A character object now adds all basic skills that do not need a qualifier. Also, it allows for removal of components, and checks whether the component can actually be destroyed. On second thoughts, I think the decision whether a component is destroyable or not belongs to the component's container... food for thought and further refactoring.
A character object now adds all basic skills that do not need a qualifier. Also, it allows for removal of components, and checks whether the component can actually be destroyed. On second thoughts, I think the decision whether a component is destroyable or not belongs to the component's container... food for thought and further refactoring.

bkittelmann/statblock