IECoreRI/RendererImplementation now uses RxTransform() to directly query transformation matricies, rather than building them using RiTransformPoints()
IECoreRI/RendererImplementation now uses RxTransform() to directly query transformation matricies, rather than building them using RiTransformPoints()

danieldresser/cortex,hradec/cortex,goddardl/cortex,lento/cortex,appleseedhq/cortex,davidsminor/cortex,davidsminor/cortex,appleseedhq/cortex,lento/cortex,goddardl/cortex,danieldresser/cortex,hradec/cortex,danieldresser/cortex,davidsminor/cortex,davidsminor/cortex,lento/cortex,appleseedhq/cortex,danieldresser/cortex,hradec/cortex,goddardl/cortex