adding speed back in as a derived stat (which will be stored multiplied by 100, rather than storing stats as floats or making/using a fixed-precision struct. Also adding an initiative derived stat (stored the same method as speed), which will be needed for things like Tactics and Combat Reflexes adding to base initiative scores
adding speed back in as a derived stat (which will be stored multiplied by 100, rather than storing stats as floats or making/using a fixed-precision struct. Also adding an initiative derived stat (stored the same method as speed), which will be needed for things like Tactics and Combat Reflexes adding to base initiative scores

mflagel/asdf_multiplat,mflagel/asdf_multiplat,mflagel/asdf_multiplat