Fix for potential lag between rendered and actual connection position when a connected node is dragged over the edge of the view. The position is now patched up when the mouse is released and the drag operation ends, although that still leaves the UI capable of rendering the position wrong in mid-drag, it doesn't end up in an inconsistent state anymore.
Fix for potential lag between rendered and actual connection position
when a connected node is dragged over the edge of the view. The position
is now patched up when the mouse is released and the drag operation ends,
although that still leaves the UI capable of rendering the position wrong
in mid-drag, it doesn't end up in an inconsistent state anymore.

vizorvr/vizor,vizorvr/vizor,beni55/engi,engijs/engi,vizorvr/patches,vizorvr/vizor-create,vizorvr/vizor-create,vizorvr/patches,engijs/engi,beni55/engi,beni55/engi,vizorvr/patches,vizorvr/vizor,vizorvr/patches,vizorvr/vizor-create,vizorvr/patches,engijs/engi