I fixed a "bug", where I forgot, that my texture had transparent values => wholes in my meshs. ^^ Furthermore there are draw errors, if Quads are not flat! So I tried a triangulized mesh.
I fixed a "bug", where I forgot, that my texture had transparent values => wholes in my meshs. ^^ Furthermore there are draw errors, if Quads are not flat! So I tried a triangulized mesh.

theZiz/sparrow3d,theZiz/sparrow3d,theZiz/sparrow3d