Use glFramebufferTexture2D() instead of glFramebufferTexture()
Use glFramebufferTexture2D() instead of glFramebufferTexture()

See http://stackoverflow.com/questions/23550052/why-is-glframebuffertexture-a-null-pointer-when-glew-arb-framebuffer-object-is-n
This fixes the null function crash. However, fails for other reasons.

satoshinm/NetCraft,satoshinm/NetCraft,satoshinm/NetCraft,satoshinm/NetCraft,satoshinm/NetCraft