Properly save if the player is playing before performing the seek
Properly save if the player is playing before performing the seek

In case the user seeks while the player is still seeking (e.g. seeks in quick succession) we only save the playing state before the very first seek as the player is paused upon seeking.

bitmovin/bitmovin-player-ui,bitmovin/bitmovin-player-ui,bitmovin/bitmovin-player-ui,bitmovin/bitmovin-player-ui