Fix for issue with tiledImages loading tiles at every level instead of just the best level: using && instead of || means the tiledImage's longest side is used for comparison instead of the shortest side.
Fix for issue with tiledImages loading tiles at every level instead of just the best level: using && instead of || means the tiledImage's longest side is used for comparison instead of the shortest side.

TMUND/openseadragon,msalsbery/openseadragon,seanich/openseadragon,msalsbery/openseadragon,seanich/openseadragon,openseadragon/openseadragon,goofwear/openseadragon,jmnetus/openseadragon,avandecreme/openseadragon,daverome/openseadragon,mcanthony/openseadragon,shaunstanislaus/openseadragon,rdlester/openseadragon,daverome/openseadragon,avandecreme/openseadragon,openseadragon/openseadragon,rdlester/openseadragon,jmnetus/openseadragon,shaunstanislaus/openseadragon,mcanthony/openseadragon,LarissaSmith/openseadragon,LarissaSmith/openseadragon,TMUND/openseadragon,goofwear/openseadragon