GLSL supports integer division, no need to use sdiv()
GLSL supports integer division, no need to use sdiv()


Former-commit-id: e19222c6242768bf66f154f27fdd279582bf2710
Trass3r/Halide,Trass3r/Halide,darkbuck/Halide,darkbuck/Halide,darkbuck/Halide,darkbuck/Halide,Trass3r/Halide,Trass3r/Halide,Trass3r/Halide,darkbuck/Halide,darkbuck/Halide,darkbuck/Halide,Trass3r/Halide,Trass3r/Halide