Handle B8G8R8A8 as R8G8B8A8 in pixel history. Refs #110
Handle B8G8R8A8 as R8G8B8A8 in pixel history. Refs #110

* We can't create a UAV of format B8G8R8A8, so just make it R8G8B8A8 and
  let the GPU do the swizzle (everything else is exactly the same).

victor-moya/renderdoc,Anteru/renderdoc,Anteru/renderdoc,Lssikkes/renderdoc,cgmb/renderdoc,moradin/renderdoc,googlestadia/renderdoc,Velro/renderdoc,Lssikkes/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,adrianbu/renderdoc,Zorro666/renderdoc,Lssikkes/renderdoc,TurtleRockStudios/renderdoc_public,etnlGD/renderdoc,Yours3lf/renderdoc,victor-moya/renderdoc,baldurk/renderdoc,victor-moya/renderdoc,Lssikkes/renderdoc,Velro/renderdoc,baldurk/renderdoc,etnlGD/renderdoc,cgmb/renderdoc,michaelrgb/renderdoc,Yours3lf/renderdoc,Velro/renderdoc,googlestadia/renderdoc,michaelrgb/renderdoc,moradin/renderdoc,Lssikkes/renderdoc,moradin/renderdoc,Velro/renderdoc,cgmb/renderdoc,etnlGD/renderdoc,victor-moya/renderdoc,TurtleRockStudios/renderdoc_public,Velro/renderdoc,Yours3lf/renderdoc,baldurk/renderdoc,etnlGD/renderdoc,michaelrgb/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,Anteru/renderdoc,googlestadia/renderdoc,adrianbu/renderdoc,etnlGD/renderdoc,TurtleRockStudios/renderdoc_public,Anteru/renderdoc,Anteru/renderdoc,cgmb/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,victor-moya/renderdoc,Zorro666/renderdoc,Anteru/renderdoc,adrianbu/renderdoc,adrianbu/renderdoc,Zorro666/renderdoc,etnlGD/renderdoc,baldurk/renderdoc,moradin/renderdoc,Lssikkes/renderdoc,googlestadia/renderdoc,michaelrgb/renderdoc,Yours3lf/renderdoc,cgmb/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,michaelrgb/renderdoc,adrianbu/renderdoc,Velro/renderdoc,adrianbu/renderdoc,Zorro666/renderdoc,Yours3lf/renderdoc,Zorro666/renderdoc,moradin/renderdoc,Yours3lf/renderdoc,Anteru/renderdoc,moradin/renderdoc,victor-moya/renderdoc