Refactoring: Use constructor and destructor in VmaAllocation_T
Refactoring: Use constructor and destructor in VmaAllocation_T

VmaPoolAllocator supports that. Needed to only use parameter pack to pass arguments to constructor.

GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator,GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator,GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator