Safety checks - use !mSkeleton.isNull() instead of hasSkeleton() when accessing the pointer, since hasSkeleton() determines whether the skeleton name is provided, not whether the skeleton has loaded & the pointer is valid
Safety checks - use !mSkeleton.isNull() instead of hasSkeleton() when accessing the pointer, since hasSkeleton() determines whether the skeleton name is provided, not whether the skeleton has loaded & the pointer is valid

vbudovski/ogre,vbudovski/ogre,vbudovski/ogre,vbudovski/ogre,vbudovski/ogre