fix(tilemap): issue where dark overlay was offset when the map loads
fix(tilemap): issue where dark overlay was offset when the map loads

- the world component would set the inital camer to -0.5, -0.5.. I don't remember why, but I suspect it has to do with object center origins :shrug:

justindujardin/angular-rpg,justindujardin/angular-rpg,justindujardin/angular-rpg,justindujardin/angular-rpg