[D3D11] D3D11HardwarePixelBuffer should store info about actual pixel format rather than source pixel format, as it could be overriden using Texture::mDesiredFormat
[D3D11] D3D11HardwarePixelBuffer should store info about actual pixel format rather than source pixel format, as it could be overriden using Texture::mDesiredFormat

OGRECave/ogre,paroj/ogre,RealityFactory/ogre,paroj/ogre,RealityFactory/ogre,RealityFactory/ogre,paroj/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre