class Settings():
    """A class to store all settings for Alien Invasion."""
    def __init__(self):
        """Initialize the game's settings."""
        # Screen settings
        self.screen_width = 600
        self.screen_height = 500
        self.bg_color = (230, 230, 230)

        # Ship settings.
        self.ship_speed_factor = 1.5
        self.ship_limit = 3

        # Ship settings
        self.ship_speed_factor = 1.5

        # Bullet settings
        self.bullet_speed_factor = 3
        self.bullet_width = 3
        # self.bullet_width = 300
        self.bullet_height = 15
        self.bullet_color = 60, 60, 60
        self.bullets_allowed = 3

        # Alien settings.
        self.fleet_drop_speed = 10

        # How quickly the game speeds up.
        self.speedup_scale = 1.1

        self.initialize_dynamic_settings()

    def initialize_dynamic_settings(self):
        """Initialize settings that change throughout the game."""
        self.ship_speed_factor = 1.5
        self.bullet_speed_factor = 3
        self.alien_speed_factor = 1

        # fleet_direction of 1 represents right, -1 represents left.
        self.fleet_direction = 1

        # Scoring.
        self.alien_points = 50

    def increase_speed(self):
        """Increase speed settings and alien point values."""
        self.ship_speed_factor *= self.speedup_scale
        self.bullet_speed_factor *= self.speedup_scale
        self.alien_speed_factor *= self.speedup_scale
@@ -796,16 +796,103 @@
  = 1.1%0A%0A
+        # How quickly the alien point values increase.%0A        self.score_scale = 1.5%0A%0A
         
@@ -1535,28 +1535,133 @@
 factor *= self.speedup_scale
+%0A%0A        self.alien_points = int(self.alien_points * self.score_scale)%0A        print(self.alien_points)%0A

increase points