Don't recalculate the number of changed forces for the message we send to a player, there's no need and it just causes problem if we've had to adjust the changed forces to fit boundaries.
Don't recalculate the number of changed forces for the message we send to a player, there's no need and it just causes problem if we've had to adjust the changed forces to fit boundaries.

hemberger/smr,gamedevforks/smr,smrealms/smrv2.0,Curufir/smr,Curufir/smr,smrealms/smrv2.0,smrealms/smr,gamedevforks/smr,smrealms/smrv2.0,hemberger/smr,tmaus/smr,tmaus/smr,smrealms/smr,hemberger/smr,smrealms/smr,gamedevforks/smr,gamedevforks/smr,hemberger/smr,smrealms/smrv2.0,Curufir/smr