Gen I: Correct secondary chances
Gen I: Correct secondary chances

Since there are no 100% secondary effects in this gen, there's actually no difference between this implementation and the previous one, but for the sake of custom moves this is the way the rolls really work.
QuiteQuiet/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,svivian/Pokemon-Showdown,AustinXII/Pokemon-Showdown,AustinXII/Pokemon-Showdown,xfix/Pokemon-Showdown,xfix/Pokemon-Showdown,panpawn/Gold-Server,panpawn/Pokemon-Showdown,Zarel/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,Enigami/Pokemon-Showdown,urkerab/Pokemon-Showdown,panpawn/Gold-Server,svivian/Pokemon-Showdown,xfix/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,panpawn/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,Enigami/Pokemon-Showdown,xfix/Pokemon-Showdown,AustinXII/Pokemon-Showdown,Enigami/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,urkerab/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,xfix/Pokemon-Showdown,urkerab/Pokemon-Showdown,Zarel/Pokemon-Showdown,svivian/Pokemon-Showdown,Enigami/Pokemon-Showdown,svivian/Pokemon-Showdown,Zarel/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,panpawn/Gold-Server,svivian/Pokemon-Showdown