change the way to handle special item Now it works like Scratch version of this game itemClearUpdate corresponds to broadcast message 'itemclear' shapeClearUpdate corresponds to broadcast message 'shapeclear'
change the way to handle special item
Now it works like Scratch version of this game
itemClearUpdate corresponds to broadcast message 'itemclear'
shapeClearUpdate corresponds to broadcast message 'shapeclear'

stdio2016/shapeclear-html,stdio2016/shapeclear-html,stdio2016/shapeclear-html,stdio2016/shapeclear-html