"Fix" the second turn of called multi-turn moves
"Fix" the second turn of called multi-turn moves

TODO: Not this. Calling moves that select multi-turn moves currently use the target of the calling move on the second turn, which is probably the user and would otherwise fail if not for being re-targeted again. Maybe store a locking move's randomly selected target in a Pokemon or move volatile instead.
AustinXII/Pokemon-Showdown,panpawn/Pokemon-Showdown,panpawn/Gold-Server,jumbowhales/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,svivian/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,Enigami/Pokemon-Showdown,panpawn/Pokemon-Showdown,xfix/Pokemon-Showdown,xfix/Pokemon-Showdown,AustinXII/Pokemon-Showdown,urkerab/Pokemon-Showdown,urkerab/Pokemon-Showdown,xfix/Pokemon-Showdown,jumbowhales/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,xfix/Pokemon-Showdown,AustinXII/Pokemon-Showdown,svivian/Pokemon-Showdown,Zarel/Pokemon-Showdown,panpawn/Gold-Server,Enigami/Pokemon-Showdown,Enigami/Pokemon-Showdown,sirDonovan/Pokemon-Showdown,svivian/Pokemon-Showdown,Zarel/Pokemon-Showdown,urkerab/Pokemon-Showdown,panpawn/Gold-Server,svivian/Pokemon-Showdown,xfix/Pokemon-Showdown,svivian/Pokemon-Showdown,Enigami/Pokemon-Showdown,QuiteQuiet/Pokemon-Showdown,Zarel/Pokemon-Showdown