Made it so texture data directly includes the sf::Texture and sf::Image. Overhead is really small, and code is cleaner and possibly less jumpy around memory via ptrs (not that it matters here...).
Made it so texture data directly includes the sf::Texture and sf::Image.
Overhead is really small, and code is cleaner and possibly less jumpy
around memory via ptrs (not that it matters here...).

FRex/rose