Shader Checker Layer: make sure iterated list is of non-zero length
Shader Checker Layer: make sure iterated list is of non-zero length

On MSVC++, need a check to make sure a list is of non-zero length
before attempting to iterate on it.

elongbug/Vulkan-LoaderAndValidationLayers,elongbug/Vulkan-LoaderAndValidationLayers,sashinde/VulkanTools,critsec/Vulkan-LoaderAndValidationLayers,KhronosGroup/Vulkan-LoaderAndValidationLayers,Radamanthe/VulkanSamples,critsec/Vulkan-LoaderAndValidationLayers,critsec/Vulkan-LoaderAndValidationLayers,sashinde/VulkanTools,Radamanthe/VulkanSamples,Radamanthe/VulkanSamples,elongbug/Vulkan-LoaderAndValidationLayers,elongbug/Vulkan-LoaderAndValidationLayers,sashinde/VulkanTools,Radamanthe/VulkanSamples,KhronosGroup/Vulkan-LoaderAndValidationLayers,KhronosGroup/Vulkan-LoaderAndValidationLayers,sashinde/VulkanTools,Radamanthe/VulkanSamples,critsec/Vulkan-LoaderAndValidationLayers,KhronosGroup/Vulkan-LoaderAndValidationLayers,Radamanthe/VulkanSamples