Raise the limit for _not_ using multimedia timers to 20ms
Raise the limit for _not_ using multimedia timers to 20ms

To achieve 60FPS you need a new frame every 16ms -> this just missed
the original threshold of 15ms. This came up in the context of a Snake
game written in qml.

Reviewed-by: Bradley T. Hughes <0ae192d11e959c406c5d7d0d721d3928a51d2150@nokia.com>

radekp/qt,radekp/qt,radekp/qt,radekp/qt,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,radekp/qt,igor-sfdc/qt-wk,igor-sfdc/qt-wk,igor-sfdc/qt-wk,radekp/qt,igor-sfdc/qt-wk,igor-sfdc/qt-wk,igor-sfdc/qt-wk,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,radekp/qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt,pruiz/wkhtmltopdf-qt,radekp/qt,igor-sfdc/qt-wk,radekp/qt,pruiz/wkhtmltopdf-qt,radekp/qt,igor-sfdc/qt-wk,pruiz/wkhtmltopdf-qt