Changes in transform2()
Changes in transform2()

I found matrixes with scale are working different in JS and Flash.
For example:
target.beginBitmapFill(bmd, new Matrix(2,0,0,2,-rect.x,-rect.y), true, true); 
inflates textures in Flash and deflates for JS.

New revision works same way for scale in Flash and JS (rotation components not tested).
matrix3d/spriteflexjs,matrix3d/spriteflexjs