cast to pointer to pointer, not just pointer. (confused yet?)
cast to pointer to pointer, not just pointer. (confused yet?)

chaigler/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D,chaigler/Torque3D,chaigler/Torque3D,Bloodknight/Torque3D,Bloodknight/Torque3D,chaigler/Torque3D,chaigler/Torque3D,JeffProgrammer/Torque3D,Bloodknight/Torque3D,JeffProgrammer/Torque3D