#
# furnitureList: [door | window x 3, furniture1, furniture2, ...]
# furniture: (int: x1, int: y1, int: x2, int: y2, string: type)
#

################################################################
# Functions for getting information about a furniture item.
################################################################

def getX(furniture):
    return (furniture[0], furniture[2])

def getY(furniture):
    return (furniture[1], furniture[3])

def getType(furniture):
    return furniture[4]

def getX1(furniture):
    return furniture[0]

def getX2(furniture):
    return furniture[2]

def getY1(furniture):
    return furniture[1]

def getY2(furniture):
    return furniture[3]

def getCenter(furniture):
    return ((getX1(furniture) + getX2(furniture)) // 2,
            (getY1(furniture) + getY2(furniture)) // 2)

################################################################
# Functions for getting information about the walls.
################################################################

def getCornerX(corner):
    return corner[0]

def getCornerY(corner):
    return corner[1]

def isVerticalWall(wall):
    return getCornerX(wall[0]) != getCornerX(wall[1])

################################################################
# Functions for getting information about the placement of
# furniture in the room.
################################################################

# furnitureList -> door
def getDoor(furnitureList):
    for furniture in furnitureList:
        if getType(furniture) == "door":
            return furniture
    raise Exception("Door not found")

# furnitureList -> [window, window]
def getWindows(furnitureList):
    windows = []
    for furniture in furnitureList:
        if getType(furniture) == "window":
            windows.append(furniture)
    if len(windows) != 2:
        raise Exception("Two windows not found")
    return windows

# wall, furniture -> boolean
def isOnWall(wall, furniture):
    if isVerticalWall(wall):
        return getY1(furniture) == getCornerY(wall[0]) or
                 getY2(furniture) == getCornerY(wall[0])
    else:
        return getX1(furniture) == getCornerX(wall[0]) or
                getX2(furniture) == getCornerY(wall[0])

################################################################

@@ -2022,32 +2022,34 @@
 nerY(wall%5B0%5D) or
+ %5C
 %0A               
@@ -2053,9 +2053,8 @@
     
-%C2%A0
 getY
@@ -2156,16 +2156,18 @@
 l%5B0%5D) or
+ %5C
 %0A       

Fix weird underscore