everything except floats is [0,1] anyway when reading from a texture?
everything except floats is [0,1] anyway when reading from a texture?


UniStuttgart-VISUS/megamol,UniStuttgart-VISUS/megamol,UniStuttgart-VISUS/megamol,UniStuttgart-VISUS/megamol,UniStuttgart-VISUS/megamol