Use simple sum to produce end terrain, this does an ok job but we still need to implement persistence to make it work with higher numbers of octaves
Use simple sum to produce end terrain, this does an ok job but we still need to implement persistence to make it work with higher numbers of octaves


git-svn-id: 1c5f0d70b70358869d03d7859daa03e4e3c53617@220 741c516a-3ba6-4fa8-b112-5c51f26a88df

tbentropy/pytile