please remove ethermine.org from blacklist

ethermine.org is giving me the metamask blacklist error page - just started happening 20 minutes ago.... what's the deal?  I can't check my mining dashboard anymore.
ethermine.org is a legit website, has it been hacked or something?

I'm also seeing this. Anyone know what's going on?

Hmm.. I see it in one browser but not the other. Both have metamask.

Anyone is free to open a pull request adding domain to whitelist or blacklist. In this case, it is likely something got caught in the levelshtein distance reading.

I'm not very technical, so I have no idea how it happened or why - all I know is that one moment I was checking my miner dashboard and the next refresh it was blacklisted.
Hopefully one of you smart people can help fix this! :)

I'm.on mobile at the moment. If you navigate to the whitelist json file, click the pencil in upper right if that file, and then add 'thedomain.url', to the top (just try to match what is there-itll be pretty obvious I think).
Scroll to bottom. In form message box: Add some details about why you are adding to whitelist and click the green button... twice until it says 'pr submitted'
If you screw it up, it's okay bc myself or Harry have to check it before its live. Don't be scared! 😊

Taylor,
I proposed the change you requested, and I found some additional details about the problem.  It only happens if you type ethermine.org and not www.ethermine.org.  Somehow not adding the "www." results in a blacklist error.
Let me know how else I can help, thank you!

ethermine.org is still getting blocked by metamask, yet www.ethermine.org is not.  Has the whitelist been pushed yet?

I suggest going over to eth-phishing-detect and making a pull request. Metamask is using that module now.

@probag17 - Just waiting on this to be accepted: https://github.com/MetaMask/eth-phishing-detect/pull/4


Update CI

✓ Checklist:

[ ] This PR has been added to CHANGELOG.md (at the top of the list);

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after adding Qr Image, other image background became green.

Hi Andrew,
I am having a pdf in which we already have three images. Now I need to attach a QR code in it. when I am doing it pragmatically , I am getting green background on result pdf.
I am attaching before and after snapshot of pdf.
Please help us to resolve this issue.
Regards,
jay Prakash Verma

@jaypeevns Can you please share the code you are using to add the QR Code? Also, if you're able to provide the original PDF, that would help me to reproduce the issue.

Hi Andrew,
I can provide you the code but I can't give you pdf. in the pdf we are having 3 images and we are adding one qr code png in it.
var { PDFDocumentFactory, PDFDocumentWriter, drawImage} = require('pdf-lib');
var fs = require('fs');
var qr_pdf_bytes ={};
qr_pdf_bytes.pdfBytes = fs.readFileSync("location of file pdf");
qr_pdf_bytes.qrBytes= fs.readFileSync("location of QR code png");
var QRCode_PNG = 'QRCodePng';
var pdfDoc = PDFDocumentFactory.load(qr_pdf_bytes.pdfBytes);
var [QRCodePngRef, QRCodePngDims] = pdfDoc.embedPNG(qr_pdf_bytes.qrBytes);
var pages = pdfDoc.getPages();
var existingPage = pages[0]
.addImageObject(QRCode_PNG, QRCodePngRef);
var newContentStream = pdfDoc.createContentStream(
drawImage(QRCode_PNG, {
x: parseInt("55"),
y: parseInt("65"),
width: 50,
height: 50,
})
);
existingPage.addContentStreams(pdfDoc.register(newContentStream));
qr_pdf_bytes.pdfBytes = PDFDocumentWriter.saveToBytes(pdfDoc);

I've had a very similar issue, but in my case the problem seems to derive from the compression level of a pdf file.

If you have a compressed pdf, some illustrations become very glitchy and odd. Whereas uncompressed pdf's turn out just fine.
Without manipulating the pdf's, just loading and unloading them, this seems to occur every time.
I've personally resolved the issue by avoiding pdf compression.

@Crunchyalex Nearly all PDF documents contain compressed data. And thus far, I've been unable to produce a similar result on any PDF I've tested. Can you please clarify what you mean by "compressed pdf"?
Also, would you happen to have a sample PDF I can use to reproduce the issue? I don't think I'll be able to resolve this issue very quickly without access to a PDF I can test on. Or, alternatively, a way that I can generate such a PDF.

Hi Andrew,
I am attaching the template where we are facing issue. please attach any qr image on it and help me if you are able to replicate the issue.
beforeQREmbed.pdf

Hi andrew,
Please let me know if you are able to replicate the issue.

Hello @jaypeevns. I've been swamped with work and school lately. I'm afraid I haven't had a chance to look any further into this yet. I'll let you know as soon as I do. Hopefully within the next two weeks.

Thanks Andrew, I am eagerly waiting your reply.

Hello @jaypeevns! I finally got some time to investigate this today.
The cause of this issue was several invalid strings being produced by pdf-lib. Basically, pdf-lib was escaping \, (, and ) characters in PDFString objects when it should not have been.
Anyways, I was able to fix this in https://github.com/Hopding/pdf-lib/pull/100. With these changes, everything works smoothly, and the three images in your PDF no longer have green backgrounds.
I just cut prerelease 0.6.2-rc2 with the fix.
You can install this prerelease with npm:
npm install<EMAIL_ADDRESS>
It's also available on unpkg:

<EMAIL_ADDRESS><EMAIL_ADDRESS>
Please try it out and let me know if it works for you!
@Crunchyalex I'd be grateful if you'd test this out as well.

I've tested it with the exact same pdf as before, and it doesn't produce the same artifact on your prerelease build!
Thank you for resolving this.
And for keeping this library up and healthy! It's very useful!

Version 0.6.2 is now published. It contains fix for this issue. The full release notes are available here.
You can install this new version with npm:
npm install<EMAIL_ADDRESS>
It's also available on unpkg:

<EMAIL_ADDRESS><EMAIL_ADDRESS>


List public applications based on Wegue

It would be very cool to have a list of public applications , which are based on Wegue. This would give an overview what can be achieved and might motivate others totry it out or use Wegue for the next project.
Could be placed in the README in a first step.

https://www.bevinggevoeld.nl/oeds/groot/ (Discovered this via twitter)
https://sauber-projekt.de/de/home/pilotregionen/
If you know some more please list them here.

Superseded by #137


[docs] Make navigation look more like the material guidelines

This change makes the menu look more like the menu in the material specs, except that there are no top-level leaves in the specs. To distinguish the active "Premium Themes" item from the other, non-active items, I also made top-level leaves have the primary color and medium font weight.

Before
After

@leMaik The new UI looks good to me 👍

@oliviertassinari Done :+1: Now gets an AA on light and dark theme.

Doesn't look as bright in the light theme anymore, though. :(

@leMaik Oh, look at that:

Ok, you are right, let's revert. Better be consistent with the core components.


Google Form For Feedback

A Google Form for impression of the tournament and or feedback post-launch seems like a useful item to have for improving the tournament. This Google Form will be linked in GET's website, the GitHub README, and in a Metaculus discussion for the tournament.

A Google Form has been created with the following attributes:

This form exists to aggregate feedback on the Genetic Evolution Tournament (GET).
In some questions below and unless it says otherwise, (1) indicates a "low" rating and (10) indicates a "high" rating.
Roughly, how would you rate the potential impact of the GET? [1-10]
Roughly, how would you rate the epistemic quality of the GET? [1-10]
Roughly, how would you rate how satisfied you are with the GET? [1-10]
Do you have any feedback for the GET authors? [text]

While this issue is closed, the author would still like to discuss the contents of the form with @keystrike during the 2024-11-21 meeting.


cellxgene-schema MUST add feature_name and feature_reference to the raw.var dataframe

When a dataset is uploaded, cellxgene Data Portal MUST automatically add the matching human-readable name for the corresponding feature identifier and the inferred NCBITaxon term for the reference organism  to the var and raw.var dataframes. Curators MUST NOT annotate the following columns:
feature_name

Key
feature_name

Annotator
Data Portal

Value
str. If the feature_biotype is "gene" then this MUST be the human-readable ENSEMBL gene name assigned to the feature identifier in var.index. If the feature_biotype is "spike-in" then this MUST be the ERCC Spike-In identifier appended with " (spike-in control)".

feature_reference

Key
feature_reference

Annotator
Data Portal

Value
str. This MUST be the reference organism for a feature:

Reference Organism
MUST Use

Homo sapiens
"NCBITaxon:9606"

Mus musculus
"NCBITaxon:10090"

SARS-CoV-2
"NCBITaxon:2697049"

ERCC Spike-Ins
"NCBITaxon:32630"

@pablo-gar wrote:
Hmmm as I'm looking at the code, the definition was added to the schema yaml:
https://github.com/chanzuckerberg/single-cell-curation/blob/b91f784e4c80d2e92dc36107ba247e1f435992d2/cellxgene_schema_cli/cellxgene_schema/schema_definitions/2_0_0.yaml#L84-L90
But there was a change that had to be done to write_labels.py and wasn't included:
https://github.com/chanzuckerberg/single-cell-curation/blob/b91f784e4c80d2e92dc36107ba247e1f435992d2/cellxgene_schema_cli/cellxgene_schema/write_labels.py#L302
needs to be:
for component in ["obs", "var", "raw.var"]:

or more generalizable:
for component in self.schema_def["components"]

And I think that should fix it

for component in self.schema_def["components"] won't work due to the keys consisting of: dict_keys(['obsm', 'uns', 'var', 'raw.var', 'obs'])

yes, but it will ignore those because of this:
https://github.com/chanzuckerberg/single-cell-curation/blob/b91f784e4c80d2e92dc36107ba247e1f435992d2/cellxgene_schema_cli/cellxgene_schema/write_labels.py#L309

Columns doesn't exist on those components, I could just throw in a if "columns" in self.schema_def["components"][component]


[BUG] No SdkBuildTools before step 4

Describe the bug
The documentation asks
Sn -Vr tools\SdkBuildTools\tasks\net46\Microsoft.Azure.Sdk.Build.Tasks.dll
But there is no SdkBuildTools in tools yet, it appears after the next instruction, i.e. after
MsBuild.exe build.proj
Exception or Stack Trace
Failed to open metadata scope on tools\SdkBuildTools\tasks\net46\Microsoft.Azure.Sdk.Build.Tasks.dll -- The system cannot find the path specified.
To Reproduce
clone
follow instructions
Sn -Vr tools\SdkBuildTools\tasks\net46\Microsoft.Azure.Sdk.Build.Tasks.dll

Thank you for opening this issue! We are routing it to the appropriate team for follow up.
CC: @shahabhijeet

Thanks, just to clarify the documentation is the Readme in this repo

@kurtzeborn can you take a look at this?

Docs have been updated and sn.exe exceptions are no longer needed in order to build.


add ability to specify multiple inputTails

Is your feature request related to a problem? Please describe.
we would like to be able to ingest some system logs along with the container logs. It looks like right now the fluentbit resource only allows for one InputTail path.
Describe the solution you'd like
it would be helpful if either multiple InputTail could be given, or a list of paths could be given to InputTail
Describe alternatives you've considered
we could also use the customConfigSecret to  accomplish this but it would be nice to have this natively supported, let me know if there is a setting I missed that could be used for this purpose

Same needs here. Any plan to support that or known workaround ?

these functionality is supported through One Eye and Logging Extensions https://banzaicloud.com/docs/one-eye/logging-extensions/#kubernetes-host-tailers

Thanks @tarokkk !
Any chance this can be installed using helm ?

thanks, this is exactly what I was looking for! will the logging-operator handle the logging-extension CRD if it is used or is another operated needed specifically for the logging-extension CRD?


custom style

How to style the input ?
i have a class but in do not apply to the input.
thanks

Can you show me your code?

you should change inputClass to :input-class

@weifeiyue thank for the quick reply
but still nothing happen

this both has a form-control class

Sorry, my bad. you should change inputClass to input-class no colon

@weifeiyue yep done already nothing happen. same


usb.core.USBError: [Errno 12] Insufficient memory

Hi there, I'm getting usb.core.USBError: [Errno 12] Insufficient memory when writing data to device. My code look something like this:
with open(args.kernel, "rb") as f:
    kernel = f.read()
...
print("Loading kernel...")
kernel_size = len(kernel)
dev.ctrl_transfer(0x21, 2, 0, 0, 0)
dev.ctrl_transfer(0x21, 1, 0, 0, struct.pack('I', kernel_size))

dev.write(2, kernel, 100000000)
print("Kernel loaded successfully.")

And the stack trace
Traceback (most recent call last):
  File "/home/fzxu/Documents/code/linux-sandcastle/load_linux.py", line 74, in <module>
    dev.write(2, kernel, 100000000)
  File "/home/fzxu/anaconda3/lib/python3.9/site-packages/usb/core.py", line 989, in write
    return fn(
  File "/home/fzxu/anaconda3/lib/python3.9/site-packages/usb/backend/libusb1.py", line 837, in bulk_write
    return self.__write(self.lib.libusb_bulk_transfer,
  File "/home/fzxu/anaconda3/lib/python3.9/site-packages/usb/backend/libusb1.py", line 938, in __write
    _check(retval)
  File "/home/fzxu/anaconda3/lib/python3.9/site-packages/usb/backend/libusb1.py", line 604, in _check
    raise USBError(_strerror(ret), ret, _libusb_errno[ret])
usb.core.USBError: [Errno 12] Insufficient memory

I'm making sure that the size set (100000000) is larger than the actual data being transfered (around 35mb) but that doesn't seem to work. I'm fairly new to working with pyusb and any further context or information about the meaning or possible reason for this error is appreciated. Thanks!

@mcuee , it isn't documented what may cause libusb_bulk_transfer to return LIBUSB_ERROR_NO_MEM (AFAIK).
Do you have any insights?

@mcuee , it isn't documented what may cause libusb_bulk_transfer to return LIBUSB_ERROR_NO_MEM (AFAIK).
Do you have any insights?

One possibility is here.
https://github.com/libusb/libusb/blob/e678b3fad58a508cbd0a6e6dc777fb48346f948b/libusb/sync.c#L115C2-L123C3

@KevinXuxuxu
Is this an embedded Linux system? Please tell us more about your system (Linux distro and kernel version used) and libusb version used. Thanks.
https://github.com/libusb/libusb/wiki/Troubleshooting

Thanks for the insights!
The system running this script is Ubuntu 22.04 on a PC (Core i7 + 32G RAM) so I wouldn't consider that as an embedded environment. I'm trying to transfer data of a linux kernel to PongoOS running on Iphone X (A11). Not sure if the "insufficient memory" refers to the host OS or the target device.

What's the value of kernel_size?


Add Directory.Move

I need Directory.Move for migrating existing settings to new places.

@Haacked Guessing this will always fail on this branch, as the packages directory is not where it expects it to be when this solution is standalone and not embedded as a submodule :stuck_out_tongue:


refactor(dashmate): dynamic home dir path

Issue being fixed or feature implemented

To enable testing we should be able to create and change the dashmate home dir dynamically, even after loading all Common JS modules.
What was done?

Introduced HomeDir class to encapsulate home dir logic
Introduced SystemConfigs class to construct system contracts dynamically
Create migrations with getter so they can handle dynamic data was well
Removed migrations from old versions

How Has This Been Tested?

With CI
Breaking Changes

No
Checklist:

[x] I have performed a self-review of my own code
[x] I have commented my code, particularly in hard-to-understand areas
[x] I have added or updated relevant unit/integration/functional/e2e tests
[x] I have made corresponding changes to the documentation

For repository code-owners and collaborators only

[x] I have assigned this pull request to a milestone

Did not review, but approving because Djavid already reviewed.


Can it specify the created Python virtual environment in the Tagui script?

I want to use the specified virtual environment to run the Python code involved in TAGUI. How should I specify the environment?

Hi @wz-dong I'm afraid by default TagUI will just launch python command and use the default environment. You can consider modifying tagui\src\tagui.cmd or tagui to change the python command to be something different like python3 -m venv "my_env_name" for example mentioned in https://stackoverflow.com/questions/1534210/use-different-python-version-with-virtualenv


User Story 4385249: Adding DeletedResources

The roll-out for this cmdlet change begins on 30th April 2024

This is linked to this PR under Purview - Retention: https://github.com/MicrosoftDocs/Purview-pr/pull/2101.

@joagarwal, as you can tell by the massive validation errors from your updates, that your PR had issues:
Fundamentally, the formatting/schema for cmdlet reference topics is very strict; you can't add code blocks and most other major formatting in parameter descriptions. I converted your code blocks in the parameter description into actual examples in the Examples section (where single code blocks are allowed).
Other issues:

This cmdlet has multiple syntax blocks (parameter sets), yet you added the new DeletedResources parameter into only one of them. Unless you can somehow manually inspect code to determine which syntax blocks are affected, let platyPS do the work by connecting to a tenant and dumping the cmdlet to a markdown file. That process is documented here. That's what I did, and I discovered the parameter is present in ALL syntax blocks.
Don't use real tenant names or other values in examples. Changes the values and use traditional fictitious company names like contoso or fabrikam.


How to use?

I'm trying to do as written in readme.
var baucis = require('baucis');
var access = require('baucis-access');
var userModel = require("./userModel.js");
var controller = baucis.rest(userModel);
// controller is express router object
controller.access({}); // TypeError: Object function router ...  has no method 'access'

baucis 1.0.5

this plugin coded against baucis v1.0.0-candidate.8, which probably changed since then and might explain issue. If you have time to debug it - feel free to submit PR, it is probably something minor.

@wprl Could you take a look?

I think I realized the issue.
baucis from your module and from my are referenced to different objects.
So, you need move it from dependencies to devDependencies, or remove it at all.

I remember somewhat similar issue. Did you download it directly into node_modules folder? or did npm install baucis-access --save ?

I just looked at my own project where I am using baucis-access and I have no baucis in project/node_modules/baucis-access/node_modules/ I think the only way to get it there is to run npm install inside project/node_modules/baucis-access/ folder.

In fact, someone (@Tuxion) already solved this issue in their own fork :) - https://github.com/Tuxion/baucis-access/commit/d5d0e2e5d624cd144c909083e7b6089ca9fb3b86 - I am going to do similar change.

Sweet.

Please try<EMAIL_ADDRESS>to see if issue is solved for you

It works. Dont forget publish to npm new version,

Cool, thanks for helping fix that!


The scan tool on "PAY INVOICE" page does not work

The scan tool on "PAY INVOICE" page does not work. When i scan an invoice on this page, it returns back to the main page.

resolved


Docs: Update wiki page MPA with npm@7 or higher as a requirement to contribute to CLI for Microsoft365

Discussion on the topic : https://github.com/pnp/cli-microsoft365/discussions/2746
Changes in file : https://github.com/pnp/cli-microsoft365/wiki/Submitting-a-PR to include npm@7 or higher as a requirement to set up the environment to contribute to CLI for Microsoft365

Hi @rabwill
Can I work on this?


[backport] Update CUDA docker image and NCCL. (#8139)

Maybe I should backport everything around the CI instead.


targetPrioritisation file typo in Platform 23.06

Reporting a typo in the ftp targetPrioritisation file on Platform version 23.06. It should be "targetPrioritisation" instead of "targetsPriorisation":
http://ftp.ebi.ac.uk/pub/databases/opentargets/platform/23.06/output/etl/parquet/targetsPriorisation/

Hi @chinmehta, when you have a minute could you please look into this typo?

I think @remo87 has this one under his radar. It's not a FE thing

This is scoped as a must for the September release.


feat: add halo2 verifier with custom algorithm

addresses #11 ,
I have added the halo2 verifier in this repo using https://github.com/axiom-crypto/halo2-scaffold as a reference.

Hey @guha-rahul , can you clarify how to use this ?

Hey @guha-rahul , can you clarify how to use this ?
Sorry for the late reply
Assuming we have all the artifacts, it is supposed to cargo run  main -- --name some_computation_circuit -k <DEGREE> verify

@wraitii hey there, would love to hear further directions on this.

@wraitii hey there, would love to hear further directions on this.

I guess my question extends to "what do you mean by 'assuming we have all the artifacts' ?
Regardless, I'll proceed with validating your contribution on OD

I guess my question extends to "what do you mean by 'assuming we have all the artifacts' ?

Afai understand we need the proof, the circuit, and the vkey for the proof verification as artifacts.
Also even if i may not be eligible for rewards on this issue , i am looking forward to learn from this and hopefully get it merged .

@wraitii by the main repo do you mean https://github.com/Hyle-org/hyle ?


add: task-specific cwd option

History
pdm has a working_dir option for tasks.

Maybe the CLI --cwd should just get applied to the top-level task.


pgp::composed::message::types::tests::test_*_encryption_seipdv2::{{closure}} fails when the source tree is read-only

Debian's autopkgtests run cargo test against a read-only copy of the crate.  for rpgp 0.14.0, those tests fail.  this is similar to #403 but it doesn't appear to be the same code.  Here are the relevant errors:
1924s
1924s failures:
1924s
1924s ---- composed::message::types::tests::test_rsa_encryption_seipdv2 stdout ----
1924s thread 'composed::message::types::tests::test_rsa_encryption_seipdv2' panicked at src/composed/message/types.rs:1017:50:
1924s called `Result::unwrap()` on an `Err` value: Os { code: 13, kind: PermissionDenied, message: "Permission denied" }
1924s stack backtrace:
1924s    0: rust_begin_unwind
1924s              at /usr/src/rustc-1.81.0/library/std/src/panicking.rs:665:5
1924s    1: core::panicking::panic_fmt
1924s              at /usr/src/rustc-1.81.0/library/core/src/panicking.rs:74:14
1924s    2: core::result::unwrap_failed
1924s              at /usr/src/rustc-1.81.0/library/core/src/result.rs:1679:5
1924s    3: core::result::Result<T,E>::unwrap
1924s              at /usr/src/rustc-1.81.0/library/core/src/result.rs:1102:23
1924s    4: pgp::composed::message::types::tests::test_rsa_encryption_seipdv2
1924s              at ./src/composed/message/types.rs:1017:9
1924s    5: pgp::composed::message::types::tests::test_rsa_encryption_seipdv2::{{closure}}
1924s              at ./src/composed/message/types.rs:980:37
1924s    6: core::ops::function::FnOnce::call_once
1924s              at /usr/src/rustc-1.81.0/library/core/src/ops/function.rs:250:5
1924s    7: core::ops::function::FnOnce::call_once
1924s              at /usr/src/rustc-1.81.0/library/core/src/ops/function.rs:250:5
1924s note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
1924s
1924s ---- composed::message::types::tests::test_x25519_encryption_seipdv2 stdout ----
1924s thread 'composed::message::types::tests::test_x25519_encryption_seipdv2' panicked at src/composed/message/types.rs:1081:65:
1924s called `Result::unwrap()` on an `Err` value: Os { code: 13, kind: PermissionDenied, message: "Permission denied" }
1924s stack backtrace:
1924s    0: rust_begin_unwind
1924s              at /usr/src/rustc-1.81.0/library/std/src/panicking.rs:665:5
1924s    1: core::panicking::panic_fmt
1924s              at /usr/src/rustc-1.81.0/library/core/src/panicking.rs:74:14
1924s    2: core::result::unwrap_failed
1924s              at /usr/src/rustc-1.81.0/library/core/src/result.rs:1679:5
1924s    3: core::result::Result<T,E>::unwrap
1924s              at /usr/src/rustc-1.81.0/library/core/src/result.rs:1102:23
1924s    4: pgp::composed::message::types::tests::test_x25519_encryption_seipdv2
1924s              at ./src/composed/message/types.rs:1081:21
1924s    5: pgp::composed::message::types::tests::test_x25519_encryption_seipdv2::{{closure}}
1924s              at ./src/composed/message/types.rs:1056:40
1924s    6: core::ops::function::FnOnce::call_once
1924s              at /usr/src/rustc-1.81.0/library/core/src/ops/function.rs:250:5
1924s    7: core::ops::function::FnOnce::call_once
1924s              at /usr/src/rustc-1.81.0/library/core/src/ops/function.rs:250:5
1924s note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
1924s
1924s ---- composed::message::types::tests::test_password_encryption_seipdv2 stdout ----
1924s thread 'composed::message::types::tests::test_password_encryption_seipdv2' panicked at src/composed/message/types.rs:1144:63:
1924s called `Result::unwrap()` on an `Err` value: Os { code: 13, kind: PermissionDenied, message: "Permission denied" }
1924s stack backtrace:
1924s    0: rust_begin_unwind
1924s              at /usr/src/rustc-1.81.0/library/std/src/panicking.rs:665:5
1924s    1: core::panicking::panic_fmt
1924s              at /usr/src/rustc-1.81.0/library/core/src/panicking.rs:74:14
1924s    2: core::result::unwrap_failed
1924s              at /usr/src/rustc-1.81.0/library/core/src/result.rs:1679:5
1924s    3: core::result::Result<T,E>::unwrap
1924s              at /usr/src/rustc-1.81.0/library/core/src/result.rs:1102:23
1924s    4: pgp::composed::message::types::tests::test_password_encryption_seipdv2
1924s              at ./src/composed/message/types.rs:1144:17
1924s    5: pgp::composed::message::types::tests::test_password_encryption_seipdv2::{{closure}}
1924s              at ./src/composed/message/types.rs:1121:42
1924s    6: core::ops::function::FnOnce::call_once
1924s              at /usr/src/rustc-1.81.0/library/core/src/ops/function.rs:250:5
1924s    7: core::ops::function::FnOnce::call_once
1924s              at /usr/src/rustc-1.81.0/library/core/src/ops/function.rs:250:5
1924s note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
1924s
1924s
1924s failures:
1924s     composed::message::types::tests::test_password_encryption_seipdv2
1924s     composed::message::types::tests::test_rsa_encryption_seipdv2
1924s     composed::message::types::tests::test_x25519_encryption_seipdv2
1924s
1924s test result: FAILED. 127 passed; 3 failed; 14 ignored; 0 measured; 0 filtered out; finished in 214.95s

it looks like the relevant lines are all very similar to #403 in src/composed/message/types.rs:
        fs::write("./message-rsa.asc", &armored).unwrap();
[…]
                    fs::write("./message-x25519.asc", &armored).unwrap();
[…]
                fs::write("./message-password.asc", &armored).unwrap();


Migrate Codebase from Astro to Next.js 14

We need to migrate your current codebase from Astro to Next.js 14 due to several advantages that Next.js offers for your use case. Here are the main reasons for the migration:

Full-Stack Capabilities: Next.js provides server-side rendering (SSR), static site generation (SSG), and client-side rendering, making it a versatile choice for our dynamic application needs.
Built-in Features: Next.js comes with a lot of built-in features like API routes, image optimization, and incremental static regeneration, which can simplify development and improve performance.
Strong Ecosystem: Next.js has a strong community and ecosystem, with plenty of plugins, examples, and resources, which will support our development efforts.

Tasks:

Set up a new Next.js 14 project.
Migrate the current Astro components to Next.js.
Convert Astro pages to Next.js pages.
Adjust component structure and imports.
Implement server-side rendering (SSR) or static site generation (SSG) where applicable.
Replace any Astro-specific features with their Next.js equivalents.
Test all functionalities to ensure parity with the current Astro implementation.
Optimize the Next.js setup for performance and best practices.
Update documentation to reflect the new setup.
Perform a thorough code review and testing before merging the changes.

This migration is crucial to leverage Next.js's full-stack capabilities, built-in features, and strong ecosystem, which will support your current and future project needs.

@rohankumarchaudhary67 Hi Rohan can you assign this task to me?
Additional Context
I have once migrated the website from React 16 to Next 14

@rohankumarchaudhary67  I am willing to work on this. But when i tried to run this code locally I am running into error as shown in the image below.

I even tried running it on Stack Blitz but the error is produced.

Can you please help me with this.
Thank you.

I have migrate this repo from Astro to Next.js 14. How can I initiate a PR ?

Hey @Shan006 did you face the same error as the one I mentioned above. If yes, can you please help me set this up locally.

Run these commands

npm i (to install dependencies)
npx astro dev (to start the development server)

This creates a simple todo application. But I believe we need to convert the whole website into nextjs


URL constructor does not accept objects. The browsers that implement the spec do.

If passing an object to the URL constructor, in Firefox and Chrome it will use the toString() property of the object as the URL to process. This is most obvious (and useful) when passing a Location object such as window.location.
The polyfill does not do this; it simply checks if the parameter is typeof string, and if not it throws an exception.
Line 173 of url-polyfill.js should be either removed or accept objects and call their toString() method.
Before the line
if(typeof url !== 'string') throw new TypeError('Failed to construct \'URL\': Invalid URL');
we can add
if (typeof url === 'object') url = url.toString();
which will solve the problem

I made the changes. But take care, the URL polyfill is not an attempt to be 100% in concordance with the specs else all type checks, special char escape, etc... would result in a huge file size. The URL class expects a string as input you should not pass something else even if the browser correct it ;)


Add BakaXL back

The newest version of BakaXL has done with offline authentication features.
Now it won't allow users who haven't logged in with a genuine account to create an offline profile.
Moreover, BakaXL forces users to update to the newest version of itself, so there's no way to skip the authentication.

Fixed in #69


chore: adding templates for cilium 1.13

Reason for Change:
Adding 1.13 templates to prep for migration to v1.13.10 in pipelines

no changes to cilium-config map (from 1.12)
small changes to clusterrole for agent and operator, removed ciliumbgploadbalancerippools and ciliumegressnatpolicies, and now includes

ciliumnodeconfigs
ciliumloadbalancerippools

Issue Fixed:

Requirements:

[ ] uses conventional commit messages

[ ] includes documentation
[ ] adds unit tests
[ ] relevant PR labels added

Notes:

Lgtm, did we run this on cni release pipeline.?

I did not get a run on the release pipeline but I did run the PR pipeline and manually set up a cluster with these templates.


React to NATS+EventMesh backend config modifications on Eventing CR

Currently, when an Eventing CR spec is created then the NATS/EventMesh subscription-manager object is initialised and started with the configurations from the CR. But if someone later changes the configs in the CR then it will not update it in the subscription-manager object.
Tasks:

[ ] Identify if CR spec changed or not.

[ ] Keep an in-memory hash to identify if spec has changed. The hash should only be based on NATS/EventMesh relevant fields in the spec e.g. backend, logging etc.
[ ] If the spec changed then change the eventing CR status to Processing.

[ ] If changed restart/re-init the NATS/EventMesh subscription-manager object with the new configs.

[ ] Do not do cleanup when stopping the NATS/EventMesh subscription-manager.

[ ] If changing some config for  NATS/EventMesh causes the subscription manager to start (because on backend we cannot change that config), then discuss with team that should we make that field immutable?

Acceptance Criteria:

[ ] Changing the Spec should update the relevant NATS/EventMesh eventing infra.
[ ] Do the implementation in separate PRs for NATS and EventMesh.

Open, until EventMesh PR is merged


How to reference the struct itself in the struct ?

Hi! I have a C struct looking like this :
struct something {
  struct something *next;
  char *name;
  char *description;
};

But when I try to do something like :
koffi.struct('something', {
  next: 'something *',
  name: 'char *',
  description: 'char *'
});

I get an error TypeError: Unknown or invalid type name 'something *'
Is there any way to get around this ? I'm pretty new to FFI stuff and sadly the lack of documentation/examples (thankfully Koffi's website as a lot of examples to get started) makes the task a bit more difficult for me :/

Found out using...
koffi.struct('something', {
  next: 'void *',
  name: 'char *',
  description: 'char *'
});

worked somehow, but I'll keep this issue open if there's any better suggestion.

I've changed the Koffi to allow self-referentials structs.
I've just published Koffi 2.6.5: https://koffi.dev/changelog#koffi-2-6-5-2023-10-28


use gock for HTTP mocking

Replace the fakeClient impl with gock. This should open up an easier way to introduce pagination to certain FortiAPI calls, as only one client impl has to be changed/extended to support pagination.
Related to #52 , as the api call used to get load balance servers has a mandatory count param for pagination

Closing due to inactivity


Workflow run schema is incomplete

Code of Conduct

[X] I have read and agree to the GitHub Docs project's Code of Conduct

What article on docs.github.com is affected?
https://docs.github.com/en/rest/actions/workflow-runs?apiVersion=2022-11-28#list-workflow-runs-for-a-repository
What part(s) of the article would you like to see updated?
The JSON schema should actually describe the type of various fields, but the enums are incomplete. For example,
          "status": {
            "type": [
              "string",
              "null"
            ],
            "examples": [
              "completed"
            ]
          },
          "conclusion": {
            "type": [
              "string",
              "null"
            ],
            "examples": [
              "neutral"
            ]
          },

We'd like to filter workflow runs to "all completed runs on this branch". So, probably we need to filter on conclusion, but on what value? conclusion here is a enum, but what variants it has (i.e., what values it might carry) aren't described. We know from the example that "neutral" is a possibility, and from querying the API I know "success" is one too. Presumably there's a "cancelled" and a "failed"; the point is this is exactly what the docs, and in particular, a schema, should cover. JSONSchema supports this directly with the "enum" validation, so something like,
          "conclusion": {
            "enum": [
              "success",
              "neutral",
              <etc.>,
              null
            ],

(Possibly wrapped in a oneOf with the other side being a "type": "string" validation, if Github wishes to reserve the addition of values in the future.)
Additional information
This applies to,

a workflow run's .conclusion
a workflow job's .conclusion
a workflow step's .conclusion

It would also help me if the JSONSchema indicated whether these types are all the same type. All of the JSONSchema appears to just inline everything, instead of using $ref to refer to, e.g., a named type or something. So, in a library/implementation, one is forced to assume these are separate. It seems likely that a job conclusion & a step conclusion are the same type, whereas a run is not. (AFAIK, a run cannot be "skipped".)
But this is the sort of questions API docs should answer: are these the same type? Are these enums exhaustive? What variants exist, and what are their semantic meanings?
(& c/p all this to status, and probably a lot of other fields…)

@roy-work Thanks so much for opening an issue! I'll triage this for the team to take a look :eyes:


Set externally located theme?

Is it possible to set an airline theme that is not located in autoload/airline/themes?
I've created my own theme and wondered if it could be set as the airline theme when it is located in an external directory e.g. the home directory.

No. You need to put it into autoload/airline/themes. Linking should also work.


MacOS 14.3 - Apple Silicon - RecastDemo - Could not init GUI renderer.

Hello I am using MacOS 14.3
This is the output of my cmake:
-- The C compiler identification is AppleClang <IP_ADDRESS>00100
-- The CXX compiler identification is AppleClang <IP_ADDRESS>00100
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found OpenGL: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework
-- Configuring done (0.4s)
-- Generating done (0.0s)
-- Build files have been written to: /Users/venelin/Development/recastnavigation/cmake-build-debug

This is the output of the build:
====================[ Build | RecastDemo | Debug ]==============================
/Applications/CLion.app/Contents/bin/cmake/mac/aarch64/bin/cmake --build /Users/venelin/Development/recastnavigation/cmake-build-debug --target RecastDemo -- -j 10
[  1%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/Recast.cpp.o
[  5%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourNavMeshBuilder.cpp.o
[  5%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastArea.cpp.o
[  6%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastContour.cpp.o
[ 10%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourAssert.cpp.o
[ 10%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourNavMesh.cpp.o
[ 12%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourAlloc.cpp.o
[ 15%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourCommon.cpp.o
[ 15%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastAssert.cpp.o
[ 17%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastAlloc.cpp.o
[ 20%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourNavMeshQuery.cpp.o
[ 20%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastLayers.cpp.o
[ 22%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastFilter.cpp.o
[ 24%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastMesh.cpp.o
[ 25%] Building CXX object Detour/CMakeFiles/Detour.dir/Source/DetourNode.cpp.o
[ 27%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastRasterization.cpp.o
[ 29%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastRegion.cpp.o
[ 31%] Building CXX object Recast/CMakeFiles/Recast.dir/Source/RecastMeshDetail.cpp.o
[ 32%] Linking CXX static library libDetour-d.a
[ 34%] Linking CXX static library libRecast-d.a
[ 34%] Built target Detour
[ 36%] Building CXX object DetourTileCache/CMakeFiles/DetourTileCache.dir/Source/DetourTileCacheBuilder.cpp.o
[ 37%] Building CXX object DetourCrowd/CMakeFiles/DetourCrowd.dir/Source/DetourPathCorridor.cpp.o
[ 39%] Building CXX object DetourCrowd/CMakeFiles/DetourCrowd.dir/Source/DetourPathQueue.cpp.o
[ 43%] Building CXX object DetourCrowd/CMakeFiles/DetourCrowd.dir/Source/DetourObstacleAvoidance.cpp.o
[ 43%] Building CXX object DetourCrowd/CMakeFiles/DetourCrowd.dir/Source/DetourProximityGrid.cpp.o
[ 46%] Building CXX object DetourCrowd/CMakeFiles/DetourCrowd.dir/Source/DetourLocalBoundary.cpp.o
[ 46%] Building CXX object DetourCrowd/CMakeFiles/DetourCrowd.dir/Source/DetourCrowd.cpp.o
[ 48%] Building CXX object DetourTileCache/CMakeFiles/DetourTileCache.dir/Source/DetourTileCache.cpp.o
[ 48%] Built target Recast
[ 50%] Linking CXX static library libDetourCrowd-d.a
[ 51%] Linking CXX static library libDetourTileCache-d.a
[ 51%] Built target DetourCrowd
[ 51%] Built target DetourTileCache
[ 55%] Building CXX object DebugUtils/CMakeFiles/DebugUtils.dir/Source/DetourDebugDraw.cpp.o
[ 55%] Building CXX object DebugUtils/CMakeFiles/DebugUtils.dir/Source/DebugDraw.cpp.o
[ 58%] Building CXX object DebugUtils/CMakeFiles/DebugUtils.dir/Source/RecastDump.cpp.o
[ 58%] Building CXX object DebugUtils/CMakeFiles/DebugUtils.dir/Source/RecastDebugDraw.cpp.o
[ 60%] Linking CXX static library libDebugUtils-d.a
[ 60%] Built target DebugUtils
[ 63%] Building C object RecastDemo/CMakeFiles/RecastDemo.dir/Contrib/fastlz/fastlz.c.o
[ 63%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/ConvexVolumeTool.cpp.o
[ 65%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/ChunkyTriMesh.cpp.o
[ 67%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/NavMeshTesterTool.cpp.o
[ 68%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/InputGeom.cpp.o
[ 70%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/CrowdTool.cpp.o
[ 72%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/MeshLoaderObj.cpp.o
[ 74%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/Filelist.cpp.o
[ 75%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/NavMeshPruneTool.cpp.o
[ 77%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/OffMeshConnectionTool.cpp.o
[ 79%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/PerfTimer.cpp.o
[ 81%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/Sample.cpp.o
[ 82%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/SampleInterfaces.cpp.o
/Users/venelin/Development/recastnavigation/RecastDemo/Source/NavMeshTesterTool.cpp:1337:19: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
        if (m_sposSet && gluProject((GLdouble)m_spos[0], (GLdouble)m_spos[1], (GLdouble)m_spos[2],
                         ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/NavMeshTesterTool.cpp:1342:19: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
        if (m_eposSet && gluProject((GLdouble)m_epos[0], (GLdouble)m_epos[1], (GLdouble)m_epos[2],
                         ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
2 warnings generated.
[ 84%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/Sample_Debug.cpp.o
[ 86%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/Sample_SoloMesh.cpp.o
[ 87%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/Sample_TempObstacles.cpp.o
[ 89%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/Sample_TileMesh.cpp.o
[ 91%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/TestCase.cpp.o
/Users/venelin/Development/recastnavigation/RecastDemo/Source/CrowdTool.cpp:526:21: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
        if (m_targetRef && gluProject((GLdouble)m_targetPos[0], (GLdouble)m_targetPos[1], (GLdouble)m_targetPos[2],
                           ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/CrowdTool.cpp:551:11: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                                                if (gluProject((GLdouble)node->pos[0],(GLdouble)node->pos[1]+off,(GLdouble)node->pos[2],
                                                    ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/CrowdTool.cpp:575:9: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                                if (gluProject((GLdouble)pos[0], (GLdouble)pos[1]+h, (GLdouble)pos[2],
                                    ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/CrowdTool.cpp:604:11: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                                                if (gluProject((GLdouble)nei->npos[0], (GLdouble)nei->npos[1]+radius, (GLdouble)nei->npos[2],
                                                    ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/OffMeshConnectionTool.cpp:160:21: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
        if (m_hitPosSet && gluProject((GLdouble)m_hitPos[0], (GLdouble)m_hitPos[1], (GLdouble)m_hitPos[2],
                           ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
[ 93%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/ValueHistory.cpp.o
1 warning generated.
[ 94%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/imgui.cpp.o
[ 96%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/imguiRenderGL.cpp.o
4 warnings generated.
[ 98%] Building CXX object RecastDemo/CMakeFiles/RecastDemo.dir/Source/main.cpp.o
/Users/venelin/Development/recastnavigation/RecastDemo/Source/Sample_TempObstacles.cpp:622:7: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                if (gluProject((GLdouble)pos[0], (GLdouble)pos[1], (GLdouble)pos[2],
                    ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/Sample_TileMesh.cpp:156:22: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                if (m_hitPosSet && gluProject((GLdouble)m_hitPos[0], (GLdouble)m_hitPos[1], (GLdouble)m_hitPos[2],
                                   ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/Sample_TileMesh.cpp:554:32: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
        if (m_tileBuildTime > 0.0f && gluProject((GLdouble)(m_lastBuiltTileBmin[0]+m_lastBuiltTileBmax[0])/2, (GLdouble)(m_lastBuiltTileBmin[1]+m_lastBuiltTileBmax[1])/2, (GLdouble)(m_lastBuiltTileBmin[2]+m_lastBuiltTileBmax[2])/2,
                                      ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
1 warning generated.
/Users/venelin/Development/recastnavigation/RecastDemo/Source/TestCase.cpp:417:7: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                if (gluProject((GLdouble)pt[0], (GLdouble)pt[1], (GLdouble)pt[2],
                    ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
2 warnings generated.
1 warning generated.
/Users/venelin/Development/recastnavigation/RecastDemo/Source/main.cpp:431:3: warning: 'gluPerspective' is deprecated: first deprecated in macOS 10.9 - "Use GLKMatrix4MakePerspective" [-Wdeprecated-declarations]
                gluPerspective(50.0f, (float)width/(float)height, 1.0f, camr);
                ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:278:13: note: 'gluPerspective' has been explicitly marked deprecated here
extern void gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMatrix4MakePerspective");
            ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/main.cpp:446:3: warning: 'gluUnProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathUnproject" [-Wdeprecated-declarations]
                gluUnProject(mousePos[0], mousePos[1], 0.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
                ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:297:14: note: 'gluUnProject' has been explicitly marked deprecated here
extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathUnproject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/main.cpp:450:3: warning: 'gluUnProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathUnproject" [-Wdeprecated-declarations]
                gluUnProject(mousePos[0], mousePos[1], 1.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
                ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:297:14: note: 'gluUnProject' has been explicitly marked deprecated here
extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathUnproject");
             ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/main.cpp:497:3: warning: 'gluOrtho2D' is deprecated: first deprecated in macOS 10.9 - "Use GLKMatrix4MakeOrtho" [-Wdeprecated-declarations]
                gluOrtho2D(0, width, 0, height);
                ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:276:13: note: 'gluOrtho2D' has been explicitly marked deprecated here
extern void gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMatrix4MakeOrtho");
            ^
/Users/venelin/Development/recastnavigation/RecastDemo/Source/main.cpp:891:28: warning: 'gluProject' is deprecated: first deprecated in macOS 10.9 - "Use GLKMathProject" [-Wdeprecated-declarations]
                if (markerPositionSet && gluProject((GLdouble)markerPosition[0], (GLdouble)markerPosition[1], (GLdouble)markerPosition[2],
                                         ^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.2.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glu.h:280:14: note: 'gluProject' has been explicitly marked deprecated here
extern GLint gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) OPENGL_DEPRECATED_MSG(10_0, 10_9, "Use GLKMathProject");
             ^
5 warnings generated.
[100%] Linking CXX executable RecastDemo.app/Contents/MacOS/RecastDemo
ld: warning: ignoring duplicate libraries: '../Detour/libDetour-d.a'
[100%] Built target RecastDemo

As you can see the program build sucessfully, however when I try to start it I the programs starts and shuts down immediatelly and I see this message in the console: Could not init GUI renderer.
Any idea why and how can I fix that issue, why isn't it working on Mac?

Ah yeah it seems like the binary that gets built with cmake is not packaged correctly.  The premake version works fine (see docs for how to build that).
@elsid is this something you can help out with here?  Seems like the font file is not getting packaged correctly in the .app on macOS.


⚠ Bofrost.be has degraded performance

In ea5ff5d, Bofrost.be (https://www.bofrost.be) experienced degraded performance:

HTTP code: 200
Response time: 1122 ms

Resolved: Bofrost.be performance has improved in 103b134 after 6 minutes.


ElvUI and BetterBags broken

Addon Version
v0.1.70
World of Warcraft Version
Retail
Describe the bug
For the last several versions, BetterBags have been completely unusable with ElvUI. All the skins darken everything so you can't see things. Sometimes you can get the icons to intermittently show by switching between Themes but I just have to disable this thing until it's fixed.

Steps to reproduce
Install latest BetterBags and ElvUI, WindTools, and BetterBags ElvUI.

If you have the old ElvUI BetterBags skin addon, remove it. It is causing errors and it now deprecated. BetterBags now has an ElvUI theme is built into the base addon.

For the last several versions BetterBags has had its own built in ElvUI theme. You've still got the addon installed. You should uninstall the skin addon.

How can I make the item border color go away or be less vivid? I removed the ElvUI skin addon after reading this thread cause it bugged out, but now all the items have white border (or blue/green/purple depending on quality) and it hurts readability a lot. And depending on the scale you set, one of each side of the border square is always invisible below 100%.

Removing the old ElvUI BetterBags Skin addon fixed this for me.

@nickdnk More work will be completed soon on ElvUI theme as it's a work in progress still.


Wrapping content with css class

I have question. Is it possible to add css class to spercific paragraph using doxter? I know that it is not possible in regular markdown and markdown extra only allows it for things like headers.

@piotrpog You certainly can using a plain html tag, since paragraphs do not have a hook like headers do.

Content...

The above will work in Doxter.


Increment version for healthcareapis releases

Increment package version after release of Azure.ResourceManager.HealthcareApis

API change check
API changes are not detected in this pull request.


Arrow head

refactored again

:+1: No need to refactor

Looks good, though there's duplicated files.  Hard to tell which ones are for review.
No need for refactor though.


Placeholder not showing when the elements are loaded from Ajax

When I add the ajax response to a div on the page, the placeholder text does not show for the the textbox and textarea present in the ajax response. I have to refresh the page. I tried calling $('input, textarea').placeholder(); after ajax success. But it doesn't work.

Make sure that placeholder is run after the AJAX return have rendered/been placed in the DOM.

Try this. It works for me
$.ajax().success(function (response) {
$(%YOUR_CONTENT%).find('input').placeholder();
});

@ruchiratrivedi you must recall the placeholder since it doesn't know about "future" DOM elements.


Menu

http://blueprintjs.com/docs/#core/components/menu
https://material-ui.com/demos/menus/
https://react.semantic-ui.com/collections/menu
http://adrianroselli.com/2017/10/dont-use-aria-menu-roles-for-site-nav.html
https://www.smashingmagazine.com/2017/11/building-accessible-menu-systems/
https://stackoverflow.com/questions/41141247/aria-role-menuitem-for-a-or-li
<Menu>
  <Menu.Item>Item 1</Menu.Item>
  <Menu.Item>Item 2</Menu.Item>
  <Menu.Divider />
  <Menu.Item>Item 3</Menu.Item>
</Menu>

Is there any one on that? otherwise I wanna dive into it.

You can take it, @enesTufekci. If you need any help, just ask. :)

@enesTufekci are you still working on that? otherwise I can start working on it.

@kevinwolfcr please go for it, i couldnt find time to do it.

Ok, will start on it tonight.

I would like to have a try on this, @kevinwolfcr are you still on it?
@diegohaz is there any preferred default layout for it?
As per the links above, I see 2 patterns, the typical horizontal menu:

( which is not always friendly in small viewports )
and an horizontal menu, the one that material-ui uses:

which plays well on small viewports but maybe is too concise on wide ones.
Would it make sense for it by default to render horizontally and only if there's space available to do so horizontally? 🤔 📐
// by default its layout is determined by available space
<Menu>
 ...
</Menu>

// force it to layout horizontally
<Menu layout='horizontal'>
 ...
</Menu>

// force it to layout vertically
<Menu layout='vertical'>
 ...
</Menu>

@lluia I think no one is on this right now, so feel free to take it. 😊
Regarding vertical/horizontal, we already have some patterns around it. Toolbar, for example, defaults to horizontal layout, but it has a vertical prop to change it.
Group does the same, but it has also a verticalAt prop, which turns on the vertical layout when the viewport reaches given width.
I think we could make Menu vertical by default and have horizontal/horizontalAt props to change its direction. I'm not sure if horizontalAt would be useful though. Maybe we can do it without that prop and add it when use cases show up.

Closing as this has been added in v1.


Build esp32s2 error

Hi Ivan,
I was compiling , cargo build , with target xtensa-esp32s2-espidf, and got the error below.  Would you mind having a look ?
Thank you very much.
Compiling embedded-svc v0.16.7
error[E0061]: this function takes 1 argument but 0 arguments were supplied
--> /home/sumhoy/.cargo/registry/src/github.com-1ecc6299db9ec823/esp-idf-hal-0.32.9/src/interrupt.rs:25:9
|
25    |         vPortEnterCritical();
|         ^^^^^^^^^^^^^^^^^^-- supplied 0 arguments
|         |
|         expected 1 argument
|
note: function defined here
--> /home/sumhoy/git/projects/rust-esp32-std-demo/target/xtensa-esp32s2-espidf/debug/build/esp-idf-sys-6277f74ff3fcd334/out/bindings.rs:22236:12
|
22236 |     pub fn vPortEnterCritical(mux: *mut portMUX_TYPE);
|            ^^^^^^^^^^^^^^^^^^
error[E0061]: this function takes 1 argument but 0 arguments were supplied
--> /home/sumhoy/.cargo/registry/src/github.com-1ecc6299db9ec823/esp-idf-hal-0.32.9/src/interrupt.rs:44:9
|
44    |         vPortExitCritical();
|         ^^^^^^^^^^^^^^^^^-- supplied 0 arguments
|         |
|         expected 1 argument
|
note: function defined here
--> /home/sumhoy/git/projects/rust-esp32-std-demo/target/xtensa-esp32s2-espidf/debug/build/esp-idf-sys-6277f74ff3fcd334/out/bindings.rs:22239:12
|
22239 |     pub fn vPortExitCritical(mux: *mut portMUX_TYPE);
|            ^^^^^^^^^^^^^^^^^
For more information about this error, try rustc --explain E0061.
error: could not compile esp-idf-hal due to 2 previous errors
warning: build failed, waiting for other jobs to finish...

Sure. If this passes CI I'll republish the crate and let you know and then you can do cargo update and then re-try the build.

did cargo update, all working fine thank you !


Add "Create from template" option when there are no workspace folders

When a user has no workspace, a new option for "Create from template" is available that allows the users to select a repo from a list we pull from the templates available on https://github.com/staticwebdev. After entering a repo name we create the repo on GitHub for them and clone it.
Note: I omitted the GitHub org prompt because we currently don't have a way to check if the user has permissions to create a repository on the org. I looked into how to do this and it seemed like more work than I wanted to include in this PR.
Screenshots:

Pick template prompt:

Get repo name prompt:

Closing because we decided to go in a slightly different direction with this feature.


[Feature] Support scheduled tasks for frontend

Close: #331
Purpose
Support scheduled tasks for frontend.

@s7monk, could you add the test result of scheduled tasks?

@s7monk, could you add the test result of scheduled tasks?

done.


ERROR: Unable to place cell: no Bels remaining of type 'MMCME2_ADV_MMCME2_ADV'

I run the command
/home/mike/git/daveshah1/nextpnr-xilinx/nextpnr-xilinx --chipdb /home/mike/git/daveshah1/nextpnr-xilinx/xilinx/xc7a100t.bin --xdc src/queens_top.xdc --json queens.json --write queens_routed.json --fasm queens.fasm

but the command fails quickly with the error:
ERROR: Unable to place cell 'i_clk_wiz_0.u0.mmcm_adv_inst', no Bels remaining of type 'MMCME2_ADV_MMCME2_ADV'

I've used the Clocking Wizard in Vivado to generate a VHDL file that instantiates the MMCME2_ADV.
In the json file I see the instantiation as:
        "i_clk_wiz_0.u0.mmcm_adv_inst": {
          "hide_name": 0,
          "type": "MMCME2_ADV",
          "parameters": {

and the instance itself is declared as:
    "MMCME2_ADV": {
      "attributes": {
        "blackbox": "00000000000000000000000000000001",
        "src": "/usr/local/bin/../share/yosys/xilinx/cells_xtra.v:7933.1-8027.10"
      },

I've attached the json file.
queens.json.gz

Back when I was working on nextpnr-xilinx, prjxray only supported the PLL and not the MMCM. I don't know whether that is still true but it's how things are currently.

Back when I was working on nextpnr-xilinx, prjxray only supported the PLL and not the MMCM. I don't know whether that is still true but it's how things are currently.

Ok, thanks for the reply.

Ok, thanks for the reply.


Upgrade package dependencies...

Package
Current
Latest Package
Type
URL

babel-loader
7.1.5
8.0.4
devDependencies
https://github.com/babel/babel-loader

babel-plugin-transform-react-remove-prop-types
0.4.13
0.4.19
devDependencies
https://github.com/oliviertassinari/babel-plugin-transform-react-remove-prop-types.git

copy-webpack-plugin
4.5.2
4.5.4
devDependencies
https://github.com/webpack-contrib/copy-webpack-plugin

css-loader
0.28.11
1.0.0
devDependencies
https://github.com/webpack-contrib/css-loader

file-loader
1.1.11
2.0.0
devDependencies
https://github.com/webpack-contrib/file-loader

mini-css-extract-plugin
0.4.1
0.4.4
devDependencies
https://github.com/webpack-contrib/mini-css-extract-plugin

node-sass
4.9.2
4.9.4
devDependencies
https://github.com/sass/node-sass

react
16.5.0
16.6.0
dependencies
https://reactjs.org/

react-dom
16.5.0
16.6.0
dependencies
https://reactjs.org/

resolve-url-loader
2.3.0
3.0.0
devDependencies
https://github.com/bholloway/resolve-url-loader

sass-loader
7.0.3
7.1.0
devDependencies
https://github.com/webpack-contrib/sass-loader

style-loader
0.21.0
0.23.1
devDependencies
https://github.com/webpack-contrib/style-loader#readme

webpack
4.17.2
4.23.1
devDependencies
https://github.com/webpack/webpack

webpack-cli
3.1.0
3.1.2
devDependencies
https://github.com/webpack/webpack-cli#readme

webpack-dev-server
3.1.8
3.1.10
devDependencies
https://github.com/webpack/webpack-dev-server#readme

Fixed by #8


SceneAppPage: preserving tabs

So after discovering #559, I thought it would be nice to have a option to preserve the tabs.
I came up with an idea.
Now the SceneAppPageRenderer always renders the first tab with two urls: the parent page url and the actual tab url.
But if we can remember the last selected tab, we can match the parent page url to any tab. This is what _lastTabIndex is for.
And you also have an option to choose not preserving tabs with preserveTab property.
Let me know what you think.

that seems a bit wrong that different pages are rendered for the same url

I agree that it is not good to have different pages render with the same url, so I tried what you suggested in the first answer. What do you think?

@torkelo I am not sure if you looked at my other implementation but it would be really helpful if this could get resolved

I have, the solution looks a bit complex / messy. Should be a simpler way to do this


Split Parq into separate github repo

Todo:

[ ] Move docs and adjust root README to new docs location
[ ] Move Scripts
[ ] Move Src/Parq

From a parquet-dotnet perspective this is then done. I will track required changes in Parq repo for the landing of the src and changes required there.


nightly redbiom updates

We have a message at the top of the page that says that redbiom updates nightly, which is not accurate, need to remove until this is true.

As part of the nightly release we should build a cache so things runs faster, see: https://github.com/biocore/qiita/issues/2828

changing assignees as I believe @wasade is on this ...

Noticed that this issue is not linked to https://github.com/biocore/redbiom/pull/82; which should be added to the main redbiom page in qiita once we have automatic redbiom releases. Anyway, just leaving here ...


JSON.Merge doesn't handle Strings that begin with numbers

FileMaker doesn't guess that is a String and truncates the text.  This is because we are using empty for the fourth parameter

FileMaker doesn't guess that is a String and truncates the text

Here is a file that has the broken tests
JSONAdditions.fmp12.zip

JSONAdditions.fmp12.zip
This file has the fixed code.


Can't update poliastro from 0.12 to 0.13.1 with anaconda

Hi!
I have been excited to use the new propagators within poliastro, however I can't get anaconda to update poliastro to 0.13.1.
conda install poliastro==0.13.1
gives
PackagesNotFoundError: The following packages are not available from current channels:
 - poliastro==0.13.1
Same happens for 0.13.
Is it not yet released as a stable version? or am I doing something wrong?

Hi @WolfsSky! Yes, the conda-forge upgrade is broken :frowning_face: https://github.com/conda-forge/poliastro-feedstock/pull/31 and there were some tests failing https://github.com/conda-forge/poliastro-feedstock/issues/30. I don't use conda anymore so I would like someone else to take a look and try to understand what's going on.

Ah ok, thanks for the info. I am not very proficient with Conda, I just use it as an easy way to have everything bundled. Is using pip as an alternative ok, or would that also fail?

Using pip is perfectly OK!
On Fri, 7 Feb 2020, 10:58 Sky<EMAIL_ADDRESS>wrote:

Ah ok, thanks for the info. I am not very proficient with Conda, I just
use it as an easy way to have everything bundled. Is using pip as an
alternative ok, or would that also fail?
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Hi!
I have been excited to use the new propagators within poliastro, however I can't get anaconda to update poliastro to 0.13.1.
conda install poliastro==0.13.1
gives
PackagesNotFoundError: The following packages are not available from current channels:
 - poliastro==0.13.1
Same happens for 0.13.
Is it not yet released as a stable version? or am I doing something wrong?

I'm not much of a pro but I've installed it inside my conda environment and things seems to be running smoothly.
$ conda list poliastro
# packages in environment at /home/psykik/anaconda3/envs/tf_gpu:
#
# Name                    Version                   Build  Channel
poliastro                 0.13.0                     py_0    conda-forge

Maybe try conda remove and then install as per the README.md?

Hi!
I have been excited to use the new propagators within poliastro, however I can't get anaconda to update poliastro to 0.13.1.
conda install poliastro==0.13.1
gives
PackagesNotFoundError: The following packages are not available from current channels:
 - poliastro==0.13.1
Same happens for 0.13.
Is it not yet released as a stable version? or am I doing something wrong?

Hey WolfsSky,
I tried creating a new environment with poliastro ver 0.12. Here's what I found

Using conda install poliastro==0.13.0 , successfully updates to poliastro from 0.12
Using pip install poliastro==0.13.1 installs your desired version exclusively to that conda environment(which is the basic purpose of conda env anyway).
Using pip method, also enlists it in conda list.
Updating to 0.13.1 using conda fails as you've mentioned

Hope it's helpful! :)

In a few minutes, conda install poliastro=0.13.1 -c conda-forge will be available, as I finally fixed the package. I would still love to have someone else volunteer on this :) Thanks for your patience!


Adjust value_range for random_contrast and random_hue

I’ve updated the processing logic for the value_range argument in the following components:

random_contrast

Added the value_range argument.
Corrected the existing test cases and added new test cases to validate the value_range functionality.

random_hue

Set a default value for the value_range argument.
Introduced new test cases to cover the value_range functionality.

Codecov Report
Attention: Patch coverage is 33.33333% with 2 lines in your changes missing coverage. Please review.

Project coverage is 29.95%. Comparing base (84b531c) to head (aae7e4e).

Files with missing lines
Patch %
Lines

...eprocessing/image_preprocessing/random_contrast.py
33.33%
2 Missing :warning:

:exclamation:  There is a different number of reports uploaded between BASE (84b531c) and HEAD (aae7e4e). Click for more details.
HEAD has 8 uploads less than BASE

Flag
BASE (84b531c)
HEAD (aae7e4e)

keras
5
1

keras-numpy
1
0

keras-tensorflow
1
0

keras-torch
1
0

keras-jax
1
0

Additional details and impacted files
@@             Coverage Diff             @@
##           master   #20671       +/-   ##
===========================================
- Coverage   81.95%   29.95%   -52.01%
===========================================
  Files         543      543
  Lines       50663    50664        +1
  Branches     7828     7828
===========================================
- Hits        41523    15175    -26348
- Misses       7246    34931    +27685
+ Partials     1894      558     -1336

Flag
Coverage Δ

keras
29.95% <33.33%> (-51.85%)
:arrow_down:

keras-jax
?

keras-numpy
?

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29.95% <33.33%> (-0.01%)
:arrow_down:

keras-tensorflow
?

keras-torch
?

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Update pipeline for changes with flirIRCamera

Please see issue at https://github.com/terraref/computing-pipeline/issues/610
Tags: @elyons , @CosiMichele , @jdemieville-ua
Notable changes that need implemented prior to generating results for upcoming season (S11 sorghum)

New calibration coefficients

New camera position

Issue has been resolved, FLIR pipeline updated.


node version mismatch

I'm getting this when running either electron-edge-js or electron-edge-js-quick-start on Ubuntu 17.10:
Uncaught Error: The module '/home/vadi/Programs/electron-edge-js-quick-start/node_modules/electron-edge-js/build/Release/edge_coreclr.node'
was compiled against a different Node.js version using
NODE_MODULE_VERSION 48. This version of Node.js requires
NODE_MODULE_VERSION 57. Please try re-compiling or re-installing
the module (for instance, using `npm rebuild` or `npm install`).

node version is 6.12.3. What could be the issue?

Had to upgrade to node 8.x - Ubuntu instructions here.
After upgrading, do:
npm rebuild electron-edge-js --update-binary

electron-edge-js does not use Node.js installed on your system, it uses Node.js packaged with Electron.


Custom font size flicker when changing the size of the window.

Godot 3.2.1
Windows 10 1909
GTX 1070
Up to date drivers.
GLES2 , GLES3
Issue description:

What happened: When resizing the game window, Custom font labels/text flickers when resizing. like showen here:

expected: to resize smoothly like non custom font labels/text like this:

Steps to reproduce:
-Use 2D mode in project settings
-Create any label , richtextlabel , textline , textedit.
-Change the font from non to your custom font.
-play and resize the window
Here is a project i created to show the bug:
Bug.zip
I hope this get fix soon.
and Thanks.

Update #1 :
Disabling Oversampling fixes the problem.
But truns the quality of the text.

CC @godotengine/gui-nodes

I'm not sure if this is an actual bug. If you're using a pixel font, the fact that the final font size must be an integer will be especially noticeable, even if the font oversampling factor itself is a float (which you can't control).

Closing, as this is better addressed by something like https://github.com/godotengine/godot-proposals/issues/1666.


Add react-md to UI Frameworks > Material design

Thanks for the PR! Any reasons you did a PR instead of using Devarchy?

Closing for now.


Hide 'Design' code lens for expression bodied functions returning classes

Description:
Currently, the 'Design' code lens is appearing for expression bodied functions that are returning classes and it will open up the Data Mapper for those cases. Since there is nothing user's can achieve with the DM in these cases, we should disable the 'Design' code lens when the function is returning classes.

This is causing due to: https://github.com/ballerina-platform/ballerina-lang/issues/39799


rancher1.6 无法查看容器状态，执行命令

你发错了地方，这个库是2.0的

能给个rancher1.6提交问题的url吗

It looks like it's a websocket issue. Maybe your proxy doesn't support ws?

I have the same issue, I've connected directly to the IP address so no proxy in between..
The websocket stays pending.
I'm on rancher 1.6.28

I just checked in Firefox and that was working. I checked in Chrome incognito and that worked as well, I  cleared all cookies and that fixed this the issue.


Bugfix/failed download static files

Background
test.sh failed to download static files and lead to smoke-test && continuous-test failure.
Rootcause
Used to get static files use this script
 wget --no-check-certificate https://dl.bintray.com/rackhd/binary/builds/ && \
      exec grep 'href=' index.html | awk '{print $3}' | cut -c8-200 | sed -e "s/\"//g" > files

index.html format has changed at sometime, so the script doesn't work any more.
Solution
use regex to extract staic files name from index.html
@panpan0000 @PengTian0 @iceiilin

:+1: !!!!
great job , @iceiilin @PengTian0 @changev to fix this and quick root cause!!

test this please

:+1:


Validate data

Possible values:

0 in. (number with in. string)
sfd (string)
0in. (number with in. string too close)
0sfd (number with string)
0 (number)

Typing Features:

in. with number as the user is typing a number

ex: 5 in.

select all text when mouse clicked on textbox

Fix:

Place starting point of text before the exponent


docfile uses deprecated DOCTYPE

The XML created by the --docfile flag still has <!DOCTYPE rfc SYSTEM "rfc2629-xhtml.ent"> near the top. It still renders with warnings, but the warnings could be confusing.

OBE


Create quiet icon button tokens

This PR makes available the component-level tokens that will be used to define the visual properties of the quiet icon button.
Story: T268658

The icon-only button tokens will be added to the single button tokens file.

The icon-only button tokens will be added to the single button tokens file.


fix(core): enabled functions parameters correction

Description

Remove boolean types support (from rigid-body component)

Use a boolean array as the type for enabled functions

Because I made a few changes, it took me some time to roll back, but this is the missing file for the fix.


Special case arguments

Adds support for special casing arguments. Start with the list in https://github.com/python/cpython/blob/abf5f5c5d7071c5dd5a3cfd8fd1989af8df4cd6d/Lib/opcode.py#L26-L33
Then we can also special case any other args which are not ints.

[x] Names
[ ] constants
[ ] locals
[ ] compare
[ ] Free

Let's defer the rest to another PR, since this one is already substantial. Partially resolves #10 and #35


Create a refresh button to display address change modal

As suggested by @UriGrod in https://github.com/guytepper/1km.co.il/issues/5#issuecomment-703064389, we can temporarily fix #7 by using a refresh button on top of the protest list to allow changing the address.
Try using the Button component for this. Button title should be 'שינוי כתובת'.

I'd love to have a go at it. Is there an easier way to set up the environment than what's mentioned in the Readme?

@daganomri are you on it?

From initial inspection it seems that a simple refresh won't solve the problem. If you find a solution you can go ahead and take this

Are you sure about that? When I refresh the page I do see the address popup coming back at me

This can probably be closed

Solved via #20


Missing value for variable --bs-body-text-align

Prerequisites

[X] I have searched for duplicate or closed issues
[X] I have validated any HTML to avoid common problems
[X] I have read the contributing guidelines

Describe the issue
Variable --bs-body-text-align doesn't have value
Cannot resolve '--bs-body-text-align' custom property
Reduced test cases

What operating system(s) are you seeing the problem on?
Windows, Linux
What browser(s) are you seeing the problem on?
Chrome, Microsoft Edge
What version of Bootstrap are you using?
v5.1.3

@twbs/css-review it seems we don't set this anywhere?

We set it up only if $body-text-align is set.
So either:

we use the same condition before using it,
we set a non-null value as a default and drop the condition,
or we add a fallback value in the var() function, in that case left (and we'd need to double check that RTLCSS handles this right).

@mdo any thought?

@ffoodd is correct, but we already have a Sass variable check around the custom property:
https://github.com/twbs/bootstrap/blob/d3babf7d7f684daf2fb53491b3b03c3d77fdaada/scss/_root.scss#L48-L50
I'm open to additional changes, but there should be no instance of a missing value given this current setup. We assume the browser default left alignment, but we could make that explicit I suppose. Thoughts?

Closing per last comment.

Actually the issue is still there, but is not "really" a bug of sorts.. Basically within the _reboot.scss it is stated text-align: var(--bs-body-text-align).. Of course if the variable is set to "null" then this is missed from the "_root.scss" and then an minor error occurs.
But this will happen with anything that has a "null"  within the _root.scss" but is stated as a "var()" in other files.. The workaround is to to basically state once more in the various files where the variables are being used within the root if they are "null" or not...

It would be nice if this were documented somewhere (preferably near line 96 in bootstrap.css) so we don't waste time tracking down the error and then doing our due diligence in preparation of reporting the issue. Thanks.


refactor: add default function.

Codecov Report

Merging #63 into master will increase coverage by 1.43%.
The diff coverage is 87.5%.

@@            Coverage Diff             @@
##           master      #63      +/-   ##
==========================================
+ Coverage   75.13%   76.56%   +1.43%
==========================================
  Files           1        1
  Lines         189      192       +3
==========================================
+ Hits          142      147       +5
+ Misses         46       43       -3
- Partials        1        2       +1

Impacted Files
Coverage Δ

plugin.go
76.56% <87.5%> (+1.43%)
:arrow_up:

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 0fdc8ad...86c1f77. Read the comment docs.


[Animated] spring.onComplete function?

If there is a callback for on spring animation complete will be great.

this.animateValue.spring({}).start(function onComplete() {})

The start call takes a function that is called on complete.

Thanks @browniefed 😀

Document this?

Found documention here https://facebook.github.io/react-native/docs/animated.html#working-with-animations.
However, it's not easy to discover immdiately. I found it after I found this issue.


Initial CI/CD Setup

The CI/CD is setup to Static EC2 Instances.
Once we have decided on spot instance strategy, will have to make changes to this as necessary.
Also the Laravel portal is not functioning on remote instance at the moment.
Changes to follow will address this.


[BUG] System.Net.Http.HttpRequestException: Response status code does not indicate success: 403 (Forbidden).

Acknowledgement of preliminary instructions

[X] I have read the preliminary instructions, and I am certain that my problem has not already been addressed.
[ ] My answer given in the checkbox above is a lie.

What problem did you encounter?
System.Net.Http.HttpRequestException: Response status code does not indicate success: 403 (Forbidden).
copy of the log file that was created

update your bloxstrap to 2.7.0

I'm having the same issue and I am not updating to 2.7.0 due to the removal of multi-instancing :/

https://github.com/pizzaboxer/bloxstrap/releases/latest


[FEATURE REQ] Export-Api.ps1 does not handle atributes on type parameters

Library name
Azure.Core
Please describe the feature.
This method has a type parameter atribute, but the Export-Api.ps1 does not show it in the output.
API in class
public static T Deserialize<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicConstructors | DynamicallyAccessedMemberTypes.NonPublicConstructors)] T>(BinaryData data, ModelSerializerOptions? options = default) where T : IModelSerializable<T>

API in .api file

@m-nash Can you please share the scenario where having this attribute would be useful. Does anyone use it upstream?


Added a help command

I noticed on trinket that you can type "help" and get a list of commands and thought it would be useful to have it here as well.

Great idea - can you pull and re-merge? We just merged a big change and created a lot of little (mostly trivial) conflicts... thanks!


Fixes dead links and uses only kubectl

The links to the yaml files do not work. I fixed the links and I also suggest to use only kubectl instead of downloading the file and applying it.

 Thank you for your submission, we really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.


Dnyandeo: Agile Development, 4 weeks

Learning Objectives
0. Developing HTML & CSS
Practice with the skills, tools, and workflows you will need to efficiently
develop websites written with HTML & CSS.

🥚 VSCode: you can ...

[x] use the LiveServer extension to launch an HTML page in the browser
[x] use autocomplete to begin a new HTML document, create new tags, and much
more
[x] use the HTML CSS Support and IntelliSense fo CSS class names
extensions to make writing HTML & CSS more efficient

🥚 Formatting HTML & CSS: You can ...

[x] use VSCode configurations to format your code on save
[x] use npm run format to format all the code in your repository

[x] 🥚 Linting CSS: You can use the npm run lint:css script to find
mistakes in your CSS, and you can fix the mistakes.
[x] 🥚 Validating HTML: You can use the npm run validate:html script to
find mistakes in your CSS, and you can fix the mistakes.
🥚 Browser Developer Tools: You can ...

[x] inspect the source code of a web page using the Sources tab
[x] find any part of the web page in the Elements tab of your Dev Tools DOM
inspector
[x] find the styles for any element in the Elements tab
[ ] make temporary changes in a web page from the Elements tab to see how
they will look

1. Following Plans
Practice working together in a group to build small websites in incremental
steps according to a plan. You will be given final code, a detailed plan to
rebuild it, and will need to work as a group following the processes in
Planning and Collaborating.

[x] 🥚 Project Definition and Scope: As a group, you can agree on what you
are trying to build, and can clearly describe the project using a README
and a repository description.
🥚 Project Constraints: As a group you can define project constraints by
discussing your strengths, weaknesses and context. You can set these types of
constraints:

[x] External: constraints that come from outside your group
[x] Internal, Involuntary: constraints that come from within your group,
but your group did not decide to have.
[x] Internal, Voluntary: constraints your group decides on to improve the
quality of your development process and final software.

[x] 🥚 Communication Plans: You can work with your group mates to agree on
a communication plan to follow during development.
[x] 🥚 Communicating Challenges: During development you can discuss with
your group when ...

you are blocked and need help the agreed channels of communication.
your schedule or availability changes
you are having trouble getting along with each other

[x] 🥚 Using a Backlog: You can develop from a backlog of features
organized by priority:

must-have
should-have
could-have

[x] 🥚 Follow a Development Strategies: You can follow a development
strategy to understand the code required for must-have user stories.
[x] 🥚 Create Issues From a Dev Strategy: You can create issues for user
stories in your project based on the development strategy.
🥚 Retrospective: Your group can complete a retrospective to ...

[x] assess how well you worked as a group
[x] find ways to improve in the next project
[ ] compare your plan to the reality of developing your website

🐣 Claiming and Completing Issues: You can claim issues from the TODO
column of a project board and ...

[x] track your progress with the project board
[x] develop your code locally on a separate branch
[x] send a PR that passes CI checks and meets the requirements

[x] 🐣 Code Review: You can both review a group mate's PR, and
productively participate in a review of your own code.
[x] 🐣 Match a Design & Acceptance Criteria: When developing your tasks,
you can write code that matches the project's Wireframe and meets your
issue's Acceptance Criteria.

2. Writing Plans
Practicing writing your own plans as a group. You will be given only the final
code for HTML/CSS web pages, your group will need write a detailed plan for
rebuilding the website in small steps.

[x] 🥚 Write User Personas: As a group you can describing your site's
users with User Personas, and you can use the personas to plan your
website from the user's perspective.
[x] 🥚 Write User Stories: Given a working web page, you can describe it
with user stories and acceptance criteria for each user story.
[x] 🐣 Write a Backlog: After listing all the user stories for a web page,
you can organize them into a Backlog by priority: must-have,
should-have and could-have
[x] 🐣 Create a Prioritized Design: Using your backlog and the original
site as a guide, you can create a Wireframe of the site your group will
build. You can use different colors and comments to indicate a priority
for each component in the Wireframe.
[x] 🐣 Write a Development Strategies: You can translate your Wireframe
and Backlog into a Development Strategy for the must-have user stories.

3. Adapting Plans
Even the best plans are not perfect, it's not possible to know everything ahead
of time! You may be able to plan everything ahead of time when the web pages you
build are very small and you have the code ahead of time, but it's a whole
different thing when you need to build a larger web page over a longer period of
time.
In this chapter you will practice full Agile Development by developing a larger,
open-ended web pages and adapting your plans as you go. Your team will need to
make an initial plan, but the plan will change! Practice having regular meetings
with your group to review the website's progress, review your plan, and make any
changes in the plan that are necessary to keep the project on schedule.

[x] 🐣 Adjusting the Backlog: As a group you can agree to changes in the
backlog when necessary.
[x] 🐣 Adjusting the Design: As a group you can agree on changes to the
design during the development process when it becomes clear your old
design needs updating.
[x] 🐣 Updating the Project Board: You can manage the project board by
adding, removing or updating issues when necessary. This includes changing
labels, milestones, or assignees when necessary.

TOP

Week 1
I Need Help With:
What went well?
What went less well?
Lessons Learned
Sunday Prep Work

Should I work only on single branch or multiple branch. It is necessary to work on multiple branch. What is the correct way of working.

one branch per task, this way you can merge each task to main when it's ready.  After you've merged a branch you can delete it.  Like @talmurshidi said, branches are free.  Use as many as it takes to keep your work separated and organized

Sorry but this whole week I worked on single branch for multiple tasks. I didn't face any issue yet but is this problematic for my work anyway in future?

@Dnyandeo33
One branch solves one task or problem.
Working one the same branch for many tasks is a problem also problem with management and tracking the progress of the work etc...
You did not face any problem because this is a small project and simple tasks.

@talmurshidi @colevandersWands Thank you so much. Now It's all clear.

Week 2
What went well?
In this week I understood more about Agile development, HTML and CSS.

[x] How to write agile development according to project.

[x] Working on HTML its going very easy for me.

Created Navigation bar

created main section

Creating Form

Created other sections

Created footer

[x] Playing with CSS properties.

Learnt CSS basic properties to advance CSS properties like flex box, grid, animation etc.

Learnt How to create responsive website using Media query.

What went less well?

[x] Media query and animation part was going hard.

Lessons Learned
 I believing on learning not to copy-past, That's why I tried to writing all code without copy-past. I wrote all home page code according to my understating. Hence I learnt many basic and advance properties how its work.
I was stuk when having CSS Specificity problem. I resolved this problem by myself, But in this case I learnt how to write code with CSS property values. I'm not aware more about CSS Specificity. But yes, this problem gave me challenge. And I learnt with that you need more patience.
Sunday Prep Work
Learning more about Form inputs, CSS grid, Flex box, Media query, and Animation

@Dnyandeo33 really amazing how far you got into HTML and CSS in such a short time. If you have time, it could be a good idea to practice on your own or in the team with the extra exercises in the repo.

Thank you so much! @danielhalasz

Week 3
Need help in
What went well?
What went less well?
Lessons Learned
Sunday Prep Work

@Dnyandeo33 it could be a good challenge to first build the site with only the built-in Bootstrap features, and only if you have extra time in the end to try to add custom CSS.

Week 4
What went well?
Good hands-on on HTML and CSS.
What went less well?
Creating a carousel without JS is difficult.
Lessons Learned
Learn Neumorphism design using box-shadow.
Sunday Prep Work
Understanding Bootstrap.