Remove flushUpTo() call in CompositorChain::postTargetOperation; this happens after the begin/end of the scene and actually gets ignored anyway, D3D9 would bitch about this in debug mode
Remove flushUpTo() call in CompositorChain::postTargetOperation; this happens after the begin/end of the scene and actually gets ignored anyway, D3D9 would bitch about this in debug mode

paroj/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,paroj/ogre,RealityFactory/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre