Brains can now be healed with mannitol without being fully decayed among other quality of life tweaks (#70357)
Brains can now be healed with mannitol without being fully decayed among other quality of life tweaks (#70357)

Removed the minimum amount of mannitol required to pour it since limiting this made barely any sense in the first place. Why oh why must we coders implement useless restrictions? (Useless restrictions caused the decay bug anyways.)

Brains no longer care about whether or not they're fully decayed when checking if they can be healed by pouring mannitol on them. They instead check if they're damaged at all and if they are, they'll let you pour mannitol on them.

The amount of time it takes to pour mannitol onto a brain is now 3 seconds instead of 6 seconds as it was way too slow. (Especially since something like a surgery step takes less time than 6 seconds.)

The solution is now only partially consumed as well, meaning if you need 20u of mannitol to fix a brain and you have a mixture of 40u of mannitol and 40u of mercury for example, pouring it will consume 40u of the mixture since you can't magically separate out the mannitol. This is rounded up, by the way. (Before this it simply consumed all of the mannitol, somehow you apparently can't stop pouring even while slowly pouring, according to the text.)

I've also very slightly increased the consistency of the pouring messages.

Fixes #70355
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