`WebGLRenderer.deleteTexture` will now run `resetTextures(true)` first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
`WebGLRenderer.deleteTexture` will now run `resetTextures(true)` first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.

photonstorm/phaser,BeanSeed/phaser,photonstorm/phaser,spayton/phaser,BeanSeed/phaser,spayton/phaser