Change the type of hipTextureObject_t to pointer to a struct. (#1199)
Change the type of hipTextureObject_t to pointer to a struct. (#1199)

This is necessary to allow Runtime to perform required texture buffer handling.
ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP,ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP