ui/doom-dashboard: fix evil motion keys #1365
ui/doom-dashboard: fix evil motion keys #1365

Because :feature evil was moved to :editor evil, it is initialized
later, meaning evil map! keybinds prior to that module loading are
ignored. There's no harm in generalizing these remaps, however.

hlissner/doom-emacs,hlissner/doom-emacs,hlissner/.emacs.d,hlissner/doom-emacs,hlissner/.emacs.d,hlissner/doom-emacs,hlissner/.emacs.d,UndeadKernel/emacs_doom,hlissner/.emacs.d,UndeadKernel/emacs_doom,UndeadKernel/emacs_doom,hlissner/doom-emacs,hlissner/doom-emacs,hlissner/.emacs.d,UndeadKernel/emacs_doom,UndeadKernel/emacs_doom,hlissner/.emacs.d,UndeadKernel/emacs_doom,hlissner/doom-emacs,hlissner/.emacs.d,UndeadKernel/emacs_doom,hlissner/.emacs.d