- Modified CClient::addReSync to call addChar before addPlayerView so that the player's character is sent before the other objects on the screen, to avoid a crash on older clients when logging into a high-density area (likely caused by the client trying to auto-open the backpack that isn't there yet)
- Modified CClient::addReSync to call addChar before addPlayerView so that the player's character is sent before the other objects on the screen, to avoid a crash on older clients when logging into a high-density area (likely caused by the client trying to auto-open the backpack that isn't there yet)

Sphereserver/Source2,azmanomer/Source,Sphereserver/Source,Sphereserver/Source2,drk84/Source,azmanomer/Source,Sphereserver/Source,drk84/Source