get rid of code that make sure normals face teh camera but cause discontinuities and instead add code to normalize the normals. Also do not mysteriously bend normals towards the camera: that was making objects too bright and shiny
get rid of code that make sure normals face teh camera but cause discontinuities and instead add code to normalize the normals. Also do not mysteriously bend normals towards the camera: that was making objects too bright and shiny

martinruenz/GLGE,martinruenz/GLGE,supereggbert/GLGE,supereggbert/GLGE,supereggbert/GLGE,supereggbert/GLGE