[Update] Main example now displays a lake cubemap around the scene [Update] Main example's Framebuffer's shaders are now defined by user [Update] No more manual texture activation in main rendering loop [Update] Optimized bindings and branching in main rendering loop
[Update] Main example now displays a lake cubemap around the scene
[Update] Main example's Framebuffer's shaders are now defined by user
[Update] No more manual texture activation in main rendering loop
[Update] Optimized bindings and branching in main rendering loop

Razakhel/RaZ,Razakhel/RaZ