Use OpenGL everywhere instead of mixing SDL rendering which causes strange bugs
Use OpenGL everywhere instead of mixing SDL rendering which causes strange bugs

crafn/alive,paulsapps/alive,mlgthatsme/alive,crafn/alive,crafn/alive,paulsapps/alive,mlgthatsme/alive,paulsapps/alive,crafn/alive,crafn/alive,crafn/alive,mlgthatsme/alive