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package org.spongepowered.common.mixin.optimization.world.gen;

import net.minecraft.world.WorldServer;
import net.minecraft.world.gen.ChunkProviderServer;
import org.spongepowered.asm.mixin.Dynamic;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.common.bridge.world.chunk.ChunkBridge;

@Mixin(value = ChunkProviderServer.class, priority = 1002)
public abstract class MixinChunkProviderServer_Async_Lighting {

    @Shadow @Final public WorldServer world;

    @Dynamic
    @Redirect(method = "tick",
        at = @At(
            value = "INVOKE",
            target = "Lorg/spongepowered/common/bridge/world/ChunkBridge;isPersistedChunk()Z",
            remap = false))
    private boolean asyncLighting$UsePendingLightUpdatesForAsyncChunk(ChunkBridge chunk) {
        return chunk.isPersistedChunk()
               || chunk.getPendingLightUpdates().get() > 0
               || this.world.getTotalWorldTime() - chunk.getLightUpdateTime() < 20;

    }
}

@@ -2060,16 +2060,22 @@
 e/world/
+chunk/
 ChunkBri

Fix async lighting method reference.