From Michael Platings, "I was getting a 0 byte memory leak reported when loading 3ds files, so I've changed line 196 from:
From Michael Platings, "I was getting a 0 byte memory leak reported when loading 3ds files, so
I've changed line 196 from:

viewport->layout.viewL=(Lib3dsView*)calloc(sizeof(Lib3dsView),views);

to:

viewport->layout.viewL= views ?
(Lib3dsView*)calloc(sizeof(Lib3dsView),views) : 0;"


ghub/osg,stmh/osg,stmh/osg,XiaoCC/osg,artoolkit/osg,omega-hub/osg,ghub/osg,artoolkit/osg,artoolkit/osg,koshman86/osg,artoolkit/osg,koshman86/osg,omega-hub/osg,koshman86/osg,XiaoCC/osg,XiaoCC/osg,stmh/osg,stmh/osg,XiaoCC/osg,ntoand/osg,stmh/osg,omega-hub/osg,ntoand/osg,ghub/osg,ghub/osg,koshman86/osg,ntoand/osg,omega-hub/osg,ntoand/osg,XiaoCC/osg