From Bryan Thrall, "The attached ReaderWriterGLSL.cpp conveniently sets the shader type when the filename extension is "vert" or "frag" but still lets this be overridden by the Options (for those crazy people who store their fragment shaders in .vert files :) )."
From Bryan Thrall, "The attached ReaderWriterGLSL.cpp conveniently sets the shader type when
the filename extension is "vert" or "frag" but still lets this be
overridden by the Options (for those crazy people who store their
fragment shaders in .vert files :) )."


XiaoCC/osg,ghub/osg,XiaoCC/osg,koshman86/osg,XiaoCC/osg,ghub/osg,artoolkit/osg,koshman86/osg,ntoand/osg,artoolkit/osg,koshman86/osg,koshman86/osg,ntoand/osg,XiaoCC/osg,ntoand/osg,stmh/osg,stmh/osg,artoolkit/osg,omega-hub/osg,omega-hub/osg,stmh/osg,XiaoCC/osg,ghub/osg,omega-hub/osg,omega-hub/osg,ntoand/osg,stmh/osg,artoolkit/osg,ghub/osg,stmh/osg