Check pointer validity in SpriteBatch
Check pointer validity in SpriteBatch

It's safe to delete a nullptr so a check for that is not required

Eracage/Parosteal,Eracage/Parosteal,Eracage/ChristmasCarol,Team-Innis/UtH-Engine,Eracage/ChristmasCarol,Eracage/Parosteal,Eracage/ChristmasCarol,Team-Innis/UtH-Engine,Eracage/Parosteal,Team-Innis/UtH-Engine,Team-Innis/UtH-Engine,Eracage/ChristmasCarol