- Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers.  This is slightly better than having to use "-1" to mean all.
- Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers.  This is slightly better than having to use "-1" to mean all.

greenfire27/Torque2D,chaigler/Torque2D,RichardRanft/Torque2D,greenfire27/Torque2D,JeffProgrammer/Torque2D-empty,RichardRanft/Torque2D,greenfire27/Torque2D,dottools/Torque2D,greenfire27/Torque2D,dottools/Torque2D,chaigler/Torque2D,greenfire27/Torque2D,dottools/Torque2D,GarageGames/Torque2D,RichardRanft/Torque2D,JeffProgrammer/Torque2D-empty,dottools/Torque2D,RichardRanft/Torque2D,GarageGames/Torque2D,GarageGames/Torque2D,JeffProgrammer/Torque2D-empty,JeffProgrammer/Torque2D-empty,GarageGames/Torque2D,GarageGames/Torque2D,greenfire27/Torque2D,chaigler/Torque2D,GarageGames/Torque2D,dottools/Torque2D,RichardRanft/Torque2D,greenfire27/Torque2D,chaigler/Torque2D,dottools/Torque2D,GarageGames/Torque2D,GarageGames/Torque2D,GarageGames/Torque2D,RichardRanft/Torque2D,RichardRanft/Torque2D,RichardRanft/Torque2D,RichardRanft/Torque2D,dottools/Torque2D,greenfire27/Torque2D,chaigler/Torque2D,chaigler/Torque2D,JeffProgrammer/Torque2D-empty,dottools/Torque2D,chaigler/Torque2D,JeffProgrammer/Torque2D-empty,chaigler/Torque2D,dottools/Torque2D,JeffProgrammer/Torque2D-empty,dottools/Torque2D