Fix missing ‘Ready’ in the intermission when using native cgame.
Fix missing ‘Ready’ in the intermission when using native cgame.

The code seems to have been relying on specific library behaviour.
bg_lib won't read more than 8 digits for an int, but glibc skips leading 0s.

DaemonEngine/Daemon,DaemonEngine/Daemon,DaemonEngine/Daemon,DaemonEngine/Daemon