
Added empty DrawPixmap() definition to fix 'non-defined' loader errors.  Did Andrew add this to the declaration?

Pushed part of the geometry transform (the perspective projection part) into the OpenGL transform matrix, so the
perspective projection will be hardware accelerated if possible.   Still need to push the world->camera
transform into hardware, however.  Also, no clipping is done so meshes may look odd.  Fog is also
semi-broken.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@3315 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS