Got around to figuring out how to suppress the sscanf warning, if we reach that point of the code we know the float is there since it matched our regex, so it's ok
Got around to figuring out how to suppress the sscanf warning, if we reach that point of the code we know the float is there since it matched our regex, so it's ok

Twinklebear/OpenGL-Wrapper,Twinklebear/OpenGL-Wrapper