Hide instead of destory related parts of multipart objects.
Hide instead of destory related parts of multipart objects.

Probably wastes resources. Destroying the related part seems to bork a bit, since it's apparently checked later. Needs some more robustness, obviously. And some generalization, this is actually in the dragend obstacle check, as LZ only has one multipart object and it's the fungus blocking the shower room 2 door.

PrinsessaDiana/kiigame,PrinsessaDiana/kiigame,evktalo/kiigame,evktalo/kiigame