Correcting interpolation of texture coordinates and normals to be FaceVarying, courtesy of Roberto Hradec. Also only adding these primvars if they actually contain data, to avoid adding invalid variables.
Correcting interpolation of texture coordinates and normals to be FaceVarying, courtesy of Roberto Hradec. Also only adding these primvars if they actually contain data, to avoid adding invalid variables.

code-google-com/cortex-vfx,ruschelp/cortex-vfx,code-google-com/cortex-vfx,code-google-com/cortex-vfx,ruschelp/cortex-vfx,code-google-com/cortex-vfx,ruschelp/cortex-vfx