Add new hooks courtesy of @strykes aka Reneb - CanOpenDoor(Assembly-CSharp/BasePlayer player, Assembly-CSharp/BaseLock door) - CanOpenDoor(Assembly-CSharp/BasePlayer player, Assembly-CSharp/CodeLock code) - CanOpenDoor(Assembly-CSharp/BasePlayer player, Assembly-CSharp/KeyLock key) - OnEntityBuilt(Assembly-CSharp/BasePlayer player, UnityEngine/GameObject entity) - OnItemCraft(Assembly-CSharp/ItemCraftTask item) - OnItemDeployed(Assembly-CSharp/BasePlayer player, Assembly-CSharp/BaseEntity deployeditem, UnityEngine/Ray ray) - OnPlayerChat(Facepunch/ConsoleSystem.arg arg) - OnPlayerLoot(Assembly-CSharp/PlayerLoot lootinventory, Assembly-CSharp/BaseEntity targetentity) - OnPlayerLoot(Assembly-CSharp/PlayerLoot lootinventory, Assembly-CSharp/BasePlayer targetplayer) - OnPlayerLoot(Assembly-CSharp/PlayerLoot lootinventory, Assembly-CSharp/Item targetitem)
Add new hooks courtesy of @strykes aka Reneb
- CanOpenDoor(Assembly-CSharp/BasePlayer player, Assembly-CSharp/BaseLock door)
- CanOpenDoor(Assembly-CSharp/BasePlayer player, Assembly-CSharp/CodeLock code)
- CanOpenDoor(Assembly-CSharp/BasePlayer player, Assembly-CSharp/KeyLock key)
- OnEntityBuilt(Assembly-CSharp/BasePlayer player, UnityEngine/GameObject entity)
- OnItemCraft(Assembly-CSharp/ItemCraftTask item)
- OnItemDeployed(Assembly-CSharp/BasePlayer player, Assembly-CSharp/BaseEntity deployeditem, UnityEngine/Ray ray)
- OnPlayerChat(Facepunch/ConsoleSystem.arg arg)
- OnPlayerLoot(Assembly-CSharp/PlayerLoot lootinventory, Assembly-CSharp/BaseEntity targetentity)
- OnPlayerLoot(Assembly-CSharp/PlayerLoot lootinventory, Assembly-CSharp/BasePlayer targetplayer)
- OnPlayerLoot(Assembly-CSharp/PlayerLoot lootinventory, Assembly-CSharp/Item targetitem)

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