Reset underlying data structures after performing a move in the TriangleMesh constructor.
Reset underlying data structures after performing a move in the TriangleMesh constructor.

pieis2pi/Slic3r,lordofhyphens/Slic3r,lordofhyphens/Slic3r,lordofhyphens/Slic3r,pieis2pi/Slic3r,alexrj/Slic3r,curieos/Slic3r,pieis2pi/Slic3r,curieos/Slic3r,alexrj/Slic3r,alexrj/Slic3r,curieos/Slic3r,pieis2pi/Slic3r,pieis2pi/Slic3r,lordofhyphens/Slic3r,alexrj/Slic3r,pieis2pi/Slic3r,curieos/Slic3r,lordofhyphens/Slic3r,curieos/Slic3r,lordofhyphens/Slic3r,alexrj/Slic3r,alexrj/Slic3r,curieos/Slic3r