Use CameraAttributesPractical in the editor default environment
Use CameraAttributesPractical in the editor default environment

This avoids forcing DoF in the editor when physical light units are enabled

sanikoyes/godot,BastiaanOlij/godot,sanikoyes/godot,josempans/godot,guilhermefelipecgs/godot,BastiaanOlij/godot,guilhermefelipecgs/godot,pkowal1982/godot,godotengine/godot,guilhermefelipecgs/godot,godotengine/godot,pkowal1982/godot,pkowal1982/godot,josempans/godot,guilhermefelipecgs/godot,guilhermefelipecgs/godot,sanikoyes/godot,guilhermefelipecgs/godot,guilhermefelipecgs/godot,sanikoyes/godot,guilhermefelipecgs/godot,godotengine/godot,sanikoyes/godot,godotengine/godot,josempans/godot,godotengine/godot,godotengine/godot,godotengine/godot,pkowal1982/godot,sanikoyes/godot,josempans/godot,josempans/godot,pkowal1982/godot,godotengine/godot,josempans/godot,BastiaanOlij/godot,BastiaanOlij/godot,BastiaanOlij/godot,josempans/godot,BastiaanOlij/godot,pkowal1982/godot,BastiaanOlij/godot,sanikoyes/godot,pkowal1982/godot,pkowal1982/godot,sanikoyes/godot,josempans/godot,BastiaanOlij/godot