Capture/Replay: Use BindAttribLocation to force MEC compat.
Capture/Replay: Use BindAttribLocation to force MEC compat.

In some cases we'd end up with attributes that are optimized
out by the GL driver. BindAttribLocation forces the programs
to use the same attribute indexing numbers so that the command
stream works mostly the same even if some attributes aren't
active in the shader.

Bug: angleproject:4598
Change-Id: I2d02dd38d29a1489706ae70bcc0b262b1c076942
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174266
Commit-Queue: Jamie Madill <7e492b4f1c8458024932de3ba475cbf015424c30@chromium.org>
Reviewed-by: Cody Northrop <94770d7fe1cce6ea0791fa9927c1107de4d2e37b@google.com>
Reviewed-by: Courtney Goeltzenleuchter <aa371ec5c940a0ded89f7ed95bce84faebcf51df@google.com>

ppy/angle,ppy/angle,ppy/angle,ppy/angle