from ..utils import *


##
# Minions

class OG_179:
	"Fiery Bat"
	deathrattle = Hit(RANDOM_ENEMY_CHARACTER, 1)


class OG_292:
	"Forlorn Stalker"
	play = Buff(FRIENDLY_HAND + MINION + DEATHRATTLE, "OG_292e")

OG_292e = buff(+1, +1)

@@ -225,8 +225,442 @@
 +1, +1)%0A
+%0A%0A##%0A# Spells%0A%0Aclass OG_045:%0A%09%22Infest%22%0A%09play = Buff(FRIENDLY_MINIONS, %22OG_045a%22)%0A%0Aclass OG_045a:%0A%09%22Nerubian Spores%22%0A%09deathrattle = Give(CONTROLLER, RandomBeast())%0A%09tags = %7BGameTag.DEATHRATTLE: True%7D%0A%0A%0Aclass OG_061:%0A%09%22On the Hunt%22%0A%09play = Hit(TARGET, 1), Summon(CONTROLLER, %22OG_061t%22)%0A%0A%0Aclass OG_211:%0A%09%22Call of the Wild%22%0A%09play = (%0A%09%09Summon(CONTROLLER, %22NEW1_034%22),%0A%09%09Summon(CONTROLLER, %22NEW1_033%22),%0A%09%09Summon(CONTROLLER, %22NEW1_032%22)%0A%09)%0A

Implement Infest, On the Hunt, Call of the Wild