[symengine] Build failure

Package: symengine[core,integer-class-flint,tcmalloc]:x64-windows-static -> 0.10.1#1
Host Environment

Host: x64-windows
Compiler: MSVC 19.37.32822.0
vcpkg-tool version: 2999-12-31-unknownhash
vcpkg-scripts version: 39789ff7c 2023-09-05 (17 minutes ago)

To Reproduce
vcpkg install --enforce-port-checks
Failure logs
-- Using cached symengine-symengine-v0.10.1.tar.gz.
-- Cleaning sources at C:/v/vcpkg2/buildtrees/symengine/src/v0.10.1-dff1209ad0.clean. Use --editable to skip cleaning for the packages you specify.
-- Extracting source C:/v/downloads/symengine-symengine-v0.10.1.tar.gz
-- Using source at C:/v/vcpkg2/buildtrees/symengine/src/v0.10.1-dff1209ad0.clean
-- Found external ninja('1.11.0').
-- Configuring x64-windows-static
CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message):
    Command failed: "C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" -v
    Working Directory: C:/v/vcpkg2/buildtrees/symengine/x64-windows-static-rel/vcpkg-parallel-configure
    Error code: 1
    See logs for more information:
      C:\v\vcpkg2\buildtrees\symengine\config-x64-windows-static-dbg-CMakeCache.txt.log
      C:\v\vcpkg2\buildtrees\symengine\config-x64-windows-static-rel-CMakeCache.txt.log
      C:\v\vcpkg2\buildtrees\symengine\config-x64-windows-static-out.log

Call Stack (most recent call first):
  vcpkg_installed/x64-windows/share/vcpkg-cmake/vcpkg_cmake_configure.cmake:252 (vcpkg_execute_required_process)
  ports/symengine/portfile.cmake:28 (vcpkg_cmake_configure)
  scripts/ports.cmake:147 (include)

C:\v\vcpkg2\buildtrees\symengine\config-x64-windows-static-dbg-CMakeCache.txt.log
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//Details about finding GMP
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//Install the dependencies listed in your manifest:
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//\n    See https://github.com/microsoft/vcpkg/tree/master/docs/specifications/manifests.md
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//Vcpkg root directory
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//CMAKE_INSTALL_PREFIX during last run
_GNUInstallDirs_LAST_CMAKE_INSTALL_PREFIX:INTERNAL=C:/v/vcpkg2/packages/symengine_x64-windows-static/debug

C:\v\vcpkg2\buildtrees\symengine\config-x64-windows-static-out.log
[1/2] "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir ".." "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg2/buildtrees/symengine/src/v0.10.1-dff1209ad0.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg2/packages/symengine_x64-windows-static" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DINTEGER_CLASS=flint" "-DBUILD_BENCHMARKS=no" "-DBUILD_TESTS=no" "-DMSVC_WARNING_LEVEL=3" "-DMSVC_USE_MT=no" "-DWITH_SYMENGINE_RCP=yes" "-DWITH_SYMENGINE_TEUCHOS=no" "-DWITH_SYMENGINE_THREAD_SAFE=yes" "-DWITH_ARB=OFF" "-DWITH_FLINT=OFF" "-DWITH_MPFR=OFF" "-DWITH_TCMALLOC=ON" "-DWITH_LLVM=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows-static" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=static" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg2" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg2/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
FAILED: ../CMakeCache.txt
"C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir ".." "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg2/buildtrees/symengine/src/v0.10.1-dff1209ad0.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg2/packages/symengine_x64-windows-static" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DINTEGER_CLASS=flint" "-DBUILD_BENCHMARKS=no" "-DBUILD_TESTS=no" "-DMSVC_WARNING_LEVEL=3" "-DMSVC_USE_MT=no" "-DWITH_SYMENGINE_RCP=yes" "-DWITH_SYMENGINE_TEUCHOS=no" "-DWITH_SYMENGINE_THREAD_SAFE=yes" "-DWITH_ARB=OFF" "-DWITH_FLINT=OFF" "-DWITH_MPFR=OFF" "-DWITH_TCMALLOC=ON" "-DWITH_LLVM=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows-static" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=static" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg2" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg2/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
CMake Deprecation Warning at CMakeLists.txt:1 (cmake_minimum_required):
  Compatibility with CMake < 3.5 will be removed from a future version of
  CMake.

  Update the VERSION argument <min> value or use a ...<max> suffix to tell
  CMake that the project does not need compatibility with older versions.

-- The C compiler identification is MSVC 19.37.32822.0
-- The CXX compiler identification is MSVC 19.37.32822.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Linker does not support --exclude-libs
-- Looking for sys/types.h
-- Looking for sys/types.h - found
-- Looking for stdint.h
-- Looking for stdint.h - found
-- Looking for stddef.h
-- Looking for stddef.h - found
-- Check size of long double
-- Check size of long double - done
-- Found FLINT: C:/v/vcpkg2/vcpkg_installed/x64-windows-static/lib/flint.lib
-- Found MPFR: C:/v/vcpkg2/vcpkg_installed/x64-windows-static/lib/mpfr.lib
-- Found GMP: C:/v/vcpkg2/vcpkg_installed/x64-windows-static/lib/gmp.lib
CMake Error at C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
  Could NOT find TCMALLOC (missing: TCMALLOC_LIBRARIES)
Call Stack (most recent call first):
  C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE)
  cmake/FindTCMALLOC.cmake:11 (find_package_handle_standard_args)
  C:/v/vcpkg2/scripts/buildsystems/vcpkg.cmake:859 (_find_package)
  CMakeLists.txt:486 (find_package)

-- Configuring incomplete, errors occurred!
[2/2] "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir "../../x64-windows-static-dbg" "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg2/buildtrees/symengine/src/v0.10.1-dff1209ad0.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg2/packages/symengine_x64-windows-static/debug" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DINTEGER_CLASS=flint" "-DBUILD_BENCHMARKS=no" "-DBUILD_TESTS=no" "-DMSVC_WARNING_LEVEL=3" "-DMSVC_USE_MT=no" "-DWITH_SYMENGINE_RCP=yes" "-DWITH_SYMENGINE_TEUCHOS=no" "-DWITH_SYMENGINE_THREAD_SAFE=yes" "-DWITH_ARB=OFF" "-DWITH_FLINT=OFF" "-DWITH_MPFR=OFF" "-DWITH_TCMALLOC=ON" "-DWITH_LLVM=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows-static" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=static" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg2" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg2/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
FAILED: ../../x64-windows-static-dbg/CMakeCache.txt
"C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir "../../x64-windows-static-dbg" "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg2/buildtrees/symengine/src/v0.10.1-dff1209ad0.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg2/packages/symengine_x64-windows-static/debug" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DINTEGER_CLASS=flint" "-DBUILD_BENCHMARKS=no" "-DBUILD_TESTS=no" "-DMSVC_WARNING_LEVEL=3" "-DMSVC_USE_MT=no" "-DWITH_SYMENGINE_RCP=yes" "-DWITH_SYMENGINE_TEUCHOS=no" "-DWITH_SYMENGINE_THREAD_SAFE=yes" "-DWITH_ARB=OFF" "-DWITH_FLINT=OFF" "-DWITH_MPFR=OFF" "-DWITH_TCMALLOC=ON" "-DWITH_LLVM=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=OFF" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows-static" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg2/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=static" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg2" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg2/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
CMake Deprecation Warning at CMakeLists.txt:1 (cmake_minimum_required):
  Compatibility with CMake < 3.5 will be removed from a future version of
  CMake.

  Update the VERSION argument <min> value or use a ...<max> suffix to tell
  CMake that the project does not need compatibility with older versions.

-- The C compiler identification is MSVC 19.37.32822.0
-- The CXX compiler identification is MSVC 19.37.32822.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Linker does not support --exclude-libs
-- Looking for sys/types.h
-- Looking for sys/types.h - found
-- Looking for stdint.h
-- Looking for stdint.h - found
-- Looking for stddef.h
-- Looking for stddef.h - found
-- Check size of long double
-- Check size of long double - done
-- Found FLINT: C:/v/vcpkg2/vcpkg_installed/x64-windows-static/debug/lib/flint.lib
-- Found MPFR: C:/v/vcpkg2/vcpkg_installed/x64-windows-static/debug/lib/mpfr.lib
-- Found GMP: C:/v/vcpkg2/vcpkg_installed/x64-windows-static/debug/lib/gmp.lib
CMake Error at C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
  Could NOT find TCMALLOC (missing: TCMALLOC_LIBRARIES)
Call Stack (most recent call first):
  C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE)
  cmake/FindTCMALLOC.cmake:11 (find_package_handle_standard_args)
  C:/v/vcpkg2/scripts/buildsystems/vcpkg.cmake:859 (_find_package)
  CMakeLists.txt:486 (find_package)

-- Configuring incomplete, errors occurred!
ninja: build stopped: subcommand failed.

**Additional context**
vcpkg.json
{
  "name": "e",
  "version": "1.0.0",
  "dependencies": [
    {
      "name": "symengine",
      "features": [
        "tcmalloc"
      ],
      "default-features": false
    }
  ],
  "$builtin-baseline": "24ed115a89212ab8015497e09f1cd62eaf941318"
}

Reopen this issue as it is still being fixing.


Add link to rated.network

Add link to rated.network

I think it should point to https://www.rated.network/relays?network=mainnet instead. What do you think?

Agree. Updated.

Seems good. Merging.


workbench.files.action.collapseExplorerFolders

Issue Type: Feature Request
You can't navigate to the workspace. You can only navigate to the open editor. I don't know when it started
VS Code version: Code 1.51.0 (fcac248b077b55bae4ba5bab613fd6e9156c2f0c, 2020-11-05T18:18:23.642Z)
OS version: Windows_NT x64 10.0.17134

No, it's a shortcut key that was bound a long time ago, because it's very consistent with my habits. It's been used for a long time. I don't know when it's not easy to use after the update. I'm confused.

Now the function can be used, I am very surprised, yesterday and this morning are not easy to use, very inexplicable


Users niadak forowardlinks86

Have some comments here. Also are we going to do for all the tasks slowly? This is only an initial set of tasks or we are doing for RTM tasks only?


chore: bump prettier to 2.7.1

Thanks for the PR @jsjoeio! Looks like you need to push yarn.lock file too

Oops! Pushed!

Thanks @phuctm97! When will this be released?

It's already released!


Create Project Scaffold

Branch Purpose
I did some work over the weekend to provide us with a jump start on the front end. This was not made using Lambda's official (optional) scaffold, as I forgot they had one! :-) Even still, they were (surprisingly) close enough that it should be orderly.
Things that I've touched on so far:

installed most of the necessary dependencies we'll be using, such as axios, react-router-dom, and redux with redux-logger and redux-thunk middleware
added a basic folder structure (we can change this if needed, preferably early)
added a reset.css file (Eric Meyer reset)
added a mostly empty Navbar, with a button that links to the dashboard
added a references folder for storing planning-related files, and included a flowchart for the overall app flow (if we agree on it; at a minimum, it gets us thinking about the user experience)
added a utilities folder, which houses two custom tools:

one is renderWithRouter, which allows you to perform a test render with jest and @testing-library/react using either BrowserRouter or MemoryRouter, depending on whether or not you need access to history (MemoryRouter is used by default unless you set the second argument to true)
the other is 'axiosWithAuth', which checks localStorage for a token, and if it find one, will perform an axios call with the authentication token

added smoke tests for component files to help us pinpoint failure at an earlier stage in development
added a reducer and actions for the login page we will have, eventually

There's plenty more to do, but this will help with getting up-and-running, faster!

As this is the initial commit; I will break the rule for branches requiring manual review just this once!
In the future, I will not do this, again.


Move from "totally black" dark theme to "dark grey"

I think Microsoft is moving from totally black (#00000) dark themes to dark grey themes. It gives a cleaner and lightest feeling to the user.
I propose a dark theme that uses similar colours to the leaked new Windows 10X File Explorer. I attach the image below:.
We can see it too in modern apps like "Your Phone", Edge and very probably in next Windows inbox apps coming with W10X.

Is there a specific brush you think would look good for the background?

Is there a specific brush you think would look good for the background?

Yes! I like the grey tones that "Your Phone" app uses in Dark mode.
!

@Serarg95 Do you know the name of the brush?

After exploring the options here, we decided to continue with the existing colors as they follow the current guidelines. If someone is interested, they can try adding another theme option and if we like it we will merge it in.


Upgrade go-pkcs12 to latest version and switch to LegacyDES encoder

Pull Request Motivation
Our dependency to build PKCS12 keystores, https://github.com/SSLMate/go-pkcs12, has released newer versions that deprecate our current use of the dependency. The recommendation is to switch to the more "modern" encoder, but I am pretty sure this would be a breaking change. For this reason, I suggest migrating to the less secure, but more compatible, LegacyDES encoder.
Related upstream PR: https://github.com/SSLMate/go-pkcs12/pull/48.
Relates to https://github.com/cert-manager/cert-manager/issues/6511. I am unsure if this PR (without switching to the less compatible Modern encoder) solves the issue reported in the security audit, but I think compatibility is more important. The JKS and PKCS12 encodings are not secure by just the password anyway.

Kind

/kind cleanup
Release Note

Upgrade go-pkcs12 to latest version and switch to LegacyDES encoder

My initial reaction to this was that we should use LegacyRC2

Yes, that seems to result in the same behavior as we have currently.

Let's start with using LegacyRC2.WithRand(rand).EncodeTrustStore(certs, password). Later we can switch to LegacyDES.
I'll create a PR for that first change.


[BUG]

Acknowledgement of preliminary instructions

[X] I have read the preliminary instructions, and I am certain that my problem has not already been addressed.
[X] I have thoroughly looked through the available Wiki articles and could not find a solution to my problem.
[X] I am using the latest version of Bloxstrap.
[X] I did not answer truthfully to all the above checkboxes.

Bloxstrap Version
v2.5.4
What problem did you encounter?
,
Bloxstrap Log
2024-11-26T17:53:09Z [App::OnStartup] Starting Bloxstrap v2.5.4
2024-11-26T17:53:09Z [App::OnStartup] Compiled Saturday, 4 November 2023 at 4:46:02 AM from commit 880c076fcd875fc10b5f6bef770033074d79a7a8 (tag/v2.5.4)
2024-11-26T17:53:09Z [App::OnStartup] Loaded from %UserProfile%\Downloads\Bloxstrap-v2.5.4.exe
2024-11-26T17:53:09Z [InstallChecker::FirstTimeRun] Running first-time install
2024-11-26T17:53:09Z [Logger::Initialize] Initializing at %UserProfile%\AppData\Local\Temp\Bloxstrap_20241126T175309Z.log
2024-11-26T17:53:09Z [Logger::Initialize] Finished initializing!
2024-11-26T17:53:09Z [JsonManager<Dictionary`2>::Load] Loading from ClientSettings\ClientAppSettings.json...
2024-11-26T17:53:09Z [JsonManager<Dictionary`2>::Load] Failed to load!
2024-11-26T17:53:09Z [JsonManager<Dictionary`2>::Load] Could not find a part of the path '%UserProfile%\Downloads\ClientSettings\ClientAppSettings.json'.
2024-11-26T17:53:09Z [FastFlagManager::SetValue] Setting of 'FFlagHandleAltEnterFullscreenManually' to 'False' is pending
2024-11-26T17:53:09Z [FastFlagManager::SetValue] Setting of 'FLogNetwork' to '7' is pending
2024-11-26T17:53:09Z [FastFlagManager::SetValue] Setting of 'DFIntTaskSchedulerTargetFps' to '120' is pending
2024-11-26T17:53:10Z [MainWindow::MainWindow] Initializing menu
2024-11-26T17:56:59Z [NotifyIconWrapper::NotifyIconWrapper] Initializing notification area icon
2024-11-26T17:56:59Z [App::OnStartup] Initializing bootstrapper
2024-11-26T17:56:59Z [App::OnStartup] Initializing bootstrapper dialog
2024-11-26T17:56:59Z [Bootstrapper::Run] Running bootstrapper
2024-11-26T17:56:59Z [Bootstrapper::Run] Performing connectivity check...
2024-11-26T17:56:59Z [Bootstrapper::SetStatus] Connecting to Roblox...
2024-11-26T17:56:59Z [RobloxDeployment::GetInfo] Getting deploy info for channel LIVE (extraInformation=False)
2024-11-26T17:56:59Z [HttpClientLoggingHandler::ProcessRequest] GET https://clientsettingscdn.roblox.com/v2/client-version/WindowsPlayer/channel/LIVE
2024-11-26T17:57:00Z [HttpClientLoggingHandler::ProcessResponse] 200 OK https://clientsettingscdn.roblox.com/v2/client-version/WindowsPlayer/channel/LIVE
2024-11-26T17:57:00Z [Bootstrapper::Run] Connectivity check finished
2024-11-26T17:57:00Z [RobloxDeployment::GetInfo] Getting deploy info for channel LIVE (extraInformation=False)
2024-11-26T17:57:00Z [RobloxDeployment::GetInfo] Deploy information is cached
2024-11-26T17:57:00Z [DeployManager::DefaultBaseUrl.Set] Testing connection to 'https://setup.rbxcdn.com'...
2024-11-26T17:57:00Z [HttpClientLoggingHandler::ProcessRequest] GET https://setup.rbxcdn.com/version
2024-11-26T17:57:00Z [HttpClientLoggingHandler::ProcessResponse] 200 OK https://setup.rbxcdn.com/version
2024-11-26T17:57:00Z [DeployManager::DefaultBaseUrl.Set] Connection successful!
2024-11-26T17:57:00Z [HttpClientLoggingHandler::ProcessRequest] GET https://setup.rbxcdn.com/version-8aa36bbf0eb1494a-rbxPkgManifest.txt
2024-11-26T17:57:00Z [HttpClientLoggingHandler::ProcessResponse] 200 OK https://setup.rbxcdn.com/version-8aa36bbf0eb1494a-rbxPkgManifest.txt
2024-11-26T17:57:00Z [HttpClientLoggingHandler::ProcessRequest] GET https://setup.rbxcdn.com/version-8aa36bbf0eb1494a-rbxManifest.txt
2024-11-26T17:57:01Z [HttpClientLoggingHandler::ProcessResponse] 200 OK https://setup.rbxcdn.com/version-8aa36bbf0eb1494a-rbxManifest.txt
2024-11-26T17:57:01Z [Bootstrapper::SetStatus] Installing Roblox...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.RobloxApp.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading RobloxApp.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read RobloxApp.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.content-avatar.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading content-avatar.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-avatar.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\content\avatar\...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.content-configs.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading content-configs.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting content-avatar.zip
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-configs.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\content\configs\...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.content-fonts.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading content-fonts.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting content-configs.zip
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-fonts.zip.  Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\content\models\...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-sky.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\content\sky\...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting content-models.zip
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-sounds.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\content\sounds\...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting content-sky.zip
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting content-sounds.zip
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.shaders.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading shaders.zip...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.ssl.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading ssl.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read shaders.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\shaders\...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting content-fonts.zip
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read ssl.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\ssl\...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Finished extracting ssl.zip
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.content-textures2.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading content-textures2.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-textures2.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\content\textures\...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.content-textures3.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading content-textures3.zip...
2024-11-26T17:57:01Z [Bootstrapper::DownloadPackage.content-terrain.zip] Package is already downloaded, skipping...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Reading content-terrain.zip...
2024-11-26T17:57:01Z [Bootstrapper::ExtractPackage] Read content-textures3.zip.  Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\PlatformContent\pc\terrain\...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting content-terrain.zip
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Read content-platform-fonts.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\PlatformContent\pc\fonts\...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting content-platform-fonts.zip
2024-11-26T17:57:02Z [AsyncHelpers::ExceptionHandler] An exception occurred while running the task 'extracting content-platform-dictionaries.zip'
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Read extracontent-places.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\ExtraContent\places\...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting shaders.zip
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Read extracontent-luapackages.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\ExtraContent\LuaPackages\...
2024-11-26T17:57:02Z [Bootstrapper::DownloadPackage.extracontent-models.zip] Package is already downloaded, skipping...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Reading extracontent-models.zip...
2024-11-26T17:57:02Z [App::FinalizeExceptionHandling] System.AggregateException: One or more errors occurred. (The given key 'content-platform-dictionaries.zip' was not present in the dictionary.)
 ---> System.Collections.Generic.KeyNotFoundException: The given key 'content-platform-dictionaries.zip' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Bloxstrap.Bootstrapper.ExtractPackage(Package package)
   --- End of inner exception stack trace ---
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting extracontent-places.zip
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Read extracontent-translations.zip.  Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\ExtraContent\models\...
2024-11-26T17:57:02Z [Bootstrapper::DownloadPackage.redist.zip] Package is already downloaded, skipping...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting extracontent-luapackages.zip
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Read extracontent-textures.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a\ExtraContent\textures\...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting RobloxApp.zip
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Read WebView2.zip. Extracting to %UserProfile%\AppData\Local\Bloxstrap\Versions\version-8aa36bbf0eb1494a...
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting WebView2.zip
2024-11-26T17:57:02Z [AsyncHelpers::ExceptionHandler] An exception occurred while running the task 'extracting redist.zip'
2024-11-26T17:57:02Z [App::FinalizeExceptionHandling] System.AggregateException: One or more errors occurred. (The given key 'redist.zip' was not present in the dictionary.)
 ---> System.Collections.Generic.KeyNotFoundException: The given key 'redist.zip' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Bloxstrap.Bootstrapper.ExtractPackage(Package package)
   --- End of inner exception stack trace ---
2024-11-26T17:57:02Z [Bootstrapper::ExtractPackage] Finished extracting extracontent-models.zip
2024-11-26T17:57:03Z [Bootstrapper::SetStatus] Configuring Roblox...
2024-11-26T17:57:03Z [Bootstrapper::ExtractPackage] Finished extracting extracontent-textures.zip
2024-11-26T17:57:04Z [Bootstrapper::ExtractPackage] Finished extracting content-textures2.zip

update
https://bloxstraplabs.com


Broadcasting outside of the handler function

I'm trying to broadcast a message in another process to the UDP server.
send_to requires a connection(which has a socket). From my very limited understanding of gleam, calling grammy.send_to outside of the handler function doesn't seem possible with the way it's coded right now.
Any tips for a gleam beginner?

I think something like this should work, and maybe at least give you an idea of how you'd want to do this.
It's a modified version of the echo_server example from the repo.  I haven't tested it though 😅.  Left a couple comments to hopefully make it a little clearer.
Let me know if this doesn't work or if anything else is unclear!
import gleam/bytes_builder
import gleam/erlang/process
import gleam/int
import gleam/io
import gleam/option.{None, Some}
import gleam/otp/actor
import gleam/string
import grammy

// 1. These will be the types of messages your `User(..)` variants can have
pub type Message {
  Broadcast(data: BitArray)
}

pub fn main() {
  // 2. You'll need to get access to the `Subject(user_message)` type to let you send to the
  // process.  You can do that by making essentially a "channel" (really only a one-shot,
  // but not explicitly).
  let return = process.new_subject()
  let selector =
    process.new_selector()
    |> process.selecting(return, fn(msg) { msg })

  let assert Ok(_supervisor) =
    grammy.new(
      init: fn() {
        // 3. Instead of returning `None` here, you'll want to make a new `Subject`/`Selector`
        // that the server will also read from.
        let subj = process.new_subject()
        let selector =
          process.new_selector()
          |> process.selecting(subj, fn(msg) { msg })
        #(Nil, Some(selector))
      },
      handler: fn(msg, conn, state) {
        case msg {
          grammy.Packet(address, port, message) -> {
            io.println(
              grammy.ip_address_to_string(address)
              <> ":"
              <> int.to_string(port)
              <> " says "
              <> string.inspect(message),
            )
            let assert Ok(_nil) =
              grammy.send_to(
                conn,
                address,
                port,
                bytes_builder.from_bit_array(message),
              )
            actor.continue(state)
          }
          // 4. This value could contain other bits of data if you need them
          grammy.User(Broadcast(data)) -> {
            let assert Ok(_) =
              grammy.send_to(
                conn,
                #(127, 0, 0, 1),
                1234,
                bytes_builder.from_bit_array(data),
              )
            actor.continue(state)
          }
        }
      },
    )
    |> grammy.start

  // 5. Read the `Subject(Message)` from the server so you can send to it!
  let sender = process.select_forever(selector)

  // 6. You could pass the `Subject` around, or just use it in your parent process like this.
  process.send(sender, Broadcast(<<"Hello, world!":utf8>>))

  process.sleep_forever()
}

Thanks! Will give it a try.

Coming back to this after some time. I have some questions/thoughts.

The subject and selector is defined twice here. First in the first few lines of the main function. Then inside of the init-call of the builder, a subject and selector is defined and returned into the second place of the tuple. Is this intended?
let sender = process.select_forever(selector) never returns. It sleeps forever, I guess that's because nothing in the main process has sent a message to the return subject by the time it has executed.
You can't define a subject in main and expect it to be read in the grammy actor/process. I just recently learnt that you can only read messages of a subject in the same process you created it in. That probably means that a way for the grammy-consumer to access the subject in the _supervisor variable.  For example, _supervisor.subject.

Subjects are owned by the process that created them, which means that only that process can receive from the subject.  However, they are also the sender end of the "channel", so you can pass them to other processes only for sending.

Yes, the subject inside the init function is selected on and returned from that function.  This merges that selector with the default one generated by the actor.  That means that messages sent to either the returned subject from actor.start_spec or the inner subject will be received in the loop.  The subject/selector in main is the mechanism for extracting the "user" subject instantiated in init.
The idea behind the select_forever, which is probably not how you'd actually want to structure this, is to wait in the main process for the server actor to fully initialize so you can actually get access to the subject.
See the initial block of text.  Supervisors do not handle user messages, so there is no way to utilize that to interact with one of its children.

Obviously with the example above, if you tried to extend it to a supervision tree, would not work.  If the server child was restarted, you would have a stale subject.  You could use something like named processes (loses type-safety since it works with PIDs directly), or a registry.  Something like https://hex.pm/packages/singularity or https://hex.pm/packages/chip
Looking at this code again, I'm not exactly sure why I'm using a supervisor.  That seems more like the responsibility of the library consumer, if they want to.  But I don't think that particularly helps here.  The subject returned from the actor start is typed for the "private" message types, including received packets and stuff.  Anyway, I think some of the prior suggestions are the way to go.


feat: Add condition checking in attestation verification

Closes: #2
This PR builds on top of #1

Adds engine context to verifier
Verifies conditions in the plugin using variables.EvaluateAnyAllConditions
Returns immediately when verification fails

replaced by #6


Autoplay issue: Youtube

Hi,
I am experiencing an autoplay issue on youtube embeds (desktop).
When first opening the lightbox the youtube video will not autoplay, if you close the lightbox and then re-open it the video will now autoplay.
This happens both in my code and on your example website (the issue doesn't effect the Vimeo or JW player options).
Any idea of the cause?
Thanks

When you open the video for the first time it will load the required API (youtube, vimeo, jwplayer, etc.) Once the api is loaded it will autoplay|pause|stop using the methods from the api.
I'm not able to replicate the error so it's going to be a little difficult to know what's happening but i'll try to replicate it.

Hi, Thanks for the reply.
To replicate:
Go to: https://glightbox.mcstudios.com.mx/
Scroll to Videos Gallery
Click on middle thumbnail
Lightbox will open with embed, but will not autoplay (at least it doesn't for me)
Click to dismiss
Click on middle thumbmail again
Lightbox will open with embed, this time it will autoplay
I would expect it to autoplay on the first open, if the autoplay options have been set.
Hopefully this helps you see the issue?
Thanks again

Closing this for now, feel free to open a new issue if required


Dir: please provide open and open

Sometimes I find myself in situations where I only have a pre-opened RawFd or File handle to a directory. I think it would be helpful to provide here some (fallible) constructors so that I can upgrade those to real Dir.
Did I maybe miss something, and this is already implemented or maybe not feasible at all? Ah, and thanks for this crate!

Sure. We should implement FromRawFd. Seems easy. Do you want to make a PR?

I'll be happy to, but I can't guarantee any timeline. If anybody is quicker than me here, please go ahead.
With some more details: FromRawFd cannot fail, but not all fd are valid dirfd. I was actually thinking of doing a fstat and return and Err on anything which is not a S_IFDIR, thus having a open(fd) -> Result<Dir>. Thoughts?

What is a use case of passing unknown file descriptors?
I mean, you can also pass a directory file descriptor to File::FromRawFd, and next read/write will fail, but this has never been an issue, for me at least. Usually, It's the responsibility of a user to do needed check and/or pass right file descriptors.
This is also consistent with the current behavior. You can use Dir::open("filename.txt") on a file.
By the way, you can check fd after creation with dir.sub_dir("."), not sure it a good method to recommend, though.

I was assuming that Dir::open("filename.txt") would return an Err (as the internal fd is not a dirfd then), but looking at the code it seems that my assumption was wrong.
The usecase is not to pass unknown file descriptor, but to let typesystem ensure that Dir holds a directory (i.e. dirfd) and not anything generic (i.e. a socket).

As you can see in e65cc9e it wasn't hard :) Done and released in v0.1.14


implement syntethic feature in ProfileFragment.kt

Fixes #249

@kulloveth can you change the ID accordingly.

@kulloveth can you change the ID accordingly.

do yo mean I should change it back to the snake case it was before??

Also, can you clean up your commit? Those changes into other files like buildSrc are not necessary. Thanks in advance.

Instead of using Any as response object, the more appropriate way would be to use an object that you will receive the proper properties. As an example, take a look into this class: RetrofitProfileProvider

@victorvicari  according to this
public interface PresenterCallback{
void onSuccess(Object t);
void onFailure();
}
its supposed to accept any, so it means I will have to change the onSuccess param t o T to accept anything passed to the PresenterCallback which also means The Response classes and other PresenterImpl will Have to change. what do yo say?

Yes @kulloveth , we need to modify it to T instead of object. You can go ahead with the changes that you told.

Yes @kulloveth , we need to modify it to T instead of object. You can go ahead with the changes that you told.

alright, on it

You can remove buildSrc folder by
'git rm buildsrc' command and then commit and push.
Can you do the same .

so the PR is failing after removing buildSrc

buildSrc/src/main/java/Dependencies.kt and file containing jcenter should be there.

Nice job! Thanks @kulloveth


Not found arm-linux-androideabi/asm/ptrace.h

I want to build it, but how to get the "carm-linux-androideabi/asm/ptrace.h" ?
In my Ndk env , i can't find this.

thanks, when I update the NDK, the error was missed.


Feat/project1

Self Assessment Questions

Do your counts match ours?

Number of documents in the Product index: 1,275,077 ✅
Number of documents in the Query Log index: 1,865,269 ✅
There are 16,772 items in the “Computers” department when using a “match all” query (“*”) and faceting on “department.keyword”. ✅
Number of documents missing an “image” field: 4,434

❌ I didn't get to this requirement

What field types and analyzers did you use for the following fields and why?

Name

✅ Using both text and keyword, accounting for exact matches and broad searches. English analyzer

shortDescription and longDescription

✅ Using both text and keyword, accounting for exact matches and broad searches. English analyzer

regularPrice

✅ Float, so I can aggregate it

Compare your Field mappings with the instructors. Where did you align and where did you differ? What are the pros and cons of the different approaches?

Were you able to get the “iPad 2” to show up at the top of your results? How many iterations did it take for you to get there, if at all? (we’re not scoring this, of course, it’s just worth noting that hand-tuning like this can often be quite time-consuming.)

Yes I was. It took me a bunch of iterations to figure out the function scoring / boolean queries. I wasn't able to get "Ipad" at the top of the results without boosting items based on sales rank, reviews, etc... Sort of feels like cheating? But if it lends relevant results that seems good?


Telemetry: GenericResponseResult is omitting value "0" in the response or urmarshell

Is this a BUG REPORT or FEATURE REQUEST?:
Yes
kind: bug
What happened:
I have noticed the marshalled result from msgJSON, _ := json.Marshal(resMsg) call in GenericResponseResult function omitting valur field if the value is "0"
example :
resMsg = {interface {} | *[]github.com/opensds/opensds/pkg/model.MetricSpec} len:2, cap:2
0 = {github.com/opensds/opensds/pkg/model.MetricSpec}
InstanceID = {string} "loop0"
InstanceName = {string} "loop0"
Job = {string} ""
Associator = {map[string]string} nil
Source = {string} "Node"
Component = {string} ""
Name = {string} "OpensSDS_Volume_IOPS_tps"
Unit = {string} ""
IsAggregated = {bool} false
MetricValues = {[]*github.com/opensds/opensds/pkg/model.Metric} len:1, cap:1
0 = {*github.com/opensds/opensds/pkg/model.Metric | 0xc000326230}
Timestamp = {int64}<PHONE_NUMBER>
Value = {float64} 0
output
msgJSON=
[{"instanceID":"loop0","instanceName":"loop0","source":"Node","name":"OpensSDS_Volume_IOPS_tps","metricValues":[{"timestamp":1556803561}]},
What you expected to happen:
How to reproduce it (as minimally and precisely as possible):
Give GET metric API call for metric which has value 0
Anything else we need to know?:
NA
Environment:

Hotpot(release/branch) version: capri development
OS (e.g. from /etc/os-release): Ubuntu 18.04.2 LTS
Kernel (e.g. uname -a):4.18.0-17-generic #18~18.04.1-Ubuntu
Install tools:
Others:

Hi @NajmudheenCT, can u pull a PR to solve it?

Hi, @leonwanghui , @NajmudheenCT , I have similar issue in 'GET pools' REST-API response.
When "freeCapacity" is "0", "freeCapacity" is omitted in the response as follows.
Is it the same cause?
{
  "id": "e08835e1-edef-5f51-acf9-44126407ddf2",
  "createdAt": "2019-05-13T18:56:08",
  "updatedAt": "",
  "name": "test-pool",
  "dockId": "b0b68853-17ed-5c80-a5f1-97c967249934",
  "availabilityZone": "default",
  "totalCapacity": 365,
  "multiAttach": false,
  "storageType": "block",
  "extras": {
    "dataStorage": {
      "provisioningPolicy": "Thick",
      "isSpaceEfficient": false
    },
    "ioConnectivity": {
      "accessProtocol": "iscsi",
      "maxIOPS": 1000
    },
    "dataProtection": {
      "isIsolated": false
    },
    "advanced": {
      "diskType": "SSD",
      "throughput": 1000
    }
  },
  "replicationType": "HostBased",
  "replicationDriverName": "drbd"
}

Looks like a bug.  @leonwanghui PTAL.  Thanks.

Hi, the reason why the JSON body is omit is because we defined a omitempty tag in each field of structure, that would let system skip marshal those fields which is empty, but if you do unmarshal you will find the field would be back with 0 value.

Any update on this issue?

I will be starting on this next week

@NajmudheenCT please check and close


Remove generated grapher steps with no modifications

We have tons of grapher steps that follow exactly the same template. They just copy garden dataset to grapher. Instead of having hundreds of almost identical grapher steps there, we could generate the default template on the fly if we see data://grapher/... step in DAG.
@pabloarosado do you think it's a useful cleanup or is it better to have them explicitly there?

Hi @Marigold, I suppose you could extend this criterion to some meadow and garden steps as well. But I think it's useful to have the step file in the corresponding version folder. Otherwise, there will be things in the dag that do not correspond to any existing step. Maybe we could simplify the redundant code, but I'm not sure if removing the files entirely is a good idea.

Thanks for your opinion. I'll go with it and keep the files there. Gonna keep this open and wait until it gets closed automatically.

It looks like we don't have a particular desire right now to change this. Let's revisit it again in the future.


Improve Ion-Refresher to allow for manual triggering programatically

Ionic version:  (check one with "x")
[ ] 1.x
[ X] 2.x
[ ] 3.x
I'm submitting a ...  (check one with "x")
[ ] bug report
[ X] feature request
[ ] support request => Please do not submit support requests here, use one of these channels: https://forum.ionicframework.com/ or http://ionicworldwide.herokuapp.com/
Expected behavior:
Improve Ion-Refresher to allow for manual triggering programatically
Related code:
could be on the way of:
@ViewChild(Content) content: Content;
...
this.content.TriggerPullToRefresh();

Hello! Thanks for the feature request. I'm going to move this issue over to our internal list of feature requests for evaluation. We are continually prioritizing all requests that we receive with outstanding issues. We are extremely grateful for your feedback, but it may not always be our next priority. I'll copy the issue back to this repository when we have begun implementation. Thanks!

This issue was moved to driftyco/ionic-feature-requests#190

This would be really awesome.
Currently the only way to do this is doing something like this:
@ViewChild(Refresher) refresher: Refresher;

...

this.refresher._top = '50px';
this.refresher.state = 'refreshing';
this.refresher._beginRefresh();

Thanks for the great solution! Here is what I did to get the header height instead of using fixed 50px. Hope it helps:
<ion-header id="myheader">
...
</ion-header>

this.refresher._top = document.getElementById("myheader").offsetHeight+'px';
this.refresher.state = 'refreshing';
this.refresher._beginRefresh();


Freecam Not Rendering Correctly 1.21 Lunar Client

Description of the issue
If you try to use freecam with lunar client the terrain wont render correctly, sometimes it renders if youre close open spaces sometimes it doesnt.
https://github.com/user-attachments/assets/449c4153-d06d-4ca7-a27a-81c112bf67b6
https://github.com/user-attachments/assets/fa4a26a1-6a7a-4e0a-bba2-ab6e2c5c6ac2
Expected behavior
I expected Freecam to show all terrain when activated
Steps to reproduce

Open Lunar Client using Fabric module 1.21
Go on a world / server
Activate Freecam (NOT in spectator mode)

Log output
[renderer.log](https://github.com/user-attachments/files/16788642/renderer.log)
[renderer.old.log](https://github.com/user-attachments/files/16788643/renderer.old.log)

Crash report
No response
How prevalent is the issue?
Every time i try to use activate Freecam
Freecam version
i tried both 1.3.0 and 1.3.0-beta1
Are you using "Modrinth Edition"?
No
Minecraft version
1.21
Modding platform

[X] Fabric
[ ] Neoforge
[ ] Forge

Correct logs:
renderer.old.log
renderer.log

I'm having similar issues using Fabric.

Did some Testing, only happens when also using the Iris Mod at the same Time. No Issues without it.

@Devsider sounds like you're running into #205. There's a fix available upstream in Iris (not sure if its made it into a release yet though). See https://github.com/MinecraftFreecam/Freecam/issues/205#issuecomment-2408710856

@Devsider sounds like you're running into #205. There's a fix available upstream in Iris (not sure if its made it into a release yet though). See #205 (comment)

Yep! The Problem was solved with the solution from the comment! Thanks a lot.


Fix the number of replicas in idealstate so that we get multiple servers in CONSUMING state

Setting the REPLICAS value to 1 in idealstate causes helix to send a state transition to
only one replica to go into CONSUMING state. We now set it to the number of replicas in
the IDEALSTATE so that helix sends state transition to all replicas.
Helix should still honor the fact that there is only one replica for the high-level
consumers. Need to check with a combination of high and low-level consumers  with multiple
servers

lgtm

Current coverage is 45.86% (diff: 23.52%)

No coverage report found for master at c669c39.

Powered by Codecov. Last update c669c39...7bac41c


Not working on Ubuntu 18.04

x@y:~/dev/docker-guide$ docker-machine create --driver=qemu myvm2
Running pre-create checks...
Creating machine...
(myvm2) Copying /home/x/.docker/machine/cache/boot2docker.iso to /home/x/.docker/machine/machines/myvm2/boot2docker.iso...
(myvm2) Creating SSH key...
(myvm2) Creating Disk image...
(myvm2) OUTPUT:
(myvm2) ERROR: qemu-img: Parameter 'size' expects a non-negative number below 2^64
(myvm2) Optional suffix k, M, G, T, P or E means kilo-, mega-, giga-, tera-, peta-
(myvm2) and exabytes, respectively.
(myvm2)
Error creating machine: Error in driver during machine creation: exit status 1

x@y:~$ qemu-img --version
qemu-img version 2.11.1(Debian 1:2.11+dfsg-1ubuntu7.4)
Copyright (c) 2003-2017 Fabrice Bellard and the QEMU Project developers

It seems that the version of qemu-img Ubuntu 18.04 comes with requires the disk size passed in with the postfix of 'M' instead of 'MB'.
E.g.:
if stdout, stderr, err := cmdOutErr("qemu-img", "resize", d.diskPath(), fmt.Sprintf("+%dM", size)); err != nil {

Right, it seemed to be ignored even on 16:04

   size
       is the disk image size in bytes. Optional suffixes "k" or "K" (kilobyte, 1024) "M" (megabyte, 1024k) and "G" (gigabyte, 1024M) and T (terabyte, 1024G)
       are supported.  "b" is ignored.

@laszbalo : please try again, and reopen if you find anything else


Container state briefly becomes "Runtime unhealthy" during restart

Is there an existing issue for this?

[x] I have searched the existing issues

Describe the bug
When restarting a container, sometimes its state becomes "Runtime unhealthy" for a few seconds even though the container runtime (Docker or Podman) does not seem to be in any bad state.
Expected Behavior
We should not routinely see "runtime unhealthy" state during container restart. It should smoothly transition via Stopping -> Exited -> Building (the image) -> Running state sequence.
Steps To Reproduce

Open Aspire solution (Aspire main repo) in Visual Studio.
Set playground/dockerfile/WithDockerfile.AppHost as the startup project.
F5 (https launch profile)
Repeatedly restart the mycontainer container. While doing so, observe what states it transitions through.

Exceptions (if any)
No response
.NET Version info
No response
Anything else?
This is probably due to the fact that the project used is using a Dockerfile and the startup sequence includes an image build. We retry building an image only once because that can take a really long time. However, the spurious errors we have seen from recent Docker Desktop releases happen almost immediately. We should be more flexible in terms of how we retry, namely, allow more retries when retrying operations that can take a really long time in general, but the failure we experienced is very short.

Putting this in 9.0 as it's new behavior.

Agreed, and I'd expand this to include the regular "start" flow as well.
While I understand the "unhealthy" terminology is intended to mean "we cannot currently confirm it is healthy" and so it's technically true, it's really jarring to see what look like error messages (especially given the color/icons) when nothing is wrong.

Well, technically, there is something wrong, namely, the Docker image build fails, for no good reason. So we want to compensate for this (retry), but we need to be a bit careful--too much retrying and performance will suffer, especially if the container runtime IS in fact, unhealthy.
But yes, the way I expect this to be fixed will address the regular start scenario as well.

Well, technically, there is something wrong, namely, the Docker image build fails, for no good reason

The message also appears during normal startup when the Docker image build doesn't fail.

It turns out that the container status reflects reality. During heavy usage the Docker CLI will sometimes fail. That includes the periodic Docker runtime health check DCP is running in the background. When that check fails, containers that are being actively managed by DCP will show "runtime unhealthy" status.


indicator doesn't move on color picker

When I right click a color on the canvas, the pen color changes.  However, The indicator on the color picker does not change to the current color.

Can I work on this?

go for it

I made some changes you might be interested in.

So you would probably want to call this function and pass in the color_picker_ctx and the index that it should focus to.  That may be the same as the current pen color.
https://github.com/dfirebaugh/spritely/blob/e2132ac5b49bce9483f18a2cc2d4f2a52a396ec7/src/context.h#L30
Let me know if you have any questions.


Document how to rewind the word-count central example

I will do that and document how to do it so that we start from a "clean" repo but also we want to keep previous contributions.

For Uppsala I both tagged the last commit from the Reykjavik workshop and also squashed all the participant commits to a new branch reykjavik-aug-2018

The tag preserves the commits. I think we should do either or but perhaps not both. Which one do we prefer? Or really both?

I agree - I will do that.

I am just doing the cleanup. One possible problem is that the closed PRs survive. So we might want to do the exercise on a mirror of the Git repository and then we nuke it after the workshop - similarly to Git collaborative. The downside of that is that it will probably dissociate RTD which we would have to re-enable every time.


Document Real-to-Virtual Data Products

As part of the Real-to-Virtual software, monoDrive is providing interim data products from the Real-to-Virtual pipeline. We need a place for the documentation for these data products to live for customers.

This was closed by #174.


fix clion can not found javax.annotation.Nullable;

fix clion-2022.1 can not found javax.annotation.Nullable;

Thanks! The same is already covered by #3479, which was submitted by now. The CLion 2022.1 build is green with it.


Blit opacity

Hi!
When i create a new image (new Jimp(w, h, 0xFFFFFF... ) and I read and add an image (using blit), the transparency of the image is ignored. Is this a bug, or is there something wrong with the code below?
           new Jimp(size.width, size.height, 0xFFFFFFFF, function (err, image) {
               if(err){
			    	cb(err);
			    } else {
			    	Jimp.read(logoPath, function(err, logo){
					logo.resize(width, height).rgba(true);
					image.rgba(true).blit(logo, x, y).write(outputPath);

					cb();
				}).catch(function(err){
					cb(err);
				});
			    }
			});

Side note:
logoPath points to a PNG file with a transparent background.

I suspect the method you want is composite. It works the same way as blit but rather than blowing away the original images pixels the new pixels are composited over the original image.
Can you try again with composite and let me know how you get on? Thanks.

Yes that works great. Thanks!

One follow-up question:
We are experiencing pixelated edges when resizing (which we do not have when resizing with photoshop). Can this be fixed using the different interpolation methods, or is there an antialiasing option available?

Actually, the problem is more the discolouration on the edges.
Original:

Resized:

I've tried all the resize modes, and the problem remains.
(If you zoom your browser, you'll see that the edges look really bad)

This is probably solved using a different resize method. Those methods haven't been published yet but you can take them off the unstable master branch. Please let me know if it works.


Change folder structure to allow easy cloning and pulling

The current folder structure of the repository means one cannot simply clone it in Aseprite\scripts and pull future updates easily. The root of the repository should be the scripts/gaspi folder.

Hey! Thanks for submitting the issue. However, I don't really know what's the problem here. I have the repo cloned in my scripts folder and the scripts appear in Aseprite as expected. Can you elaborate a little farther?

If I cloned your repository in my scripts folder, the resulting path for me would be %APPDATA%\Aseprite\scripts\AseScripts\scripts\gaspi. I was proposing that %APPDATA%\Aseprite\scripts\AseScripts would be better given the wrong assumption that the first path would not detect the scripts preventing to clone your repository directly into the scripts folder.
Now that you made me realize that Aseprite will dig into sub-folders to find the scripts, this becomes just a matter of how the path would look more so than actual functionality. As you can see below, it creates a lot more sub-menus than ideally required.

Feel free to close this issue if you don't think that aspect is relevant.

I know the submenus are not the best for a quick workflow, but it prevents the possibility of other scripts overwritting mine in the future if they have the same name. Also, my scripts are thought for more ocassional usage, plus you can always asign it a hotkey (I recall).
Thanks for the suggestion anyways, I will close this now.

Well, you still clone to a folder in scripts right? Your repository is called
AsepriteScripts. I would simply clone it as GaspiAsepriteScripts or whatever has no chance to create conflicts.


"Drug Domain Stratification by Drug Type" instead of "Domain Data Stratification by Visit" in Visit Occurrence report in Ares Beta

There's a "Drug Domain Stratification by Drug Type" graph in the Visit Occurrence report instead of "Domain Data Stratification by Visit".
Issue exists only in beta version.
Main version is fine

"Drug Domain Stratification by Drug Type" graph actually exists in all reports in beta


Add github workflow to check that links in repo are good

This PR addresses #59.
It adds two github workflows.  One chron job that checks for broken links every day and logs an issue if any are broken.  A second github issue that triggers on a pull request and fails if it finds broken links on the PR.
All Submissions:

[x] Have you followed the guidelines in our Contributing document?
[x] Have you checked to ensure there aren't other open Pull Requests for the same update/change?
[x] Does your PR link to an issue?
[x] Have you described the changes this PR will make?

Yeah, it's fun to learn new things!  They are surprisingly simple if you can use cookie cutters like I did.


[AutoRelease] t2-communication-2022-11-28-60964(can only be merged by SDK owner)

https://github.com/Azure/sdk-release-request/issues/3465
Live test success
https://dev.azure.com/azure-sdk/internal/_build?definitionId=2047
BuildTargetingString
azure-mgmt-communication
Skip.CreateApiReview
true

issue link:https://github.com/Azure/sdk-release-request/issues/3465


Ruby health checker failed on overall check

It is mentioned in the doc (https://github.com/grpc/grpc/blob/master/doc/health-checking.md) that

The server should use an empty string as the key for server’s overall health status, so that a client not interested in a specific service can query the server's status with an empty request

However, the Ruby checker (https://github.com/grpc/grpc/blob/master/src/ruby/pb/grpc/health/checker.rb#L50) will fails the empty check.

Can you clarify what's failing with an example ?
E.g, see the success tests for checker and how they as used in the add_status and check
test
Are you registering a status for the entire server ?

The server should register all the services manually and set the individual status, including an empty service name and its status.

Totally missed the line that you have pasted. I filed this issue when I was comparing the behavior between Go's health check and Ruby's. I don't have to set the overall (empty string) health check in Go and I thought that was the intended behavior. So Ruby should be doing the right thing anyway, thanks for pointing that out.
I'll close the issue as it has been clarified then. Thanks.


Improve Seo

As the title states, currently have the yoast seo plugin installed

Finished using:
https://searchenginewatch.com/sew/how-to/2262638/5-basic-tips-to-improve-wordpress-for-seo-and-the-user-experience
and
https://yoast.com/wordpress-seo/#basicseo
Yoast seems to handle alot of SEO for us, so awesome!


Make the birthday channel name unique

The main reason is that there is a problem with re-creating the channels in Rocket.Chat 0.69 (it used to be fine in 0.66), so they should have unique names and thus never being re-created.


honour hover.content_format client capability

This removes all markdown when the client does not support the markdown MarkupKind.
Otherwise the output on the editor will have some markdown boilerplate, making it less readable.
For example kak_lsp does not currently support markdown.

after:

#4326

This should also apply to completion and signature help requests.

cc @flw-cn
Am I correct that vim8 generally handles markdowns, and its only the links that create problems?

bors r=lnicola

Yes. vim8 is capable of rendering markdown correctly, including highlighting blocks and bold and italic, etc. Only links are not handled very well.
@matklad

I don't think this is right. We're still rendering markdown: https://github.com/rust-analyzer/rust-analyzer/blob/518f6d772482c7c58e59081f340947087a9b4800/crates/rust-analyzer/src/handlers.rs#L633

Ah, there should be no markdown in the message, but it is still marked as a markdown string.


Update genesis & fix cluster startup scripts

updates genesis, so chain quality doesn't prevent the cluster from being started
update scripts, so they don't pass --host-addr, which is now inferred from node ID & topology.

bors r+


MDX Docs: Provide an example of building a TopoJSON object and writing it to a string

This requires:

Providing a constructor function for making values of type t
Then building a TopoJSON object
Serialise the object to JSON

Hi @patricoferris , My name is Omkar Acharekar, I am an Outreachy applicant .  I got intermediate experience with Ocaml. I had setup the working enviornment  and  want to work on this issue. Thanks

Hi @patricoferris , Sir My name is Omkar Acharekar( Outreachy applicant ).  I got little experience with Ocaml. I had setup the working enviornment and want to work on this issue. Thanks

Fixed in #33


Add ndarray.item method

The numpy.ndarray.item method converts an array to a Python scalar (int, float, or complex).
I believe it's reasonable for cupy.ndarray.item to return a Python scalar, which is on CPU, too.

Jenkins, test this please.

Jenkins CI test (for commit 05487050a733e7f7643776380d1fec09f2b61c45, target branch master) succeeded!

LGTM!


List of community created widgets/components++

Hello!
Is there a list out there of custom widgets and extensions created by the community that can be used in NetlifyCMS?

Do we have a list of custom Widget build by the community in the end ?


Support IParsable<T>

Environment

Nuget Package: JsonPath.Net, JsonPointer.Net
.Net Target: .Net 7+

Can this library make doing something simpler?
Eventually, when this project drops .NetStandard support and moves to the modern .Net versions, the IParsable<T> interface should be implemented on types that parse strings.
Additional context
This interface, and interface support for static methods, is only available for .Net 7 and higher.

This interface defines the pattern, but it also requires an IFormatProvider which has no meaning to these standards.


Code changes and sane maintenance

I'm submitting a ...
[ ] bug report
[X ] feature request
[X] question about the decisions made in the repository

Do you want to request a feature or report a bug?
Feature and advice

What is the current behavior?
When one needs to update the inner components of the ng2-admin (e.g. hide items from the layout, change colors, alter functionality of some component) - pulling a new version becomes a nightmare as the modified code is overriden. How would you suggest to perform code changes so that future upgrades will come with ease? in overall, any other to upgrade beside re-clone the project and paste your own code again?

If the current behavior is a bug, please provide the steps to reproduce and if possible a minimal demo of the problem via
https://plnkr.co or similar (you can use this template as a starting point: http://plnkr.co/edit/tpl:AvJOMERrnz94ekVua0u5).

What is the expected behavior?
Any document or service that helps with separating the template vs the specific project code

What is the motivation / use case for changing the behavior?
pulling a new version becomes a nightmare as the modified code is overriden

Please tell us about your environment:

Angular version: 2.0.0-rc.X
Browser: [all | Chrome XX | Firefox XX | IE XX | Safari XX | Mobile Chrome XX | Android X.X Web Browser | iOS XX Safari | iOS XX UIWebView | iOS XX WKWebView ]

Other information (e.g. detailed explanation, stacktraces, related issues, suggestions how to fix, links for us to have context, eg. stackoverflow, gitter, etc)

This is a quite often asked and requested. The most do it with manually merge the changes. This works good for many months but cost a little time.
Some do it via git merges but this works just if you dont change deep.
I also miss a easy way to use the build in components (eg. buttons). At the moment you have to copy it over to use it in your component. But if the components get updatet you have to copy them over again and apply your changes again :D

@yonatannn We know this is a pain as we experience that ourselves in our projects. For now unfortunately the only way is to do manual merges as @darklinki suggested. But we think that this will change soon as we are separating theme and app to make it look more framework-ish. Though it takes time for sure but we hope to finish that soon. Stay tuned :)


[Type] how can i get type to use ?

I have looked into the code in the repo, there were written by typescript (that's cool for me) but after install, I can't find type to use. what am I missing? there are anyway to use it? please let me know

Hi @ninxxxxx, that's because those types was added in 1.0.0-beta releases. You can install them by using the @next tag:
npm install messaging-api-xxx@next

You might found that the main goal of this repo recently is to support delivering features in Bottender. So, if you want to find the v1 document of those client, you may refer to Bottender API docs, for example, MessengerClient.
Anyway, we will release 1.0 version of messaging-apis very soon (maybe next month).

wow that's great. hope it's done soon, can't wait :D

Sorry for being so late. Now you can import these types in v1 official release:
import { MessengerTypes } from 'messaging-api-messenger';
import { LineTypes } from 'messaging-api-line';
import { SlackTypes } from 'messaging-api-slack';
import { TelegramTypes } from 'messaging-api-telegram';
import { ViberTypes } from 'messaging-api-viber';
import { WechatTypes } from 'messaging-api-wechat';


Move Index to Site Map

@madridnick @SylvainCorlay This is a move to remove the confusion created by the Index name. Ive moved Sylvain's talk to the Introduction. This also helps because, the display of the YouTube video needs the cell to be run, which the structure of Index.ipynb didn't lend to, but Introduction.ipynb does.
Im open to other suggestions as well.

LGTM

what was the confusion about Index.ipynb?

@SylvainCorlay Just that its not consistent with other docs, I do like Site Map. Is there any reason we should keep Index, like binder etc?

@madridnick @dmadeka I think that we should keep the index.ipynb name for the entry point. This is the current convention for the mybinder project, and will therefore become the expected entry point.