Log the time certain SC:R functions we call take to execute
Log the time certain SC:R functions we call take to execute

Just to get more diagnostic info. init_sprites and init_game_data seem
to usually take the majority of the time launching. (Several seconds)

ShieldBattery/ShieldBattery,ShieldBattery/ShieldBattery,ShieldBattery/ShieldBattery,ShieldBattery/ShieldBattery,ShieldBattery/ShieldBattery