MovablePlane should return 0 for bounding radius and not infinity, since it is mathematical only and not visible. Could cause problems with shadow ranges.
MovablePlane should return 0 for bounding radius and not infinity, since it is mathematical only and not visible. Could cause problems with shadow ranges.

--HG--
branch : v1-7
extra : convert_revision : svn%3A8631bf8a-c64b-0410-883c-f3eb003322f7/branches/v1-7%401703

largerussiangames/ogre,ehsan/ogre,ruleless/ogre,bhlzlx/ogre,vancepym/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,vancepym/ogre,nezticle/ogre,largerussiangames/ogre,bhlzlx/ogre,bhlzlx/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,nezticle/ogre,jhu-lcsr-forks/ogre,ehsan/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,largerussiangames/ogre,bhlzlx/ogre,nezticle/ogre,ehsan/ogre,largerussiangames/ogre,bhlzlx/ogre,vancepym/ogre,vancepym/ogre,ehsan/ogre,ruleless/ogre,jhu-lcsr-forks/ogre,ruleless/ogre,nezticle/ogre,ehsan/ogre,vancepym/ogre,bhlzlx/ogre