BUGFIX: transparency is also being toggled, currently - the alpha is just ignored in some cases, due to its limited implementation.  This should preempt really bad issues later (as in everything that was visible suddenly becoming not)
BUGFIX: transparency is also being toggled, currently - the alpha is just ignored in some cases, due to its limited implementation.  This should preempt really bad issues later (as in everything that was visible suddenly becoming not)

n4ru/EffectLayer,gregoiresage/EffectLayer,nevraw/EffectLayer,nevraw/EffectLayer,clach04/EffectLayer,nevraw/EffectLayer,gregoiresage/EffectLayer,gregoiresage/EffectLayer,n4ru/EffectLayer,clach04/EffectLayer,clach04/EffectLayer,n4ru/EffectLayer