Changed applyTextParamaters() to set the wrap modes :
Changed applyTextParamaters() to set the wrap modes :

	GL_TEXTURE_WRAP_S for all texture targets.
	GL_TEXTURE_WRAP_T for all texture targets except GL_TEXRTURE_1D
	GL_TEXTURE_WRAP_R for only GL_TEXTURE_3D

And changed the defaults to OpenGL defaults of GL_REPEAT.


git-svn-id: 23b6355f2bb369032457de4eb5f713ee134f73a8@2153 16af8721-9629-0410-8352-f15c8da7e697

joevandyk/osg,joevandyk/osg,joevandyk/osg,joevandyk/osg,joevandyk/osg