o3d: gles2/desktop_gl: use ARB_shader_objects/ARB_vertex_shader functions instead of the GL2 ones
o3d: gles2/desktop_gl: use ARB_shader_objects/ARB_vertex_shader functions instead of the GL2 ones

This is to support GL drivers that are 1.4+ARB_so/ARB_vs, like i915 linux drivers (with mesa's glsl2 branch). Tested on NVIDIA (it works), and i915 experimental driver (it doesn't crash but geometry isn't rendered).

Review URL: http://codereview.chromium.org/3162006

git-svn-id: dd90618784b6a4b323ea0c23a071cb1c9e6f2ac7@56077 4ff67af0-8c30-449e-8e8b-ad334ec8d88c

wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser,wistoch/meego-app-browser