Partially implemented new walls-- still a lot of cruft from the old system. See image in general for which wall tiles have been placed. Realized our flip algorithm was missing a column on the side, so I put in gift's flip. Top-level walls haven't been put in yet because they'll take some additional logic, but fortunately none of that logic is collision logic
Partially implemented new walls-- still a lot of cruft from the old system. See image in general for which wall tiles have been placed. Realized our flip algorithm was missing a column on the side, so I put in gift's flip. Top-level walls haven't been put in yet because they'll take some additional logic, but fortunately none of that logic is collision logic

oakmound/oak,oakmound/oak,oakmound/oak