honor tapSvgToRunAndReset for endGame/reset, use protagonistSpriteIndex properly
honor tapSvgToRunAndReset for endGame/reset, use protagonistSpriteIndex properly

pickettd/code-dot-org,pickettd/code-dot-org,rvarshney/code-dot-org,dillia23/code-dot-org,rvarshney/code-dot-org,dillia23/code-dot-org,pickettd/code-dot-org,pickettd/code-dot-org,rvarshney/code-dot-org,dillia23/code-dot-org,pickettd/code-dot-org,rvarshney/code-dot-org,rvarshney/code-dot-org,rvarshney/code-dot-org,dillia23/code-dot-org,pickettd/code-dot-org,dillia23/code-dot-org,dillia23/code-dot-org,pickettd/code-dot-org,pickettd/code-dot-org,dillia23/code-dot-org,dillia23/code-dot-org,rvarshney/code-dot-org,rvarshney/code-dot-org