Remove equality checks on glrt::textureFBOID() and glrt::renderFBOID()
Remove equality checks on glrt::textureFBOID() and glrt::renderFBOID()

We should be using glrt::requiresManualMSAAResolve() instead.

Bug: skia:11396
Change-Id: I6e92dea539f721d9079f2db65cf77112adc84949
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392741
Reviewed-by: Brian Salomon <61fabaaf0876044aeedfd8e351e485c028d69e7b@google.com>
Commit-Queue: Chris Dalton <ef7fc3a08ada7d31f16e9a18b5f3c728256e041e@google.com>

aosp-mirror/platform_external_skia,aosp-mirror/platform_external_skia,google/skia,aosp-mirror/platform_external_skia,aosp-mirror/platform_external_skia,aosp-mirror/platform_external_skia,google/skia,google/skia,google/skia,google/skia,aosp-mirror/platform_external_skia,google/skia,aosp-mirror/platform_external_skia,google/skia,google/skia,google/skia,aosp-mirror/platform_external_skia,google/skia,aosp-mirror/platform_external_skia,aosp-mirror/platform_external_skia