Terrain: save a bit of extra memory by freeing CPU vertex/index data early
Terrain: save a bit of extra memory by freeing CPU vertex/index data early

OGRECave/ogre,OGRECave/ogre,paroj/ogre,paroj/ogre,paroj/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,RealityFactory/ogre,paroj/ogre,OGRECave/ogre,OGRECave/ogre,RealityFactory/ogre,RealityFactory/ogre,RealityFactory/ogre