Added a dummy EnvMap for lighting purposes. Changed min/mag filters on textures to LinearFilter (less pixelation more blurring when zoomed). Applied a negative scale on x & z axis to correct a issue with specular lighting. Probably a hack fix. Cleaned up material properties and implemented basic support for specular and emissive lighting.
Added a dummy EnvMap for lighting purposes.
Changed min/mag filters on textures to LinearFilter (less pixelation more blurring when zoomed).
Applied a negative scale on x & z axis to correct a issue with specular lighting. Probably a hack fix.
Cleaned up material properties and implemented basic support for specular and emissive lighting.

DestinyDevs/BungieNetPlatform,DestinyDevs/BungieNetPlatform,DestinyDevs/BungieNetPlatform