from .object import Object, field


class Component(Object):
	game_object = field("m_GameObject")


class Behaviour(Component):
	enabled = field("m_Enabled", bool)


class Transform(Component):
	pass

@@ -189,12 +189,171 @@
 ent):%0A%09p
-ass
+osition = field(%22m_LocalPosition%22)%0A%09rotation = field(%22m_LocalRotation%22)%0A%09scale = field(%22m_LocalScale%22)%0A%09parent = field(%22m_Father%22)%0A%09children = field(%22m_Children%22)
 %0A

Add Transform fields