The bodies were hanging a little above the spring's end instead of at the spring's end because I was using viewToModelY instead of viewToModelDeltaY when converting the body's height.
The bodies were hanging a little above the spring's end instead of at the spring's end because I was using viewToModelY instead of viewToModelDeltaY when converting the body's height.

Connexions/simulations,Connexions/simulations