Remap SNORM/SRGB textures to RGBA16F
Remap SNORM/SRGB textures to RGBA16F

* Since we restrict output formats on remap to basic float/uint/sint, for 1-byte
  formats this ends up mapping to UNORM. Instead promote straight to RGBA16F to
  ensure we have the precision

baldurk/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,baldurk/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc,Zorro666/renderdoc