export shade_image symbol
export shade_image symbol

It's needed when the cmake HIDE_SYMBOLS options is enabled, to use the
new OIIO OSL plugin. Probably on windows too.

fpsunflower/OpenShadingLanguage,svenstaro/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,aconty/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,aconty/OpenShadingLanguage,mcanthony/OpenShadingLanguage,sjparker/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,rlmh/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,imageworks/OpenShadingLanguage,lgritz/OpenShadingLanguage,imageworks/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,gzorin/OpenShadingLanguage,sjparker/OpenShadingLanguage,gzorin/OpenShadingLanguage,mcanthony/OpenShadingLanguage,aconty/OpenShadingLanguage,gzorin/OpenShadingLanguage,mcanthony/OpenShadingLanguage,fpsunflower/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,rlmh/OpenShadingLanguage,lgritz/OpenShadingLanguage,lgritz/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,juvenal/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,juvenal/OpenShadingLanguage,brechtvl/OpenShadingLanguage,brechtvl/OpenShadingLanguage,aconty/OpenShadingLanguage,rlmh/OpenShadingLanguage,sjparker/OpenShadingLanguage,amartinez-cg/OpenShadingLanguage,lgritz/OpenShadingLanguage,juvenal/OpenShadingLanguage,svenstaro/OpenShadingLanguage,lgritz/OpenShadingLanguage,svenstaro/OpenShadingLanguage,rlmh/OpenShadingLanguage,mcanthony/OpenShadingLanguage,imageworks/OpenShadingLanguage,svenstaro/OpenShadingLanguage,gzorin/OpenShadingLanguage,aconty/OpenShadingLanguage,gzorin/OpenShadingLanguage,juvenal/OpenShadingLanguage,johnhaddon/OpenShadingLanguage,brechtvl/OpenShadingLanguage,sjparker/OpenShadingLanguage,yaroslav-tarasov/OpenShadingLanguage,brechtvl/OpenShadingLanguage,imageworks/OpenShadingLanguage,brechtvl/OpenShadingLanguage,imageworks/OpenShadingLanguage