brehmt: When a sample's state constantly is "changed" (because sth. keeps updating the sample in each update loop), then SGSampleGroup::update never ever checked if the sample had already stopped playing by itself. The attached patch reorders the last two conditions. It now first checks if a sample has already stopped playing, before checking if there's sth to update.
brehmt:
When a sample's state constantly is "changed" (because sth. keeps updating the
sample in each update loop), then SGSampleGroup::update never ever checked if
the sample had already stopped playing by itself.
The attached patch reorders the last two conditions. It now first checks if a
sample has already stopped playing, before checking if there's sth to update.

slowriot/simgear,slowriot/simgear