#!/usr/bin/env python
"""
This simple example is used for the line-by-line tutorial
that comes with pygame. It is based on a 'popular' web banner.
Note there are comments here, but for the full explanation,
follow along in the tutorial.
"""


# Import Modules
import os
import pygame
from pygame.locals import *
from pygame.compat import geterror

if not pygame.font:
    print ('Warning, fonts disabled')
if not pygame.mixer:
    print ('Warning, sound disabled')

main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, 'data')


# functions to create our resources
def load_image(name, colorkey=None):
    fullname = os.path.join(data_dir, name)
    try:
        image = pygame.image.load(fullname)
    except pygame.error:
        print ('Cannot load image:', fullname)
        raise SystemExit(str(geterror()))
    image = image.convert()
    if colorkey is not None:
        if colorkey is -1:
            colorkey = image.get_at((0, 0))
        image.set_colorkey(colorkey, RLEACCEL)
    return image, image.get_rect()


def load_sound(name):
    class NoneSound:
        def play(self):
            pass
    if not pygame.mixer or not pygame.mixer.get_init():
        return NoneSound()
    fullname = os.path.join(data_dir, name)
    try:
        sound = pygame.mixer.Sound(fullname)
    except pygame.error:
        print ('Cannot load sound: %s' % fullname)
        raise SystemExit(str(geterror()))
    return sound


# classes for our game objects
class Fist(pygame.sprite.DirtySprite):
    """moves a clenched fist on the screen, following the mouse"""
    def __init__(self):
        # call DirtySprite initializer
        pygame.sprite.DirtySprite.__init__(self)
        self.image, self.rect = load_image('fist.bmp', -1)
        self.punching = 0

    def move(self):
        "move the fist based on the mouse position"
        pos = pygame.mouse.get_pos()
        self.rect.midtop = pos
        self.dirty = 1

    def update(self):
        "handle the punching fist position"
        if self.punching:
            self.rect.move_ip(5, 10)
            self.dirty = 1

    def punch(self, target):
        "returns true if the fist collides with the target"
        if not self.punching:
            self.punching = 1
            hitbox = self.rect.inflate(-5, -5)
            return hitbox.colliderect(target.rect)

    def unpunch(self):
        "called to pull the fist back"
        self.punching = 0
        self.move()  # reset to mouse's position


class Chimp(pygame.sprite.DirtySprite):
    """moves a monkey critter across the screen. it can spin the
       monkey when it is punched."""
    def __init__(self):
        # call DirtySprite initializer
        pygame.sprite.DirtySprite.__init__(self)
        self.image, self.rect = load_image('chimp.bmp', -1)
        screen = pygame.display.get_surface()
        self.area = screen.get_rect()
        self.rect.topleft = 10, 10
        self.move = 9
        self.dizzy = 0

    def update(self):
        "walk or spin, depending on the monkeys state"
        if self.dizzy:
            self._spin()
        else:
            self._walk()
        self.dirty = 1

    def _walk(self):
        "move the monkey across the screen, and turn at the ends"
        newpos = self.rect.move((self.move, 0))
        if self.rect.left < self.area.left or \
            self.rect.right > self.area.right:
            self.move = -self.move
            newpos = self.rect.move((self.move, 0))
            self.image = pygame.transform.flip(self.image, 1, 0)
        self.rect = newpos

    def _spin(self):
        "spin the monkey image"
        center = self.rect.center
        self.dizzy = self.dizzy + 12
        if self.dizzy >= 360:
            self.dizzy = 0
            self.image = self.original
        else:
            rotate = pygame.transform.rotate
            self.image = rotate(self.original, self.dizzy)
        self.rect = self.image.get_rect(center=center)

    def punched(self):
        "this will cause the monkey to start spinning"
        if not self.dizzy:
            self.dizzy = 1
            self.original = self.image


def main():
    """this function is called when the program starts.
       it initializes everything it needs, then runs in
       a loop until the function returns."""
# Initialize Everything
    pygame.init()
    screen = pygame.display.set_mode((468, 60))
    pygame.display.set_caption('Monkey Fever')
    pygame.mouse.set_visible(0)

# Create The Backgound
    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250, 250, 250))

# Put Text On The Background, Centered
    if pygame.font:
        font = pygame.font.Font(None, 36)
        text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
        textpos = text.get_rect(centerx=background.get_width() / 2)
        background.blit(text, textpos)

# Display The Background
    screen.blit(background, (0, 0))
    pygame.display.flip()

# Prepare Game Objects
    clock = pygame.time.Clock()
    whiff_sound = load_sound('whiff.wav')
    punch_sound = load_sound('punch.wav')
    chimp = Chimp()
    fist = Fist()
    allsprites = pygame.sprite.LayeredDirty((fist, chimp))
    allsprites.clear(screen, background)

# Main Loop
    going = True
    while going:
        clock.tick(60)

        # Handle Input Events
        for event in pygame.event.get():
            if event.type == QUIT:
                going = False
            elif event.type == KEYDOWN and event.key == K_ESCAPE:
                going = False
            elif event.type == MOUSEBUTTONDOWN:
                if fist.punch(chimp):
                    punch_sound.play()  # punch
                    chimp.punched()
                else:
                    whiff_sound.play()  # miss
            elif event.type == MOUSEBUTTONUP:
                fist.unpunch()

        allsprites.update()

        # Draw Everything
        screen.blit(background, (0, 0))
        rects = allsprites.draw(screen)
        pygame.display.update(rects)

    pygame.quit()

# Game Over


# this calls the 'main' function when this script is executed
if __name__ == '__main__':
    main()

@@ -5901,16 +5901,88 @@
 npunch()
+%0A            elif event.type == MOUSEMOTION:%0A                fist.move()
 %0A%0A      

Handle mouse move.