Use Uint32() instead of Int63() to get pseudo random bytes
Use Uint32() instead of Int63() to get pseudo random bytes

As randmath.Int63() returns a non-negative pseudo-random 63-bit integer,
there will be one bit every 64 bits that will always be 0 in the output.

There is no randmath.Uint64() unfortunately, so the next best thing
is to use randmath.Uint32().

License: MIT
Signed-off-by: Christian Couder <ddbaab5867ed34fd53535b58c9cdd59abd2e2aff@tuxfamily.org>

jbenet/go-random