pong: disable physics movement attempts, use own vel vec to transform placeable. collision signal does give pos & nor etc correctly, had stupid own mistake earlier! dunno yet if should calc own new dirs from those, or try get somehow what bullet would do.
pong: disable physics movement attempts, use own vel vec to transform placeable. collision signal does give pos & nor etc correctly, had stupid own mistake earlier! dunno yet if should calc own new dirs from those, or try get somehow what bullet would do.

AlphaStaxLLC/tundra,BogusCurry/tundra,jesterKing/naali,BogusCurry/tundra,pharos3d/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,realXtend/tundra,BogusCurry/tundra,pharos3d/tundra,jesterKing/naali,jesterKing/naali,jesterKing/naali,BogusCurry/tundra,AlphaStaxLLC/tundra,antont/tundra,antont/tundra,realXtend/tundra,antont/tundra,pharos3d/tundra,antont/tundra,realXtend/tundra,BogusCurry/tundra,antont/tundra,realXtend/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,jesterKing/naali,jesterKing/naali,BogusCurry/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,antont/tundra,antont/tundra,jesterKing/naali,realXtend/tundra,realXtend/tundra