Don't alter the scene's active cameras in the middle of taking a screenshot with RenderTargetTexture, because we can just set the RTT active camera instead.
Don't alter the scene's active cameras in the middle of taking a screenshot with RenderTargetTexture, because we can just set the RTT active camera instead.

sebavan/Babylon.js,sebavan/Babylon.js,RaananW/Babylon.js,RaananW/Babylon.js,BabylonJS/Babylon.js,BabylonJS/Babylon.js,RaananW/Babylon.js,sebavan/Babylon.js,BabylonJS/Babylon.js