import torch


def masks_to_boxes(masks):
    """Compute the bounding boxes around the provided masks

    The masks should be in format [N, H, W] where N is the number of masks, (H, W) are the spatial dimensions.

    Returns a [N, 4] tensors, with the boxes in xyxy format
    """
    if masks.numel() == 0:
        return torch.zeros((0, 4), device=masks.device)

    h, w = masks.shape[-2:]

    y = torch.arange(0, h, dtype=torch.float)
    x = torch.arange(0, w, dtype=torch.float)
    y, x = torch.meshgrid(y, x)

    x_mask = masks * x.unsqueeze(0)
    x_max = x_mask.flatten(1).max(-1)[0]
    x_min = x_mask.masked_fill(~(masks.bool()), 1e8).flatten(1).min(-1)[0]

    y_mask = masks * y.unsqueeze(0)
    y_max = y_mask.flatten(1).max(-1)[0]
    y_min = y_mask.masked_fill(~(masks.bool()), 1e8).flatten(1).min(-1)[0]

    return torch.stack([x_min, y_min, x_max, y_max], 1)