freedreno/a3xx/compiler: 1D textures
freedreno/a3xx/compiler: 1D textures

Gallium already gives us height==1 for these, so the texture state is
already setup correctly to emulate 1D textures as a Nx1 2D texture.  We
just need to supply the .y coord.

Signed-off-by: Rob Clark <6f78cdb10adbe0a7fbbf4098125a51f401c77a5f@freedesktop.org>

tokyovigilante/glsl-optimizer,zz85/glsl-optimizer,benaadams/glsl-optimizer,zeux/glsl-optimizer,djreep81/glsl-optimizer,metora/MesaGLSLCompiler,djreep81/glsl-optimizer,wolf96/glsl-optimizer,benaadams/glsl-optimizer,jbarczak/glsl-optimizer,benaadams/glsl-optimizer,bkaradzic/glsl-optimizer,bkaradzic/glsl-optimizer,jbarczak/glsl-optimizer,mcanthony/glsl-optimizer,bkaradzic/glsl-optimizer,tokyovigilante/glsl-optimizer,zeux/glsl-optimizer,zz85/glsl-optimizer,metora/MesaGLSLCompiler,jbarczak/glsl-optimizer,wolf96/glsl-optimizer,djreep81/glsl-optimizer,zz85/glsl-optimizer,mcanthony/glsl-optimizer,wolf96/glsl-optimizer,jbarczak/glsl-optimizer,tokyovigilante/glsl-optimizer,zeux/glsl-optimizer,mcanthony/glsl-optimizer,zz85/glsl-optimizer,mcanthony/glsl-optimizer,bkaradzic/glsl-optimizer,dellis1972/glsl-optimizer,wolf96/glsl-optimizer,djreep81/glsl-optimizer,benaadams/glsl-optimizer,dellis1972/glsl-optimizer,tokyovigilante/glsl-optimizer,wolf96/glsl-optimizer,dellis1972/glsl-optimizer,mcanthony/glsl-optimizer,metora/MesaGLSLCompiler,jbarczak/glsl-optimizer,zz85/glsl-optimizer,benaadams/glsl-optimizer,zeux/glsl-optimizer,zz85/glsl-optimizer,djreep81/glsl-optimizer,dellis1972/glsl-optimizer,bkaradzic/glsl-optimizer,zeux/glsl-optimizer,tokyovigilante/glsl-optimizer,benaadams/glsl-optimizer,dellis1972/glsl-optimizer