#pylint: disable = F0401
from re import sub
from java.util.UUID import fromString as juuid
from json import dumps as json_dumps, loads as json_loads
import org.bukkit as bukkit
import org.bukkit.Location as Location
import org.bukkit.entity.Player as Player
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause as TeleportCause
import org.bukkit.block as bblock


shared = {} # this dict can be used to share stuff across modules

server = bukkit.Bukkit.getServer()


def info(text):
  """
  Log info to console
  """
  server.getLogger().info("[RedstonerUtils] %s" % text)


def warn(text):
  """
  Log warning to console
  """
  server.getLogger().warning("[RedstonerUtils] %s" % text)


def error(text):
  """
  Log error to console
  """
  server.getLogger().severe("[RedstonerUtils] %s" % text)


def msg(player, text, usecolor = True, basecolor = None):
  """
  send a message to player
  the player may be None or offline, which this method just ignores
  unless usecolor is False, &-codes are translated to real color codes
  for that case, basecolor can be useful. basecolor accepts a single character as color code
  """
  if player and (player == server.getConsoleSender() or player.getPlayer()): # getPlayer() returns None when offline
    if basecolor:
      if usecolor:
        text = colorify(text)
      player.sendMessage(colorify("&%s" % basecolor) + text)
    else:
      player.sendMessage(colorify(text) if usecolor else text)


def broadcast(perm, text):
  """
  better than bukkit's broadcast.
  bukkit only works with permissibles that are subscribed to perm
  """
  text = colorify(text)
  for recipient in list(server.getOnlinePlayers()) + [server.getConsoleSender()]:
    if not perm or recipient.hasPermission(perm):
      msg(recipient, text)


def colorify(text):
  """
  replace &-codes with real color codes
  """
  return sub("&(?=[?\\da-fk-or])", u"\u00A7", "%s" % text)


def stripcolors(text):
  """
  strips all (real) color codes from text
  """
  return sub(u"\u00A7[\\da-fk-or]", "", "%s" % text)


def safetp(player, world, x, y, z, yaw = 0, pitch = 0):
  """
  teleports the player to the given Location
  if the player would spawn inside blocks, the location is escalated until the location is safe
  """
  tpblock = Location(world, x, y, z).getBlock()
  if (tpblock.isEmpty() and tpblock.getRelative(bblock.BlockFace.UP).isEmpty()) or y > 255:
    player.teleport(Location(world, x+0.5, y, z+0.5, yaw, pitch), TeleportCause.COMMAND)
  else:
    safetp(player, world, x, y+1, z, yaw, pitch)


def plugin_header(recipient = None, name="Redstoner Utils"):
  """
  sends the recipient a "Plugin Header", in the format of: --=[ PluginName ]=--
  """

  head = "\n&2--=[ %s ]=--" % name
  msg(recipient, head)
  return head


def noperm(player):
  """
  Send the default permission failure message to the player
  """
  msg(player, "&cno permission")


def runas(player, cmd):
  """
  run a command as player
  the cmd should no be prefixed with a /
  """
  server.dispatchCommand(player, cmd)


def is_player(obj):
  """
  return True when ob is a bukkit Player
  """
  return (isinstance(obj, Player))


def checkargs(sender, args, amin, amax):
  """
  check if a command has a valid amount of args, otherwise notify the sender
  amin is the minimum amount of args
  amax is the maximum amount of args
  if amax is < 0, infinite args will be accepted
  return True if args has a valid length, False otherwise
  """
  if not (len(args) >= amin and (amax < 0 or len(args) <= amax)):
    if amin == amax:
      msg(sender, "&cNeeds " + str(amin) + " arguments!")
      return False
    elif amax < 0:
      msg(sender, "&cNeeds at least " + str(amin) + " arguments!")
      return False
    else:
      msg(sender, "&cNeeds " + str(amin) + " to " + str(amax) + " arguments!")
      return False
  return True


def is_creative(player):
  """
  returns True if the player is in Creative mode
  """
  return str(player.getGameMode()) == "CREATIVE"


def uid(player):
  """
  returns the player's UUID
  """
  return str(player.getUniqueId())


def retrieve_player(uuid_str):
  """
  gets an offline player by UUID string
  the uuid MUST contain dashes
  """
  return server.getOfflinePlayer(juuid(uuid_str))


def known_player(player):
  """
  to be used on OfflinePlayer (which can be online!)
  returns True if the player has been on the server
  this is different to HasPlayedBefore(), which will return False on first join
  """
  return player.hasPlayedBefore()


def open_json_file(filename, default):
  """
  opens the given json file and returns an object or returns None on error
  filename is the path + name of the file.
  """
  data = None
  try:
    with open("plugins/redstoner-utils.py.dir/files/%s.json" % filename) as obj:
      data = json_loads(obj.read())
  except Exception, e:
    error("Failed to read from %s: %s" % (filename, e))
  return (default if data is None else data)


def save_json_file(filename, obj):
  """
  saves the given object as json into filename
  filename is the path + name of the file.
  """
  try:
    with open("plugins/redstoner-utils.py.dir/files/%s.json" % filename, "w") as f:
      f.write(json_dumps(obj))
  except Exception, e:
    error("Failed to write to %s: %s" % (filename, e))


def toggle(player, ls, name = "Toggle"):
  """
  Toggles presence of a player's UUID in a list
  """
  pid = uid(player)
  if pid in ls:
    ls.remove(pid)
    msg(player, "&a%s turned off!" % name)
  else:
    ls.append(pid)
    msg(player, "&a%s turned on!" % name)
@@ -5320,16 +5320,28 @@
 %22Toggle%22
+, add = None
 ):%0A  %22%22%22
@@ -5389,16 +5389,85 @@
  a list%0A
+  If add is given, True explicitely adds it whereas False removes it%0A
   %22%22%22%0A  
@@ -5498,16 +5498,32 @@
 id in ls
+ or add == False
 :%0A    ls
@@ -5578,24 +5578,37 @@
 %25 name)%0A  el
+if add != Fal
 se:%0A    ls.a

re-implement toggle()'s add=True|False