From Marius Heise, "osgShadow was using single precision variables for light positioning and orientation. This was causing precision problems (shadow jumping) with big databases (eg. geocentric created vpb). This patch fixes this by using double precision variables for light positioning and orientation. It works for all algorithms dreived form osgShadow::StandardShadowMap. "
From Marius Heise, "osgShadow was using single precision variables for light positioning and orientation. This was causing precision problems (shadow jumping) with big databases (eg. geocentric created vpb). This patch fixes this by using double precision variables for light positioning and orientation. It works for all algorithms dreived form osgShadow::StandardShadowMap.
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openscenegraph/osg,scrawl/osg,marchelbling/osg,tomasthoresen/osg,scrawl/osg,marchelbling/osg,tomasthoresen/osg,scrawl/osg,openscenegraph/osg,artoolkit/osg,artoolkit/osg,marchelbling/osg,openscenegraph/osg,artoolkit/osg,jtorresfabra/osg,tomasthoresen/osg,openscenegraph/osg,tomasthoresen/osg,jtorresfabra/osg,jtorresfabra/osg,scrawl/osg,artoolkit/osg,jtorresfabra/osg,marchelbling/osg