Fix incorrect pool determination in Remake_Series
Fix incorrect pool determination in Remake_Series

The determination of which pool a node belongs to in order to free
depends on the interpretation of the SERIES_FLAG_POWER_OF_2, which
allows non-power-of-2 series widths to correctly know the amount of
memory they use.  A change to Remake_Series disrupted the status of
this flag with the old data, so that it applied the flag when it was
not really applicable...leading to frees going to the wrong pool

codebybrett/ren-c,hostilefork/rebol,draegtun/ren-c,rgchris/ren-c,hostilefork/rebol,draegtun/ren-c,rgchris/ren-c,codebybrett/ren-c,giuliolunati/ren-c,kealist/ren-c,draegtun/ren-c,hostilefork/rebol,rgchris/ren-c,giuliolunati/ren-c,hostilefork/rebol,kealist/ren-c,hostilefork/rebol,giuliolunati/ren-c,codebybrett/ren-c,draegtun/ren-c,codebybrett/ren-c,draegtun/ren-c,rgchris/ren-c,kealist/ren-c,giuliolunati/ren-c,giuliolunati/ren-c,kealist/ren-c,kealist/ren-c,codebybrett/ren-c,hostilefork/rebol,kealist/ren-c,codebybrett/ren-c,draegtun/ren-c,rgchris/ren-c