Pertinent, exciting for my planned outcome, impossible for a not Teck savvy retired Teacher..

Pertinent, exciting for my planned outcome, impossible for a not Teck savvy retired Teacher..ThANKS AND GOOD LUCK. THE PRESENT IDEALISTS NEED YOUR DEVELOPPERS. THEY WILL LEAD KIDS INTO A BETTER FUTURE. O

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: e85be67f-8375-6229-18aa-d687463991f9
Version Independent ID: c494773d-9fcc-d733-6ddb-935a8e545abd
Content: Tutorial - Issue Azure AD Verifiable Credentials from an application (preview)
Content Source: articles/active-directory/verifiable-credentials/verifiable-credentials-configure-issuer.md
Service: active-directory
Sub-service: verifiable-credentials
GitHub Login: @barclayn
Microsoft Alias: barclayn

@Chanito-Me
Thank you for your time and patience throughout this issue.
To gain a better understanding of your issue, can you share some more info regarding the updates you'd like to see within our documentation?
If you have any other questions, please let me know.
Thank you!


Dropdown list extends off-screen in Language Settings

Current behavior
When opening the dropdown list in Settings > Appearance > Language, the list extends off the screen, making the top choices unclickable.
How to reproduce it (as minimally and precisely as possible)

Open DevToys on Windows.
Navigate to Settings.
Go to Appearance.
Open the Language dropdown list.

Expected behavior
The dropdown list should be fully visible on the screen, allowing all choices to be clickable.
Screenshots

Workaround
You can use the arrow keys to select the invisible options.
Affected platforms
Windows
Affected DevToys kind
DevToys (app with GUI)
DevToys Version
Version 2.0-preview.1
Relevant Assets/Logs
No response

Hi,
Thanks for reporting this issue. Note to myself: there are 2 ways to address this issue:

Ensure the flyout moves to fit to the window space (that's what VS Code does).
Replace this whole flyout by a native context menu on top of the Web View (harder to implement)

memo: Consider the window title area.
https://github.com/DevToys-app/DevToys/blob/211c66f4f17fb417ed3d71e58853d2d41fde8913/src/app/dev/DevToys.Blazor/Assets/javascript/popover.ts#L237C118-L237C126

Fixed in #1425


Simulation Speed Benchmark likely has significant issues leading to overstated numbers #181

Encapsulation of setup and teardown: The setUpClass method initializes the environment and scene setup, while tearDownClass ensures proper cleanup by calling gs.destroy().
assertEqual and assertLess: Used assertEqual for checking basic sums and assertLess for comparing the maximum difference between computed and reference positions.
Descriptive function and variable names: The test methods are clearly named, and variables have been given more descriptive names where necessary.
Removed hardcoded n_envs = 0: This value could be dynamically set depending on the test's needs.

Unfortunately this is not the common practice when testing speed... Compilation time should be removed, as other platforms  such as MJX and isaac sim also has a long compilation and loading time :) Also, the unittest is for monitoring performance change when we merge pr, not for benchmarking


Use new route/area snapper UI

Main PR in https://github.com/acteng/scheme-sketcher-lib/pull/8. Opening this PR to trigger tests.

Tests rerunning now, I think this is done.


tesserct 3.05 and 4.00

I have already tesseract 3.05 installed and wanted to try 4.00
apt-get install apt-transport-https
printf "deb https://notesalexp.org/tesseract-ocr/$(lsb_release -sc)/ $(lsb_release -sc) main\ndeb https://notesalexp.org/tesseract-ocr/tessdata_best/ stretch main\n" >> /etc/apt/sources.list
wget -O - https://notesalexp.org/debian/alexp_key.asc | sudo apt-key add -
apt-get update
apt-get install tesseract-ocr tesseract-ocr-dan

After installation I checked the version
# tesseract -v
tesseract 3.05.00
 leptonica-1.74.1
  libjpeg 6b (libjpeg-turbo 1.3.1) : libpng 1.2.50 : libtiff 4.0.3 : zlib 1.2.8

If I check the installed packages
# dpkg -l | grep tesseract
ii  libtesseract4:amd64                    4.00~git2419-37d2088d-1            amd64        Tesseract OCR library
ii  tesseract-ocr                          4.00~git2419-37d2088d-1            amd64        Tesseract command line OCR tool
ii  tesseract-ocr-dan                      4.00~git28-f7a4c12-1               all          tesseract-ocr language files for Danish
ii  tesseract-ocr-eng                      4.00~git28-f7a4c12-1               all          tesseract-ocr language files for English
ii  tesseract-ocr-osd                      4.00~git28-f7a4c12-1               all          tesseract-ocr language files for script and orientation

Not found
# tesseract-ocr
-bash: tesseract-ocr: command not found

How to run tesseract 4.00 ??

It is not tesseract issue you are not familiar with your systems.

Please see https://github.com/tesseract-ocr/tesseract/wiki#linux
for info on PPAs from where you can install tesseract 4.0.0-beta.
ShreeDevi

भजन - कीर्तन - आरती @ http://bhajans.ramparivar.com
On Thu, May 3, 2018 at 11:57 AM, zdenop<EMAIL_ADDRESS>wrote:

Closed #1550 https://github.com/tesseract-ocr/tesseract/issues/1550.
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He used @AlexanderP sources:
https://notesalexp.org/tesseract-ocr

you have found two versions tesseract.
as was installed tesseract 3.05?
for installation header files tesseract 4.0 run:
apt-get install libtesseract-dev
чт, 3 мая 2018 г., 15:22 clarkk<EMAIL_ADDRESS>
Ok found out I can do like this
/usr/bin/tesseract -v
tesseract 4.0.0-beta.1
leptonica-1.75.3
libjpeg 6b (libjpeg-turbo 1.3.1) : libpng 1.2.50 : libtiff 4.0.3 : zlib 1.2.8 : libwebp 0.4.1 : libopenjp2 2.1.0
But how can i compile with tesseract 4.00?
g++ -std=c++11 txtocr.cpp -o txtocr -llept -ltesseract
tesseract version
pkg-config --modversion tesseract
3.05.00
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thanks.. that worked


Added estimated original time

-Added estimated original time
-Added parent info to example SCRUM card
-Replaced tabs with whitespaces

Please accept my push request.

Hi @ollan,
I am unable to merge your pull request, due to un-fetched changes from your side.
Please resolve the conflicts, as descried in the box below.
Best regards

I'm new in GIT and GitHub. The box below says:
"This branch has conflicts that must be resolved
Only those with write access to this repository can merge pull requests."
Please explain and I will do my best make it mergable.

Hi @ollan,
when you go to your repo ( https://github.com/ollan/JIRA-Cards-for-Task-Board ), you will see a message "This branch is 3 commits ahead, 2 commits behind Chariyski:master.". AS your repo is 2 commits behind mine, you need to fetch those two commits. Here you can read more about it.

OK. Hopefully I did get it right.

Yes you did :D

I've publish v2.1.0 with some changes from my side.
You can check them here


CAMEL-11764: Verified connector/component scheme clashing

My proposal breaks the maven prepare-package phase of the twitter-search-connector project (it's expected).
If this behavior is ok, I would merely change the scheme of the twitter-search-connector in a separate commit. Please, let me know.
See CAMEL-11764 for details about the context.

I'll merge soon

Thanks the PR has been merged. Can you close this?

Thanks @aldettinger you are welcome to do a 2nd PR with the connector rename

Thanks @davsclaus, I'll rename the twitter-search-connector in the context of CAMEL-11776.


Set timeout for loading DiffEqPy

Can it fix https://github.com/JuliaDiffEq/diffeqpy/issues/3#issuecomment-384434506?

Locally playing with setup Julia function, it looks like pollings are not triggered during using DiffEqPy.  Is it probably due to some non-Julia blocking calls?  If that's the case, this patch won't fix anything.
But it looks like the timeout was triggered in Traivs https://travis-ci.org/JuliaDiffEq/diffeqpy/builds/371417640  Very strange...

Maybe worth opening an issue in pyjulia to try and pin it down?

Yeah. I guess we need their help.


Initial sketch of main function support

@sgentle @Pauan
Sketch on resolving #33. Initial thoughts?
Thanks!

Thanks for taking a look. I am still experimenting with this, but it seems
useful to pass in the module to the main in order to allow the entry to
invoke "accept" when HMR for webpack is enabled. I didn't immediately see a
way to do this strictly in an FFI function. I am open to ideas though!
On Wednesday, 9 November 2016, Pauan<EMAIL_ADDRESS>wrote:

@Pauan commented on this pull request.
In src/index.js
https://github.com/ethul/purs-loader/pull/72#pullrequestreview-7758338:

@@ -182,6 +183,12 @@ function toJavaScript(psModule) {
})
}

const main = options.mainModule[psModule.name];

if (main) {

 js = `${js}\nmodule.exports.${main}(module)();`;

Why does this call the function with module? Isn't module.exports.${main}
an Eff?
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To clarify, here is the example entry I was working with:
Example.purs
module Example (Module, example) where

import Prelude (Unit, (>>=), bind, unit, void)

import Control.Monad.Eff (Eff)
import Control.Monad.Eff.Console (CONSOLE, log)

import DOM.Node.Types (Element)
import DOM (DOM)

import React (createElement)
import ReactDOM (render, renderToString)

import Example.App (app)

example :: forall eff. Module -> Eff (dom :: DOM, console :: CONSOLE | eff) Unit
example module_ = do
  let appEl = createElement app unit []

  if isServerSide
     then void (log (renderToString appEl))
     else void (getElementById "app" >>= render appEl)

  hot module_

foreign import isServerSide :: Boolean

foreign import getElementById :: forall eff. String -> Eff eff Element

foreign import hot :: forall eff. Module -> Eff eff Unit

foreign import data Module :: *

Example.js
'use strict';

exports.isServerSide = typeof document === 'undefined';

exports.getElementById = function(id) {
  return function(){
    return document.getElementById(id);
  };
};

exports.hot = function(module) {
  return function(){
    if (module.hot) {
      module.hot.accept();
    }
  };
}

webpack.config.js
...
{ test: /\.purs$/
, loader: 'purs-loader'
, query: { src: [ 'bower_components/purescript-*/src/**/*.purs', 'src/**/*.purs' ]
          ...
          , mainModule: { Example: 'example' }
          }
}
...


Warning: Error while fetching latest Helm release

I see this error message when running latest release:
Warning: Error while fetching latest Helm release: HttpError: This endpoint requires you to be authenticated.. Using default version v

The README.md has been updated with docs on using the token input to avoid this. That will work on the latest v3 release.


iconlaunch - Directly eval apps instead of loading them

I'm really not sure this is a good idea (at least as a default)... For instance if you load any app that doesn't load widgets, widgets will stay loaded and it'll break.
Do you think you could make it an option?

Thats a valid point. I had looked at this from the standpoint of using the upcoming hidable widget bar. But I see how it would cause problems in the current state of things. Option it is.

Direct eval is now an non-default option.

Great - thanks!


Add missing syscall mappings for riscv64, and fix missing docs

This pull request didn't trigger Jenkins as its author isn't in the whitelist.
An organization member must perform one of the following:

To have this branch tested by Jenkins, use the "ok to test" command.
To have a one time test done, use the "test this please" command.

Those commands are simple Github comments of the format: "jenkins: COMMAND"

jenkins: test this please

Thanks!


Fix issue where no content in a truncated tooltip will throw an error

Fixed in PR https://github.com/elyra-ai/canvas/pull/1431


Flaky Test: org.apache.shenyu.admin.service.UpstreamCheckServiceTest#testScheduled

Describe the bug
This test fails occasionally
[INFO]
[INFO] Results:
[INFO]
Error:  Failures:
Error:    UpstreamCheckServiceTest.testScheduled:144
Expected: is <2>
     but: was <3>
[INFO]
Error:  Tests run: 540, Failures: 1, Errors: 0, Skipped: 0

you can see full log detail  https://github.com/apache/incubator-shenyu/runs/3333377237

not reproduced, please try a new version


Bitbucket notifications for PR commits are missing

Hello,
With Bitbucket Datacenter version 7.17.2 the slack notifications for new commits made under PR seem to be missing.
I get the emails with "person x pushed 1 change to PR name", but not in slack.

Hello @madisparn ! I tried to reproduce it on Bitbucket 7.17.2 and Bitbucket Server for Slack 4.0.6 and failed. I push commits to the source branch of a PR and still get notifications in Slack.
Are you sure that Commits -> Pushed notification even is enabled in your subscription?

Hello, @mvlasovatl I do not see " Commits -> Pushed" notification setting on my subscription.

@madisparn It's missing on Personal notifications page you are referencing, but is present on the page of repository subscriptions. A screenshot of that page may be found on the plugin Marketplace page.

@mvlasovatl I have not explicitly configured the settings for any repositories. And prefer not to. We have around 30 projects and 100 repositories.

That's a valid request. It isn't a bug though. Rather it's an ambiguous definition of what is "update" that's tracked by checkboxes on "Slack notifications" page in user profile section (Personal Notifications - PN). PR approval, "needs changes" review or a comment are considered an update that may trigger PN, but commits on PR - aren't. This logic is implemented in BitbucketNotificationEventListener and PersonalNotificationService. We may add commits to the list of PN-supported PR updates. Then the #277 needs to be updated accordingly.


Doc: current online version is main while it should be 3.6

I need to use the latest HttpProtocol parameters for Websocket, which I see in the documentation.

I see it in the latest version of Gatling in the GitHub repo.

But I don't see it in the latest version in the Gradle plugin, and can't use these parameters.

That's a publication issue. Those features haven't been released yet and will be shipped in next Gatling 3.7.

Documentation was republished and properly points to the latest released version.
Thanks for reporting!


Object has been deleted or invalidated after remove all

Goals

Access managed object without crash
Expected Results

Access managed object without crash
Actual Results

I will remove all the datas saved in realm when user log out, however, app will crash with Object has been deleted or invalidated when log in with the same user and access data has been saved in realm. Only to access, no write.
Steps to Reproduce

No
Code Sample

Version of Realm and Tooling

Realm framework version: 2.5.1
Realm Object Server version: 2.5.1
Xcode version: 8.3
iOS/OSX version: 10.12.4
Dependency manager + version: Unknown

Hi @allsome. Thank you for reporting this but instead of writing "newest" for all of the version values, would you be able to provide us with the exact versions you're using since there are several projects in play here and they have different release cycles.
In addition to this, please provide us with a code sample and steps to reproduce the issue so our engineers can further help you.
Looking forward to hearing from you.

I will remove all the datas saved in realm when user log out, and then log in with the same user, when user perform block action, process as followd:
        var blockedNames = session.blockedUserNames
        if !blockedNames.contains(self.user.userName) {
            blockedNames.append(self.user.userName)
            session.blockedUserNames = blockedNames
        }
        Notification.blockUser.post(object: self.user)

All the above Objects are unmanaged by Realm but self.user, and I didn't make any change to  self.user during the process, and post a notification finally.

    if let user = notification.object as? User {
            for data in tableView.datas {
                if let layout = data as? Layout {
                    // crash in this line
                    if layout.status.allNames.contains(user.userName), !destroyStatuses.contains(layout.status) {
                        destroyStatuses.insert(layout.status, at: 0)
                    }
                }
            }
        }

I will execute above code when I observe notification, App crash unexpectedly. Only status and user are managed by Realm. No writes to Realm during the whole process, and this only happens when logout and login back with the same user. All goes well when login with another user or relaunch App

Hi @allsome!
A Realm object can report that error either if it has been deleted from Realm, or if Realm.invalidate() was called on the Realm instance from which it was originally queried.
It sounds to me that however you're signing out, you're invalidating that object. Can you please elaborate more on how your app switches users?
On a side note, it's possible to check if a Realm object has been invalidated by checking self.user.invalidated. If that's the case, if you simply re-query for that object from Realm again, that should fix it.
In any case, please give us some more information on how your switching users. :) Thanks!

I will execute the following code to remove all objects when user logout
         try realm.write {
                realm.deleteAll()
            }

This only happen login back with the same user

Hi @allsome!
Hmm, is the object representing self.user in there too? That would certainly do it. You would need to make sure to replace self.user with a fresh copy, even if it's the same user as before.
Realm objects aren't copies of the data brought into memory; they're direct pointers to the data on disk, so if you delete the underlying data, you are unable to use any objects that were using that data beforehand.
If you're still having trouble, would you consider sending us a copy of your app's code?

If you're still having trouble, would you consider sending us a copy of your app's code?
Which part? the exact whole process has been shown as above, Realm saved each object by:
try realm.write {
                realm.add(value, update: true)
            }

This only happens when logout and login back with the same user. All goes well when login with another user or relaunch App

Which part?

A full repro case would consist of an Xcode project along with clearly numbered steps that we can follow "from scratch" and hit the same issue as you're seeing.

Sorry for the delay. I think we definitely need a repro case in order to examine this issue more carefully. The code provided isn't showing enough context for what's going.
@allsome If you're okay with giving us the code to examine, please send it to<EMAIL_ADDRESS>and we'll take a look at it. :)

Is there any update on this? I have the same issue.

Log in with user X
Go to particular view where Realm is used
Log out and delete all data from realm (deleteAll)
Log in with user X
Go back to the same view
Crash

Unfortunately no, but if you can provide us with a reproduction case the issue will get resolved sooner.

It's been a month since our last contact and we have yet to receive enough information to debug these issues, so I'm closing this. Please file new issues with steps to reproduce if you'd like some assistance.

This happens to us all the time. Our solution was to check invalidated in our database layer and to use unmanaged copies in the UI layer.

 Please create a new issue with a minimal repro case if you think you found a bug.

@bmunkholm  But it is the same issue!

We need more details. Details that are in the issue template. If you want us to look at it, please create a new issue with all details. Thanks!


Cannot delete agency

Clicking delete agency makes it disappear, but it reappears when you refresh the page.

I think this should be fixed with latest master, which does not use Postgres at all. Note that there currently isn't a migration tool other than exporting and reimporting GTFS (or just reimporting the GTFS you started with). Feel free to reopen if it isn't.

Woot!!! :fireworks:
Thanks @mattwigway!  I'll check it out today.

@mattwigway I'm getting the following error when I try to play run.
I'm running on a mac with play <IP_ADDRESS>, a setup had previously worked.  I reset the application.conf file and tried to run play clean but still no luck.
Compilation error (In /app/controllers/api/AgencyController.java around line 1)
The file /app/controllers/api/AgencyController.java could not be compiled. Error raised is : The package controllers.api collides with a type

play.exceptions.CompilationException: The package controllers.api collides with a type
	at play.classloading.ApplicationCompiler$2.acceptResult(ApplicationCompiler.java:246)
	at org.eclipse.jdt.internal.compiler.Compiler.handleInternalException(Compiler.java:676)
	at org.eclipse.jdt.internal.compiler.Compiler.compile(Compiler.java:520)
	at play.classloading.ApplicationCompiler.compile(ApplicationCompiler.java:282)
	at play.classloading.ApplicationClassloader.getAllClasses(ApplicationClassloader.java:426)
	at play.Play.start(Play.java:516)
	at play.Play.detectChanges(Play.java:630)
	at play.Invoker$Invocation.init(Invoker.java:198)
	at Invocation.HTTP Request(Play!)

@mattwigway maybe this has something to do with missing dependencies in lib??

I think this was because there was a class controllers.Api and a package controllers.api. Some JVMs may not be case sensitive. Try now?

Yep, that did the trick!


Correct the description of dist get.

BugFix #664
Signed-off-by: Kunal Kushwaha<EMAIL_ADDRESS>

Codecov Report

Merging #721 into master will not change coverage.
The diff coverage is n/a.

@@           Coverage Diff           @@
##           master     #721   +/-   ##
=======================================
  Coverage   62.46%   62.46%
=======================================
  Files           5        5
  Lines         682      682
=======================================
  Hits          426      426
  Misses        160      160
  Partials       96       96

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update f108e08...57e1909. Read the comment docs.

LGTM


Enable option to disable a cell

It should be possible to disable a cell, preventing the user from clicking on it. Currently, clicking on a cell opens the create event modal, but there should be a way to disable a cell.

https://codesandbox.io/p/sandbox/custom-cell-action-n02dv?file=%2Fsrc%2FApp.js


Adopt New File Structure fixed #24

Fixed #24
close #24
Added new file structure

please clear the conflicts and make PR again! @AftabMankapure

@AftabMankapure there are conflicts in index.html file and pokemon generator , please resolve them and make PR again..

I make new PR EOD


Cross Bucket Copy Support

Draft as needs further design, and a motivating use-case
Is your feature request related to a problem or challenge? Please describe what you are trying to do.

Currently ObjectStore only supports copying files within the current bucket, this is despite most stores having APIs for performing efficient copies across buckets within the same cloud provider.
Describe the solution you'd like

I would like some mechanism to support copying between ObjectStore, that is able to make use of the more efficient APIs where they are possible. I don't have a good idea of how to achieve this, nor a motivating use-case for this functionality.
Describe alternatives you've considered

Additional context

AWS S3 allows buckets in the same region to utilize the CopyObject feature, though including a bucket name directly in the API may seem odd.

Agreed, I don't have a good idea for how to expose this currently. One option might be to tie into the URL parsing stuff we already have, so the user would provide the source and destination as URLs that would then get processed by a free function

One option might be to tie into the URL parsing stuff we already have, so the user would provide the source and destination as URLs that would then get processed by a free function

Seems cool to have copy("s3://bucket_a/file", "s3://bucket_b/file").
The downside is that users might need to manually construct the URL. We might also need to provide let url = store.url("file")?

Seems cool to have copy("s3://bucket_a/file", "s3://bucket_b/file").

Yeah something like that, not entirely sure how credentials would work, but that's broadly where my head was at.

We might also need to provide let url = store.get_url("file")?

I think perhaps the expectation here is that the user is already outside the "single-bucket" model of ObjectStore, and so probably already are constructing these URLs somehow. FWIW a get_url method has been discussed before on https://github.com/apache/arrow-rs/issues/4162, it's non-trivial :sweat_smile:


#132 --Update the SLA slope working hoursto 1700

Why did the Jenkins checks fail?

It could not connect to Github, as at the time Github was down. I will manually run again


memory associated with the Image.asset component is not released after it is disposed

Is there an existing issue for this?

[X] I have searched the existing issues
[X] I have read the guide to filing a bug

Steps to reproduce

set maximumSize and maximumSizeBytes for imageCache
use Image.asset to display images
dispose page and clear imageCache
the memory that grew during this period has not been completely released, there are still several hundred megabytes remaining.

Expected results
When the images page is disposed, memory usage should return to its previous level.
Actual results
When the images page is disposed, memory usage decreases somewhat but still remains several hundred megabytes higher than before.
Code sample
Code sample
https://github.com/jiagengArctuition/flutter-image-leak

Screenshots or Video

Screenshots / Video demonstration
https://github.com/flutter/flutter/assets/84117077/39a1576d-1e84-4fa6-852e-fc5e7a6250bd

Logs
Logs
2023-09-08 16:18:15.012438+0800 images[23392:3661217] Metal API Validation Enabled
flutter: The Dart VM service is listening on http://<IP_ADDRESS>:56437/rEQ4H3XOP1w=/

Flutter Doctor output
Doctor output
Doctor summary (to see all details, run flutter doctor -v):
[!] Flutter (Channel stable, 3.13.0, on macOS 13.5.1 22G90 darwin-arm64, locale zh-Hans-CN)
    ! Warning: `dart` on your path resolves to /opt/homebrew/Cellar/dart/2.18.4/libexec/bin/dart, which is not inside your current Flutter SDK checkout at /Users/zjg/fvm/versions/3.13.0. Consider adding /Users/zjg/fvm/versions/3.13.0/bin to the front of your path.
[!] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
    ✗ cmdline-tools component is missing
      Run `path/to/sdkmanager --install "cmdline-tools;latest"`
      See https://developer.android.com/studio/command-line for more details.
    ✗ Android license status unknown.
      Run `flutter doctor --android-licenses` to accept the SDK licenses.
      See https://flutter.dev/docs/get-started/install/macos#android-setup for more details.
[✓] Xcode - develop for iOS and macOS (Xcode 14.2)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.2)
[✓] VS Code (version 1.81.1)
[✓] VS Code (version 1.81.0-insider)
[✓] Connected device (2 available)
[✓] Network resources

! Doctor found issues in 2 categories.

Hi @jiagengArctuition. I can't seem to reproduce this on the latest versions of Flutter both on iOS and macOS (See videos Below)
With iOS:
https://github.com/flutter/flutter/assets/53122008/409268fb-8148-49c2-91c3-94782fff1a5a
On macOS:
https://github.com/flutter/flutter/assets/53122008/08ea7254-a554-4835-b8d2-4323395e4e50
flutter doctor -v

[✓] Flutter (Channel stable, 3.13.2, on macOS 13.0 22A380 darwin-arm64, locale
    en-NG)
    • Flutter version 3.13.2 on channel stable at
      /Users/damilolaalimi/sdks/flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision ff5b5b5fa6 (2 weeks ago), 2023-08-24 08:12:28 -0500
    • Engine revision b20183e040
    • Dart version 3.1.0
    • DevTools version 2.25.0

[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    • Android SDK at /Users/damilolaalimi/Library/Android/sdk
    • Platform android-34, build-tools 34.0.0
    • ANDROID_HOME = /Users/damilolaalimi/Library/Android/sdk
    • Java binary at: /Applications/Android
      Studio.app/Contents/jbr/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build
      17.0.6+0-17.0.6b802.4-9586694)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 14.3.1)
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Build 14E300c
    • CocoaPods version 1.12.1

[✓] Chrome - develop for the web
    • Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome

[✓] Android Studio (version 2022.2)
    • Android Studio at /Applications/Android Studio.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build
      17.0.6+0-17.0.6b802.4-9586694)

[✓] VS Code (version 1.81.1)
    • VS Code at /Applications/Visual Studio Code.app/Contents
    • Flutter extension version 3.50.0

[✓] Connected device (6 available)
    • sdk gphone64 arm64 (mobile) • emulator-5556                        •
      android-arm64  • Android 14 (API 34) (emulator)
    • iPhone XS (mobile)          • 3CFD1268-0D52-486E-A12E-6E136E972D94 • ios
      • com.apple.CoreSimulator.SimRuntime.iOS-16-4 (simulator)
    • iPhone 13 Pro (mobile)      • 14B6FEE4-2F1C-401F-8804-A5115D7A6DA2 • ios
      • com.apple.CoreSimulator.SimRuntime.iOS-16-4 (simulator)
    • iPhone 14 (mobile)          • EDD62579-BA84-4339-BDA7-E870040C507A • ios
      • com.apple.CoreSimulator.SimRuntime.iOS-16-4 (simulator)
    • macOS (desktop)             • macos                                •
      darwin-arm64   • macOS 13.0 22A380 darwin-arm64
    • Chrome (web)                • chrome                               •
      web-javascript • Google Chrome 116.0.5845.179

[✓] Network resources
    • All expected network resources are available.

• No issues found!

I see you are on an older version of Flutter, can you upgrade to the latest version to confirm this on your end as well.

@dam-ease Thank you. I tried it on iOS, and indeed, there was no memory spike, and there were no memory leaks after closing the page. However, on macOS, there is indeed a memory spike and memory leaks. Please use Xcode to check the memory usage on macOS, and you will get the same results as in my video. I am using Flutter version 3.13.2, which is already a very new version.

https://github.com/flutter/flutter/assets/84117077/b6425055-6e70-429b-a05a-3256f4fe94d4
I tried it on Android and there were no memory spikes or memory leaks. However, just like on macOS, there are issues with memory spikes and memory leaks on Windows.

Hi @jiagengArctuition. Thanks for your response. Presently, I'm unable to reproduce on Windows as I don't have one. On macOS, I can't seem to reproduce the spike as well, can you please upgrade to the latest version 3.13.2 to verify this issue persists on the latest versions?

https://github.com/flutter/flutter/assets/84117077/469fd765-d7c1-4495-b9d6-c4ce3287a8fd
@dam-ease The latest version is not 3.13.2; it's 3.13.3. I upgraded to the latest version, but I still encounter issues with memory spikes and memory leaks. If you can't reproduce this issue on your end, would it be possible for you to share a screen recording of your Xcode's memory usage?

Thanks for your response and my apologies for my mistake. Running on macOS from Xcode, I can reproduce this now.
https://github.com/flutter/flutter/assets/53122008/565f4b3a-8af4-42c7-99f5-1ebba9147fe2
From these, I guess this might be peculiar to desktop.

Android
iOS
macOS
Windows

❌
❌
✅
✅

✅- Reproduces
❌- Doesn't reproduce
flutter dotor -v

[✓] Flutter (Channel stable, 3.13.3, on macOS 13.0 22A380 darwin-arm64, locale
    en-NG)
    • Flutter version 3.13.3 on channel stable at
      /Users/damilolaalimi/sdks/flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision<PHONE_NUMBER> (5 days ago), 2023-09-06 14:32:31 -0700
    • Engine revision b8d35810e9
    • Dart version 3.1.1
    • DevTools version 2.25.0

[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    • Android SDK at /Users/damilolaalimi/Library/Android/sdk
    • Platform android-34, build-tools 34.0.0
    • ANDROID_HOME = /Users/damilolaalimi/Library/Android/sdk
    • Java binary at: /Applications/Android
      Studio.app/Contents/jbr/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build
      17.0.6+0-17.0.6b802.4-9586694)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 14.3.1)
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Build 14E300c
    • CocoaPods version 1.12.1

[✓] Chrome - develop for the web
    • Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome

[✓] Android Studio (version 2022.2)
    • Android Studio at /Applications/Android Studio.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build
      17.0.6+0-17.0.6b802.4-9586694)

[✓] VS Code (version 1.81.1)
    • VS Code at /Applications/Visual Studio Code.app/Contents
    • Flutter extension version 3.50.0

[✓] Connected device (6 available)
    • sdk gphone64 arm64 (mobile) • emulator-5554                        •
      android-arm64  • Android 14 (API 34) (emulator)
    • iPhone 13 Pro (mobile)      • 14B6FEE4-2F1C-401F-8804-A5115D7A6DA2 • ios
      • com.apple.CoreSimulator.SimRuntime.iOS-16-4 (simulator)
    • iPhone 14 (mobile)          • 1A122DE2-0CAB-4C3E-A395-691BF27D626F • ios
      • com.apple.CoreSimulator.SimRuntime.iOS-16-4 (simulator)
    • iPhone 14 Pro (mobile)      • 6548B0D1-7674-4306-9852-198C465F1104 • ios
      • com.apple.CoreSimulator.SimRuntime.iOS-16-4 (simulator)
    • macOS (desktop)             • macos                                •
      darwin-arm64   • macOS 13.0 22A380 darwin-arm64
    • Chrome (web)                • chrome                               •
      web-javascript • Google Chrome 116.0.5845.179

[✓] Network resources
    • All expected network resources are available.

• No issues found!

@dam-ease @gspencergoog Last time, I used an Android emulator for testing and didn't find any memory leaks. However, today, when I tested it on a real Android device, I still experienced memory spikes and memory leaks. So, in reality, this is not a problem exclusive to the desktop version.


outdated dependencies

since I'm new to electron, is there a way to know how to update outdated dependencies? or simply make this great template\guide work again?
thank you in advance :)

npm i -g npm-check-updates
ncu -u
npm install


[backport] Add cuda_internal::DeviceInternals to wrap handle etc.

Backport of #6820

[automatic post] Jenkins, test this please.

Jenkins CI test (for commit 13771508bd2b9ace3f3369a45e4d7c7e7e66a75d, target branch v6) failed with status FAILURE.

LGTM


ACL stuck in clEnqueueMapBuffer

Output of 'strings libarm_compute.so | grep arm_compute_version':
arm_compute_version=v21.08 Build options: {'embed_kernels': '1', 'opencl': '1', 'neon': '1', 'internal_only': '0', 'extra_cxx_flags': '-fPIC -Wno-type-limits -Wno-strict-overflow', 'arch': 'arm64-v8a'} Git hash=c66f0e08bacd1041a4e5a7fda0eadbd868521a18
Platform:
arrch64 RK3399
Operating System:
ubuntu16.04

Problem description:
When I use armnn to do inference on my mobile device with ssd_mobilenet_v3_small_coco. It stuck in this function .
clEnqueueMapBuffer
No error code, just can't return.
You can find the model here:
https://github.com/tensorflow/models/blob/master/research/object_detection/g3doc/tf1_detection_zoo.md
Any help?

If I don't add these flags:  -Wno-type-limits -Wno-strict-overflow, ACL can't be compiled.

GDB backtrace showed this message about 14000 times:
#1966 0x0000007faab09e90 in osup_sync_object_wait () from /usr/lib/libOpenCL.so

Hi @steven9046
Could you please upgrade to the latest release of ACL (v22.02) and let us know if you still experience the problem ?


[FEATURE] Rewritting of core StateMachine and State

Detailed Description
A rewriting of the core StateMachine and State as discussed in the last few different developer meetings. This is to keep track of the proposed changes and potential discussions about this change.
Objectives

Improve StateMachine code towards modern C++
Simplify development of future new StateMachines / apps

Possible Implementation
Current proposed implementation is accessible in dedicated branch here. See M3DemoMachine for an example of the new structure.
Summary of proposed changes and consequences:

States and Transitions are not declared anymore (in .h) but created on the fly: One single place to create states and transitions (in cpp, constructor). Access to states using their name (string).
All sanity checks (existing state, transition etc..) are now done at exec time instead of compile time (allow to potentially load them dynamically in the future)
States nicely protected: they exist, valid objects, lifetime managed. Same for transitions.
Transitions are not dedicated classes anymore but functions getting a reference to the state machine as parameter (need a static_pointer_cast to specialised state machine)
No more execution entry(), during() and end() states method at transition during a single loop. Now only end() and entry() and first during occurs during next loop.
States and transitions can now be added on the fly (during execution)... at your own risks (including dynamic memory allocation timing)
Short names accessors (getters) in state machine: e.g. state() instead of getCurrentState()
Default hwStateUpdate() and end() methods in generic state machine, simply managing robot and logger: no need to reimplement them for most StateMachines
LogHelper start() method managed in base class at activate() (avoid crap and simplified): simply remove startLogger() from custom inits
Generic StateMachine and generic State now keep track of running time and provide short getter methods: no need to implement this anymore in your custom StateMachines and States
SM pointer can be passed to states if required (e.g. addState("TestState", std::make_shared(this, robot()));)
In StateMachines, robot access through getter robot() instead of direct pointer (e.g. robot->keyboard => robot()->keyboard)
Removed timing log stuff (was not functional anymore anyway)

Overall, minimal (if any) changes should be required in the States implementations to upgrade to this new StateMachine but some rewriting of each derived StateMachine is required as well as the transitions.

Procedure to migrate old state machines to new one:
(See this commit 24e0ba2f286d47eaf5d5a2bd7d5c2e2802ea5dc3 for an example of all changes required in M2DemoMachine.)

Cleanup the stateMachine header:

Remove un-needed includes to typically leave only:
#include "StateMachine.h"
#include "RobotM3.h"
(#include "FLNLHelper.h")
// State Classes
#include "M3DemoStates.h"
and what is specific to your statemachine

Delete states and transitions/events declarations

Delete timing related stuff if any

Delete configuremasterPDO unless it contains more than robot one (same in your .cpp)

Change robot pointer to specialised getter (see M3DemoMachine.h)

Update FLNLHelper to shared pointer (see M3DemoMachine.h) if any

In stateMachine cpp file:

Delete the define OWNER line
In constructor:

update robot creation (=> setRobot)
Update states creation
Update transitions creation
Update setInitState call (not needed: by default first state created is used)

Cleanup destructor: delete (robot, Server etc...) not needed as declared as shared_pointers

Update states as needed: typically no more statemachine pointer passed to constructor
In stateMachine cpp file:

Update transitions as functions of prototypes:  bool myTransition(StateMachine & SM); and use myStateMachine & sm = static_cast<myStateMachine &>(SM); if access to state machine in function is required
Typically in those, replace OWNER-> with sm. and robot-> by robot()->
Place these transition function before constructor
Compile. Should be no more errors in transitions and constructor code (but still a bunch after)
Keep udating robot access (a good Replace of robot-> to robot()-> shoudl do).
Cleanup init() (timing not necessary anymore)
Cleanup end() method: default does most of the job. use custom one only if additional stuff (ROS, FLNL...) and call StateMachine::end(); at the end of yours.
Remove custom hwStateUpdate() unless you have more than updating the hw robot one.

In various places (states and stateMachine methods), check and update the timing access (to use the new generic ones from StateMachine and generic States) and possibly other OWNER/stateMachine and robot accessors: use the compilation errors to navigate those.

state machine time is accessible by : timeRunning() , state time accessible by running() and delta by dt() and iteration number by iterations()

If using FLNL, check/replace its use w/ sharedpointer
Test... and see. Keep in mind that state machine consistency (proper transitions, states...) is now done at runtime and there is a change of timing at transitions (call of during() now in the following period).

Created branch on main repo to port existing State Machines to the new implementation: https://github.com/UniMelbHumanRoboticsLab/CANOpenRobotController/tree/rewrite_StateMachine .


Dmp 3292 created single mode arm response files

JIRA link (if applicable)
Dmp 3292
Change description
Updated bash script setting checksum
Does this PR introduce a breaking change? (check one with "x")
[ ] Yes
[ x] No

Not needed


Update documentation for recent table command changes

The documentation needs to be updated for changes to DeleteTableColumns, DeleteTableRows, and new RenameTableColumns command.

The updates where implemented.  Close this issue.


Bug: can't find correct asset for k3sup

Bin version: 0.5.2
OS: Ubuntu 20.04 x86_64
What happened: Trying to install k3sup results in bin wanting to grab the arm64 asset
How to reproduce: bin install github.com/alexellis/k3sup
Output:
$ bin install -f --debug github.com/alexellis/k3sup
   • debug logs enabled
   • Config directory is: /home/abo/.config/bin
   • Download path set to /home/abo/.local/bin
   • Getting latest release for alexellis/k3sup
   • Removing k3sup.sha256 (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup.sha256) with score 1 lower than 6
   • Removing k3sup.exe.sha256 (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup.exe.sha256) with score 1 lower than 6
   • Removing k3sup.exe (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup.exe) with score 1 lower than 6
   • Removing k3sup-darwin.sha256 (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup-darwin.sha256) with score 1 lower than 6
   • Removing k3sup-darwin (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup-darwin) with score 1 lower than 6
   • Removing k3sup-armhf.sha256 (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup-armhf.sha256) with score 1 lower than 6
   • Removing k3sup-armhf (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup-armhf) with score 1 lower than 6
   • Keeping k3sup-arm64.sha256 (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup-arm64.sha256) with highest score 6
   • Keeping k3sup-arm64 (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup-arm64) with highest score 6
   • Removing k3sup (URL https://github.com/alexellis/k3sup/releases/download/0.10.2/k3sup) with score 1 lower than 6

Multiple matches found, please select one:

 [1] k3sup-arm64
 [2] k3sup-arm64.sha256
 Select an option:

The problem here is that the author of k3sup has chosen to leave out the arch from the name of the asset meant for Linux x86_64. Given that Linux x86_64 is likely to be the most common, would it be possible to have bin to fallback assets without a specified arch as being Linux x86_64?

If I understand correctly from previous issues of this sort, I believe we'd normally say that this is an issue with the repo rather than with bin, and so we cannot really solve for all those variations. @marcosnils WDYT?

If I understand correctly from previous issues of this sort, I believe we'd normally say that this is an issue with the repo rather than with bin, and so we cannot really solve for all those variations. @marcosnils WDYT?

Yep, I guess we need to implement #95 to unblock these situations momentarily. I'll try to craft something today since it's an easy fix.
I'd also try pining @alexellis since he might be willing to change the amd64 version to include the architecture to make that file consistent with the other release assets.

@marcosnils I agree that I should try asking @alexellis to change the naming of assets in the future. I just wanted to test the waters on whether anything could be done on the bin side of things, as something like this could also be a problem with other repos, where it is less likely that the maintainer will want to change anything.
From my side, this is enough of an answer, so it could probably just be closed and the points regarding skipping dialogs can be tracked in #95 :)


Using canvas or SVG to draw on a Chart

Bug or Feature Request?
Possible feature request but mainly a question
Description
Hello, I'm looking to sketch a line by using onMouseMove using canvas or possibly by using SVG over my graph. Highcharts docs seems to provide options of rendering SVG
https://api.highcharts.com/class-reference/Highcharts.SVGRenderer
but I cannot find in the docs here on how to implement it or assign to my chart object. Is there a way to do this?
How to reproduce
Live demo demonstrating bug

Versions

React JSX Highcharts version:
Highcharts version:
React version:

Here's a one way to use svg renderer:
https://stackblitz.com/edit/base-chart-example-wkndg9?file=MyChart.js


[Feature Request] Toggle Sig ID viewing for Wormhole connections

This would be precisely the same as the "Signatures" option, but instead of showing wormhole type, it would show the Signature ID.

Signature name is now visible (on mouseover), in the "endpoint overlays" for a connection:

@exodus4d thanks for adding this! Would it be possible to "switch" what is default shown and hovered over? We would LOVE to have the sig shown at all times, type on hover!

@exodus4d When did you implement this as I am not seeing this feature on the public server?
 (I was hovered over the "Home Hole" but it does not show my mouse)

@CalMatar check the "Milestone" label. It´s v1.5.2. The current version is v1.5.1. the feature is already in the develop branch and will be shipped with the next release (1-2 weeks)

AH, that is why. I did not notice the tag. Thanks. I love all the development and greatly appreciate everything you do for us.

I still do not see this even now.

@CalMatar Have you checked if the "signatures overlay" (right menu) setting is active? If there are no Tooltips with e.g. "K162" rendered, it can not be "extended" with the signature name.

It is working now, thanks.


UI 中的得分计算方法是否精确

Please answer these questions before submitting your issue.

Why do you submit this issue?
[x] Question or discussion
[ ] Bug
[ ] Requirement
[ ] Feature or performance improvement

Question

What do you want to know?
UI 中的得分计算方法是否精确，是不是先计算总和除以10000*个数，而不是每个先除以10000*1然后在取平均数。

Bug

Which version of SkyWalking, OS, and JRE?

Skywalking:7.0.0
OS：Centos7
JRE：jdk8

Which company or project?
个人
What happened?
If possible, provide a way to reproduce the error. e.g. demo application, component version.

Requirement or improvement

Please describe your requirements or improvement suggestions.

Please use English on GitHub.

Okay thank you

Please use English on GitHub.

Okay thank you


disable idtool

As long it uses GoJS there should be a way to disable the diagram

Done https://github.com/entkit/entkit/pull/16


Deployed web app UI issues and unable to import existing model

Describe the bug:
The web app visibly has some CSS issues and does not allow to open an existing model when logged in as a local user (button does not respond).
The website was working fine a week ago.
We console says:
EvalError: Refused to evaluate a string as JavaScript because 'unsafe-eval' is not an
allowed source of script in the following Content Security Policy directive: "script-src 'self'".

    at new Function (<anonymous>)
    at l.d (index.js:89:30)
    at l.p (index.js:148:47)
    at l.u (index.js:142:46)
    at Object.code (ref.js:19:47)
    at J (index.js:464:13)
    at index.js:185:25
    at k.code (index.js:439:13)
    at k.block (index.js:568:18)
    at R (index.js:185:13)

Expected behaviour:
Import a JSON model to continue working on it.

Any additional context, screenshots, etc:

oops, apologies @fabgilson , the csp is blocking access
many thanks for reporting this, much appreciated

this is being corrected in pull-request #1045

all working again now, thanks again @fabgilson

Thanks for fixing it so quickly! It's a great tool!


Updated ParametersFileLocator to look for parameters.php as opposed t…

…o parameters.dist.php

Nice one, LGTM.

This is now in v0.3.0


remove 'in' from text in relativeTime object

I am using moment to get the time to an event and am using the fromNow functionality
moment(value).fromNow();
This works well, however. It tells me in 4 days. The issue is that if it less than a day then it says in 4 hours. Instead of this I would prefer it would say today.
I have updated moment.updateLocale() and thought this should fix it. However, it now says in today.
Is it possible to change this and remove in?
moment.updateLocale('en', {
  relativeTime: {
	future: "in %s",
	past: "%s ago",
	s:  "today",
	m:  "today",
	mm: "today",
	h:  "today",
	hh: "today",
	d:  "1 day",
	dd: "%d days",
  }
});

Apologies, found in the documentation - if I pass true into fromNow it works
moment(value).fromNow(true);


WIP: Getting started docs, add Python-based script runner

Updated installation guide: https://834-167957354-gh.circle-artifacts.com/0/site/install/index.html
Getting started: https://834-167957354-gh.circle-artifacts.com/0/site/getting_started/index.html