SynStatePriority example: Add more features to utilize everything from the c++ side: Accept entities per component to the client with prioritizing placeables first. New mode for releasing all entities to the client with only placeable then release rest one component at a time. Made play nice with avatar application in all modes.
SynStatePriority example: Add more features to utilize everything from the c++ side: Accept entities per component to the client with prioritizing placeables first. New mode for releasing all entities to the client with only placeable then release rest one component at a time. Made play nice with avatar application in all modes.

pharos3d/tundra,jesterKing/naali,BogusCurry/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,realXtend/tundra,realXtend/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,realXtend/tundra,jesterKing/naali,pharos3d/tundra,realXtend/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,jesterKing/naali,AlphaStaxLLC/tundra,pharos3d/tundra,BogusCurry/tundra,pharos3d/tundra,jesterKing/naali,BogusCurry/tundra,jesterKing/naali,BogusCurry/tundra,pharos3d/tundra,BogusCurry/tundra,realXtend/tundra,realXtend/tundra