LocalMessengerMonoBehaviour tries to solve the problem of sending messages throughout a gameobject by having the LocalMessenger at the root of the object, and then other commponents can access that LocalMessenger to send messages for this specific gameobject. This isn't a perfect solution for decoupling components yet, but it's a step in the right direction.
LocalMessengerMonoBehaviour tries to solve the problem of sending messages throughout a gameobject by having the LocalMessenger at the root of the object, and then other commponents can access that LocalMessenger to send messages for this specific gameobject.
This isn't a perfect solution for decoupling components yet, but it's a step in the right direction.

Mykaelos/MykaelosUnityLibrary