/*
 * jssf - Java Side Scroller Format library
 * Copyright (C) 2015 Delwink, LLC
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, version 3 only.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.delwink.jssf;

/**
 *
 * @author the pc
 */
public class Player {
    
}

@@ -699,16 +699,18 @@
 .%0D%0A */%0D%0A
+%0D%0A
 package 
@@ -741,61 +741,954 @@
 %0D%0A *
-%0D%0A * @author the pc%0D%0A */%0D%0Apublic class Player %7B%0D%0A    
+ The player character.%0D%0A * @author David McMackins II%0D%0A */%0D%0Apublic class Player %7B%0D%0A    private final String TEXTURE_NAME;%0D%0A    private float x, y, w, h;%0D%0A    %0D%0A    public Player(String textureName, float x, float y, float w, float h) %7B%0D%0A        this.TEXTURE_NAME = textureName;%0D%0A        this.x = x;%0D%0A        this.y = y;%0D%0A        this.w = w;%0D%0A        this.h = h;%0D%0A    %7D%0D%0A    %0D%0A    public String getTextureName() %7B%0D%0A        return this.TEXTURE_NAME;%0D%0A    %7D%0D%0A%0D%0A    public float getX() %7B%0D%0A        return this.x;%0D%0A    %7D%0D%0A%0D%0A    public void setX(float x) %7B%0D%0A        this.x = x;%0D%0A    %7D%0D%0A%0D%0A    public float getY() %7B%0D%0A        return this.y;%0D%0A    %7D%0D%0A%0D%0A    public void setY(float y) %7B%0D%0A        this.y = y;%0D%0A    %7D%0D%0A%0D%0A    public float getW() %7B%0D%0A        return this.w;%0D%0A    %7D%0D%0A%0D%0A    public void setW(float w) %7B%0D%0A        this.w = w;%0D%0A    %7D%0D%0A%0D%0A    public float getH() %7B%0D%0A        return this.h;%0D%0A    %7D%0D%0A%0D%0A    public void setH(float h) %7B%0D%0A        this.h = h;%0D%0A    %7D
 %0D%0A%7D%0D

Implement basic player