Hide resources destroyed during state reconstruction.
Hide resources destroyed during state reconstruction.

Resources created and then destroyed during state reconstruction should
be hidden from the user, as they are temporary objects needed for
correct state reconstructions, but are not actual resources used by the
application and are just a side-effect of MEC.

For example, when creating programs in the GLES state reconstruction,
temporary shader objects are created to correctly re-build the program
as it was at link time. These temporary shaders are then destroyed and
should not be shown to the user.

google/gapid,google/gapid,pmuetschard/gapid,Qining/gapid,pmuetschard/gapid,google/gapid,Qining/gapid,google/gapid,google/agi,Qining/gapid,Qining/gapid,google/gapid,pmuetschard/gapid,pmuetschard/gapid,google/gapid,google/agi,google/agi,google/agi,Qining/gapid,pmuetschard/gapid,google/gapid,pmuetschard/gapid,google/agi,Qining/gapid,Qining/gapid,google/agi,google/gapid,google/agi,pmuetschard/gapid,pmuetschard/gapid,Qining/gapid,google/agi