1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous. 2. After each renderer test window recreation has been added.
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2. After each renderer test window recreation has been added.


git-svn-id: 75429ccc2030f235ccf16e6b9b7f8e83d5edd22e@5289 c70aab31-4412-0410-b14c-859654838e24

albertz/sdl,albertz/sdl,albertz/sdl,albertz/sdl