Don't use a hardcoded warp size, since it can be dynamically changed. Query it from the runtime instead.
Don't use a hardcoded warp size, since it can be dynamically changed. Query it from the runtime instead.

ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP,GPUOpen-ProfessionalCompute-Tools/HIP,ROCm-Developer-Tools/HIP