# ----------------------------------------------------------------------------
# cocos2d
# Copyright (c) 2008 Daniel Moisset, Ricardo Quesada, Rayentray Tappa, Lucio Torre
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# ----------------------------------------------------------------------------
"""Batch

Batches
=======

Batches allow you to optimize the number of gl calls using pygllets batch

"""

__docformat__ = 'restructuredtext'

import cocosnode
from batch import *

import pyglet
from pyglet.graphics import OrderedGroup
from pyglet import image
from pyglet.gl import *

__all__ = ['BatchNode','BatchableNode','NodeGroup' ]


def ensure_batcheable(node):
    if not isinstance(node, BatchableNode):
        raise Exception("Children node of a batch must be have the batch mixin")
    for c in  node.get_children():
        ensure_batcheable(c)

class BatchNode( cocosnode.CocosNode ):
    def __init__(self):
        super(BatchNode, self).__init__()
        self.batch = pyglet.graphics.Batch()

    def add(self, child, z=0, name=None):
        ensure_batcheable(child)
        group = pyglet.graphics.OrderedGroup( z )
        child.set_batch( self.batch, group )

        super(BatchNode, self).add(child, z, name)

    def visit(self):
        self.batch.draw()

    def draw(self):
        pass#self.batch.draw()

class BatchableNode( cocosnode.CocosNode ):
    def add(self, child, z=0, name=None):
        batchnode = self.get_ancestor(BatchNode)
        if not batchnode:
            # this node was addded, but theres no batchnode in the
            # hierarchy. so we proceed as normal
            super(BatchableNode, self).add(child, z, name)
            return

        # we are being batched, so we set groups and batch
        # pre/same/post will be set, because if we have a
        # batchnode parent, we already executed set_batch on self
        ensure_batcheable(child)
        if z < 0:
            group = self.pre_group
        elif z == 0:
            group = self.same_group
        else:
            group = self.post_group

        super(BatchableNode, self).add(child, z, name)
        child.set_batch( self.batch, group )


    def remove(self, child):
        if isinstance(child, str):
            child = self.get(child)
        child.set_batch( None, None )
        super(BatchableNode, self).remove(child)


    def set_batch(self, batch, group):
        sprite_group = NodeGroup(self, group)
        self.pre_group = NodeGroup(self, OrderedGroup(-1, parent=group))
        self.group = OrderedGroup(0, parent=group)
        self.same_group = NodeGroup(self, self.group)
        self.post_group = NodeGroup(self, OrderedGroup(1, parent=group))
        self.batch = batch

        for z, child in self.children:
            if z < 0:
                group = self.pre_group
            elif z == 0:
                group = self.same_group
            else:
                group = self.post_group
            child.set_batch( self.batch, group )


class NodeGroup(pyglet.graphics.Group):
    def __init__(self, sprite, group):
        super(NodeGroup, self).__init__(parent=group)
        self.sprite = sprite

    def set_state(self):
        glPushMatrix()
        self.sprite.transform()

    def unset_state(self):
        glPopMatrix()

@@ -3713,16 +3713,21 @@
    child
+_node
  = self.
@@ -3737,37 +3737,100 @@
 (child)%0A        
-child
+else:%0A            child_node = child%0A            %0A        child_node
 .set_batch( None

Fix to issue 110 (see: http://code.google.com/p/los-cocos/issues/detail?id=110)