RTSS: Shadows - use shadow2D instead of texture for HLSL compatibility
RTSS: Shadows - use shadow2D instead of texture for HLSL compatibility

OGRECave/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre,OGRECave/ogre,paroj/ogre