Fix ShaderResource::size value for 8 bit types (#27)
Fix ShaderResource::size value for 8 bit types (#27)

The use of 7 looks like a simple typo that would easily go undetected until someone actually tried to use a double or other 64 bit type in a shader
KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples