Fixed rendering code. We now load the context by ourselves and what do you know it got rid of some weird flickering behavior GLFW was causing on my system. I understand wanting to use GLFW, but there's just a lot of things I want to be able to control and see and we've had issues with it in the past. This is actually just easier if you know the windows API. Note we still have some work to do on context creation. We could be doing a better job of it.
Fixed rendering code. We now load the context by ourselves and what do you know it got rid of some weird flickering behavior GLFW was causing on my system.
I understand wanting to use GLFW, but there's just a lot of things I want to be able to control and see and we've had issues with it in the past.
This is actually just easier if you know the windows API.
Note we still have some work to do on context creation. We could be doing a better job of it.

flayneorange/DontBlink,flayneorange/DontBlink,flayneorange/DontBlink,flayneorange/DontBlink