Rating decay and other ladder tweaks
Rating decay and other ladder tweaks

We now have a rating decay of -1/day at 1400, -2/day at 1450, -3/day
at 1500, etc. This roughly translates to a fall from the top of OU to
the bottom over a month of full inactivity, which is somewhat harsh
considering it's done regardless of inactivity. I might tweak this to
be less harsh later.

There's no rating decay below 1400. People can stay there as long as
they want.

The only other tweak is that K is now 40 at >1300 instead of >1400.
Very very slight tweak so that ratings in the 1300-1500 range are
very very slightly more precise.

asgdf/Pokemon-Showdown-Client,QuiteQuiet/Pokemon-Showdown-Client,Zarel/Pokemon-Showdown-Client,QuiteQuiet/Pokemon-Showdown-Client,submindraikou/Pokemon-Showdown-Client,asgdf/Pokemon-Showdown-Client,asgdf/Pokemon-Showdown-Client,sirDonovan/Pokemon-Showdown-Client,sirDonovan/Pokemon-Showdown-Client,Zarel/Pokemon-Showdown-Client,sirDonovan/Pokemon-Showdown-Client,submindraikou/Pokemon-Showdown-Client,panpawn/Gold-Client,QuiteQuiet/Pokemon-Showdown-Client,panpawn/Gold-Client,asgdf/Pokemon-Showdown-Client,submindraikou/Pokemon-Showdown-Client,Zarel/Pokemon-Showdown-Client,panpawn/Gold-Client,QuiteQuiet/Pokemon-Showdown-Client,sirDonovan/Pokemon-Showdown-Client,Zarel/Pokemon-Showdown-Client