Always attempt to acquire a lock unless we've already failed, this means that all error messages except failing to acquire lock will be shown in-line rather than as a separate screen for less disruption of gameplay.
Always attempt to acquire a lock unless we've already failed, this means that all error messages except failing to acquire lock will be shown in-line rather than as a separate screen for less disruption of gameplay.

hemberger/smr,Curufir/smr,gamedevforks/smr,hemberger/smr,smrealms/smr,smrealms/smrv2.0,gamedevforks/smr,smrealms/smrv2.0,hemberger/smr,smrealms/smr,Curufir/smr,smrealms/smrv2.0,Curufir/smr,smrealms/smrv2.0,gamedevforks/smr,hemberger/smr,tmaus/smr,tmaus/smr,gamedevforks/smr,smrealms/smr