this misspelling caused an annoying bug where sometimes when the server went away, this._cometBackoff wasn't defined, and this._cometBackoff *= 2 ==> undefined *= 2 ==> NaN, which caused a tight loop around retrying the comet call.
this misspelling caused an annoying bug where sometimes when the server went away, this._cometBackoff wasn't defined, and this._cometBackoff *= 2 ==> undefined *= 2 ==> NaN, which caused a tight loop around retrying the comet call.

hashcube/js.io,gameclosure/js.io,hashcube/js.io,gameclosure/js.io