Rewriting texture refs in material script back in bizniz (disabled it yesterday 'cause of some SceneDesc/AssetDesc refactoring).
Rewriting texture refs in material script back in bizniz (disabled it yesterday 'cause of some SceneDesc/AssetDesc refactoring).

pharos3d/tundra,pharos3d/tundra,BogusCurry/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,realXtend/tundra,pharos3d/tundra,antont/tundra,jesterKing/naali,realXtend/tundra,pharos3d/tundra,BogusCurry/tundra,realXtend/tundra,antont/tundra,jesterKing/naali,antont/tundra,antont/tundra,BogusCurry/tundra,realXtend/tundra,BogusCurry/tundra,jesterKing/naali,jesterKing/naali,pharos3d/tundra,realXtend/tundra,antont/tundra,BogusCurry/tundra,jesterKing/naali,antont/tundra,AlphaStaxLLC/tundra,jesterKing/naali,jesterKing/naali,antont/tundra,realXtend/tundra,pharos3d/tundra