BUG FIX: this a pretty serious bug, but I don't believe it has affected recognition at all. Basically, under some rare circumstances, the last window of audio is ignore because that chunk of audio data is not big enough for a window (25ms). The fix is to pad the chunk with zeros and then apply the window to it. It shouldn't affect recognition because the most audio that was not decoded was 10ms long of audio.
BUG FIX: this a pretty serious bug, but I don't believe it has affected
recognition at all. Basically, under some rare circumstances, the last
window of audio is ignore because that chunk of audio data is not big
enough for a window (25ms). The fix is to pad the chunk with zeros and
then apply the window to it. It shouldn't affect recognition because the
most audio that was not decoded was 10ms long of audio.


git-svn-id: a8b04003a33e1d3e001b9d20391fa392a9f62d91@1033 94700074-3cef-4d97-a70e-9c8c206c02f5

deepstupid/sphinx5