Quick fix for the input library so that it only buffers 3 events. I'm looking to rewrite this so that it only buffers 2 (alternating) and does so quickly (as opposed to using the CircularList<> type I wrote). I'll can also implement some native methods that grab them so that the sceCtrl calls are faster.
Quick fix for the input library so that it only buffers 3 events. I'm looking to rewrite this so that it only buffers 2 (alternating) and does so quickly (as opposed to using the CircularList<> type I wrote). I'll can also implement some native methods that grab them so that the sceCtrl calls are faster.

As for speed, I think that with some tweaking to generation (making LabelMarker a struct, creating a pool of them, and using the native hashtable) I can get it running even faster. But it's pretty damn good right now.

I think my next step will be to get sprites working. Note that swizzled textures for textures of certain sizes are still wrong (the two NeHe samples), but it works for PSPTris. Needs to be fixed!
benvanik/pspplayer,benvanik/pspplayer,benvanik/pspplayer,benvanik/pspplayer