Revert of Switch to using EGL 1.0 for rendering and HW codec. (patchset #1 id:1 of https://codereview.webrtc.org/1829923002/ )
Revert of Switch to using EGL 1.0 for rendering and HW codec. (patchset #1 id:1 of https://codereview.webrtc.org/1829923002/ )

Reason for revert:
EGL 1.4 was not the cause of the deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.

Original issue's description:
> Switch to using EGL 1.0 for rendering and HW codec.
>
> Using EGL 1.4 may cause texture rendering deadlock on some
> Android devices.
>
> R=jiayl@webrtc.org
>
> Committed: https://chromium.googlesource.com/external/webrtc/+/887a19b9d2be1ba90a407bd783be081087ffb0b1

BUG=webrtc:5702
TBR=jiayl@webrtc.org,glaznev@webrtc.org
# Not skipping CQ checks because original CL landed more than 1 days ago.

Review URL: https://codereview.webrtc.org/1866653002

Cr-Commit-Position: 972c6d2dc6dd5efdad1377c0d224e03eb8f276f7@{#12257}

TimothyGu/libilbc,TimothyGu/libilbc,TimothyGu/libilbc,ShiftMediaProject/libilbc,ShiftMediaProject/libilbc,ShiftMediaProject/libilbc,ShiftMediaProject/libilbc,TimothyGu/libilbc,ShiftMediaProject/libilbc,TimothyGu/libilbc