Save a float and a bunch of math per vertex with a raw cast.
Save a float and a bunch of math per vertex with a raw cast.

It's probably possible to give the same treatment to QuadShader, but it
wouldn't save any memory there, and likely make it even more
complicated.

longtaoge/playn,ruslansennov/playn2,longtaoge/playn,thecocce/playn-1,playn/playn,tinkerstudent/playn,playn/playn,playn/playn,rachelharvey/playn,rachelharvey/playn,thecocce/playn-1,ruslansennov/playn2,tinkerstudent/playn