use NODE_ENV=production when compiling assets in upgrader script
use NODE_ENV=production when compiling assets in upgrader script

mmkassem/gitlabhq,LUMC/gitlabhq,dreampet/gitlab,dreampet/gitlab,darkrasid/gitlabhq,axilleas/gitlabhq,htve/GitlabForChinese,jirutka/gitlabhq,t-zuehlsdorff/gitlabhq,t-zuehlsdorff/gitlabhq,dplarson/gitlabhq,axilleas/gitlabhq,darkrasid/gitlabhq,dplarson/gitlabhq,stoplightio/gitlabhq,htve/GitlabForChinese,t-zuehlsdorff/gitlabhq,iiet/iiet-git,axilleas/gitlabhq,jirutka/gitlabhq,stoplightio/gitlabhq,mmkassem/gitlabhq,iiet/iiet-git,darkrasid/gitlabhq,axilleas/gitlabhq,mmkassem/gitlabhq,htve/GitlabForChinese,dplarson/gitlabhq,htve/GitlabForChinese,dplarson/gitlabhq,iiet/iiet-git,LUMC/gitlabhq,LUMC/gitlabhq,LUMC/gitlabhq,jirutka/gitlabhq,dreampet/gitlab,mmkassem/gitlabhq,dreampet/gitlab,darkrasid/gitlabhq,t-zuehlsdorff/gitlabhq,stoplightio/gitlabhq,stoplightio/gitlabhq,iiet/iiet-git,jirutka/gitlabhq