Remove half-finished check which caused use of uninitialized memory.
Remove half-finished check which caused use of uninitialized memory.

The intention was to check for TargetHandle != 0 whenever
TargetHandleType != NONE. However, this isn't useful to do until
TargetID is supported (since it's a possible replacement for
TargetHandle), and the implementation wasn't finished anyway. Great
embarrasment all round.

Ziemin/telepathy-gabble,jku/telepathy-gabble,Ziemin/telepathy-gabble,community-ssu/telepathy-gabble,community-ssu/telepathy-gabble,mlundblad/telepathy-gabble,community-ssu/telepathy-gabble,Ziemin/telepathy-gabble,jku/telepathy-gabble,mlundblad/telepathy-gabble,jku/telepathy-gabble,community-ssu/telepathy-gabble,mlundblad/telepathy-gabble,Ziemin/telepathy-gabble