If there's no colony or last_simulation, try to figure out based on whether there's any fleets
If there's no colony or last_simulation, try to figure out based on whether there's any fleets

jife94/wwmmo,NoMasp/wwmmo,codeka/wwmmo,lafiter/wwmmo,lafiter/wwmmo,jife94/wwmmo,jife94/wwmmo,NoMasp/wwmmo,lafiter/wwmmo,codeka/wwmmo,NoMasp/wwmmo,NoMasp/wwmmo,codeka/wwmmo,NoMasp/wwmmo,codeka/wwmmo,lafiter/wwmmo,codeka/wwmmo,jife94/wwmmo,jife94/wwmmo,lafiter/wwmmo,codeka/wwmmo