WorldEditor uses a proxy list to avoid creating Tile/EntityRefs for each entity up front.
WorldEditor uses a proxy list to avoid creating Tile/EntityRefs for each entity up front.

The Ref existing needs to by definition keep the chunk alive, so the chunk can't reference them.

vorburger/mcedit2,vorburger/mcedit2,Rubisk/mcedit2,Rubisk/mcedit2