Changed hair_specular to take phong like exponent
Changed hair_specular to take phong like exponent
tectronics/openshadinglanguage,h3rb/openshadinglanguage,qdtk/openshadinglanguage,h3rb/openshadinglanguage,h3rb/openshadinglanguage,h3rb/openshadinglanguage,qdtk/openshadinglanguage,code-google-com/openshadinglanguage,qdtk/openshadinglanguage,code-google-com/openshadinglanguage,tectronics/openshadinglanguage,qdtk/openshadinglanguage,code-google-com/openshadinglanguage,code-google-com/openshadinglanguage,tectronics/openshadinglanguage,tectronics/openshadinglanguage