AudioFlinger: mix track only when really ready
AudioFlinger: mix track only when really ready

The addition of low power audio playback mode made that audio buffer consumption
by audio HAL can now happen in bursts. This makes that requesting audio data
from an AudioTrack for mixing can happen at much shorter intervals than before.
This revealed an existing problem where AudioFlinger would consider a track ready
for mixing although not enough frames were ready to completely fill one output buffer,
thus creating short periods of silence.

The fix consists in waiting for enough frames to be ready in AudioTrack buffer before
declaring a track ready for mixing. This minimum is not applied when the track is stopped
to allow the buffer to be emptied completely.

Change-Id: I6d04f9b65db5af85b0b53f0a5674be7ec02f9e9f

xorware/android_frameworks_base,xorware/android_frameworks_base,xorware/android_frameworks_base,xorware/android_frameworks_base,xorware/android_frameworks_base,xorware/android_frameworks_base