//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.whirled.util;

/**
 * Thrown when an attempt to load a non-existent scene is made on the
 * repository.
 */
public class NoSuchSceneException extends Exception
{
    public NoSuchSceneException (int sceneid)
    {
        super("No such scene [sceneid=" + sceneid + "]");
        _sceneid = sceneid;
    }

    public int getSceneId ()
    {
        return _sceneid;
    }

    protected int _sceneid;
}

@@ -1136,17 +1136,17 @@
 nt scene
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@@ -1181,17 +1181,17 @@
 e %5Bscene
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 d=%22 + sc
@@ -1193,17 +1193,17 @@
  + scene
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@@ -1218,17 +1218,17 @@
   _scene
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@@ -1224,25 +1224,25 @@
 neId = scene
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@@ -1295,17 +1295,17 @@
 n _scene
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@@ -1330,14 +1330,14 @@
 t _scene
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Capitalization OCD.