Fixed a bug with medit save which case caused by my 32 to 64 bit change of affected bitflags.  Mobs and items do not save their bitflags above 32 bits, but for now thats okay (no bitflags they would want to save anyway).
Fixed a bug with medit save which case caused by my 32 to 64 bit change of affected bitflags.  Mobs and items do not save their bitflags above 32 bits, but for now thats okay (no bitflags they would want to save anyway).

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