`Matter.setExistingBody`, which is called interally whenever a Body is set on a Game Object, now uses the new `centerOffset` values to ensure that the texture frame is correctly centered based on the center of mass, not the Body bounds, allowing for much more accurate body to texture mapping with complex multi-part compound bodies.
`Matter.setExistingBody`, which is called interally whenever a Body is set on a Game Object, now uses the new `centerOffset` values to ensure that the texture frame is correctly centered based on the center of mass, not the Body bounds, allowing for much more accurate body to texture mapping with complex multi-part compound bodies.

TukekeSoft/phaser,TukekeSoft/phaser,photonstorm/phaser,TukekeSoft/phaser,spayton/phaser,BeanSeed/phaser,BeanSeed/phaser,spayton/phaser,photonstorm/phaser