Fixed a bug that would cause bounding boxes to be calculated wrong in certain edge cases
Fixed a bug that would cause bounding boxes to be calculated wrong in certain edge cases

- I don't know exactly what causes this to happen since it was only apparent in the COMPASS editor,
but I don't see any harm in setting this flag instead of updating the bounding box right away. It
will be updated automatically during the next getWorldSpaceBoundingBox call anyway.

xml3d/xml3d.js,ariyapour/xml3d.js,Fiware/webui.Xml3d.js,CCLDESTY/xml3d.js,CCLDESTY/xml3d.js,xml3d/xml3d.js,Fiware/webui.Xml3d.js,ariyapour/xml3d.js