Fix for the odd shift in image when IPR in the viewport. Not sure why, but it seems like we don't take into account view_camera_offset when the view_3d is set to PERSP or ORTHO. Needs more testing, but seems to fix customer's scene.
Fix for the odd shift in image when
IPR in the viewport.
Not sure why, but it seems like
we don't take into account view_camera_offset when the view_3d is set to PERSP or ORTHO.
Needs more testing, but seems to
fix customer's scene.

prman-pixar/RenderManForBlender,prman-pixar/RenderManForBlender