BitmapData should pass the alpha and blendMode too. When rendering into another bitmap via draw()
BitmapData should pass the alpha and blendMode too.
When rendering into another bitmap via draw()

Gama11/openfl,openfl/openfl,NenadBojkovski/openfl,Gama11/openfl,Gama11/openfl,Gama11/openfl,NenadBojkovski/openfl,openfl/openfl,openfl/openfl