fix for terrain shadow mapping: terrain lod calculations should only depend on the lod camera (and viewport), not the actual viewport height
fix for terrain shadow mapping: terrain lod calculations should only depend on the lod camera (and viewport), not the actual viewport height

paroj/ogre,RealityFactory/ogre,RealityFactory/ogre,OGRECave/ogre,OGRECave/ogre,paroj/ogre,RealityFactory/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre