* added the 'clampMouse' BZDB variable, and associated feature   - cursor is clamped to the mouse box, but only when the player     is not dead, not paused, and is not observing (ie: active)   - pressing the CONTROL key overrides the mouse box clamp     (so that you can move the mouse about freely)
* added the 'clampMouse' BZDB variable, and associated feature
  - cursor is clamped to the mouse box, but only when the player
    is not dead, not paused, and is not observing (ie: active)
  - pressing the CONTROL key overrides the mouse box clamp
    (so that you can move the mouse about freely)


kongr45gpen/bzflag-import-1,kongr45gpen/bzflag-import-1,kongr45gpen/bzflag-import-1,kongr45gpen/bzflag-import-1,kongr45gpen/bzflag-import-1,kongr45gpen/bzflag-import-1