uncomment laycolor add glBindBuffer(GL_ARRAY_BUFFER, 0);
uncomment laycolor
add glBindBuffer(GL_ARRAY_BUFFER, 0);

yylangchen/EarthWarrior3D,AnySDK/EarthWarrior3D,yylangchen/EarthWarrior3D,AnySDK/EarthWarrior3D,AnySDK/EarthWarrior3D,yylangchen/EarthWarrior3D,yylangchen/EarthWarrior3D,AnySDK/EarthWarrior3D,yylangchen/EarthWarrior3D,AnySDK/EarthWarrior3D