Client: After removing the client scene when disconnecting from a server, forget all assets in AssetAPI. This prepares Tundra to be more suitable for multiple scene logins on one Tundra instance. If we will not do this, all the visited scenes assets will stay in memory and after a while you will not be able to login to any scene without running into our of memory issues.
Client: After removing the client scene when disconnecting from a server, forget all assets in AssetAPI. This prepares Tundra to be more suitable for multiple scene logins on one Tundra instance. If we will not do this, all the visited scenes assets will stay in memory and after a while you will not be able to login to any scene without running into our of memory issues.

jesterKing/naali,realXtend/tundra,pharos3d/tundra,BogusCurry/tundra,pharos3d/tundra,realXtend/tundra,AlphaStaxLLC/tundra,jesterKing/naali,AlphaStaxLLC/tundra,realXtend/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,realXtend/tundra,AlphaStaxLLC/tundra,jesterKing/naali,BogusCurry/tundra,BogusCurry/tundra,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,BogusCurry/tundra,jesterKing/naali,realXtend/tundra,jesterKing/naali,BogusCurry/tundra,pharos3d/tundra,pharos3d/tundra,jesterKing/naali,realXtend/tundra,pharos3d/tundra,pharos3d/tundra,jesterKing/naali