Fix: Use Array.from because for..of loops compiled by Buble don't support Maps. Child connected/disconnected logic was not firing because of this mistake, so removing and adding new elements to a scene was not doing anything.
Fix: Use Array.from because for..of loops compiled by Buble don't support Maps. Child connected/disconnected logic was not firing because of this mistake, so removing and adding new elements to a scene was not doing anything.

trusktr/infamous,trusktr/infamous,trusktr/infamous