Made it so that benched robots recover 1% of any non-energy stat below its base value at the end of each turn.
Made it so that benched robots recover 1% of any non-energy stat below its base value at the end of each turn.

This should allow attack/defense/speed broken robots to become useful again over a few turns.

AdrianMarceau/mmrpg-prototype,AdrianMarceau/mmrpg-prototype,AdrianMarceau/mmrpg-prototype