Moved start_screen function up for easy reading and the instatiaton of the wait_to_destroy thread, which for some reason does not work, into the start_game function so that the client check will not throw an AttributeError
Moved start_screen function up for easy reading and the instatiaton of the wait_to_destroy thread, which for some reason does not work, into the start_game function so that the client check will not throw an AttributeError

Timidger/Mao