cogl-shader-boilerplate: Don't put the color attrib in location 0
cogl-shader-boilerplate: Don't put the color attrib in location 0

Due to Mesa bug 28585 calling glVertexAttrib with attrib location 0
doesn't appear to work. This patch just reorders the vertex and color
attributes in the shader in the hope that Mesa will assign the color
attribute to a different location.

Distrotech/clutter,collects/clutter,djdeath/clutter,heysion/clutter-clone,GNOME/clutter,spatulasnout/clutter,spatulasnout/clutter,kerrickstaley/clutter-vala,djdeath/clutter,heysion/clutter-clone,djdeath/clutter-android,djdeath/clutter-multithreaded,jigpu/clutter,jigpu/clutter,djdeath/clutter,djdeath/clutter,GNOME/clutter,jigpu/clutter,nobled/clutter,djdeath/clutter-multithreaded,Distrotech/clutter,spatulasnout/clutter,Distrotech/clutter,dlespiau/clutter,heysion/clutter-clone,collects/clutter,spatulasnout/clutter,dlespiau/clutter,jigpu/clutter,kerrickstaley/clutter-vala,nobled/clutter,jigpu/clutter,heysion/clutter-clone,djdeath/clutter,nobled/clutter,kerrickstaley/clutter-vala,spatulasnout/clutter,GNOME/clutter,GNOME/clutter,Distrotech/clutter,djdeath/clutter-multithreaded,GNOME/clutter,ebassi/clutter,djdeath/clutter-android,djdeath/clutter,heysion/clutter-clone,collects/clutter,ebassi/clutter,kerrickstaley/clutter-vala,djdeath/clutter-android,djdeath/clutter-multithreaded,ebassi/clutter,ebassi/clutter,Distrotech/clutter,collects/clutter,ebassi/clutter,dlespiau/clutter,jigpu/clutter,Distrotech/clutter,collects/clutter,djdeath/clutter-android,djdeath/clutter-android