Made turn handler script more efficient
Made turn handler script more efficient

It turns out that changing the turn handler script to react to turn-ending commands instead of check for the end of the turn every single second was actually super easy. The script's interval has been increased from 1 second to 10 seconds, so it should fire off ten times less often now, AND instantly cycle the turn once a player has used all their actions.
feend78/evennia,jamesbeebop/evennia,feend78/evennia,jamesbeebop/evennia,jamesbeebop/evennia,feend78/evennia,feend78/evennia