unify the getInstanceController and getInstanceGeometry code so that they use the same codepath to parse materials and we don't have outstanding bugs that occur in animating meshes but not standard meshes and vice versa (cherry picked from commit f1afd574c80d7c454cda5a39eccd389dcb3cd2c6)
unify the getInstanceController and getInstanceGeometry code so that they use the same codepath to parse materials and we don't have outstanding bugs that occur in animating meshes but not standard meshes and vice versa
(cherry picked from commit f1afd574c80d7c454cda5a39eccd389dcb3cd2c6)

supereggbert/GLGE,supereggbert/GLGE,martinruenz/GLGE,martinruenz/GLGE,supereggbert/GLGE,supereggbert/GLGE