Fix D3D12 descriptor renumbering (#218)
Fix D3D12 descriptor renumbering (#218)

Previously, the renumbering loop would sometimes iterate in the wrong order. To fix this, instead use the binding info already correctly extracted by `ExtractSpirvInfo`.

Fixes ComputeCopyStorageBufferTests.BasicTest/D3D12.
Kangz/nxt-standalone,googlearchive/nxt-standalone,googlearchive/nxt-standalone,Kangz/nxt-standalone,googlearchive/nxt-standalone,Kangz/nxt-standalone,googlearchive/nxt-standalone,Kangz/nxt-standalone