Meta server: always transition into hibernated state, in order to make replay consistent, even if in flight, and chunk count diverge between primary and backups due to differences in handling of non stable chunks on primary and backups. The primary must explicitly issue remove hibernated chunk server RPC, and the RPC must be successfully logged.
Meta server: always transition into hibernated state, in order to make replay consistent, even if in flight, and chunk count diverge between primary and backups due to differences in handling of non stable chunks on primary and backups. The primary must explicitly issue remove hibernated chunk server RPC, and the RPC must be successfully logged.

quantcast/qfs,quantcast/qfs,quantcast/qfs,quantcast/qfs,quantcast/qfs,quantcast/qfs,quantcast/qfs,quantcast/qfs