Fix manipulator rotations to go around correct axis.
Fix manipulator rotations to go around correct axis.

This I should've done already on the previous push, but for some
reason I didn't see the fix. Now I did.
Still, need to figure out why fields are swapped. Maybe axis orientation
differs between ogre - opensim/realxtend and the viewer.

antont/tundra,pharos3d/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,jesterKing/naali,BogusCurry/tundra,antont/tundra,jesterKing/naali,BogusCurry/tundra,BogusCurry/tundra,jesterKing/naali,realXtend/tundra,jesterKing/naali,AlphaStaxLLC/tundra,AlphaStaxLLC/tundra,pharos3d/tundra,realXtend/tundra,jesterKing/naali,antont/tundra,realXtend/tundra,BogusCurry/tundra,pharos3d/tundra,AlphaStaxLLC/tundra,antont/tundra,jesterKing/naali,BogusCurry/tundra,antont/tundra,AlphaStaxLLC/tundra,antont/tundra,jesterKing/naali,realXtend/tundra,realXtend/tundra,realXtend/tundra,antont/tundra,pharos3d/tundra,BogusCurry/tundra,pharos3d/tundra,AlphaStaxLLC/tundra