Further simplification of Phong shader. Cube mapping in this case. Also experimented with getting parallax mapping working with world space lighting.
Further simplification of Phong shader. Cube mapping in this case.
Also experimented with getting parallax mapping working with world space lighting.

--HG--
branch : feature/no-tangents

sereepap2029/playcanvas,sanyaade-teachings/engine,H1Gdev/engine,MicroWorldwide/PlayCanvas,playcanvas/engine,3DGEOM/engine,horryq/engine-1,aidinabedi/playcanvas-engine,maxwellalive/engine,sanyaade-teachings/engine,guycalledfrank/engine,RainsSoft/engine,aidinabedi/playcanvas-engine,H1Gdev/engine,shinate/engine,nizihabi/engine,SuperStarPL/engine,horryq/engine-1,horryq/engine-1,sereepap2029/playcanvas,shinate/engine,RainsSoft/engine,shinate/engine,maxwellalive/engine,RainsSoft/engine,nizihabi/engine,sanyaade-teachings/engine,3DGEOM/engine,guycalledfrank/engine,SuperStarPL/engine,nizihabi/engine,MicroWorldwide/PlayCanvas,sereepap2029/playcanvas,3DGEOM/engine,playcanvas/engine,maxwellalive/engine,SuperStarPL/engine