Declare GL 2.0 to match current internal settings
Declare GL 2.0 to match current internal settings

GSH_OpenGLAndroid.cpp calls for the RENDERABLE_TYPE EGL_OPENGL_ES2_BIT
which only requires a 2.0 flag.

Switching to 3.0 would call EGL_OPENGL_ES3_BIT_KHR

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