The gl_primitiveID built in type is int, but can be uint on HLSL. The change trys to cast for glsl targets to avoid glslang producing a type error. (#962)
The gl_primitiveID built in type is int, but can be uint on HLSL. The change trys to cast for glsl targets to avoid glslang producing a type error. (#962)


shader-slang/slang,shader-slang/slang,csyonghe/slang,shader-slang/slang,csyonghe/slang,csyonghe/slang