Some quick benchmarking in this commit. Allocating a render buffer and destroying it each generation drops gens/s by ~10. Whether this is big or not depends on your perspective. The hit will be considerably less when it's only happening syncRate times per second. Much more functional style too. See next commit!
Some quick benchmarking in this commit.
Allocating a render buffer and destroying it each generation drops gens/s by ~10. Whether this is big or not depends on your perspective.
The hit will be considerably less when it's only happening syncRate times per second. Much more functional style too. See next commit!

JayWalker512/Game_of_Life,JayWalker512/Game_of_Life