  * Avoid crashing when the texture size is so small that its integer size     becomes zero. At the same time, round many floats instead of simply     flooring them to int. First part by Sean Morrison from bzflag commit     r14590.
  * Avoid crashing when the texture size is so small that its integer size
    becomes zero. At the same time, round many floats instead of simply
    flooring them to int. First part by Sean Morrison from bzflag commit
    r14590.


git-svn-id: 03108f9e8674d800a1076f283f1c09e74d9b8a45@1001 74be908f-6f43-0410-a0eb-e6a2fe4e4ee7

MichaelMarner/FTGL-OSXFix,MichaelMarner/FTGL-OSXFix,MichaelMarner/FTGL-OSXFix