Recreate VGImage properly in out of memory case
Recreate VGImage properly in out of memory case

If vgCreateImage() runs out of memory, then the drawPixmap()
will fail.  But previously, it would also prevent future attempts
to call vgImageSubData() to populate the data when memory was present.

Task-number: QTBUG-6639
Reviewed-by: Sarah Smith

igor-sfdc/qt-wk,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,igor-sfdc/qt-wk,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk