Update RingOpenGL - Add Function (Define) : void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
Update RingOpenGL - Add Function (Define) : void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)

ring-lang/ring,ring-lang/ring,ring-lang/ring,ring-lang/ring,ring-lang/ring,ring-lang/ring,ring-lang/ring,ring-lang/ring