Completely stopped the KDTree from flattening itself every few iterations. While this (in theory) could make the tree more optimal it is too slow an operation to do at runtime and can cause very big hickups when you have lots of moving objects.
Completely stopped the KDTree from flattening itself every few iterations.
While this (in theory) could make the tree more optimal it is too slow
an operation to do at runtime and can cause very big hickups when
you have lots of moving objects.



git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@36943 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS