Archers should forget about out of range offenders since they won't walk to them like melee does. This was causing the AI to let ranged units starve after their first combat since it thought they were busy with a fight all the time.
Archers should forget about out of range offenders since they won't walk to them like melee does. This was causing the AI to let ranged units starve after their first combat since it thought they were busy with a fight all the time.

git-svn-id: cdbd3c3453b226d8644b39c93ea790e37ea3ca1b@6113 a386ff7f-d321-c144-bb17-e251d28fee14

Kromster80/kam_remake,Kromster80/kam_remake,thibmo/kam_remake,wimulkeman/kam_remake,reyandme/kam_remake,wimulkeman/kam_remake,Kromster80/kam_remake,Kromster80/kam_remake,thibmo/kam_remake,thibmo/kam_remake,wimulkeman/kam_remake,Alexandr57/kam_remake,reyandme/kam_remake,reyandme/kam_remake,Alexandr57/kam_remake,Alexandr57/kam_remake,wimulkeman/kam_remake,Alexandr57/kam_remake,wimulkeman/kam_remake,Alexandr57/kam_remake,reyandme/kam_remake,thibmo/kam_remake,reyandme/kam_remake,thibmo/kam_remake,Alexandr57/kam_remake,Kromster80/kam_remake