+ getTileIdByPlayerPos (returns a tile Id based off the relitive x and y values passed in) ** walk code to use getTileIdByPlayerPos <> tile_class --> blockIsWater ** blockIsWater uses getTileIdByPlayerPos
+ getTileIdByPlayerPos (returns a tile Id based off the relitive x and y values
passed in)
** walk code to use getTileIdByPlayerPos
<> tile_class --> blockIsWater
** blockIsWater uses getTileIdByPlayerPos

michaelpaulsen/game,michaelpaulsen/game