@@ -0,0 +1,1414 @@
+package mainpackage;%0A%0Aimport mainpackage.Screens.MenuScreen;%0Aimport com.badlogic.gdx.ApplicationListener;%0Aimport com.badlogic.gdx.Gdx;%0Aimport com.badlogic.gdx.Screen;%0Aimport com.badlogic.gdx.graphics.Texture;%0A%0Apublic class Game implements ApplicationListener %7B%0A%09%0A%09// variables%0A%09private Screen screen;%0A%09// change the version number for every release%0A%09public static final String VERSION = %22 0.0.0 - PreAlpha%22;%0A%09// log string for tracking %0A%09public static final String LOG = %22Street Fighter%22;%0A%0A%09// called when the Application is first created.%0A%09public void create() %7B%0A%09%09// whether to enforce power of two images in OpenGL ES 1.0 or not%0A%09%09Texture.setEnforcePotImages(false);%09%09%0A%09%09%0A%09%09setScreen(new MenuScreen(this));%0A%09%09//Gdx.app.log(LOG, %22Create%22);%0A%09%7D%09%0A%0A%09// called when the Application should render itself.%0A%09public void render() %7B%0A%09%09screen.render(Gdx.graphics.getDeltaTime());%0A%09%7D%0A%0A%09// called when the Application is resized.%0A%09public void resize(int width, int height) %7B%0A%0A%09%7D%0A%0A%09// called when the Application is paused.%0A%09public void pause() %7B%0A%0A%09%7D%0A%0A%09// called when the Application is resumed from a paused state.%0A%09public void resume() %7B%0A%0A%09%7D%0A%0A%09// called when the Application is destroyed.%0A%09public void dispose() %7B%0A%09%09screen.dispose();%0A%09%7D%0A%09%0A%09// sets the current screen.%0A%09public void setScreen(Screen screen) %7B%09%09%0A%09%09this.screen = screen;%0A%09%09screen.show();%0A%09%09screen.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());%0A%09%7D%0A%7D%0A

Create CharacterSelectScreen.java