PF_L8 is not likely to be a valid render target format, use PF_X8R8G8B8 as is the default for non-depth shadows. Apparently this was causing a crash on some older nv cards
PF_L8 is not likely to be a valid render target format, use PF_X8R8G8B8 as is the default for non-depth shadows. Apparently this was causing a crash on some older nv cards

vbudovski/ogre,vbudovski/ogre,vbudovski/ogre,vbudovski/ogre,vbudovski/ogre