reduce # maximum loop iterations 
reduce # maximum loop iterations 

to improve ANGLE loop unrolling in vertex shader
typpo/asterank,xkxx/last-voyage,ahoym/asterank,ahoym/asterank,ahoym/asterank,typpo/asterank,typpo/asterank,xkxx/last-voyage,xkxx/last-voyage,ahoym/asterank,typpo/asterank,xkxx/last-voyage