A new Surface.drawLine() implementation from Markus Kivioja.
A new Surface.drawLine() implementation from Markus Kivioja.

This version uses an axis-aligned quad and rotates and translates it into
position. This was the only place in the whole of PlayN that was not using
axis-aligned quads.

Avoiding non-axis-aligned quads is a win because it allows us to use unit-quads
in the shaders which allows us to send a bunch of unit quads to the shader and
use them over and over again for all of our quad rendering.

thecocce/playn-1,rachelharvey/playn,tinkerstudent/playn,tinkerstudent/playn,rachelharvey/playn,playn/playn,ruslansennov/playn2,longtaoge/playn,thecocce/playn-1,playn/playn,ruslansennov/playn2,longtaoge/playn,playn/playn