Increase maxComputeSharedMemorySize.
Increase maxComputeSharedMemorySize.

ANGLE uses SwiftShader for trace verification and updating. One
particular trace in ANGLE used a compute shader shared memory size
greater than the spec minimum. Increase this limit in Swiftshader
so we can accommodate the Genshin Impact trace.

Bug: b/198145188
Change-Id: I5e6682e90291313c922cc2e0a2e5295fe97447eb
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/56688
Presubmit-Ready: Jamie Madill <7e492b4f1c8458024932de3ba475cbf015424c30@chromium.org>
Kokoro-Result: kokoro <2ac7b1f3fa578934c95181d4272be0d3bca00121@google.com>
Reviewed-by: Nicolas Capens <51edc787c30f24c4904e8ffbb5523c3a9f7a451d@google.com>
Reviewed-by: Alexis Hétu <1c7141772178a7e80858c3db5052b328076f08f4@google.com>
Tested-by: Jamie Madill <7e492b4f1c8458024932de3ba475cbf015424c30@chromium.org>
Commit-Queue: Jamie Madill <7e492b4f1c8458024932de3ba475cbf015424c30@chromium.org>

google/swiftshader,google/swiftshader,google/swiftshader