The `WebGLRenderer.createTextureFromSource` method has a new optional boolean parameter `forceClamp` that will for the clamp wrapping mode even if the texture is a power-of-two.
The `WebGLRenderer.createTextureFromSource` method has a new optional boolean parameter `forceClamp` that will for the clamp wrapping mode even if the texture is a power-of-two.

spayton/phaser,photonstorm/phaser,photonstorm/phaser,BeanSeed/phaser,spayton/phaser,BeanSeed/phaser