Batching - fix custom MODULATE shader applying modulate twice
Batching - fix custom MODULATE shader applying modulate twice

One of the new fvf types (FVF_MODULATED) allows batching custom shaders that use modulate. The only slight oversight is that there is a special define when MODULATE is used in a custom shader, called MODULATE_USED, that is checked, and if set it does NOT apply final_modulate as part of canvas.glsl.

This MODULATE_USED define wasn't checked when the new FVF was used and modulate was passed in an attribute.

This PR moves the application of the final_modulate into the #ifndef MODULATE_USED section.

ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot