Fixed raycastFirst documentation (#1137)
Fixed raycastFirst documentation (#1137)

Original documentation suggested that only entities with rigidBody components would be hit. collision components that are acting as triggers are also rigidBodies in ammo.js under the hood so they also get hit by the raycast.

Reference thread: https://forum.playcanvas.com/t/raycast-is-hitting-a-trigger-volume/6293
playcanvas/engine,aidinabedi/playcanvas-engine,MicroWorldwide/PlayCanvas,sereepap2029/playcanvas,aidinabedi/playcanvas-engine,sereepap2029/playcanvas,playcanvas/engine,sereepap2029/playcanvas,MicroWorldwide/PlayCanvas