Set vertex buffer/attrib offsets to 0xDEADBEEF if they're pointers
Set vertex buffer/attrib offsets to 0xDEADBEEF if they're pointers

* This helps reduce noise of serialising user pointers in the capture

Zorro666/renderdoc,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,Zorro666/renderdoc,googlestadia/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,googlestadia/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,Zorro666/renderdoc,TurtleRockStudios/renderdoc_public,baldurk/renderdoc,googlestadia/renderdoc,TurtleRockStudios/renderdoc_public,googlestadia/renderdoc,baldurk/renderdoc