import os
import string
import uuid

from PblCommand import PblCommand

class PblProjectCreator(PblCommand):
    name = 'new-project'
    help = 'Create a new Pebble project'

    def configure_subparser(self, parser):
        parser.add_argument("name", help = "Name of the project you want to create")
        parser.add_argument("--javascript", action="store_true", help = "Generate javascript related files")

    def run(self, args):
        print "Creating new project {}".format(args.name)

        # User can give a path to a new project dir
        project_path = args.name
        project_name = os.path.split(project_path)[1]
        project_root = os.path.join(os.getcwd(), project_path)

        project_src = os.path.join(project_root, "src")

        # Create directories
        os.makedirs(project_root)
        os.makedirs(os.path.join(project_root, "resources"))
        os.makedirs(project_src)

        # Create main .c file
        with open(os.path.join(project_src, "%s.c" % (project_name)), "w") as f:
            f.write(FILE_DUMMY_MAIN)

        # Add wscript file
        with open(os.path.join(project_root, "wscript"), "w") as f:
            f.write(FILE_WSCRIPT)

        # Add appinfo.json file
        appinfo_dummy = DICT_DUMMY_APPINFO.copy()
        appinfo_dummy['uuid'] = str(uuid.uuid4())
        with open(os.path.join(project_root, "appinfo.json"), "w") as f:
            f.write(FILE_DUMMY_APPINFO.substitute(**appinfo_dummy))

        # Add .gitignore file
        with open(os.path.join(project_root, ".gitignore"), "w") as f:
            f.write(FILE_GITIGNORE)

        if args.javascript:
            project_js_src = os.path.join(project_src, "js")
            os.makedirs(project_js_src)

            with open(os.path.join(project_js_src, "pebble-js-app.js"), "w") as f:
                f.write(FILE_DUMMY_JAVASCRIPT_SRC)



FILE_GITIGNORE = """
# Ignore build generated files
build
"""

FILE_WSCRIPT = """
#
# This file is the default set of rules to compile a Pebble project.
#
# Feel free to customize this to your needs.
#

top = '.'
out = 'build'

def options(ctx):
    ctx.load('pebble_sdk')

def configure(ctx):
    ctx.load('pebble_sdk')

def build(ctx):
    ctx.load('pebble_sdk')

    ctx.pbl_program(source=ctx.path.ant_glob('src/**/*.c'),
                    target='pebble-app.elf')

    ctx.pbl_bundle(elf='pebble-app.elf',
                   js=ctx.path.ant_glob('src/js/**/*.js'))
"""

FILE_DUMMY_MAIN = """#include <pebble.h>
#include <pebble_fonts.h>

static Window *window;
static TextLayer *text_layer;

static void select_click_handler(ClickRecognizerRef recognizer, void *context) {
  text_layer_set_text(text_layer, "Select");
}

static void up_click_handler(ClickRecognizerRef recognizer, void *context) {
  text_layer_set_text(text_layer, "Up");
}

static void down_click_handler(ClickRecognizerRef recognizer, void *context) {
  text_layer_set_text(text_layer, "Down");
}

static void click_config_provider(ClickConfig **config, void *context) {
  config[BUTTON_ID_SELECT]->click.handler = select_click_handler;
  config[BUTTON_ID_UP]->click.handler = up_click_handler;
  config[BUTTON_ID_DOWN]->click.handler = down_click_handler;
}

static void window_load(Window *window) {
  Layer *window_layer = window_get_root_layer(window);
  GRect bounds = layer_get_bounds(window_layer);

  text_layer = text_layer_create((GRect) { .origin = { 0, 72 }, .size = { bounds.size.w, 20 } });
  text_layer_set_text(text_layer, "Press a button");
  text_layer_set_text_alignment(text_layer, GTextAlignmentCenter);
  layer_add_child(window_layer, text_layer_get_layer(text_layer));
}

static void window_unload(Window *window) {
  text_layer_destroy(text_layer);
}

static void init(void) {
  window = window_create();
  window_set_click_config_provider(window, click_config_provider);
  window_set_window_handlers(window, (WindowHandlers) {
    .load = window_load,
    .unload = window_unload,
  });
  const bool animated = true;
  window_stack_push(window, animated);
}

static void deinit(void) {
  window_destroy(window);
}

int main(void) {
  init();

  APP_LOG(APP_LOG_LEVEL_DEBUG, "Done initializing, pushed window: %p", window);

  app_event_loop();
  deinit();
}
"""

DICT_DUMMY_APPINFO = {
    'short_name': 'Template App',
    'long_name': 'Pebble Template App',
    'company_name': 'Your Company',
    'version_code': 1,
    'version_label': '1.0.0',
    'is_watchface': 'false',
    'app_keys': """{
    "dummy": 0
  }""",
    'resources_media': '[]'
}

FILE_DUMMY_APPINFO = string.Template("""{
  "uuid": "${uuid}",
  "shortName": "${short_name}",
  "longName": "${long_name}",
  "companyName": "${company_name}",
  "versionCode": ${version_code},
  "versionLabel": "${version_label}",
  "watchapp": {
    "watchface": ${is_watchface}
  },
  "appKeys": ${app_keys},
  "resources": {
    "media": ${resources_media}
  }
}
""")

FILE_DUMMY_JAVASCRIPT_SRC = """\
Pebble.showSimpleNotificationOnPebble("Hello world!", "Sent from your javascript application.")
"""

class InvalidProjectException(Exception):
    pass

class OutdatedProjectException(Exception):
    pass

def check_project_directory():
    """Check to see if the current directly matches what is created by PblProjectCreator.run.

    Raises an InvalidProjectException or an OutdatedProjectException if everything isn't quite right.
    """

    if not os.path.isdir('src') or not os.path.exists('wscript'):
        raise InvalidProjectException

    if os.path.islink('pebble_app.ld') or os.path.exists('resources/src/resource_map.json'):
        raise OutdatedProjectException

def requires_project_dir(func):
    def wrapper(self, args):
        check_project_directory()
        return func(self, args)
    return wrapper


@@ -2979,90 +2979,74 @@
 der(
-ClickConfig **config, void *context) %7B%0A  config%5BBUTTON_ID_SELECT%5D-%3Eclick.handler =
+void *context) %7B%0A  window_single_click_subscribe(BUTTON_ID_SELECT,
  sel
@@ -3066,49 +3066,56 @@
 dler
+)
 ;%0A  
-config%5BBUTTON_ID_UP%5D-%3Eclick.handler =
+window_single_click_subscribe(BUTTON_ID_UP,
  up_
@@ -3131,51 +3131,58 @@
 dler
+)
 ;%0A  
-config%5BBUTTON_ID_DOWN%5D-%3Eclick.handler =
+window_single_click_subscribe(BUTTON_ID_DOWN,
  dow
@@ -3196,16 +3196,17 @@
 _handler
+)
 ;%0A%7D%0A%0Asta

Use the new click interface when creating new projects.