import random


def __get_temperament() -> str:
    """Randomgly generate a temperament."""
    die = random.randint(1, 10)

    if 1 <= die <= 5:
        return "Negligible"

    if 6 <= die <= 8:
        return "Fleeting"

    # 9-10 requires a re-roll

    if 1 <= random.randint(1, 10) <= 8:
        return "Intense"

    return "Acute"