dispose of gaze target when controller is disposed, separate stick rotation logic to each controller to avoid multiple accidental rotations
dispose of gaze target when controller is disposed, separate stick rotation logic to each controller to avoid multiple accidental rotations

Kesshi/Babylon.js,jbousquie/Babylon.js,jbousquie/Babylon.js,NicolasBuecher/Babylon.js,Kesshi/Babylon.js,BabylonJS/Babylon.js,NicolasBuecher/Babylon.js,BabylonJS/Babylon.js,RaananW/Babylon.js,jbousquie/Babylon.js,BabylonJS/Babylon.js,sebavan/Babylon.js,RaananW/Babylon.js,sebavan/Babylon.js,RaananW/Babylon.js,sebavan/Babylon.js,Kesshi/Babylon.js,NicolasBuecher/Babylon.js