Fixing bug with the way the frame-buffer was being selected. There is one frame buffer constructed per eye, and their identifiers are pushed into a vector. This looks up the framebuffer from the vector rather than setting it to an integer that has to do with the number of displays per eye.
Fixing bug with the way the frame-buffer was being selected.
There is one frame buffer constructed per eye, and their identifiers are pushed into a vector.
This looks up the framebuffer from the vector rather than setting it to an integer that has to do with the number of displays per eye.

sensics/OSVR-RenderManager,sensics/OSVR-RenderManager,sensics/OSVR-RenderManager