When using the builtin IPC implementation, chose a pool allocation base address that won't collide with those used by other worlds, i.e. the pool base of world N starts 128M after the pool baseof world N-1. As a consequence of this the maximum amount of shared memory allocatable by a world is limited to 128M.
When using the builtin IPC implementation, chose a pool allocation base address that won't collide
with those used by other worlds, i.e. the pool base of world N starts 128M after the pool baseof world N-1.
As a consequence of this the maximum amount of shared memory allocatable by a world is limited to 128M.

kevleyski/DirectFB-1,dfbdok/DirectFB1,sklnet/DirectFB,sklnet/DirectFB,DirectFB/directfb,dfbdok/DirectFB1,kevleyski/DirectFB-1,kevleyski/DirectFB-1,kevleyski/DirectFB-1,mtsekm/test,lancebaiyouview/DirectFB,kaostao/directfb,deniskropp/DirectFB,lancebaiyouview/DirectFB,Distrotech/DirectFB,dfbdok/DirectFB1,sklnet/DirectFB,mtsekm/test,kevleyski/directfb,jcdubois/DirectFB,sklnet/DirectFB,djbclark/directfb-core-DirectFB,kevleyski/directfb,Distrotech/DirectFB,kevleyski/directfb,DirectFB/directfb,lancebaiyouview/DirectFB,djbclark/directfb-core-DirectFB,deniskropp/DirectFB,Distrotech/DirectFB,mtsekm/test,DirectFB/directfb,djbclark/directfb-core-DirectFB,kaostao/directfb,deniskropp/DirectFB,jcdubois/DirectFB,djbclark/directfb-core-DirectFB,deniskropp/DirectFB,kaostao/directfb,kevleyski/directfb,jcdubois/DirectFB,lancebaiyouview/DirectFB