Fixed the static colliders in the 'scifi' level. There was several rigid bodies defined for only one mesh, and each rigid body was overwriting the previous one. Also, when using more than one colliders, a root one must be defined and the others must be set as children of it.
Fixed the static colliders in the 'scifi' level. There was several rigid bodies defined for only one mesh, and each rigid body was overwriting the previous one. Also, when using more than one colliders, a root one must be defined and the others must be set as children of it.

DragoonWraith/ares,DragoonWraith/ares,DragoonWraith/ares