Build the engine with custom modules in Visual Studio
Build the engine with custom modules in Visual Studio

First, compile the engine normally with:
```
scons custom_modules="path/to/your/modules" vsproj=yes
```
Then run the Visual Studio project. You can now rebuild the engine if
you need to make changes to custom modules directly within IDE.

(cherry picked from commit 6eb4b89eef215ec5b513cadced24b8d835f84d30)

ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot,ex/godot