test-cogl-shader-glsl: Disable the atlas for the hand texture
test-cogl-shader-glsl: Disable the atlas for the hand texture

Atlasing needs to be disabled for the hand texture so that it can work
out the step value needed to fetch a neighbouring pixel in the blur
shader. If the texture ends up in the atlas then the test can't know
the actual size of the texture so it looks wrong.

GNOME/clutter,djdeath/clutter,ebassi/clutter,nobled/clutter,jigpu/clutter,jigpu/clutter,kerrickstaley/clutter-vala,djdeath/clutter-multithreaded,Distrotech/clutter,heysion/clutter-clone,heysion/clutter-clone,collects/clutter,jigpu/clutter,heysion/clutter-clone,spatulasnout/clutter,dlespiau/clutter,heysion/clutter-clone,spatulasnout/clutter,collects/clutter,collects/clutter,jigpu/clutter,nobled/clutter,djdeath/clutter,GNOME/clutter,kerrickstaley/clutter-vala,GNOME/clutter,djdeath/clutter-multithreaded,djdeath/clutter-android,djdeath/clutter-android,ebassi/clutter,Distrotech/clutter,kerrickstaley/clutter-vala,djdeath/clutter,heysion/clutter-clone,djdeath/clutter-android,nobled/clutter,djdeath/clutter-android,djdeath/clutter-android,dlespiau/clutter,jigpu/clutter,GNOME/clutter,spatulasnout/clutter,spatulasnout/clutter,Distrotech/clutter,dlespiau/clutter,spatulasnout/clutter,djdeath/clutter,djdeath/clutter,ebassi/clutter,djdeath/clutter,GNOME/clutter,collects/clutter,Distrotech/clutter,djdeath/clutter-multithreaded,djdeath/clutter-multithreaded,Distrotech/clutter,kerrickstaley/clutter-vala,ebassi/clutter,jigpu/clutter,ebassi/clutter,Distrotech/clutter,collects/clutter