SPS .recalculateNormals
SPS .recalculateNormals

defaults to true, so no change in default behaviour.
if set to false, keeps the normals from the added shape mesh instead of
recalculating all normals.
Useful if normals of the shape are not perpendicular to the faces. (like
a volumetric cloud particle)

sebavan/Babylon.js,RaananW/Babylon.js,jbousquie/Babylon.js,BabylonJS/Babylon.js,NicolasBuecher/Babylon.js,Hersir88/Babylon.js,BabylonJS/Babylon.js,abow/Babylon.js,Hersir88/Babylon.js,Temechon/Babylon.js,jbousquie/Babylon.js,sebavan/Babylon.js,RaananW/Babylon.js,sebavan/Babylon.js,BabylonJS/Babylon.js,Kesshi/Babylon.js,NicolasBuecher/Babylon.js,Kesshi/Babylon.js,abow/Babylon.js,Temechon/Babylon.js,Temechon/Babylon.js,jbousquie/Babylon.js,NicolasBuecher/Babylon.js,RaananW/Babylon.js,Kesshi/Babylon.js,abow/Babylon.js,Hersir88/Babylon.js