1)Changing the order of when instances are being exported (making them always be last since the referenced geometry needs to come before the instance.
1)Changing the order of when instances are being exported (making them always be last since the referenced geometry needs to come before the instance.

2)  Moved the infinite plane code to the shader section under it's material call.  When it was under the geo export, it would export an infinite plane for every mesh.

matheusabrantesgadelha/sunflow,fpsunflower/sunflow,monkstone/sunflow,matheusabrantesgadelha/sunflow,fpsunflower/sunflow,matheusabrantesgadelha/sunflow,k-matsuzaki/sunflow,fpsunflower/sunflow,monkstone/sunflow,fpsunflower/sunflow,monkstone/sunflow,fpsunflower/sunflow,matheusabrantesgadelha/sunflow,monkstone/sunflow,k-matsuzaki/sunflow,k-matsuzaki/sunflow,k-matsuzaki/sunflow,k-matsuzaki/sunflow,matheusabrantesgadelha/sunflow,k-matsuzaki/sunflow,matheusabrantesgadelha/sunflow,fpsunflower/sunflow,monkstone/sunflow