Fixed vertexes not assigned to bone recive 0 as weight to all bone. This fixes visual problems in ill-defined objects when using hardware animation.
Fixed vertexes not assigned to bone recive 0 as weight to all bone.
This fixes visual problems in ill-defined objects when using hardware animation.

ruleless/ogre,ehsan/ogre,ehsan/ogre,ehsan/ogre,ruleless/ogre,bhlzlx/ogre,bhlzlx/ogre,bhlzlx/ogre,ruleless/ogre,ruleless/ogre,ehsan/ogre,ehsan/ogre,bhlzlx/ogre,ruleless/ogre,bhlzlx/ogre,ruleless/ogre,bhlzlx/ogre