from ship import ship
from event import event
from character import character
from item import item

def main():
    #Build ship
    laika = ship("Laika", 100.0, 100.0, 100.0)
    
    event_solar_flare = event("Solar Flare", "Solar Flare hit, damaging com system", -10, 0, 0)
    event_oxygen_fire = event("Fire in oxygen garden", "Oh god, fire in the oxygen garden.", 0, -3.0, -20.9)
    
    
    
    character_a = character("Alex", 100.0, 2.0, 1.0, .1)
    character_b = character("Samantha", 100.0, 2.0, 1.0, .1)
    character_c = character("Chris", 100.0, 2.0, 1.0, 4.0)
    character_d = character("Robertson", 100.0, 2.0, 1.0, .4)
    character_e = character("Ted", 100.0, 2.0, 1.0, .4)
    
    
    print event_solar_flare.name
    print event_solar_flare.description
    print event_solar_flare.com_system_health_change
    print event_solar_flare.water_system_health_change
    print event_solar_flare.oxygen_garden_health_change
    
    laika.print_status()
    laika.apply_event(event_solar_flare)
    laika.print_status()
    laika.apply_event(event_oxygen_fire)
    laika.print_status()
    
    
    # Loop to create characters
    
    # Setup Loop
    
    gun = item("gun", "When used, a gun prevents the owner from being voted into the reactor")
    
    character_a.add_item(gun)#give character "a" a gun
    print character_a.inventory[0].name
    print character_b.inventory
    
    # Game Loop
    

if __name__ == '__main__':
    main()
@@ -698,412 +698,14 @@
    %0A
+%0A
     %0A
-    print event_solar_flare.name%0A    print event_solar_flare.description%0A    print event_solar_flare.com_system_health_change%0A    print event_solar_flare.water_system_health_change%0A    print event_solar_flare.oxygen_garden_health_change%0A    %0A    laika.print_status()%0A    laika.apply_event(event_solar_flare)%0A    laika.print_status()%0A    laika.apply_event(event_oxygen_fire)%0A    laika.print_status()%0A
     
@@ -865,24 +865,24 @@
 ctor%22)%0A    %0A
+
     characte
@@ -928,80 +928,8 @@
 gun%0A
-    print character_a.inventory%5B0%5D.name%0A    print character_b.inventory%0A
     

Refactor out debug code