Perform the MeshInfo analysis on a set of MeshTriangles instead of a whole scene.Body. This allows parts of a mesh to be captured in a MeshBody, as required by articulated bodies. Also a few extra features to make articulated bodies work (without changing the existing behaviour).
Perform the MeshInfo analysis on a set of MeshTriangles instead of a whole
scene.Body. This allows parts of a mesh to be captured in a MeshBody, as required
by articulated bodies. Also a few extra features to make articulated bodies work
(without changing the existing behaviour).


git-svn-id: a58cbee154157db216ea9cabc74ae3f0d9b0b68c@1380 3ab4d77f-209f-454f-af32-ffe4b78d429c

ept/maniation,ept/maniation,ept/maniation,ept/maniation