/*
 * Copyright (c) 2015 Justin White <jw@justinwhite.net>
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *  this list of conditions and the following disclaimer.
 *
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 *
 *  3. Neither the name of the copyright holder nor the names of its
 *  contributors may be used to endorse or promote products derived from this
 *  software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 *  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 *  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 *  ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 *  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 *  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 *  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 *  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 *  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 *  POSSIBILITY OF SUCH DAMAGE.
 */

package net.justinwhite.score_model;

public class Player {
    private Game<?> game;
    private String name;
    private int score;

    public Player() {
        this(null);
    }

    public Player(Game<?> _game) {
        this(_game, "Player X");
    }

    public Player(Game<?> _game, String _name) {
        game = _game;
        name = _name;
        score = 0;
    }

    public String toString() {
        return String.format(
                "Name '%s'; Score %s",
                getName(),
                getScore()
        );
    }

    public String getName() {
        return name;
    }

    public void setName(String _name) {
        name = _name;
    }

    public int getScore() {
        return score;
    }

    public void setScore(int _score) {
        score = _score;
    }

    public Game<?> getGame() {
        return game;
    }

    public void setGame(Game<?> _game) {
        game = _game;
    }

    public String getInitials() {
        // assume name is "First" or "First Last", return "F_" or "FL"
        String names[] = name.split(" ");
        if (names.length > 1) {
            return names[0].substring(0, 1) + names[1].substring(0, 1);
        } else {
            return name.substring(0, 1) + "_";
        }
    }

}

@@ -1919,36 +1919,38 @@
 ) %7B%0A        
-game = 
+setGame(
 _game
+)
 ;%0A        na
@@ -1943,36 +1943,38 @@
 e);%0A        
-name = 
+setName(
 _name
+)
 ;%0A        sc
@@ -1976,16 +1976,18 @@
    s
+etS
 core
- = 0
+(0)
 ;%0A  
@@ -2279,24 +2279,92 @@
 me = _name;%0A
+        if (game != null) %7B%0A            game.buildName();%0A        %7D%0A
     %7D%0A%0A    p

Build game name when player name changed. Use setters in constructor too.