RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404210

aduros/SDL,cebash/SDL_PSL1GHT,aduros/SDL,aduros/SDL,cebash/SDL_PSL1GHT,aduros/SDL,aduros/SDL,cebash/SDL_PSL1GHT,cebash/SDL_PSL1GHT,cebash/SDL_PSL1GHT