//
// $Id: MisoSceneMetrics.java,v 1.3 2003/04/19 23:06:20 mdb Exp $

package com.threerings.miso.util;

import java.awt.Point;
import java.awt.Rectangle;

/**
 * Contains information on the configuration of a particular isometric
 * view. The member data are public to facilitate convenient referencing
 * by the {@link MisoScenePanel} class, the values should not be modified
 * once the metrics are constructed.
 */
public class MisoSceneMetrics
{
    /** Tile dimensions and half-dimensions in the view. */
    public int tilewid, tilehei, tilehwid, tilehhei;

    /** Fine coordinate dimensions. */
    public int finehwid, finehhei;

    /** Number of fine coordinates on each axis within a tile. */
    public int finegran;

    /** Dimensions of our scene blocks in tile count. */
    public short blockwid = 9, blockhei = 9;

    /** The length of a tile edge in pixels. */
    public float tilelen;

    /** The slope of the x- and y-axis lines. */
    public float slopeX, slopeY;

    /** The length between fine coordinates in pixels. */
    public float finelen;

    /** The y-intercept of the x-axis line within a tile. */
    public float fineBX;

    /** The slope of the x- and y-axis lines within a tile. */
    public float fineSlopeX, fineSlopeY;

    /**
     * Constructs scene metrics by directly specifying the desired config
     * parameters.
     *
     * @param tilewid the width in pixels of the tiles.
     * @param tilehei the height in pixels of the tiles.
     * @param finegran the number of sub-tile divisions to use for fine
     * coordinates.
     */
    public MisoSceneMetrics (int tilewid, int tilehei, int finegran)
    {
        // keep track of this stuff
        this.tilewid = tilewid;
        this.tilehei = tilehei;
        this.finegran = finegran;

        // halve the dimensions
        tilehwid = (tilewid / 2);
        tilehhei = (tilehei / 2);

        // calculate the length of a tile edge in pixels
        tilelen = (float) Math.sqrt(
            (tilehwid * tilehwid) + (tilehhei * tilehhei));

        // calculate the slope of the x- and y-axis lines
        slopeX = (float)tilehei / (float)tilewid;
        slopeY = -slopeX;

	// calculate the edge length separating each fine coordinate
	finelen = tilelen / (float)finegran;

	// calculate the fine-coordinate x-axis line
	fineSlopeX = (float)tilehei / (float)tilewid;
	fineBX = -(fineSlopeX * (float)tilehwid);
	fineSlopeY = -fineSlopeX;

	// calculate the fine coordinate dimensions
	finehwid = (int)((float)tilehwid / (float)finegran);
	finehhei = (int)((float)tilehhei / (float)finegran);
    }
}

@@ -34,29 +34,29 @@
 v 1.
-3
+4
  2003/0
-4/19 23:06:20
+5/12 02:04:16
  mdb
@@ -810,17 +810,17 @@
 ckwid = 
-9
+4
 , blockh
@@ -828,9 +828,9 @@
 i = 
-9
+4
 ;%0A%0A 

Use a much smaller scene block size which smooths out block resolution and generally makes everything happier.