Forgot to mention
Forgot to mention

- Changed TICKS_PER_SECONDS to 144 and all related paramters (was
incorrectly set to 60, should have been 120)
- The game still updates 60 times per second, 2 ticks per second on
normal speed, = 120 ticks. This means the ingame time will advance a bit
slower than vanilla, but noone will notice really as we hardly ever use
real time, rather slowest or fastest

FranciscoDA/OpenApoc,steveschnepp/OpenApoc,pmprog/OpenApoc,FranciscoDA/OpenApoc,FranciscoDA/OpenApoc,steveschnepp/OpenApoc,pmprog/OpenApoc,Istrebitel/OpenApoc,Istrebitel/OpenApoc