BulletSim: Add call to add force to an object. There is some confusion between the naming of force operations on PhysicsActors and what Bullet has. GetObjectForce2 gets the current force being applied. SetObjectForce2 sets that force value. AddObjectForce2 adds additional force. This is different than an adding an impulse. Someday the latter will probably be added.
BulletSim: Add call to add force to an object. There is some confusion
between the naming of force operations on PhysicsActors and
what Bullet has. GetObjectForce2 gets the current force being
applied. SetObjectForce2 sets that force value. AddObjectForce2
adds additional force. This is different than an adding an
impulse. Someday the latter will probably be added.

Misterblue/BulletSim,Misterblue/BulletSim,Misterblue/BulletSim