using a GU_DetailHandleAutoReadLock and some continue statements to flatten the logic a bit
using a GU_DetailHandleAutoReadLock and some continue statements to flatten the logic a bit
ruschelp/cortex-vfx,code-google-com/cortex-vfx,code-google-com/cortex-vfx,ruschelp/cortex-vfx,code-google-com/cortex-vfx,code-google-com/cortex-vfx,ruschelp/cortex-vfx