Please fix the new update fast 1.2.5 - Incompatible and Issue banner on every old versions

Written with translator:
The new update means that new moons that previously existed will no longer be recognized. In addition, in all old versions that still work, a "thick" banner is always displayed and you should please update, but you can't even click away from this banner in the game. Please please, as long as the new update is not compatible, remove these really annoying banners from old versions that make it impossible to play and prevent you from currently being able to leave any of your mods in the list. Please help quickly. I love your Lethal Company mod, but then it probably has to go.
For this post I must had to create an github account - please help

Same Issue here :
https://github.com/HolographicWings/LethalSDK-Unity-Project/issues/16
https://github.com/HolographicWings/LethalExpansion/issues/12

Same Issue here :
https://github.com/HolographicWings/LethalSDK-Unity-Project/issues/16

Same Issue here :
https://github.com/HolographicWings/LethalSDK-Unity-Project/issues/16
https://github.com/HolographicWings/LethalExpansion/issues/12

Same Issue here :
https://github.com/HolographicWings/LethalSDK-Unity-Project/issues/16
https://github.com/HolographicWings/LethalExpansion/issues/12

Please remove the banner that we should upate when the game (party) has already started. We can accept that.

hat.

Send me logs after the popup showing, it's supposed to show only in main menu

Hello, I see that you have updated the mod to 1.2.6 and It has seemed to fix something- but the custom moons and custom scraps still do not seem to load into the game. In the log, it states that the new assets are loaded but in game it does not work and the moons menu is default. Trying to get some custom assets to work but can't test them in game without the mod functioning fully. Sorry for telling you about this again but I just wanted to let you know that the issue still persists. Hope it gets resolved soon and ends up being easy for you :). I'll include my Log, but this is just the mod installed as is with no extra personal assets upon loading into the ship. Thanks for all your hard work!
LogOutput.log

In main menu : f)
In game popup :
In game popup :

Hello, I see that you have updated the mod to 1.2.6 and It has seemed to fix something- but the custom moons and custom scraps still do not seem to load into the game. In the log, it states that the new assets are loaded but in game it does not work and the moons menu is default. Trying to get some custom assets to work but can't test them in game without the mod functioning fully. Sorry for telling you about this again but I just wanted to let you know that the issue still persists. Hope it gets resolved soon and ends up being easy for you :). I'll include my Log, but this is just the mod installed as is with no extra personal assets upon loading into the ship. Thanks for all your hard work!
LogOutput.log

everything seems to be normal in your log
can you send me some screenshots or video of your issue ?

In main menu : f)
In game popup :
In game popup :

i need a full log output

I don't know exactly in which line the popup should be created.

but did you updated the mod ???? i read 1.2.3

I don't know exactly in which line the popup should be created.

it's why you should send me a full log output

Not yet. I'm now trying the new version :) Thank you very much for your efforts

Not yet. I'm now trying the new version :) Thank you very much for your efforts

but you are telling me your issue is the outdated message and you ain't updated your game ?...

Exactly. I haven't updated it yet. Please wait, I'll remove all mods except yours and send you a complete log with the old version

[Message:   BepInEx] BepInEx <IP_ADDRESS> - Lethal Company (09.12.2023 17:01:14)
[Info   :   BepInEx] Running under Unity v2<IP_ADDRESS>51836
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader <IP_ADDRESS>]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 2 plugins to load
[Info   :   BepInEx] Loading [LC_API 2.1.4]
[Warning:    LC_API]
.____    _________           _____  __________ .___
|    |   _   ___ \         /  _  \ ______   |   |
|    |   /    \  /        /  /\  \ |     /|   |
|    |\     ___      /    |    |    |    |   |
|_______ \______  /_|  /||    ||
/       //_____/        /
[Info   :    LC_API] LC_API Starting up..
[Info   :   BepInEx] Loading [LethalExpansion 1.2.3]
[Info   :LethalExpansion] PluginName: LethalExpansion, VersionString: 1.2.3 is loading...
[Info   :LethalExpansion] Getting other plugins list
[Info   :LethalExpansion] Plugin: LC_API - Version: 2.1.4 - Compatibility: good
[Info   :LethalExpansion] Module found: OldSeaPort
[Info   :LethalExpansion] Module found: TemplateMod
[Info   :LethalExpansion] Water support applied to the HDRenderPipelineAsset.
[Info   :LethalExpansion] PluginName: LethalExpansion, VersionString: 1.2.3 is loaded.
[Message:   BepInEx] Chainloader startup complete
[Info   : Unity Log] Changing gamma
[Info   : Unity Log] override float value: -0,05
[Info   : Unity Log] Overriding float
[Info   : Unity Log] Gamma changed
[Info   : Unity Log] Set gamma to new value: -0,05; (0.00, 0.00, 0.00, -0.05) (True)
[Info   :LethalExpansion] Loading scene: InitSceneLaunchOptions
[Message:    LC_API] BundleAPI will now load all asset bundles...
[Message:    LC_API] BundleAPI got no assets to load from legacy directory
[Message:    LC_API] BundleAPI got no assets to load from plugins folder
[Message:    LC_API] BundleAPI finished loading all assets.
[Message:    LC_API] BundleAPI finished loading all assets.
[Info   :    LC_API] LC_API Started!
[Warning: Unity Log] MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
[Info   : Unity Log] Saving changed settings
[Info   : Unity Log] Changing gamma
[Info   : Unity Log] override float value: -0,05
[Info   : Unity Log] Overriding float
[Info   : Unity Log] Gamma changed
[Info   : Unity Log] Set gamma to new value: -0,05; (0.00, 0.00, 0.00, -0.05) (True)
[Warning: Unity Log] MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
[Info   :LethalExpansion] Unloading scene: InitSceneLaunchOptions
[Info   : Unity Log] subcribing to steam callbacks
Setting breakpad minidump AppID = 1966720
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:<PHONE_NUMBER>4253291 [API loaded no]
[Info   :LethalExpansion] Loading scene: InitScene
[Info   : Unity Log] Changing gamma
[Info   : Unity Log] override float value: -0,05
[Info   : Unity Log] Overriding float
[Info   : Unity Log] Gamma changed
[Info   : Unity Log] Set gamma to new value: -0,05; (0.00, 0.00, 0.00, -0.05) (True)
[Info   :LethalExpansion] Battery Scrap registered.
[Info   :LethalExpansion] Canned Food Scrap registered.
[Info   :LethalExpansion] Matchbox Scrap registered.
[Info   :LethalExpansion] Pills Scrap registered.
[Info   :LethalExpansion] Tape Scrap registered.
[Warning: Unity Log] MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
[Info   : Unity Log] [FacepunchTransport] - Initialized access to Steam Relay Network.
[Info   : Unity Log] [FacepunchTransport] - Fetched user Steam ID.
[Info   : Unity Log] SKIPPING aaaa
[Info   : Unity Log] SKIPPING
[Info   :LethalExpansion] Unloading scene: InitScene
[Info   : Unity Log] Set version num
[Info   :LethalExpansion] Loading scene: MainMenu
[Info   : Unity Log] Changing gamma
[Info   : Unity Log] override float value: -0,05
[Info   : Unity Log] Overriding float
[Info   : Unity Log] Gamma changed
[Info   : Unity Log] Set gamma to new value: -0,05; (0.00, 0.00, 0.00, -0.05) (True)
[Warning: Unity Log] MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead

do you even understand what the popup is telling ?

yeah i should update the mod, but when only the old version is combatible - im forced to update, because i cant accept or refuse
the popup. Now i try the new update

yeah i should update the mod, but when only the old version is combatible - im forced to update, because i cant accept or refuse the popup. Now i try the new update

if theres another error with last version send it

All right, I will, i try now

thanks a lot. with the new version we have all new moons. thank u a lot

okay, i close this issue, reopen it if theres any other problem

Hello, I see that you have updated the mod to 1.2.6 and It has seemed to fix something- but the custom moons and custom scraps still do not seem to load into the game. In the log, it states that the new assets are loaded but in game it does not work and the moons menu is default. Trying to get some custom assets to work but can't test them in game without the mod functioning fully. Sorry for telling you about this again but I just wanted to let you know that the issue still persists. Hope it gets resolved soon and ends up being easy for you :). I'll include my Log, but this is just the mod installed as is with no extra personal assets upon loading into the ship. Thanks for all your hard work!
LogOutput.log

everything seems to be normal in your log can you send me some screenshots or video of your issue ? are you trying to add your own modules ?

Yeah everything is normal in the logs I noticed as well. I would like to add my own modules but no, they are not even added in. The mod works in version 1.2.6 (as I can change all mod settings in config or the main menu and it works) but once I load into the game I can tell that the moon and scrap modules didn't properly load in. (Such as battery, tape, canned food and the map wateridge). When I type "moons" into the terminal the modded moon menu doesn't show up and I can't route to wateridge. Upon loading into a map with scrap generation set 10x. I find no custom scrap items like the canned food or tape that are by default in LethalExpansion. Because of this I am unable to test my custom modules because the base ones don't work since v1.2.5 was released.  Going back to version 1.2.4 or earlier makes them load in properly again. Hope this helps give you some context. I believe it is an issue with version 1.2.5 that persists into 1.2.6.

Hello, I see that you have updated the mod to 1.2.6 and It has seemed to fix something- but the custom moons and custom scraps still do not seem to load into the game. In the log, it states that the new assets are loaded but in game it does not work and the moons menu is default. Trying to get some custom assets to work but can't test them in game without the mod functioning fully. Sorry for telling you about this again but I just wanted to let you know that the issue still persists. Hope it gets resolved soon and ends up being easy for you :). I'll include my Log, but this is just the mod installed as is with no extra personal assets upon loading into the ship. Thanks for all your hard work!
LogOutput.log

everything seems to be normal in your log can you send me some screenshots or video of your issue ? are you trying to add your own modules ?

Yeah everything is normal in the logs I noticed as well. I would like to add my own modules but no, they are not even added in. The mod works in version 1.2.6 (as I can change all mod settings in config or the main menu and it works) but once I load into the game I can tell that the moon and scrap modules didn't properly load in. (Such as battery, tape, canned food and the map wateridge). When I type "moons" into the terminal the modded moon menu doesn't show up and I can't route to wateridge. Upon loading into a map with scrap generation set 10x. I find no custom scrap items like the canned food or tape that are by default in LethalExpansion. Because of this I am unable to test my custom modules because the base ones don't work since v1.2.5 was released. Going back to version 1.2.4 or earlier makes them load in properly again. Hope this helps give you some context. I believe it is an issue with version 1.2.5 that persists into 1.2.6.

send me the zip containing the folder of your mod
and tell me if the mod work normally when you remove every external .lem module than the LethalExpansions one
if you want to talk quicker invite me on discord, it's same username


Documentation for bottleneck

Pull request information

Status: In development
Kind of changes: ?
Code affected: ?
Related PR or issue: #436

Description

Fixed pydocstyle and added documentation for functions for BottleneckEnv. Exceptions include (repeat of conversation on issue page):

Where are distance_to_bottleneck, get_avg_bottleneck_velocity? I ran a system search and couldn't find these. Maybe obsolete?
Also-- I left the following untouched, I think it would be better for @AboudyKreidieh or @eugenevinitsky to document your code because I don't want to get it wrong: ramp_meter_lane_change_control, apply_toll_bridge_control, BottleckAccelEnv's get_state, DesiredVelocityEnv's get_state.

Features:

@kjang96 if you resolve the pep8 stuff you can feel free to merge

Pull Request Test Coverage Report for Build 3662

10 of 10 (100.0%)  changed or added relevant lines in 2 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage remained the same at 91.287%

Totals

Change from base Build 3648:
0.0%

Covered Lines:
8298

Relevant Lines:
9090

💛  - Coveralls


i18n(ko-KR): update authentication.mdx

Description (required)

update authentication.mdx
#10064

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Localization changed, will be marked as complete.

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refactor(storage): improve code snippets

A few things going on here:

replace println() with Log.d() to make it consistent with other snippets.
use lateinit var instead of a nullable StorageReference, because the initialization snippet also uses lateinit var.
use the new Kotlin Destructuring Declarations (storage-ktx:19.2.0) for TaskSnapshot and ListResult.
add missing arguments to lambda functions - some code comments mention variables that are not visible on the docs.
For example, in the snippet bellow taskSnapshot is not visible
https://github.com/firebase/snippets-android/blob/7695c5ee6589377a40ca8f70c70d6527c5a49897/storage/app/src/main/java/com/google/firebase/referencecode/storage/kotlin/StorageActivity.kt#L149-L154
replace empty MetadataBuilder with its ktx equivalent

fe80::b2c1:9eff:fe2e:a830
2600:1700:ea01:aeb0:552f:54dc:3ee8:1bed
2600:1700:ea01:aeb0:b2c1:9eff:fe2e:a830
<IP_ADDRESS> is someone using my ip addresses in a project
On Thu, Sep 3, 2020, 2:03 PM Rosário Pereira Fernandes <
<EMAIL_ADDRESS>wrote:

A few things going on here:

replace println() with Log.d() to make it consistent with other
snippets.
use lateinit var instead of a nullable StorageReference, because the
initialization snippet also uses lateinit var.
use the new Kotlin Destructuring Declarations (storage-ktx:19.2.0)
for TaskSnapshot and ListResult.
add missing arguments to lambda functions - some code comments
mention variables that are not visible on the docs.
For example, in the snippet bellow taskSnapshot is not visible

snippets-android/storage/app/src/main/java/com/google/firebase/referencecode/storage/kotlin/StorageActivity.kt
https://github.com/firebase/snippets-android/blob/7695c5ee6589377a40ca8f70c70d6527c5a49897/storage/app/src/main/java/com/google/firebase/referencecode/storage/kotlin/StorageActivity.kt#L149-L154
Lines 149 to 154 in 7695c5e
http:///firebase/snippets-android/commit/7695c5ee6589377a40ca8f70c70d6527c5a49897
uploadTask.addOnFailureListener {
// Handle unsuccessful uploads
}.addOnSuccessListener {
// taskSnapshot.metadata contains file metadata such as size,
content-type, etc.
// ...
}

replace empty MetadataBuilder with its ktx equivalent

You can view, comment on, or merge this pull request online at:
https://github.com/firebase/snippets-android/pull/224
Commit Summary

refactor(storage): improve code snippets

File Changes

M
storage/app/src/main/java/com/google/firebase/referencecode/storage/StorageActivity.java
https://github.com/firebase/snippets-android/pull/224/files#diff-506a672a211aae4fa1779df1d06c7c0c
(10)
M
storage/app/src/main/java/com/google/firebase/referencecode/storage/kotlin/DownloadActivity.kt
https://github.com/firebase/snippets-android/pull/224/files#diff-44f4f81d6ef882f3f99e0ce975050a6b
(28)
M
storage/app/src/main/java/com/google/firebase/referencecode/storage/kotlin/StorageActivity.kt
https://github.com/firebase/snippets-android/pull/224/files#diff-0f094c7653b352640f350010a112b1e8
(57)
M
storage/app/src/main/java/com/google/firebase/referencecode/storage/kotlin/UploadActivity.kt
https://github.com/firebase/snippets-android/pull/224/files#diff-d772f89eeab6638fb7c874d7220757fe
(8)

Patch Links:

https://github.com/firebase/snippets-android/pull/224.patch
https://github.com/firebase/snippets-android/pull/224.diff

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@rosariopfernandes these look great, thanks!


What is the best configuration for DYNAMIC_ARCH for x86 and x86-64?

This is an addon to Reduce optimized kernels in DYNAMIC_ARCH mode.
The objective of DYNAMIC_ARCH is to build the OpenBLAS library in a generic mode with moderate optimization for a wide range of possible architectures.
OpenBLAS contains a lot of options for building in Makefile.rule. Some options for a generic optimization for the Intel/AMD architectures are obvious:

using gcc -O2 -march=x86-64 -mtune=generic for x86-64
using gcc -O2 -mtune=generic for x86

with SSE2-only CPU's in mind this could changed to:

using gcc -O2 -march=pentium4 -mtune=generic -mfpmath=sse -msse2 for x86

One question is about the maximum number of threads to be given for the build configuration, i.e.:

NUM_THREADS=16 for x-86-64
NUM_THREADS=64 for x86

Another question is if MAX_STACK_ALLOC=2048 is still the best bet given the latest changes in trunk.
The last question is about the stacksize, that could be configured during linking: i.e.:
-Wl,--stack,16777216
OpenBLAS uses the standard stacksize given by binutils right now.

You can run
( . $CONFIG_SITE ; make )
on most linuxes, that is very likely to set tuna=generic and other flags used for most distribution packages.
Adding too much gcc flags hurts OSX users (or debian enthusiasts for that sake) with clang.
Why do you want to desupport my 18-core haswell? It is 2 of them in the server and they have hyperthreading enabled.

@brada4, my impression is, that an optimal set of configurations depends on the OS and of course on the needs of the user.
My question targets on an advice for a building this library as generic as possible and to describe that at the Wiki pages of this repository.

The maximum  MAX_STACK_ALLOC  value depends on the application and the operative system. Most of application does not extensively use the stack so a value of 4194304 (4MiB) should work. I just chose 2048 to be very conservative. A too high value will trigger a stack overflow.
Starting with some value MAX_STACK_ALLOC will not improve performance because the computation time will hide the blas_memory_alloc time. I agree that is would be nice to know this value. I tend to use 4096 but may be it's bit more. It should not be very hardware nor OS dependent.
The default value of NUM_THREADS is the number of logical cores (physical cores would be better ?) of the building system (for x86 archs at least). A downside of increasing it is that OpenBLAS allocate more memory. When making portable OpenBLAS build I use NUM_THREADS=24 because I know my clients do not have chips with more than 24 cores. Anyway I think it's acceptable for people who have uncommon and expensive hardware to rebuild OpenBLAS. The default NUM_THREADS value should be for mere mortal that is IMHO not more than 24.
MKL with a decent set of kernels is close to 200MiB.

@carlkl , I don't think the gcc -O2 -march=pentium4 -mtune=generic -mfpmath=sse -msse2 flag can get significant performance benefit compared to the default setting.
@jeromerobert , I want to change NUM_THREADS flags. For example, use malloc to alloc the array on runtime instead of  array[NUM_THREADS].

@jeromerobert, thanks for this, as this is very useful.
@wernsaar, some more comments about that, especially for the Windows platform?
@xianyi, I think the default flags will be ok. -march=pentium4 -mtune=generic is typically recommended for x86 generic usage with at least SSE2 support. With -mfpmath=sse -msse2 I suppressed the minor precision errors for the OpenBLAS tests on Windows.

@carlkl do you have any proof that -O2 is very bad?

I can't remember ever having made such a statment.

To ensure compatibility we should not change -march of default compiler. Which for gcc on x86 usually boils down to -march=i686 (no MMX, aiias -march=pentiumpro -mtune=generic)
Anything else just leaves compatibility behind.

I will stick to the recommendations of https://github.com/xianyi/OpenBLAS/issues/793#issuecomment-192937963 for my work and will close this issue.


Release plan for v. 0.1.0

DoD: release plan document
Ok, time to denote the goal. Release version 0.1.0  should:

become a transition to alpha stage of the package
bring at least one full use case with a full integration with one chosen application environment
bring one full example

Further releases may bring next pieces of integrations with application environments. But this is the moment to choose one as a proof of concept.

Let's count out possibilities of integration with application environment.
Application environment - request side:

Command Line Interface with click
Text User Interface with asciimatics or urwid
CRUD webapp using Django, Pyramid or Flask
RESTful webapp using Swagger UI with any of the above webapp frameworks
standalone app using PyGame
multiplatform application using Kivy (multiple mobile platforms & desktop systems)
... (your proposal)

Application environment - infrastructure side:

TinyDb as NoSql DAO/SessionStore
SQLite as DAO
Redis as KV DAO/SessionStore
SQLAlchemy as DAO
Django Models as DAO
Django Session as SessionStore
Auth0 as remote SessionStore
Firebase as remote DAO
Amazon S3 as NoSql DAO

Application environment - others:

marshmallow as interface schema
colander as interface schema

@jakos, now it's time to make first choice. I need to take a set of libraries/approaches for PoC to implement. Your opinion may have impact on this subject.
I would take a CLI as a request side (some aspects are interesting & fresh, ie. having a natural way to express a session in a CLI tool). As a storage - local DB (TinyDb and/or SQLite). Working & tested codebase, supporting this PoC, would be the the first alpha version of the PCA.
I have a few ideas on the domain to be the subject of the example:

user registration & login with multi-tenancy support (ie. user belongs to an organization and sees only organization data but can have access to more than one organization) (some interesting data access & filtering appear here)
document circulation system (assignment, review, approval & archive) (an interesting enterprise business flow that has nothing to do with banking accounts & invoicing :wink:)
... (your proposal here)

This PoC would scale up to a CRUD webapp in any of the frameworks and a SQLAlchemy. Or a remote storage. Or sth else.

@lhaze
I like both of your ideas. Well designed flow would be interesting. 😉
My proposal is application for collecting and cataloging photos.
Key features:

scanning file system for photos (CLI tools)
storing collected metadata
finding and managing duplicates
working with 3rd party APIs
web app for data presentation
...

@jakos Let's do it. Choose a code-name: the worst dilemma at every beginning :laughing:

Maybe pca-*?

pca-users or pca-registration
pca-document-flow
pca-photos

Spring cleaning

[ ] Traits & natures (out)
[ ] Py2 & Py35- support (out)
[ ] Inheritance tree of package error classes (revamp)

Dependency Injection

[ ] Register by interface
[ ] Request & session scope
[ ] Injection by descriptor & decorator

Domain

[ ] Entity & aggregate (revamp)
[ ] Repository
[ ] Session storage
[ ] File storage

Application

[ ] Single action use cases with validation & data control
[ ] Flow use cases with states & processes
[ ] Error catalog
[ ] Task-driven application
[ ] Services

Integration

[ ] click views
[ ] marshmallow schema
[ ] tinydb db DAO
[ ] tinydb session DAO
[ ] Google Drive file DAO

If the further development will go for construction of a webapp:

Flask views
Redis Session (Flask-specific or generic?)
SQLAlchemy db DAO
Dropbox file DAO

Or maybe we want to have a desktop app before?

Kivy views
...

https://github.com/pcah/python-clean-architecture/blob/master/ROADMAP.md
@jakos Wanna add something?

Leave it as it is. The goals you proposed are already pretty ambitious.

I didn't want you to add anything, I have meant "add a comment" as like "Woah! Stop that guy before he kills a project!" :stuck_out_tongue_winking_eye:
Ok, done. Time to get cracking!


🎉 1.0.1

ℹ About this release

Version: 1.0.1
Type: patch
Last Release: 1.0.0 (6/9/2022, 4:28:45 PM) [?]
Commits to merge: 25 [?]

🐛 Bug Fixes

Update lib to work with current array handling (1bf17e7)

📦 Development Dependencies

Update @amanda-mitchell/semantic-release-npm-multiple from ^2.15.0 to ^3.5.0

:tada: This PR is included in version 1.0.1 :tada:
The release is available on:

v1.0.1
GitHub release
v1.0.1

Your semantic-release bot :package::rocket:


Test Coverage Reporting

So... Now that we have JUnit reporting (#2455) could we get Test Coverage reporting for services like Coveralls.
It seems that the main standard to represent the coverage data is called GCOV. From there tools like LCOV and Coveralls can be used to visualize the data.

I don't get why JUnit reporting will facilitate GCOV.
I would suggest first try something related to LLVM (http://llvm.org/docs/CoverageMappingFormat.html maybe).
If that fails, some instrumentation on crystal land should be doable, but more robust than in playground for sure.

I just noticed that there is already an issue open for this. Closing in favor of #1157


Update portainer instructions

Update the docker run command as the latest docs.
https://docs.portainer.io/start/install-ce/server/docker/linux

Thanks a lot for your videos @ChristianLempa 💪 (regardless whether this PR is merged or not 😄)

Thanks for your contribution! However, I try to keep the docs as close to the instructions described in the video. Otherwise, it might be confusing for people watching the video. Maybe we find a better way to document videos, and update older instructions.

@ChristianLempa that's a good point, I think that one option that can help here is to use a fixed version instead, this way the execution command will always be the same. Now, for folks watching the videos in the future, you have a working solution and if you want to update to the latest version, I think it's fair to assume that instructions need to be checked.
Maybe that's a good compromise solution.


add homebrew release

Codecov Report

Merging #14 into master will not change coverage.
The diff coverage is n/a.

@@          Coverage Diff           @@
##           master     #14   +/-   ##
======================================
  Coverage    77.3%   77.3%
======================================
  Files           3       3
  Lines         141     141
======================================
  Hits          109     109
  Misses         20      20
  Partials       12      12

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update integration and validation readme's

I created integration/readme.md because readme.txt is parsed during test setup process.

@bmdepesa I updated validation readme, let me know if thats appropriate layout/details.

LGTM (for the validation readme)

lgtm


Adding mysql implementation, fixing namespaces for shared project

Changes

#45
Namespaces in AppAny.Quartz.EntityFrameworkCore.Migrations are confusing when using the MySql package as some namespaces contain "Postgres". Updated namespaces in AppAny.Quartz.EntityFrameworkCore.Migrations project so that they do not contain "Postgres" in name.
Added new AppAny.Quartz.EntityFrameworkCore.Migrations.MySql package containing MySql configuration
Updated .gitignore to ignore some visual studio files

Hi Sergey, I've updated the namespaces, and introduced some tests for MySQL following the same testing patterns you have in place for Postgres

Thank you for this PR!
You need two more things to complete:

[ ] Add publish nuget to CI same as PostgreSQL https://github.com/appany/AppAny.Quartz.EntityFrameworkCore.Migrations/blob/19f1de5282ba446fffcf0b7f64e74b3f44f2740e/.github/workflows/package.yaml#L36
[ ] Add mysql instance for tests https://github.com/appany/AppAny.Quartz.EntityFrameworkCore.Migrations/blob/19f1de5282ba446fffcf0b7f64e74b3f44f2740e/.github/workflows/tests.yaml#L17

Updated both release + tests. Tests for MySQL are passing

Codecov Report
Base: 84.55% // Head: 91.27% // Increases project coverage by +6.72% :tada:

Coverage data is based on head (953b340) compared to base (19f1de5).
Patch coverage: 98.93% of modified lines in pull request are covered.

Additional details and impacted files
@@            Coverage Diff             @@
##             main      #46      +/-   ##
==========================================
+ Coverage   84.55%   91.27%   +6.72%
==========================================
  Files          28       40      +12
  Lines         602     1066     +464
  Branches        2        2
==========================================
+ Hits          509      973     +464
  Misses         92       92
  Partials        1        1

Impacted Files
Coverage Δ

...kCore.Migrations/EntityTypeConfigurationContext.cs
100.00% <ø> (ø)

...FrameworkCore.Migrations/ModelBuilderExtensions.cs
70.00% <ø> (ø)

...ameworkCore.Migrations/Quartz/QuartzBlobTrigger.cs
0.00% <0.00%> (ø)

...yFrameworkCore.Migrations/Quartz/QuartzCalendar.cs
0.00% <ø> (ø)

...ameworkCore.Migrations/Quartz/QuartzCronTrigger.cs
0.00% <ø> (ø)

...meworkCore.Migrations/Quartz/QuartzFiredTrigger.cs
0.00% <ø> (ø)

...FrameworkCore.Migrations/Quartz/QuartzJobDetail.cs
0.00% <ø> (ø)

...ntityFrameworkCore.Migrations/Quartz/QuartzLock.cs
0.00% <ø> (ø)

...Core.Migrations/Quartz/QuartzPausedTriggerGroup.cs
0.00% <ø> (ø)

...workCore.Migrations/Quartz/QuartzSchedulerState.cs
0.00% <ø> (ø)

... and 18 more

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Bug with Sign In button

Issue Name
Bug with Sign In button
Summary
When user view a private dataset without logging in the user get message "Dataset not found". The user then click on Sign in button to log in but nothing happens. No log in page shows up.
Steps to Reproduce

Log in and open a private dataset.
Copy the url of the private dataset.
Log out.
Paste the url to your webbrowser.
Click on Sign In button

Current Behaviour
No log in page shows up.
Expected Behaviour
Log in page should show up.

I just got a report from a user about this after upgrading from a very old version to the dev branch from last Wednesday or Thursday.

I was not able to reproduce it but we have not updated our production environment recently.

@nguyenlinhlinh  would you mind provide more details on the issue? Thanks

Not sure how I best can explain this but I will try.
For a dataset there is several routes.
For route /datasets/:id  there is a guard called LeavingPageGuard. This guard check if user has unsaved changes in scientificMetada.
When the user try to leave dataset detail page the code from this guard is executed here.
When the user click on "Sign On" button means leaving dataset detais page the  code for LeavingPageGuard is executed and throws an exception component is null. Since js throws an exception nothing happens in the user interface (The user is not redirected to Log In page).
This code throws exception because component is null.
Now you ask why the component is null? It is because when I added extra routes to dataset details (/datafiles, /reducer ...) these routes have a requirement that the user interface should only show the datafiles-tab, reduce-tab, etc if the dataset exists and if user is logged in and has read/write access to the dataset. To achieved this requirement I added this code from line 1-22. In short the code means if dataset is not null or undefined return component depend on the route.
Since the user is not logged in the request to see private dataset will return dataset = null, therefore no component is initialized/returned => component = null. As a result this line throws exception.
Let me know if it is still unclear.


Fix build break when running make src res

The file copies fail if the directory structure isn't created.
The AUR package https://aur.archlinux.org/packages/kwin-polonium is failing due to these errors without the fix

make build is preferred to make src res. The only step added is zipping the file. If you really don't want to zip the file, run make res src with the res before the src. I will update the makefile to add $(PKGDIR) as a requirement for src though.
As a sidenote, I do not maintain the kwin-polonium or kwin-polonium-git pkgbuilds, they are for use at your own risk.

Confirmed that running make res src fixes the issue


Message: unknown document on all LSP actions if a file is opened from outside the currently open folder

On my system, I have a folder structure like this:
~/Git
|-- project-a
|---- Earthfile
|-- project-b
|---- Earthfile

If project-a is open in VS Code, and I open project-b/Earthfile as a single open file in the project-a open folder, earthly-ls output is filled with Message: unknown document errors on any LS request, like textDocument/hover, textDocument/semanticTokens/range, etc...

I was thinking that we would have to open a new workspace, not just a single file.
I’ll see if I can make it work


Retrieve PostMesage from embedded PowerApp

When a user clicks on a button such as save or cancel in a PowerApp, the PowerApp sends a PostMessage to some parents. This can be useful if the developer would like to hide the frame after a form was submitted. SharePoint makes use of this in the list form functionality. As a developer, how can I access these messages?

@araver How are you doing the embedding (via iframe URL embedding?
What topic (provide URL) in the PowerApps documentation are you following?

@araver It has been 10 days since I sent you a response asking for additional information. I am closing this issue. If you wish to discuss this issue further, feel free to open a new issue. Thanks.


Extend the user guide, and link to it from the README

This extends the user guide to walk through the simple example ( 2 + 2 ) = 4, as well as significantly expanding the functionality it covers.

I'll post soon an update with the fixes.

Here's an update, I think I addressed all your recommendations.
I also changed how I proved 2+2=4 a little bit. I still expand 4=3+1, then 3+1=(2+1)+1. However, the change is that I immediately "clean up" by showing that "4=(2+1)+1". This is probably a better general practice when proving forwards, and it makes the explanation clearer.

I am not sure how you are going to proceed with updating of this guide.

I have some thoughts for next steps after this PR is merged. Here is my current thinking:
Make it clear that this document is a "guide" that contains both a "user's guide/tutorial" and a "reference guide" (which walks through the UI and explains things in detail).
In the document itself, the first major section will be the user's guide which walks through a few examples, using 2+2=4 as the template. I think 2+2=4 should be the first one; it has no variables or disjoints, and involves knowledge that a grade schooler would understand. I intentionally didn't include partial selections in 2p2e4 so it doesn't introduce too many new concepts.
I'd like to add reccot to the set of examples, maybe the second or third example. Hopefully we can "steal" the text you've already written.
Currently there's a section for "more examples" at the end of the document, but I now think that all the examples should be at the beginning. That way, a new user can just sit down with the document, go through the worked examples (preferably by doing them), and understand how to use the tool. Once the tool has had some changes (as you're planning), I'm thinking about making a video from the 2p2e4 example.
The rest of the document is already the reference guide. There are a few sections not filled in ("TODO") that need filling in. In some cases they're TODO because I don't know the answers. In particular, I'm not sure what some of the proving bottom-up options are exactly about. Feel free to fill in any TODOs, and I can comment or suggest further improvements.

Ok. Thanks David. I merged the PR. I will read and reply to your comment a bit later.

I think 2+2=4 should be the first one

I agree, it seems to be an excellent first example.

Hopefully we can "steal" the text you've already written.

Not sure what text you mean in the context of reccot example. All my two videos about reccot were with no sound. But if you mean the sequence of steps shown in the video, then yes, please do :)

Feel free to fill in any TODOs, and I can comment or suggest further improvements.

Sure, will do!


Change render quality levels from python client

I'm trying to increase performance and was looking to change the render quality from epic to low, but I can't figure out how to do this from the Python API. Some old issues/docs mention the CarlaSettings class, but it's not in the API anymore and errors when running. Is there no way to change the render quality except when running CARLA from the command line? I built from source so I'm running with make launch-only.

check the folder "Dist" in the carla foler, the should be the compiled version which take those argument, if not you could use "make package" that will create a carla package in the folder "Dist"


Errors when running single-view models

Hi, thanks for your great work. I encountered an error when I was trying to run :
python train_network.py +dataset=[cars,chairs,hydrants,teddybears]
But I observed such an error in my terminal:
In 'default_config': Could not find 'hydra/defaults'
Available options in 'hydra':
config
Config search path:
provider=hydra, path=pkg://hydra.conf
provider=main, path=file://E:\AiMagic\Gaussians\GenerativeGS\splatter-image\configs
provider=hydra-colorlog, path=pkg://hydra_plugins.hydra_colorlog.conf
provider=schema, path=structured://
Set the environment variable HYDRA_FULL_ERROR=1 for a complete stack trace.
After I checked the ./configs folder, there's no folder named "hydra", nor a file named "defaults" inside it. Is that why this error happened. (I know little about the hydra)
And my platform is Windows 10 professional, RTX 3090 GPU.
Best

same question

same question

看上去像是缺少一个文件，没有hydra/defaults这个文件

Closing the issue as solved now with the latest commit


A global user score is recorded

As a user, I want to be rewarded for creating a nice user profile. It's a lot of work!
As a TeamRadio project member, I want to encourage users to create a nice user profile, because it improves the user experience for all other users
Acceptance criteria

In the user profile, I can see the score for my user profile
The score increases when a profile picture is uploaded - worth about playing 20 songs
The score does not increase when updating an existing picture

In the user profile, I can see the score for my user profile ✔
The score increases when a profile picture is uploaded - worth about playing 20 songs ✔
The score does not increase when updating an existing picture ✔


🤖 🤖 Update Kubernetes dependencies to latest master 🤖 🤖

Bot generated!

/retest

A bunch of failures started beween 11/1 and 11/2 @pohly :
https://storage.googleapis.com/k8s-triage/index.html?test=DynamicResourceAllocation

/retest


Beta for 1.0 Error

Version 1 beta has killed this with the following error:
2020-12-03 09:36:14 ERROR (MainThread) [homeassistant.config_entries] Error setting up entry Greater Sydney Region for nsw_rural_fire_service_fire_danger
Traceback (most recent call last):
  File "/usr/src/homeassistant/homeassistant/config_entries.py", line 236, in async_setup
    result = await component.async_setup_entry(hass, self)  # type: ignore
  File "/config/custom_components/nsw_rural_fire_service_fire_danger/__init__.py", line 77, in async_setup_entry
    manager = NswRfsFireDangerFeedEntityManager(hass, config_entry)
  File "/config/custom_components/nsw_rural_fire_service_fire_danger/__init__.py", line 112, in __init__
    self._rest = RestData(DEFAULT_METHOD, URL, None, None, None, DEFAULT_VERIFY_SSL)
TypeError: __init__() missing 1 required positional argument: 'verify_ssl'

Thanks, I can reproduce this issue.
This is related to a change of RestData's signature in Home Assistant 0.118, and I will have to think about how to resolve this from this version onwards only.

Still getting an error
Logger: homeassistant.config_entries
Source: custom_components/nsw_rural_fire_service_fire_danger/__init__.py:122
First occurred: 8:29:05 AM (1 occurrences)
Last logged: 8:29:05 AM

Error setting up entry Greater Sydney Region for nsw_rural_fire_service_fire_danger
Traceback (most recent call last):
  File "/usr/src/homeassistant/homeassistant/config_entries.py", line 236, in async_setup
    result = await component.async_setup_entry(hass, self)  # type: ignore
  File "/config/custom_components/nsw_rural_fire_service_fire_danger/__init__.py", line 82, in async_setup_entry
    manager = NswRfsFireDangerFeedEntityManager(hass, config_entry)
  File "/config/custom_components/nsw_rural_fire_service_fire_danger/__init__.py", line 122, in __init__
    self._rest = RestData(
TypeError: __init__() missing 1 required positional argument: 'verify_ssl'

Could you please send the exact Home Assistant version you are getting this error with?
I tested the current version on 0.118.4 and 0.119.0dev.

It's the official beta 1.0.0b0

Thanks, I will need to fix my version check then.


Python versions other than 3.10?

I can't install on py 3.7/8/9, is there any reason to limit to py 3.10?
Thanks!

Just cause I haven't tested it yet, I'll change the required version to 3.7 and push the changes.
I'll bump the project version too so you can get the changes through PyPi

Should work now with the latest release v0.1.2
Tell me if you have any further issues

Thanks! I'll try it out :)


Reveal data-animation-in not working (also not in example)

What should happen?
Reveal with animations should work correctly when setting data-animation-in.
What happens instead?
The modal pops up instantly without animating in the latest version of Firefox and Chrome. It DOES work in IE11 though.
Possible Solution

Steps to Reproduce (for bugs)
How to reproduce:

Copy the example from https://get.foundation/sites/docs/reveal.html#animations
Execute in browser.

Your Environment

Foundation version(s) used: 6.6.1 (Motion-UI 2.0.3)
Browser(s) name and version(s): Chrome 82 and Firefox 75
Device, Operating System and version: Windows 10 2004

Checklist

[X] I have read and follow the CONTRIBUTING.md document.
[X] There are no other issues similar to this one.
[X] The issue title and template are correctly filled.

Hi @arjendejong12,
thanks for reporting this.
Can you test if this is fixed by https://github.com/foundation/foundation-sites/pull/11944?

Also check if it is caused by motion-ui 2.0.0:
https://github.com/foundation/motion-ui/releases/tag/v2.0.0

Hi @DanielRuf,
I've already tried using version 1.1.1 but that did not fix this problem.
But the attached fix does indeed fix this problem! Is there a release planned?

Duplicate of https://github.com/foundation/foundation-sites/issues/11943

For those who are coming here:

https://codepen.io/DanielRuf/pen/KKpedpg
We will release it with the next patch release. We do not yet have a ETA.
@joeworkman can you schedule the next release?

For the time now you can use patch-package or another solution to apply the change.

This issue has been mentioned on Foundation Open Source Community. There might be relevant details there:
https://foundation.discourse.group/t/reveal-animation-in-bug/1780/2


Tech/revamp

PT Title
New Fatures

...
...

Tech Improvments

...
...

Dev Ops Improvments

...
...

App revamp using Xcode 12. More to come


Slightly more granular timing information with kompile --verbose

I found this breakdown of timing information somewhat useful when analyzing the performance of Elrond and Algorand, so I thought we should get it merged. Basically, I break out new intermediate totals for outer parsing, I separate parse times for configurations from parse times for rules and contexts, and I separate out validating the definition from compiling it.

Can you post an example of how this looks on imp (or some other nontrivial definition)?

Here's the output the above change gives on KEVM:
Parse command line options                                   =  0.025s
Importing: Source(Auto imported prelude)
Importing: Source(/home/dwightguth/kframework-5.0.0/k-distribution/target/release/k/include/kframework/builtin/prelude.md)
Importing: Source(/home/dwightguth/kframework-5.0.0/k-distribution/target/release/k/include/kframework/builtin/kast.md)
Importing: Source(/home/dwightguth/kframework-5.0.0/k-distribution/target/release/k/include/kframework/builtin/domains.md)
Importing: Source(/home/dwightguth/evm-semantics/./driver.md)
Importing: Source(/home/dwightguth/evm-semantics/evm.md)
Importing: Source(/home/dwightguth/evm-semantics/data.md)
Importing: Source(/home/dwightguth/evm-semantics/.build/local/include/kframework/blockchain-k-plugin/krypto.md)
Importing: Source(/home/dwightguth/evm-semantics/evm-types.md)
Importing: Source(/home/dwightguth/evm-semantics/json-rpc.md)
Importing: Source(/home/dwightguth/kframework-5.0.0/k-distribution/target/release/k/include/kframework/builtin/json.md)
Importing: Source(/home/dwightguth/evm-semantics/serialization.md)
Importing: Source(/home/dwightguth/evm-semantics/network.md)
Importing: Source(/home/dwightguth/evm-semantics/asm.md)
Importing: Source(/home/dwightguth/evm-semantics/state-loader.md)
Outer parsing [161 modules]                                  =  2.937s
Parse configurations [6/6 declarations]                      =  7.726s
New scanner: K-IO
New scanner: STDOUT-STREAM
New scanner: STDIN-STREAM
Parse rules [1458/1458 rules]                                = 12.126s
Validate definition                                          =  0.466s
Apply compile pipeline                                       =  4.373s
Kompile to kore                                              =  0.023s
Save to disk                                                 =  0.223s
Backend                                                      = 18.545s
Cleanup                                                      =  0.001s
Total                                                        = 46.445s


Restructure to python package framework

This template seems really useful for packaging the code into a python package echosystem.
https://github.com/uwescience/shablona

I think we might be able to close this, as we have a shablona style package that we can install with pip :thinking:


HTML: Updating element IDs

https://github.com/c-phelps/cozy-bookshelf/pull/25

Added the following IDs to the buttons and form controls for our webpage:
#library-redirect - Button that will direct us to the libraryHTML page
#append-searches - Div where we will append our searches
#search-value - value entered into the search bar and passed to the API to return results
#search-criteria - Dropdown that we can use later to refine our search results
#btn-search - button to retrieve our search results and append them to the screen


Added dependency on the new Security Module

Motivation
We moved out the security features from the Auth Module, so we had to update the showcase app to use the new module (Security Module)
JIRA: https://issues.jboss.org/browse/AEROGEAR-2849
Description
This PR makes the following changes:

Adds release dependencies so that, when releasing, only published packages gets referenced (thus avoiding breaking the build by adding not yet published deps)
Adds debug dependencies: this are the same as release dependencies, but the debug variant is not published on maven
Adds local dependencies: this deps point to snapshot versions so that local developed version of the SDK can be used.

To avoid having to locally publish the SDK package at every build, this config has been made to android Studio
In Android Studio -> Preferences -> Build, Execution, Deployment -> Compiler
added install to Command-line Options.
This way, at every build, the snapshots in $HOME/.m2/repository are automatically updated.
Progress

[x] Add dependency to the Security Module
[x] Change the deps so that the build works even if the Security package is not published

Additional Notes
To select wich variant to build, click in the lower left on Build Variants: a pane will appear with a combobox allowing to select the variant.

@danielpassos : that is for development, for using snapshots. I don't think we want to make a release for each small change we make until we are satisfied with the release


Add the ability to download the images instead of building on make-[0|1]

There were some discussion and later accordance on how to get LATEST version of binaries on linux and windows with a faster approach than building everything from zero
from @jsturtevant comments on how CAPZ does the process for the CI:
* somehting like VERSION=v1.23.1 make and you get all the things 1.23.1
* then that could be used to curl the CI versions so you don't have to build everything from source if you want to just try something out
* curl "https://storage.googleapis.com/k8s-release-dev/ci/$$CI_VERSION/bin/windows/amd64"
* where you can get the latest ci version from https://storage.googleapis.com/kubernetes-release-dev/ci/latest.txt
* there is a short url you can use for each version https://dl.k8s.io/ci/latest-{version}.txt"
*
if [[ "${KUBERNETES_BRANCH:-}" =~ "release-" ]]; then
            CI_VERSION_URL="https://dl.k8s.io/ci/latest-${KUBERNETES_BRANCH/release-}.txt"
        else
            CI_VERSION_URL="https://dl.k8s.io/ci/latest.txt"
        fi

* https://github.com/kubernetes-sigs/cluster-api-provider-azure/blob/ed345c6b0552c53f2cb02f9c3bf5eb6f2e0cb64d/scripts/ci-entrypoint.sh#L76-L80

The control of build vs. download must be set on variables.yaml with a boolean build_from_source.

/assign


fix: add crypto at dependencies

Description
Webpack5 does not automatically install crypto, and an error occurs when building a package that uses uuid.
Since src/rng.js is using crypto, I think it needs to be added to the dependencies.

crypto is not a dependency of this library.

When bundling for Node.js, this library will use the Node.js core crypto-library.
When bundling for the Browser, this library will use WebCrypto available in all modern browsers.

My guess is that something is odd with your webpack config and webpack somehow processes the files dedicated for Node.js where it should use those dedicated for the browser. Feel free to have a look at the examples for Node.js and Browser webpack builds for a working example, maybe something around module resolution and the resolve.mainFields webpack option.


Ollama and litellm integration

This is just an additional docker compose file with support files  and some notes in the Docker readme.
This introduces an optional compose file which uses Ollama and litellm to handle all model management
The ollama section is running the official ollama/ollama docker image - note it seems to be 4 months old as of this post, so we need to keep an eye on it.
The litellm docker image is currently also out of date as of this image and also does not have ARM support
For this reason I have created a seperate docker file which creates a container form the published python binaries
The gpt-engineer container is built in the same way as the original
review the .env files and the dc.yml compose file for the environmnt variables that are required
Especially note that you can uncomment the ports sections to make these services available on your local machine or remotely. Be careful about security though. Hackers seem to be stealing free inference endppoints.
A few Comments have been left in to show alternate formulations, you can secure litellm using keys see their documentation

We are closing this PR since this is adding an extra overhead with Docker. Also, this solution relies on ollama and lite-llm and we decided to avoid it
I am providing this link as an additional context, and @zigabrencic's discussion about lite-llm https://github.com/BerriAI/litellm/issues/2001


feat(Grid): add container prop

Is this what we were going for?

Current coverage is 95.83% (diff: 100%)

Merging #1085 into master will not change coverage

@@             master      #1085   diff @@
==========================================
  Files           873        873
  Lines          4827       4827
  Methods           0          0
  Messages          0          0
  Branches          0          0
==========================================
  Hits           4626       4626
  Misses          201        201
  Partials          0          0

Powered by Codecov. Last update b82ddaa...03508c8

@levithomason does that look alright to you? do we need docs for this feature too?

Yep!  Now, we just need an example.  Our examples mirror SUI core examples.  Here is the core grid container example: http://semantic-ui.com/collections/grid#containers
You can reference our Grid examples in docs/app/Examples/collections/Grid.  The container example would to into the Responsive Variations section.

I'm on this @levithomason

@levithomason added the example to the docs site

Great. I made one update in the last commit, 8af2a62.  Prop strings cannot be multi-line.  Looks good otherwise, I'll merge this on pass.

oh ok, sorry about that. the reason I did that was because eslint threw an error. Didn't know we could methods on react props.

No worries!  Figured I show the concatenation trick while at it.  FWIW:
Backticks (`) preserve whitespace, including newlines:
const multiline = `Line 1
Line2
Line2`

But regular quotes (' and ") do not:
const error = 'line 1
line 2'
//=> Uncaught SyntaxError: Invalid or unexpected token

A nice trick is to use [].join() to join multiple lines.  This is not only far faster than string concatenation, but it also allows better indenting without adding lots of whitespace in the string:
const nice = [
  'line 1',
  'line 2',
  'line 3',
].join('\n')

To create a single line string, just join('') instead 👍

Awesome, thanks for that tip!

Released in<EMAIL_ADDRESS>


chore(ci): release main

:robot: I have created a release beep boop
docs: 0.36.0
0.36.0 (2024-12-18)
Features

add html and macro for tooltip (#371) (adebe40)

tailwind: 0.26.0
0.26.0 (2024-12-18)
Features

add html and macro for tooltip (#371) (adebe40)

Bug Fixes

assets and logo (#374) (86cf4dc)
checkbox feedback fixes (#372) (842c48d)

html: 0.24.0
0.24.0 (2024-12-18)
Features

add html and macro for tooltip (#371) (adebe40)

Bug Fixes

assets and logo (#374) (86cf4dc)
checkbox feedback fixes (#372) (842c48d)

react: 0.30.0
0.30.0 (2024-12-18)
Features

add html and macro for tooltip (#371) (adebe40)

Bug Fixes

assets and logo (#374) (86cf4dc)
checkbox feedback fixes (#372) (842c48d)
show mobile menu for languages  (#370) (0f258e1)

This PR was generated with Release Please. See documentation.

:robot: Created releases:

docs-v0.36.0
tailwind-v0.26.0
html-v0.24.0
react-v0.30.0
:sunflower:


Where can I find the args.yml for the models provided in models/ folder?

Hello,
Where can I find the file args.yml for the models provided in models/ folder?
I tried to run the generate_from_folder.py script using the provided checkpoints linda_johnson.pt and multi_speaker.pt but it requires the args.yml file with some hyperparameters of the model.
def load_model(mel2wav_path, device=get_default_device()):
    """
    Args:
        mel2wav_path (str or Path): path to the root folder of dumped text2mel
        device (str or torch.device): device to load the model
    """
    root = Path(mel2wav_path)
    with open(root / "args.yml", "r") as f:
        args = yaml.load(f, Loader=yaml.FullLoader)
    netG = Generator(args.n_mel_channels, args.ngf, args.n_residual_layers).to(device)
    netG.load_state_dict(torch.load(root / "best_netG.pt", map_location=device))
    return netG

Needed parameters:

n_mel_channels
ngf
n_residual_layers

The line
netG.load_state_dict(torch.load(root / "best_netG.pt", map_location=device))
tries to load the checkpoint named best_netG.pt, should I change this to multi_speaker.pt?
Thanks

Solved, there is the github=True parameter in the MelVocoder class constructor.


Add Filtering On Client Side - Category, Date, Likes

Currently Data Is Fetching From Supabase So Add The Filtering After Fetching Data By Category , Date , Likes

Hi @TejasNasre. I would like to help you on this project by resolving this issue. If you are ok with it you can assign me the issue.

Hey @milan567 Great 😃
Please Feel Free To Make The Changes
Happy Coding

Hi @TejasNasre. Is it here missing a env file in the project? Can you help me with instructions how to run it.

KINDE_CLIENT_ID=71c799b764434ede93ef2041225b8aa3
KINDE_CLIENT_SECRET=yxsgLCyZy4sP5RwwjCOORpvhkzUJTxq4DGFMOlE3ILc9i6BPd6
KINDE_ISSUER_URL=https://nexmeetup.kinde.com
KINDE_POST_LOGIN_REDIRECT_URL=http://localhost:3000/dashboard
NEXT_PUBLIC_SUPABASE_PASSWORD=KUY30YPnYE2FgADG
NEXT_PUBLIC_SUPABASE_URL=https://jzhgfowuznosxtwzkbkx.supabase.co
NEXT_PUBLIC_SUPABASE_ANON_KEY=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJzdXBhYmFzZSIsInJlZiI6Imp6aGdmb3d1em5vc3h0d3prYmt4Iiwicm9sZSI6ImFub24iLCJpYXQiOjE3MjQ0MjUwNzYsImV4cCI6MjA0MDAwMTA3Nn0.1LSpyCNYTK08v8MFr7hj1cLkL0zZFhp1EHfXAaS3MKI
On Tue, 10 Sep 2024, 12:09 am milan567, @.***> wrote:

Hi @TejasNasre https://github.com/TejasNasre. Is it here missing a env
file in the project? Can you help me with instructions how to run it.
—
Reply to this email directly, view it on GitHub
https://github.com/TejasNasre/nexmeet/issues/2#issuecomment-2338829056,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/A2726BRLHGPOKIRW6XSY2E3ZVXTO5AVCNFSM6AAAAABN45ZND6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMZYHAZDSMBVGY
.
You are receiving this because you were mentioned.Message ID:
@.***>

I will be sharing sample env with you soon

Step 1 : Start The Repo
Step 2 : fork the repo
Step 3 : clone the forked repo
Step 4 : git branch
Step 5 : git checkout
Step 6 : make changes and git push to your branch
Step 7 : make a PR with compare with dev branch and your branch
I will check and merged 😁


Migrate NYT and HHS sources from covid-data-public to can-scrapers

snapshot 299 was generated off this branch and appears to have not caused any unwanted changes
I think the test_pyseir_end_to_end_idaho test is failing because the Idaho case data is blocked, which means there's no data to calculate Rt with (it passes if I substitute a different FIPS like Los Angeles, 06037)

Hrm, yeah. I'm surprised the NYT scraper takes an hour to insert its data.  Might be worth looking into that at some point.  One thing I've wondered is if Postgres is the best option for us.  Given we're not doing any low-latency, optimized queries or anything, would BigQuery fit our needs better?  Not at all sure but it might be worth looking into.
In any case, your plan sounds good to me!

Yeah, I agree that there are probably better options for this--worth looking into.
142b5da22fa689a000251d6742fe6b1b0b87d181 adds a scheduler to run the pipeline daily and sets the default behavior to trigger the API build
cbea414f8b9fb5a31be11c6d1643391f4e60f242 persists the parquet file and sets the pipeline to read the file from local storage. This is mainly to give us visibility into what Parquet file was used for each snapshot. I went this route mostly because it didn't require making changes in can-scrapers.
I'm more than willing to update this to pull from the most recent timestamped file in GCS and log the name of the file (per our slack conversation) if you'd prefer that.


Fix clippy warnings

Fixes a clippy warning that occured in recent tests regarding map_clone (https://rust-lang.github.io/rust-clippy/master/index.html#/map_clone) and file creation without explicite defining truncation behavior (https://rust-lang.github.io/rust-clippy/master/index.html#/suspicious_open_options)

The last commit addressed changes in the beta toolchain that are a consequence of the  expansion of redundant import checking.  I removed the duplicate imports, another way would be to disable the warning.
There is some discussion ongoing regarding the change:
https://github.com/rust-lang/rust/issues/121315
https://github.com/rust-lang/rust/issues/121708

Thanks a lot for this, great to have the build pass again!


Editorconfig updates

Bash is a new language.
The file should be in alphabetical order to make reading it/finding things easier.

Side note: The file was originally in alphabetical order. Then I left for a few months and came back to this mess. Unacceptable!


fix: return response from getVolumeReplicationInfo

return response from getVolumeReplicationInfo

@riya-singhal31 Can you paste a sample run of the command ?
add to pr description too.


[Feature]: UI optimizings/gpt/window size

Feature description
1-support the Gemini-2.0  and claude-3.5
2-set default window size
Implementation Suggestion
hi ~ there.
how about we support the Gemini-2.0  and claude-3.5 in the coming version?
I think they are more easier to use.
and we can add a entrance to user for setting a default window size.
Every time I open it, I get a huge window.
Anything else?
No response

Following up on this, Claude is already supported (https://docs.waveterm.dev/ai-presets#anthropic-claude) and I'm planning on adding Gemini this week. I'm going to create a separate issue for default window size and close this issue as invalid, given it addresses too many asks at once.

cool


Display current banner at the top as well as at the list

Display current banner at the top as a separate focused container and information on current event banner + chronicle characters??

I do not need to add this anymore as the most recent version will appear at the top already, this is too much.


Sent /bus/refresh to config server with bus-kafka on cloud Dalston.RELEASE and boot 1.5.2.RELEASE ,client cannot be updated

Hello, I have used spring-boot 1.5.2 with spring-cloud Dalston.RELEASE, I post "/bus/refresh" to config server with bus-amqp,  client can be updated,  but i replace bus-amqp with bus-kafka(kafka server version is kafka_2.12-<IP_ADDRESS>),client can not be updated.
May somebody help me?

Can you perhaps provide a sample project that reproduces the problem?  Are there any errors in the logs (either server or client)?

@ryanjbaxter  project repo : https://github.com/ftqh-johnny/spring-cloud-config-example
when i post "/bus/refresh" to config server, log as follows:
2017-05-12 10:32:19,063  INFO http-nio-8888-exec-8 o.s.c.a.AnnotationConfigApplicationContext:582 - Refreshing org.springframework.context.annotation.AnnotationConfigApplicationContext@6e7df37c: startup date [Fri May 12 10:32:19 CST 2017]; root of context hierarchy
2017-05-12 10:32:19,090  INFO http-nio-8888-exec-8 o.s.c.s.PostProcessorRegistrationDelegate$BeanPostProcessorChecker:325 - Bean 'configurationPropertiesRebinderAutoConfiguration' of type [org.springframework.cloud.autoconfigure.ConfigurationPropertiesRebinderAutoConfiguration$$EnhancerBySpringCGLIB$$42f1647b] is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying)
2017-05-12 10:32:19,312  INFO http-nio-8888-exec-8 o.s.b.SpringApplication:641 - The following profiles are active: dev
2017-05-12 10:32:19,314  INFO http-nio-8888-exec-8 o.s.c.a.AnnotationConfigApplicationContext:582 - Refreshing org.springframework.context.annotation.AnnotationConfigApplicationContext@4be9554d: startup date [Fri May 12 10:32:19 CST 2017]; parent: org.springframework.context.annotation.AnnotationConfigApplicationContext@6e7df37c
2017-05-12 10:32:19,326  INFO http-nio-8888-exec-8 o.s.b.SpringApplication:57 - Started application in 0.723 seconds (JVM running for 487.06)
2017-05-12 10:32:19,326  INFO http-nio-8888-exec-8 o.s.c.a.AnnotationConfigApplicationContext:987 - Closing org.springframework.context.annotation.AnnotationConfigApplicationContext@4be9554d: startup date [Fri May 12 10:32:19 CST 2017]; parent: org.springframework.context.annotation.AnnotationConfigApplicationContext@6e7df37c
2017-05-12 10:32:19,537  INFO http-nio-8888-exec-8 o.s.c.b.e.RefreshListener:44 - Received remote refresh request. Keys refreshed []

but there is no any log in config client

I'm unable to run your project with a local kafka, can you update your project to do so without specific ip addresses in config?

@spencergibb   please connect <IP_ADDRESS>:9092 and <IP_ADDRESS>:2181, and try it again

@ftqh-johnny I think @spencergibb wants the sample to not assume kafka is running at a specifc IP, maybe assume it is running on localhost in your sample

It's no problem when using Dalston.SR1. thanks all


AGI: Refactor histograms to be list instead of lots of bins

Combining the 50+ histogram bins into 2 LIST CDT bins would improve histogram graph generation.

At the moment, it looks like we would get about a 5% speed increase, which for complexity for implementation is not worth it.


Cognito Login for the selected interviewees

The Login should be created to the selected interviewee's in the viewuser.controller.
The intern registration form should be deleted as the requirements have changed and the new interfaces view interviewees and interviewee details have been implemented as a replacement for the intern registration form.

requirements are included in pr #50


Warn user if they have RulePolicy in their ensemble and haven't defined utter_default or other fallback behaviour

Description of Problem:
By default, RulePolicy comes with the settings
core_fallback_threshold: 0.4
core_fallback_action_name: "action_default_fallback"
enable_fallback_prediction: True

This is not intuitive, but may be necessary for rules-only bots. If the user has not defined utter_default, they will get odd-looking behaviour (the user utterance is reverted, but nothing happens on the bot's side).
Overview of the Solution:
We should output a warning if the user has not changed the fallback behaviour of RulePolicy and not defined utter_default.
This case may be difficult to distinguish from the case where the user has overwritten action_default_fallback s.t. it doesn't rely on utter_default. The warning could reflect this.
We may choose not to output the warning if the user has enable_fallback_prediction: True and explicitly changed the default settings (the assumption being that they then know that they need to define fallback behaviour/utterances).
Definition of Done:

[ ] Tests are added
[ ] Feature described the docs
[ ] Feature mentioned in the changelog
[ ] User is warned if enable_fallback_prediction: True and they haven't defined utter_default

Hello, @koernerfelicia I am facing a weird behavior utter_default is not triggered after action_default_fallback despite the fact that it is defined on the domain.yml file. I am using Rasa 3.0.4 maybe do you know what I am doing wrong. I followed this According to this documentation Fallback and Human Handoff
config.yml
pipeline:
  - name: FallbackClassifier
    threshold: 0.4
    ambiguity_threshold: 0.1

policies:
  - name: MemoizationPolicy
  - name: RulePolicy
    core_fallback_threshold: 0.3
    core_fallback_action_name: "action_default_fallback"
    enable_fallback_prediction: True
  - name: UnexpecTEDIntentPolicy
    max_history: 5
    epochs: 100
  - name: TEDPolicy
    max_history: 5
    epochs: 100
    constrain_similarities: true

domain.yml
responses:
  utter_default:
  - text: ¨No entendí tu mensaje¨

actions:
- utter_default

I will thanks @koernerfelicia


[docs-website] Point to latest deployed wallet

We should point app developers at the most recent version of the wallet that we have deployed. In particular, v0.3.0 includes a number of fixes and passes the integration-test (so is known to work with channel-client, iframe-channel-provider and client-api-schema all @ 0.3.0).
AFAIK more recent versions of those packages should also work with the 0.3.0 browser wallet, but we do not yet have a rigorous sem ver workflow in this repo so that is by no means guaranteed.

Seems bad to have the code changing underneath https://xstate-wallet.statechannels.org. I think it's better to have predictable and immutable thing at each endpoint?

@snario I think we ought to merge this ASAP and then continue the discussion.


Two buttons are missing their mapping on Sony DS4 Controller.

Godot version:
3.2-dev
OS/device including version:
Tested on MacOS Mojave 10.14.6
Should Effect All Versions.
Edit: Forgot to put Controller Model Number: CUH-ZCT2U
*Turns out my controller has id 030000004c050000cc09000000010000 which falls under Generic PS4 Controller in the mappings file. There are currently only mappings for Linux and OSX, but they appear to be the same exact string other than that. Does this controller work natively on Windows?
Issue description:
The PS4 Logo button has button id 16 (which is equal to JOY_BUTTON_MAX). This is because it is registered with Godot, but not added to the enum. This is made apparent by using Input. get_joy_button_string(ButtonID).
The share button just straight up does not show up when using _input(...). ~Godot believes the share button to be the rectangle pad in the middle of the controller. It is not.~ (I was wrong, it is mapped as the select button). ~This button once added should be marked as the 17th button in the enum with the JOY_BUTTON_MAX set to 18.~ (The share button shows up as Button 8 when the unmapped button return is turned on during compile time).
The Enum
https://github.com/godotengine/godot/blob/24e1039eb6fe32115e8d1a62a84965e9be19a2ed/main/input_default.cpp#L1128-L1145
Steps to reproduce:
Test buttons against get_joy_button_string(...). Find one does not show up at all and the other just triggers the JOY_BUTTON_MAX error.
Minimal reproduction project:
None Provided
Edit:
Found enum with JoyButton ints:
https://github.com/godotengine/godot/blob/24e1039eb6fe32115e8d1a62a84965e9be19a2ed/core/os/input_event.h#L62-L154

I recompiled my copy of Godot with https://github.com/godotengine/godot/blob/24e1039eb6fe32115e8d1a62a84965e9be19a2ed/main/input_default.cpp#L763-L767 re-enabled (although with a modified return line). The share button shows up as Button 8.
The new return line is return _button_event(p_device, p_button, p_pressed); which just has p_last_id removed.

I added the two missing buttons to the mapping and once Godot finished compiling (and I tested the mapping works), I'll send in a pull request.

I got the logo button working perfectly. I just need to make sure the share button is mapped properly. Apparently I can use Steam to help me generate the mappings for the SDL Mappings.

Apparently I can use Steam to help me generate the mappings for the SDL Mappings.

Godot doesn't support 2.0.6+ style (with half axis and inversion modifiers (+,-,~)) SDL mapping (see related issues #8368, #26544), mapping for newer controller might be already in the included database, but is not loaded correctly.

I noticed. I started using Gamepad Tool to find the button mappings. It appears that the share button is b8, the select is b13, and guide is b12.
My Controller id (same thing is generated by Steam and Gamepad Tool) is 030000004c050000cc09000000010000.
I had to add a button called share to the sdl mapping and I increased the max supported buttons to 18. One for Guide (Logo Button) and one for Share. I am currently compiling Godot to make sure the share button works. If it does, I will do further testing tomorrow to make sure this doesn't break other controllers (I believe I can test with a Wiimote).

It's the guid. I just had my game print the GUID.
Godot thinks my GUID is 4c05000000000000cc09000000000000.
Steam and Gamepad Tool thinks my GUID is 030000004c050000cc09000000010000.

Both the share button and the guide button work now. I'll do further testing tomorrow to make sure I didn't break something else and I will create a pull request*.
The problem with the share button was not using the correct GUID. Looking at the SDL Configs, it appears my GUID only exists for OSX and I don't have Windows or Linux outside of a VM to test with (I don't know if a VM will interfere with the controller GUID). So, someone else will have to create the correct mapping for the share button.
Anyway, the other changes I made involve adding the GUIDE button to the button enum and editor inputmap list. I also made sure to give it a string to lookup by get_joy_button_string(...). I did all of this for share too, but I added the sdl button map "share" as "share:b8" and I added it to the buttons list in input_default.cpp (the line under the comment // string names of the SDL buttons in the same order as input_event.h godot buttons).

I wrote this commit into my custom copy of Godot with modules, so I will have to create a patch file to write it into an otherwise unmodified copy of 3.2-dev.

I don't think you should be adding new buttons to the enum, hundreds of joypads are properly described as is, including many DS4s. The "share" button is like "select" on earlier models AFAIK.

How should we add the share button then? The select button is already taken up by the middle rectangle on the controller.

Last night, I must have been on a programming high last night. Do what you want with the fix to the button detection issue. I'm going to reopen this issue so people can see this and discuss what they want out of controller input support. I'm otherwise finished with this as I already fixed the issue for myself and I already use a customized version of Godot for my game. 😊

I think you should close the issue. We should be able to still post & discuss despite you closing the issue. Godot has a milestone for of 3.2 to meet and this is issue is marked for that release.

@alex-evelyn we had the same issue, thanks for your patch!
Personally, I think you could try to make a pull request. I think your patch is fine - in any case all the standard PS4 buttons should be somehow predictably accessible in gdscript.

Is this fixed..?

Is this fixed..?

I don't think so.

Edit: Though it's true that "guide" seems missing from the enum, even though it's in the SDL bindings. So that one might need to be added.

Agree, AFAICT the SDL db entry isn't accessible in Godot.
git grep ',guide:' | wc -l
746
746	main/godotcontrollerdb.txt:16:030000005e040000ea02000001030000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,


OrbitDB browser/explorer

Hi,
I searched if there was some kind of database browser/explorer that was available to see the content inside an OrbitDB database on an IPFS node but could not find one.
Does such a thing exists ? If not, it could be a really useful tool and help developers know if their code is working as expected.
I'm not sure if this is the right place for this type of request. You may move it to another repo.
thanks!

Perhaps you could try the Control Center
the src code is here: haadcode/orbit-db-control-center

We could have this documented here into the repo? Never thought something like this was already built!

I think that's a good point. Happy to accept a PR @wallynm !
It can go in any/all of these places:

This README
The readme at https://github.com/orbitdb/welcome
https://github.com/orbitdb/field-manual
https://github.com/orbitdb/orbitdb.org

In fact, it might be good to have it at least linked to from https://orbitdb.org as a bit of a demo. What say you, @haadcode ? and if not, what needs to be added before we can?

Fine by me to include where appropriate. Happy to also transfer the repo to orbitdb org if needed.

Sure, go ahead :) very exciting

Seems dead ?

The repo was moved under the orbitdb org

Did not see, https://github.com/orbitdb/orbit-db-control-center
Is it mentionned in website/reamde ?

Not yet but happy to accept a PR that adds it


updates for linux

updated the cmake to run out of the box on linux
updated the newline constant

lgtm


[Persist] Check how transactions work under the hood

Description:
$subject

The behaviour is as expected with CREATE, READ, and UPDATE operations.
However, when READ operations are performed, the behaviour deviates from what is expected.
This is due to https://github.com/ballerina-platform/ballerina-lang/issues/40075


Speaker Dashboard

Short Description
Files that I made:

Speaker --- All the details below

Details.js
Scheduled_Twitter.jsx
Titles.jsx
User.jsx

Content

Host-dashboard.js --- For the data

Note
I am using a Host-dashboard.js file for fake data.

Fixes Issue

Closes #49
Changes proposed

Screenshots
I've made a folder in the components which consist of all the components that I used them for the Host page (host.js)

Details.jsx

Scheduled_Twitter.jsx

Titles.jsx

User.jsx

host.js

We also added a very simple 404 page.
Later We'll improve it.

We can merge it Right now, We will add new features in the future.

Okay then merging it now 👍🏻


Empty openApi schema generated

I have tried this package in my typescript azure functions project and result is only empty swagger.json (Empty I mean with no valid but without any function endpoint).
I don't see any reference between AZF providing json and the particular azure functions.

My mistake with functions renaming. This issue can be closed.


fix: GS_rho model s -> m and other small change

fix: GS_rho model s -> m,
add mass_range for particle function
feat: support jac='2-point' in fit

Codecov Report

Merging #67 (63c7766) into dev (404b54f) will increase coverage by 0.03%.
The diff coverage is 100.00%.

@@            Coverage Diff             @@
##              dev      #67      +/-   ##
==========================================
+ Coverage   70.43%   70.47%   +0.03%
==========================================
  Files          90       90
  Lines       12070    12102      +32
  Branches     2377     2385       +8
==========================================
+ Hits         8502     8529      +27
- Misses       2982     2986       +4
- Partials      586      587       +1

Flag
Coverage Δ

unittests
70.47% <100.00%> (+0.03%)
:arrow_up:

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Impacted Files
Coverage Δ

tf_pwa/config_loader/config_loader.py
61.39% <ø> (ø)

tf_pwa/breit_wigner.py
92.73% <100.00%> (ø)

tf_pwa/config_loader/particle_function.py
100.00% <100.00%> (ø)

..._pwa/config_loader/tests/test_particle_function.py
100.00% <100.00%> (ø)

tf_pwa/data_trans/helicity_angle.py
93.75% <100.00%> (+0.66%)
:arrow_up:

fit.py
21.96% <0.00%> (-0.37%)
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Docker login during CI doesnt work when use docker:19.03.14 from own registry

With quota limit to download images on Docker hub, i want to use a copy on my own registry.
Same image , no modified, but when i try the login failed in CI
with this CI : it's work
.template-dind: &template-dind
  image: docker/compose:alpine-1.27.4
  services:
    - name:  docker:19.03.14-dind
      entrypoint:  ['dockerd-entrypoint.sh']
      alias: docker
      command: ["--insecure-registry", "XXXXXX:8443"]

with this service , it's failed:
 .template-dind: &template-dind
  image: docker/compose:alpine-1.27.4
  services:
    - name:  XXXXXX:8443/common/docker/test/docker:19.03.14-dind
      entrypoint:  ['dockerd-entrypoint.sh']
      alias: docker
      command: ["--insecure-registry", "XXXXXX:8443"]

The error:
 $ docker login $CI_REGISTRY -u gitlab-ci-token -p $REGISTRY_TOKEN
WARNING! Using --password via the CLI is insecure. Use --password-stdin.
time="2020-12-22T16:02:13Z" level=info msg="Error logging in to v2 endpoint, trying next endpoint: Get https://XXXXXX:8443/v2/: x509: certificate signed by unknown authority"
Get XXXXXX:8443/v2/: x509: certificate signed by unknown authority

Cleaning up file based variables

118ERROR: Job failed: exit code 1

gitlab-runner 13.4.1
base image: docker/compose:alpine-1.27.4
i'm lost, any help?

https://docs.docker.com/registry/insecure/
For using --insecure-registry I think you have to use port 5000
You could also try asking over at the Docker Community Forums, Docker Community Slack, or Stack Overflow. Since these repos aren't really a user-help forum

Can you provide a more detailed .gitlab-ci.yml file?
Also, where is your docker login operation?
You can try this:
 .template-dind: &template-dind
  image: docker/compose:alpine-1.27.4
  services:
      - name:  XXXXXX:8443/common/docker/test/docker:19.03.14-dind
      alias: docker
      command: ["--insecure-registry=https://XXXXXX:8443"]

https://docs.docker.com/registry/insecure/
For using --insecure-registry I think you have to use port 5000
You could also try asking over at the Docker Community Forums, Docker Community Slack, or Stack Overflow. Since these repos aren't really a user-help forum

it's not a problem of configuration. the same conf with a different images docker of change result of docker login.

https://docs.docker.com/registry/insecure/
For using --insecure-registry I think you have to use port 5000
You could also try asking over at the Docker Community Forums, Docker Community Slack, or Stack Overflow. Since these repos aren't really a user-help forum

it's not a problem of configuration. the same conf with a different images docker of change result of docker login.

Can you provide a more detailed .gitlab-ci.yml file?
Also, where is your docker login operation?
You can try this:
 .template-dind: &template-dind
  image: docker/compose:alpine-1.27.4
  services:
      - name:  XXXXXX:8443/common/docker/test/docker:19.03.14-dind
      alias: docker
      command: ["--insecure-registry=https://XXXXXX:8443"]

I use Deploy Token , this command work well locally with the same parameters  or with the service using  docker:19.03.14-dind:
docker login $REGISTRY_BASE_URL -u $PLATEFORME_DEPLOY_USER  -p $PLATEFORME_DEPLOY_TOKEN

Can you provide a more detailed .gitlab-ci.yml file?
Also, where is your docker login operation?
You can try this:
 .template-dind: &template-dind
  image: docker/compose:alpine-1.27.4
  services:
      - name:  XXXXXX:8443/common/docker/test/docker:19.03.14-dind
      alias: docker
      command: ["--insecure-registry=https://XXXXXX:8443"]

I use Deploy Token , this command work well locally with the same parameters  or with the service using  docker:19.03.14-dind:
docker login $REGISTRY_BASE_URL -u $PLATEFORME_DEPLOY_USER  -p $PLATEFORME_DEPLOY_TOKEN


getDailyDistanceWalkingRunningSamples not working

Hi,
i'm trying to get the dailyDistanceWalkingRunning but i always get an ampty array.
Data is there, and i can access it, because getDistanceWalkingRunning works fine:
AppleHealthKit.getDistanceWalkingRunning({}, (err, res) => console.log(res));
Returns:
{"endDate": "2020-01-29T14:40:00.000+0100", "startDate": "2020-01-29T14:40:00.000+0100", "value": 8046.72}
But the daily aggregate is empty:
AppleHealthKit.getDailyDistanceWalkingRunningSamples({ startDate: "2020-01-01T14:40:00.000+0100", endDate: "2020-01-29T14:40:00.000+0100", limit: 5 }, (err, res) => console.log(res));
[]
I've tried to add the limit, to remove and add again endDate... no luck.
I'm using v0.8.0 on the Emulator.

Do you tried to manually add samples in your Simulator?
Go to Health app in your simulator > click in "Health Data" from bottom tab > select "Activity" >select "Walking Running DIstance" in list > Add manually samples

Yes, in fact i got the results when using the getDistanceWalkingRunning method.

Yes, working with this lib yesterday, I watched same problems (and anothers) ;/


Adding the code for checking cycle in linked list.

Closes #

Description:
Checklist
<Put an x between square brackets wherever appropriate without any spaces like [x]>

[ ] I've followed the Contributing guidelines provided in the repository.
[ ] I've made the changes which were demanded in the linked issue.
[ ] My code gave a clean output on debugging. (NO warnings/errors)

@shaurysrivastav27 As this issue is assigned to @abhishek-aman09 , so we can wait for a day if he will be able to solve this one or not then we can review your solution. 👍

@shaurysrivastav27 You need to make a PR to master branch!
Closing this one!


Changing the world results in chunks being loaded in a bad way

Hi, I've found that something is behaving differently now I've upgraded. If you change the world and stay in the same position, it is possible (and, in my game, happens a lot) that chunks far away from you will load before the chunks near you - which isn't great on machines with limited processing power.
This is as a result of markAllChunksForRemoval now not clearing world._chunksKnown where it did before. Then these chunks close to the player are skipped within findNewChunksInRange due to the following code
if (known.includes(i, j, k)) {
    if (toRemove.includes(i, j, k)) removalsFound = true
    return false
}

Hmm, I can't reproduce this. Are you using the current #develop branch, and does it happen for you in the testbed?
I'm testing by: running npm test in the noa-examples repo, and then using the 'O' key shortcut to swap worlds. When I do this, the existing chunks get removed from the player position outwards, and then new chunks load in the same order.

Yep!
If you change the interval for generating world chunks from 10 to 50 in worldgen.js and increase the chunkadddistance you will see that chunks that aren't the player's chunk are loaded first
    chunkAddDistance: [5, 5],     // [horiz, vert]

(in this code:
    // process the worldgen request queue:
    setInterval(function () {
        if (requestQueue.length === 0) return
        var req = requestQueue.shift()
        if (chunkIsStored(req.id)) {
            retrieveChunk(req.id, req.array)
        } else {
            generateChunk(req.array, req.x, req.y, req.z, req.worldName)
        }
        // pass the finished data back to the game engine
        noa.world.setChunkData(req.id, req.array)
    }, 50)

Took a video: https://streamable.com/totrqq

Ah, I see what you mean. I think I know what's going on - when searching for old/new chunks it scans out by layers, splitting up the process over multiple ticks so as not to block rendering. I bet that it's skipping the nearest layer or two because they're still being removed, and then when the cleanup was finished it starts meshing wherever it happens to be in the scanning process.
Definitely fixable, but it's fidgety code so let me have a look!

Hi, can you check this in current develop? I revisited the way queues are handled a fair bit. It now loads chunks more reliably, and I found a bug where it was basically waiting until the removal queue was empty before loading any new chunks.
Also, unrelated, you can now define a custom order for how you want chunks to be loaded:
noa.world.chunkSortingDistFn = (i, j, k) => {
    // i, j, k are a chunk's separation from the player's chunk
    // return a number that's lower for chunks to be loaded first
}

I don't use world switching very often, so it'd be useful if you can let me know if this works for you.


Add ignoreOrder option for ExtractCssChunksPlugin

This change should fix conflicting order error in ExtractCssChunksPlugin (zeit#506)

I mean just merge this @timneutkens

We are also struggling with this, would be great to get this merged!

I'm going to close this in favor of https://github.com/zeit/next.js/issues/8626
Thanks for your contribution 🙏

@timneutkens Any way this could go in as a stopgap? Not sure what the timeline looks like for https://github.com/zeit/next.js/issues/8626.

still has conflicting order


DELETE THIS!!!

DELETE THIS!!!

I'd strongly prefer this to stay open.

Yea that's stay this open XD


migrate test_linearizer_overflows.py to UOp AST

update ASTs in test_linearizer_overflows.py from LazyOp -> UOp AST
performed additional manual verification by diffing DEBUG=4 output (with skips unskipped) and observed identical output.

can you delete the extra/ops imports in all your diffs?


[Draft] Register and enable View-based access control for Quarkus

View-based access control Vaadin feature is enabled automatically in Spring-based Vaadin applications if an extension of VaadinWebSecurity class is configured.
Same approach can be done for Quarkus applications, so that developers don't need to instantiate ViewAccessChecker explicitly and create their own VaadinServiceInitListener.
See this comment and
this solution for more context.

A couple of additional notes:

ViewAccessChecker is now deprecated, so the focus should be on NavigationAccessControl
NavigationAccessControl might be enabled by default only if Quarkus security dependency is present (e.g. in a build step)
We might have to introduce some additional classes to the extension to configure or disable NavigationAccessControl by defining (similar to NavigationAccessControlConfigurer in spring add-on)

Probably not in the scope of this ticket, but additional improvement borrowed from Vaadin and Spring Security integration could be:

Implement an HttpSecurityPolicy to define basic URL permissions (like we do in VaadinWebSecurity)
Add AuthenticationContext and pluggable logout handler support.

Here's the link to a repository with an example of integration of Quarkus Security with Vaadin. It is a bit outdated, but may help to give an idea for a potential implementaion: https://github.com/mcollovati/flow-quarkus-security-example/tree/main