WebGLRenderer: Honor transparent, double-sided materials in compile(). (#22266)
WebGLRenderer: Honor transparent, double-sided materials in compile(). (#22266)


06wj/three.js,mrdoob/three.js,06wj/three.js,makc/three.js.fork,mrdoob/three.js,makc/three.js.fork,WestLangley/three.js,WestLangley/three.js