Added timer code. Will trigger RunCheck() every minute to see if a game update (or tick) needs to occur. Timer will stop when UpdateSystem() (tick execution) occurs and only start again once function is complete.
Added timer code. Will trigger RunCheck() every minute to see if a game update (or tick) needs to occur. Timer will stop when UpdateSystem() (tick execution) occurs and only start again once function is complete.

Articula/Omega-Gate