Qualify locations with their shader
Qualify locations with their shader

If the same variable is used in two different shaders, we need two different
locations.

OMG IT WORKS OMG

guoyiteng/braid,cucapra/braid,cucapra/braid,guoyiteng/braid,cucapra/braid,guoyiteng/braid,guoyiteng/braid,cucapra/braid,cucapra/braid,guoyiteng/braid,guoyiteng/braid,cucapra/braid