changed object_list processing in the gameLoop to process in 12 parts it should process 1/12th of the object list each pulse, rather than the entire list every 12 pulses, which should distribute the load much more evenly.  the design of all this is pretty klunky.
changed object_list processing in the gameLoop to process in 12 parts
it should process 1/12th of the object list each pulse, rather than the
entire list every 12 pulses, which should distribute the load much more
evenly.  the design of all this is pretty klunky.

sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud,sneezymud/sneezymud