lib/game/gfx/renderer: enable GL_DEPTH_TEST with GL_ALWAYS depth comparison.¹
lib/game/gfx/renderer: enable GL_DEPTH_TEST with GL_ALWAYS depth comparison.¹

1: Ensures the depth buffer is always written to. There will need to be an
interface to control this, and it is only being set to this for RT tests.


komiga/togo,komiga/togo,komiga/togo