Ordered dithering for partial coverage
Ordered dithering for partial coverage

Using dithering for partial coverage is more visually pleasing than
simply scaling down the size of the point, so do that in the fragment
shader.  The implementation is quick and dirty, so probably quite
inefficient...

rotorliu/displaz,JoshChristie/displaz,rotorliu/displaz,JoshChristie/displaz,JoshChristie/displaz,rotorliu/displaz,JoshChristie/displaz,rotorliu/displaz,JoshChristie/displaz