Added type casting for GLSL translation. This now allows to write code like: var i = 1; var x = new vec2(i, i); The casts are not checked for validity at SL# compile time yet, however.
Added type casting for GLSL translation.
This now allows to write code like: var i = 1; var x = new vec2(i, i);
The casts are not checked for validity at SL# compile time yet, however.

IgniteInteractiveStudio/SLSharp,hach-que/SLSharp,pratikv/SLSharp,pratikv/SLSharp,IgniteInteractiveStudio/SLSharp,hach-que/SLSharp