Fixed NavDrawer not using the correct position. This was breaking the dragging function and was setting the Z position to 0 when dragged because of a conversion from Vector2 to Vector3 (making the Z=0)
Fixed NavDrawer not using the correct position. This was breaking the dragging function and was setting the Z position to 0 when dragged because of a conversion from Vector2 to Vector3 (making the Z=0)

soulduse/MaterialUI,nbrew/MaterialUI,QuantumCD/MaterialUI,InvexGames/MaterialUI,Frozenfire92/MaterialUI,VadimGatsura/MaterialUI