SceneStructureModules: Do not init UI on headless mode and give error prints on console commands in headless mode. Raise the input context priority higher, we dont want avatar/camera to move when we press shift+s/a and mark those KeyEvents to be handled.
SceneStructureModules: Do not init UI on headless mode and give error prints on console commands in headless mode. Raise the input context priority higher, we dont want avatar/camera to move when we press shift+s/a and mark those KeyEvents to be handled.

jesterKing/naali,pharos3d/tundra,realXtend/tundra,AlphaStaxLLC/tundra,antont/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,realXtend/tundra,pharos3d/tundra,jesterKing/naali,BogusCurry/tundra,AlphaStaxLLC/tundra,antont/tundra,antont/tundra,pharos3d/tundra,jesterKing/naali,BogusCurry/tundra,AlphaStaxLLC/tundra,antont/tundra,pharos3d/tundra,BogusCurry/tundra,jesterKing/naali,AlphaStaxLLC/tundra,jesterKing/naali,realXtend/tundra,realXtend/tundra,BogusCurry/tundra,antont/tundra,BogusCurry/tundra,realXtend/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,jesterKing/naali,BogusCurry/tundra,antont/tundra,jesterKing/naali,realXtend/tundra,antont/tundra