MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be
MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be
erg/factor,littledan/Factor,cataska/factor,mcandre/factor,mcandre/factor,littledan/Factor,erg/factor,mcandre/factor,seckar/factor,mcandre/factor,erg/factor,erg/factor,erg/factor,cataska/factor,ceninan/factor,mcandre/factor,cataska/factor,ceninan/factor,kingcons/factor,littledan/Factor,kingcons/factor,cataska/factor,erg/factor,kingcons/factor,mcandre/factor,kingcons/factor,erg/factor,seckar/factor,mcandre/factor,ceninan/factor,ceninan/factor,littledan/Factor,seckar/factor