material-glsl: #include "cogl-shader-private.h"
material-glsl: #include "cogl-shader-private.h"

We need to include cogl-shader-private.h to have the
COGL_SHADER_TYPE_GLSL define. When building for opengl this wasn't
noticed probably because some other header indirectly includes this
file. It was a problem when building for gles2 though.

collects/clutter,djdeath/clutter-android,djdeath/clutter-multithreaded,dlespiau/clutter,djdeath/clutter-multithreaded,kerrickstaley/clutter-vala,nobled/clutter,kerrickstaley/clutter-vala,djdeath/clutter,ebassi/clutter,djdeath/clutter,heysion/clutter-clone,jigpu/clutter,djdeath/clutter-android,heysion/clutter-clone,ebassi/clutter,kerrickstaley/clutter-vala,collects/clutter,jigpu/clutter,djdeath/clutter-android,Distrotech/clutter,spatulasnout/clutter,collects/clutter,GNOME/clutter,djdeath/clutter-android,Distrotech/clutter,GNOME/clutter,djdeath/clutter-multithreaded,spatulasnout/clutter,spatulasnout/clutter,spatulasnout/clutter,jigpu/clutter,dlespiau/clutter,GNOME/clutter,Distrotech/clutter,GNOME/clutter,djdeath/clutter,spatulasnout/clutter,jigpu/clutter,Distrotech/clutter,jigpu/clutter,dlespiau/clutter,djdeath/clutter,djdeath/clutter-multithreaded,Distrotech/clutter,ebassi/clutter,Distrotech/clutter,kerrickstaley/clutter-vala,djdeath/clutter,GNOME/clutter,collects/clutter,ebassi/clutter,nobled/clutter,collects/clutter,djdeath/clutter,heysion/clutter-clone,djdeath/clutter-android,heysion/clutter-clone,ebassi/clutter,jigpu/clutter,nobled/clutter,heysion/clutter-clone