Added the 'Dao.Lens.by' function, which is just 'Dao.Lens.on' with the input parameters flipped. I thought of a few cases where it could be useful, in particular the 'Control.Monad.State.modify' function.
Added the 'Dao.Lens.by' function, which is just 'Dao.Lens.on' with the
input parameters flipped. I thought of a few cases where it could be
useful, in particular the 'Control.Monad.State.modify' function.

printedheart/Dao