Reverted r31802: it's just wrong. The original motivation for dynamic ambient was exactly to allow some brightness variation on lightmapped objects.
Reverted r31802: it's just wrong. The original motivation for
dynamic ambient was exactly to allow some brightness variation
on lightmapped objects.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@31803 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS