Old code the stuff in execute_Texture that used to check for residency of textures which causes the very slow always reload code to be built into the display list.  The behaviour on NVIDIA cards with texture compression is vastly improved.
Old code the stuff in execute_Texture that used to check for residency of
textures which causes the very slow always reload code to be built into the
display list.  The behaviour on NVIDIA cards with texture compression is
vastly improved.


git-svn-id: 4705079bc6b8aadf675e3696f5c015a6aa4916e3@2625 3c1deb5b-d424-0410-962d-aba41a686d42

OpenCMISS/zinc,hsorby/zinc,OpenCMISS/zinc,OpenCMISS/zinc,OpenCMISS/zinc,hsorby/zinc,hsorby/zinc,hsorby/zinc