fixed flood fill computation it turns out that you do need 4 forloops for each direction but the point is that it works.  Since the maze is only 16x16 it can't be too slow to actually compute but this would not be good for large mazes
fixed flood fill computation
it turns out that you do need 4 forloops for each direction but the point is that it works.  Since the maze is only 16x16 it can't be too slow to actually compute but this would not be good for large mazes

BucknellMARC/MicroMouse-Sim,BucknellMARC/MicroMouse-Sim