No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner

sshaileshk/Polycode,ivansafrin/Polycode,thorsummoner/polycode,hksonngan/Polycode,GovanifY/Polycode,zeebok/Polycode,cartman300/Polycode,fodinabor/Polycode,carlosmarti/Polycode,Xetlin/Lua,GovanifY/Polycode,zeebok/Polycode,zeebok/Polycode,mcanthony/Polycode,Xetlin/Lua,mcanthony/Polycode,sshaileshk/Polycode,cartman300/Polycode,thorsummoner/polycode,fodinabor/Polycode,zeebok/Polycode,sshaileshk/Polycode,sshaileshk/Polycode,ivansafrin/Polycode,thorsummoner/polycode,hksonngan/Polycode,mcanthony/Polycode,hksonngan/Polycode,cartman300/Polycode,thorsummoner/polycode,mcanthony/Polycode,GovanifY/Polycode,ivansafrin/Polycode,GovanifY/Polycode,ivansafrin/Polycode,cartman300/Polycode,Xetlin/Lua,Xetlin/Lua,hksonngan/Polycode,carlosmarti/Polycode,fodinabor/Polycode,fodinabor/Polycode,carlosmarti/Polycode