Farms now correctly set themselves to weak or arable depending on tile resource type
Farms now correctly set themselves to weak or arable depending on tile resource type

SamReha/dictator1,SamReha/dictator1,kthtes/dictator1,SamReha/dictator1,kthtes/dictator1,kthtes/dictator1,SamReha/dictator1,kthtes/dictator1,kthtes/dictator1,SamReha/dictator1