package uk.org.ulcompsoc.ld32.util;

public enum TextureName {
	BASIC_TOWER("towers/tower_0.png"), //
	PADDLE("paddle.png"), //
	BALL_ANIM("ball.png"), //

	ENEMY_R("enemies/enemy_0r.png"), //
	ENEMY_G("enemies/enemy_0g.png"), //
	ENEMY_B("enemies/enemy_0b.png"), //

	BALL_R("upgrade_balls/red.png"), //
	BALL_B("upgrade_balls/blue.png"), //
	BALL_G("upgrade_balls/green.png"),
	
	ZERO("numbers/0.png"),
	ONE("numbers/1.png"),
	TWO("numbers/2.png"),
	THREE("numbers/3.png"),
	FOUR("numbers/4.png"),
	FIVE("numbers/5.png"),
	SIX("numbers/6.png"),
	SEVEN("numbers/7.png"),
	EIGHT("numbers/8.png"),
	NINE("numbers/9.png"),
	
	FRAME_1("GUI/frame.png");

	public final String assetName;

	private TextureName(final String name) {
		this.assetName = name;
	}
}

@@ -372,17 +372,16 @@
 .png%22),%0A
-%09
 %0A%09ZERO(%22
@@ -396,16 +396,19 @@
 0.png%22),
+ //
 %0A%09ONE(%22n
@@ -422,16 +422,19 @@
 1.png%22),
+ //
 %0A%09TWO(%22n
@@ -448,16 +448,19 @@
 2.png%22),
+ //
 %0A%09THREE(
@@ -476,16 +476,19 @@
 3.png%22),
+ //
 %0A%09FOUR(%22
@@ -503,16 +503,19 @@
 4.png%22),
+ //
 %0A%09FIVE(%22
@@ -530,16 +530,19 @@
 5.png%22),
+ //
 %0A%09SIX(%22n
@@ -556,16 +556,19 @@
 6.png%22),
+ //
 %0A%09SEVEN(
@@ -584,16 +584,19 @@
 7.png%22),
+ //
 %0A%09EIGHT(
@@ -612,16 +612,19 @@
 8.png%22),
+ //
 %0A%09NINE(%22
@@ -639,18 +639,20 @@
 9.png%22),
+ //
 %0A
-%09
 %0A%09FRAME_
@@ -669,17 +669,42 @@
 me.png%22)
-;
+, //%0A%0A%09AMMO(%22ammo.png%22);//
 %0A%0A%09publi

Add ammo to texturename