2023-05-14 16:01:37.607 - Thread:   1 ->     Driver version = <IP_ADDRESS>79
2023-05-14 16:01:37.607 - Thread:   1 ->     Driver date =<PHONE_NUMBER>0000.000000-000
2023-05-14 16:01:37.607 - Thread:   1 ->     DriverUpdateNecessary = False
2023-05-14 16:01:37.607 - Thread:   1 ->     AftermathSupported = False
2023-05-14 16:01:37.607 - Thread:   1 ->     Adapter id = 0
2023-05-14 16:01:37.607 - Thread:   1 ->     Supported = True
2023-05-14 16:01:37.607 - Thread:   1 ->     RAM =<PHONE_NUMBER>
2023-05-14 16:01:37.607 - Thread:   1 ->     Priority = 2
2023-05-14 16:01:37.607 - Thread:   1 ->     Multithreaded rendering supported = True
2023-05-14 16:01:37.607 - Thread:   1 ->     Output is attached = True
2023-05-14 16:01:37.607 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1200}
2023-05-14 16:01:37.607 - Thread:   1 ->     Display modes = {
2023-05-14 16:01:37.608 - Thread:   1 ->        DXGIOutput id = 0
2023-05-14 16:01:37.608 - Thread:   1 ->        640x480@60Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        720x480@60Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        720x576@50Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        1280x720@60Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1280x720@50Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        1600x1200@60Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->        1920x1080@60Hz
2023-05-14 16:01:37.608 - Thread:   1 ->        1920x1080@50Hz
2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.608 - Thread:   1 ->     }
2023-05-14 16:01:37.608 - Thread:   1 ->  }
2023-05-14 16:01:37.608 - Thread:   1 ->  AdapterInfo = {
2023-05-14 16:01:37.609 - Thread:   1 ->     Name = NVIDIA GeForce GTX 1650 + DISPLAY1
2023-05-14 16:01:37.609 - Thread:   1 ->     Description = dev id: 8066, mem:<PHONE_NUMBER>, shared mem:<PHONE_NUMBER>2, Luid: 52392, rev: 161, subsys id: 325259486, vendor id: 4318, feature_level 11.1: True
2023-05-14 16:01:37.609 - Thread:   1 ->     Driver version = <IP_ADDRESS>79
2023-05-14 16:01:37.609 - Thread:   1 ->     Driver date =<PHONE_NUMBER>0000.000000-000
2023-05-14 16:01:37.609 - Thread:   1 ->     DriverUpdateNecessary = False
2023-05-14 16:01:37.609 - Thread:   1 ->     AftermathSupported = False
2023-05-14 16:01:37.609 - Thread:   1 ->     Adapter id = 0
2023-05-14 16:01:37.609 - Thread:   1 ->     Supported = True
2023-05-14 16:01:37.609 - Thread:   1 ->     RAM =<PHONE_NUMBER>
2023-05-14 16:01:37.609 - Thread:   1 ->     Priority = 2
2023-05-14 16:01:37.609 - Thread:   1 ->     Multithreaded rendering supported = True
2023-05-14 16:01:37.609 - Thread:   1 ->     Output is attached = True
2023-05-14 16:01:37.609 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1200}
2023-05-14 16:01:37.609 - Thread:   1 ->     Display modes = {
2023-05-14 16:01:37.609 - Thread:   1 ->        DXGIOutput id = 0
2023-05-14 16:01:37.609 - Thread:   1 ->        640x480@60Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        720x480@60Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        720x576@50Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        1280x720@60Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1280x720@50Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        1600x1200@60Hz
2023-05-14 16:01:37.609 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.609 - Thread:   1 ->        1920x1080@60Hz
2023-05-14 16:01:37.609 - Thread:   1 ->        1920x1080@50Hz
2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 ->     }
2023-05-14 16:01:37.610 - Thread:   1 ->  }
2023-05-14 16:01:37.610 - Thread:   1 ->  AdapterInfo = {
2023-05-14 16:01:37.610 - Thread:   1 ->     Name = Microsoft Basic Render Driver
2023-05-14 16:01:37.610 - Thread:   1 ->     Description = dev id: 140, mem: 0, shared mem:<PHONE_NUMBER>2, Luid: 55265, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2023-05-14 16:01:37.610 - Thread:   1 ->     Driver version =
2023-05-14 16:01:37.610 - Thread:   1 ->     Driver date =
2023-05-14 16:01:37.610 - Thread:   1 ->     DriverUpdateNecessary = False
2023-05-14 16:01:37.610 - Thread:   1 ->     AftermathSupported = False
2023-05-14 16:01:37.610 - Thread:   1 ->     Adapter id = 1
2023-05-14 16:01:37.610 - Thread:   1 ->     Supported = True
2023-05-14 16:01:37.610 - Thread:   1 ->     RAM = 0
2023-05-14 16:01:37.610 - Thread:   1 ->     Priority = 0
2023-05-14 16:01:37.610 - Thread:   1 ->     Multithreaded rendering supported = False
2023-05-14 16:01:37.610 - Thread:   1 ->     Output is attached = False
2023-05-14 16:01:37.610 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1200}
2023-05-14 16:01:37.610 - Thread:   1 ->     Display modes = {
2023-05-14 16:01:37.610 - Thread:   1 ->        DXGIOutput id = 0
2023-05-14 16:01:37.610 - Thread:   1 ->        640x480@60Hz
2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 ->        720x480@60Hz
2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 ->        720x576@50Hz
2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.610 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.610 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.610 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 ->        1280x720@60Hz
2023-05-14 16:01:37.610 - Thread:   1 ->        1280x720@50Hz
2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.610 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.611 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.611 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.611 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 ->        1600x1200@60Hz
2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 ->        1920x1080@60Hz
2023-05-14 16:01:37.611 - Thread:   1 ->        1920x1080@50Hz
2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.611 - Thread:   1 ->     }
2023-05-14 16:01:37.611 - Thread:   1 ->  }
2023-05-14 16:01:37.611 - Thread:   1 ->  AdapterInfo = {
2023-05-14 16:01:37.611 - Thread:   1 ->     Name = Microsoft Basic Render Driver
2023-05-14 16:01:37.611 - Thread:   1 ->     Description = dev id: 140, mem: 0, shared mem:<PHONE_NUMBER>2, Luid: 55265, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2023-05-14 16:01:37.611 - Thread:   1 ->     Driver version =
2023-05-14 16:01:37.611 - Thread:   1 ->     Driver date =
2023-05-14 16:01:37.611 - Thread:   1 ->     DriverUpdateNecessary = False
2023-05-14 16:01:37.611 - Thread:   1 ->     AftermathSupported = False
2023-05-14 16:01:37.611 - Thread:   1 ->     Adapter id = 1
2023-05-14 16:01:37.611 - Thread:   1 ->     Supported = True
2023-05-14 16:01:37.611 - Thread:   1 ->     RAM = 0
2023-05-14 16:01:37.611 - Thread:   1 ->     Priority = 0
2023-05-14 16:01:37.611 - Thread:   1 ->     Multithreaded rendering supported = False
2023-05-14 16:01:37.611 - Thread:   1 ->     Output is attached = False
2023-05-14 16:01:37.611 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1200}
2023-05-14 16:01:37.611 - Thread:   1 ->     Display modes = {
2023-05-14 16:01:37.612 - Thread:   1 ->        DXGIOutput id = 0
2023-05-14 16:01:37.612 - Thread:   1 ->        640x480@60Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        720x480@60Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        720x576@50Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1176x664@60Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1176x664@50Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        1280x720@60Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1280x720@50Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1440x1080@60Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1440x1080@50Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        1600x1200@60Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->        1920x1080@60Hz
2023-05-14 16:01:37.612 - Thread:   1 ->        1920x1080@50Hz
2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 -><EMAIL_ADDRESS>2023-05-14 16:01:37.612 - Thread:   1 ->     }
2023-05-14 16:01:37.612 - Thread:   1 ->  }
2023-05-14 16:01:37.617 - Thread:   1 ->  Service.IsActive: True
2023-05-14 16:01:37.617 - Thread:   1 ->  Service.IsOnline: True
2023-05-14 16:01:37.617 - Thread:   1 ->  Service.OwnsGame: False
2023-05-14 16:01:37.617 - Thread:   1 ->  Service.UserId:<PHONE_NUMBER>8746627
2023-05-14 16:01:37.618 - Thread:   1 ->  Service.UserName: death angel 666
2023-05-14 16:01:37.618 - Thread:   1 ->  Service.Branch: default
2023-05-14 16:01:37.618 - Thread:   1 ->  Build date: 2000-01-02 12:00
2023-05-14 16:01:37.618 - Thread:   1 ->  Build version: <IP_ADDRESS>
2023-05-14 16:01:37.630 - Thread:   1 ->  MyScreenManager()
2023-05-14 16:01:37.704 - Thread:  20 ->  CreateDeviceInternal - CheckSettings()
2023-05-14 16:01:37.704 - Thread:  20 ->  CreateDeviceInternal - GetAdapter()
2023-05-14 16:01:37.706 - Thread:  20 ->  CreateDeviceInternal - FixSettings()
2023-05-14 16:01:37.707 - Thread:  20 ->  CreateDeviceInternal - Create device
2023-05-14 16:01:37.879 - Thread:  20 ->  CreateDeviceInternal Steam Overlay integration
2023-05-14 16:01:38.018 - Thread:  20 ->  CreateDeviceInternal Steam Overlay OK
2023-05-14 16:01:38.019 - Thread:  20 ->  CreateDeviceInternal create swapchain
2023-05-14 16:01:39.650 - Thread:  20 ->  DXGI SetFullscreenState succeded
2023-05-14 16:01:39.677 - Thread:   1 ->  [PluginLoader] Starting - v1.11.0
2023-05-14 16:01:39.927 - Thread:   1 ->  [PluginLoader] Downloading https://raw.githubusercontent.com/sepluginloader/PluginHub/main/plugins.sha1
2023-05-14 16:01:40.011 - Thread:   1 ->  [PluginLoader] Reading whitelist from cache
2023-05-14 16:01:40.030 - Thread:   1 ->  [PluginLoader] Whitelist retrieved from disk
2023-05-14 16:01:40.049 - Thread:   1 ->  [PluginLoader] Updating 4 workshop items
2023-05-14 16:01:40.059 - Thread:  11 ->     MyWorkshop.GetItemsBlocking: getting 4 items
2023-05-14 16:01:40.440 - Thread:   1 ->  Mod query successful
2023-05-14 16:01:40.448 - Thread:  11 ->     Up to date mod: Id = 801185519, title = 'Colorful Icons'
2023-05-14 16:01:40.448 - Thread:  11 ->     Up to date mod: Id =<PHONE_NUMBER>, title = 'Less Drill Dust and Stone Particles [UPDATED]'
2023-05-14 16:01:40.448 - Thread:  11 ->     Up to date mod: Id = 670717906, title = 'Milky Way Skybox'
2023-05-14 16:01:40.448 - Thread:  11 ->     Up to date mod: Id =<PHONE_NUMBER>, title = 'Sneaky Sounds - Quieter Tools'
2023-05-14 16:01:40.449 - Thread:  11 ->     Mod download time: 0.00 seconds
2023-05-14 16:01:40.458 - Thread:   1 ->  [PluginLoader] Found 115 plugins
2023-05-14 16:01:40.461 - Thread:   1 ->  [PluginLoader] Found 48 plugin groups
2023-05-14 16:01:40.487 - Thread:   1 ->  [PluginLoader] Enabled plugins: Pas2704/AdminAbilitiesTracker, Allen-Wrench/AutoRemoveStone, austinvaness/BetterInventorySearch, Allen-Wrench/ChatFilter, Allen-Wrench/JumpSelector, 801185519,<PHONE_NUMBER>, 670717906,<PHONE_NUMBER>, austinvaness/NoArmorEdges, Allen-Wrench/PCUDisplay, bcmpinc/SE-PreventBlockResize, austinvaness/ToolSwitcherPlugin
2023-05-14 16:01:40.489 - Thread:  11 ->  [PluginLoader] Downloading plugin statistics anonymously...
2023-05-14 16:01:40.498 - Thread:   1 ->  [PluginLoader] Patching
2023-05-14 16:01:41.026 - Thread:   1 ->  [PluginLoader] Instantiating plugins
2023-05-14 16:01:41.032 - Thread:   1 ->  [PluginLoader] Precompiling AdminAbilitiesTracker_0by4krts.zk2, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.039 - Thread:   1 ->  [PluginLoader] Precompiling AutoRemoveStone_cgkhaxfb.v5u, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.048 - Thread:   1 ->  [PluginLoader] Precompiling BetterInventorySearch_pa0xjnrg.0zk, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.058 - Thread:   1 ->  [PluginLoader] Precompiling JumpSelector_mzhf2m3j.gro, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.064 - Thread:   1 ->  [PluginLoader] Precompiling NoArmorEdges_m3jhwsml.gdl, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.066 - Thread:   1 ->  [PluginLoader] Precompiling ToolSwitcherPlugin_atpkygbi.zwd, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.087 - Thread:   1 ->  [PluginLoader] Precompiling ChatFilter_n3wqwgix.ygo, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.096 - Thread:   1 ->  [PluginLoader] Precompiling PCUDisplay_ssljkaqx.h3t, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.107 - Thread:   1 ->  [PluginLoader] Precompiling SE_PreventBlockResize_oqdsgy4l.k3l, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:41.109 - Thread:   1 ->  [PluginLoader] Finished startup. Took 1497ms
2023-05-14 16:01:41.167 - Thread:   1 ->  MySandboxGame.Constructor() - START
2023-05-14 16:01:41.167 - Thread:   1 ->     Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
2023-05-14 16:01:41.167 - Thread:   1 ->     Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content
2023-05-14 16:01:42.437 - Thread:   1 ->     Preallocate - START
2023-05-14 16:01:42.441 - Thread:   1 ->        MySpaceWorldGenerator - START
2023-05-14 16:01:42.446 - Thread:   1 ->        MySpaceWorldGenerator - END
2023-05-14 16:01:42.446 - Thread:   1 ->        MySpaceBuildComponent - START
2023-05-14 16:01:42.446 - Thread:   1 ->        MySpaceBuildComponent - END
2023-05-14 16:01:42.447 - Thread:   1 ->        MyEntities - START
2023-05-14 16:01:42.465 - Thread:   1 ->        MyEntities - END
2023-05-14 16:01:42.465 - Thread:   1 ->        MyObjectBuilder_Base - START
2023-05-14 16:01:42.465 - Thread:   1 ->        MyObjectBuilder_Base - END
2023-05-14 16:01:42.465 - Thread:   1 ->        MyTransparentGeometry - START
2023-05-14 16:01:42.465 - Thread:   1 ->        MyTransparentGeometry - END
2023-05-14 16:01:42.465 - Thread:   1 ->        MyCubeGridDeformationTables - START
2023-05-14 16:01:42.474 - Thread:   1 ->        MyCubeGridDeformationTables - END
2023-05-14 16:01:42.474 - Thread:   1 ->        MyMath - START
2023-05-14 16:01:42.474 - Thread:   1 ->        MyMath - END
2023-05-14 16:01:42.474 - Thread:   1 ->        MySimpleObjectDraw - START
2023-05-14 16:01:42.474 - Thread:   1 ->        MySimpleObjectDraw - END
2023-05-14 16:01:42.487 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
2023-05-14 16:01:42.487 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
2023-05-14 16:01:42.487 - Thread:   1 ->        MyGuiIngameScriptsPage - START
2023-05-14 16:01:42.521 - Thread:   1 ->        MyGuiIngameScriptsPage - END
2023-05-14 16:01:42.521 - Thread:   1 ->        MyGuiScreenAdminMenu - START
2023-05-14 16:01:42.521 - Thread:   1 ->        MyGuiScreenAdminMenu - END
2023-05-14 16:01:42.521 - Thread:   1 ->        MySyncDestructions - START
2023-05-14 16:01:42.521 - Thread:   1 ->        MySyncDestructions - END
2023-05-14 16:01:42.521 - Thread:   1 ->        MySyncEntity - START
2023-05-14 16:01:42.521 - Thread:   1 ->        MySyncEntity - END
2023-05-14 16:01:42.522 - Thread:   1 ->        MyCommandCharacter - START
2023-05-14 16:01:42.523 - Thread:   1 ->        MyCommandCharacter - END
2023-05-14 16:01:42.523 - Thread:   1 ->        MyCommandConsole - START
2023-05-14 16:01:42.523 - Thread:   1 ->        MyCommandConsole - END
2023-05-14 16:01:42.523 - Thread:   1 ->        MyCommandEntity - START
2023-05-14 16:01:42.524 - Thread:   1 ->        MyCommandEntity - END
2023-05-14 16:01:42.524 - Thread:   1 ->        MyAiTargetManager - START
2023-05-14 16:01:42.524 - Thread:   1 ->        MyAiTargetManager - END
2023-05-14 16:01:42.524 - Thread:   1 ->        MyClientDebugCommands - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyClientDebugCommands - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyDedicatedServer - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyDedicatedServer - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyDedicatedServerBase - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyDedicatedServerBase - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerBase - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerBase - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerClient - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerClient - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerClientBase - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerClientBase - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerLobby - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerLobby - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerLobbyClient - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerLobbyClient - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerServerBase - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyMultiplayerServerBase - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyServerDebugCommands - START
2023-05-14 16:01:42.525 - Thread:   1 ->        MyServerDebugCommands - END
2023-05-14 16:01:42.525 - Thread:   1 ->        MyCubeGridDefinitions - START
2023-05-14 16:01:42.583 - Thread:   1 ->        MyCubeGridDefinitions - END
2023-05-14 16:01:42.583 - Thread:   1 ->        MyDefinitionManager - START
2023-05-14 16:01:42.583 - Thread:   1 ->        MyDefinitionManager - END
2023-05-14 16:01:42.583 - Thread:   1 ->     Preallocate - END
2023-05-14 16:01:42.588 - Thread:   1 ->     MyCampaignManager.Constructor() - START
2023-05-14 16:01:42.852 - Thread:   1 ->     MyCampaignManager.Constructor() - END
2023-05-14 16:01:42.853 - Thread:   1 ->  MySandboxGame.Constructor() - END
2023-05-14 16:01:42.865 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
2023-05-14 16:01:42.866 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:42.866 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=null
2023-05-14 16:01:42.866 - Thread:   1 ->     Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2023-05-14 16:01:42.866 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
2023-05-14 16:01:42.866 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
2023-05-14 16:01:42.868 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
2023-05-14 16:01:42.874 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd.
2023-05-14 16:01:42.874 - Thread:   1 ->     Win32_ComputerSystem.Model: MS-7A38
2023-05-14 16:01:42.874 - Thread:   1 ->     Virtualized: False
2023-05-14 16:01:42.877 - Thread:   1 ->     Environment.ProcessorName: AMD Ryzen 5 3600 6-Core Processor
2023-05-14 16:01:42.878 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 34,281,836,544 bytes
2023-05-14 16:01:42.878 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2023-05-14 16:01:42.878 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 26,417,971,200 bytes
2023-05-14 16:01:42.878 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 140,683,596,533,760 bytes
2023-05-14 16:01:42.881 - Thread:   1 ->     Drive C: | Capacity: 999,626,342,400 bytes | Free space: 521,725,923,328 bytes
2023-05-14 16:01:42.881 - Thread:   1 ->     Drive D: | Capacity: 998,444,605,440 bytes | Free space: 778,966,052,864 bytes
2023-05-14 16:01:42.882 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
2023-05-14 16:01:42.884 - Thread:   1 ->  MySandboxGame.Initialize() - START
2023-05-14 16:01:42.884 - Thread:   1 ->     Installed DLCs:
2023-05-14 16:01:42.887 - Thread:   1 ->        Deluxe Edition (573160)
2023-05-14 16:01:42.887 - Thread:   1 ->        Decorative Blocks (1049790)
2023-05-14 16:01:42.887 - Thread:   1 ->        Economy Deluxe (1135960)
2023-05-14 16:01:42.887 - Thread:   1 ->        Style Pack (1084680)
2023-05-14 16:01:42.887 - Thread:   1 ->        Decorative Blocks 2 (1167910)
2023-05-14 16:01:42.887 - Thread:   1 ->        Frostbite (1241550)
2023-05-14 16:01:42.887 - Thread:   1 ->        Sparks Of The Future (1307680)
2023-05-14 16:01:42.887 - Thread:   1 ->        Wasteland (1374610)
2023-05-14 16:01:42.887 - Thread:   1 ->        Warfare I. (1475830)
2023-05-14 16:01:42.887 - Thread:   1 ->        Heavy Industry (1676100)
2023-05-14 16:01:42.887 - Thread:   1 ->        Warfare II. (1783760)
2023-05-14 16:01:42.902 - Thread:   1 ->     MyGuiGameControlsHelpers()
2023-05-14 16:01:42.956 - Thread:   1 ->     Havok: Physics.Init
2023-05-14 16:01:42.966 - Thread:   1 ->     Havok: Version: Release(0), 1800, [S}
2023-05-14 16:01:42.971 - Thread:   1 ->     HkGameName: SpaceEngineers
2023-05-14 16:01:42.978 - Thread:   1 ->     MySandboxGame.LoadData() - START
2023-05-14 16:01:42.980 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - START
2023-05-14 16:01:42.983 - Thread:   1 ->           704ae738da175992c75d722dcbb5b890cf163f72
2023-05-14 16:01:43.283 - Thread:   1 ->           Loading scenarios
2023-05-14 16:01:43.327 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - END
2023-05-14 16:01:43.327 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
2023-05-14 16:01:43.625 - Thread:   1 ->           Loading sound definitions
2023-05-14 16:01:43.627 - Thread:   1 ->           Loading gamepad controls
2023-05-14 16:01:43.645 - Thread:   1 ->           GuiTextures.sbc
2023-05-14 16:01:43.645 - Thread:   1 ->           Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png
2023-05-14 16:01:43.647 - Thread:   1 ->           GuiTextures.sbc
2023-05-14 16:01:43.647 - Thread:   1 ->           Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds
2023-05-14 16:01:43.647 - Thread:   1 ->           GuiTextures.sbc
2023-05-14 16:01:43.647 - Thread:   1 ->           Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds
2023-05-14 16:01:43.647 - Thread:   1 ->           GuiTextures.sbc
2023-05-14 16:01:43.647 - Thread:   1 ->           Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds
2023-05-14 16:01:43.647 - Thread:   1 ->           GuiTextures.sbc
2023-05-14 16:01:43.647 - Thread:   1 ->           Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds
2023-05-14 16:01:43.647 - Thread:   1 ->           GuiTextures.sbc
2023-05-14 16:01:43.647 - Thread:   1 ->           Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png
2023-05-14 16:01:43.650 - Thread:   1 ->           Loading OffensiveWords definitions
2023-05-14 16:01:43.650 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
2023-05-14 16:01:43.650 - Thread:   1 ->           Loading shadow textures definitions
2023-05-14 16:01:43.651 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2023-05-14 16:01:43.654 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
2023-05-14 16:01:43.661 - Thread:   1 ->        MyAudio.LoadData - START
2023-05-14 16:01:43.712 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: T281H (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000
2023-05-14 16:01:43.756 - Thread:   1 ->        MyAudio.LoadData - END
2023-05-14 16:01:43.765 - Thread:  11 ->  MySandboxGame.PerformPreload() - START
2023-05-14 16:01:43.765 - Thread:   1 ->        MyGuiManager()
2023-05-14 16:01:43.770 - Thread:  11 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2023-05-14 16:01:43.842 - Thread:   1 ->        MyGuiManager.LoadContent() - START
2023-05-14 16:01:43.951 - Thread:   1 ->           MyGuiManager.LoadContent() - START
2023-05-14 16:01:43.951 - Thread:   1 ->           MyGuiManager.LoadContent() - END
2023-05-14 16:01:43.951 - Thread:   1 ->        MyGuiManager.LoadContent() - END
2023-05-14 16:01:43.960 - Thread:   1 ->            Loading default controls
2023-05-14 16:01:43.971 - Thread:  11 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2023-05-14 16:01:43.985 - Thread:  11 ->  MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
2023-05-14 16:01:43.986 - Thread:  11 ->  ReloadVoxelMaterials
2023-05-14 16:01:44.001 - Thread:   1 ->     MySandboxGame.LoadData() - END
2023-05-14 16:01:44.044 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
2023-05-14 16:01:44.044 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
2023-05-14 16:01:44.044 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
2023-05-14 16:01:44.097 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
2023-05-14 16:01:44.097 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
2023-05-14 16:01:44.118 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
2023-05-14 16:01:44.120 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
2023-05-14 16:01:44.154 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
2023-05-14 16:01:44.155 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
2023-05-14 16:01:44.160 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
2023-05-14 16:01:44.161 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
2023-05-14 16:01:44.162 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
2023-05-14 16:01:44.163 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
2023-05-14 16:01:44.166 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
2023-05-14 16:01:44.166 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
2023-05-14 16:01:44.168 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
2023-05-14 16:01:44.176 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
2023-05-14 16:01:44.183 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
2023-05-14 16:01:44.208 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
2023-05-14 16:01:44.213 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
2023-05-14 16:01:44.240 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
2023-05-14 16:01:44.246 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
2023-05-14 16:01:44.247 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
2023-05-14 16:01:44.250 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
2023-05-14 16:01:44.250 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
2023-05-14 16:01:44.283 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
2023-05-14 16:01:44.285 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
2023-05-14 16:01:44.287 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
2023-05-14 16:01:44.299 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
2023-05-14 16:01:44.335 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
2023-05-14 16:01:44.356 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
2023-05-14 16:01:44.357 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
2023-05-14 16:01:44.360 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
2023-05-14 16:01:44.363 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
2023-05-14 16:01:44.366 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
2023-05-14 16:01:44.368 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
2023-05-14 16:01:44.369 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
2023-05-14 16:01:44.371 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
2023-05-14 16:01:44.371 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
2023-05-14 16:01:44.371 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
2023-05-14 16:01:44.374 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
2023-05-14 16:01:44.396 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
2023-05-14 16:01:44.398 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
2023-05-14 16:01:44.405 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
2023-05-14 16:01:44.416 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
2023-05-14 16:01:44.426 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
2023-05-14 16:01:44.426 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
2023-05-14 16:01:44.429 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
2023-05-14 16:01:44.454 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
2023-05-14 16:01:44.788 - Thread:   1 ->     [PluginLoader] Loading 9 plugins
2023-05-14 16:01:44.914 - Thread:   1 ->  MySandboxGame.Initialize() - END
2023-05-14 16:01:44.920 - Thread:  20 ->  DXGI SetFullscreenState succeded
2023-05-14 16:01:44.924 - Thread:   1 ->  Plugin Init: avaness.PluginLoader.Main
2023-05-14 16:01:44.925 - Thread:   1 ->  [PluginLoader] Initializing 9 plugins
2023-05-14 16:01:45.532 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
2023-05-14 16:01:45.597 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
2023-05-14 16:01:45.757 - Thread:  11 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
2023-05-14 16:01:45.964 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
2023-05-14 16:01:45.965 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
2023-05-14 16:01:45.970 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
2023-05-14 16:01:45.971 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
2023-05-14 16:01:45.973 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
2023-05-14 16:01:45.974 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
2023-05-14 16:01:45.975 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
2023-05-14 16:01:45.976 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
2023-05-14 16:01:45.977 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
2023-05-14 16:01:45.981 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
2023-05-14 16:01:45.984 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
2023-05-14 16:01:45.988 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
2023-05-14 16:01:45.992 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
2023-05-14 16:01:46.000 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
2023-05-14 16:01:46.005 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
2023-05-14 16:01:46.011 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
2023-05-14 16:01:46.036 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
2023-05-14 16:01:46.043 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
2023-05-14 16:01:46.067 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
2023-05-14 16:01:46.079 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
2023-05-14 16:01:46.097 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
2023-05-14 16:01:46.121 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
2023-05-14 16:01:46.137 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
2023-05-14 16:01:46.150 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
2023-05-14 16:01:46.168 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
2023-05-14 16:01:46.176 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
2023-05-14 16:01:46.193 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
2023-05-14 16:01:46.213 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
2023-05-14 16:01:46.223 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
2023-05-14 16:01:46.243 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
2023-05-14 16:01:46.260 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
2023-05-14 16:01:46.276 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
2023-05-14 16:01:46.278 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
2023-05-14 16:01:46.290 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
2023-05-14 16:01:46.293 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
2023-05-14 16:01:46.303 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
2023-05-14 16:01:46.303 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
2023-05-14 16:01:46.440 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
2023-05-14 16:01:46.445 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
2023-05-14 16:01:46.541 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
2023-05-14 16:01:46.578 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
2023-05-14 16:01:46.650 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
2023-05-14 16:01:46.664 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
2023-05-14 16:01:46.797 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
2023-05-14 16:01:46.821 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
2023-05-14 16:01:46.846 - Thread:   1 ->  Jump Selector Plugin Loaded.
2023-05-14 16:01:46.928 - Thread:  16 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
2023-05-14 16:01:46.941 - Thread:  15 ->  Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
2023-05-14 16:01:47.006 - Thread:   1 ->  Timer Frequency: 10000000
2023-05-14 16:01:47.006 - Thread:   1 ->  Ticks per frame: 166667
2023-05-14 16:01:47.071 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2023-05-14 16:01:47.237 - Thread:   1 ->  MyVideoModeManager.Apply(MyGraphicsSettings1)
2023-05-14 16:01:47.237 - Thread:   1 ->     Flares Intensity: 1
2023-05-14 16:01:47.237 - Thread:   1 ->     Field of view: 1.22173
2023-05-14 16:01:47.237 - Thread:   1 ->     PostProcessingEnabled: True
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.GrassDensityFactor: 4
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.GrassDrawDistance: 1000
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.DistanceFade: 3000
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.AntialiasingMode: FXAA
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.ShadowQuality: EXTREME
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.ShadowGPUQuality: HIGH
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.AmbientOcclusionEnabled: True
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.TextureQuality: HIGH
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.VoxelTextureQuality: HIGH
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.AnisotropicFiltering: ANISO_16
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.VoxelShaderQuality: HIGH
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.AlphaMaskedShaderQuality: HIGH
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.AtmosphereShaderQuality: HIGH
2023-05-14 16:01:47.237 - Thread:   1 ->     Render.ParticleQuality: HIGH
2023-05-14 16:01:47.302 - Thread:   1 ->  Sending event to ElasticSearch: SessionStart
2023-05-14 16:01:47.302 - Thread:   1 ->  Analytics session started: UserID = (82992fc6-4120-0229-f65f-bc462ad9be75) SessionID = (98bd62b3-e6f3-4c27-b237-242097076719)
2023-05-14 16:01:47.304 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2023-05-14 16:01:47.399 - Thread:  11 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2023-05-14 16:01:49.508 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START
2023-05-14 16:01:49.508 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END
2023-05-14 16:01:49.533 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2023-05-14 16:01:49.533 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
2023-05-14 16:01:49.600 - Thread:   1 ->  Exception occurred: System.MissingMethodException: Method not found: 'Void Sandbox.Graphics.GUI.MyGuiControls.Add(Sandbox.Graphics.GUI.MyGuiControlBase)'.
at avaness.PluginLoader.Patch.Patch_CreateMainMenu.Postfix(MyGuiScreenMainMenu __instance, Vector2 leftButtonPositionOrigin, Vector2& lastButtonPosition)
at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.CreateMainMenu_Patch1(MyGuiScreenMainMenu this, Vector2 leftButtonPositionOrigin, Vector2& lastButtonPosition)
at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.RecreateControls(Boolean constructor)
at Sandbox.Graphics.GUI.MyScreenManager.AddScreens()
at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
at Sandbox.Graphics.GUI.MyGuiSandbox.Update(Int32 totalTimeInMS)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2023-05-14 16:01:49.601 - Thread:   1 ->  Showing message
2023-05-14 16:01:49.910 - Thread:   1 ->
================================== CRASH INFO ==================================
AppVersion: 01_202_112
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: False
ProcessRunTime: 18
PCUCount: 0
IsHang: False
GCMemory: 1506
GCMemoryAllocated: 1506
HWAvailableMemory: 0
ProcessPrivateMemory: 3766
AnalyticId: SE
================================== OFNI HSARC ==================================
2023-05-14 16:01:49.910 - Thread:   1 ->  Log Closed

Please remove -plugin PluginLoader.dll and install the launcher: https://github.com/sepluginloader/SpaceEngineersLauncher


VS Code extension slows down entire vscode on startup with remote (walkDir)

Before submitting your bug report

[X] I believe this is a bug. I'll try to join the Continue Discord for questions
[X] I'm not able to find an open issue that reports the same bug
[X] I've seen the troubleshooting guide on the Continue Docs

Relevant environment info
- OS: Windows 10 / RHEL7 on remote
- Continue: 0.8.43
- IDE: VS Code 1.85
- Model:
- config.json:

"disableIndexing": "true"
// the rest is default: ollama providers

Description
I use VSCode remote: the extension is running on extension host on windows machine, the code is located on other SSH linux machine. I ran extension host profile and it looks like "walkDir" task that runs on extension startup eats entire SSH channel between windows and linux machine, due to which other parts of vscode become unresponsive. (in profile there's "onReaddir" on top, then "filterEntry" down the stack with "match" below. Minimatch's match method seems to be pretty slow)
I'd like to be able to disable completely full project walkthrough since I don't need it. Alternatively, probably it may be better to run the extension on SSH'ed host.
To reproduce

Connect using SSH to other machine with a project with a large amount of files. SSH connection shouldn't be blazingly fast
Run "Developer: Show Running Extensions" and click start profile
Open a window with continue chat, the extension will start inititalizing
Now go to explorer tab: try navigating through project tree (each directory opens very slow
Or open a terminal - there will be significant lag when you type something
Save the profile. Also "Continue" extension will be marked as unresponisve.

Log output
Unfortunately I can't attach info from my working PC due to company policies.

Downgrading to v0.8.42 fixes this for me. Also using SSH extension.
I have indexing disabled in the indexing in the config as I could never get that to work properly

I confirm the vs code extension is slowing down everything on vs code, and even sometimes makes the editor unresponsive.
Disabling the extension for now.

I have been experiencing the same issue here.  Massive performance issues with greater than 0.8.42.  Windows laptop connected to a linux machine via remote-ssh.  I thought it was maybe the high cpu usage on the remote machine for the node process that vscode spawns off for filewatching, but even with the downgrade that process is still high usage in top (90+% cpu usage).  But vscode is now usable again.
vscode was virtually unusable in some cases - especially when there was multiple workspaces open.  One workspace would be fine, the others would come to a halt.  Keystrokes in the terminal would take minutes to come back vs less than a second normally.
So there is definitely something wrong with Continue starting w/ 0.8.43 as it's now completely fixed with the downgrade.
I'm on the latest vscode (1.91.1).
I do not have indexing disabled.
I'm on Windows 11 23H2

@Qualzz @SaahilClaypool @Yanpas I have a few questions as we're trying to learn more about what's happening here. If you could share any of this it would be immensely helpful!

Do you use git, or a different version control system like Perforce?
If using git, is your VS Code workspace at the root directory of the git repo, or do you have a subdirectory opened?
Is the problem at all resolved by removing the "folder" context provider from config.json?
If you install the Continue extension on the remote host rather than on your local machine does the same problem occur?
Is the remote connection closing, or are you exclusively seeing UI lag?

@Qualzz @SaahilClaypool @Yanpas I have a few questions as we're trying to learn more about what's happening here. If you could share any of this it would be immensely helpful!

Do you use git, or a different version control system like Perforce?

git

If using git, is your VS Code workspace at the root directory of the git repo, or do you have a subdirectory opened?

root

Is the problem at all resolved by removing the "folder" context provider from config.json?

have the 'modern' config with no context providers included

If you install the Continue extension on the remote host rather than on your local machine does the same problem occur?

only use on local machine, no remote machine involved

Is the remote connection closing, or are you exclusively seeing UI lag?

My first thing to investigate would be changing walkDir to not block on building up an array of every file name in the repo.

Do you use git, or a different version control system like Perforce?

git

If using git, is your VS Code workspace at the root directory of the git repo, or do you have a subdirectory opened?

yes, it's in the root. Also one of my projects has submodule

Is the problem at all resolved by removing the "folder" context provider from config.json?

No

If you install the Continue extension on the remote host rather than on your local machine does the same problem occur?

It didn't work for me,

Is the remote connection closing, or are you exclusively seeing UI lag?

The remote connection isn't closing, it becomes bloated by some enormous amount of data that extension is using. Thus remote terminal stops responding (JFYI, terminal prints typed symbol only after receiving it). I don't observer UI freezes, but that's almost impossible since extensionhost is another process.
I'm almost sure that:

the extension eats way too much CPU from the extension host process.
apart from that it exchanges a lot of data with SSH (most likely VSCode streams filesystem events/data).

Actually seems it's impossible to disable Files provider:
"contextProviders": [
 {"name":"diff"}
]

and I still see Files in "at" dropdown

@Qualzz @SaahilClaypool @Yanpas  @spew
Going to treat this as the main issue to track this fix. #1783 hopefully addresses the main issue with walkDir blocking the main thread. However, we'll keep this issue open until you all can confirm that the extension isn't slowing down your VS Code.

This seems like an improvement, however, I think there is more to do.
I see this error in the console: Error: ENOSPC: System limit for number of file watchers reached

Taking a look at it some more, it isn't so easy because CodebaseIndexer expects to operate on the list of every file in the repo and not go file by file. Taking a look to see if this can be easily split up.

Thanks for the review! I had a similar train of thought when refactoring, #1783 was an okay quick win but the real issue is that we still don't actually begin any of the work until the file list has been built up.
Chatting with @sestinj today on this 👍

Yeah -- I'm also looking at walkDir(...) and I suspect it can be made faster, I'm playing around with it now.
One thing I noticed, it seems like ignore files only apply to their current level in the hierarchy? Is this true? Have you had complaints about continue not respecting .gitignore? I would expect, from reading the code, that a .gitignore will only be respected for the current folder it is in and not all folders below it.

Progress bar is in fact the main reason for this. Even if we were to stream in parallel to chunking/embeddings though, we'd have roughly the same problem in the case where none of the files need to be indexed, it would basically just be completing the walkDir method in the same amount of time, and all of the .gitignore matching still needs to happen.
This makes me tend to think that worker threads are the way to go
Added a test here just so we can be more confident about the .gitignore behavior: https://github.com/continuedev/continue/commit/fa8eaa200b376ea5a46238b5d7ea8b1e773d9f08

One issue I noticed, that is definitely an issue, is in this new bit of code in `walkDir(...):
    for await (const walkedEntries of walker.start()) {
      entries = [...walkedEntries];
    }

Note that the line of for loop is actually setting entries EQUAL to the current value of the iterator. Thus, entries is always equal to the last member of the AsyncIterator, this generally works because the values returned by the AsyncIterators are Sets and I believe it is a set of every file seen up to this point (probably also an issue).
This is an O(n^2) operation.
I was able to get the tests to still pass (and a new test I added that iterated over a large directory and verified the number of files returned by changing the above code to this:
    let lastValue = entries
    for await (const walkedEntries of walker.start()) {
      lastValue = walkedEntries;
    }
    entries = [...lastValue];

So no comments about correctness, but basically we are only returning the entries of the last Set (I think this may always end up being the right answer because the constructor for Walker uses the same Set if the parent option is passed in).

I'm testing out some changes to see if I can get walkDir to iterate faster over a large directory tree / source tree, I'll post an updated PR if I can improve the performance (and potentially resolve the issue I noted)

Will it be possible to disable indexing the whole project?
Most of the times I'll need to attach only currently opened file as a context

Will it be possible to disable indexing the whole project? Most of the times I'll need to attach only currently opened file as a context

You already can disable indexing for the whole workspace folder/project with a .continuerc.json file in the root:
{
	"disableIndexing": true
}

You can also configure which files should be excluded via .continueignore in the root (gitignore syntax), see here -> https://docs.continue.dev/walkthroughs/codebase-embeddings#ignore-files-during-indexing

Unfortuanely ,even with disableIndexing true, this issue still exists (I disabled indexing before raising this issue)

By the way, why the extension kind was chosen to be "UI" and not "Workspace"? (https://code.visualstudio.com/api/advanced-topics/remote-extensions) It seems to me that Workspace fits better the need to access files of the project. And VSCode also has the ability of port forwarding, thus access to LLM can be configured to work both ways (e.g. if SSH doesn't have internet / or ollama is hosted natively on Windows)

If this was changed, it would need to have rock-solid connection to LLMs on the local machine.  For instance we use local (on the laptop) Ollama models for certain types of highly secure codebases and we could not, for instance, have Ollama sitting on a port bound to the IP address of the machine (vs just localhost) - so the port forwarding between the remote host and the local machine would really need to be top-notch.

Created this PR which improves walkDir performance: https://github.com/continuedev/continue/pull/1806

It'd be great if @Yanpas could try it

@jonnyboynewton this is the main reason we plan to stick with "UI". I've tested this a few times and it's definitely not easy enough to set up the connection reliably

@spew I tested the latest pre-release with your walkDir fix and it is still a bit slower interactively than 0.8.42, it's actually usable again on even extremely large workspaces (over 1M files)

Thanks @jonnyboynewton, I have two other potential changes in flight as well.

It'd be great if @Yanpas could try it

I've opened a problematic folder twice, didn't notice any issue (yet I had indexing disabled). Thanks, seems to work out!
Also "Developer: Show Running Extensions" doesn't show any perf issue

@spew this seems to have also resolved an issue I was having with a ~5s slow Cmd+I popup (using pre-release right now). Around 500,000 files in my directory (monorepo) for reference.

I think this issue can be closed.


Recover from a intermediate rollover protocol state

Reopening to cover a proper fix in rust-dlc.

@holzeis please update the description and mention what needs to be done. Feel free to copy over from the PR.