Made ancillary functions to runGame() static, and die fatally on bad inputs. They should ALWAYS have good inputs, so a failure there means the game really broke somehow.
Made ancillary functions to runGame() static, and die fatally on bad inputs. They should ALWAYS have good inputs, so a failure there
means the game really broke somehow.

dbtayl/HALE,dbtayl/HALE,dbtayl/HALE