Coverage tree debug color values are now within the 15-bit range rather than 16-bit.  The correct way to grab color values is to look them up via the texture manager rather than hard-coding them.  However, this is a (presumabley) temporary debugging function, and I can not justify the time (currently) required to do this the correct way.
Coverage tree debug color values are now within the 15-bit range rather
than 16-bit.  The correct way to grab color values is to look them up via
the texture manager rather than hard-coding them.  However, this is a
(presumabley) temporary debugging function, and I can not justify the
time (currently) required to do this the correct way.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@2438 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS