from ..utils import *


##
# Minions

# Ram Wrangler
class AT_010:
	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())


##
# Spells

# Lock and Load
class AT_061:
	play = Buff(FRIENDLY_HERO, "AT_061e")

class AT_061e:
	events = OWN_SPELL_PLAY.on(
		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
	)


# Ball of Spiders
class AT_062:
	play = Summon(CONTROLLER, "FP1_011") * 3

@@ -142,18 +142,235 @@
 %0A%0A%0A#
-#%0A# Spells
+ Stablemaster%0Aclass AT_057:%0A%09play = Buff(TARGET, %22AT_057o%22)%0A%0A%0A# Brave Archer%0Aclass AT_059:%0A%09inspire = Find(CONTROLLER_HAND) %7C Hit(ENEMY_HERO, 2)%0A%0A%0A##%0A# Spells%0A%0A# Powershot%0Aclass AT_056:%0A%09play = Hit(TARGET %7C TARGET_ADJACENT, 2)%0A
 %0A%0A# 
@@ -627,8 +627,130 @@
 1%22) * 3%0A
+%0A%0A##%0A# Secrets%0A%0A# Bear Trap%0Aclass AT_060:%0A%09events = Attack(CHARACTER, FRIENDLY_HERO).after(Summon(CONTROLLER, %22CS2_125%22))%0A

Implement more TGT Hunter cards