-*- Repaired numerous compilation problems in the gamecore plugin.     Unfortunately, there is still one problem with the     DECLARE_SCF_STRINGMAP() macro where the compiler complains that it is     derived from a `private' csVector.  I have not yet looked closely at     this problem.  It is possible that it is specific to the NextStep     compiler.
-*- Repaired numerous compilation problems in the gamecore plugin.
    Unfortunately, there is still one problem with the
    DECLARE_SCF_STRINGMAP() macro where the compiler complains that it is
    derived from a `private' csVector.  I have not yet looked closely at
    this problem.  It is possible that it is specific to the NextStep
    compiler.

-*- Removed a bunch of #include directives from gstd.h which were
    importing csengine, csparser, csfx, csgfxldr, and cssys headers.
    Plugins should only interact with the system via SCF interfaces, so it
    was incorrect to include these headers.


git-svn-id: 28d9401aa571d5108e51b194aae6f24ca5964c06@5960 8cc4aa7f-3514-0410-904f-f2cc9021211c

crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS,crystalspace/CS