Vertex positions are vec2s in the hud drawing so it should be like that in the glsl.
Vertex positions are vec2s in the hud drawing so it should be like that in the glsl.

RedCraneStudio/redcrane-engine,RedCraneStudio/redcrane-engine,RedCraneStudio/redcrane-engine,RedCraneStudio/redcrane-engine