IsHitTestVisible now false for all textblocks that where near the game hosts. they appear to have caused input stuttering (probably due to WPF checking input when mouse is over these controls)
IsHitTestVisible now false for all textblocks that where near the game hosts. they appear to have caused input stuttering (probably due to WPF checking input when mouse is over these controls)

MarcStan/MonoGame.Framework.WpfInterop