Fixed a issue wherein Sh was recreating all GL storages for mip levels every time a texture was bound. TODO: Clean up the code/patch a bit. TODO: Fix mipmapped cube maps in the same way that we fixed 1D/2D/3D textures, etc.
Fixed a issue wherein Sh was recreating all GL storages for mip levels every time a texture was bound.
TODO: Clean up the code/patch a bit.
TODO: Fix mipmapped cube maps in the same way that we fixed 1D/2D/3D textures, etc.

git-svn-id: f6f47f0a6375c1440c859a5b92b3b3fbb75bb58e@3645 afdca40c-03d6-0310-8ede-e9f093b21075

libsh-archive/sh,libsh-archive/sh,libsh-archive/sh,libsh-archive/sh,libsh-archive/sh,libsh-archive/sh