Removed anything related to channels from Connection.disconnect(). There was a case where the initial connection failed and so the strategy would call disconnect(), destroying any new channels for which there was pending state (e.g. 'open'). It's up to the application reconnect callback to do anything special when the connection is established.
Removed anything related to channels from Connection.disconnect(). There was a case where the initial connection failed and so the strategy would call disconnect(), destroying any new channels for which there was pending state (e.g. 'open'). It's up to the application reconnect callback to do anything special when the connection is established.

lipixun/haigha,agoragames/haigha,vitaly-krugl/haigha