Volume Rendering: microoptimization in shader if specularmaps are used
Volume Rendering: microoptimization in shader if specularmaps are used

paroj/ogre,paroj/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,RealityFactory/ogre,OGRECave/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre