Changed terrain textures so they are more similar and transition from darkest at low altitudes to lightest at high altitudes. Also removed cliff texture.  The texture of the ground has no meaning in the simulation, so it was potentially confusing to have obvious patches with different texture.
Changed terrain textures so they are more similar and transition from
darkest at low altitudes to lightest at high altitudes. Also removed cliff
texture.  The texture of the ground has no meaning in the simulation, so
it was potentially confusing to have obvious patches with different texture.

aduffy70/VPCsim-Unity