* removed unused __binding_type__ var * now only passes basename of the shader name to binding.setShader() as this is what prman wants
* removed unused __binding_type__ var
* now only passes basename of the shader name to binding.setShader() as this is what prman wants

malcolmhumphreys/PySlo,malcolmhumphreys/PySlo,malcolmhumphreys/PySlo