API change in ShaderProgram to match up with FBO. Also got rid of get_vertex_shader() and get_fragment_shader(). They seem a bit verbose. Can reactivate if required later.
API change in ShaderProgram to match up with FBO.
Also got rid of get_vertex_shader() and get_fragment_shader().
They seem a bit verbose. Can reactivate if required later.

jay3sh/vispy,hronoses/vispy,drufat/vispy,sh4wn/vispy,sbtlaarzc/vispy,kkuunnddaannkk/vispy,srinathv/vispy,bollu/vispy,ghisvail/vispy,dchilds7/Deysha-Star-Formation,inclement/vispy,julienr/vispy,drufat/vispy,jdreaver/vispy,RebeccaWPerry/vispy,julienr/vispy,RebeccaWPerry/vispy,hronoses/vispy,hronoses/vispy,jay3sh/vispy,Eric89GXL/vispy,Eric89GXL/vispy,inclement/vispy,michaelaye/vispy,jdreaver/vispy,bollu/vispy,jay3sh/vispy,QuLogic/vispy,ghisvail/vispy,sbtlaarzc/vispy,srinathv/vispy,jdreaver/vispy,michaelaye/vispy,drufat/vispy,bollu/vispy,dchilds7/Deysha-Star-Formation,RebeccaWPerry/vispy,inclement/vispy,Eric89GXL/vispy,dchilds7/Deysha-Star-Formation,kkuunnddaannkk/vispy,michaelaye/vispy,sh4wn/vispy,sbtlaarzc/vispy,QuLogic/vispy,sh4wn/vispy,kkuunnddaannkk/vispy,QuLogic/vispy,julienr/vispy,ghisvail/vispy,srinathv/vispy