Change render_passes to start without depth store (#144)
Change render_passes to start without depth store (#144)

* Change render_passes to start without depth store

The transient depth buffer should then stay
unallocated on tile-based architectures until
the store mode is chosen.

* Fix copyright year
KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples,KhronosGroup/Vulkan-Samples