Stop blowing up when an attempt is made to play a sound that didn't load properly.
Stop blowing up when an attempt is made to play a sound that didn't load properly.

If we do still want to blow up in that way, we should make it possible for the runtime to determine
(other than an error log) when a sound load fails.

thecocce/playn-1,thecocce/playn-1,ruslansennov/playn2,playn/playn,playn/playn,rachelharvey/playn,ruslansennov/playn2,longtaoge/playn,tinkerstudent/playn,playn/playn,tinkerstudent/playn,rachelharvey/playn,longtaoge/playn