Pixel collision works but is not pixel perfect
Pixel collision works but is not pixel perfect

Pixel-mode entities can now collide with each other. However, due to the way we handle timing, they don't always clip back to the correct position after a collision. An entity can end up one pixel too far from the other.

pariahsoft/Driftwood,seisatsu/Driftwood,Driftwood2D/Driftwood