[RAGreedy] Empty live-ranges always succeed in last chance recoloring.
[RAGreedy] Empty live-ranges always succeed in last chance recoloring.

Relax the constraint for empty live-ranges while doing last chance
recoloring. Indeed, those live-ranges do not need an actual color to be
fond for the recoloring to work.
Empty live-range may happen as a result of splitting/spilling.

Unfortunately no test case for in-tree targets.

git-svn-id: 0ff597fd157e6f4fc38580e8d64ab130330d2411@284152 91177308-0d34-0410-b5e6-96231b3b80d8

GPUOpen-Drivers/llvm,llvm-mirror/llvm,apple/swift-llvm,GPUOpen-Drivers/llvm,apple/swift-llvm,GPUOpen-Drivers/llvm,GPUOpen-Drivers/llvm,apple/swift-llvm,GPUOpen-Drivers/llvm,apple/swift-llvm,llvm-mirror/llvm,llvm-mirror/llvm,llvm-mirror/llvm,apple/swift-llvm,apple/swift-llvm,apple/swift-llvm,llvm-mirror/llvm,GPUOpen-Drivers/llvm,llvm-mirror/llvm,GPUOpen-Drivers/llvm,llvm-mirror/llvm,llvm-mirror/llvm,GPUOpen-Drivers/llvm,llvm-mirror/llvm,apple/swift-llvm