From Jean-Sebastien Guay, "This small one-line change allows us to load a geometry shader with the extension .geom with osgDB::readShaderFile() which will return an osg::Shader* with the type already set to GEOMETRY. Very convenient. :-)
From Jean-Sebastien Guay, "This small one-line change allows us to load a geometry shader with the extension .geom with osgDB::readShaderFile() which will return an osg::Shader* with the type already set to GEOMETRY. Very convenient. :-)

This was already possible for .frag and .vert so there's no reason why it shouldn't be possible for .geom.

I also changed the alignment of some extension aliases so the file looks a bit better now, but it's up to you if you want to merge that or not.
"


artoolkit/osg,koshman86/osg,artoolkit/osg,omega-hub/osg,stmh/osg,XiaoCC/osg,ghub/osg,omega-hub/osg,XiaoCC/osg,XiaoCC/osg,stmh/osg,koshman86/osg,ghub/osg,stmh/osg,ghub/osg,koshman86/osg,ntoand/osg,ntoand/osg,koshman86/osg,ntoand/osg,omega-hub/osg,ntoand/osg,XiaoCC/osg,stmh/osg,stmh/osg,omega-hub/osg,ghub/osg,artoolkit/osg,XiaoCC/osg,artoolkit/osg