Spawning is finished. Accomplished by calling addOneZombie() and using arcade.moveTo() -- this.container.player x/y are used along with _zombie.rate for the speed.
Spawning is finished. Accomplished by calling addOneZombie() and using arcade.moveTo() -- this.container.player x/y are used along with _zombie.rate for the speed.

LemmeLurk/ANIM131,LemmeLurk/ANIM131,LemmeLurk/ANIM131,LemmeLurk/ANIM131