Sidebar not updating at all on windows

Creating files/folders inside or outside the editor does not update the sidebar's file view

That's weird, it's working for me. I'll need more information. Can you send me the logs?
The path to the logs should be something like: C:\Users\{username}\AppData\Roaming\ecode\ecode.logs

Here's all the logs from today:
2023-02-01 10:33:56 - INFO: eepp initialized
2023-02-01 10:33:56 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 1.11ms
2023-02-01 10:33:56 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.24ms
2023-02-01 10:33:58 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 10.57 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 10:33:58 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 10:33:58 - INFO: Window creation took: 1605.88 ms
2023-02-01 10:33:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.82ms
2023-02-01 10:33:58 - INFO: StyleSheet loaded in: 4.385 ms.
2023-02-01 10:33:58 - INFO: StyleSheet loaded in: 0.026 ms.
2023-02-01 10:33:58 - INFO: Syntax definitions loaded in 3.25 ms.
2023-02-01 10:33:58 - INFO: StyleSheet loaded in: 0.653 ms.
2023-02-01 10:33:58 - INFO: Texture ID 1 loaded in 0.793 ms.
2023-02-01 10:33:58 - INFO: Texture ID 2 loaded in 6.493 ms.
2023-02-01 10:33:58 - INFO: Texture ID 3 loaded in 0.748 ms.
2023-02-01 10:33:58 - INFO: Texture ID 4 loaded in 0.420 ms.
2023-02-01 10:33:58 - INFO: Texture ID 5 loaded in 0.328 ms.
2023-02-01 10:33:58 - INFO: Texture ID 6 loaded in 1.582 ms.
2023-02-01 10:33:58 - INFO: Color Schemes loaded in 0.99ms.
2023-02-01 10:33:58 - INFO: Terminal Color Schemes loaded in 0.86ms.
2023-02-01 10:33:58 - INFO: Base UI took: 1689.50 ms
2023-02-01 10:33:58 - INFO: Texture ID 7 loaded in 0.690 ms.
2023-02-01 10:33:58 - INFO: Texture ID 8 loaded in 0.445 ms.
2023-02-01 10:33:58 - INFO: Settings Menu took: 58.55 ms
2023-02-01 10:33:58 - INFO: Texture ID 9 loaded in 0.693 ms.
2023-02-01 10:33:58 - INFO: Texture ID 10 loaded in 0.329 ms.
2023-02-01 10:33:58 - INFO: Complete UI took: 1756.41 ms
2023-02-01 10:33:58 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\ecode
2023-02-01 10:33:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\fa642d1134d18f267807788f04214914.cfg loaded in 0.12ms
2023-02-01 10:33:58 - INFO: DirTree read in: 4.16ms. Found 6 files.
2023-02-01 10:33:58 - INFO: Init ProjectTreeView took: 1785.79 ms
2023-02-01 10:33:58 - INFO: Document "V:\logs\latest.log" loaded in 6.35ms.
2023-02-01 10:33:58 - INFO: Document "V:\plugins\PotatoWars\config.yml" loaded in 4.72ms.
2023-02-01 10:33:58 - INFO: First update took: 1836.59 ms
2023-02-01 10:33:58 - INFO: First frame took: 1867.67 ms
2023-02-01 17:36:45 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:36:45 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.10ms
2023-02-01 17:36:45 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.23ms.
2023-02-01 17:36:45 - INFO: Texture ID 11 loaded in 2.561 ms.
2023-02-01 17:36:45 - INFO: DirTree read in: 37.18ms. Found 49 files.
2023-02-01 17:36:45 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:37:00 - INFO: Texture ID 12 loaded in 0.884 ms.
2023-02-01 17:37:19 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:37:46 - INFO: DirTree read in: 26212.60ms. Found 24590 files.
2023-02-01 17:37:46 - INFO: eepp stoped

2023-02-01 17:37:48 - INFO: eepp initialized
2023-02-01 17:37:48 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.34ms
2023-02-01 17:37:48 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:37:49 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 14.00 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:37:49 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:37:49 - INFO: Window creation took: 310.34 ms
2023-02-01 17:37:49 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.97ms
2023-02-01 17:37:49 - INFO: StyleSheet loaded in: 5.166 ms.
2023-02-01 17:37:49 - INFO: StyleSheet loaded in: 0.017 ms.
2023-02-01 17:37:49 - INFO: Syntax definitions loaded in 5.69 ms.
2023-02-01 17:37:49 - INFO: StyleSheet loaded in: 0.457 ms.
2023-02-01 17:37:49 - INFO: Texture ID 1 loaded in 1.313 ms.
2023-02-01 17:37:49 - INFO: Texture ID 2 loaded in 13.165 ms.
2023-02-01 17:37:49 - INFO: Texture ID 3 loaded in 0.641 ms.
2023-02-01 17:37:49 - INFO: Texture ID 4 loaded in 0.603 ms.
2023-02-01 17:37:49 - INFO: Texture ID 5 loaded in 0.393 ms.
2023-02-01 17:37:49 - INFO: Texture ID 6 loaded in 5.457 ms.
2023-02-01 17:37:49 - INFO: Color Schemes loaded in 1.41ms.
2023-02-01 17:37:49 - INFO: Terminal Color Schemes loaded in 0.78ms.
2023-02-01 17:37:49 - INFO: Base UI took: 419.57 ms
2023-02-01 17:37:49 - INFO: Texture ID 7 loaded in 0.446 ms.
2023-02-01 17:37:49 - INFO: Texture ID 8 loaded in 2.897 ms.
2023-02-01 17:37:49 - INFO: Settings Menu took: 48.18 ms
2023-02-01 17:37:49 - INFO: Texture ID 9 loaded in 0.282 ms.
2023-02-01 17:37:49 - INFO: Texture ID 10 loaded in 0.282 ms.
2023-02-01 17:37:49 - INFO: Complete UI took: 475.00 ms
2023-02-01 17:37:49 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:37:49 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.05ms
2023-02-01 17:37:49 - INFO: Texture ID 11 loaded in 0.543 ms.
2023-02-01 17:37:49 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:37:49 - INFO: Init ProjectTreeView took: 817.45 ms
2023-02-01 17:37:49 - INFO: First update took: 836.82 ms
2023-02-01 17:37:49 - INFO: First frame took: 864.16 ms
2023-02-01 17:38:18 - INFO: DirTree read in: 29197.50ms. Found 24590 files.
2023-02-01 17:39:05 - INFO: eepp stoped

2023-02-01 17:39:19 - INFO: eepp initialized
2023-02-01 17:39:19 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.21ms
2023-02-01 17:39:19 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.09ms
2023-02-01 17:39:19 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: D:\Users\sgjes\Downloads\ecode\
	Current Working Directory: D:\Users\sgjes\Downloads\ecode
	Disk Free Space: 12.15 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:39:19 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:39:19 - INFO: Window creation took: 299.88 ms
2023-02-01 17:39:19 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.95ms
2023-02-01 17:39:19 - INFO: StyleSheet loaded in: 4.109 ms.
2023-02-01 17:39:19 - INFO: StyleSheet loaded in: 0.016 ms.
2023-02-01 17:39:19 - INFO: Syntax definitions loaded in 2.42 ms.
2023-02-01 17:39:19 - INFO: StyleSheet loaded in: 0.277 ms.
2023-02-01 17:39:19 - INFO: Texture ID 1 loaded in 0.982 ms.
2023-02-01 17:39:19 - INFO: Texture ID 2 loaded in 1.699 ms.
2023-02-01 17:39:19 - INFO: Texture ID 3 loaded in 0.604 ms.
2023-02-01 17:39:19 - INFO: Texture ID 4 loaded in 1.579 ms.
2023-02-01 17:39:19 - INFO: Texture ID 5 loaded in 0.298 ms.
2023-02-01 17:39:19 - INFO: Texture ID 6 loaded in 1.208 ms.
2023-02-01 17:39:19 - INFO: Color Schemes loaded in 1.55ms.
2023-02-01 17:39:19 - INFO: Terminal Color Schemes loaded in 1.07ms.
2023-02-01 17:39:19 - INFO: Base UI took: 382.64 ms
2023-02-01 17:39:19 - INFO: Texture ID 7 loaded in 0.691 ms.
2023-02-01 17:39:19 - INFO: Texture ID 8 loaded in 0.635 ms.
2023-02-01 17:39:19 - INFO: Settings Menu took: 43.28 ms
2023-02-01 17:39:19 - INFO: Texture ID 9 loaded in 0.302 ms.
2023-02-01 17:39:19 - INFO: Texture ID 10 loaded in 0.461 ms.
2023-02-01 17:39:19 - INFO: Complete UI took: 433.69 ms
2023-02-01 17:39:19 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:39:19 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.06ms
2023-02-01 17:39:19 - INFO: Texture ID 11 loaded in 0.738 ms.
2023-02-01 17:39:20 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:39:20 - INFO: Init ProjectTreeView took: 776.38 ms
2023-02-01 17:39:20 - INFO: First update took: 787.17 ms
2023-02-01 17:39:20 - INFO: First frame took: 810.35 ms
2023-02-01 17:39:34 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:39:47 - INFO: DirTree read in: 27138.75ms. Found 24590 files.
2023-02-01 17:40:27 - INFO: eepp initialized
2023-02-01 17:40:27 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.35ms
2023-02-01 17:40:27 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.08ms
2023-02-01 17:40:27 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.97 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:40:27 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:40:27 - INFO: Window creation took: 247.81 ms
2023-02-01 17:40:27 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 1.16ms
2023-02-01 17:40:27 - INFO: StyleSheet loaded in: 6.529 ms.
2023-02-01 17:40:27 - INFO: StyleSheet loaded in: 0.027 ms.
2023-02-01 17:40:27 - INFO: Syntax definitions loaded in 6.16 ms.
2023-02-01 17:40:27 - INFO: StyleSheet loaded in: 0.323 ms.
2023-02-01 17:40:27 - INFO: Texture ID 1 loaded in 1.193 ms.
2023-02-01 17:40:27 - INFO: Texture ID 2 loaded in 1.329 ms.
2023-02-01 17:40:27 - INFO: Texture ID 3 loaded in 0.558 ms.
2023-02-01 17:40:27 - INFO: Texture ID 4 loaded in 0.543 ms.
2023-02-01 17:40:27 - INFO: Texture ID 5 loaded in 0.306 ms.
2023-02-01 17:40:27 - INFO: Texture ID 6 loaded in 0.655 ms.
2023-02-01 17:40:27 - INFO: Color Schemes loaded in 1.23ms.
2023-02-01 17:40:27 - INFO: Terminal Color Schemes loaded in 0.67ms.
2023-02-01 17:40:27 - INFO: Base UI took: 306.10 ms
2023-02-01 17:40:27 - INFO: Texture ID 7 loaded in 0.410 ms.
2023-02-01 17:40:27 - INFO: Texture ID 8 loaded in 0.891 ms.
2023-02-01 17:40:27 - INFO: Settings Menu took: 45.25 ms
2023-02-01 17:40:27 - INFO: Texture ID 9 loaded in 0.770 ms.
2023-02-01 17:40:27 - INFO: Texture ID 10 loaded in 0.417 ms.
2023-02-01 17:40:27 - INFO: Complete UI took: 359.15 ms
2023-02-01 17:40:27 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:40:27 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.06ms
2023-02-01 17:40:27 - INFO: Texture ID 11 loaded in 0.727 ms.
2023-02-01 17:40:27 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:40:27 - INFO: Init ProjectTreeView took: 690.49 ms
2023-02-01 17:40:27 - INFO: First update took: 707.48 ms
2023-02-01 17:40:27 - INFO: First frame took: 729.74 ms
2023-02-01 17:40:47 - INFO: eepp initialized
2023-02-01 17:40:47 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.35ms
2023-02-01 17:40:47 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:40:47 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.96 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:40:47 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:40:47 - INFO: Window creation took: 251.83 ms
2023-02-01 17:40:47 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 1.42ms
2023-02-01 17:40:47 - INFO: StyleSheet loaded in: 4.950 ms.
2023-02-01 17:40:47 - INFO: StyleSheet loaded in: 0.021 ms.
2023-02-01 17:40:47 - INFO: Syntax definitions loaded in 5.93 ms.
2023-02-01 17:40:47 - INFO: StyleSheet loaded in: 0.323 ms.
2023-02-01 17:40:47 - INFO: Texture ID 1 loaded in 0.972 ms.
2023-02-01 17:40:47 - INFO: Texture ID 2 loaded in 1.344 ms.
2023-02-01 17:40:47 - INFO: Texture ID 3 loaded in 0.540 ms.
2023-02-01 17:40:47 - INFO: Texture ID 4 loaded in 0.496 ms.
2023-02-01 17:40:47 - INFO: Texture ID 5 loaded in 0.636 ms.
2023-02-01 17:40:47 - INFO: Texture ID 6 loaded in 1.318 ms.
2023-02-01 17:40:47 - INFO: Color Schemes loaded in 1.06ms.
2023-02-01 17:40:47 - INFO: Terminal Color Schemes loaded in 0.62ms.
2023-02-01 17:40:47 - INFO: Base UI took: 309.35 ms
2023-02-01 17:40:47 - INFO: Texture ID 7 loaded in 0.406 ms.
2023-02-01 17:40:47 - INFO: Texture ID 8 loaded in 0.607 ms.
2023-02-01 17:40:47 - INFO: Settings Menu took: 47.12 ms
2023-02-01 17:40:47 - INFO: Texture ID 9 loaded in 0.411 ms.
2023-02-01 17:40:47 - INFO: Texture ID 10 loaded in 0.424 ms.
2023-02-01 17:40:47 - INFO: Complete UI took: 365.30 ms
2023-02-01 17:40:47 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:40:47 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.08ms
2023-02-01 17:40:47 - INFO: Texture ID 11 loaded in 0.670 ms.
2023-02-01 17:40:47 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:40:47 - INFO: Init ProjectTreeView took: 679.71 ms
2023-02-01 17:40:47 - INFO: First update took: 684.95 ms
2023-02-01 17:40:47 - INFO: First frame took: 706.96 ms
2023-02-01 17:41:14 - INFO: DirTree read in: 26733.19ms. Found 24591 files.
2023-02-01 17:41:27 - INFO: Document "D:\Users\sgjes\Documents\Arduino\gest" loaded in 0.09ms.
2023-02-01 17:41:31 - INFO: Document "D:\Users\sgjes\Documents\Arduino\asdhflkjasdhlöfjhasdljöhf.txt" loaded in 0.07ms.
2023-02-01 17:41:34 - INFO: Document "D:\Users\sgjes\Documents\Arduino\gest" loaded in 0.09ms.
2023-02-01 17:41:47 - INFO: Document "D:\Users\sgjes\Downloads\ayaya.txt" loaded in 0.10ms.
2023-02-01 17:42:09 - INFO: eepp initialized
2023-02-01 17:42:09 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.36ms
2023-02-01 17:42:09 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:42:10 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.96 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:42:10 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:42:10 - INFO: Window creation took: 264.83 ms
2023-02-01 17:42:10 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.90ms
2023-02-01 17:42:10 - INFO: StyleSheet loaded in: 4.398 ms.
2023-02-01 17:42:10 - INFO: StyleSheet loaded in: 0.017 ms.
2023-02-01 17:42:10 - INFO: Syntax definitions loaded in 6.29 ms.
2023-02-01 17:42:10 - INFO: StyleSheet loaded in: 0.326 ms.
2023-02-01 17:42:10 - INFO: Texture ID 1 loaded in 1.313 ms.
2023-02-01 17:42:10 - INFO: Texture ID 2 loaded in 1.348 ms.
2023-02-01 17:42:10 - INFO: Texture ID 3 loaded in 0.533 ms.
2023-02-01 17:42:10 - INFO: Texture ID 4 loaded in 0.621 ms.
2023-02-01 17:42:10 - INFO: Texture ID 5 loaded in 0.366 ms.
2023-02-01 17:42:10 - INFO: Texture ID 6 loaded in 0.513 ms.
2023-02-01 17:42:10 - INFO: Color Schemes loaded in 1.14ms.
2023-02-01 17:42:10 - INFO: Terminal Color Schemes loaded in 1.18ms.
2023-02-01 17:42:10 - INFO: Base UI took: 318.31 ms
2023-02-01 17:42:10 - INFO: Texture ID 7 loaded in 0.418 ms.
2023-02-01 17:42:10 - INFO: Texture ID 8 loaded in 0.602 ms.
2023-02-01 17:42:10 - INFO: Settings Menu took: 41.05 ms
2023-02-01 17:42:10 - INFO: Texture ID 9 loaded in 0.369 ms.
2023-02-01 17:42:10 - INFO: Texture ID 10 loaded in 0.425 ms.
2023-02-01 17:42:10 - INFO: Complete UI took: 367.21 ms
2023-02-01 17:42:10 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:42:10 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.07ms
2023-02-01 17:42:10 - INFO: Texture ID 11 loaded in 1.064 ms.
2023-02-01 17:42:10 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:42:10 - INFO: Init ProjectTreeView took: 698.24 ms
2023-02-01 17:42:10 - INFO: First update took: 705.04 ms
2023-02-01 17:42:10 - INFO: First frame took: 726.07 ms
2023-02-01 17:42:36 - INFO: DirTree read in: 25742.34ms. Found 24591 files.
2023-02-01 17:43:05 - INFO: Document "D:\Users\sgjes\Documents\Adobe\PhotoshopPrefsManager-20171224-133255.log" loaded in 0.09ms.
2023-02-01 17:44:15 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:44:17 - INFO: Document "D:\Users\sgjes\Downloads\ayaya.txt" loaded in 0.04ms.
2023-02-01 17:45:01 - INFO: eepp initialized
2023-02-01 17:45:01 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.42ms
2023-02-01 17:45:01 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:45:02 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.96 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:45:02 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:45:02 - INFO: Window creation took: 252.74 ms
2023-02-01 17:45:02 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.69ms
2023-02-01 17:45:02 - INFO: StyleSheet loaded in: 4.561 ms.
2023-02-01 17:45:02 - INFO: StyleSheet loaded in: 0.030 ms.
2023-02-01 17:45:02 - INFO: Syntax definitions loaded in 6.79 ms.
2023-02-01 17:45:02 - INFO: StyleSheet loaded in: 0.322 ms.
2023-02-01 17:45:02 - INFO: Texture ID 1 loaded in 0.982 ms.
2023-02-01 17:45:02 - INFO: Texture ID 2 loaded in 1.392 ms.
2023-02-01 17:45:02 - INFO: Texture ID 3 loaded in 0.574 ms.
2023-02-01 17:45:02 - INFO: Texture ID 4 loaded in 1.077 ms.
2023-02-01 17:45:02 - INFO: Texture ID 5 loaded in 0.322 ms.
2023-02-01 17:45:02 - INFO: Texture ID 6 loaded in 0.738 ms.
2023-02-01 17:45:02 - INFO: Color Schemes loaded in 1.24ms.
2023-02-01 17:45:02 - INFO: Terminal Color Schemes loaded in 0.66ms.
2023-02-01 17:45:02 - INFO: Base UI took: 310.11 ms
2023-02-01 17:45:02 - INFO: Texture ID 7 loaded in 0.488 ms.
2023-02-01 17:45:02 - INFO: Texture ID 8 loaded in 0.566 ms.
2023-02-01 17:45:02 - INFO: Settings Menu took: 44.58 ms
2023-02-01 17:45:02 - INFO: Texture ID 9 loaded in 0.510 ms.
2023-02-01 17:45:02 - INFO: Texture ID 10 loaded in 0.373 ms.
2023-02-01 17:45:02 - INFO: Complete UI took: 363.63 ms
2023-02-01 17:45:02 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:45:02 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.06ms
2023-02-01 17:45:02 - INFO: Texture ID 11 loaded in 0.616 ms.
2023-02-01 17:45:02 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:45:02 - INFO: Init ProjectTreeView took: 713.56 ms
2023-02-01 17:45:02 - INFO: First update took: 731.01 ms
2023-02-01 17:45:02 - INFO: First frame took: 750.59 ms
2023-02-01 17:45:25 - INFO: DirTree read in: 23025.86ms. Found 20351 files.
2023-02-01 17:45:25 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:45:25 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.05ms
2023-02-01 17:45:25 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.76ms.
2023-02-01 17:45:25 - INFO: DirTree read in: 26.27ms. Found 49 files.
2023-02-01 17:45:25 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:46:20 - INFO: eepp initialized
2023-02-01 17:46:20 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.36ms
2023-02-01 17:46:20 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:46:20 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.91 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:46:20 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:46:20 - INFO: Window creation took: 274.28 ms
2023-02-01 17:46:20 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 1.31ms
2023-02-01 17:46:20 - INFO: StyleSheet loaded in: 4.633 ms.
2023-02-01 17:46:20 - INFO: StyleSheet loaded in: 0.031 ms.
2023-02-01 17:46:20 - INFO: Syntax definitions loaded in 6.44 ms.
2023-02-01 17:46:20 - INFO: StyleSheet loaded in: 0.313 ms.
2023-02-01 17:46:20 - INFO: Texture ID 1 loaded in 1.552 ms.
2023-02-01 17:46:20 - INFO: Texture ID 2 loaded in 2.206 ms.
2023-02-01 17:46:20 - INFO: Texture ID 3 loaded in 0.622 ms.
2023-02-01 17:46:20 - INFO: Texture ID 4 loaded in 0.497 ms.
2023-02-01 17:46:20 - INFO: Texture ID 5 loaded in 0.279 ms.
2023-02-01 17:46:20 - INFO: Texture ID 6 loaded in 0.691 ms.
2023-02-01 17:46:20 - INFO: Color Schemes loaded in 0.94ms.
2023-02-01 17:46:20 - INFO: Terminal Color Schemes loaded in 0.62ms.
2023-02-01 17:46:20 - INFO: Base UI took: 333.35 ms
2023-02-01 17:46:20 - INFO: Texture ID 7 loaded in 3.123 ms.
2023-02-01 17:46:20 - INFO: Texture ID 8 loaded in 0.458 ms.
2023-02-01 17:46:21 - INFO: Settings Menu took: 45.40 ms
2023-02-01 17:46:21 - INFO: Texture ID 9 loaded in 2.952 ms.
2023-02-01 17:46:21 - INFO: Texture ID 10 loaded in 0.311 ms.
2023-02-01 17:46:21 - INFO: Complete UI took: 392.76 ms
2023-02-01 17:46:21 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:46:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.08ms
2023-02-01 17:46:21 - INFO: Texture ID 11 loaded in 0.589 ms.
2023-02-01 17:46:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:46:21 - INFO: Init ProjectTreeView took: 729.47 ms
2023-02-01 17:46:21 - INFO: First update took: 736.20 ms
2023-02-01 17:46:21 - INFO: First frame took: 757.39 ms
2023-02-01 17:46:30 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:46:30 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.06ms
2023-02-01 17:46:30 - INFO: DirTree read in: 9269.33ms. Found 5184 files.
2023-02-01 17:46:30 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.24ms.
2023-02-01 17:46:30 - INFO: DirTree read in: 22.75ms. Found 49 files.
2023-02-01 17:46:30 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:46:58 - INFO: eepp initialized
2023-02-01 17:46:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.35ms
2023-02-01 17:46:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:46:59 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.90 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:46:59 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:46:59 - INFO: Window creation took: 255.38 ms
2023-02-01 17:46:59 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.67ms
2023-02-01 17:46:59 - INFO: StyleSheet loaded in: 4.697 ms.
2023-02-01 17:46:59 - INFO: StyleSheet loaded in: 0.017 ms.
2023-02-01 17:46:59 - INFO: Syntax definitions loaded in 6.14 ms.
2023-02-01 17:46:59 - INFO: StyleSheet loaded in: 0.296 ms.
2023-02-01 17:46:59 - INFO: Texture ID 1 loaded in 0.991 ms.
2023-02-01 17:46:59 - INFO: Texture ID 2 loaded in 1.789 ms.
2023-02-01 17:46:59 - INFO: Texture ID 3 loaded in 0.863 ms.
2023-02-01 17:46:59 - INFO: Texture ID 4 loaded in 0.564 ms.
2023-02-01 17:46:59 - INFO: Texture ID 5 loaded in 0.321 ms.
2023-02-01 17:46:59 - INFO: Texture ID 6 loaded in 0.533 ms.
2023-02-01 17:46:59 - INFO: Color Schemes loaded in 1.22ms.
2023-02-01 17:46:59 - INFO: Terminal Color Schemes loaded in 0.65ms.
2023-02-01 17:46:59 - INFO: Base UI took: 310.57 ms
2023-02-01 17:46:59 - INFO: Texture ID 7 loaded in 0.465 ms.
2023-02-01 17:46:59 - INFO: Texture ID 8 loaded in 0.599 ms.
2023-02-01 17:46:59 - INFO: Settings Menu took: 40.60 ms
2023-02-01 17:46:59 - INFO: Texture ID 9 loaded in 0.318 ms.
2023-02-01 17:46:59 - INFO: Texture ID 10 loaded in 0.367 ms.
2023-02-01 17:46:59 - INFO: Complete UI took: 359.03 ms
2023-02-01 17:46:59 - INFO: Loading DirTree: D:\Users\sgjes\Documents\
2023-02-01 17:46:59 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\9aaa2e178d67a006af319c136087a4a3.cfg loaded in 0.06ms
2023-02-01 17:46:59 - INFO: Texture ID 11 loaded in 0.622 ms.
2023-02-01 17:46:59 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:46:59 - INFO: Init ProjectTreeView took: 707.77 ms
2023-02-01 17:46:59 - INFO: First update took: 714.08 ms
2023-02-01 17:46:59 - INFO: First frame took: 731.19 ms
2023-02-01 17:47:03 - INFO: DirTree read in: 3831.03ms. Found 893 files.
2023-02-01 17:47:03 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:47:03 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.11ms
2023-02-01 17:47:03 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.15ms.
2023-02-01 17:47:03 - INFO: DirTree read in: 23.64ms. Found 49 files.
2023-02-01 17:47:03 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:47:27 - INFO: Texture ID 12 loaded in 0.616 ms.
2023-02-01 17:47:58 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\gcode folder\
2023-02-01 17:47:58 - INFO: DirTree read in: 7.24ms. Found 0 files.
2023-02-01 17:48:57 - INFO: eepp stoped

2023-02-01 17:48:58 - INFO: eepp initialized
2023-02-01 17:48:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.35ms
2023-02-01 17:48:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:48:58 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.88 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:48:58 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:48:58 - INFO: Window creation took: 269.81 ms
2023-02-01 17:48:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.94ms
2023-02-01 17:48:58 - INFO: StyleSheet loaded in: 5.234 ms.
2023-02-01 17:48:58 - INFO: StyleSheet loaded in: 0.030 ms.
2023-02-01 17:48:58 - INFO: Syntax definitions loaded in 5.81 ms.
2023-02-01 17:48:58 - INFO: StyleSheet loaded in: 0.353 ms.
2023-02-01 17:48:58 - INFO: Texture ID 1 loaded in 1.300 ms.
2023-02-01 17:48:58 - INFO: Texture ID 2 loaded in 2.049 ms.
2023-02-01 17:48:58 - INFO: Texture ID 3 loaded in 0.610 ms.
2023-02-01 17:48:58 - INFO: Texture ID 4 loaded in 0.540 ms.
2023-02-01 17:48:58 - INFO: Texture ID 5 loaded in 0.281 ms.
2023-02-01 17:48:58 - INFO: Texture ID 6 loaded in 0.566 ms.
2023-02-01 17:48:58 - INFO: Color Schemes loaded in 0.88ms.
2023-02-01 17:48:58 - INFO: Terminal Color Schemes loaded in 0.62ms.
2023-02-01 17:48:58 - INFO: Base UI took: 324.26 ms
2023-02-01 17:48:58 - INFO: Texture ID 7 loaded in 0.306 ms.
2023-02-01 17:48:58 - INFO: Texture ID 8 loaded in 0.620 ms.
2023-02-01 17:48:58 - INFO: Settings Menu took: 62.19 ms
2023-02-01 17:48:58 - INFO: Texture ID 9 loaded in 0.437 ms.
2023-02-01 17:48:58 - INFO: Texture ID 10 loaded in 0.344 ms.
2023-02-01 17:48:58 - INFO: Complete UI took: 393.99 ms
2023-02-01 17:48:58 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\gcode folder\
2023-02-01 17:48:58 - INFO: DirTree read in: 0.92ms. Found 0 files.
2023-02-01 17:48:58 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\52132f2e6c8ac505269733728afb6963.cfg loaded in 0.09ms
2023-02-01 17:48:58 - INFO: Texture ID 11 loaded in 0.652 ms.
2023-02-01 17:48:58 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:48:58 - INFO: Init ProjectTreeView took: 441.14 ms
2023-02-01 17:48:58 - INFO: First update took: 447.74 ms
2023-02-01 17:48:58 - INFO: First frame took: 463.21 ms
2023-02-01 17:49:04 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:49:04 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.05ms
2023-02-01 17:49:04 - INFO: DirTree read in: 24.75ms. Found 49 files.
2023-02-01 17:49:04 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:49:04 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.26ms.
2023-02-01 17:49:08 - INFO: Document "D:\Users\sgjes\Downloads\ayaya.txt" loaded in 0.07ms.
2023-02-01 17:49:21 - INFO: eepp initialized
2023-02-01 17:49:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.40ms
2023-02-01 17:49:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:49:21 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.92 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:49:21 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:49:21 - INFO: Window creation took: 316.35 ms
2023-02-01 17:49:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.65ms
2023-02-01 17:49:21 - INFO: StyleSheet loaded in: 4.428 ms.
2023-02-01 17:49:21 - INFO: StyleSheet loaded in: 0.017 ms.
2023-02-01 17:49:21 - INFO: Syntax definitions loaded in 5.74 ms.
2023-02-01 17:49:21 - INFO: StyleSheet loaded in: 0.301 ms.
2023-02-01 17:49:21 - INFO: Texture ID 1 loaded in 1.154 ms.
2023-02-01 17:49:21 - INFO: Texture ID 2 loaded in 2.502 ms.
2023-02-01 17:49:21 - INFO: Texture ID 3 loaded in 0.861 ms.
2023-02-01 17:49:21 - INFO: Texture ID 4 loaded in 0.594 ms.
2023-02-01 17:49:21 - INFO: Texture ID 5 loaded in 0.296 ms.
2023-02-01 17:49:21 - INFO: Texture ID 6 loaded in 0.694 ms.
2023-02-01 17:49:21 - INFO: Color Schemes loaded in 0.92ms.
2023-02-01 17:49:21 - INFO: Terminal Color Schemes loaded in 0.67ms.
2023-02-01 17:49:21 - INFO: Base UI took: 375.05 ms
2023-02-01 17:49:21 - INFO: Texture ID 7 loaded in 1.742 ms.
2023-02-01 17:49:21 - INFO: Texture ID 8 loaded in 0.531 ms.
2023-02-01 17:49:21 - INFO: Settings Menu took: 47.31 ms
2023-02-01 17:49:21 - INFO: Texture ID 9 loaded in 0.355 ms.
2023-02-01 17:49:21 - INFO: Texture ID 10 loaded in 0.336 ms.
2023-02-01 17:49:21 - INFO: Complete UI took: 432.17 ms
2023-02-01 17:49:21 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\gcode folder\
2023-02-01 17:49:21 - INFO: DirTree read in: 0.94ms. Found 0 files.
2023-02-01 17:49:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\52132f2e6c8ac505269733728afb6963.cfg loaded in 0.08ms
2023-02-01 17:49:21 - INFO: Texture ID 11 loaded in 0.603 ms.
2023-02-01 17:49:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:49:21 - INFO: Init ProjectTreeView took: 487.30 ms
2023-02-01 17:49:21 - INFO: First update took: 491.90 ms
2023-02-01 17:49:21 - INFO: First frame took: 501.23 ms
2023-02-01 17:49:28 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:49:28 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.06ms
2023-02-01 17:49:28 - INFO: DirTree read in: 19.17ms. Found 49 files.
2023-02-01 17:49:28 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:49:28 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.23ms.
2023-02-01 17:49:33 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:49:33 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:49:33 - INFO: eepp stoped

2023-02-01 17:49:35 - INFO: eepp initialized
2023-02-01 17:49:35 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.37ms
2023-02-01 17:49:35 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.07ms
2023-02-01 17:49:35 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.93 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:49:35 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:49:35 - INFO: Window creation took: 322.29 ms
2023-02-01 17:49:35 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 1.05ms
2023-02-01 17:49:35 - INFO: StyleSheet loaded in: 4.758 ms.
2023-02-01 17:49:35 - INFO: StyleSheet loaded in: 0.022 ms.
2023-02-01 17:49:35 - INFO: Syntax definitions loaded in 7.34 ms.
2023-02-01 17:49:35 - INFO: StyleSheet loaded in: 0.334 ms.
2023-02-01 17:49:35 - INFO: Texture ID 1 loaded in 1.252 ms.
2023-02-01 17:49:35 - INFO: Texture ID 2 loaded in 1.643 ms.
2023-02-01 17:49:35 - INFO: Texture ID 3 loaded in 0.657 ms.
2023-02-01 17:49:35 - INFO: Texture ID 4 loaded in 0.675 ms.
2023-02-01 17:49:35 - INFO: Texture ID 5 loaded in 0.409 ms.
2023-02-01 17:49:35 - INFO: Texture ID 6 loaded in 0.546 ms.
2023-02-01 17:49:35 - INFO: Color Schemes loaded in 1.04ms.
2023-02-01 17:49:35 - INFO: Terminal Color Schemes loaded in 0.64ms.
2023-02-01 17:49:35 - INFO: Base UI took: 381.73 ms
2023-02-01 17:49:35 - INFO: Texture ID 7 loaded in 0.438 ms.
2023-02-01 17:49:35 - INFO: Texture ID 8 loaded in 0.454 ms.
2023-02-01 17:49:35 - INFO: Settings Menu took: 39.54 ms
2023-02-01 17:49:35 - INFO: Texture ID 9 loaded in 0.502 ms.
2023-02-01 17:49:35 - INFO: Texture ID 10 loaded in 0.402 ms.
2023-02-01 17:49:35 - INFO: Complete UI took: 430.84 ms
2023-02-01 17:49:35 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:49:35 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.18ms
2023-02-01 17:49:35 - INFO: DirTree read in: 24.44ms. Found 49 files.
2023-02-01 17:49:35 - INFO: Texture ID 11 loaded in 0.658 ms.
2023-02-01 17:49:35 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:49:35 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:49:35 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.21ms.
2023-02-01 17:49:35 - INFO: Init ProjectTreeView took: 508.17 ms
2023-02-01 17:49:35 - INFO: First update took: 521.05 ms
2023-02-01 17:49:35 - INFO: First frame took: 541.32 ms
2023-02-01 17:49:59 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:49:59 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:49:59 - INFO: eepp stoped

2023-02-01 17:50:05 - INFO: eepp initialized
2023-02-01 17:50:05 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.40ms
2023-02-01 17:50:05 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.06ms
2023-02-01 17:50:05 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.95 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:50:05 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:50:05 - INFO: Window creation took: 269.96 ms
2023-02-01 17:50:05 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.73ms
2023-02-01 17:50:06 - INFO: StyleSheet loaded in: 5.167 ms.
2023-02-01 17:50:06 - INFO: StyleSheet loaded in: 0.039 ms.
2023-02-01 17:50:06 - INFO: Syntax definitions loaded in 5.94 ms.
2023-02-01 17:50:06 - INFO: StyleSheet loaded in: 0.323 ms.
2023-02-01 17:50:06 - INFO: Texture ID 1 loaded in 1.100 ms.
2023-02-01 17:50:06 - INFO: Texture ID 2 loaded in 1.516 ms.
2023-02-01 17:50:06 - INFO: Texture ID 3 loaded in 0.611 ms.
2023-02-01 17:50:06 - INFO: Texture ID 4 loaded in 0.574 ms.
2023-02-01 17:50:06 - INFO: Texture ID 5 loaded in 0.308 ms.
2023-02-01 17:50:06 - INFO: Texture ID 6 loaded in 1.849 ms.
2023-02-01 17:50:06 - INFO: Color Schemes loaded in 1.77ms.
2023-02-01 17:50:06 - INFO: Terminal Color Schemes loaded in 0.60ms.
2023-02-01 17:50:06 - INFO: Base UI took: 326.90 ms
2023-02-01 17:50:06 - INFO: Texture ID 7 loaded in 0.401 ms.
2023-02-01 17:50:06 - INFO: Texture ID 8 loaded in 1.177 ms.
2023-02-01 17:50:06 - INFO: Settings Menu took: 46.74 ms
2023-02-01 17:50:06 - INFO: Texture ID 9 loaded in 0.370 ms.
2023-02-01 17:50:06 - INFO: Texture ID 10 loaded in 0.341 ms.
2023-02-01 17:50:06 - INFO: Complete UI took: 381.11 ms
2023-02-01 17:50:06 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:50:06 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.08ms
2023-02-01 17:50:06 - INFO: DirTree read in: 17.95ms. Found 49 files.
2023-02-01 17:50:06 - INFO: Texture ID 11 loaded in 2.036 ms.
2023-02-01 17:50:06 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:06 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:06 - INFO: Init ProjectTreeView took: 467.88 ms
2023-02-01 17:50:06 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.18ms.
2023-02-01 17:50:06 - INFO: First update took: 490.36 ms
2023-02-01 17:50:06 - INFO: First frame took: 510.53 ms
2023-02-01 17:50:10 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\gcode folder\
2023-02-01 17:50:10 - INFO: DirTree read in: 0.76ms. Found 0 files.
2023-02-01 17:50:10 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\52132f2e6c8ac505269733728afb6963.cfg loaded in 0.05ms
2023-02-01 17:50:10 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:13 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:13 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:13 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:13 - INFO: eepp stoped

2023-02-01 17:50:14 - INFO: eepp initialized
2023-02-01 17:50:14 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.33ms
2023-02-01 17:50:14 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.04ms
2023-02-01 17:50:15 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.95 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:50:15 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:50:15 - INFO: Window creation took: 268.50 ms
2023-02-01 17:50:15 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.83ms
2023-02-01 17:50:15 - INFO: StyleSheet loaded in: 4.598 ms.
2023-02-01 17:50:15 - INFO: StyleSheet loaded in: 0.017 ms.
2023-02-01 17:50:15 - INFO: Syntax definitions loaded in 6.76 ms.
2023-02-01 17:50:15 - INFO: StyleSheet loaded in: 0.506 ms.
2023-02-01 17:50:15 - INFO: Texture ID 1 loaded in 1.180 ms.
2023-02-01 17:50:15 - INFO: Texture ID 2 loaded in 1.741 ms.
2023-02-01 17:50:15 - INFO: Texture ID 3 loaded in 0.540 ms.
2023-02-01 17:50:15 - INFO: Texture ID 4 loaded in 0.523 ms.
2023-02-01 17:50:15 - INFO: Texture ID 5 loaded in 0.284 ms.
2023-02-01 17:50:15 - INFO: Texture ID 6 loaded in 0.438 ms.
2023-02-01 17:50:15 - INFO: Color Schemes loaded in 1.19ms.
2023-02-01 17:50:15 - INFO: Terminal Color Schemes loaded in 1.00ms.
2023-02-01 17:50:15 - INFO: Base UI took: 324.38 ms
2023-02-01 17:50:15 - INFO: Texture ID 7 loaded in 0.411 ms.
2023-02-01 17:50:15 - INFO: Texture ID 8 loaded in 0.573 ms.
2023-02-01 17:50:15 - INFO: Settings Menu took: 46.96 ms
2023-02-01 17:50:15 - INFO: Texture ID 9 loaded in 0.588 ms.
2023-02-01 17:50:15 - INFO: Texture ID 10 loaded in 0.385 ms.
2023-02-01 17:50:15 - INFO: Complete UI took: 379.32 ms
2023-02-01 17:50:15 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\gcode folder\
2023-02-01 17:50:15 - INFO: DirTree read in: 0.82ms. Found 0 files.
2023-02-01 17:50:15 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\52132f2e6c8ac505269733728afb6963.cfg loaded in 0.04ms
2023-02-01 17:50:15 - INFO: Texture ID 11 loaded in 0.504 ms.
2023-02-01 17:50:15 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:15 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:15 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:15 - INFO: Init ProjectTreeView took: 466.69 ms
2023-02-01 17:50:15 - INFO: First update took: 478.00 ms
2023-02-01 17:50:15 - INFO: First frame took: 493.18 ms
2023-02-01 17:50:21 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:50:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.04ms
2023-02-01 17:50:21 - INFO: DirTree read in: 18.37ms. Found 49 files.
2023-02-01 17:50:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:21 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.24ms.
2023-02-01 17:50:24 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:24 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:24 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:24 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:24 - ERROR: ERROR WinAPI: The pipe has been ended.

2023-02-01 17:50:26 - INFO: eepp initialized
2023-02-01 17:50:26 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.50ms
2023-02-01 17:50:26 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.05ms
2023-02-01 17:50:27 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.95 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:50:27 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:50:27 - INFO: Window creation took: 329.20 ms
2023-02-01 17:50:27 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.78ms
2023-02-01 17:50:27 - INFO: StyleSheet loaded in: 5.930 ms.
2023-02-01 17:50:27 - INFO: StyleSheet loaded in: 0.032 ms.
2023-02-01 17:50:27 - INFO: Syntax definitions loaded in 7.00 ms.
2023-02-01 17:50:27 - INFO: StyleSheet loaded in: 0.634 ms.
2023-02-01 17:50:27 - INFO: Texture ID 1 loaded in 2.818 ms.
2023-02-01 17:50:27 - INFO: Texture ID 2 loaded in 1.873 ms.
2023-02-01 17:50:27 - INFO: Texture ID 3 loaded in 0.605 ms.
2023-02-01 17:50:27 - INFO: Texture ID 4 loaded in 0.620 ms.
2023-02-01 17:50:27 - INFO: Texture ID 5 loaded in 0.336 ms.
2023-02-01 17:50:27 - INFO: Texture ID 6 loaded in 0.650 ms.
2023-02-01 17:50:27 - INFO: Color Schemes loaded in 1.24ms.
2023-02-01 17:50:27 - INFO: Terminal Color Schemes loaded in 0.63ms.
2023-02-01 17:50:27 - INFO: Base UI took: 393.31 ms
2023-02-01 17:50:27 - INFO: Texture ID 7 loaded in 0.482 ms.
2023-02-01 17:50:27 - INFO: Texture ID 8 loaded in 0.606 ms.
2023-02-01 17:50:27 - INFO: Settings Menu took: 46.80 ms
2023-02-01 17:50:27 - INFO: Texture ID 9 loaded in 0.264 ms.
2023-02-01 17:50:27 - INFO: Texture ID 10 loaded in 0.259 ms.
2023-02-01 17:50:27 - INFO: Complete UI took: 447.72 ms
2023-02-01 17:50:27 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:50:27 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.17ms
2023-02-01 17:50:27 - INFO: DirTree read in: 25.15ms. Found 49 files.
2023-02-01 17:50:27 - INFO: Texture ID 11 loaded in 0.599 ms.
2023-02-01 17:50:27 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:27 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:27 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:27 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:27 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:27 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.23ms.
2023-02-01 17:50:27 - INFO: Init ProjectTreeView took: 594.78 ms
2023-02-01 17:50:27 - INFO: First update took: 611.43 ms
2023-02-01 17:50:27 - INFO: First frame took: 632.99 ms
2023-02-01 17:50:52 - INFO: eepp initialized
2023-02-01 17:50:52 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.65ms
2023-02-01 17:50:52 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.13ms
2023-02-01 17:50:52 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.95 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:50:52 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:50:52 - INFO: Window creation took: 308.83 ms
2023-02-01 17:50:52 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.69ms
2023-02-01 17:50:52 - INFO: StyleSheet loaded in: 4.576 ms.
2023-02-01 17:50:52 - INFO: StyleSheet loaded in: 0.031 ms.
2023-02-01 17:50:52 - INFO: Syntax definitions loaded in 6.37 ms.
2023-02-01 17:50:52 - INFO: StyleSheet loaded in: 0.503 ms.
2023-02-01 17:50:52 - INFO: Texture ID 1 loaded in 1.585 ms.
2023-02-01 17:50:52 - INFO: Texture ID 2 loaded in 2.347 ms.
2023-02-01 17:50:52 - INFO: Texture ID 3 loaded in 0.555 ms.
2023-02-01 17:50:52 - INFO: Texture ID 4 loaded in 0.815 ms.
2023-02-01 17:50:52 - INFO: Texture ID 5 loaded in 0.554 ms.
2023-02-01 17:50:52 - INFO: Texture ID 6 loaded in 0.986 ms.
2023-02-01 17:50:52 - INFO: Color Schemes loaded in 0.99ms.
2023-02-01 17:50:52 - INFO: Terminal Color Schemes loaded in 0.77ms.
2023-02-01 17:50:52 - INFO: Base UI took: 380.40 ms
2023-02-01 17:50:52 - INFO: Texture ID 7 loaded in 0.850 ms.
2023-02-01 17:50:53 - INFO: Texture ID 8 loaded in 1.023 ms.
2023-02-01 17:50:53 - INFO: Settings Menu took: 47.23 ms
2023-02-01 17:50:53 - INFO: Texture ID 9 loaded in 0.328 ms.
2023-02-01 17:50:53 - INFO: Texture ID 10 loaded in 0.303 ms.
2023-02-01 17:50:53 - INFO: Complete UI took: 435.66 ms
2023-02-01 17:50:53 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:50:53 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.11ms
2023-02-01 17:50:53 - INFO: DirTree read in: 20.73ms. Found 49 files.
2023-02-01 17:50:53 - INFO: Texture ID 11 loaded in 0.762 ms.
2023-02-01 17:50:53 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:53 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:53 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:53 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:53 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:50:53 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.23ms.
2023-02-01 17:50:53 - INFO: Init ProjectTreeView took: 600.90 ms
2023-02-01 17:50:53 - INFO: First update took: 622.12 ms
2023-02-01 17:50:53 - INFO: First frame took: 644.17 ms
2023-02-01 17:51:01 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\gcode folder\
2023-02-01 17:51:01 - INFO: DirTree read in: 0.89ms. Found 0 files.
2023-02-01 17:51:01 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\52132f2e6c8ac505269733728afb6963.cfg loaded in 0.04ms
2023-02-01 17:51:01 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:01 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:01 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:09 - INFO: eepp initialized
2023-02-01 17:51:09 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\config.cfg loaded in 0.45ms
2023-02-01 17:51:09 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\state.cfg loaded in 0.07ms
2023-02-01 17:51:10 - INFO: Engine Initialized Succesfully.
	Version: eepp version 2.5.5 (codename: "Bindu")
	Build time: Jan 29 2023 16:01:44
	Platform: Windows
	OS: Microsoft Windows 10
	Arch: x64
	CPU Cores: 8
	Process Path: C:\Users\sgjes\OneDrive\ecode\
	Current Working Directory: C:\Users\sgjes\OneDrive\ecode
	Disk Free Space: 13.99 GiB
	Window/Input Backend: SDL 2.24.2
	GL Backend: OpenGL 2
	GL Vendor: NVIDIA Corporation
	GL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
	GL Version: 4.6.0 NVIDIA 522.25
	GL Shading Language Version: 4.60 NVIDIA
	Resolution: 2560x1377
2023-02-01 17:51:10 - INFO: ecode version 0.4.3 (codename: "Vajra") initializing
2023-02-01 17:51:10 - INFO: Window creation took: 371.28 ms
2023-02-01 17:51:10 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\keybindings.cfg loaded in 0.92ms
2023-02-01 17:51:10 - INFO: StyleSheet loaded in: 5.234 ms.
2023-02-01 17:51:10 - INFO: StyleSheet loaded in: 0.035 ms.
2023-02-01 17:51:10 - INFO: Syntax definitions loaded in 5.60 ms.
2023-02-01 17:51:10 - INFO: StyleSheet loaded in: 0.485 ms.
2023-02-01 17:51:10 - INFO: Texture ID 1 loaded in 7.031 ms.
2023-02-01 17:51:10 - INFO: Texture ID 2 loaded in 1.474 ms.
2023-02-01 17:51:10 - INFO: Texture ID 3 loaded in 0.706 ms.
2023-02-01 17:51:10 - INFO: Texture ID 4 loaded in 1.349 ms.
2023-02-01 17:51:10 - INFO: Texture ID 5 loaded in 0.373 ms.
2023-02-01 17:51:10 - INFO: Texture ID 6 loaded in 0.683 ms.
2023-02-01 17:51:10 - INFO: Color Schemes loaded in 0.91ms.
2023-02-01 17:51:10 - INFO: Terminal Color Schemes loaded in 0.76ms.
2023-02-01 17:51:10 - INFO: Base UI took: 438.09 ms
2023-02-01 17:51:10 - INFO: Texture ID 7 loaded in 0.586 ms.
2023-02-01 17:51:10 - INFO: Texture ID 8 loaded in 0.649 ms.
2023-02-01 17:51:10 - INFO: Settings Menu took: 52.99 ms
2023-02-01 17:51:10 - INFO: Texture ID 9 loaded in 0.634 ms.
2023-02-01 17:51:10 - INFO: Texture ID 10 loaded in 2.465 ms.
2023-02-01 17:51:10 - INFO: Complete UI took: 501.09 ms
2023-02-01 17:51:10 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:51:10 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.10ms
2023-02-01 17:51:10 - INFO: DirTree read in: 24.00ms. Found 49 files.
2023-02-01 17:51:10 - INFO: Texture ID 11 loaded in 0.870 ms.
2023-02-01 17:51:10 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:10 - INFO: Init ProjectTreeView took: 555.80 ms
2023-02-01 17:51:10 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.30ms.
2023-02-01 17:51:10 - INFO: First update took: 571.09 ms
2023-02-01 17:51:10 - INFO: First frame took: 590.68 ms
2023-02-01 17:51:14 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:51:14 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.09ms
2023-02-01 17:51:14 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:14 - INFO: DirTree read in: 40.87ms. Found 49 files.
2023-02-01 17:51:14 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 7.83ms.
2023-02-01 17:51:18 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:51:18 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.09ms
2023-02-01 17:51:18 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:18 - INFO: DirTree read in: 29.91ms. Found 49 files.
2023-02-01 17:51:18 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:18 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.18ms.
2023-02-01 17:51:21 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:51:21 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.04ms
2023-02-01 17:51:21 - INFO: DirTree read in: 16.74ms. Found 49 files.
2023-02-01 17:51:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:21 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:51:21 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.25ms.
2023-02-01 17:52:51 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:52:51 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.05ms
2023-02-01 17:52:51 - INFO: DirTree read in: 17.72ms. Found 49 files.
2023-02-01 17:52:51 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:52:51 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 1.70ms.
2023-02-01 17:52:55 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:52:55 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.09ms
2023-02-01 17:52:55 - INFO: DirTree read in: 20.23ms. Found 49 files.
2023-02-01 17:52:55 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:52:55 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:52:55 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.14ms.
2023-02-01 17:53:30 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:53:30 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.04ms
2023-02-01 17:53:30 - INFO: DirTree read in: 17.26ms. Found 49 files.
2023-02-01 17:53:30 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:53:30 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.25ms.
2023-02-01 17:53:51 - INFO: Loading DirTree: C:\Users\sgjes\OneDrive\Dokumendid\Python\
2023-02-01 17:53:51 - INFO: C:\Users\sgjes\AppData\Roaming\ecode\projects\73b238a55ea130c2784d0ff0476b39b8.cfg loaded in 0.07ms
2023-02-01 17:53:51 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:53:51 - INFO: DirTree read in: 30.09ms. Found 49 files.
2023-02-01 17:53:51 - ERROR: ERROR WinAPI: The data area passed to a system call is too small.

2023-02-01 17:53:51 - INFO: Document "C:\Users\sgjes\OneDrive\Dokumendid\Python\bloxorz\game.py" loaded in 0.19ms.

Thanks, I'll try to reproduce it.

I tried my best to break it but I cannot reproduce it. There must be something that I'm missing. It never worked for you?
May be you can run ecode.exe -ldebug info, so we can get more information about the events happening on the file system. Clear your logs and run ecode with -ldebug, open a folder, create a file and delete it with the sidebar commands. Then send me the logs again. If I can't find anything I'll build an ecode version with more detailed information regarding the file system events.

Also I thought I should mention that it doesn't update if I create a file/folder inside another folder

I'll send the logs later


WHY??? why sensitive credentials can only be commited? why it doesn't work as environmental variable???

Issue in ./help/how-to/general/redeploy-with-another-key.md
https://experienceleague.adobe.com/docs/commerce-knowledge-base/kb/how-to/redeploy-with-another-key.html?lang=en

Is there any updates here? I have same issue!

Hi @artissegrums and @ahmed-saeed-masry!
Thank you for your feedback!
To get an answer to your questions, you will need to open a ticket in the Adobe Commerce Help Center by following these instructions in the Help Center User Guide.
Thank you again!

If you want more places to ask, the other locations I can direct you to are the Adobe Forums, and the Magento2 GitHub:
https://community.magento.com/
https://github.com/magento/magento2


Large output of processes with TTY gets occasionally truncated

Description
Hi containerd,
We (CF Garden) are experiencing occasional container process output being cut out in our CI environment. We managed to reproduce the issue via a unit test
The test loops 100 times exec'ing a process with TTY enabled in a container which prints numbers from 1 to 1000000 to its stdout. The test checks the final numbers are printed. Depending on the runtime we use to run the test with we get the following results:

When running with V1 (io.containerd.runtime.v1.linux) the test would either fail with a process output being cut out, or the process being executed (i.e. seq) just blocks writing to stdout. In the cases when the test fails we get the following error:

--- FAIL: TestContainerExecLargeOutputWithTTY (49.19s)
    container_test.go:320: process output does not end with "999999 1000000" at iteration 66, here are the last 20 characters of the output:

         "999931<PHONE_NUMBER>33"
FAIL

When running with V2 (io.containerd.runc.v2) the test would always hang with the seq process getting stuck writing to stdout.

We verified that the issue is available on both master and 1.3.0
cc @kieron-pivotal

I'll take a look at this one and see if I can find anything


PyTorch: Reduce closure size by ~500MB

Motivation for this change
PyTorch has a very large closure size (1.0GB before this change), about half of which turns out to be unnecessary (reduced to 537M with this change):

Removed ~300MB from the outputs by symlinking instead of copying libraries duplicated between the $lib and $out outputs
Removed ~200MB from the closure by using removeReferencesTo to make the output not depend on gcc
Added an argument to make tensorboard dependencies optional - small, but removes dozens of Python dependencies when tensorboard is not needed (still enabled by default) (deferred to a later PR)

Things done

Built on platform(s)

[x] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

[ ] For non-Linux: Is sandbox = true set in nix.conf? (See Nix manual)
[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review wip"
[x] Tested basic functionality of all binary files (usually in ./result/bin/)
21.11 Release Notes (or backporting 21.05 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module

[x] Fits CONTRIBUTING.md.

i wonder if fdupes could help us reduce package sizes.
openSUSE runs fdupes in many of their builds
https://github.com/bmwiedemann/openSUSE/blob/master/packages/f/fdupes/macros.fdupes
https://github.com/bmwiedemann/openSUSE/search?q=fdupes

Rebased and confirmed that the closure size is roughly as expected (852M -> 430M), and that the module can be imported and create tensors.

If ofborg is stuck please comment @ofborg eval to retry. We do not want to accidentally merge eval errors.

Thanks for the heads-up. Did this cause any eval errors or was it a generic statement?


Add a test if iOs platform is not present

Test if the « GoogleService-Info.plist » exist. If its absent skip the IOS part (failing when the platform is absent)

Good stuff. We should run the check both platforms though, not just ios


Bug Fix

Fixed a bug which is preventing the generation of types.d.ts in the final build

Closes #30

Changed types.d.ts to types.ts to solve the issue


SmartScreen warning when launching the installer on Windows 10

When you first try to launch the installer on Windows 10, SmartScreen prevents it from running because it does not recognise the file's publisher or signature. The SmartScreen popup shows the publisher is "Unknown Publisher" so that may have something to do with it.

@rgooding this is a duplicate of #43 . This should be resolved once the github pipline is signing. I will leave this open though as @digiserg will need you to retest it once he does it.


ARO clusters support

Jira ticket https://issues.redhat.com/browse/MSINTEROP-647
Depends on https://github.com/RedHatQE/cloud-tools/pull/475

@rnetser @myakove closing this PR for now as it is in low priority.

@omrirh please close this pr


fix import inside enhancers typescript test

This is a subtle problem. If we import PreloadedState from ../../index, and createStore from redux, we end up with different versions of the declared $CombinedState symbol, and so the types never match.
Also, we should be consistent about always loading the types from our aliased redux

Should we be aliasing at all? I feel like direct linking would be better.


Injectable templates

One problem with eliminating global state in Play is that now everything, eg CSRF, i18n, reverse routing, assets rendering etc needs to be passed into each template every time its invoked.  This is manageable (though not ideal) in Scala, but for Java users it leaves a lot to be desired.  One solution to this is to make templates themselves injectable.  I propose the following syntax:
@*
 * Some template
 *@
@this(templateContext: Context)

@(title: String)

...

The this keyword will be for defining constructors.  this is already a reserved word in Twirl by virtue of the fact that it's a Scala reserved word, and the this() syntax is somewhat consistent with Scala constructor syntax.  The above template would compile (roughly) to this:
class someTemplate @Inject() (templateContext: Context) extends Template1[String] {
  def apply(title: String) = { ... }
}

while, if no @this directive is specified, it will be compiled to an object as before.  Hence this should be 100% backwards compatible.
Templates could of course depend on each other, by declaring each other in their constructors, for example, the index template might depend on the main template:
main.scala.html:
@this(templateContext: Context)

@(title: String)(content: Html)

  <title>@title</title>
  @content

index.scala.html:
@this(templateContext: Context, main: views.html.main)

@main("Index") {

Hello world!

}

Note that of course the Context type above is just a fictitious type that we may provide in Play as a convenience to provide web template utilities in one place, such as i18n, assets reverse routing/CDN/finger printing configuration, CSRF config, etc.

Nice proposal. I think introducing Context would solve most problems already (as an implicit in Scala at least).

Is it possible to implement CI for routes file? That would allow us to inject QueryStringBindable and PathBindable instances.

How this proposal would deal with situation where template references a lot of dependent templates, like form builders:
// textField.scala.html
@this(lang: MessagesAPI)
@(...)(implicit rq: RequestHeader)
....

And main template:
// form.scala.html
@this(lang: MessagesAPI, textField: views.textField, passwordField: views.passwordField, selectField: views.selectField, checkboxField: views.checkboxField, radioField: views.radioField, /* ... */)

Currently it at least ugly.

I don't think the form builders will be made injectable, they'll be kept as objects. Note that there's no reason why injected templates can't invoke non injected templates, and vice versa (if the injected template is passed as a parameter).
So the form builders will be kept as not injected, and have implicit dependencies on the messages API, and any templates that use them will just need to have the messages API template injected.

Would this also works if I need to inject Service or Dao?
Let's say that I have navbar template, that displays user's picture (when user is logged in) and I dont want to pass User object in each of my 100 templates for just being used in navbar.
Can I just inject userService and retrieve picture in navbar template?
Kind regards


Initial commit for adding descriptions to top level commands

Hi @aileronajay, thanks for looking at this! Sorry I was swamped yesterday. I'll reply back today sometime with some recommendations for text

So let's see...

account: Manages authentication credentials
account add: Stores authentication credentials to be used by non-interactive deploy
account show: Displays the credentials have been stored
account clear: Remove any authentication credentials which have been stored
deploy: Processes a workflow and executes the operations
generate: Processes a workflow without executing any operations
help: Show help information

@lodejard I have updated the descriptions

Merged - Thanks again for the contribution!


add a new error code to the status.yml to indicate kafka-sidecar producer not enabled

in the service.yml file.

 add a new error code to the status.yml to indicate kafka-sidecar producer not enabled light-4j master


[Docs] enhance Related Designs section on individual integration pages.

Current State
On Individual integration pages like https://docs.meshery.io/extensibility/integrations/amd-gpu, the designs containing that integration is just a list:

Desired State
We could enhance the ui-ux and show Design Creator's name, version number and other details available :
https://github.com/meshery/meshery/blob/master/docs/_catalog/deployment/328ceb3f-970c-4e70-93f9-61e987d7952c.md?plain=1

Contributor Guides and Handbook

📚 Instructions for contributing to documentation

Meshery documentation site and source

🛠 Meshery Build & Release Strategy
🎨 Wireframes and designs for Meshery UI in Figma (open invite)
🙋🏾🙋🏼 Questions: Discussion Forum and Community Slack

@vishalvivekm can i work on this issue ?

Hi @Tharanishwaran, you're assigned ~ 5 issues that you're working on, let's give this one to some other first time contributor.
Thank you for chiming in.

Hi @vishalvivekm,I’ve already raised PRs for 3 of the issues I’m working on, and the other 2 are about 50% complete. Could you help me get those PRs merged when you have a moment?

Hi can you assign me this issue @vishalvivekm


Hygiene broken in template literals that use interpolation

Assume a regular JS file with no macros involved at all:
var test = { someField: 10 };
console.log(`test.someField = ${test.someField}`);

One would expect that the compilation of regular JS code containing no macros yields equivalent code.
However, this is the resulting code after compilation:
var test_0 = { someField: 10 };
console.log(`test.someField = ${test.someField}`);

Notice how the variable test has been renamed to test_0 for hygiene, but test in the interpolation within the template literal is unchanged.
This bug does not occur when avoiding template literals and writing it as
console.log('test.someField = ' + test.someField);

this bit me today.  is it possible to disable hygiene to prevent renaming?  this would be useful for simple cases where we are not inserting any new variables.


Better events for leader pod deletions

What would you like to be added:
Why is this needed:
Completion requirements:
This enhancement requires the following artifacts:

[x] Design doc
[x] API change
[x] Docs update

The artifacts should be linked in subsequent comments.

/good-first-issue


Testing: pytest should be running multiple nodes in one single process

Sorry if I missed an existing feature request with my searches I couldn't find one.
Hello,
When selecting multiple nodes to run tests, one would/could expect all of them to be run in one single process instantiation, for the following reasons:

performances: preparing some resources (data, loading modules on a big codebase...) may take some time and it is possible to have this time done once for all instead of once for each
reporting: one may want to get the coverage report generated by a selection of test nodes and coverage can be consolidated automatically with python-coverage instead of having to manually set coverage file option and then consolidate several files into one
isolation: it happens, despite efforts, that some tests don't behave the same when run together instead of one by one. To reproduce isolation issues that may be encountered later in CI, it'd be useful to be able to run in same conditions.

I've specified pytest in this issue although I think it may be valid for other runners, because I'm only using pytest and I know it's possible to specify several tests in command-line invocation.
Thinking about the case where people may expect parallel runs and consider current state as a feature, I think they should rather consider options like pytest-xdist instead.
I dug in the code, and, basically, it would mean that instead of having runTests do an await of delegated calls to runTest for each node, it may directly invoke pytest with all nodes in arguments.
Maybe even, if a parent and a child node are selected together only parent node could be passed to invocation, to avoid user mistakes leading to confusion.
In case this feature is accepted and needs external contribution, I may be able to code it
Thank you 🙂

Hello! We are currently working on a rewrite of how we do pytest discovery/execution which will fix this issue. Here is the issue which outlines that work #17242 and the currently issue which is being worked on to prototype that functionality #19790.

Hello @eleanorjboyd, so I understand this ticket is added to the meta-issue, and we can keep it open until done?
Again if you need a contribution I may be able to give it a try, otherwise I let you reach back to me when it's done.
Thanks

Yes, we will keep this ticket open until the issue is fixed. Thank you for your offer to help, we will let you know if anything comes up especially related to verifying this bug is resolved once the fix is pushed.

Not sure if this is the exact same issue and if this will be fixed with the linked ticket. I noticed some strange behavior with unexpected parallel test execution.
Minimal pytest example:
import time
import pytest

@pytest.mark.parametrize("data", (1, 2))
def test_parallel(data):
    time.sleep(15)

Running this with the editor icon beside the line number it spawns two Python processes for the 2 tests (you can verify this with Process Explorer for example or just by checking the Python test output). This behavior with parallel execution is unexpected as this might break tests if shared resources are involved (in my case access to shared memory).

Running the test in the testing panel it spawns only one Python test process as expected.

Yes I get the same because explorer sees 2 tests at the same line (happens also when a test is a method of a class that gets inherited)
And so 2 nodes, and so running 2 parallel runs...

Hello! I have reviewed this issue and have tested a similar scenario successfully on our testing rewrite. Therefore I am going to close this issue but please comment or open a new issue if you are still seeing a problem when you try this yourself!
To use the rewrite yourself just add ”python.experiments.optInto": ["pythonTestAdapter"] to your user settings. You can confirm you have the rewrite enabled by setting your log level to trace, via the Developer: Set Log Level command in the command palette. Then check to see if Experiment 'pythonTestAdapter' is active is in your python logs.
Thanks!


Use Ebean history, Fixes #529

Description
Use Ebean implementation of history tables instead of manually entered timestamps
Checklist

[x] Ensure correct approach taken & refactorizations are OK

Issue(s)
Fixes #529

Looks good! Merging.


Not working for arm64e on macOS Big Sur

Describe the bug
Crashes when trying to extract library on macOS targeting arm64e
./extractor.py -f libxcselect.dylib -o ./libxcselect.dylib /System/Library/dyld/dyld_shared_cache_arm64e                                                                                 master
Extracting libxcselect.dylib
Traceback (most recent call last):
  File "/Users/lex/Developer/DyldExtractor/./extractor.py", line 146, in <module>
    extractImage(dyldFile, dyldFile.images[targetImageData[0]], args.output)
  File "/Users/lex/Developer/DyldExtractor/./extractor.py", line 58, in extractImage
    Converter.LinkeditConverter(machoFile, dyld).convert()
  File "/Users/lex/Developer/DyldExtractor/DyldExtractor/Converter/LinkeditConverter.py", line 30, in convert
    self.buildSymbolTable()
  File "/Users/lex/Developer/DyldExtractor/DyldExtractor/Converter/LinkeditConverter.py", line 174, in buildSymbolTable
    dysymtabCommand.nlocalsym = self.localSymEntry.nlistCount
AttributeError: 'LinkeditConverter' object has no attribute 'localSymEntry'

To Reproduce
ProductName:	macOS
ProductVersion:	11.0
BuildVersion:	20A5354i
Additional context
Maybe I'm doing something wrong?

I really should update the docs, but this only supports iOS caches, with the best results for disassembly being from arm64.


Feature Request: Options shaking

Hi,
I'd be nice to be able to configure if you want shaking, particles or both
thanks,

Agree

+1

+1

#6 #16

＋1

+1

agree!

+1

Fixed in 0.4.0.


fix-issues-247-252

fix-issues-247:Add an interface for the third party to handle the notification of alarm results
fix-issues-252:Process the alarm history of the state, add the "modify handler" function

https://github.com/masastack/MASA.Alert/pull/309


fixed issue with package-lock

Approved later pull requests that required more refactoring to fix the issue.


[Diff mode] Allow clicking on variables that are in modified text

Modify a spec, build the diff. For instance, click on the "Diff" link in the "Preview | Diff" section of https://github.com/WICG/turtledove/pull/1180. (I'm not sure how to do this from the command line, it doesn't seem to be documented -- maybe it's another tool and not Bikeshed that does this, or maybe not? I couldn't figure it out looking at the GitHub build log for that PR.)

Find a yellow section of modified text. You can use the "j" and "k" keys to quickly go to next and previous diffs.

Click on a variable referenced in the yellow text.

EXPECTED: All instances of that variable get highlighted, just like would happen for non-modified text.
RESULT: Nothing happens. However, if that variable is referenced somewhere outside the diff'd region, clicking on that instance will highlight all occurrences, including those in the diff'd region.

See https://github.com/speced/bikeshed/issues/2855 -- this may require changing the HTML diff service (which isn't in Bikeshed) to somehow avoid altering the mouseover effect for the diff elements it modifies. This bug probably can't be fixed via changes to Bikeshed code?

Yup, the diff service is totally unrelated to Bikeshed; it's https://services.w3.org/htmldiff. That service would need to change its diff styles.
Probably it wants to make the background change for ins/del dependent on whether an ancestor has data-var-color attribute, which is what Bikeshed uses to trigger variable highlights.
For example, something like:
var[data-var-color] ins.diff-new {
  background: repeating-linear-gradient(135deg, var(--diff-new-bg) 0 3px, transparent 0 10px);
}

However, the behavior where clicking on a var inside a diff section doesn't work, that's fixable by me. I'm currently checking that the clicked element is the var, but when the diff content is applied, the var contents are wrapped in an ins, so clicking the text actually clicks the ins and fails to trigger the highlighting. That's fixable.


attempt to index a nil value

issues.lua:63

issues table used currently opened buffer as key however if buffer is switched before callback fills the issue table it tries filling the table by the wrong key. A non existing key in some cases.


fix: google sheet datasource is incorrectly marked as unauthorised by reconnect modal logic.

Description
This PR constitues

The "reconnect" modal logic was modified to use the "isDatasourceAuthorizedForQueryCreation" function in the "editorContextUtils.ts" file to verify the authorization state of the Google Sheets plugin.
Added a functionality to determine whether or not the plugin is Google Sheets.

PR fixes following issue(s)
Fixes #23881
Fixes #23861

if no issue exists, please create an issue and ask the maintainers about this first

Media

A video or a GIF is preferred. when using Loom, don’t embed because it looks like it’s a GIF. instead, just link to the video

Type of change

Please delete options that are not relevant.

Bug fix (non-breaking change which fixes an issue)
New feature (non-breaking change which adds functionality)
Breaking change (fix or feature that would cause existing functionality to not work as expected)
Chore (housekeeping or task changes that don't impact user perception)
This change requires a documentation update

Testing

How Has This Been Tested?

Please describe the tests that you ran to verify your changes. Also list any relevant details for your test configuration.
Delete anything that is not relevant

[ ] Manual
[ ] Jest
[ ] Cypress

Test Plan

Add Testsmith test cases links that relate to this PR

Issues raised during DP testing

Link issues raised during DP testing for better visiblity and tracking (copy link from comments dropped on this PR)

Checklist:
Dev activity

[ ] My code follows the style guidelines of this project
[ ] I have performed a self-review of my own code
[ ] I have commented my code, particularly in hard-to-understand areas
[ ] I have made corresponding changes to the documentation
[ ] My changes generate no new warnings
[ ] I have added tests that prove my fix is effective or that my feature works
[ ] New and existing unit tests pass locally with my changes
[ ] PR is being merged under a feature flag

QA activity:

[ ] Speedbreak features have been covered
[ ] Test plan covers all impacted features and areas of interest
[ ] Test plan has been peer reviewed by project stakeholders and other QA members
[ ] Manually tested functionality on DP
[ ] We had an implementation alignment call with stakeholders post QA Round 2
[ ] Cypress test cases have been added and approved by SDET/manual QA
[ ] Added Test Plan Approved label after Cypress tests were reviewed
[ ] Added Test Plan Approved label after JUnit tests were reviewed

/ok-to-test sha=f516c5f

/build-deploy-preview skip-tests=true

After authorisation, redirection to app is not happening:

@AmanAgarwal041 - Merge latest release & trigger new oktotest. Cancelling the re-run since its past 12 hours from initial attempt.

Another issue, importing app in new workspace doesn't wait for me to authorise datasource and directly goes to app:
https://github.com/appsmithorg/appsmith/assets/80334441/312be2a4-d598-487c-909c-94b0c3e9dce8

/build-deploy-preview skip-tests=true

/build-deploy-preview skip-tests=true

Both the issues are resolved and verified on DP

/ok-to-test sha=9037cc9


Relax Operations.isTotal() to work with a deterministic automaton

Operations.isTotal currently returns false unless the DFA is minimal.
This makes the method almost useless and we definitely don't want to encourage minimization just to make such a check.
Can we do a better job, e.g. return true for a non-minimal DFA?
There's an example test added that fails without the change to demonstrate:
// deterministic, but not minimal
assertTrue(Operations.isTotal(Operations.repeat(Automata.makeAnyChar())));

This is a draft PR because I still don't like that it uses subsetOf, the code literally makes a minimal "total DFA" and compares that the two automata recognize the same language. Because it is total, we only need to call subsetOf once, but I still don't like how heavy it is. Can we do better?
See #13706 for more background

OK I took a third option here in the latest commit.
Javadoc is unchanged, we just detect the kind of "total" automaton being created by RegExp, too, without involving any scary algorithms.
It just relaxes the check and detects total automaton that looks like this (with a-z alphabet for demonstration):
State 0: accept
  a-z -> State 1
State 1: accept
  a-z -> State 1

This is what happens with RegExp parser today, or if you do Operations.repeat(Automata.makeAnyChar()). It is only slightly "non-minimal" and I think it doesn't make the code too ugly to handle it?

iterating again, I changed the code here to @dweiss solution and added tests based on his examples.
it runs in linear time and space (bitset), and should work generally for any DFA, so IMO it is safe.

heh that empty case got found in a different way by the randomized check.
it isn't enough to do a.getNumStates() > 0, for the situation where all states are dead states :)
will fix.

ok, the tests have found all the fun with empty cases and I think it is ready for review.
for background, this problem is similar to Operations.isEmpty(): https://github.com/apache/lucene/blob/5b125f305048d6d10905b19987f8c6f10c5dbe99/lucene/core/src/java/org/apache/lucene/util/automaton/Operations.java#L821-L858
to keep it simple, for Operations.isTotal() here we call getLiveStates() up-front and then just work every state individually. alternatively we could avoid that, and "traverse" automaton to look more like Operations.isEmpty() logic. but I think at least as a start, using getLiveStates() is easier to reason about. Either way you'd need a BitSet.

for background, this problem is similar to Operations.isEmpty():

I love the symmetry.

I updated the javadocs: "The automaton must be deterministic, or this method may return false."
Previous implementation was: "The automaton must be minimal, or this method may return false."


Refactor/3.7 typing

Codecov Report

Merging #14 (2af995e) into main (52a7f0a) will increase coverage by 0.22%.
The diff coverage is 96.07%.

@@            Coverage Diff             @@
##             main      #14      +/-   ##
==========================================
+ Coverage   89.14%   89.37%   +0.22%
==========================================
  Files          21       21
  Lines         516      527      +11
==========================================
+ Hits          460      471      +11
  Misses         56       56

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unittests
89.37% <96.07%> (+0.22%)
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graphinder/io/writers.py
56.52% <33.33%> (ø)

graphinder/entities/io.py
100.00% <100.00%> (ø)

graphinder/io/providers.py
90.90% <100.00%> (+0.90%)
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graphinder/io/readers.py
95.00% <100.00%> (+0.26%)
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graphinder/main.py
79.66% <100.00%> (+0.35%)
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graphinder/pool/detectors.py
64.44% <100.00%> (+0.80%)
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graphinder/pool/domain.py
100.00% <100.00%> (ø)

graphinder/pool/extractors.py
93.87% <100.00%> (+0.12%)
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graphinder/pool/routine.py
96.36% <100.00%> (ø)

graphinder/pool/tasks.py
93.22% <100.00%> (+0.11%)
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Setting up Board Visualization

This could be easier and more manageable than an MVS

Work to be done, but minor changes, good work @D-Cassidy and @Skitterkids


Adds createComponentAtom util to use Ember.Component as atoms

Renames {ADD,REMOVE}_HOOK hooks to {ADD,REMOVE}_CARD_HOOK, are these public?
I haven't added an addAtom action yet as it seems like that might be down to implementors to implement.
My personal use-case will display a pop-over to choose something to insert etc… so much like the link tool would need to stash the cursor position & use that to insert the atom. However, a basic addAtom action which just inserts at the current cursor position could be useful for others, open to suggestions there.

@rlivsey Very nice, and :clap: for the tests, thank you.
Exposing the addAtom action (that inserts at current cursor position) seems worthwhile to me, that could be a separate PR, though.
In practice have you had any difficulty gettings ember-component-backed atoms to render correctly? I presume you are setting their tagName: "" (or "span") to ensure that they are not rendered as block-level divs?

@rlivsey This is great, thanks again! I've rebased it and added some additional tests in #78


curl: (28) Failed to connect to wttr.in port 80 after 134285 ms: Couldn't connect to server

curl works fine, not a curl issue
and if I change the IP, it also works fine, my only suspect is that wttr.in has some sort of limiter on the query and blocks you if you exceed it, so what's the daily limit?
As I have a widget that automatically curl every X period of time, I can adjust that to the max limit per day.
also the verbose output
$ curl -v wttr.in/?q
* Host wttr.in:80 was resolved.
* IPv6: (none)
* IPv4: <IP_ADDRESS>
*   Trying <IP_ADDRESS>:80...
* connect to <IP_ADDRESS> port 80 from ... port 50692 failed: Connection timed out
* Failed to connect to wttr.in port 80 after 136005 ms: Couldn't connect to server
* Closing connection
curl: (28) Failed to connect to wttr.in port 80 after 136005 ms: Couldn't connect to server

and if I change the IP, it also works fine, my only suspect is that wttr.in has some sort of limiter on the query and blocks you if you exceed it, so what's the daily limit?

Yes, you are right. wttr.in has automatic filters which block too active clients.
Activity threshold is dynamic and depends on the current load, but it is typically in the range of several queries per second.
Amnesty happens on a daily basis, i.e. if your script was too aggressive with querying the service, you can either ping me<EMAIL_ADDRESS>and let me know the IP address, or just wait until the end of the day.


write function not working

def _write_tables not working anymore.
code does not recognize instances as TableModel and thus does not write BasinProfile, etc to geopackage.
fixed it locally, but probably something better

Are you saying this line is always false? I don't understand, all tests would be broken if that would happen in CI. What was you local fix? Or do you have some code to reproduce the issue?
https://github.com/Deltares/Ribasim/blob/c3c69a90d3444e11c95a9801f0d26c7015e79df8/python/ribasim/ribasim/model.py#L184

after pulling the latest version, it was alwasy false. so only Edges and Nodes were written. don't understand why
I replaced the isinstance() with
type(input_entry) in [Basin, Output, Pump, etc.]

That seems very strange. For me this evaluates to True:
import ribasim
import pandas as pd
from ribasim.input_base import TableModel

terminal = ribasim.Terminal(
    static=pd.DataFrame(
        data={
            "node_id": [4],
        }
    )
)

isinstance(terminal, TableModel)

Discussed with @harm-nomden-sweco, he cannot reproduce this anymore. Closing for now, please re-open if it occurs again.


Improve command documentation in README

Command description
Usage examples
Command flags
Warnings etc

Also need to update screenshots.


Card component

Component infos
Description
We're gonna use a Card component to display the how-to informations in a list.
Page related
Will be used in :

How-to overview (#419)

Mockup

Build suggestion
Use Avatar, Heading and PostTags (#406) components

Done with https://github.com/OneArmyWorld/onearmy/pull/455
Closing


Find out how to validate signatures in BC

Links

Possible verification snippet for contract: https://gist.github.com/axic/5b33912c6f61ae6fd96d6c4a47afde6d

I will implement a helper function in the contract ;)


Getting issue in android compileSdkVersion is not specified

we are getting the issue while making android builds in the newer node module version
so please look into this issue as soon as possible
our founding
we found out that common folders both in android and ios were missing while npm  install so we replace from already exist project node module and it's working fine
so please review this issue as  soon as possible

here still happens this error @darron1217

'...react-native-background-geolocation/android/common/VERSIONS.gradle' as it does not exist.
You can fix the VERSIONS.gradle issue by adding the common repository as a submodule.

In the modules package.json I added to the scripts section:
{
    "scripts": {
        "preinstall": "git init && git submodule add https://github.com/darron1217/background-geolocation-android android/common"
    }
}

While it's very much a band-aid solution and likely to break with a future release, I hope this helps!


Finish refactoring : store the client in a player object and add things to that object

The client object should be put in a player object, and client plugins should add stuff to that player object and not directly to the client object which should be internal implementation.

done

:+1:


Adding-Command-Line-Argument-rp-for-Non-Mac-iOS-platforms

It helps in dynamically locating directory where shaders and assets folders present. Useful for cross compiled targets , where hard coded paths are based on source platforms which may non accessible on target platforms.

Thanks for your PR. Very much appreciated.
Will do some testing first though.


[docs] no-direct-set-state-in-use-effect question

When looking at code like
useEffect(() => {
    setShowButton(!isLoading && (!user || (user && !user.hideAds)));
  }, [isLoading, user]);

I correctly get a warning. When I then change it to something like
const updateShowButton = useCallback(() => {
    setShowButton(!isLoading && (!user || (user && !user.hideAds)));
}

useEffect(() => {
    updateShowButton();
  }, [updateShowButton]);

I no longer get the warning. Now, the question is, since this basically just hides the set call, should this also be a violation? If yes, this is a bug, if not, I think the docs should be updated to reflect that.

Sorry for the late reply, this is indeed a violation, I'll be working on a fix for this soon!


destroy method for tracing and metrics extensions

Description
Different tracing and metric implementations can have different buffering mechanisms for data it generates. When the ballerina program is gracefully shutdown it will be better if the extension can get a method callback so that it can properly flush the collected data before shutting down.

https://github.com/ballerina-platform/ballerina-lang/blob/ballerina-1.1.x/bvm/ballerina-runtime/src/main/java/org/ballerinalang/jvm/observability/tracer/OpenTracer.java

Affected Versions
1.1.0

Once a ballerina allows a module to run code on shutdown (Spec Issue - https://github.com/ballerina-platform/ballerina-spec/issues/730), this requirement would be fulfilled.
Since all Observability Extensions are now Ballerina Modules. The module hosting the extension will be able to use the Ballerina Level callback and handle these gracefully. Hence closing this issue.


remove usage of __loader__

fixed __loader__ being used to get setattr

I thought I fixed that but turns out I missed one instance. Thanks!


Randomise Floating Island Position

I have no clue whether this is even possible. But it would be amazing.

Lol