From Mikhail Izmestev, "I have discovered problem with draggers from osgManipulator in HUD.
From Mikhail Izmestev, "I have discovered problem with draggers from osgManipulator in HUD.

This problem caused because osgManipulator::Dragger uses matrices of top camera instead last
absolute Camera in NodePath.

I attached modified osgManipulator/Dragger.cpp file, where added code for finding last absolute
camera. With this changes draggers works in HUD.

Example for demonstrate this problem you can find in osg-users list [1].

Mikhail.

[1] http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/62636
"


artoolkit/osg,jtorresfabra/osg,scrawl/osg,scrawl/osg,tomasthoresen/osg,marchelbling/osg,scrawl/osg,artoolkit/osg,jtorresfabra/osg,tomasthoresen/osg,marchelbling/osg,openscenegraph/osg,artoolkit/osg,tomasthoresen/osg,jtorresfabra/osg,openscenegraph/osg,tomasthoresen/osg,marchelbling/osg,marchelbling/osg,openscenegraph/osg,jtorresfabra/osg,openscenegraph/osg,artoolkit/osg,scrawl/osg