SceneManager::renderVisibleObjectsCustomSequence was calling firePostRenderQueues at the start instead of firePreRenderQueues (thanks Lacero)
SceneManager::renderVisibleObjectsCustomSequence was calling firePostRenderQueues at the start instead of firePreRenderQueues (thanks Lacero)

vbudovski/ogre,vbudovski/ogre,vbudovski/ogre,vbudovski/ogre,vbudovski/ogre