My previous solution was premature. Actually, geometry shader support depends on the Cg version - from man cgGLGetLatestProfile: CG_GL_GEOMETRY support was introduced in Cg 2.0
My previous solution was premature. Actually, geometry shader support depends on the Cg version - from man cgGLGetLatestProfile: CG_GL_GEOMETRY support was introduced in Cg 2.0

git-svn-id: a0a066a1d7ce87c7a04dae20f169ad0cd8bda35d@442 04231f92-3938-0410-9931-e931ac552b4f

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