[GLES2] Optimize shaderconv converted shader when using Texture Matrix, but putting as little mutrices as possible (should help friking shark shaders)
[GLES2] Optimize shaderconv converted shader when using Texture Matrix, but putting as little mutrices as possible (should help friking shark shaders)

ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/glshim,ptitSeb/glshim,ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/gl4es,ptitSeb/gl4es