From Mike Weiblen, " Move update of shader values after shader rebuild opportunity, to ensure uniform state of shaders is consistent"
From Mike Weiblen, " Move update of shader values after shader rebuild opportunity, to ensure uniform
state of shaders is consistent"


tomasthoresen/osg,tomasthoresen/osg,artoolkit/osg,artoolkit/osg,artoolkit/osg,jtorresfabra/osg,openscenegraph/osg,openscenegraph/osg,jtorresfabra/osg,scrawl/osg,artoolkit/osg,tomasthoresen/osg,marchelbling/osg,scrawl/osg,marchelbling/osg,openscenegraph/osg,openscenegraph/osg,scrawl/osg,marchelbling/osg,jtorresfabra/osg,marchelbling/osg,jtorresfabra/osg,tomasthoresen/osg,scrawl/osg