Always set pipeline state on D3D12 on all types of command buffer
Always set pipeline state on D3D12 on all types of command buffer

* Notably this meant the pipeline state wasn't bound on compute-only command
  buffers

baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc