Use Context::isThreadSafe() to decide whether to thread simulation.
Use Context::isThreadSafe() to decide whether to thread simulation.

surround-io/oclgrind,mpflanzer/Oclgrind,surround-io/oclgrind,bitfusionio/Oclgrind,surround-io/oclgrind,bitfusionio/Oclgrind,mpflanzer/Oclgrind,bitfusionio/Oclgrind,mpflanzer/Oclgrind,bitfusionio/Oclgrind,mpflanzer/Oclgrind,surround-io/oclgrind