nedmalloc messes up the _WIN32_WINNT define which causes TBB headers not to compile on VS2008 (and reportedly on VS2012 too), so fix that. See https://ogre3d.atlassian.net/browse/OGRE-119 TODO Remove this when possible (when moving to newer Ogre).
nedmalloc messes up the _WIN32_WINNT define which causes TBB headers not to compile on VS2008 (and reportedly on VS2012 too), so fix that. See https://ogre3d.atlassian.net/browse/OGRE-119 TODO Remove this when possible (when moving to newer Ogre).

jesterKing/naali,realXtend/tundra,realXtend/tundra,jesterKing/naali,jesterKing/naali,jesterKing/naali,pharos3d/tundra,jesterKing/naali,pharos3d/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,realXtend/tundra,jesterKing/naali,pharos3d/tundra,pharos3d/tundra,realXtend/tundra,BogusCurry/tundra,pharos3d/tundra,realXtend/tundra,AlphaStaxLLC/tundra,jesterKing/naali,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,BogusCurry/tundra,pharos3d/tundra,BogusCurry/tundra,realXtend/tundra,BogusCurry/tundra,BogusCurry/tundra