Create Ownable contract. What is best here for Event/Function names? i.e. setOwner, transferOwner, updateOwner; are all similar. Same with modifiers, should these be is<State> or only<State>, has<State>?
Create Ownable contract.
What is best here for Event/Function names? i.e. setOwner, transferOwner, updateOwner; are all similar.
Same with modifiers, should these be is<State> or only<State>, has<State>?

Arctek/eth_splitter