import bpy
import bmesh
import numpy as np
import utils
from mathutils import Vector, Matrix
from math import pi
import os

def PCA(data, num_components=None):
    # mean center the data
    data -= data.mean(axis=0)
    # calculate the covariance matrix
    R = np.cov(data, rowvar=False)
    # calculate eigenvectors & eigenvalues of the covariance matrix
    # use 'eigh' rather than 'eig' since R is symmetric,
    # the performance gain is substantial
    V, E = np.linalg.eigh(R)
    # sort eigenvalue in decreasing order
    idx = np.argsort(V)[::-1]
    E = E[:,idx]
    # sort eigenvectors according to same index
    V = V[idx]
    # select the first n eigenvectors (n is desired dimension
    # of rescaled data array, or dims_rescaled_data)
    E = E[:, :num_components]
    # carry out the transformation on the data using eigenvectors
    # and return the re-scaled data, eigenvalues, and eigenvectors
    return np.dot(E.T, data.T).T, V, E


def load_iris():
    try:
        # Load Iris dataset from the sklearn.datasets package
        from sklearn import datasets
        from sklearn import decomposition

        # Load Dataset
        iris = datasets.load_iris()
        X = iris.data
        y = iris.target
        labels = iris.target_names

        # Reduce components by Principal Component Analysis from sklearn
        X = decomposition.PCA(n_components=3).fit_transform(X)
    except ImportError:
        # Load Iris dataset manually
        path = os.path.join('data', 'iris', 'iris.data')
        iris_data = np.genfromtxt(path, dtype='str', delimiter=',')
        X = iris_data[:, :4].astype(dtype=float)
        y = np.ndarray((X.shape[0],), dtype=int)

        # Create target vector y and corresponding labels
        labels, idx = [], 0
        for i, label in enumerate(iris_data[:, 4]):
            label = label.split('-')[1]
            if label not in labels:
                labels.append(label); idx += 1
            y[i] = idx - 1

        # Reduce components by implemented Principal Component Analysis
        X = PCA(X, 3)[0]

    return X, y, labels


def createScatter(X, y, size=0.25):
    labelIndices = set(y)
    colors = [(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1), \
              (1, 1, 0, 1), (1, 0, 1, 1), (0, 1, 1, 1)]

    # Create a bmesh for each label
    bmList = []
    for labelIdx in labelIndices:
        bmList.append(bmesh.new())

    # Iterate through all the vectors and targets
    for x, labelIdx in zip(X, y):
        # Use the vector as translation for each point
        T = Matrix.Translation(x)

        if labelIdx % 3 == 0:
            bmesh.ops.create_cube(bmList[labelIdx],
                size=size, matrix=T)
        elif labelIdx % 3 == 1:
            bmesh.ops.create_icosphere(bmList[labelIdx],
                diameter=size/2, matrix=T)
        else:
            bmesh.ops.create_cone(bmList[labelIdx],
                segments=6, cap_ends=True,
                diameter1=size/2, diameter2=0,
                depth=size, matrix=T)

    objects = []
    for labelIdx, color in zip(labelIndices, colors):
        # Create a mesh from the existing bmesh
        mesh = bpy.data.meshes.new('ScatterMesh {}'.format(labelIdx))
        bmList[labelIdx].to_mesh(mesh)
        bmList[labelIdx].free()

        # Create a object with the mesh and link it to the scene
        obj = bpy.data.objects.new('ScatterObject {}'.format(labelIdx), mesh)
        bpy.context.collection.objects.link(obj)

        # Create materials for each bmesh
        mat = bpy.data.materials.new('ScatterMaterial {}'.format(labelIdx))
        mat.diffuse_color = color
        # mat.diffuse_intensity = 0.5
        mat.specular_intensity = 0.0
        obj.data.materials.append(mat)

        objects.append(obj)


def createLabels(X, y, labels, cameraObj=None):
    labelIndices = set(y)
    objects = []

    # Draw labels
    for labelIdx in labelIndices:
        center = np.sum([x for x, idx in zip(X, y) \
            if idx == labelIdx], axis=0)
        counts = (y == labelIdx).sum()
        center = Vector(center) / counts

        label = labels[labelIdx]
        fontCurve = bpy.data.curves.new(type="FONT", name=label)
        fontCurve.body = label
        fontCurve.align = 'CENTER'
        fontCurve.size = 0.6

        obj = bpy.data.objects.new("Label {}".format(label), fontCurve)
        obj.location = center + Vector((0, 0, 0.8))
        obj.rotation_mode = 'AXIS_ANGLE'
        obj.rotation_axis_angle = (pi/2, 1, 0, 0)
        # bpy.context.scene.objects.link(obj)
        bpy.context.collection.objects.link(obj)

        if cameraObj is not None:
            constraint = obj.constraints.new('LOCKED_TRACK')
            constraint.target = cameraObj
            constraint.track_axis = 'TRACK_Z'
            constraint.lock_axis = 'LOCK_Y'

        objects.append(obj)
        bpy.context.scene.collection.objects.link(obj)

    # bpy.context.scene.update()
    # bpy.context.scene.collection.objects.link(objects)

    return objects


if __name__ == '__main__':
    # Remove all elements
    utils.removeAll()

    # Set ambient occlusion
    utils.setAmbientOcclusion()

    # Create camera and lamp
    targetObj, cameraObj, lampObj = utils.simpleScene(
        (0, 0, 0), (6, 6, 3.5), (-5, 5, 10))

    # Make target as parent of camera
    cameraObj.parent = targetObj

    # Set number of frames
    bpy.context.scene.frame_end = 50

    # Animate rotation of target by keyframe animation
    targetObj.rotation_mode = 'AXIS_ANGLE'
    targetObj.rotation_axis_angle = (0, 0, 0, 1)
    targetObj.keyframe_insert(data_path='rotation_axis_angle', index=-1,
        frame=bpy.context.scene.frame_start)
    targetObj.rotation_axis_angle = (2*pi, 0, 0, 1)
    # Set last frame to one frame further to have an animation loop
    targetObj.keyframe_insert(data_path='rotation_axis_angle', index=-1,
        frame=bpy.context.scene.frame_end + 1)

    # Change each created keyframe point to linear interpolation
    for fcurve in targetObj.animation_data.action.fcurves:
        for keyframe in fcurve.keyframe_points:
            keyframe.interpolation = 'LINEAR'

    X, y, labels = load_iris()

    createScatter(X, y)
    createLabels(X, y, labels, cameraObj)

    # Create a grid
    bpy.ops.mesh.primitive_grid_add(
        # radius=3,
        location=(0, 0, 0),
        x_subdivisions=15,
        y_subdivisions=15)

    grid = bpy.context.active_object

    # Create grid material
    gridMat = bpy.data.materials.new('GridMaterial')
    # gridMat.type = 'WIRE'
    # gridMat.use_transparency = True
    # gridMat.alpha = 0.3

    grid.data.materials.append(gridMat)


    utils.renderToFolder('frames', 'fisher_iris_visualization', 500, 500,
        animation=True)

@@ -4234,16 +4234,18 @@
 ve.align
+_x
  = 'CENT
@@ -4248,16 +4248,53 @@
 CENTER'%0A
+        fontCurve.align_y = 'BOTTOM'%0A
         

Revert "Fixed the issue of https://github.com/njanakiev/blender-scripting/iss…"