Some fixes to TerrainQuadTreeNode::updateVertexBuffer - destOffsetX/Y should be relative to own resolution, not global resolution (divide by inc) - clamp destOffsetX/Y to avoid negative results - clamp skirtStartX/Y to avoid negative results
Some fixes to TerrainQuadTreeNode::updateVertexBuffer
- destOffsetX/Y should be relative to own resolution, not global resolution (divide by inc)
- clamp destOffsetX/Y to avoid negative results
- clamp skirtStartX/Y to avoid negative results
jakzale/ogre,jakzale/ogre,jakzale/ogre,jakzale/ogre,jakzale/ogre