Now hold whether a Y-layer has an empty block. Block order in array switched to each Y layer being generated before the next (all Y values are as far appart as possible). Can now optimize to not generate meshes if there is no chance of visibility
Now hold whether a Y-layer has an empty block. Block order in array switched to each Y layer being generated before the next (all Y values are as far appart as possible). Can now optimize to not generate meshes if there is no chance of visibility

MitchellHodzen/OpenGLTesting,MitchellHodzen/OpenGLTesting,MitchellHodzen/OpenGLTesting