Re-attach texture and renderbuffer when an FBO is recreated
Re-attach texture and renderbuffer when an FBO is recreated

ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/gl4es,ptitSeb/gl4es,ptitSeb/glshim,ptitSeb/glshim,ptitSeb/glshim,ptitSeb/gl4es