FTimerHandle is not exported as DLL (see `EngineTypes.h`)
FTimerHandle is not exported as DLL (see `EngineTypes.h`)

 * Because of this, non-inline `MakeValid` cannot be accessed on windows. Taking it off
 * Add `==` operator since it's inlined

proletariatgames/unreal.hx,proletariatgames/unreal.hx,proletariatgames/unreal.hx