pack-objects: Fix segfault when object count is less than thread count
pack-objects: Fix segfault when object count is less than thread count

When partitioning the work amongst threads, dividing the number of
objects by the number of threads may return 0 when there are less
objects than threads; this will cause the subsequent code to segfault
when accessing list[sub_size-1].  Allow some threads to have
zero objects to work on instead of barfing, while letting others
to have more.

Signed-off-by: Junio C Hamano <a6723cc3f76163bf7adb636a73ac3b0ceb3e6b9b@pobox.com>

destenson/git,destenson/git,destenson/git,destenson/git,destenson/git,destenson/git,destenson/git,destenson/git