Avoid integer arithmetic in the fragment shader. Let's see if this improves anything on mobile (my hypothesis is that despite asking for highp ints some mobile devices weren't using them)
Avoid integer arithmetic in the fragment shader. Let's see if this improves anything on mobile (my hypothesis is that despite asking for highp ints some mobile devices weren't using them)

ryankaplan/voronoi,ryankaplan/gpu-voronoi,ryankaplan/voronoi,ryankaplan/gpu-voronoi