From Art Trevs, "in the current implementation of the FrameBufferObject there is a bug. The header file do specify something like  this:
From Art Trevs, "in the current implementation of the FrameBufferObject
there is a bug. The header file do specify something
like  this:

FrameBufferAttachment(Texture3D* target, int zoffset,
int level = 0);

However in the .cpp file we have:

FrameBufferAttachment::FrameBufferAttachment(Texture3D*
target, int level, int zoffset)


Which means that the meaning of level and zoffset is
interchanged.

The file with the corrected line is attached. Should
go into src/osg/
"


openscenegraph/osg,tomasthoresen/osg,marchelbling/osg,marchelbling/osg,openscenegraph/osg,scrawl/osg,scrawl/osg,tomasthoresen/osg,artoolkit/osg,marchelbling/osg,jtorresfabra/osg,artoolkit/osg,tomasthoresen/osg,artoolkit/osg,artoolkit/osg,jtorresfabra/osg,openscenegraph/osg,scrawl/osg,scrawl/osg,tomasthoresen/osg,jtorresfabra/osg,openscenegraph/osg,jtorresfabra/osg,marchelbling/osg