fix issue #7 by removing the client object from the gameservers internal list so we dont try sending out on a closed connection, eliminating the log messages "write tcp 127.0.0.1:56220: broken pipe"
fix issue #7 by removing the client object from the gameservers internal list so we dont try sending out on a closed connection, eliminating the log messages "write tcp 127.0.0.1:56220: broken pipe"

mischief/goland