Bugfix: Amount of particles now constant when resizing
Bugfix: Amount of particles now constant when resizing

In previus version amount of particles depended on width of canvas. It caused funny changes of particle density when resizing height of a map. Now density is dependent on w * h of canvas. PARTICLE MULTIPLIER must also reflect that.
bernardodiasc/wind-js,bernardodiasc/wind-js,Esri/wind-js,Esri/wind-js,Burste/wind-js,Burste/wind-js