Rewrite the mume time script to use Unix time stamps for keeping track of the time. This should fix some previous issues with the script staying in sync. The script will automatically synchronize and generate a new Mume epoch when the player first looks at a clock, or the first time a dawn/dusk event occurs. Otherwise, the script will report the time using the previously generated epoch, which should only be a few seconds off at most.
Rewrite the mume time script to use Unix time stamps for keeping track of the time. This should fix some previous issues with the script staying in sync.
The script will automatically synchronize and generate a new Mume epoch when the player first looks at a clock, or the first time a dawn/dusk event occurs. Otherwise, the script will report the time using the previously generated epoch, which should only be a few seconds off at most.

nstockton/mushclient-mume,nstockton/mushclient-mume