D3D12: Fixed texture barrier state after destruction.
D3D12: Fixed texture barrier state after destruction.

mendsley/bgfx,mendsley/bgfx,fluffyfreak/bgfx,jpcy/bgfx,septag/bgfx,attilaz/bgfx,jdryg/bgfx,jpcy/bgfx,attilaz/bgfx,emoon/bgfx,jdryg/bgfx,fluffyfreak/bgfx,jdryg/bgfx,bkaradzic/bgfx,LWJGL-CI/bgfx,jpcy/bgfx,septag/bgfx,bkaradzic/bgfx,mendsley/bgfx,MikePopoloski/bgfx,emoon/bgfx,jpcy/bgfx,bkaradzic/bgfx,MikePopoloski/bgfx,LWJGL-CI/bgfx,MikePopoloski/bgfx,emoon/bgfx,bkaradzic/bgfx,septag/bgfx,LWJGL-CI/bgfx,fluffyfreak/bgfx,jdryg/bgfx,fluffyfreak/bgfx,LWJGL-CI/bgfx,attilaz/bgfx