Translate SimulationCraft's "auto_attack" action into GetIntoMeleeRange().
Translate SimulationCraft's "auto_attack" action into GetIntoMeleeRange().

By default, don't check that the player is in melee range.  Also add some
missing function definitions for melee classes to check for melee range.

eXhausted/Ovale,ultijlam/ovale,eXhausted/Ovale,ultijlam/ovale,ultijlam/ovale,Xeltor/ovale,eXhausted/Ovale