From Michael Platings, "the DAE importer was crashing when calling osg::Object::setName with a null pointer argument. Rather than trying to fix all the places this might happen and probably missing a few, I thought it would be better to trivially validate the input in setName. With this fix if setName is called with a null pointer then the name is cleared."
From Michael Platings, "the DAE importer was crashing when calling osg::Object::setName with a null pointer argument. Rather than trying to fix all the places this might happen and probably missing a few, I thought it would be better to trivially validate the input in setName. With this fix if setName is called with a null pointer then the name is cleared."


openscenegraph/osg,scrawl/osg,artoolkit/osg,marchelbling/osg,artoolkit/osg,openscenegraph/osg,marchelbling/osg,scrawl/osg,tomasthoresen/osg,jtorresfabra/osg,marchelbling/osg,openscenegraph/osg,scrawl/osg,artoolkit/osg,tomasthoresen/osg,tomasthoresen/osg,jtorresfabra/osg,artoolkit/osg,scrawl/osg,jtorresfabra/osg,marchelbling/osg,tomasthoresen/osg,jtorresfabra/osg,openscenegraph/osg