* Make a copy of the cue point to be triggered. --- Sometimes the trigger can result in monitorEvent being called and an infinite loop ( ie ad network error, no ad received, and restore player calling monitor() ) * Check for the existence of cue Points before adding bindings * Check for the existence of current cue point before checking start time. 
* Make a copy of the cue point to be triggered. --- Sometimes the trigger can result in monitorEvent being called and an infinite loop ( ie ad network error, no ad received, and restore player calling monitor() )
* Check for the existence of cue Points before adding bindings
* Check for the existence of current cue point before checking start time. 

git-svn-id: c0b6191cc07a4792c57db861536a2f9523dc26f7@3658 b58a29cf-3064-46da-94c6-1c29cc75c8e5

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