GLX: Work around crashing glDeleteTextures() by leaking it.
GLX: Work around crashing glDeleteTextures() by leaking it.

To destroy the textures the proper context would need to be
made current so the whole architecure should be rethought of
especially with secure fusion in mind.

kevleyski/DirectFB-1,lancebaiyouview/DirectFB,DirectFB/directfb,kaostao/directfb,kevleyski/DirectFB-1,Distrotech/DirectFB,sklnet/DirectFB,kaostao/directfb,jcdubois/DirectFB,deniskropp/DirectFB,djbclark/directfb-core-DirectFB,sklnet/DirectFB,kevleyski/directfb,lancebaiyouview/DirectFB,DirectFB/directfb,mtsekm/test,djbclark/directfb-core-DirectFB,dfbdok/DirectFB1,dfbdok/DirectFB1,deniskropp/DirectFB,kevleyski/directfb,mtsekm/test,Distrotech/DirectFB,Distrotech/DirectFB,lancebaiyouview/DirectFB,djbclark/directfb-core-DirectFB,sklnet/DirectFB,DirectFB/directfb,sklnet/DirectFB,deniskropp/DirectFB,jcdubois/DirectFB,mtsekm/test,jcdubois/DirectFB,kevleyski/DirectFB-1,dfbdok/DirectFB1,djbclark/directfb-core-DirectFB,lancebaiyouview/DirectFB,deniskropp/DirectFB,kevleyski/DirectFB-1,kevleyski/directfb,kaostao/directfb,kevleyski/directfb