Adding projected light filters to prim propeties 	Requires the LL Mesh Beta viewer Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
Adding projected light filters to prim propeties
	Requires the LL Mesh Beta viewer
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>

Conflicts:

	OpenSim/Framework/PrimitiveBaseShape.cs

TechplexEngineer/Aurora-Sim,TechplexEngineer/Aurora-Sim,TechplexEngineer/Aurora-Sim,TechplexEngineer/Aurora-Sim