ensure_chunks before main loop, even when networked
ensure_chunks before main loop, even when networked

a101010/Craft,UIKit0/Crust,satoshinm/NetCraft,nathanial/VGK,dragonly/client,mynameisfashanu/Craft,fogleman/Craft,zeliard/Craft,satoshinm/NetCraft,omnus/Craft,naxIO/magebattle,satoshinm/NetCraft,Henningstone/client,a101010/Craft,satoshinm/NetCraft,Henningstone/client,polaco1782/Craft,omnus/Craft,konstructs/client,mynameisfashanu/Craft,Henningstone/client,fogleman/Craft,konstructs/client,dragonly/client,polaco1782/Craft,bdesemb/Craft,mynameisfashanu/Craft,DanielOaks/Craft,fogleman/Craft,bdesemb/Craft,satoshinm/NetCraft,nathanial/VGK,nathanial/VGK,twetzel59/CraftNG,zeliard/Craft,naxIO/magebattle,twetzel59/CraftNG,nCore/Craft,dragonly/client,zeliard/Craft,nCore/Craft,UIKit0/Crust,DanielOaks/Craft,konstructs/client,a101010/Craft,twetzel59/CraftNG,omnus/Craft