Add hack to avoid breaking VkMarkerRegion with multiple vulkan instances
Add hack to avoid breaking VkMarkerRegion with multiple vulkan instances

* This can happen when converting to structured data. We let the first
  WrappedVulkan 'claim' the static pointer, and ignore others. It's not
  perfect but avoids the need to refactor and pass in handle everywhere.

Zorro666/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc