Calculating locally if audio is locked instead of getting that data passed as a constructor argument
Calculating locally if audio is locked instead of getting that data passed as a constructor argument

TukekeSoft/phaser,rblopes/phaser,BeanSeed/phaser,pixelpicosean/phaser,TukekeSoft/phaser,spayton/phaser,mahill/phaser,TukekeSoft/phaser,englercj/phaser,spayton/phaser,photonstorm/phaser,BeanSeed/phaser,mahill/phaser,photonstorm/phaser