GestureManager.cs wrapped OnTap in editor input to only tap if our focus has changed.
GestureManager.cs wrapped OnTap in editor input to only tap if our focus has changed.

dbastienMS/HoloToolkit-Unity,davesmits/HoloToolkit-Unity,vbandi/HoloToolkit-Unity,HattMarris1/HoloToolkit-Unity,darax/HoloToolkit-Unity,willcong/HoloToolkit-Unity,CameronVetter/HoloToolkit-Unity,HoloFan/HoloToolkit-Unity,NeerajW/HoloToolkit-Unity,paseb/HoloToolkit-Unity,ForrestTrepte/HoloToolkit-Unity,out-of-pixel/HoloToolkit-Unity,chadbramwell/HoloToolkit-Unity,paseb/MixedRealityToolkit-Unity