Added new funcs for 'fixed' stat breaks/boosts
Added new funcs for 'fixed' stat breaks/boosts

These are breaks/boosts that can be blocked by the Guard Module, but cannot have their values modified by the likes of Xtreme or Reverse Modules.  This is so we can purposefully 'remove' stat boosts/breaks without it being unintentially inverted by the code.

AdrianMarceau/mmrpg-prototype,AdrianMarceau/mmrpg-prototype,AdrianMarceau/mmrpg-prototype