Changed applyTextParamaters() to set the wrap modes :
Changed applyTextParamaters() to set the wrap modes :

	GL_TEXTURE_WRAP_S for all texture targets.
	GL_TEXTURE_WRAP_T for all texture targets except GL_TEXRTURE_1D
	GL_TEXTURE_WRAP_R for only GL_TEXTURE_3D

And changed the defaults to OpenGL defaults of GL_REPEAT.


XiaoCC/osg,koshman86/osg,ntoand/osg,artoolkit/osg,koshman86/osg,ghub/osg,ntoand/osg,stmh/osg,koshman86/osg,stmh/osg,stmh/osg,stmh/osg,XiaoCC/osg,koshman86/osg,omega-hub/osg,artoolkit/osg,ghub/osg,ghub/osg,stmh/osg,ghub/osg,artoolkit/osg,ntoand/osg,ntoand/osg,omega-hub/osg,omega-hub/osg,XiaoCC/osg,omega-hub/osg,artoolkit/osg,XiaoCC/osg,XiaoCC/osg