Spell out the UTF-8 bytes of the → printed during game identification.
Spell out the UTF-8 bytes of the → printed during game identification.

It started to appear garbled in the 2017-05-31 build, maybe because the
non-Unicode codepage on the build OS was changed to a DBCS one in the
meantime? Anyway, I've learned my lesson now, no UTF-8 characters in
open-source C/C++ code that is compiled with Visual Studio.

thpatch/thcrap,thpatch/thcrap,thpatch/thcrap,thpatch/thcrap,thpatch/thcrap