dont use ES 3.1+ APIs
dont use ES 3.1+ APIs

FSR assumes modern OpenGL. The functions that pose problem are in fact
never used in filament, so it doesn't matter how they're implemented.
We use the HLSL version instead.
google/filament,google/filament,google/filament,google/filament,google/filament,google/filament,google/filament,google/filament,google/filament,google/filament,google/filament,google/filament