radeonsi: add new SDMA texture copy code
radeonsi: add new SDMA texture copy code

This implements:
- Linear-to-linear partial copies. (unaligned)
- Tiled-to-linear and linear-to-tiled partial copies.
  (unaligned except 1-2 Bpp)
- Tiled-to-tiled partial copies aligned to 8x8.

v2: Extend the SDMA L2T VM fault workaround to T2L.
    - Same algorithm, just applied to T2L.
      (and using a 0-based address and surface.bo_size instead of buf->size)

Reviewed-by: Alex Deucher <08dc22c6156113f2deff178e35e3ed9b24d6af9e@amd.com> (v1)
Reviewed-by: Nicolai Hähnle <0d0be6cf5ad662651be2dc5dfd44aa2b09d4c1cc@amd.com>

metora/MesaGLSLCompiler,metora/MesaGLSLCompiler,metora/MesaGLSLCompiler