Fix up glyph stroker to avoid buggy rendering. This adds pre-processing to the stroker which removes certain contours that'd lead to areas wrongly getting not filled. The approach is very simple, but works well enough for most cases.
Fix up glyph stroker to avoid buggy rendering.
This adds pre-processing to the stroker which removes certain contours
that'd lead to areas wrongly getting not filled. The approach is very
simple, but works well enough for most cases.

tgoyne/libass,astiob/libass,torque/libass,MrSmile/libass,grigorig/libass,vault/libass,sanyaade-g2g-repos/libass,asimonov-im/libass,mwgoldsmith/libass,xbmc/libass,grigorig/libass,rhlee/libass,sanyaade-g2g-repos/libass,torque/libass,blinkseb/libass,mwgoldsmith/libass,Distrotech/libass,Akemi/libass,blinkseb/libass,libass/libass,pigoz/libass-ct,Distrotech/libass,torque/libass,ShiftMediaProject/libass,richardpl/libass,sanyaade-g2g-repos/libass,richardpl/libass,blinkseb/libass,Akemi/libass,tgoyne/libass,stps/libass,pigoz/libass-ct,ShiftMediaProject/libass,pigoz/libass-ct,Distrotech/libass,rhlee/libass,mwgoldsmith/libass,asimonov-im/libass,Akemi/libass,stps/libass,tgoyne/libass,xbmc/libass,vault/libass,libass/libass,rhlee/libass,stps/libass,astiob/libass,richardpl/libass,MrSmile/libass