Finish pipeline after VBO (possible) update and bind.  This degrades performance, but is necessary to workaround non-nvidia cards trying to draw the buffer before it's finished uploading.
Finish pipeline after VBO (possible) update and bind.  This degrades
performance, but is necessary to workaround non-nvidia cards trying to
draw the buffer before it's finished uploading.

Better solution (for later) is to (selectively?) double buffer VBOs, and
perhaps use glFinishBuffer (Apple only?).



git-svn-id: d4fdfcd4de20a449196f78acc655f735742cd30d@2056 14d46d22-621c-0410-bb3d-6f67920f7d95

regular/pyglet-avbin-optimizations,regular/pyglet-avbin-optimizations,regular/pyglet-avbin-optimizations,regular/pyglet-avbin-optimizations