DirectX vsync is broken
DirectX vsync is broken

Dx11 WinRT always forces vsync
Dx9 Win32 loses the value change of flags. iow, updateResolution doesn't detect a change in the value of m_flags maybe due to reset() overwriting its value?

BlueCrystalLabs/bgfx,BlueCrystalLabs/bgfx,BlueCrystalLabs/bgfx