Account correctly for UAV mip slice when fetching 2D texture data
Account correctly for UAV mip slice when fetching 2D texture data

etnlGD/renderdoc,Zorro666/renderdoc,cgmb/renderdoc,cgmb/renderdoc,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,michaelrgb/renderdoc,etnlGD/renderdoc,TurtleRockStudios/renderdoc_public,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,cgmb/renderdoc,etnlGD/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,michaelrgb/renderdoc,googlestadia/renderdoc,etnlGD/renderdoc,michaelrgb/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,baldurk/renderdoc,cgmb/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,cgmb/renderdoc,Zorro666/renderdoc,googlestadia/renderdoc,etnlGD/renderdoc,Zorro666/renderdoc,michaelrgb/renderdoc,baldurk/renderdoc,etnlGD/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,michaelrgb/renderdoc,baldurk/renderdoc,baldurk/renderdoc,TurtleRockStudios/renderdoc_public