use  UEditorLevelUtils::MoveSelectedActorsToLevel(level) instead of  GEditor->MoveSelectedActorsToLevel(level)
use  UEditorLevelUtils::MoveSelectedActorsToLevel(level) instead of  GEditor->MoveSelectedActorsToLevel(level)

kitelightning/UnrealEnginePython,kitelightning/UnrealEnginePython,getnamo/UnrealEnginePython,20tab/UnrealEnginePython,getnamo/UnrealEnginePython,20tab/UnrealEnginePython,20tab/UnrealEnginePython,20tab/UnrealEnginePython,getnamo/UnrealEnginePython,kitelightning/UnrealEnginePython,getnamo/UnrealEnginePython,kitelightning/UnrealEnginePython,20tab/UnrealEnginePython,getnamo/UnrealEnginePython,kitelightning/UnrealEnginePython