Added PlaceNear() method to Monster - places the monster as close to a given Coords as possible, returning true if it managed to place the monster or false if it failed (hopefully this would only ever occur if the entire dungeon was totally full) Also refactored the generic Place() method to delegate
Added PlaceNear() method to Monster - places the monster as close to a given Coords as possible, returning true if it managed to place the monster or false if it failed (hopefully this would only ever occur if the entire dungeon was totally full)
Also refactored the generic Place() method to delegate

Omnikron13/TheQuest