-added method isFaceInFrustum that checks if a face is visible -the cube geometry is now splitted in 6 geoms with each geom having the tag 'name' equal to 'front', 'back', 'left', 'right', 'top' or 'bottom' in order to quickly lookup the individual geoms through the scenegraph API, e.g. nodePath.find("**/Cube/=name=top") -added matrices that transform world points to the local coordinate system of the individual faces, plus their inverses -rendering of debug geometries for hotspots
-added method isFaceInFrustum that checks if a face is visible
-the cube geometry is now splitted in 6 geoms with each geom having the tag 'name' equal to 'front', 'back', 'left', 'right', 'top' or 'bottom' in order to quickly lookup the individual geoms through the scenegraph API, e.g. nodePath.find("**/Cube/=name=top")
-added matrices that transform world points to the local coordinate system of the individual faces, plus their inverses
-rendering of debug geometries for hotspots

vardis/pano