Added optional "viewbone" property which will be used for 1st person view tracking instead of "headbone", without need for hardcoded offset. (headbone usually points at neck of avatar skeleton)
Added optional "viewbone" property which will be used for 1st person view tracking instead of "headbone", without need for hardcoded offset. (headbone usually points at neck of avatar skeleton)

git-svn-id: 65dd0ccd495961f396d5302e5521154b071f0302@1348 5b2332b8-efa3-11de-8684-7d64432d61a3

jesterKing/naali,AlphaStaxLLC/tundra,antont/tundra,antont/tundra,pharos3d/tundra,antont/tundra,pharos3d/tundra,pharos3d/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,BogusCurry/tundra,jesterKing/naali,realXtend/tundra,jesterKing/naali,jesterKing/naali,realXtend/tundra,realXtend/tundra,antont/tundra,AlphaStaxLLC/tundra,jesterKing/naali,AlphaStaxLLC/tundra,BogusCurry/tundra,antont/tundra,AlphaStaxLLC/tundra,realXtend/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,BogusCurry/tundra,AlphaStaxLLC/tundra,realXtend/tundra,pharos3d/tundra,pharos3d/tundra,realXtend/tundra,antont/tundra,pharos3d/tundra,BogusCurry/tundra,antont/tundra