applied another strategy: jump randomly if no bldg in sight for more than 5 turns (rsdnts were seen stuck on some smell for ever). temporarily disabled the strategy of giving up on a flr if no smell for several turns - needs fixing.
applied another strategy: jump randomly if no bldg in sight for more than 5 turns (rsdnts were seen stuck on some smell for ever).
temporarily disabled the strategy of giving up on a flr if no smell for several turns - needs fixing.

dibaunaumh/fcs-skateboard,dibaunaumh/fcs-skateboard,dibaunaumh/fcs-skateboard,dibaunaumh/fcs-skateboard