From Mathias Froehlich, "I have extended the dds loader by some newer DX10 texture formats. Especially the float texture formats. I need a few of these formats somewhere but have extended everything that I found plausible and was easy to find a GL texture type/format for. For some float32 type of texture the files the implementation seem to work fine. The rest lacks testing. The writer side is not implemented."
From Mathias Froehlich, "I have extended the dds loader by some newer DX10 texture formats. Especially
the float texture formats.
I need a few of these formats somewhere but have extended everything that I
found plausible and was easy to find a GL texture type/format for.
For some float32 type of texture the files the implementation seem to work fine.
The rest lacks testing.
The writer side is not implemented."


artoolkit/osg,ntoand/osg,artoolkit/osg,omega-hub/osg,omega-hub/osg,koshman86/osg,artoolkit/osg,ntoand/osg,omega-hub/osg,omega-hub/osg,koshman86/osg,ghub/osg,ghub/osg,ghub/osg,XiaoCC/osg,artoolkit/osg,koshman86/osg,XiaoCC/osg,XiaoCC/osg,ghub/osg,ntoand/osg,koshman86/osg,XiaoCC/osg,XiaoCC/osg,ntoand/osg