Added a clamp in tone mapping luminance shader to prevent errors in some edge cases - some background textures with extremely large numbers could cause chaos in the mean calculating in tone mapping luminance - this could lead to infinites & flickering of the tonemapping - adding a clamp to prevent extreme cases from causing problems
Added a clamp in tone mapping luminance shader to prevent errors in some edge cases
- some background textures with extremely large numbers could cause chaos in the mean calculating in tone mapping luminance
- this could lead to infinites & flickering of the tonemapping
- adding a clamp to prevent extreme cases from causing problems

xlgames-inc/XLE,xlgames-inc/XLE,xlgames-inc/XLE,xlgames-inc/XLE,xlgames-inc/XLE,xlgames-inc/XLE,xlgames-inc/XLE,xlgames-inc/XLE