Use vertex descriptor when exporting to Collada
Use vertex descriptor when exporting to Collada

VertexComponentNames in PrimaryVertexData contains different names for
texture coordinates in almost every game (TextureCoordinates0, UV0,
MaxChannel_1, UVChannel_1, map_1, ...), so use the vertex layout for
determining available components instead.

Norbyte/lslib,Norbyte/lslib,Norbyte/lslib