Symbian port: Fixed texture color. It seems that PF_X8B8G8R8 is the format needed on both win32 and Symbian. Until now there were only two platforms for the gles 1.x render system - win32 and iPhone. There was an #if in the code (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) - to select the PF_X8B8G8R8 only if the platform is windows. It seems that Symbian also need that format - meaning that iPhone and not win32 is the special case. The #if was changed to reflect this.
Symbian port: Fixed texture color. It seems that PF_X8B8G8R8 is the format needed on both win32 and Symbian. Until now there were only two platforms for the gles 1.x render system - win32 and iPhone. There was an #if in the code (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) - to select the PF_X8B8G8R8 only if the platform is windows. It seems that Symbian also need that format - meaning that iPhone and not win32 is the special case. The #if was changed to reflect this.

--HG--
branch : v1-7
extra : convert_revision : svn%3A8631bf8a-c64b-0410-883c-f3eb003322f7/branches/v1-7%401770

vancepym/ogre,bhlzlx/ogre,bhlzlx/ogre,largerussiangames/ogre,nezticle/ogre,ehsan/ogre,jhu-lcsr-forks/ogre,nezticle/ogre,bhlzlx/ogre,bhlzlx/ogre,nezticle/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,ruleless/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,ehsan/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,bhlzlx/ogre,ruleless/ogre,bhlzlx/ogre,vancepym/ogre,vancepym/ogre,jhu-lcsr-forks/ogre,ruleless/ogre,nezticle/ogre,largerussiangames/ogre,ehsan/ogre,largerussiangames/ogre,ehsan/ogre,largerussiangames/ogre,ehsan/ogre