Try a different way of assessing the plainness of an object that doesn't rely on describeType(). This could potentially break games and such in somewhat non-obvious ways. I've tested a number of things locally but the next step is www.dev.whirled.com.
Try a different way of assessing the plainness of an object that doesn't rely on describeType(). This could potentially break games and such in somewhat non-obvious ways. I've tested a number of things locally but the next step is www.dev.whirled.com.

git-svn-id: a1a4b28b82a3276cc491891159dd9963a0a72fae@5044 542714f4-19e9-0310-aa3c-eee0fc999fb1

threerings/narya,threerings/narya,threerings/narya,threerings/narya,threerings/narya