Fixed world origin rebasing by switching to the PrimitiveSceneProxy internal uniform buffer instead of the RMCs own.
Fixed world origin rebasing by switching to the PrimitiveSceneProxy internal uniform buffer instead of the RMCs own.

Koderz/RuntimeMeshComponent,Koderz/UE4RuntimeMeshComponent,Koderz/RuntimeMeshComponent,Koderz/UE4RuntimeMeshComponent,Koderz/UE4RuntimeMeshComponent