WHOOPS, ACTUALLY fix #646. The earlier commit that erroneously said it solved it actually looked for move progression on whatever move happened to be considered, intead of each actual move. Fixes #646. (For real). Also fixes the issue (finally) in debuganimations where move all to got wedged if you did any other move, part of #396.
WHOOPS, ACTUALLY fix #646. The earlier commit that erroneously said it solved it actually looked for move progression on whatever move happened to be considered, intead of each actual move. Fixes #646. (For real). Also fixes the issue (finally) in debuganimations where move all to got wedged if you did any other move, part of #396.

jkomoros/boardgame,jkomoros/boardgame,jkomoros/boardgame