Revert incorrect conversion applied to shader code
Revert incorrect conversion applied to shader code

dariomangoni/chrono,amelmquist/chrono,Milad-Rakhsha/chrono,andrewseidl/chrono,armanpazouki/chrono,armanpazouki/chrono,jcmadsen/chrono,amelmquist/chrono,tjolsen/chrono,amelmquist/chrono,armanpazouki/chrono,andrewseidl/chrono,Milad-Rakhsha/chrono,dariomangoni/chrono,andrewseidl/chrono,amelmquist/chrono,jcmadsen/chrono,rserban/chrono,projectchrono/chrono,Milad-Rakhsha/chrono,Milad-Rakhsha/chrono,rserban/chrono,tjolsen/chrono,dariomangoni/chrono,andrewseidl/chrono,amelmquist/chrono,tjolsen/chrono,jcmadsen/chrono,projectchrono/chrono,andrewseidl/chrono,rserban/chrono,armanpazouki/chrono,armanpazouki/chrono,rserban/chrono,jcmadsen/chrono,armanpazouki/chrono,dariomangoni/chrono,dariomangoni/chrono,rserban/chrono,projectchrono/chrono,jcmadsen/chrono,rserban/chrono,projectchrono/chrono,tjolsen/chrono,dariomangoni/chrono,amelmquist/chrono,jcmadsen/chrono,Milad-Rakhsha/chrono,tjolsen/chrono,projectchrono/chrono,rserban/chrono,jcmadsen/chrono,Milad-Rakhsha/chrono,projectchrono/chrono