glsl: Optimize mul(a, -1) into neg(a).
glsl: Optimize mul(a, -1) into neg(a).

Two extra instructions in some heroesofnewerth shaders, but a win for
everything else.

total instructions in shared programs: 1531352 -> 1530815 (-0.04%)
instructions in affected programs:     121898 -> 121361 (-0.44%)

Reviewed-by: Eric Anholt <96f164ad4d9b2b0dacf8ebee2bb1eeb3aa69adf1@anholt.net>
Reviewed-by: Kenneth Graunke <bd2562f754ec92342f93f61c25d731e290a2ffa8@whitecape.org>

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