Update SpritePacker.cpp
Update SpritePacker.cpp

to guarantee best results, either: "stbrp_init_target", the forth parameter need either:
     1. make sure 'num_nodes' >= 'width'
or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
PredatorMF/Urho3D,urho3d/Urho3D,SirNate0/Urho3D,SirNate0/Urho3D,PredatorMF/Urho3D,henu/Urho3D,SuperWangKai/Urho3D,eugeneko/Urho3D,henu/Urho3D,rokups/Urho3D,bacsmar/Urho3D,rokups/Urho3D,henu/Urho3D,henu/Urho3D,SuperWangKai/Urho3D,SirNate0/Urho3D,weitjong/Urho3D,SirNate0/Urho3D,orefkov/Urho3D,eugeneko/Urho3D,rokups/Urho3D,bacsmar/Urho3D,PredatorMF/Urho3D,eugeneko/Urho3D,rokups/Urho3D,SuperWangKai/Urho3D,urho3d/Urho3D,bacsmar/Urho3D,eugeneko/Urho3D,weitjong/Urho3D,orefkov/Urho3D,weitjong/Urho3D,urho3d/Urho3D,orefkov/Urho3D,rokups/Urho3D,orefkov/Urho3D,rokups/Urho3D,SuperWangKai/Urho3D,henu/Urho3D,urho3d/Urho3D,weitjong/Urho3D,weitjong/Urho3D,SuperWangKai/Urho3D,PredatorMF/Urho3D,bacsmar/Urho3D,SirNate0/Urho3D