From Laurens Voerman, "While reading the code for setUpViewFor3DSphericalDisplay I noticed that the top face of the cube map uses Draw/Read buffer GL_BACK, while all other faces are using the GL_FRONT buffer. This because the buffer variable is hidden by a new buffer at lower scope. Removing the local variable tested (win32 and linux64) and works fine."
From Laurens Voerman, "While reading the code for setUpViewFor3DSphericalDisplay I noticed that the top face of the cube map uses Draw/Read buffer GL_BACK, while all other faces are using the GL_FRONT buffer. This because the buffer variable is hidden by a new buffer at lower scope.
Removing the local variable tested (win32 and linux64) and works fine."


marchelbling/osg,jtorresfabra/osg,scrawl/osg,artoolkit/osg,jtorresfabra/osg,artoolkit/osg,openscenegraph/osg,tomasthoresen/osg,marchelbling/osg,jtorresfabra/osg,marchelbling/osg,artoolkit/osg,scrawl/osg,tomasthoresen/osg,artoolkit/osg,openscenegraph/osg,marchelbling/osg,jtorresfabra/osg,tomasthoresen/osg,scrawl/osg,openscenegraph/osg,tomasthoresen/osg,openscenegraph/osg,scrawl/osg