Now that mapping is done through a different code path, we can properly allocate large memory chunks on Windows
Now that mapping is done through a different code path, we can properly allocate large memory chunks on Windows

iracigt/mgba,sergiobenrocha2/mgba,Iniquitatis/mgba,libretro/mgba,zerofalcon/mgba,jeremyherbert/mgba,fr500/mgba,jeremyherbert/mgba,MerryMage/mgba,mgba-emu/mgba,Anty-Lemon/mgba,bentley/mgba,Iniquitatis/mgba,askotx/mgba,Touched/mgba,Touched/mgba,sergiobenrocha2/mgba,fr500/mgba,jeremyherbert/mgba,sergiobenrocha2/mgba,Touched/mgba,fr500/mgba,iracigt/mgba,cassos/mgba,mgba-emu/mgba,AdmiralCurtiss/mgba,nattthebear/mgba,libretro/mgba,mgba-emu/mgba,sergiobenrocha2/mgba,libretro/mgba,iracigt/mgba,bentley/mgba,libretro/mgba,matthewbauer/mgba,Iniquitatis/mgba,AdmiralCurtiss/mgba,Anty-Lemon/mgba,AdmiralCurtiss/mgba,zerofalcon/mgba,mgba-emu/mgba,cassos/mgba,fr500/mgba,zerofalcon/mgba,MerryMage/mgba,Anty-Lemon/mgba,cassos/mgba,matthewbauer/mgba,Iniquitatis/mgba,askotx/mgba,jeremyherbert/mgba,askotx/mgba,iracigt/mgba,Anty-Lemon/mgba,sergiobenrocha2/mgba,MerryMage/mgba,libretro/mgba,nattthebear/mgba,askotx/mgba