Fix cross-compilation Halt on 64bit Machine
Fix cross-compilation Halt on 64bit Machine

Recent Merge on Hxcpp may prevent 64bit machine users from compiling 32bit binary. Though the work around may be as easy adding compilation flag: -32.

Through this pull, OpenFl and Lime can now recover its usual compilation procedure.
openfl/lime,player-03/lime,fbricker/lime,madrazo/lime-1,openfl/lime,MinoGames/lime,MinoGames/lime,player-03/lime,player-03/lime,madrazo/lime-1,madrazo/lime-1,player-03/lime,MinoGames/lime,madrazo/lime-1,fbricker/lime,MinoGames/lime,fbricker/lime,madrazo/lime-1,fbricker/lime,fbricker/lime,MinoGames/lime,madrazo/lime-1,MinoGames/lime,fbricker/lime,madrazo/lime-1,openfl/lime,player-03/lime,player-03/lime,openfl/lime,fbricker/lime,openfl/lime,MinoGames/lime,openfl/lime,openfl/lime,player-03/lime