RNG Updating
RNG Updating

-Added in a "random" function for easier random numbers/RNG cycling
-Started adding in comments, including the "random protocols" section
-Added in a "getStandardBattleMessage" function to reduce the sheer amount of code needed for standard battle messages
-Placed a limit on name length
-Added an upper limit to the seed (so that it doesn't exceed floating point accuracy) and a reset once it does
-incrementSeed now increments the seed by itself (instead of returning a number to increment it with)
-Added a lower limit to the seed (so that it never modulates by something more than it)
shadow-row-games/Parodikos