moved the assertion for shader compile to after it spits out the error messages and shader source, so I can actually see what's wrong in the console when it explodes
moved the assertion for shader compile to after it spits out the error messages and shader source, so I can actually see what's wrong in the console when it explodes

mflagel/asdf_multiplat,mflagel/asdf_multiplat,mflagel/asdf_multiplat