Spell.cpp : fixed a logical bug with if( i_target ).. should have been if(! i_target ) and then return bad spell
Spell.cpp : fixed a logical bug with if( i_target ).. should have been if(! i_target ) and then return bad spell

sysuzhang/arcemu,arcemu-ng/arcemu,dberga/arcbliz,arcemu-ng/arcemu,arcemu-ng/arcemu,lbfamous/arcemu,arcemu/arcemu,JoMiro/arcemu,arcemu/arcemu,lbfamous/arcemu,sysuzhang/arcemu,dberga/arcbliz,arcemu-ng/arcemu,lbfamous/arcemu,arcemu/arcemu,JoMiro/arcemu,arcemu-ng/arcemu,JoMiro/arcemu,arcemu/arcemu,JoMiro/arcemu,lbfamous/arcemu,dberga/arcbliz,arcemu/arcemu,sysuzhang/arcemu,sysuzhang/arcemu,sysuzhang/arcemu,JoMiro/arcemu,arcemu-ng/arcemu,dberga/arcbliz,sysuzhang/arcemu,dberga/arcbliz,arcemu/arcemu,JoMiro/arcemu,lbfamous/arcemu,lbfamous/arcemu