TerrainQuadTreeNode: don't create mLocalNode in constructor because this could be in a background thread, do it in load()
TerrainQuadTreeNode: don't create mLocalNode in constructor because this could be in a background thread, do it in load()

paroj/ogre,OGRECave/ogre,OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,RealityFactory/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre