Revert compound collision handling back to plane approximation, because the other methods didn't work. Enhanced it by using the point-in-volume feature though. Collisions between an articulated limb and another limb or a mesh are now handled by bounding spheres (bubbles) along the length of the limb. If such a type of collision is detected, an appropriate spherical constraint is generated.
Revert compound collision handling back to plane approximation, because the
other methods didn't work. Enhanced it by using the point-in-volume feature
though.
Collisions between an articulated limb and another limb or a mesh are now
handled by bounding spheres (bubbles) along the length of the limb. If such
a type of collision is detected, an appropriate spherical constraint is
generated.


git-svn-id: a58cbee154157db216ea9cabc74ae3f0d9b0b68c@1484 3ab4d77f-209f-454f-af32-ffe4b78d429c

ept/maniation,ept/maniation,ept/maniation,ept/maniation