Use either glGetTexImage() or bind the texture to a FBO to get the contents.
Use either glGetTexImage() or bind the texture to a FBO to get the contents.

Signed-off-by: José Fonseca <3bcec90dbf5a68342d86695ff042005b96b780f5@gmail.com>

joshua5201/apitrace,joshua5201/apitrace,EoD/apitrace,PeterLValve/apitrace,surround-io/apitrace,EoD/apitrace,schulmar/apitrace,schulmar/apitrace,apitrace/apitrace,trtt/apitrace,swq0553/apitrace,tuanthng/apitrace,joshua5201/apitrace,joshua5201/apitrace,swq0553/apitrace,EoD/apitrace,swq0553/apitrace,schulmar/apitrace,swq0553/apitrace,tuanthng/apitrace,surround-io/apitrace,surround-io/apitrace,apitrace/apitrace,tuanthng/apitrace,apitrace/apitrace,trtt/apitrace,trtt/apitrace,surround-io/apitrace,apitrace/apitrace,tuanthng/apitrace,PeterLValve/apitrace,tuanthng/apitrace,joshua5201/apitrace,trtt/apitrace,PeterLValve/apitrace,EoD/apitrace,surround-io/apitrace,PeterLValve/apitrace,trtt/apitrace,swq0553/apitrace,EoD/apitrace,schulmar/apitrace,schulmar/apitrace