Reconfigure callstack capture on GL when context is created
Reconfigure callstack capture on GL when context is created

* The WrappedOpenGL constructor may run too early, before capture options are
  properly processed. So we re-process them when and if the API is properly
  initialised.

TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,googlestadia/renderdoc,googlestadia/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,baldurk/renderdoc