'''
Camera
======

The :class:`Camera` widget is used to capture and display video from a camera.
Once the widget is created, the texture inside the widget will be automatically
updated. Our :class:`~kivy.core.camera.CameraBase` implementation is used under
the hood::

    cam = Camera()

By default, the first camera found on your system is used. To use a different
camera, set the index property::

    cam = Camera(index=1)

You can also select the camera resolution::

    cam = Camera(resolution=(320, 240))

.. warning::

    The camera texture is not updated as soon as you have created the object.
    The camera initialization is asynchronous, so there may be a delay before
    the requested texture is created.
'''

__all__ = ('Camera', )

from kivy.uix.image import Image
from kivy.core.camera import Camera as CoreCamera
from kivy.properties import NumericProperty, ListProperty, \
    BooleanProperty


class Camera(Image):
    '''Camera class. See module documentation for more information.
    '''

    play = BooleanProperty(True)
    '''Boolean indicating whether the camera is playing or not.
    You can start/stop the camera by setting this property::

        # start the camera playing at creation (default)
        cam = Camera(play=True)

        # create the camera, and start later
        cam = Camera(play=False)
        # and later
        cam.play = True

    :attr:`play` is a :class:`~kivy.properties.BooleanProperty` and defaults to
    True.
    '''

    index = NumericProperty(-1)
    '''Index of the used camera, starting from 0.

    :attr:`index` is a :class:`~kivy.properties.NumericProperty` and defaults
    to -1 to allow auto selection.
    '''

    resolution = ListProperty([-1, -1])
    '''Preferred resolution to use when invoking the camera. If you are using
    [-1, -1], the resolution will be the default one::

        # create a camera object with the best image available
        cam = Camera()

        # create a camera object with an image of 320x240 if possible
        cam = Camera(resolution=(320, 240))

    .. warning::

        Depending on the implementation, the camera may not respect this
        property.

    :attr:`resolution` is a :class:`~kivy.properties.ListProperty` and defaults
    to [-1, -1].
    '''

    def __init__(self, **kwargs):
        self._camera = None
        super(Camera, self).__init__(**kwargs)
        if self.index == -1:
            self.index = 0
        on_index = self._on_index
        fbind = self.fbind
        fbind('index', on_index)
        fbind('resolution', on_index)
        on_index()

    def on_tex(self, *l):
        self.canvas.ask_update()

    def _on_index(self, *largs):
        self._camera = None
        if self.index < 0:
            return
        if self.resolution[0] < 0 or self.resolution[1] < 0:
            self._camera = CoreCamera(index=self.index, stopped=True)
        else:
            self._camera = CoreCamera(index=self.index,
                                  resolution=self.resolution, stopped=True)
        self._camera.bind(on_load=self._camera_loaded)
        if self.play:
            self._camera.start()
            self._camera.bind(on_texture=self.on_tex)

    def _camera_loaded(self, *largs):
        self.texture = self._camera.texture
        self.texture_size = list(self.texture.size)

    def on_play(self, instance, value):
        if not self._camera:
            return
        if value:
            self._camera.start()
        else:
            self._camera.stop()

@@ -2619,12 +2619,111 @@
 lf, 
-*l):
+camera):%0A        self.texture = texture = camera.texture%0A        self.texture_size = list(texture.size)
 %0A   
@@ -3141,63 +3141,8 @@
 ue)%0A
-        self._camera.bind(on_load=self._camera_loaded)%0A
     
@@ -3251,143 +3251,8 @@
 x)%0A%0A
-    def _camera_loaded(self, *largs):%0A        self.texture = self._camera.texture%0A        self.texture_size = list(self.texture.size)%0A%0A
     

Fix GI camera provider crash when no texture is available after loading