Yet another normal / neutral bug in primitive conversion.
Yet another normal / neutral bug in primitive conversion.

By no means a float is a neutral value. When put inside a Zprimitive context
it can trigger computation.

silene/coq,Zimmi48/coq,gares/coq,ejgallego/coq,silene/coq,ejgallego/coq,SkySkimmer/coq,Zimmi48/coq,JasonGross/coq,silene/coq,coq/coq,gares/coq,gares/coq,gares/coq,gares/coq,coq/coq,Zimmi48/coq,Zimmi48/coq,SkySkimmer/coq,JasonGross/coq,SkySkimmer/coq,SkySkimmer/coq,coq/coq,JasonGross/coq,JasonGross/coq,ejgallego/coq,ejgallego/coq,coq/coq