material definition allows for materials to be defined outside of visuals, at the model level.  If parseMaterial fails, parser should pass through and continue parsing.  todo: figure out if the parsed material name exists in Model->materials_
material definition allows for materials to be defined outside of visuals, at the model level.  If parseMaterial fails, parser should pass through and continue parsing.  todo: figure out if the parsed material name exists in Model->materials_

robotology-dependencies/urdfdom,keulYSMB/urdfdom,shadow-robot/urdfdom,keulYSMB/urdfdom,keulYSMB/urdfdom,keulYSMB/urdfdom,shadow-robot/urdfdom,robotology-dependencies/urdfdom,robotology-dependencies/urdfdom,shadow-robot/urdfdom,shadow-robot/urdfdom,robotology-dependencies/urdfdom