 - Fritz Elfert changed sprcal3d loader so that it defers scaling until loading of all model data    is completed. Before, scaling randomly either crashed in cal3d or had no effect at all,    depending on the position of the <scale> attribute in the xml file. Standard models that    come with cal3d should work with this fix now (at least skeleton does), providing a    scale of ~ 0.02.
 - Fritz Elfert changed sprcal3d loader so that it defers scaling until loading of all model data
   is completed. Before, scaling randomly either crashed in cal3d or had no effect at all,
   depending on the position of the <scale> attribute in the xml file. Standard models that
   come with cal3d should work with this fix now (at least skeleton does), providing a
   scale of ~ 0.02.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@16789 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS