Since this is a ScriptableObject, we can use the "normal" != null
Since this is a ScriptableObject, we can use the "normal" != null

.IsNull() is mostly for interfaces that might be Unity Objects

killerantz/HoloToolkit-Unity,killerantz/HoloToolkit-Unity,killerantz/HoloToolkit-Unity,killerantz/HoloToolkit-Unity,DDReaper/MixedRealityToolkit-Unity