always pass gl*ChromiumParameter*CR() down the chain, regardless of whether we've actually processed it, as there may well be other perfSPU's furthur down the chain.
always pass gl*ChromiumParameter*CR() down the chain, regardless of
whether we've actually processed it, as there may well be other perfSPU's
furthur down the chain.

rpavlik/chromium,rpavlik/chromium,rpavlik/chromium,rpavlik/chromium,rpavlik/chromium