changed grid line thickness to 2 fixed TileID attrib to be set using glVertexAttribIPointer instead of attribPointer (former being what you're supposed to use when the GLSL type is an integer)
changed grid line thickness to 2
fixed TileID attrib to be set using glVertexAttribIPointer instead of attribPointer (former being what you're supposed to use when the GLSL type is an integer)

mflagel/asdf_multiplat,mflagel/asdf_multiplat,mflagel/asdf_multiplat