A patch by: Julian Moschuring ( archyinf ): crash when calling destroyAllCameras with active shadowcams void SceneManager::destroyAllCameras(void) is public and destroys internal shadow map textures which results in a crash. The appended patch fixes this by ignoreing shadow cameras when calling destroyAllCameras https://sourceforge.net/tracker/?func=detail&aid=2997191&group_id=2997&atid=302997
A patch by: Julian Moschuring ( archyinf ): crash when calling destroyAllCameras with active shadowcams
void SceneManager::destroyAllCameras(void) is public and destroys internal shadow map textures which results in a crash.
The appended patch fixes this by ignoreing shadow cameras when calling destroyAllCameras
https://sourceforge.net/tracker/?func=detail&aid=2997191&group_id=2997&atid=302997

nezticle/ogre,ruleless/ogre,bhlzlx/ogre,bhlzlx/ogre,bhlzlx/ogre,jhu-lcsr-forks/ogre,ruleless/ogre,ehsan/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,ruleless/ogre,bhlzlx/ogre,largerussiangames/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,vancepym/ogre,ehsan/ogre,ehsan/ogre,ruleless/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,nezticle/ogre,nezticle/ogre,ehsan/ogre,vancepym/ogre,bhlzlx/ogre,jhu-lcsr-forks/ogre,largerussiangames/ogre,bhlzlx/ogre,largerussiangames/ogre,largerussiangames/ogre,nezticle/ogre,vancepym/ogre,ehsan/ogre