Webgl points / skip hit detection render when out of sync
Webgl points / skip hit detection render when out of sync

This happens when the indices buffer has been generated by the
worker but not the hit detection vertices buffer.

stweil/openlayers,oterral/ol3,geekdenz/openlayers,ahocevar/ol3,geekdenz/openlayers,openlayers/openlayers,stweil/ol3,ahocevar/openlayers,ahocevar/ol3,geekdenz/ol3,ahocevar/openlayers,bjornharrtell/ol3,bjornharrtell/ol3,oterral/ol3,stweil/ol3,ahocevar/openlayers,oterral/ol3,stweil/openlayers,geekdenz/ol3,ahocevar/ol3,openlayers/openlayers,geekdenz/ol3,adube/ol3,bjornharrtell/ol3,openlayers/openlayers,ahocevar/ol3,geekdenz/ol3,stweil/ol3,geekdenz/openlayers,adube/ol3,adube/ol3,stweil/openlayers,stweil/ol3