Be sure to call context->flush() before we swapbuffers, otherwise we might miss some deferred drawing calls (esp. text). SkGpuCanvas was doing this for us, so now we have to do it explicitly.
Be sure to call context->flush() before we swapbuffers, otherwise we might miss
some deferred drawing calls (esp. text). SkGpuCanvas was doing this for us, so
now we have to do it explicitly.



csulmone/skia,csulmone/skia,csulmone/skia,csulmone/skia