Do not call _update_actions when only changing deadzone
Do not call _update_actions when only changing deadzone

Because changing the deadzone with a click happens during
_propagate_mouse_event the tree is always blocked leading to a crash. We
don't actually need to update actions here anyway.

This fixes #20184

pkowal1982/godot,guilhermefelipecgs/godot,ZuBsPaCe/godot,Valentactive/godot,sanikoyes/godot,Paulloz/godot,Faless/godot,godotengine/godot,Paulloz/godot,vnen/godot,akien-mga/godot,godotengine/godot,Zylann/godot,honix/godot,vkbsb/godot,DmitriySalnikov/godot,mcanders/godot,Shockblast/godot,sanikoyes/godot,Shockblast/godot,pkowal1982/godot,josempans/godot,Zylann/godot,firefly2442/godot,ZuBsPaCe/godot,groud/godot,vkbsb/godot,godotengine/godot,sanikoyes/godot,akien-mga/godot,ex/godot,ex/godot,ex/godot,guilhermefelipecgs/godot,sanikoyes/godot,Zylann/godot,NateWardawg/godot,MarianoGnu/godot,guilhermefelipecgs/godot,NateWardawg/godot,vkbsb/godot,vnen/godot,vnen/godot,josempans/godot,BastiaanOlij/godot,josempans/godot,honix/godot,ZuBsPaCe/godot,sanikoyes/godot,firefly2442/godot,firefly2442/godot,pkowal1982/godot,vkbsb/godot,DmitriySalnikov/godot,godotengine/godot,guilhermefelipecgs/godot,MarianoGnu/godot,Paulloz/godot,josempans/godot,okamstudio/godot,ZuBsPaCe/godot,vkbsb/godot,Zylann/godot,vnen/godot,godotengine/godot,okamstudio/godot,josempans/godot,honix/godot,ex/godot,Paulloz/godot,firefly2442/godot,Valentactive/godot,sanikoyes/godot,Shockblast/godot,akien-mga/godot,Zylann/godot,Zylann/godot,BastiaanOlij/godot,pkowal1982/godot,josempans/godot,okamstudio/godot,Shockblast/godot,BastiaanOlij/godot,godotengine/godot,firefly2442/godot,Shockblast/godot,NateWardawg/godot,Faless/godot,groud/godot,NateWardawg/godot,MarianoGnu/godot,honix/godot,Valentactive/godot,firefly2442/godot,akien-mga/godot,okamstudio/godot,mcanders/godot,okamstudio/godot,groud/godot,sanikoyes/godot,firefly2442/godot,Faless/godot,ex/godot,vkbsb/godot,Faless/godot,NateWardawg/godot,BastiaanOlij/godot,BastiaanOlij/godot,groud/godot,NateWardawg/godot,DmitriySalnikov/godot,BastiaanOlij/godot,Paulloz/godot,pkowal1982/godot,Valentactive/godot,DmitriySalnikov/godot,okamstudio/godot,godotengine/godot,BastiaanOlij/godot,honix/godot,josempans/godot,josempans/godot,MarianoGnu/godot,DmitriySalnikov/godot,Shockblast/godot,Valentactive/godot,Shockblast/godot,mcanders/godot,ZuBsPaCe/godot,MarianoGnu/godot,pkowal1982/godot,Paulloz/godot,okamstudio/godot,ex/godot,mcanders/godot,NateWardawg/godot,Faless/godot,Faless/godot,NateWardawg/godot,ex/godot,vnen/godot,guilhermefelipecgs/godot,Shockblast/godot,MarianoGnu/godot,Faless/godot,sanikoyes/godot,DmitriySalnikov/godot,akien-mga/godot,MarianoGnu/godot,Valentactive/godot,MarianoGnu/godot,DmitriySalnikov/godot,firefly2442/godot,groud/godot,pkowal1982/godot,Zylann/godot,vkbsb/godot,akien-mga/godot,vnen/godot,okamstudio/godot,mcanders/godot,guilhermefelipecgs/godot,Paulloz/godot,NateWardawg/godot,Valentactive/godot,akien-mga/godot,vkbsb/godot,akien-mga/godot,ZuBsPaCe/godot,ZuBsPaCe/godot,ZuBsPaCe/godot,Zylann/godot,honix/godot,vnen/godot,Faless/godot,ex/godot,okamstudio/godot,groud/godot,mcanders/godot,guilhermefelipecgs/godot,pkowal1982/godot,vnen/godot,Valentactive/godot,godotengine/godot,BastiaanOlij/godot,okamstudio/godot,guilhermefelipecgs/godot